my mod from
my queueit's weird that there's no kiai time. but you already justified it, and the whole song is the same so ye, i agree that no kiai time is needed, because if there was, almost the whole song would be kiai time.
I believe you asked me to mod your difficulties over 4.5 stars, so I'll do that! Correct me if I'm wrong and I'll re-mod.
oh me oh my i love this map
it's insane and really short really nice
but anyway the mods:
Precisethis difficulty name is oddly accurate because of the low csi wanna bring up that low cs makes distanced notes not have a follow-point and so they look awkward. So, you should check that.
also you updated the beat-map right after I modded so sorry if this mod makes no sense sometimes ;'9
00:07:012 (1) - New combo, follow-point is weird and slow.
00:15:320 (1) - I think this would be better as a curved slider. The straight edge makes it look impossible to hit the next note even though it's not.
00:08:281 (2) - Change this slider into a hitcircle, and make a slider after it.
Pic cause I'm bad at explaining xd00:08:858 (5,6,7) - You should distance these apart so that follow-points appear. That way it looks better, and it's easier to snap to, while very slightly increasing difficulty.
pic00:13:935 (3,4) - These are slanted and look sloppy. Make them parallel.
pic cause its weird to try without one. i did this by copying the first slider, flipping it horizontally and vertically (ctrl + h and ctrl + j), then readjusting it.
00:18:089 (1) - New combo. Makes it snappier, follow-point doesn't get in way, less distracting to singletap/stream it.
00:21:550 (6) - Distance this so that it has a follow-point. Same reason as before.
00:22:127 (8) - Maybe make this closer to the slider before it? Also make 00:22:473 (9) distanced to create a follow-point, finishing the combo.
00:24:896 (1) - You can make a nice looking pattern with this. Copy and paste the slider before this, flip it (ctrl + h and ctrl + j) and realign it.
piC cause pattern is precise just like this map's aim requires00:25:820 (4,5) - You should change the first slider to be 1 tick longer, and replace the next slider with a hitcircle. It keeps the rhythm that you had going before.
00:30:550 (3,4) - same ^^^^
00:26:627 (2,3,4,5) - Distance the first 2 notes apart so that they create a follow-point. The last note, instead of going to the left again, make it go to the right.
pic cause i cant explain things00:27:320 (1) - New combo. Makes it noticeable that something is going to change.
00:31:012 (1) - You can make it a new combo? It might not matter as much. Just a possibility, 100% up to you
00:32:281 (2) - super weird you made the slidertick sound like a hitcircle. might confuse the player tho. but you dont have to change, it sounds cool ;o (unless its my skin ha)
00:33:550 (5) - Distance for follow-point to end combo + snappy
00:47:281 (3) - same as above ^^ except not for combo, just snappy and looks better
nice diff, it plays robust and fits the song really well.lets get roighttt into the next diffRigorous00:08:627 (5) - You should bend this slider the other way, leading to the next combo, because it looks nicer and people are not going to be following the slider 100% anyways.
00:10:704 (1,2,3) - Make this a moving triplet rather than a stacked triplet. Lets it flow better and looks better.
00:12:781 (7,8,9) - Try to make this triangle straighter/more equal. It will look nicer and people will snap to the notes easier.
00:17:858 (5) - You should move this note down, to make the player have to jump to the next section.
00:18:089 (1,2,3,4,5,6,7,8) - For this section, I feel like you should
do this. The note after the slider matches the theme before it (it is under the start of the slider), aka notes overlapping other notes, and the curves look better than the straight edges. Also, the slider can be confusing for those that have sliderends enabled.
00:23:627 (5,6,7) -
Turn this into more of a triangle rather than an hourglass.00:36:781 (3,4,5) - Maybe you should make these parallel. It could look more snappy. Try it and see what you think
00:42:089 (1,2,3) - You should make this a moving triplet; flows better
00:48:550 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This is not over-mapped but really hard compared to the rest of the map. Maybe replace the square with a simpler pattern and make the notes a bit closer together? You don't have to, just my opinion.
00:57:089 (1) - This borders "bonsai sliders". But it should be fine. just pointing it out
this difficulty I feel is really polished, and plays tough + good flow.
nextFurious00:07:012 (1,2,3,4,5) - I think for this section, you should do something like this: 00:05:166 (1,2,3,4) , it looks nice and matches to the song better than what you have now.
00:11:166 (6) - Distance this further from the next slider so that they don't touch. When sliders like this don't touch, it looks a bit neater.
00:11:050 (5) - Move this up rather than down, because it forces the player to change direction rather than just continue going down + looks nicer.
00:18:550 (5,6,7,8) - You should make these closer together, because in it's current state it's confusing to play as it looks almost identical to the 4 notes before it. Dramatizing the effect will make it more impactful.
00:36:435 (5) -
I think you should make this go into itself rather than protruding out.00:40:243 (1) -
Place it so that the follow-point goes into itself, right now it looks off.00:40:704 (4) - same ^^^
00:49:473 (1) - You should make this go in the same direction as the triplet after it.
This, I feel, is another polished diff. Plays rough, like it should, while keeping good flow.
next difffInvolvedi think this diff is already too good for me to mod a lot of, so bare with me
00:35:973 (3) - Should move onto the slider-start to match the theme before it.
00:42:666 (7) - You can move this to align it on the follow-point
00:43:358 (2) - Move closer to the slider, the follow-point is slow and feels like it doesn't belong. Or new combo to get rid of the follow-point.
00:35:627 (1) - This slider is 1 grid above the actual stream. Move it down 1.
like i said, this diff is really good. I don't think I can find any errors or anything that looks weird xd sorry
the last one woah
DyspneaSame as Involved, very polished diff. Might not be able to mod much.
00:03:320 (1,2,3,4) - I think instead of having jumps here, you should stack the notes on top of each-other. It creates suspense and gives a certain feel, and imo it looks better than the jumps.
00:06:781 (4) - Make this even with the other slider (00:06:550 (3) ), it looks nicer.
00:10:935 (4,5,6,7,8,9) - Instead of having these be uneven, you should make them straight and parallel, like what you had in Involved, but larger.
00:42:319 (4,5,6,7,8,9) - Same ^^^
00:18:089 (1,2,1,2,1,2,1,2,1) - I feel like this does not fit the drums in the background.
I think this fits better ;-&-;-&-;
second picture because 1 can't fit all 8 notes. However, you should experiment with the combos if you use my pattern. You might like combo changing every 4 notes instead of 2. Looks different and plays different.
00:48:550 (1,2,1,2,1,2,1,2) - Same ^^^
00:38:973 (7) - You should make it higher to match the other note. It'll make it easier to hit the 2nd next note.
00:40:473 (3) - Same ^^^
00:49:531 (2,3,4,5,6,7,8,9,10,11,1) - I think you should change this up a bit and have the follow-points create a star, as it's used in this difficulty a lot and ending with it just makes sense.
I feel like this whole mapset is really good. All of the difficulties are well polished and have their own unique "style" but keep the trickery aspect, aka overlapping notes, and the names of them fit each style. I also enjoyed playing the difficulties, even though they are a challenge.
Good luck ranking it!
also if you still need a background I think i found one that you might like: click me ooooo but you'll have to resize it to the right size