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coldrain - Vena

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Vivyanne
most difficult diffs as requested xd

idk maybe try to get some logic behind the diff names? *hides

[dyspnea]
00:04:012 (4) - u could like nc this to indicate the change in timing that happens here
00:07:358 (4,5,6) - this triple is like aaaaaaaaaaaaaaa it ruins the moment completely and the angle is off for the jumps too. tbh best advice in this situation would be to just simply make it a stacked triple. in case you don't want that make it more spaced and point the triple up more on the left side~
00:09:089 (3,4) - this flow is p odd i'd relook it if i were you
00:10:935 (4,5,6,7,8,9) - section looks rly messy, maybe align the jumps more so that they all face the same way. also you can use some NCs to make the jumping section more clear
00:12:781 (3,2) - lo this overlap fixpls
00:23:627 (5) - u cud like NC this because of the change in the song
00:28:012 (9) - idk mayb its better to curve this than having it straight rn it doesnt flow too well
00:35:281 (6,7) - this spacing decrease is kinda unneeded nothing in the song indicates that you should do this so mayb fix this
00:37:473 (1,2,3) - u cud make this more triangular
00:42:319 (4,5,6,7,8,9) - basically same as before
00:43:012 (1,2) - (2) isnt rly in curve of (1) maybe change that aa
00:45:896 (2,3) - uh i see no point in stack it doesnt emphasise anything maybe remove it okthank
00:50:166 (9,10,11,1) - u cud like align the circle with the triple it'd look better and play better a

[involved]
seeing like a ton of spacing problems in the map like 00:04:127 (5,1) - , try to scout them out and change them. the random spacing decrease makes the map harder to play than it actually should because the player all of the sudden has to let go from the momentum they had first and then lose because of this. another example would be 00:08:627 (4,5) -
00:10:935 (4,6,8) - pls nc for readability ;w;
00:18:781 (7) - mm make this a straight slider it will connect to 00:19:012 (8) - anyways
00:42:089 (1,2,3) - pls stack this triple it'd be better i promise, having a triple starting after a 1/1 beat that points the opposite way is p filthy to play
00:46:243 (3) - u cud nc this
00:48:320 (4) - keep the section consistent and make this a straight slider pls
00:49:012 (5,7) - nc for readability pls okthank
00:49:820 (6,8) - deserve NC tbh

[furious]
00:04:012 (4) - nc same as before xd
00:06:896 (5,1) - uh the spacing here increases too much imo maybe try to decrease it a bit
00:13:012 (3,4) - maybe you should mirror these instead 00:12:781 (2) - it looks better and more logical that way
00:16:127 (1,2) - (2) doesnt catch the curve of (1) well so maybe change it
00:33:550 (5,1) - blanket? aa
00:46:704 (1) - again sloppy connection, tryna improve it


most errors repeat through the whole mapset try to look into it



i might mod more but not now gl with map!
-Liddell
mod from my queue t/462074/start=0
Uneath, Arduous, and Precise only

SPOILER
Uneath

I think 00:06:089 (1) should be moved a lil upward to blanket note 7 (image below)

HAHAHAHA 00:57:089 (1) :lol:

Arduous

I think AR 8.3 is too much for a 3 star map. Try adjusting to maybe 7.5-8
A single straight slider 00:57:089 (1) feels weird. Maybe do the circle one like the one at Uneath diff

Precise

Woah CS 7 O.O
New combo at 00:34:704 (1) ?
^ 00:42:089 (6)
^00:10:704 (1)

Remarks

Sorry I can't mod the higher diffs since I'm not good at it. This is a really cool map lol. Tbh this is not a good mod but that's the only errors I can see on the map. Good luck!
Shyotamaze
Hi, from my modding queue

General
  1. The black combo colour might be unrankable, try to make it a little bit brighter or something idk
Furious
  1. 00:41:396 (2,3,4,5,6) - Maybe rotate by 20° to make a stack like this https://osu.ppy.sh/ss/5517458
  2. 00:42:320 (4,6) - I have seen better blankets :^)
Involved
  1. 00:10:935 (4,5,6,7,8,9) - Collides and feels a bit messy imo, try to space them a bit more
  2. 00:18:204 (2,4,6) - ^
  3. 00:20:858 (2,4) - Try to make a better blanket like you did before
Dyspnea
  1. Why lower HP than "Involved"?
  2. 00:05:396 (3) - Try to blanket 00:04:935 (4) - 's sliderend for aesthetics and flow reasons
  3. 00:05:627 (4) - The flow here is a bit weird but it might be playable so it's up to you
  4. 00:08:396 (3,4) - I'd prefer them with curves like this https://osu.ppy.sh/ss/5517259 for better flow/aesthetics
  5. 00:09:089 (3,5) - Blanket maybe
  6. 00:35:627 (1,2,3,4) - Make the gaps between the sliders http://prntscr.com/bnoasn equal like you did here 00:04:243 (1,2,3,4) -
  7. 00:42:665 (7,9) - Collides, feels a bit messy
  8. 00:44:858 (1,2) - Blanket? It feels a bit weird right now
  9. 00:49:473 (1,2,3,4,5) - inb4 choke :^)
  10. 00:57:089 (1) - FUCK
Nice map FUCK
Good luck! ;)
- Frontier -

From my q



Grim Rapper wrote:

Cancer mapset style: NHIXUUUU
[General]
00:57:089 (1) - you don't need to have this **** note D:

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
[Briefness]
I think you don't need to have EZ cuz it's hard song lmao

[Moderate]
00:48:550 (4) - maybe nc here?

[Uneath]
What does it mean? :?:
Those 1/2 notes are too hard in this diff in this map. It should have a few!

[Arduous]
00:10:704 (6) - Maybe NC here?
00:18:089 (6) - ^

[Precise]
HIGH CS LOW AR WTF!?
00:19:012 (8) - Maybe NC here
00:42:089 (6) - ^

Lazy GL!!
Topic Starter
smallbeans
Sorry for delay, already reply this for 3 days long.
Still no one get 2kds, maybe this is a cancer thread lol.

sonic8889's moddddddd

sonic8889 wrote:

my mod from my queue

it's weird that there's no kiai time. but you already justified it, and the whole song is the same so ye, i agree that no kiai time is needed, because if there was, almost the whole song would be kiai time. Yeah, thanks for your understanding.

I believe you asked me to mod your difficulties over 4.5 stars, so I'll do that! Correct me if I'm wrong and I'll re-mod. In fact what I mean is from Arduous, but I still really appreciate about your mod!
oh me oh my i love this map
it's insane and really short really nice
but anyway the mods:

Precise

this difficulty name is oddly accurate because of the low cs Actually it's high CS
i wanna bring up that low cs makes distanced notes not have a follow-point and so they look awkward. So, you should check that. I finally know what you mean when I did changes on your mod, but it really looks like I should remap all pattern to let the follow-point can appear...
also you updated the beat-map right after I modded so sorry if this mod makes no sense sometimes ;'9 I'm sorry about this, but thanks for your remind!

00:07:012 (1) - New combo, follow-point is weird and slow. I add NC for two white tick except 1/2 stream and... yeah flow is a bit strange here, but I want to keep it for now.

00:15:320 (1) - I think this would be better as a curved slider. The straight edge makes it look impossible to hit the next note even though it's not. Changed.

00:08:281 (2) - Change this slider into a hitcircle, and make a slider after it. Pic cause I'm bad at explaining xd Changed.

00:08:858 (5,6,7) - You should distance these apart so that follow-points appear. That way it looks better, and it's easier to snap to, while very slightly increasing difficulty. pic Well... I don't know if I should fix all the missing follow-points or not, but in fact I am lazy, so I think now it's acceptable.

00:13:935 (3,4) - These are slanted and look sloppy. Make them parallel. pic cause its weird to try without one. i did this by copying the first slider, flipping it horizontally and vertically (ctrl + h and ctrl + j), then readjusting it. But this is what I want to do, not sloppy, let me keep this.

00:18:089 (1) - New combo. Makes it snappier, follow-point doesn't get in way, less distracting to singletap/stream it. I NC it now, then I think the distance is acceptable since this is different two patterns now.

00:21:550 (6) - Distance this so that it has a follow-point. Same reason as before. I don't know, I didn't change this distance before. It looks like already distance snap.

00:22:127 (8) - Maybe make this closer to the slider before it? Also make 00:22:473 (9) distanced to create a follow-point, finishing the combo. Nope, I use distance snap here, and about follow-point... I give up.

00:24:896 (1) - You can make a nice looking pattern with this. Copy and paste the slider before this, flip it (ctrl + h and ctrl + j) and realign it. piC cause pattern is precise just like this map's aim requires Changed a bit, hope no one will mod blanket about this, please.

00:25:820 (4,5) - You should change the first slider to be 1 tick longer, and replace the next slider with a hitcircle. It keeps the rhythm that you had going before. I know what you mean, but since the pattern now didn't overmap or something like that, no changed in this time.

00:30:550 (3,4) - same ^^^^ In fact, this is different two situations, but this time... yeah after a long time I should fix this now.

00:26:627 (2,3,4,5) - Distance the first 2 notes apart so that they create a follow-point. The last note, instead of going to the left again, make it go to the right. pic cause i cant explain things I'm sorry for saying that, but yes your pic doing really well for understanding what you mean this time lol, changed.

00:27:320 (1) - New combo. Makes it noticeable that something is going to change. Nope, in this whole part I add NC on the same moment.

00:31:012 (1) - You can make it a new combo? It might not matter as much. Just a possibility, 100% up to you I'm sorry.

00:32:281 (2) - super weird you made the slidertick sound like a hitcircle. might confuse the player tho. but you dont have to change, it sounds cool ;o (unless its my skin ha)I just don't want to them all the same. Also, because you said the skin, I changed to other skin to check the hitsound, but I found that the hitsound in my map works really weird...

00:33:550 (5) - Distance for follow-point to end combo + snappy Already snap?

00:47:281 (3) - same as above ^^ except not for combo, just snappy and looks better There are all x1.4 distance? About follow point, I don't know how to do if I don't want to remap it or change lots of distances, I am so sorry. :cry:

nice diff, it plays robust and fits the song really well.
lets get roighttt into the next diff

Rigorous


00:08:627 (5) - You should bend this slider the other way, leading to the next combo, because it looks nicer and people are not going to be following the slider 100% anyways. Oh, yes, I forget to change here, thanks.

00:10:704 (1,2,3) - Make this a moving triplet rather than a stacked triplet. Lets it flow better and looks better. But this diff is a bit harder than my expect now, so I don't want to change this sorry.

00:12:781 (7,8,9) - Try to make this triangle straighter/more equal. It will look nicer and people will snap to the notes easier. But I don't have the motivation to make it a triangle.

00:17:858 (5) - You should move this note down, to make the player have to jump to the next section. Move down makes weird for me.

00:18:089 (1,2,3,4,5,6,7,8) - For this section, I feel like you should do this. The note after the slider matches the theme before it (it is under the start of the slider), aka notes overlapping other notes, and the curves look better than the straight edges. Also, the slider can be confusing for those that have sliderends enabled. Can't really get what are you meaning, and in the pic I can't see the combo numbers, but anyway, changed.

00:23:627 (5,6,7) - Turn this into more of a triangle rather than an hourglass. Never seem this special shape for a hourglass lol, but I think it will be too hard so I didn't change this.

00:36:781 (3,4,5) - Maybe you should make these parallel. It could look more snappy. Try it and see what you think It's fine, so I changed.
00:42:089 (1,2,3) - You should make this a moving triplet; flows better Let me keep this. D:

00:48:550 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This is not over-mapped but really hard compared to the rest of the map. Maybe replace the square with a simpler pattern and make the notes a bit closer together? You don't have to, just my opinion. Yes I have to reduce this pattern so I changed.

00:57:089 (1) - This borders "bonsai sliders". But it should be fine. just pointing it out It's r. :P And I finally know what bonsai means.

this difficulty I feel is really polished, and plays tough + good flow.

next


Furious


00:07:012 (1,2,3,4,5) - I think for this section, you should do something like this: 00:05:166 (1,2,3,4) , it looks nice and matches to the song better than what you have now.

00:11:166 (6) - Distance this further from the next slider so that they don't touch. When sliders like this don't touch, it looks a bit neater. There is no space for me to do that, also I have the motivation to make this, so no changed.

00:11:050 (5) - Move this up rather than down, because it forces the player to change direction rather than just continue going down + looks nicer. Okay, changed.

00:18:550 (5,6,7,8) - You should make these closer together, because in it's current state it's confusing to play as it looks almost identical to the 4 notes before it. Dramatizing the effect will make it more impactful. Great, changed.

00:36:435 (5) - I think you should make this go into itself rather than protruding out. Just did a bit changed, still don't want make like that.

00:40:243 (1) - Place it so that the follow-point goes into itself, right now it looks off. Changed.

00:40:704 (4) - same ^^^ Changed.

00:49:473 (1) - You should make this go in the same direction as the triplet after it. No the direction the slider goes is strange for flow.

This, I feel, is another polished diff. Plays rough, like it should, while keeping good flow.

next difff

Involved


i think this diff is already too good for me to mod a lot of, so bare with me :cry: :cry:

00:35:973 (3) - Should move onto the slider-start to match the theme before it. Okay, although I think it will become harder to see it. See the following reply thanks.

00:42:666 (7) - You can move this to align it on the follow-point I want to make it crossover.

00:43:358 (2) - Move closer to the slider, the follow-point is slow and feels like it doesn't belong. Or new combo to get rid of the follow-point. I think is acceptable now, sorry that I don't know how to explain my thinking.

00:35:627 (1) - This slider is 1 grid above the actual stream. Move it down 1. Actually no misplacement here, that's because you stack 00:35:973(3) on the sliderhead so it cause the stack effect, and I think I should move back that circle, thanks for remind this.

like i said, this diff is really good. I don't think I can find any errors or anything that looks weird xd sorry

the last one woah woah


Dyspnea


Same as Involved, very polished diff. Might not be able to mod much. No actually imo this diff should stay in the graveyard forever lol.

00:03:320 (1,2,3,4) - I think instead of having jumps here, you should stack the notes on top of each-other. It creates suspense and gives a certain feel, and imo it looks better than the jumps. Changed.

00:06:781 (4) - Make this even with the other slider (00:06:550 (3) ), it looks nicer.Oh, yes, don't know why this happened.

00:10:935 (4,5,6,7,8,9) - Instead of having these be uneven, you should make them straight and parallel, like what you had in Involved, but larger. But I really want to did this different on this diff, so no changed.

00:42:319 (4,5,6,7,8,9) - Same ^^^ The same as above.

00:18:089 (1,2,1,2,1,2,1,2,1) - I feel like this does not fit the drums in the background. I think this fits better ;-&-;-&-; second picture because 1 can't fit all 8 notes. However, you should experiment with the combos if you use my pattern. You might like combo changing every 4 notes instead of 2. Looks different and plays different. Wow that's intense for CTB players I don't know, I quite not like this placement style, so let me keep this now, will look for more opinions.

00:48:550 (1,2,1,2,1,2,1,2) - Same ^^^ The same as above.

00:38:973 (7) - You should make it higher to match the other note. It'll make it easier to hit the 2nd next note. Just move it right to get the same follow-point.

00:40:473 (3) - Same ^^^ Can't get what you mean here, sorry.

00:49:531 (2,3,4,5,6,7,8,9,10,11,1) - I think you should change this up a bit and have the follow-points create a star, as it's used in this difficulty a lot and ending with it just makes sense. Didn't think it need to change, but a good opinion.

I feel like this whole mapset is really good. All of the difficulties are well polished and have their own unique "style" but keep the trickery aspect, aka overlapping notes, and the names of them fit each style. I also enjoyed playing the difficulties, even though they are a challenge.
Good luck ranking it! ;) ;)
also if you still need a background I think i found one that you might like: click me ooooo but you'll have to resize it to the right size Can't get what the spade means here, sorry, but still thanks for your BG help!
Thanks for your great mod, I am appreciated for this!

_MiaoFUuU_ wrote:

Uneath

  1. 00:18:089 (2,3) - 把滑条头的clap移除了 可是我全部diff都是這樣擺,而且這裡的聲音的確是有的,所以就不拿掉了
  2. 00:24:896 - 这里节奏改这样怎样 https://osu.ppy.sh/ss/5508430 嗯改了雖然這裡已經沒什麼變化了
  3. 00:31:935 (1,2,3) - 和前面一样摆吧,打起来按得怪怪的 好的
  4. 00:42:435 - 折返结尾不应该在这个位置,这个是重音的开头,应该放打击的 https://osu.ppy.sh/ss/5508469 节奏大概这样 不知道為什麼聽起來怪怪的,而且這樣好像會很難,就不改了

Arduous

  1. 00:11:627 (1,2) - 建议做成长滑条 00:12:089 (3) - 做成两个圈 當初是考量前面是1/2連打所以這裡就擺成圓圈當休息,不過改成你說的了
  2. 00:43:358 (2,3,4) - 这里节奏有点奇怪 你看这样怎样 https://osu.ppy.sh/ss/5508307 大大說的是,當初一直懶改,現在改了

Rigorous

  1. 00:10:704 (1,2,3,4,5,6,7,8,9) - 太难了,可以从flow入手重做一下吗,估计没几个人能打得了 _(:з」∠)_
  2. 00:27:435 (6) - 这个圈有点难打,建议放这 https://osu.ppy.sh/ss/5508344 雖然自己覺得是順的,不過的確該改
  3. 00:34:704 (5) - 这个放可以放近点 改改改
  4. 00:48:896 (3,4,5,6,7,1,2,3,4,5) - 这里从flow入手重做一下吧,flow不爽 _(:з」∠)_

啊啊,不好意思還特地讓你加了一條BPM限制的規則上去...感謝大大幫摸!

HighTec wrote:

most difficult diffs as requested xd

idk maybe try to get some logic behind the diff names? *hides Yes, I know this issue, just don't want to add a lot of EX series so I did this.

[dyspnea]
00:04:012 (4) - u could like nc this to indicate the change in timing that happens here I changed the distance to indicate the change.
00:07:358 (4,5,6) - this triple is like aaaaaaaaaaaaaaa it ruins the moment completely and the angle is off for the jumps too. tbh best advice in this situation would be to just simply make it a stacked triple. in case you don't want that make it more spaced and point the triple up more on the left side~ Changed something.
00:09:089 (3,4) - this flow is p odd i'd relook it if i were you swapped something.
00:10:935 (4,5,6,7,8,9) - section looks rly messy, maybe align the jumps more so that they all face the same way. also you can use some NCs to make the jumping section more clear Chhhhaaanngggggggged.
00:12:781 (3,2) - lo this overlap fixpls Okay.
00:23:627 (5) - u cud like NC this because of the change in the song Okay.
00:28:012 (9) - idk mayb its better to curve this than having it straight rn it doesnt flow too well Okay.
00:35:281 (6,7) - this spacing decrease is kinda unneeded nothing in the song indicates that you should do this so mayb fix this Okay.
00:37:473 (1,2,3) - u cud make this more triangular Okay.
00:42:319 (4,5,6,7,8,9) - basically same as beforeBut this time it didn't mess up with other notes, let me keep this because I almost dead.
00:43:012 (1,2) - (2) isnt rly in curve of (1) maybe change that aa Okay.
00:45:896 (2,3) - uh i see no point in stack it doesnt emphasise anything maybe remove it okthank Change the position.
00:50:166 (9,10,11,1) - u cud like align the circle with the triple it'd look better and play better a I... I don't know because it will ruin the star and I can promise if I do this the next modder will said "star please."

Someone please take me to the hospital I am dying rrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

[involved]
seeing like a ton of spacing problems in the map like 00:04:127 (5,1) - , try to scout them out and change them. the random spacing decrease makes the map harder to play than it actually should because the player all of the sudden has to let go from the momentum they had first and then lose because of this. another example would be 00:08:627 (4,5) - Will fix 00:04:127(5,1) - because others mod this too, but this is not random spacing, I do this on no heavy sound's place, and it snap with distance 1.0x.
00:10:935 (4,6,8) - pls nc for readability ;w; I didn't even add NC on Dyspnea ;w;
00:18:781 (7) - mm make this a straight slider it will connect to 00:19:012 (8) - anyways Changed.
00:42:089 (1,2,3) - pls stack this triple it'd be better i promise, having a triple starting after a 1/1 beat that points the opposite way is p filthy to play Changed.
00:46:243 (3) - u cud nc this Strange for me ;w; also it's only to 4. ;w;
00:48:320 (4) - keep the section consistent and make this a straight slider pls Just think that I should follow it to the next circle, anyway, changed.
00:49:012 (5,7) - nc for readability pls okthank Add pls okthank too
00:49:820 (6,8) - deserve NC tbh But NC on red tick here maybe a little weird tbh ;w;

[furious]
00:04:012 (4) - nc same as before xd Why there is distance snap. QAQ
00:06:896 (5,1) - uh the spacing here increases too much imo maybe try to decrease it a bit snap now.
00:13:012 (3,4) - maybe you should mirror these instead 00:12:781 (2) - it looks better and more logical that way ctrl+G.
00:16:127 (1,2) - (2) doesnt catch the curve of (1) well so maybe change it Change a bit.
00:33:550 (5,1) - blanket? aa Okay.
00:46:704 (1) - again sloppy connection, tryna improve it Thanks.


most errors repeat through the whole mapset try to look into it



i might mod more but not now gl with map!
Kill me please. _(:з」∠)_
I said, thanks for your mod. _(:з」∠)_

-Liddell wrote:

mod from my queue t/462074/start=0
Uneath, Arduous, and Precise only

SPOILER
Uneath

I think 00:06:089 (1) should be moved a lil upward to blanket note 7 (image below) Flow feels weird for me.

HAHAHAHA 00:57:089 (1) :lol:

Arduous

I think AR 8.3 is too much for a 3 star map. Try adjusting to maybe 7.5-8 But it's 4 stars, and some maps even use AR9 on 4 stars map.
A single straight slider 00:57:089 (1) feels weird. Maybe do the circle one like the one at Uneath diff But the alphabet comes "l" so I can only did this.

Precise

Woah CS 7 O.O
New combo at 00:34:704 (1) ?
^ 00:42:089 (6)
^00:10:704 (1) Added, all added, let's give a NC storm lol.

Remarks

Sorry I can't mod the higher diffs since I'm not good at it. This is a really cool map lol. Tbh this is not a good mod but that's the only errors I can see on the map. Good luck!
It's shit map I don't know how to check diffs over 5 stars lol, thanks for your mod.

Shyotamaze wrote:

Hi, from my modding queue I'm sorry to bother you in the queue, really really sorry. ;w;

General
  1. The black combo colour might be unrankable, try to make it a little bit brighter or something idk I'm already do my best... any other colours will ruin this feeling but I don't want to use only 2 colours, maybe wait for BNs (If they're really existence) to check this.
Furious
  1. 00:41:396 (2,3,4,5,6) - Maybe rotate by 20° to make a stack like this https://osu.ppy.sh/ss/5517458 Great opinion but I need to changed too many notes after this lol, let me keep this patterns now.
  2. 00:42:320 (4,6) - I have seen better blankets :^) Great. :^)
Involved
  1. 00:10:935 (4,5,6,7,8,9) - Collides and feels a bit messy imo, try to space them a bit more Don't know how to do this, it's already line up and I think maybe it can be accept.
  2. 00:18:204 (2,4,6) - ^ Have trying.
  3. 00:20:858 (2,4) - Try to make a better blanket like you did before Have trying.
Dyspnea
  1. Why lower HP than "Involved"? Involved use CS3.8 so I add some HP on it.
  2. 00:05:396 (3) - Try to blanket 00:04:935 (4) - 's sliderend for aesthetics and flow reasons K.
  3. 00:05:627 (4) - The flow here is a bit weird but it might be playable so it's up to you Change a bit.
  4. 00:08:396 (3,4) - I'd prefer them with curves like this https://osu.ppy.sh/ss/5517259 for better flow/aesthetics K.
  5. 00:09:089 (3,5) - Blanket maybe Maybe not sorry
  6. 00:35:627 (1,2,3,4) - Make the gaps between the sliders http://prntscr.com/bnoasn equal like you did here 00:04:243 (1,2,3,4) - K.
  7. 00:42:665 (7,9) - Collides, feels a bit messy Nice catch.
  8. 00:44:858 (1,2) - Blanket? It feels a bit weird right now K.
  9. 00:49:473 (1,2,3,4,5) - inb4 choke :^) In fact I can't read this, what do you mean? ;w;
  10. 00:57:089 (1) - FUCK
Nice map FUCK
Good luck! ;)
FUCK I should going to graveyard myself :[
Thanks for your mod.

[quote="- Frontier -"]

From my q



Grim Rapper wrote:

Cancer mapset style: NHIXUUUU NO it should be ENHIIXXUU YEAH.
[General]
00:57:089 (1) - you don't need to have this **** note D: I really need this note. D:

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Yes, it's really a problem I know.

[Briefness]
I think you don't need to have EZ cuz it's hard song lmao lmao I want to do the opposite.

[Moderate]
00:48:550 (4) - maybe nc here? Added.

[Uneath]
What does it mean? :?: Not easy. (?)
Those 1/2 notes are too hard in this diff in this map. It should have a few! Maybe they aren't you can see it's just make SR about 3.

[Arduous]
00:10:704 (6) - Maybe NC here?
00:18:089 (6) - ^ Still don't want to add here and there.

[Precise]
HIGH CS LOW AR WTF!? Come on it just almost distance snap!
00:19:012 (8) - Maybe NC here Oh, this , no, sorry.
00:42:089 (6) - ^ Yeah, this, changed, thanks.

Lazy GL!!
[/quote]

Thanks for your lazy modding. :D
Vivyanne
2kd post is only given when there hasnt been posted anything in 10 days~~



also sorry for being nazi \o/
Kuki
from my weekly nm queue

briefness


00:28:243 (1) - i think you could've done some nicer sliderart here, it sorta looks rushed atm, if you don't want to change i think you should at least lessen the ending curve because it's really strong atm and doesn't look nice, i think this looks better.

you mapped the "fuck" at the end? doesn't make much sense at all since you haven't mapped the vocals primarily for the whole map, seems like you did this just for a gimmick. the vocal also doesn't start properly at 00:57:089 -, sounds more like 00:57:127 - or something. if you can't explain this well you should remove it from every difficulty.

moderate



00:12:089 (2) - i think this transitions into 00:12:319 (3) - nicer if it's placed at x=196 y=336.

00:26:396 (4) - this doesn't really fit or make sense (unless you can explain it to me), it's very odd to be 1/1 especially since you mapped this with 1/2s before.

uneath


00:11:627 (1,2) - i think this would be very difficult to play, especially at the end of sliders. i think that the whole section is too difficult and this is one of the main reasons, i think you should replace it with a single note or at least play around and find what you think is the best replacement.

arduous


00:23:050 (2,3,4,5,6,7,8,1,2) - this was a bit confusing to play since it's mostly quite solid and then ends with the gap in timing between 00:24:550 (1,2) - , i think it could be misread quite easily and it would be simple enough to change it to a slider.

00:30:435 (3) - this is curved too strongly resulting in a sort-of choppy slider track, i think you should lessen the curve a bit to make it look nicer.




precise


lol, cs7 is really ridiculous here, especially since low cs like this isn't done in any other diff at all it sort-of sticks out, but whatever

00:57:089 (1) - odd slider, though it does fit with the d or whatever i think you should make it a bit more simple especially since it's low cs.

rigorous


00:35:627 (1) - very weird low spacing here, very uncomfortable too. i think you should start this pattern somewhere else because this fits really badly.

furious


00:04:819 (3,4,5) - spacing this low doesn't really make sense since the difficulty below is mapped with much higher, and you map with much higher later in the diff. i think you should be more consistent with spacing here.

involved


00:05:858 (6,1) - you're curving down into the end of the slider and stop to move up, not very comfortable at all here, i think you should rethink this section.

00:57:089 (1) - why is this slider like the slowest out of all diffs lmao

dypnea


00:03:320 (1,2,3,4) - lower spacing than the three difficulties before it? doesn't make much sense.

good luck ranking this is going to be hard lmao
[ D Myung ]
FROM MY MODDING QUEUE


-General-

Btw it's all ok GJ

-Mod-
Arduous
00:12:089 - Add a slider from here until 00:12:319, The sound is incomplete... when the slider finish on the red points, sounds bad, (I think) try to finish the sliders on the white points. It's the same on the others
00:13:935 - Add a slider from here until 00:14:165.
00:15:781 - Add a slider from here until 00:16:011.
-----------------------------------------------------------------
00:25:473 - Add a slider from here until 00:25:588.
00:25:704 (6) - Remove the clap on the start, remove the whistle on the end, move node #1 to {x:312 y:116}, move node #2 to {x:344 y:72}.
00:25:935 - Add a circle at {x:428 y:60}, with a whistle. The long slider must be 2 like:
00:26:050 (7) - Move to {x:184 y:44}.

Precise
00:05:512 - Add a circle at {x:200 y:128}.
00:12:319 - Add a circle at {x:324 y:56}.
00:14:166 - Add a circle at {x:36 y:248}.
00:24:089 - Add a circle at {x:96 y:260}.
00:47:396 - Add a circle at {x:288 y:264}.

Only if you want. :D

Rigorous
00:12:550 - Add a circle at {x:172 y:180}.
00:14:396 - Add a circle at {x:256 y:360}.

Only if you want. :D

The others diff are pretty good. I hope that my mod has been helpful :|
Speed of Snail
.
Topic Starter
smallbeans
I am sorry.
I don't know what should I do now.


HighTec wrote:

2kd post is only given when there hasnt been posted anything in 10 days~~



also sorry for being nazi \o/
Finally know how 2 kds works.
Thank you, HighTec, your mod helps, it's my bad that my level is too low to check mods.



Kuki wrote:

from my weekly nm queue

briefness


00:28:243 (1) - i think you could've done some nicer sliderart here, it sorta looks rushed atm, if you don't want to change i think you should at least lessen the ending curve because it's really strong atm and doesn't look nice, i think this looks better. Thanks for example and changed.

you mapped the "fuck" at the end? doesn't make much sense at all since you haven't mapped the vocals primarily for the whole map, seems like you did this just for a gimmick. the vocal also doesn't start properly at 00:57:089 -, sounds more like 00:57:127 - or something. if you can't explain this well you should remove it from every difficulty. I don't know how to explain this well in English, this is what I explain before: "I have a strong desire want to map this, coldrain is really seldom using something word like this and I think it's a real feeling in vocal's mind... sorry I don't know how to explain about this." And timing check here is still waiting, will fix later.

moderate



00:12:089 (2) - i think this transitions into 00:12:319 (3) - nicer if it's placed at x=196 y=336. Changed.

00:26:396 (4) - this doesn't really fit or make sense (unless you can explain it to me), it's very odd to be 1/1 especially since you mapped this with 1/2s before. Wait, 1/2s? I didn't use this in moderate. I don't want to map with all the same patterns so I make this, there's not only this one before but for many reasons they changed, finally this should be changed, too.

uneath


00:11:627 (1,2) - i think this would be very difficult to play, especially at the end of sliders. i think that the whole section is too difficult and this is one of the main reasons, i think you should replace it with a single note or at least play around and find what you think is the best replacement. Yeah, replacement.

arduous


00:23:050 (2,3,4,5,6,7,8,1,2) - this was a bit confusing to play since it's mostly quite solid and then ends with the gap in timing between 00:24:550 (1,2) - , i think it could be misread quite easily and it would be simple enough to change it to a slider. Changed. (More further from SR4 now lol.

00:30:435 (3) - this is curved too strongly resulting in a sort-of choppy slider track, i think you should lessen the curve a bit to make it look nicer. Wow, changed.


precise


lol, cs7 is really ridiculous here, especially since low cs like this isn't done in any other diff at all it sort-of sticks out, but whatever lol.

00:57:089 (1) - odd slider, though it does fit with the d or whatever i think you should make it a bit more simple especially since it's low cs. lol but I need a "d" here and I have no other way to map this alphabet, spare me.

rigorous


00:35:627 (1) - very weird low spacing here, very uncomfortable too. i think you should start this pattern somewhere else because this fits really badly. Oh, you're right, thanks for finding it, I change this pattern so many times and overlook this.

furious


00:04:819 (3,4,5) - spacing this low doesn't really make sense since the difficulty below is mapped with much higher, and you map with much higher later in the diff. i think you should be more consistent with spacing here. Change to 1.80x like other parts.

involved


00:05:858 (6,1) - you're curving down into the end of the slider and stop to move up, not very comfortable at all here, i think you should rethink this section. Change the angle of the slider.

00:57:089 (1) - why is this slider like the slowest out of all diffs lmao This diff has the fastest SV, but since "i" should be shorter than "l", so I have no choice but to make it 0.5x, and actually I want to use even lower SV to fit the alphabet, seriously.

dypnea


00:03:320 (1,2,3,4) - lower spacing than the three difficulties before it? doesn't make much sense. Okay. And it should be dyspnea lmao.

good luck ranking this is going to be hard lmao
Thanks for your mod.



[ Korox ] wrote:

FROM MY MODDING QUEUE


-General-

Btw it's all ok GJ

-Mod-
Arduous
00:12:089 - Add a slider from here until 00:12:319, The sound is incomplete... when the slider finish on the red points, sounds bad, (I think) try to finish the sliders on the white points. It's the same on the others I almost follow drum sounds not like other people follow vocal more, so since 00:12:319 has no drum sound that I think ignore 00:12:204 - sound is weird, won't change this, sorry.
00:13:935 - Add a slider from here until 00:14:165. The same as above.
00:15:781 - Add a slider from here until 00:16:011. The same as above.
-----------------------------------------------------------------
00:25:473 - Add a slider from here until 00:25:588. Changed in other way.
00:25:704 (6) - Remove the clap on the start, remove the whistle on the end, move node #1 to {x:312 y:116}, move node #2 to {x:344 y:72}. Because I change this slider, I can't check this mod, sorry.
00:25:935 - Add a circle at {x:428 y:60}, with a whistle. The long slider must be 2 like: Sorry, no changes here, I have different thinking about where to put the notes, sorry.
00:26:050 (7) - Move to {x:184 y:44}.

Precise
00:05:512 - Add a circle at {x:200 y:128}. Changed this.
00:12:319 - Add a circle at {x:324 y:56}. Sorry that the following all no changed.
00:14:166 - Add a circle at {x:36 y:248}.
00:24:089 - Add a circle at {x:96 y:260}.
00:47:396 - Add a circle at {x:288 y:264}.

Only if you want. :D

Rigorous
00:12:550 - Add a circle at {x:172 y:180}.
00:14:396 - Add a circle at {x:256 y:360}.

Only if you want. :D

The others diff are pretty good. I hope that my mod has been helpful :|
Sorry, I think your mod is great, maybe just not my taste.
Thank for your mod!

TheOnlyLeon wrote:

.
It's my habit that I don't like to spam post, so I tend to put long mods into a box to make my post not like a tower's long.
Sorry for inconvenience that I didn't make it clearly to see it.
And, about Dyspnea... I don't know, I even can't play it well in HT, I can't recognize it as a good diff or a bad diff. Additionally, many people mod my slider is messy, I think it's really a serious problem.

Your Dock (that pending map) is great, sorry that I don't know how to mod this song or I am appreciate to mod your map.
Good luck on ranking it! :D
jossieP
#TimingHelp


Code
[TimingPoints]
3320,230.769230769231,4,1,0,100,1,0
4238,230.769230769231,4,1,1,100,1,0
7358,-100,4,1,1,100,0,0
7473,-100,4,1,1,100,0,0
10704,-100,4,1,1,100,0,0
11166,-100,4,1,1,100,0,0
11627,-100,4,1,1,100,0,0
12089,-100,4,1,3,100,0,0
12204,-100,4,1,1,100,0,0
18550,-100,4,1,1,100,0,0
18666,-100,4,1,1,100,0,0
18781,-100,4,1,1,100,0,0
18896,-100,4,1,1,100,0,0
19012,-100,4,1,1,100,0,0
20864,230.769230769231,4,1,1,100,1,0
35396,-100,4,1,1,100,0,0
35627,-100,4,1,1,100,0,0
36896,-100,4,1,1,100,0,0
37012,-100,4,1,1,100,0,0
38743,-100,4,1,1,100,0,0
38858,-100,4,1,1,100,0,0
42089,-100,4,1,1,100,0,0
42550,-100,4,1,1,100,0,0
43012,-100,4,1,1,100,0,0
43473,-100,4,1,3,100,0,0
43589,-100,4,1,0,100,0,0
49473,-100,4,1,1,100,0,0
49935,-100,4,1,1,100,0,0
50396,260.869565217391,4,1,1,100,1,0
50917,272.727272727273,4,1,1,100,1,0
51462,300,4,1,1,100,1,0
57089,-200,4,1,1,100,0,0

Why is this so short?? lazy to map the whole song?
Get a better fade-out, the current one stops too suddenly
Warfu
#TimingHelp
Time for stop lazing around, I've forgotten this Timing Check in my Queue. I haven't even checked other beatmaps .-.
I'm sorry about that... but looks like you still need some help so I'm here to help!! Even if you need advanced help on Timing, I'm experienced with that -w-
I've read most of the posts with stuff about Timing:

smallbeans wrote:

Jonawaga wrote:

I think you double-timed this but it's too late now. I want to use both 130 and 260 before in this map but it looks like not allow, so I use 260 because there are some 1/4 notes in BPM260 for sure.
I agree, 260BPM is valid for this song. It's not as slow as a 130BPM song.

smallbeans wrote:

Kuki wrote:

you mapped the "fuck" at the end? doesn't make much sense at all since you haven't mapped the vocals primarily for the whole map, seems like you did this just for a gimmick. the vocal also doesn't start properly at 00:57:089 -, sounds more like 00:57:127 - or something. if you can't explain this well you should remove it from every difficulty. I don't know how to explain this well in English, this is what I explain before: "I have a strong desire want to map this, coldrain is really seldom using something word like this and I think it's a real feeling in vocal's mind... sorry I don't know how to explain about this." And timing check here is still waiting, will fix later.
And yeah, most of the times for Vocal Timed parts on beatmaps, there's a Timing Point required so the players can remember to hit the object in good time. So I can give you help on that one, I've timed Vocals with modified offsets in other checks before. (Need proof? another check when I do that several times. Times with vocals are 02:43:478 and 04:38:823)

TheOnlyLeon wrote:

Is there a reason you have two timing points at the start? Cause as far as I can tell, the second one doesn't actually do anything.
Yeah, can you explain this? There is no Offset change in the second Timing Point so I don't know why it's there...

-
Mod:
Well yeah, this Offset Lanturn recommended to you is pretty impressive, it sounds good in autoplay and even when I'm testing it, the late ms or early ms go from 5ms early and 3ms late, that's a cool range for the players!!!
I even thought there were Offset changes throughout the map but there aren't at all :)
BUT, I really agree with the Timing Point that jossieP included at 00:20:864 - , it even makes my late and early ms limits less unstable, I don't see a problem including that one.
A thing here with the Timing Points jossieP included at 00:50:396 - , those are not 200BPMs, those are 100BPMs. 200BPM doesn't fit for that kind of rhythm, it doesn't sound as other fast songs in osu! around 200BPM. That rhythm is a half of it, 100BPMs.
My times for those Timing Points are:
  1. BPM: 118.000 | Offset: 50,402 (00:50:402 - )
  2. BPM: 108.050 | Offset: 50,910 (00:50:920 - )
  3. BPM: 100.000 | Offset: 51.462 (00:51:462 - )
I tested them with Autoplay to ensure they were OK.

Also, Offset for that last "fuuuuck" should be: 57.094

Again, sorry for not checking in a while u.u
Topic Starter
smallbeans
Thanks for timing help, but really I don't know how should I check the timing lol.

For Warfu, because the follow reason:
"You may embed only 2 quotes within each other." I can't use quote, sorry.



jossieP wrote:

#TimingHelp


Code
[TimingPoints]
3320,230.769230769231,4,1,0,100,1,0
4238,230.769230769231,4,1,1,100,1,0
7358,-100,4,1,1,100,0,0
7473,-100,4,1,1,100,0,0
10704,-100,4,1,1,100,0,0
11166,-100,4,1,1,100,0,0
11627,-100,4,1,1,100,0,0
12089,-100,4,1,3,100,0,0
12204,-100,4,1,1,100,0,0
18550,-100,4,1,1,100,0,0
18666,-100,4,1,1,100,0,0
18781,-100,4,1,1,100,0,0
18896,-100,4,1,1,100,0,0
19012,-100,4,1,1,100,0,0
20864,230.769230769231,4,1,1,100,1,0
35396,-100,4,1,1,100,0,0
35627,-100,4,1,1,100,0,0
36896,-100,4,1,1,100,0,0
37012,-100,4,1,1,100,0,0
38743,-100,4,1,1,100,0,0
38858,-100,4,1,1,100,0,0
42089,-100,4,1,1,100,0,0
42550,-100,4,1,1,100,0,0
43012,-100,4,1,1,100,0,0
43473,-100,4,1,3,100,0,0
43589,-100,4,1,0,100,0,0
49473,-100,4,1,1,100,0,0
49935,-100,4,1,1,100,0,0
50396,260.869565217391,4,1,1,100,1,0
50917,272.727272727273,4,1,1,100,1,0
51462,300,4,1,1,100,1,0
57089,-200,4,1,1,100,0,0

Why is this so short?? lazy to map the whole song?
Get a better fade-out, the current one stops too suddenly
That 00:04:238 - and 00:20:864 - timing is really let me confused, can't get why they have error, especially one for 5ms early and another for 6ms late.
In my opinion this kind of song usually have a consistent offset and BPM (in this song for the first 50s), so this time no change for these two timing now, sorry. Will get more opinion for this.
And for the reply, this song is full song, you can check it on wiki.

Thanks for your help!



[Warfu]
#TimingHelp
Time for stop lazing around, I've forgotten this Timing Check in my Queue. I haven't even checked other beatmaps .-. I found that I posted that in June 3rd xd, that's a long time from now.
I'm sorry about that... but looks like you still need some help so I'm here to help!! Even if you need advanced help on Timing, I'm experienced with that -w-
I've read most of the posts with stuff about Timing:

smallbeans wrote:

Jonawaga wrote:

I think you double-timed this but it's too late now. I want to use both 130 and 260 before in this map but it looks like not allow, so I use 260 because there are some 1/4 notes in BPM260 for sure.
I agree, 260BPM is valid for this song. It's not as slow as a 130BPM song.

smallbeans wrote:

Kuki wrote:

you mapped the "fuck" at the end? doesn't make much sense at all since you haven't mapped the vocals primarily for the whole map, seems like you did this just for a gimmick. the vocal also doesn't start properly at 00:57:089 -, sounds more like 00:57:127 - or something. if you can't explain this well you should remove it from every difficulty. I don't know how to explain this well in English, this is what I explain before: "I have a strong desire want to map this, coldrain is really seldom using something word like this and I think it's a real feeling in vocal's mind... sorry I don't know how to explain about this." And timing check here is still waiting, will fix later.
And yeah, most of the times for Vocal Timed parts on beatmaps, there's a Timing Point required so the players can remember to hit the object in good time. So I can give you help on that one, I've timed Vocals with modified offsets in other checks before. (Need proof? another check when I do that several times. Times with vocals are 02:43:478 and 04:38:823)

TheOnlyLeon wrote:

Is there a reason you have two timing points at the start? Cause as far as I can tell, the second one doesn't actually do anything.
Yeah, can you explain this? There is no Offset change in the second Timing Point so I don't know why it's there...

-
Mod:
Well yeah, this Offset Lanturn recommended to you is pretty impressive, it sounds good in autoplay and even when I'm testing it, the late ms or early ms go from 5ms early and 3ms late, that's a cool range for the players!!!
I even thought there were Offset changes throughout the map but there aren't at all :)
BUT, I really agree with the Timing Point that jossieP included at 00:20:864 - , it even makes my late and early ms limits less unstable, I don't see a problem including that one. Do you also agree with timing on 00:04:238 jossieP included? I just wondering, really don't know what I am supposed to do.
A thing here with the Timing Points jossieP included at 00:50:396 - , those are not 200BPMs, those are 100BPMs. 200BPM doesn't fit for that kind of rhythm, it doesn't sound as other fast songs in osu! around 200BPM. That rhythm is a half of it, 100BPMs.
My times for those Timing Points are:
  1. BPM: 118.000 | Offset: 50,402 (00:50:402 - )
  2. BPM: 108.050 | Offset: 50,910 (00:50:920 - ) I think this is 108.500?
  3. BPM: 100.000 | Offset: 51.462 (00:51:462 - )
I tested them with Autoplay to ensure they were OK.

Also, Offset for that last "fuuuuck" should be: 57.094 Now it cause a big problem for me. D: Since the BPM from 260 change into 100 here, but SV change can only up to x2.00. Also I am afraid that if I can use x2.00 for diff under 2 stars map or not. :cry:

Again, sorry for not checking in a while u.u

Thanks for your timing help.
Warfu

smallbeans wrote:

My times for those Timing Points are:
  1. BPM: 118.000 | Offset: 50,402 (00:50:402 - )
  2. BPM: 108.050 | Offset: 50,910 (00:50:920 - ) I think this is 108.500?
  3. BPM: 100.000 | Offset: 51.462 (00:51:462 - )
I tested them with Autoplay to ensure they were OK.

Also, Offset for that last "fuuuuck" should be: 57.094 Now it cause a big problem for me. D: Since the BPM from 260 change into 100 here, but SV change can only up to x2.00. Also I am afraid that if I can use x2.00 for diff under 2 stars map or not. :cry:

Again, sorry for not checking in a while u.u

Thanks for your timing help.
LOL yeah it is 108.500. And as you did, putting a 130BPM Timing Point at 00:51:462 with an SV x2.00 worked right?

smallbeans wrote:

BUT, I really agree with the Timing Point that jossieP included at 00:20:864 - , it even makes my late and early ms limits less unstable, I don't see a problem including that one. Do you also agree with timing on 00:04:238 jossieP included? I just wondering, really don't know what I am supposed to do.
The one at 00:04:238 huh? No, I don't agree. That 5ms late change doesn't seem to be necessary. The Timing in that part is already OK with the first Timing Point.
headphonewearer
holy....
amazing, i love how u spelled coldrain with the sliders
sdafsf
Dyspnea
00:05:396 (3,4,5) - id put these three into a pattern right now 3 and 4 seem random
00:07:012 (1,2,3,4,5,6,7,8,9) - this pattern is kinda bad. make it so 00:07:012 (1,3,7,9) - are in one line and 00:07:127 (2,4,8) - have constant distance from each other. (very) roughly like this https://osu.ppy.sh/ss/5674252
00:08:396 (3,4) - these look randomly placed. put them in pattern
00:11:627 (1,4) - instead of stacking id blanket and change shape of 4
00:12:435 (1,2,3,4,5) - these sliders look so random. if you wanna keep the placement make them less curved
00:13:473 (1,4) - dont stack them...
00:13:820 (2,1,3) - overlap
00:15:896 (4,2) - dont use so much perfect stack
00:22:935 (2,4) - move 2 so its at the middle of 4
00:28:243 (1) - strong curves loog ugly imo :/
00:29:166 (6) - nc
00:31:127 (2,4) - blanket these
00:32:166 (2,4) - pls no perfect stack
00:35:281 (6,7) - rough spacing change
00:36:550 (1,2,3,4,5,6,7) - remap this whole pattern its really ugly and messy
00:45:320 (3,1) - again no perfect stack pls
00:50:050 (8,9,10,11) - put the triple in line with the follow points from 8
00:57:094 (1) - remove this
overall pretty decent map but many sliders look random and you use too much perfect stack. dont use perfect stacks if the notes are to close on the timing bar.
for sliders, dont curve them too strong unless its a long slider and its ok to use copy pasta for sliders within a combo.

Involved
im not going to point out every perfect overlap i dislike
00:05:166 (1,2,3,4) - make this a symettrical trapeze
00:07:358 (4,5,6,9) - put 9 in pattern with 456
00:11:627 (1,4) - make end of 4 point to 1
00:15:089 (4) - rotate it by ~20° and overlap it with 2
00:15:320 (1,2,3,4) - these spacing changes are too big move 2 and 3 closer to the center
00:28:243 (1) - make its head point to 2
00:30:089 (1,2,3,4) - consider changing this
00:35:396 (6,7,8,9,1) - make these perfectly straight
00:41:166 (1,2,3,4) - kinda udermapped
00:57:094 (1) - remove
same problems as previous map. probably in all of those

consider my tips for all of your maps it makes them prettier and more playable. barely curved sliders are beautiful.
i recommend not to expect to rank this mapset but rather see it as practise. your choice though :D youve got potential keep mapping
sdafsf
wtf i didnt mean to post yest... long edit inc
Seaweed
NM from queue. Maps seem pretty well made, I'm just going to mod to aesthetics
[dyspnea]
00:07:243 (3) - move higher a bit, its hard to aim
00:07:589 (7) - stack with 00:07:820 (9) - instead
00:08:627 (4) - maybe make the slider move the other way instead
00:08:858 (1,2) - ctrl g (if you moved the slider)
00:10:704 (1,2,3) - should be like this instad http://puu.sh/qdyh3/6bb7a7b6d9.jpg
00:13:820 (2) - make it more in line with 00:13:473 (1) -
00:13:935 (3) - move it so 00:14:281 (1) with blanket it
00:38:973 (7,8) - ctrl g

[involved]
00:19:012 (8) - its too far away from previous object, I'd just overlap it with the slider
00:31:127 (2,3) - ctrl g

[furious]
00:11:396 (7) - goes out the screen, fix pls

[rigorous]
AR is too low for this, try something like 9.2-9.5
00:08:281 (2,3) - ctrl g and move 00:08:512 (4) - higher to make nicer triangle
00:10:012 (3) - I recommend moving it to make a line instead of stacking
00:22:473 (8) - ctrl g, I highly recommend you do it
00:31:012 (5,6) - ^ (not as important but still makes it more playable)

GL on ranking harder diffs. I'd like to see more extreme maps getting ranked :p
Enjoy your star ;)
GIDZ
From my modding queue~

General
  1. You should add a disclaimer to warn younger audiences of offensive language (At the end of the song :v)
  2. No need for the second timing point, pls delete.

Rigorous
  1. 00:11:166 (1,2,3,4) - I thought this was a stream. Try http://puu.sh/qdUuB/e34fb7e01d.jpg ?
  2. 00:24:896 (2) - Copy pasta-ing such a curved slider ruins flow a bit here. I think u can rotate it a bit for better flow.
  3. 00:28:589 (2) - Ctrl+G?
  4. 00:32:281 (2,3) - The curved sliders feel very awkward when played x.x
  5. 00:36:781 (3,4,5) - Inconsistent spacing~
  6. 00:38:396 (1,2,3,4,5,6) - Linear flow doesn't rly work here imo.
  7. 00:40:473 (3) - Move to X: 241 Y: 173 for blanketing 00:40:012 (5) - and make the pattern 00:40:243 (1,2,3,5) - flow more?
  8. 00:42:319 (1,2,3,4,5,6) - Same here, looked more like a stream here than 1/2s.
  9. 00:49:358 (7) - Move this to the left more for better flow in the jump pattern.
  10. Overall the curved sliders kinda ruins the flow of the map cuz of the small CS.

Furious
  1. 00:08:627 (5) - I think u might as well stack it on top of 00:08:281 (2) - to make the map look nicer.
  2. 00:10:935 (4) - Too far imo. Try http://puu.sh/qdV0x/671157a9c5.jpg ?
  3. 00:11:396 (7) - Ctrl+G here would make the flow wayyy better here
  4. 00:21:781 (1) - Ctrl+G
  5. 00:28:820 (3) - I think this would work better for flow purposes :arrow: http://puu.sh/qdV7b/efa75e3dac.jpg .
  6. 00:31:358 (4) - Should flow better like this :arrow: http://puu.sh/qdVab/4466f0762b.jpg .
  7. 00:47:281 (4) - I suggest curving it the other way for better flow. http://puu.sh/qdVnH/a2434a3ee6.jpg .

Involved
  1. 00:42:320 (1) - Remove NC
  2. 00:42:781 (1) - ^
  3. 00:46:243 (3) - Why not just stack on 00:46:012 (2) - ?
  4. I worry of the jumps' flow in this diff~
  5. 00:57:094 (1) - No shape this time? :<

Dypsnea
  1. 00:04:127 (5) - I would move this up for better flow, X: 299 Y: 8 would do.
  2. 00:43:358 (2,3) - The jump flow is weird here. Try http://puu.sh/qdVW0/d34748e360.jpg ? 00:43:473 (3) - is stacked on 00:44:166 (3) - 's end btw~
  3. 00:50:166 (9,10,11) - Make the triplet flow linear from the follow point? :arrow: http://puu.sh/qdW0j/689ecdb198.jpg .

Overall I'm not sure about the small CS lol, and there are jumps that might be of concern in this bpm.
Well, GL~ :D
Wishkey
Heyo!

From my queue

gonna focus on the top 3 here since these got the least mods since easy/normal etc seems almost ready

Dysnpea
  1. 00:05:858 (5) - control+g+j would flow better and makes 3,4,5 a bit less random
  2. 00:08:396 (3,4,1,2) - really doesn't flow that well for this bpm, could maybe cntrl + h (3) here to keep the circular flow a bit longer
  3. 00:10:473 (6) - should be emphasized more imo since its building up to it, now its kinda just there
  4. 00:10:704 (1,2,3,1) - really insane jump since (1) is still the same drums as 1,2,3, could maybe move (1,2,3) to 360/80 to reduce the jump a bit while still keep the linear flow
  5. 00:19:012 (1) - could move this to 264/372 to create a pattern with all the (1)s
  6. 00:27:666 (5) - 00:31:358 (4) -,... only diff that uses the sliderbody whistles, might aswell make it consistent
  7. 00:43:819 (1) - whistle on head
  8. 00:49:242 (1,2,1,2,3,4,5) - lead in to the stream can be better, you have to make that small movement adjustment now from (1,2,1,2) could be fixed by rotating 00:48:667 (2,2,2,2) - these slighthy
  9. 00:50:166 (9,10,11) - rotate by -25, unneserary flow break imo for the same drum as (8)
Involved

  1. 00:09:896 (2) - could stack with (3) instead since its the same drum and it'll give (4) some emphasizes
  2. 00:19:012 (8) - NC like the other diffs for the cymbal finish
  3. 00:23:858 (3) - move a bit to 392/332 for a better leadin to (4)
  4. 00:28:012 (5) - rotate by 45 and place at 396/348, got equal distances and a bit of mirror with the next (1)
  5. 00:30:089 (1,2) - really weak (2) no drum or guitar change, would just make this a slider instead
  6. 00:35:627 (1,2,3,4) - could flow better, maybe put (3) near 220/52
  7. 00:50:396 (1) - feels a bit underwhelming for the buildup and cymbal going on, maybe place it at around 208/276
Furious

  1. 00:07:243 (3) - skipping some audible drums here, would map these for this diff
  2. 00:28:589 (2,3,4) - reduce the ds between(2,3) a bit to give (4) more emphasizes
  3. 00:29:627 (4) - really weak here doesn't really fit with the music imo, would either make this a slider end instead or delete to make a small break
  4. 00:34:704 (1) - end deserves to be clickable here, one of the loudest sounds in the song would also stack it with (2) instead bc of the same sound
  5. 00:41:166 (1,3) - avoid the overlap here looks a bit bad
gl with the map! :D
Topic Starter
smallbeans
Thanks all, and sorry for delay, will reply all in a few day after my reality works all done.
Sorry for inconvenience.
Mazziv
hi from q xd

[Briefness]
idk even know what this is

[Moderete]

00:24:550 (1,2,3,4,5,6) - why change the rhythm?
00:32:858 (2,3,4) - aaa

[Uneath]
check ds aaa
iidontkwnwo

[next diff]
00:11:396 (6) - ctrl+g for a circular flow?

[next next diff]
00:57:094 (1) - snapped on blue tick??!!?!

[next next next diff]
i dont even know what this is anymore

[what are those diffnames anymore?]
00:18:204 (2) - stack this with the slider

[last diff]
aaaa

i dont know what you tried to emphasize in the maps because i cant hear anything other than your super duper loud hitsounds so idk :/

snap all the sliders at the end at the red tick pls

also nice gimmick with the sliders at the end but if you looking to rank this i suggest you asking people like mazzerin or monstrata for mods,people who do/did high bpm stuff.
Topic Starter
smallbeans
A month passed.

I think that I still need to reply all of them although this map had been in graveyard.
So I start slowest speed for the reply, no reply means I haven't reading to there yet.
Maybe I will use another month for reply, it's my bad, I am sorry about that.

Warfu wrote:

smallbeans wrote:

My times for those Timing Points are:
  1. BPM: 118.000 | Offset: 50,402 (00:50:402 - )
  2. BPM: 108.050 | Offset: 50,910 (00:50:920 - ) I think this is 108.500?
  3. BPM: 100.000 | Offset: 51.462 (00:51:462 - )
I tested them with Autoplay to ensure they were OK.

Also, Offset for that last "fuuuuck" should be: 57.094 Now it cause a big problem for me. D: Since the BPM from 260 change into 100 here, but SV change can only up to x2.00. Also I am afraid that if I can use x2.00 for diff under 2 stars map or not. :cry:

Again, sorry for not checking in a while u.u

Thanks for your timing help.
LOL yeah it is 108.500. And as you did, putting a 130BPM Timing Point at 00:51:462 with an SV x2.00 worked right? In BPM130 it works fine, but I don't know if using 130BPM here is right or not.

smallbeans wrote:

BUT, I really agree with the Timing Point that jossieP included at 00:20:864 - , it even makes my late and early ms limits less unstable, I don't see a problem including that one. Do you also agree with timing on 00:04:238 jossieP included? I just wondering, really don't know what I am supposed to do.
The one at 00:04:238 huh? No, I don't agree. That 5ms late change doesn't seem to be necessary. The Timing in that part is already OK with the first Timing Point.Okay, thanks for your suggestion!
Thank you for reply my reply.(?) :D

sdafsf wrote:

Dyspnea
00:05:396 (3,4,5) - id put these three into a pattern right now 3 and 4 seem random Changed.
00:07:012 (1,2,3,4,5,6,7,8,9) - this pattern is kinda bad. make it so 00:07:012 (1,3,7,9) - are in one line and 00:07:127 (2,4,8) - have constant distance from each other. (very) roughly like this https://osu.ppy.sh/ss/5674252
00:08:396 (3,4) - these look randomly placed. put them in pattern
00:11:627 (1,4) - instead of stacking id blanket and change shape of 4
00:12:435 (1,2,3,4,5) - these sliders look so random. if you wanna keep the placement make them less curved
00:13:473 (1,4) - dont stack them...
00:13:820 (2,1,3) - overlap
00:15:896 (4,2) - dont use so much perfect stack
00:22:935 (2,4) - move 2 so its at the middle of 4
00:28:243 (1) - strong curves loog ugly imo :/
00:29:166 (6) - nc
00:31:127 (2,4) - blanket these
00:32:166 (2,4) - pls no perfect stack
00:35:281 (6,7) - rough spacing change
00:36:550 (1,2,3,4,5,6,7) - remap this whole pattern its really ugly and messy
00:45:320 (3,1) - again no perfect stack pls
00:50:050 (8,9,10,11) - put the triple in line with the follow points from 8
00:57:094 (1) - remove this
overall pretty decent map but many sliders look random and you use too much perfect stack. dont use perfect stacks if the notes are to close on the timing bar.
for sliders, dont curve them too strong unless its a long slider and its ok to use copy pasta for sliders within a combo.

Involved
im not going to point out every perfect overlap i dislike
00:05:166 (1,2,3,4) - make this a symettrical trapeze
00:07:358 (4,5,6,9) - put 9 in pattern with 456
00:11:627 (1,4) - make end of 4 point to 1
00:15:089 (4) - rotate it by ~20° and overlap it with 2
00:15:320 (1,2,3,4) - these spacing changes are too big move 2 and 3 closer to the center
00:28:243 (1) - make its head point to 2
00:30:089 (1,2,3,4) - consider changing this
00:35:396 (6,7,8,9,1) - make these perfectly straight
00:41:166 (1,2,3,4) - kinda udermapped
00:57:094 (1) - remove
same problems as previous map. probably in all of those

consider my tips for all of your maps it makes them prettier and more playable. barely curved sliders are beautiful.
i recommend not to expect to rank this mapset but rather see it as practise. your choice though :D youve got potential keep mapping


Seaweed wrote:

NM from queue. Maps seem pretty well made, I'm just going to mod to aesthetics
[dyspnea]
00:07:243 (3) - move higher a bit, its hard to aim
00:07:589 (7) - stack with 00:07:820 (9) - instead
00:08:627 (4) - maybe make the slider move the other way instead
00:08:858 (1,2) - ctrl g (if you moved the slider)
00:10:704 (1,2,3) - should be like this instad http://puu.sh/qdyh3/6bb7a7b6d9.jpg
00:13:820 (2) - make it more in line with 00:13:473 (1) -
00:13:935 (3) - move it so 00:14:281 (1) with blanket it
00:38:973 (7,8) - ctrl g

[involved]
00:19:012 (8) - its too far away from previous object, I'd just overlap it with the slider
00:31:127 (2,3) - ctrl g

[furious]
00:11:396 (7) - goes out the screen, fix pls

[rigorous]
AR is too low for this, try something like 9.2-9.5
00:08:281 (2,3) - ctrl g and move 00:08:512 (4) - higher to make nicer triangle
00:10:012 (3) - I recommend moving it to make a line instead of stacking
00:22:473 (8) - ctrl g, I highly recommend you do it
00:31:012 (5,6) - ^ (not as important but still makes it more playable)

GL on ranking harder diffs. I'd like to see more extreme maps getting ranked :p
Enjoy your star ;)


- G I D Z - wrote:

From my modding queue~

General
  1. You should add a disclaimer to warn younger audiences of offensive language (At the end of the song :v)
  2. No need for the second timing point, pls delete.

Rigorous
  1. 00:11:166 (1,2,3,4) - I thought this was a stream. Try http://puu.sh/qdUuB/e34fb7e01d.jpg ?
  2. 00:24:896 (2) - Copy pasta-ing such a curved slider ruins flow a bit here. I think u can rotate it a bit for better flow.
  3. 00:28:589 (2) - Ctrl+G?
  4. 00:32:281 (2,3) - The curved sliders feel very awkward when played x.x
  5. 00:36:781 (3,4,5) - Inconsistent spacing~
  6. 00:38:396 (1,2,3,4,5,6) - Linear flow doesn't rly work here imo.
  7. 00:40:473 (3) - Move to X: 241 Y: 173 for blanketing 00:40:012 (5) - and make the pattern 00:40:243 (1,2,3,5) - flow more?
  8. 00:42:319 (1,2,3,4,5,6) - Same here, looked more like a stream here than 1/2s.
  9. 00:49:358 (7) - Move this to the left more for better flow in the jump pattern.
  10. Overall the curved sliders kinda ruins the flow of the map cuz of the small CS.

Furious
  1. 00:08:627 (5) - I think u might as well stack it on top of 00:08:281 (2) - to make the map look nicer.
  2. 00:10:935 (4) - Too far imo. Try http://puu.sh/qdV0x/671157a9c5.jpg ?
  3. 00:11:396 (7) - Ctrl+G here would make the flow wayyy better here
  4. 00:21:781 (1) - Ctrl+G
  5. 00:28:820 (3) - I think this would work better for flow purposes :arrow: http://puu.sh/qdV7b/efa75e3dac.jpg .
  6. 00:31:358 (4) - Should flow better like this :arrow: http://puu.sh/qdVab/4466f0762b.jpg .
  7. 00:47:281 (4) - I suggest curving it the other way for better flow. http://puu.sh/qdVnH/a2434a3ee6.jpg .

Involved
  1. 00:42:320 (1) - Remove NC
  2. 00:42:781 (1) - ^
  3. 00:46:243 (3) - Why not just stack on 00:46:012 (2) - ?
  4. I worry of the jumps' flow in this diff~
  5. 00:57:094 (1) - No shape this time? :<

Dypsnea
  1. 00:04:127 (5) - I would move this up for better flow, X: 299 Y: 8 would do.
  2. 00:43:358 (2,3) - The jump flow is weird here. Try http://puu.sh/qdVW0/d34748e360.jpg ? 00:43:473 (3) - is stacked on 00:44:166 (3) - 's end btw~
  3. 00:50:166 (9,10,11) - Make the triplet flow linear from the follow point? :arrow: http://puu.sh/qdW0j/689ecdb198.jpg .

Overall I'm not sure about the small CS lol, and there are jumps that might be of concern in this bpm.
Well, GL~ :D



Wishkey wrote:

Heyo!

From my queue

gonna focus on the top 3 here since these got the least mods since easy/normal etc seems almost ready

Dysnpea
  1. 00:05:858 (5) - control+g+j would flow better and makes 3,4,5 a bit less random
  2. 00:08:396 (3,4,1,2) - really doesn't flow that well for this bpm, could maybe cntrl + h (3) here to keep the circular flow a bit longer
  3. 00:10:473 (6) - should be emphasized more imo since its building up to it, now its kinda just there
  4. 00:10:704 (1,2,3,1) - really insane jump since (1) is still the same drums as 1,2,3, could maybe move (1,2,3) to 360/80 to reduce the jump a bit while still keep the linear flow
  5. 00:19:012 (1) - could move this to 264/372 to create a pattern with all the (1)s
  6. 00:27:666 (5) - 00:31:358 (4) -,... only diff that uses the sliderbody whistles, might aswell make it consistent
  7. 00:43:819 (1) - whistle on head
  8. 00:49:242 (1,2,1,2,3,4,5) - lead in to the stream can be better, you have to make that small movement adjustment now from (1,2,1,2) could be fixed by rotating 00:48:667 (2,2,2,2) - these slighthy
  9. 00:50:166 (9,10,11) - rotate by -25, unneserary flow break imo for the same drum as (8)
Involved

  1. 00:09:896 (2) - could stack with (3) instead since its the same drum and it'll give (4) some emphasizes
  2. 00:19:012 (8) - NC like the other diffs for the cymbal finish
  3. 00:23:858 (3) - move a bit to 392/332 for a better leadin to (4)
  4. 00:28:012 (5) - rotate by 45 and place at 396/348, got equal distances and a bit of mirror with the next (1)
  5. 00:30:089 (1,2) - really weak (2) no drum or guitar change, would just make this a slider instead
  6. 00:35:627 (1,2,3,4) - could flow better, maybe put (3) near 220/52
  7. 00:50:396 (1) - feels a bit underwhelming for the buildup and cymbal going on, maybe place it at around 208/276
Furious

  1. 00:07:243 (3) - skipping some audible drums here, would map these for this diff
  2. 00:28:589 (2,3,4) - reduce the ds between(2,3) a bit to give (4) more emphasizes
  3. 00:29:627 (4) - really weak here doesn't really fit with the music imo, would either make this a slider end instead or delete to make a small break
  4. 00:34:704 (1) - end deserves to be clickable here, one of the loudest sounds in the song would also stack it with (2) instead bc of the same sound
  5. 00:41:166 (1,3) - avoid the overlap here looks a bit bad
gl with the map! :D


Mazziv wrote:

hi from q xd

[Briefness]
idk even know what this is

[Moderete]

00:24:550 (1,2,3,4,5,6) - why change the rhythm?
00:32:858 (2,3,4) - aaa

[Uneath]
check ds aaa
iidontkwnwo

[next diff]
00:11:396 (6) - ctrl+g for a circular flow?

[next next diff]
00:57:094 (1) - snapped on blue tick??!!?!

[next next next diff]
i dont even know what this is anymore

[what are those diffnames anymore?]
00:18:204 (2) - stack this with the slider

[last diff]
aaaa

i dont know what you tried to emphasize in the maps because i cant hear anything other than your super duper loud hitsounds so idk :/

snap all the sliders at the end at the red tick pls

also nice gimmick with the sliders at the end but if you looking to rank this i suggest you asking people like mazzerin or monstrata for mods,people who do/did high bpm stuff.
propasy
Arduous
00:04:934 (4,5,6) – I don’t think the movement of these circles work very well, I would move circle 5 more to the top right like this: https://osu.ppy.sh/ss/6555991
00:09:781 (1,2,3,4,5) – I think this section would work better if you remove circle 4 and increase the length of the slider repeat like this: https://osu.ppy.sh/ss/6556000
00:16:127 (4,5) – I don’t really understand these two sliders. Try having it the rhythmic pattern similar to 00:14:281 (4,5,6) – (but shaped differently since you are clearly trying to have a variety of different patterns in your map set)
00:57:094 (1) – I personally don’t think this slider is necessary in the first place, but if you want to keep it, for this difficulty in particular, I think you should increase the velocity at least.

Precise
00:03:320 (1,2,3,4,5,1) – I think it’ll look more visually appealing if 00:04:011 (4,5,1) – aligned in a straight line or as an alternative, have 00:03:550 (2,4,5,1) – align in a straight line instead like this: https://osu.ppy.sh/ss/6555910
00:13:473 (1) – Based on the screaming in the music, I think this slider would be better of having a higher slider velocity
00:15:319 (1) - ^ this one as well, especially since there was a slider before this slider that didn’t timed with the vocal instead of the screaming.
00:35:627 (1) – I think this section should begin a kiai mode that ends at 00:43:012 (1) –
00:57:094 (1) – Again I think this slider is unnecessary it’s your call

Dyspnea
00:31:012 (1,2,3,4) – I can see 00:20:627 to 00:34:473 is supposed to be slightly easier from the rest. Hence I believe the spacing between each note should be a bit closer
00:57:209 (1) – if you want to keep the whole slider thing at the end. I don’t see how the shape of this slider works. I’m under the assumption that you want a different shape of slider at the end of all difficulties. But the way the vocal say it is aggressive so I don’t believe the smooth and curved ‘n’ shaped slider would work too well. Try something sharper and shorter

Also sorry for taking so long to mod your map, I've been very busy lately.
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