most difficult diffs as requested xd
idk maybe try to get some logic behind the diff names? *hides
[dyspnea]
00:04:012 (4) - u could like nc this to indicate the change in timing that happens here
00:07:358 (4,5,6) - this triple is like aaaaaaaaaaaaaaa it ruins the moment completely and the angle is off for the jumps too. tbh best advice in this situation would be to just simply make it a stacked triple. in case you don't want that make it more spaced and point the triple up more on the left side~
00:09:089 (3,4) - this flow is p odd i'd relook it if i were you
00:10:935 (4,5,6,7,8,9) - section looks rly messy, maybe align the jumps more so that they all face the same way. also you can use some NCs to make the jumping section more clear
00:12:781 (3,2) - lo this overlap fixpls
00:23:627 (5) - u cud like NC this because of the change in the song
00:28:012 (9) - idk mayb its better to curve this than having it straight rn it doesnt flow too well
00:35:281 (6,7) - this spacing decrease is kinda unneeded nothing in the song indicates that you should do this so mayb fix this
00:37:473 (1,2,3) - u cud make this more triangular
00:42:319 (4,5,6,7,8,9) - basically same as before
00:43:012 (1,2) - (2) isnt rly in curve of (1) maybe change that aa
00:45:896 (2,3) - uh i see no point in stack it doesnt emphasise anything maybe remove it okthank
00:50:166 (9,10,11,1) - u cud like align the circle with the triple it'd look better and play better a
[involved]
seeing like a ton of spacing problems in the map like 00:04:127 (5,1) - , try to scout them out and change them. the random spacing decrease makes the map harder to play than it actually should because the player all of the sudden has to let go from the momentum they had first and then lose because of this. another example would be 00:08:627 (4,5) -
00:10:935 (4,6,8) - pls nc for readability ;w;
00:18:781 (7) - mm make this a straight slider it will connect to 00:19:012 (8) - anyways
00:42:089 (1,2,3) - pls stack this triple it'd be better i promise, having a triple starting after a 1/1 beat that points the opposite way is p filthy to play
00:46:243 (3) - u cud nc this
00:48:320 (4) - keep the section consistent and make this a straight slider pls
00:49:012 (5,7) - nc for readability pls okthank
00:49:820 (6,8) - deserve NC tbh
[furious]
00:04:012 (4) - nc same as before xd
00:06:896 (5,1) - uh the spacing here increases too much imo maybe try to decrease it a bit
00:13:012 (3,4) - maybe you should mirror these instead 00:12:781 (2) - it looks better and more logical that way
00:16:127 (1,2) - (2) doesnt catch the curve of (1) well so maybe change it
00:33:550 (5,1) - blanket? aa
00:46:704 (1) - again sloppy connection, tryna improve it
most errors repeat through the whole mapset try to look into it
i might mod more but not now gl with map!
idk maybe try to get some logic behind the diff names? *hides
[dyspnea]
00:04:012 (4) - u could like nc this to indicate the change in timing that happens here
00:07:358 (4,5,6) - this triple is like aaaaaaaaaaaaaaa it ruins the moment completely and the angle is off for the jumps too. tbh best advice in this situation would be to just simply make it a stacked triple. in case you don't want that make it more spaced and point the triple up more on the left side~
00:09:089 (3,4) - this flow is p odd i'd relook it if i were you
00:10:935 (4,5,6,7,8,9) - section looks rly messy, maybe align the jumps more so that they all face the same way. also you can use some NCs to make the jumping section more clear
00:12:781 (3,2) - lo this overlap fixpls
00:23:627 (5) - u cud like NC this because of the change in the song
00:28:012 (9) - idk mayb its better to curve this than having it straight rn it doesnt flow too well
00:35:281 (6,7) - this spacing decrease is kinda unneeded nothing in the song indicates that you should do this so mayb fix this
00:37:473 (1,2,3) - u cud make this more triangular
00:42:319 (4,5,6,7,8,9) - basically same as before
00:43:012 (1,2) - (2) isnt rly in curve of (1) maybe change that aa
00:45:896 (2,3) - uh i see no point in stack it doesnt emphasise anything maybe remove it okthank
00:50:166 (9,10,11,1) - u cud like align the circle with the triple it'd look better and play better a
[involved]
seeing like a ton of spacing problems in the map like 00:04:127 (5,1) - , try to scout them out and change them. the random spacing decrease makes the map harder to play than it actually should because the player all of the sudden has to let go from the momentum they had first and then lose because of this. another example would be 00:08:627 (4,5) -
00:10:935 (4,6,8) - pls nc for readability ;w;
00:18:781 (7) - mm make this a straight slider it will connect to 00:19:012 (8) - anyways
00:42:089 (1,2,3) - pls stack this triple it'd be better i promise, having a triple starting after a 1/1 beat that points the opposite way is p filthy to play
00:46:243 (3) - u cud nc this
00:48:320 (4) - keep the section consistent and make this a straight slider pls
00:49:012 (5,7) - nc for readability pls okthank
00:49:820 (6,8) - deserve NC tbh
[furious]
00:04:012 (4) - nc same as before xd
00:06:896 (5,1) - uh the spacing here increases too much imo maybe try to decrease it a bit
00:13:012 (3,4) - maybe you should mirror these instead 00:12:781 (2) - it looks better and more logical that way
00:16:127 (1,2) - (2) doesnt catch the curve of (1) well so maybe change it
00:33:550 (5,1) - blanket? aa
00:46:704 (1) - again sloppy connection, tryna improve it
most errors repeat through the whole mapset try to look into it
i might mod more but not now gl with map!