thx for your modding
idk lolKinomiCandy wrote:
Don't know if you're going to continuing with this map or not, but:
Why not a Taiko Collab too =w=
"Taiko Collab" is shorter than "Mickey & Kinomi's Taiko" so I'll choose "Taiko Collab" xDKinomiCandy wrote:
Since it's only two person who collabed the taiko, you can name it "Mickey & Kinomi's Taiko".
Or just let it stay the way it is, it's up to you.
All done, thanks for modding!Niva wrote:
02:54:987 (x) - (optional) Add note here with clap, to keep up with Netsukawa's triples here? (also remove clap on (8) if you do so)
Okay
02:58:944 (2,3,4,5,6,7,8,9,1) - Hardest part on the map imo. DoubleTime players could easily miss here (which is quite frustrating because the previous parts aren't this hard)... Use a repeating slider on (5,6,7) perhaps?
Well, I personally have no doubt that double time player will manage to pass it somehow anyway and I think the point of making map for me is to make maps that are for non-mod players rather than allowing mod-using players to fc it easily, but okay, I change (5,6,7) into repeating slider.
03:27:655 (1,2,3) - I personally dislike how this stack will got overlapped by 03:27:103 (9) on play mode, but I don't think there's much to alter here ><
No change, sorry
03:34:281 (2) - (optional) Shorten this slider by 1/4 and add a note where this slider originally ends (with clap)?
Okay
03:42:931 (1,7) - Add whistle on these two? (Clap-spam here sounds fine actually, but some more whistles could spice up more :3)
Okay :3
thx for modding ^^Melophobia wrote:
Hi :3
Normal
01:12:570 (2,1) - spacing ah, I forget to ctrl + J back ><
01:13:859 (1,2) - ^ when ctrl + J at 01:13:859 (1), not need to fixed this spacing
02:08:153 (5,1) - ^ fixed
03:56:006 (1) - silence this >_> k
nice overall, but i'd suggest that reduce the volume for sliderticks by 10%
that sounds better imo. ok
Hard
00:31:895 - add note here k
02:59:871 - ^ no~ :3
03:54:349 (4) - i think the beginning of this slider should be normal sound fixed~
Collab
02:20:116 (1) - finish to the beginning k
02:31:895 (5) - ^ k
03:42:202 (1,2) - wait for termerys
nice! >~<
thx for moddingNymph wrote:
Hi Nymph here and request from my queue.
General:
seems nothing, only thing I notice is the letterbox is not opened on the collab diff, although you got a sb in the collab diff, but seems the sb didn't showed up during the breaktime, so I still would suggest to open the letterbox during breaks. fixed~
Normal:
Beatmap design/suggestion
03:50:116 (1,2) - these 2 sliders are not in a very beautiful place, maybe try to make them more beautiful? ok
others are all fine for me. yay! ><
Collab:
Issue
[TimingPoints]
1895.85389724632,368.098159509202,4,2,1,40,1,0
a little different with other diffs which were offset 1896, not sure if this is okey, but maybe try to fix it. fixed
00:15:331 (1) - new combo bug, add one. oh, fixed~
03:21:957 (1) - 2 timing sections at the same place, delete the unused one. delete - soft SC1 90%
Beatmap design/suggestion
01:18:828 (6,7,8,9,10) - this pattern is pretty hard and sudden.... fixed~
01:43:490 (4) - maybe try a new combo here, because this slider stacks and slows down too. k
03:21:957 (1,2) - I am really not a fun of a slidershape like this, not beautiful imo, maybe try some beautiful slider shapes. wait for termerys
Hitsound
00:13:674 (1) - I think it is better to make the end of this spinner louder, it would be more comfortable imo, and easier to hit the notes after the spinner. ah, no :3
02:07:969 (3) - maybe use the normal clap like what you did before here, that fits pretty well imo. ok
03:27:846 (3) - maybe try to add some whistles on this kiai too, feel a little boring that comparing with the kiai before here,the last kiai is lack of hitsounds, so. wait for termerys
I think if it was me, I may use more normal hitsounds instead a lot of soft ones, just personal feeling =3=
good luck~ I like this song pretty much=3=
OnosakiHito wrote:
Requested Taiko Mod by MickeyoGenerel:
- you may take of ,,letterbox during breaks" no, why
- Prefered skin: taiko no, why
Hitcircles:
- mikeyo
01:25:822 - ddkkddkkd ? ok
02:35:945 - K K D ok
02:37:417 - K D D ok
^ same to the similiar parts please ok
02:56:926 - D ? ok
02:57:662 - D ? ok
02:58:399 - D ? ok
02:58:951 - ddddkkkkd (spinner) up to 03:00:975 - like this?
03:40:914 - K K ok ok xD
That's it. I hope I could help you. Map is well made.
Good luck.~
OnosakiHito wrote:
Requested Taiko Mod by Mickeyo
Hitcircles:
- kinomi
01:40:546 - D would be nice here Okay.
01:40:822 - ^ ^
01:41:098 - ^ ^
^ Do the same with the other three similiar parts ^
02:21:773 - delete, somehow this dosen't fit good while playing. Okay.
02:22:141 - K K Okay.
02:27:938 - delete and add K D/ K K at 02:28:030 - Probably fits more because it calls more for a K K as a ddkkd Meeeeeh.
03:07:417 - K ? Okay.
03:11:834 - delete please, dosen't sound so well because of the voice Okay.
03:16:251 - I suggest here x0,75. What do you think? Ich denke, es ist in Ordnung.
03:21:957 - if you took x0,75 then make it here x1,0 again? \o/
03:54:534 - oh this 1/6 is a bit late, move to 54:718 - dddk Behoben.
That's it. I hope I could help you. Map is well made.
Good luck.~ Danke.
128,144,38705,6,0,B|171:178|167:238|129:273,2,144,0|8|000:40:546 (4) - maybe move this to 325/122 without grid-snap to make the shape perfectly symmetrical http://puu.sh/kx0p
325,122,40546,1,802:10:362 (4) - maybe move to 19/275 to make this shape perfectly symmetrical http://osu.ppy.sh/ss/264441
19,275,130362,1,10Well that is the only thing I can do here...find slightly misplaced circles/sliders due to grid snap. This map is really really polished.
p3n wrote:
from my queue o/
[Normal]
02:25:454 (4,1) - that jump seems a bit misplaced in a "beginners" difficulty. It is not really hard but maybe you can come up with a slightly different pattern for 02:24:902 (3,4) to make it at least less than 2,0x spacing (don't change 02:26:006 (1,2) ...they are too awesome to be changed ) fixed~
Otherwise flawless
[Hard]
00:38:705 (1) - fix blanket here? http://puu.sh/kwZD aww, that's my mistake fixed~128,144,38705,6,0,B|171:178|167:238|129:273,2,144,0|8|000:40:546 (4) - maybe move this to 325/122 without grid-snap to make the shape perfectly symmetrical http://puu.sh/kx0p ok~325,122,40546,1,802:10:362 (4) - maybe move to 19/275 to make this shape perfectly symmetrical http://osu.ppy.sh/ss/264441 ok~19,275,130362,1,10Well that is the only thing I can do here...find slightly misplaced circles/sliders due to grid snap. This map is really really polished.
[Collab]
Awesome work! Only one(!!) overmapped note in the last part but nothing gamebreaking.
Netsukawa's part:
03:53:153 (3) - slightly overmapped. Maybe delete this and use a small jump pattern for 03:52:877 (2,4,5) - instead wait for Netsukawa
[Taiko Collab]
Had Loctav take a look and he said "seems fine". So yeah... So Yeah o.o!
Why do I have to mod this Or better: Why is this not bubbled yet??? If I was a MAT, I would've bubbled it after this mod *hinthint* I can't find MAT right now xD
...at least have this well deserved
thank you~Leorda wrote:
Hello
General
* Inconsistency in Kiai Times http://puu.sh/kCHP fixed~
Normal
* AR +1? nope, but HP drain +1 is ok
Collab
00:34:656 (1,2,3) - Not stacked correctly on head slider in gameplay move (2) out of stacked
03:42:938 (1,2,3,4,5,6,7,8,9,10,1) - Use soft sampleset for this hitsound? It's soft already, but these notes has clap :3 so not fixed~
Once you done, forum PM for recheck
no, dotaFrostmourne wrote:
congratz Mickey !!!
ranked while you are sleeping ? lool
มีคนจีนมาอวยด้วยเเหละมิคกี้ lolstar story wrote:
สู้ๆนะมิกกี้
รอเล่นอยู่ ><