OnosakiHito wrote:
Requested Taiko Mod by MickeyoGenerel:
- you may take of ,,letterbox during breaks" no, why
- Prefered skin: taiko no, why
Hitcircles:
- mikeyo
01:25:822 - ddkkddkkd ? ok
02:35:945 - K K D ok
02:37:417 - K D D ok
^ same to the similiar parts please ok
02:56:926 - D ? ok
02:57:662 - D ? ok
02:58:399 - D ? ok
02:58:951 - ddddkkkkd (spinner) up to 03:00:975 - like this?
03:40:914 - K K ok ok xD
That's it. I hope I could help you. Map is well made.
Good luck.~
OnosakiHito wrote:
Requested Taiko Mod by Mickeyo
Hitcircles:
- kinomi
01:40:546 - D would be nice here Okay.
01:40:822 - ^ ^
01:41:098 - ^ ^
^ Do the same with the other three similiar parts ^
02:21:773 - delete, somehow this dosen't fit good while playing. Okay.
02:22:141 - K K Okay.
02:27:938 - delete and add K D/ K K at 02:28:030 - Probably fits more because it calls more for a K K as a ddkkd Meeeeeh.
03:07:417 - K ? Okay.
03:11:834 - delete please, dosen't sound so well because of the voice Okay.
03:16:251 - I suggest here x0,75. What do you think? Ich denke, es ist in Ordnung.
03:21:957 - if you took x0,75 then make it here x1,0 again? \o/
03:54:534 - oh this 1/6 is a bit late, move to 54:718 - dddk Behoben.
That's it. I hope I could help you. Map is well made.
Good luck.~ Danke.
128,144,38705,6,0,B|171:178|167:238|129:273,2,144,0|8|000:40:546 (4) - maybe move this to 325/122 without grid-snap to make the shape perfectly symmetrical http://puu.sh/kx0p
325,122,40546,1,802:10:362 (4) - maybe move to 19/275 to make this shape perfectly symmetrical http://osu.ppy.sh/ss/264441
19,275,130362,1,10Well that is the only thing I can do here...find slightly misplaced circles/sliders due to grid snap. This map is really really polished.
p3n wrote:
from my queue o/
[Normal]
02:25:454 (4,1) - that jump seems a bit misplaced in a "beginners" difficulty. It is not really hard but maybe you can come up with a slightly different pattern for 02:24:902 (3,4) to make it at least less than 2,0x spacing (don't change 02:26:006 (1,2) ...they are too awesome to be changed ) fixed~
Otherwise flawless
[Hard]
00:38:705 (1) - fix blanket here? http://puu.sh/kwZD aww, that's my mistake fixed~128,144,38705,6,0,B|171:178|167:238|129:273,2,144,0|8|000:40:546 (4) - maybe move this to 325/122 without grid-snap to make the shape perfectly symmetrical http://puu.sh/kx0p ok~325,122,40546,1,802:10:362 (4) - maybe move to 19/275 to make this shape perfectly symmetrical http://osu.ppy.sh/ss/264441 ok~19,275,130362,1,10Well that is the only thing I can do here...find slightly misplaced circles/sliders due to grid snap. This map is really really polished.
[Collab]
Awesome work! Only one(!!) overmapped note in the last part but nothing gamebreaking.
Netsukawa's part:
03:53:153 (3) - slightly overmapped. Maybe delete this and use a small jump pattern for 03:52:877 (2,4,5) - instead wait for Netsukawa
[Taiko Collab]
Had Loctav take a look and he said "seems fine". So yeah... So Yeah o.o!
Why do I have to mod this Or better: Why is this not bubbled yet??? If I was a MAT, I would've bubbled it after this mod *hinthint* I can't find MAT right now xD
...at least have this well deserved
thank you~Leorda wrote:
Hello
General
* Inconsistency in Kiai Times http://puu.sh/kCHP fixed~
Normal
* AR +1? nope, but HP drain +1 is ok
Collab
00:34:656 (1,2,3) - Not stacked correctly on head slider in gameplay move (2) out of stacked
03:42:938 (1,2,3,4,5,6,7,8,9,10,1) - Use soft sampleset for this hitsound? It's soft already, but these notes has clap :3 so not fixed~
Once you done, forum PM for recheck
no, dotaFrostmourne wrote:
congratz Mickey !!!
ranked while you are sleeping ? lool
มีคนจีนมาอวยด้วยเเหละมิคกี้ lolstar story wrote:
สู้ๆนะมิกกี้
รอเล่นอยู่ ><