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ELISA - Wonder Wind

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Download: ELISA - Wonder Wind (0OoMickeyoO0) [Spirit's Insane].osu
termerys
termerys

-oSpiriT_Runo- wrote:

0OoMickeyoO0 wrote:

กำ พี่เติมเค้าจะทำอะดิ ไมไม่บอกก่อนอะ -*-

ปล. มี guest diff's insane 2 ดิฟได้ป่าวหว่า = ="
ถ้าชั้นเอา Insane แล้ว พี่เติมก็ต้องเอา Diff.Extra ไปเลย

แต่บอกให้พี่เติมเอาให้โหดๆเลยนะ

เมื่อกี้เปิดออโต้ดูคะแนน ล่อไป 13 ล้านละ

ถ้าพี่เติมจะทำเนี่ย ต้องเอาให้ได้ 18-20 ล้าน เลยนะ
ปล. พี่ทำโหดขนาดนั้นไม่เป็น(ทำ approve ไม่เป็น =w=) ชอบเอาประมาณ 15 ล้านอะ แต่ถ้าฮาร์ดไม่ยากมาก คะแนนไม่ถึงซักสิบล้าน พี่ก็คงได้ แต่ว่าถ้าเกิน ก็คงต้องเหลืออินเซนดิฟเดียว ปัญาคือ ใครจะทำ ถ้าคุณ SpriT อยากทำมากก็ให้เขาทำไปเถอะ =w=
Cyril Scarlet
S o r d a
star~
good song>w<
blackspell
แปะดาว~~
net45291
:D がんばってください มิค คุง~~! 。ดาวเลยครับ~!
SPOILER
02:47 <regenz> : ไม่ต้องหรอกแบบนั้นคร่อมกันขี้พุ่ง { :D }
regenz

net45291 wrote:

:D がんばってください มิค คุง~~! 。ดาวเลยครับ~!
SPOILER
02:47 <regenz> : ไม่ต้องหรอกแบบนั้นคร่อมกันขี้พุ่ง { :D }
Quote ทำไมนั่น~ :o
Topic Starter
Mikkuri

regenz wrote:

net45291 wrote:

:D がんばってください มิค คุง~~! 。ดาวเลยครับ~!
SPOILER
02:47 <regenz> : ไม่ต้องหรอกแบบนั้นคร่อมกันขี้พุ่ง { :D }
Quote ทำไมนั่น~ :o
5555 lol
swish
hayate no gotoku <3
star :D
aumu1995
- -
NekoMOE
ซึนๆๆๆ
artpiggo
ดาว :D
kodomonoyume
really good~
Sakura
[General]
Your BG name is too long, could you please rename it to something like BG.jpg or something?
Source should be Hayate no Gotoku!! (notice the 2 exclamation marks? that's the difference between season 1 and 2)
What does Sanzenin Nagi mean in the tags?
I see a slidertick sound that could sound pretty good in the map but it's not being used, to use custom hitsounds in the timing section which you want to use them select "Custom Override" 1 for the ones normally put in your song folder and 2 for the ones that have 2 at the end, in this case it would be "Custom Override 2".
Set slider tick rate 2 on all difficulties.

[Hard]
00:44:444 - This slow section comes too suddenly and unexpected, can you do something about that. Or make the change less big, like using 0.75x instead or something
01:53:646 - ^
02:26:683 (3,4) - Dont use random doubles all of a sudden.
02:28:708 (6,1) - Since you're already using doubles you could stack these too.
02:29:812 (4) - Random Single in middle of a Doubles section?
03:37:726 (1,2) - This jump is a bit too much for a Hard, and considering the diff itself plays mostly like a Hard except on this spot, renaming it to Insane wont work.

[Normal]
46. Offset: 222,051ms BPM: Inhereted (1x) Repeated / Unused Timing section

00:29:812 (1,2) - What's this big gap for?
01:05:517 (1,2) - ^

[Easy]
Finish the map until the end
Topic Starter
Mikkuri
thx for your modding :D
Lanttu
Why Hard is the only diff with combo colors? use same colors in other diffs, as well? ;u;

And maybe change the last timing section in Hard and Normal to soft hitsounds, I think it would fit better. :3

This was really enjoyable to play~<3
(No kudosu for this useless mod~ orz)
Topic Starter
Mikkuri
oh, i forget to change combo colour to other diff :o

thank you very much ;)
artpiggo
My modding is only suggestion
Hard
00:15:272 (1,2,3,4,5) - remove whistle/ add clap instead / remove whistle/ add clap instead / finish sound instead ตามลำดับ
00:37:174 (1) - add whistle
00:44:904 - add note
01:53:370 (2) - slider ตัวนี้ เอาให้จบที่เส้นขาว 01 54 106 มั้ย ?
01:57:051 (8) - add whistle
02:34:781 (6) - maybe finish in soft term
03:01:836 - add finish-sound note
03:27:327 (4,6) - remove note

(ความเห็นส่วนตัว) ไม่ชอบตอนที่มันคลิกรัวๆก่อนสไลด์มากๆ ทำร้ายนิ้ว T^T เเต่ก็โอเค ก้มหน้ายอมรับ มันคือ hard orz

์Normal
00:25:579 (4) - add note
00:44:904 (4) - add finish-sound note
01:44:168 (2) - add note
01:51:530 - เลื่อนสไลเดอร์ 3 เดิมมาไว้ที่นี่ เเก้ เสียงสไลเดอร์ให้ไม่มี clap เเล้วเติมโน้ตทื่ 01:52:082
01:52:634 (4) - เลื่อนตัวนี้ไปที่ 01:52:450 (4)
01:53:922 add slider ความยาว 2 เเดง
01:54:658 , 01:54:842 add notes
01:59:996 - add note
02:11:407 (1) - ย้ายตัวนี้ไปไว้ที่ 02:11:223 (1)
02:11:775 - add note
02:47:112 (2) - new combo

I am only beginner modder, so if you find some of my mod (maybe almost?) nonsense, feel free to ignore that

btw, wish you lucky and have strong mind-power to improve your map ~!
Topic Starter
Mikkuri
fix some :D
[Shalon]
Go go!
orioncomet
[General]
- your mp3 is 320kbps which is not allowed,
here is new mp3 http://www.mediafire.com/?g8x6q52wjhv2qbu and offset 1,889 ลองเช็คดูอีกทีก็ได้นะ offset
and don't forget to resnapp all note, green lines stuff.

[Hard]
03:15:876 (1) - replace sound clap with finish sound better, imo

[Normal]
03:15:876 (1) - like Hard

[Easy]
01:24:342 (2) - end this silder at red tick sound better, and replace sound clap with finish

hard was nice
Topic Starter
Mikkuri
thanks :D

fix all ~
Backstep
ดาวไปเล้ย -.-
KinomiCandy
Don't know if you're going to continuing with this map or not, but:

Why not a Taiko Collab too =w=
Topic Starter
Mikkuri

KinomiCandy wrote:

Don't know if you're going to continuing with this map or not, but:

Why not a Taiko Collab too =w=
idk lol
KinomiCandy
KinomiCandy
Since it's only two person who collabed the taiko, you can name it "Mickey & Kinomi's Taiko".
Or just let it stay the way it is, it's up to you.
Topic Starter
Mikkuri

KinomiCandy wrote:

Since it's only two person who collabed the taiko, you can name it "Mickey & Kinomi's Taiko".
Or just let it stay the way it is, it's up to you.
"Taiko Collab" is shorter than "Mickey & Kinomi's Taiko" so I'll choose "Taiko Collab" xD
Fumika
Here my part ๑
อย่าลืมก๊อปโค๊ด ไทม์มิ่งไปด้วยนะเออ

Download: ELISA - Wonder Wind (0OoMickeyoO0) [Net's Part ๑].osu
termerys
Fumika
Niva
Mod request taken for mod4mod ~

Hi again Mickey (:

[General]

-> This is fully optional, but still I recommend this very much. Make your green combo color lighter (R:179 G:255 B:102)? It will look much better after your previous yellow combo color.
-> My timing check, I got offset 1886 (+7ms)

[Normal]

  1. 00:17:717 (1,2) - I wonder, why you stack these two? I think it's better to keep symmetry here on (1,2,3), plus it's not hard to do (:
  2. 00:23:974 (1) - (optional) You might want to add whistle on slider's end here, it sounds good with the finish 1/1 after
  3. 00:44:588 (1) - Uhh... I don't quite like how this long slider will flow if curved like this, maybe make it encircle (2) instead?
  4. 00:58:023 (3) - Hmm, I prefer to use clap on slider's start instead of finish to keep your clapping consistent
  5. 01:07:042 (3) - Do you really need 1/2 slider here? I think 1/1 fits the song much better, don't sacrifice the rhythm here for symmetry ><
  6. 01:13:852 (1) - Finish sounds good on slider's start here (:
  7. 01:17:349 (1,2) - Is it intentional to put (2) a grid up above (1)? This makes (1,2,3) look like a broken triangle pattern imo. Place (2,3) higher perhaps?
  8. 01:44:956 (1) - I highly suggest to put finish also here, there's a cymbal sound incoming, plus it can emphasize the new part of the song
  9. 01:50:477 (4,1) - Again here. (4) is slightly placed lower than (1), is it intentional considering you're highly on with symmetry here?
  10. 01:52:502 (3) - Here also, I think you're too forcing symmetry for (2,3,4)... Curving (3) actually flows this part better (:
  11. 01:56:735 (1) - It feels weird using whistle on slider's start here, because a whistle should belong every 2/1 after the last one. Finish instead?
  12. 02:01:520 (2,3) - idk why, but I feel you're using too many hitsounds here, giving too much power to this part. Maybe remove whistle on (2)'s end and remove clap on (3)'s start?
  13. 02:07:226 (4) - (optional) I suggest to move it lower to create a better angle with (3) - curve it into the opposite direction also if you wish, it looks good also:
  14. 02:11:275 (x) - Why no note here, to keep up with the vocals? The "kiseki~" vocals here are strong and recognizable enough (:
  15. 02:12:195 (2,3) - These two are undercurved compared to most of your sliders here imo, perhaps try this:
  16. 02:16:612 (3) - Uh... I highly recommend to move this 1/2 after, it's not even following the vocal here
  17. 02:34:281 (2) - To keep consistent with the vocals here, add a circle with no hitsound?
  18. 02:45:876 (3) - (optional) I think it's good to use finish here so the finishes around here will be apart by 2/1
  19. 03:02:625 (3) - Considering you're following the background rhyhhm here, it sounds much better if you move this 1/2 earlier. Also, if you do this, add note on 03:03:177 if you wish (:
  20. 03:22:870 (x) - Add note with whistle here? (I highly recommend this if you do my suggestion on 02:16:612 (3), for consistency)
  21. 03:31:704 (2) - Minor stuff, but I personally think moving the endpoint and midpoint one grid down will make this slider encircle (1) better - for accuracy, I prefer to do this curve with grid lv4, though :3
  22. 03:34:649 (2,3) - (optional) I prefer to put (2) upward and (3) downward to avoid (2) touching (5), but this is purely optional though
  23. 03:36:490 (5) - No finish on slider's end? Why ><
  24. 03:40:171 (1) - I highly recommend to alter this into a 1/1 slider, there's a beat on 03:40:539 which is distinctive enough
  25. 03:53:790 (2) - Again, imo you're too forcing symmetry here for the ending. I suggest a slider wave instead:
[Hard]

  1. 00:15:692 (x) - On [Normal] and [Collab], there's a note here following the vocals, so why not add one here also :3
  2. 00:23:974 (1) - Minor stuff, but it would be better to move the first waypoint one grid left and the third waypoint one grid right, forming a smoother wave (:
  3. 00:42:379 (2) - (optional) Whistle on slider's end? Would be cute here~
  4. 00:48:821 (3) - There should be a clap on slider's start actually, to keep your 1/1 clapping pattern here consistent
  5. 00:55:999 (8) - (optional) Rotate it counter-clockwise a bit? I like how it will play:
  6. 01:00:048 (2) - Why you put whistles partially on the chorus here? Add one on slider's repeat here so the whistles are spread better in the chorus won't hurt (: - This suggestion applies to next parts like this
  7. 01:08:882 (3) - (optional) Arrange like this to get more flow?
  8. 01:17:533 (3) - To be honest I think it's better to make this slider encircle (2), it will flow better with your next (5) imo
  9. 01:23:790 (3,4,5) - Repeating slider plays much better here instead of stack, because it continues your flow here (don't worry - your AR is fast enough here, a slider won't be overlapped by 01:22:318 (6) here)
  10. 01:44:956 (1) - Add finish here (pretty much with the same reason as in [Normal] diff)
  11. 01:58:023 (3) - Again, you're a bit inconsistent with your clapping in these slow parts. Clap on slider's start here?
  12. 02:28:208 (7) - (optional) Curve this encircling (6)?
  13. 02:34:465 (3) - Is it intentional to use two circles here? Using a single slider like you did previously plays better imo, even the simple one:
  14. 02:53:238 (2) - It feels weird having your whistle stopped from here until the next spinner, but it's fine (whistle could fit in many places around here, especially 1/2 before the claps)
  15. 02:58:944 (2) - Minor stuff, but move the red waypoint rightward a bit (x:120)
  16. 03:25:815 (3) - (optional) Curve this encircle (4)?
  17. 03:40:355 (2) - Clap, if any, should be placed on slider's end instead of repeat to make it consistently 1/1 apart from each other
[Collab]

-> Uhh... The collab names could use a more interesting font imo. (not a big issue though (: )

  1. 00:21:582 (2,3,4) - Use manual stacking on these three? If stacked, these three will badly touch 00:21:029 (1) in play mode
  2. 00:31:336 (1) - Actually it's much, much better to use clap here on the end of the vocals, to keep your clapping consistent and giving more power here (although finish also sounds well) - This suggestion applies for next parts like this
  3. 00:39:250 (2) - Add note here if you want to continue the rhythm (most likely stacked above (5))
  4. 00:41:275 (5) - (optional) I think it would be nicer if you continue your blanket here, something like this would work:
  5. 00:43:852 (3,4,5,6,7) - Whistle on (5) sounds abrupt and forced imo, perhaps use whistle ONLY on (3) instead?
  6. 00:53:054 (5) - Well, it feels kinda weird - your previous claps are 4/1 apart, and then suddenly it goes 1/1 here. Remove it?
  7. 01:01:336 (6) - Whistle also on slider's end, as you did on your next 01:03:545 (3,4)?
  8. 01:06:858 (4) - (optional) Actually a jump like this fits well here:
  9. 01:23:422 (3,4,5,6,1) - If you look carefully, (3,4) is arranged in a straight line, and it makes this arc feels quite anti-flowing on the first two notes. idk... maybe move (4,5,6) a grid left?
  10. 01:41:275 (2,3,4,5,6) - This jump looks really random. Perhaps try this instead?
  11. 02:01:888 (1) - (optional) Curve this to the left a bit if you want to, to build up flow with your next (2)
  12. 02:03:913 (4) - I highly recommend to add finish on slider's start here (or at least whistle) to accompany the cymbal sound from the song - just don't left it unhitsounded :3
  13. 02:19:925 (4) - imo, it will be much more readable if placed on (1)'s start instead
  14. 02:32:809 (2) - (optional) Add whistle (along with clap) on your slider's end?
  15. 02:33:729 (1,2,3,4,5) - Uhh... I personally dislike how (1,2,3,4) will overlap (5) if placed this way, maybe star-shaped jump here instead?
  16. 02:54:987 (x) - (optional) Add note here with clap, to keep up with Netsukawa's triples here? (also remove clap on (8) if you do so)
  17. 02:58:944 (2,3,4,5,6,7,8,9,1) - Hardest part on the map imo. DoubleTime players could easily miss here (which is quite frustrating because the previous parts aren't this hard)... Use a repeating slider on (5,6,7) perhaps?
  18. 03:27:655 (1,2,3) - I personally dislike how this stack will got overlapped by 03:27:103 (9) on play mode, but I don't think there's much to alter here ><
  19. 03:34:281 (2) - (optional) Shorten this slider by 1/4 and add a note where this slider originally ends (with clap)?
  20. 03:42:931 (1,7) - Add whistle on these two? (Clap-spam here sounds fine actually, but some more whistles could spice up more :3)
As I expected from your map - neat set, lovely hitsounds~
Take my star (:
Fumika
termerys

Niva wrote:

02:54:987 (x) - (optional) Add note here with clap, to keep up with Netsukawa's triples here? (also remove clap on (8) if you do so)

Okay

02:58:944 (2,3,4,5,6,7,8,9,1) - Hardest part on the map imo. DoubleTime players could easily miss here (which is quite frustrating because the previous parts aren't this hard)... Use a repeating slider on (5,6,7) perhaps?

Well, I personally have no doubt that double time player will manage to pass it somehow anyway and I think the point of making map for me is to make maps that are for non-mod players rather than allowing mod-using players to fc it easily, but okay, I change (5,6,7) into repeating slider.

03:27:655 (1,2,3) - I personally dislike how this stack will got overlapped by 03:27:103 (9) on play mode, but I don't think there's much to alter here ><

No change, sorry :)

03:34:281 (2) - (optional) Shorten this slider by 1/4 and add a note where this slider originally ends (with clap)?

Okay

03:42:931 (1,7) - Add whistle on these two? (Clap-spam here sounds fine actually, but some more whistles could spice up more :3)

Okay :3
All done, thanks for modding!

Download: ELISA - Wonder Wind (0OoMickeyoO0) [Collab].osu
Topic Starter
Mikkuri
thx Niva, almost fixed! ><~
Melophobia
Hi :3

Normal
01:12:570 (2,1) - spacing
01:13:859 (1,2) - ^
02:08:153 (5,1) - ^
03:56:006 (1) - silence this >_>

nice overall, but i'd suggest that reduce the volume for sliderticks by 10%
that sounds better imo.

Hard
00:31:895 - add note here
02:59:871 - ^
03:54:349 (4) - i think the beginning of this slider should be normal sound

Collab
02:20:116 (1) - finish to the beginning
02:31:895 (5) - ^
03:42:202 (1,2) - finish

nice! >~<
Topic Starter
Mikkuri

Melophobia wrote:

Hi :3

Normal
01:12:570 (2,1) - spacing ah, I forget to ctrl + J back ><
01:13:859 (1,2) - ^ when ctrl + J at 01:13:859 (1), not need to fixed this spacing :D
02:08:153 (5,1) - ^ fixed
03:56:006 (1) - silence this >_> k

nice overall, but i'd suggest that reduce the volume for sliderticks by 10%
that sounds better imo. ok

Hard
00:31:895 - add note here k
02:59:871 - ^ no~ :3
03:54:349 (4) - i think the beginning of this slider should be normal sound fixed~

Collab
02:20:116 (1) - finish to the beginning k
02:31:895 (5) - ^ k
03:42:202 (1,2) - wait for termerys

nice! >~<
thx for modding ^^
Nymph
Hi Nymph here and request from my queue.

General:
seems nothing, only thing I notice is the letterbox is not opened on the collab diff, although you got a sb in the collab diff, but seems the sb didn't showed up during the breaktime, so I still would suggest to open the letterbox during breaks.


Normal:
Beatmap design/suggestion
03:50:116 (1,2) - these 2 sliders are not in a very beautiful place, maybe try to make them more beautiful?
others are all fine for me.


Collab:
Issue
[TimingPoints]
1895.85389724632,368.098159509202,4,2,1,40,1,0
a little different with other diffs which were offset 1896, not sure if this is okey, but maybe try to fix it.

00:15:331 (1) - new combo bug, add one.
03:21:957 (1) - 2 timing sections at the same place, delete the unused one.

Beatmap design/suggestion
01:18:828 (6,7,8,9,10) - this pattern is pretty hard and sudden....
01:43:490 (4) - maybe try a new combo here, because this slider stacks and slows down too.
03:21:957 (1,2) - I am really not a fun of a slidershape like this, not beautiful imo, maybe try some beautiful slider shapes.

Hitsound
00:13:674 (1) - I think it is better to make the end of this spinner louder, it would be more comfortable imo, and easier to hit the notes after the spinner.
02:07:969 (3) - maybe use the normal clap like what you did before here, that fits pretty well imo.
03:27:846 (3) - maybe try to add some whistles on this kiai too, feel a little boring that comparing with the kiai before here,the last kiai is lack of hitsounds, so.
I think if it was me, I may use more normal hitsounds instead a lot of soft ones, just personal feeling =3=

good luck~ I like this song pretty much=3=
Topic Starter
Mikkuri

Nymph wrote:

Hi Nymph here and request from my queue.

General:
seems nothing, only thing I notice is the letterbox is not opened on the collab diff, although you got a sb in the collab diff, but seems the sb didn't showed up during the breaktime, so I still would suggest to open the letterbox during breaks. fixed~


Normal:
Beatmap design/suggestion
03:50:116 (1,2) - these 2 sliders are not in a very beautiful place, maybe try to make them more beautiful? ok
others are all fine for me. yay! ><


Collab:
Issue
[TimingPoints]
1895.85389724632,368.098159509202,4,2,1,40,1,0
a little different with other diffs which were offset 1896, not sure if this is okey, but maybe try to fix it. fixed :o

00:15:331 (1) - new combo bug, add one. oh, fixed~
03:21:957 (1) - 2 timing sections at the same place, delete the unused one. delete - soft SC1 90%

Beatmap design/suggestion
01:18:828 (6,7,8,9,10) - this pattern is pretty hard and sudden.... fixed~
01:43:490 (4) - maybe try a new combo here, because this slider stacks and slows down too. k
03:21:957 (1,2) - I am really not a fun of a slidershape like this, not beautiful imo, maybe try some beautiful slider shapes. wait for termerys

Hitsound
00:13:674 (1) - I think it is better to make the end of this spinner louder, it would be more comfortable imo, and easier to hit the notes after the spinner. ah, no :3
02:07:969 (3) - maybe use the normal clap like what you did before here, that fits pretty well imo. ok
03:27:846 (3) - maybe try to add some whistles on this kiai too, feel a little boring that comparing with the kiai before here,the last kiai is lack of hitsounds, so. wait for termerys
I think if it was me, I may use more normal hitsounds instead a lot of soft ones, just personal feeling =3=

good luck~ I like this song pretty much=3=
thx for modding :)
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