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ELISA - Wonder Wind

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Topic Starter
Mikkuri
thx for your modding :D
Lanttu
Why Hard is the only diff with combo colors? use same colors in other diffs, as well? ;u;

And maybe change the last timing section in Hard and Normal to soft hitsounds, I think it would fit better. :3

This was really enjoyable to play~<3
(No kudosu for this useless mod~ orz)
Topic Starter
Mikkuri
oh, i forget to change combo colour to other diff :o

thank you very much ;)
artpiggo
My modding is only suggestion
Hard
00:15:272 (1,2,3,4,5) - remove whistle/ add clap instead / remove whistle/ add clap instead / finish sound instead ตามลำดับ
00:37:174 (1) - add whistle
00:44:904 - add note
01:53:370 (2) - slider ตัวนี้ เอาให้จบที่เส้นขาว 01 54 106 มั้ย ?
01:57:051 (8) - add whistle
02:34:781 (6) - maybe finish in soft term
03:01:836 - add finish-sound note
03:27:327 (4,6) - remove note

(ความเห็นส่วนตัว) ไม่ชอบตอนที่มันคลิกรัวๆก่อนสไลด์มากๆ ทำร้ายนิ้ว T^T เเต่ก็โอเค ก้มหน้ายอมรับ มันคือ hard orz

์Normal
00:25:579 (4) - add note
00:44:904 (4) - add finish-sound note
01:44:168 (2) - add note
01:51:530 - เลื่อนสไลเดอร์ 3 เดิมมาไว้ที่นี่ เเก้ เสียงสไลเดอร์ให้ไม่มี clap เเล้วเติมโน้ตทื่ 01:52:082
01:52:634 (4) - เลื่อนตัวนี้ไปที่ 01:52:450 (4)
01:53:922 add slider ความยาว 2 เเดง
01:54:658 , 01:54:842 add notes
01:59:996 - add note
02:11:407 (1) - ย้ายตัวนี้ไปไว้ที่ 02:11:223 (1)
02:11:775 - add note
02:47:112 (2) - new combo

I am only beginner modder, so if you find some of my mod (maybe almost?) nonsense, feel free to ignore that

btw, wish you lucky and have strong mind-power to improve your map ~!
Topic Starter
Mikkuri
fix some :D
[Shalon]
Go go!
orioncomet
[General]
- your mp3 is 320kbps which is not allowed,
here is new mp3 http://www.mediafire.com/?g8x6q52wjhv2qbu and offset 1,889 ลองเช็คดูอีกทีก็ได้นะ offset
and don't forget to resnapp all note, green lines stuff.

[Hard]
03:15:876 (1) - replace sound clap with finish sound better, imo

[Normal]
03:15:876 (1) - like Hard

[Easy]
01:24:342 (2) - end this silder at red tick sound better, and replace sound clap with finish

hard was nice
Topic Starter
Mikkuri
thanks :D

fix all ~
Backstep
ดาวไปเล้ย -.-
KinomiCandy
Don't know if you're going to continuing with this map or not, but:

Why not a Taiko Collab too =w=
Topic Starter
Mikkuri

KinomiCandy wrote:

Don't know if you're going to continuing with this map or not, but:

Why not a Taiko Collab too =w=
idk lol
KinomiCandy
KinomiCandy
Since it's only two person who collabed the taiko, you can name it "Mickey & Kinomi's Taiko".
Or just let it stay the way it is, it's up to you.
Topic Starter
Mikkuri

KinomiCandy wrote:

Since it's only two person who collabed the taiko, you can name it "Mickey & Kinomi's Taiko".
Or just let it stay the way it is, it's up to you.
"Taiko Collab" is shorter than "Mickey & Kinomi's Taiko" so I'll choose "Taiko Collab" xD
Fumika
Here my part ๑
อย่าลืมก๊อปโค๊ด ไทม์มิ่งไปด้วยนะเออ

Download: ELISA - Wonder Wind (0OoMickeyoO0) [Net's Part ๑].osu
termerys
Fumika
Niva
Mod request taken for mod4mod ~

Hi again Mickey (:

[General]

-> This is fully optional, but still I recommend this very much. Make your green combo color lighter (R:179 G:255 B:102)? It will look much better after your previous yellow combo color.
-> My timing check, I got offset 1886 (+7ms)

[Normal]

  1. 00:17:717 (1,2) - I wonder, why you stack these two? I think it's better to keep symmetry here on (1,2,3), plus it's not hard to do (:
  2. 00:23:974 (1) - (optional) You might want to add whistle on slider's end here, it sounds good with the finish 1/1 after
  3. 00:44:588 (1) - Uhh... I don't quite like how this long slider will flow if curved like this, maybe make it encircle (2) instead?
  4. 00:58:023 (3) - Hmm, I prefer to use clap on slider's start instead of finish to keep your clapping consistent
  5. 01:07:042 (3) - Do you really need 1/2 slider here? I think 1/1 fits the song much better, don't sacrifice the rhythm here for symmetry ><
  6. 01:13:852 (1) - Finish sounds good on slider's start here (:
  7. 01:17:349 (1,2) - Is it intentional to put (2) a grid up above (1)? This makes (1,2,3) look like a broken triangle pattern imo. Place (2,3) higher perhaps?
  8. 01:44:956 (1) - I highly suggest to put finish also here, there's a cymbal sound incoming, plus it can emphasize the new part of the song
  9. 01:50:477 (4,1) - Again here. (4) is slightly placed lower than (1), is it intentional considering you're highly on with symmetry here?
  10. 01:52:502 (3) - Here also, I think you're too forcing symmetry for (2,3,4)... Curving (3) actually flows this part better (:
  11. 01:56:735 (1) - It feels weird using whistle on slider's start here, because a whistle should belong every 2/1 after the last one. Finish instead?
  12. 02:01:520 (2,3) - idk why, but I feel you're using too many hitsounds here, giving too much power to this part. Maybe remove whistle on (2)'s end and remove clap on (3)'s start?
  13. 02:07:226 (4) - (optional) I suggest to move it lower to create a better angle with (3) - curve it into the opposite direction also if you wish, it looks good also:
  14. 02:11:275 (x) - Why no note here, to keep up with the vocals? The "kiseki~" vocals here are strong and recognizable enough (:
  15. 02:12:195 (2,3) - These two are undercurved compared to most of your sliders here imo, perhaps try this:
  16. 02:16:612 (3) - Uh... I highly recommend to move this 1/2 after, it's not even following the vocal here
  17. 02:34:281 (2) - To keep consistent with the vocals here, add a circle with no hitsound?
  18. 02:45:876 (3) - (optional) I think it's good to use finish here so the finishes around here will be apart by 2/1
  19. 03:02:625 (3) - Considering you're following the background rhyhhm here, it sounds much better if you move this 1/2 earlier. Also, if you do this, add note on 03:03:177 if you wish (:
  20. 03:22:870 (x) - Add note with whistle here? (I highly recommend this if you do my suggestion on 02:16:612 (3), for consistency)
  21. 03:31:704 (2) - Minor stuff, but I personally think moving the endpoint and midpoint one grid down will make this slider encircle (1) better - for accuracy, I prefer to do this curve with grid lv4, though :3
  22. 03:34:649 (2,3) - (optional) I prefer to put (2) upward and (3) downward to avoid (2) touching (5), but this is purely optional though
  23. 03:36:490 (5) - No finish on slider's end? Why ><
  24. 03:40:171 (1) - I highly recommend to alter this into a 1/1 slider, there's a beat on 03:40:539 which is distinctive enough
  25. 03:53:790 (2) - Again, imo you're too forcing symmetry here for the ending. I suggest a slider wave instead:
[Hard]

  1. 00:15:692 (x) - On [Normal] and [Collab], there's a note here following the vocals, so why not add one here also :3
  2. 00:23:974 (1) - Minor stuff, but it would be better to move the first waypoint one grid left and the third waypoint one grid right, forming a smoother wave (:
  3. 00:42:379 (2) - (optional) Whistle on slider's end? Would be cute here~
  4. 00:48:821 (3) - There should be a clap on slider's start actually, to keep your 1/1 clapping pattern here consistent
  5. 00:55:999 (8) - (optional) Rotate it counter-clockwise a bit? I like how it will play:
  6. 01:00:048 (2) - Why you put whistles partially on the chorus here? Add one on slider's repeat here so the whistles are spread better in the chorus won't hurt (: - This suggestion applies to next parts like this
  7. 01:08:882 (3) - (optional) Arrange like this to get more flow?
  8. 01:17:533 (3) - To be honest I think it's better to make this slider encircle (2), it will flow better with your next (5) imo
  9. 01:23:790 (3,4,5) - Repeating slider plays much better here instead of stack, because it continues your flow here (don't worry - your AR is fast enough here, a slider won't be overlapped by 01:22:318 (6) here)
  10. 01:44:956 (1) - Add finish here (pretty much with the same reason as in [Normal] diff)
  11. 01:58:023 (3) - Again, you're a bit inconsistent with your clapping in these slow parts. Clap on slider's start here?
  12. 02:28:208 (7) - (optional) Curve this encircling (6)?
  13. 02:34:465 (3) - Is it intentional to use two circles here? Using a single slider like you did previously plays better imo, even the simple one:
  14. 02:53:238 (2) - It feels weird having your whistle stopped from here until the next spinner, but it's fine (whistle could fit in many places around here, especially 1/2 before the claps)
  15. 02:58:944 (2) - Minor stuff, but move the red waypoint rightward a bit (x:120)
  16. 03:25:815 (3) - (optional) Curve this encircle (4)?
  17. 03:40:355 (2) - Clap, if any, should be placed on slider's end instead of repeat to make it consistently 1/1 apart from each other
[Collab]

-> Uhh... The collab names could use a more interesting font imo. (not a big issue though (: )

  1. 00:21:582 (2,3,4) - Use manual stacking on these three? If stacked, these three will badly touch 00:21:029 (1) in play mode
  2. 00:31:336 (1) - Actually it's much, much better to use clap here on the end of the vocals, to keep your clapping consistent and giving more power here (although finish also sounds well) - This suggestion applies for next parts like this
  3. 00:39:250 (2) - Add note here if you want to continue the rhythm (most likely stacked above (5))
  4. 00:41:275 (5) - (optional) I think it would be nicer if you continue your blanket here, something like this would work:
  5. 00:43:852 (3,4,5,6,7) - Whistle on (5) sounds abrupt and forced imo, perhaps use whistle ONLY on (3) instead?
  6. 00:53:054 (5) - Well, it feels kinda weird - your previous claps are 4/1 apart, and then suddenly it goes 1/1 here. Remove it?
  7. 01:01:336 (6) - Whistle also on slider's end, as you did on your next 01:03:545 (3,4)?
  8. 01:06:858 (4) - (optional) Actually a jump like this fits well here:
  9. 01:23:422 (3,4,5,6,1) - If you look carefully, (3,4) is arranged in a straight line, and it makes this arc feels quite anti-flowing on the first two notes. idk... maybe move (4,5,6) a grid left?
  10. 01:41:275 (2,3,4,5,6) - This jump looks really random. Perhaps try this instead?
  11. 02:01:888 (1) - (optional) Curve this to the left a bit if you want to, to build up flow with your next (2)
  12. 02:03:913 (4) - I highly recommend to add finish on slider's start here (or at least whistle) to accompany the cymbal sound from the song - just don't left it unhitsounded :3
  13. 02:19:925 (4) - imo, it will be much more readable if placed on (1)'s start instead
  14. 02:32:809 (2) - (optional) Add whistle (along with clap) on your slider's end?
  15. 02:33:729 (1,2,3,4,5) - Uhh... I personally dislike how (1,2,3,4) will overlap (5) if placed this way, maybe star-shaped jump here instead?
  16. 02:54:987 (x) - (optional) Add note here with clap, to keep up with Netsukawa's triples here? (also remove clap on (8) if you do so)
  17. 02:58:944 (2,3,4,5,6,7,8,9,1) - Hardest part on the map imo. DoubleTime players could easily miss here (which is quite frustrating because the previous parts aren't this hard)... Use a repeating slider on (5,6,7) perhaps?
  18. 03:27:655 (1,2,3) - I personally dislike how this stack will got overlapped by 03:27:103 (9) on play mode, but I don't think there's much to alter here ><
  19. 03:34:281 (2) - (optional) Shorten this slider by 1/4 and add a note where this slider originally ends (with clap)?
  20. 03:42:931 (1,7) - Add whistle on these two? (Clap-spam here sounds fine actually, but some more whistles could spice up more :3)
As I expected from your map - neat set, lovely hitsounds~
Take my star (:
Fumika
termerys

Niva wrote:

02:54:987 (x) - (optional) Add note here with clap, to keep up with Netsukawa's triples here? (also remove clap on (8) if you do so)

Okay

02:58:944 (2,3,4,5,6,7,8,9,1) - Hardest part on the map imo. DoubleTime players could easily miss here (which is quite frustrating because the previous parts aren't this hard)... Use a repeating slider on (5,6,7) perhaps?

Well, I personally have no doubt that double time player will manage to pass it somehow anyway and I think the point of making map for me is to make maps that are for non-mod players rather than allowing mod-using players to fc it easily, but okay, I change (5,6,7) into repeating slider.

03:27:655 (1,2,3) - I personally dislike how this stack will got overlapped by 03:27:103 (9) on play mode, but I don't think there's much to alter here ><

No change, sorry :)

03:34:281 (2) - (optional) Shorten this slider by 1/4 and add a note where this slider originally ends (with clap)?

Okay

03:42:931 (1,7) - Add whistle on these two? (Clap-spam here sounds fine actually, but some more whistles could spice up more :3)

Okay :3
All done, thanks for modding!

Download: ELISA - Wonder Wind (0OoMickeyoO0) [Collab].osu
Topic Starter
Mikkuri
thx Niva, almost fixed! ><~
Melophobia
Hi :3

Normal
01:12:570 (2,1) - spacing
01:13:859 (1,2) - ^
02:08:153 (5,1) - ^
03:56:006 (1) - silence this >_>

nice overall, but i'd suggest that reduce the volume for sliderticks by 10%
that sounds better imo.

Hard
00:31:895 - add note here
02:59:871 - ^
03:54:349 (4) - i think the beginning of this slider should be normal sound

Collab
02:20:116 (1) - finish to the beginning
02:31:895 (5) - ^
03:42:202 (1,2) - finish

nice! >~<
Topic Starter
Mikkuri

Melophobia wrote:

Hi :3

Normal
01:12:570 (2,1) - spacing ah, I forget to ctrl + J back ><
01:13:859 (1,2) - ^ when ctrl + J at 01:13:859 (1), not need to fixed this spacing :D
02:08:153 (5,1) - ^ fixed
03:56:006 (1) - silence this >_> k

nice overall, but i'd suggest that reduce the volume for sliderticks by 10%
that sounds better imo. ok

Hard
00:31:895 - add note here k
02:59:871 - ^ no~ :3
03:54:349 (4) - i think the beginning of this slider should be normal sound fixed~

Collab
02:20:116 (1) - finish to the beginning k
02:31:895 (5) - ^ k
03:42:202 (1,2) - wait for termerys

nice! >~<
thx for modding ^^
Nymph
Hi Nymph here and request from my queue.

General:
seems nothing, only thing I notice is the letterbox is not opened on the collab diff, although you got a sb in the collab diff, but seems the sb didn't showed up during the breaktime, so I still would suggest to open the letterbox during breaks.


Normal:
Beatmap design/suggestion
03:50:116 (1,2) - these 2 sliders are not in a very beautiful place, maybe try to make them more beautiful?
others are all fine for me.


Collab:
Issue
[TimingPoints]
1895.85389724632,368.098159509202,4,2,1,40,1,0
a little different with other diffs which were offset 1896, not sure if this is okey, but maybe try to fix it.

00:15:331 (1) - new combo bug, add one.
03:21:957 (1) - 2 timing sections at the same place, delete the unused one.

Beatmap design/suggestion
01:18:828 (6,7,8,9,10) - this pattern is pretty hard and sudden....
01:43:490 (4) - maybe try a new combo here, because this slider stacks and slows down too.
03:21:957 (1,2) - I am really not a fun of a slidershape like this, not beautiful imo, maybe try some beautiful slider shapes.

Hitsound
00:13:674 (1) - I think it is better to make the end of this spinner louder, it would be more comfortable imo, and easier to hit the notes after the spinner.
02:07:969 (3) - maybe use the normal clap like what you did before here, that fits pretty well imo.
03:27:846 (3) - maybe try to add some whistles on this kiai too, feel a little boring that comparing with the kiai before here,the last kiai is lack of hitsounds, so.
I think if it was me, I may use more normal hitsounds instead a lot of soft ones, just personal feeling =3=

good luck~ I like this song pretty much=3=
Topic Starter
Mikkuri

Nymph wrote:

Hi Nymph here and request from my queue.

General:
seems nothing, only thing I notice is the letterbox is not opened on the collab diff, although you got a sb in the collab diff, but seems the sb didn't showed up during the breaktime, so I still would suggest to open the letterbox during breaks. fixed~


Normal:
Beatmap design/suggestion
03:50:116 (1,2) - these 2 sliders are not in a very beautiful place, maybe try to make them more beautiful? ok
others are all fine for me. yay! ><


Collab:
Issue
[TimingPoints]
1895.85389724632,368.098159509202,4,2,1,40,1,0
a little different with other diffs which were offset 1896, not sure if this is okey, but maybe try to fix it. fixed :o

00:15:331 (1) - new combo bug, add one. oh, fixed~
03:21:957 (1) - 2 timing sections at the same place, delete the unused one. delete - soft SC1 90%

Beatmap design/suggestion
01:18:828 (6,7,8,9,10) - this pattern is pretty hard and sudden.... fixed~
01:43:490 (4) - maybe try a new combo here, because this slider stacks and slows down too. k
03:21:957 (1,2) - I am really not a fun of a slidershape like this, not beautiful imo, maybe try some beautiful slider shapes. wait for termerys

Hitsound
00:13:674 (1) - I think it is better to make the end of this spinner louder, it would be more comfortable imo, and easier to hit the notes after the spinner. ah, no :3
02:07:969 (3) - maybe use the normal clap like what you did before here, that fits pretty well imo. ok
03:27:846 (3) - maybe try to add some whistles on this kiai too, feel a little boring that comparing with the kiai before here,the last kiai is lack of hitsounds, so. wait for termerys
I think if it was me, I may use more normal hitsounds instead a lot of soft ones, just personal feeling =3=

good luck~ I like this song pretty much=3=
thx for modding :)
termerys
OnosakiHito
Requested Taiko Mod by Mickeyo

Generel:
- you may take of ,,letterbox during breaks"
- Prefered skin: taiko

Hitcircles:
- mikeyo
01:25:822 - ddkkddkkd ?
- kinomi
01:40:546 - D would be nice here
01:40:822 - ^
01:41:098 - ^
^ Do the same with the other three similiar parts
02:21:773 - delete, somehow this dosen't fit good while playing.
02:22:141 - K K
02:27:938 - delete and add K D/ K K at 02:28:030 - Probably fits more because it calls more for a K K as a ddkkd
- mikeyo
02:35:945 - K K D
02:37:417 - K D D
^ same to the similiar parts please
02:56:926 - D ?
02:57:662 - D ?
02:58:399 - D ?
02:58:951 - ddddkkkkd (spinner) up to 03:00:975 -
- kinomi
03:07:417 - K ?
03:11:834 - delete please, dosen't sound so well because of the voice
03:16:251 - I suggest here x0,75. What do you think?
03:21:957 - if you took x0,75 then make it here x1,0 again?
- mikeyo
03:40:914 - K K
- kinomi
03:54:534 - oh this 1/6 is a bit late, move to 54:718 - dddk

That's it. I hope I could help you. Map is well made.
Good luck.~
Topic Starter
Mikkuri

OnosakiHito wrote:

Requested Taiko Mod by Mickeyo

Generel:
- you may take of ,,letterbox during breaks" no, why :?
- Prefered skin: taiko no, why :?

Hitcircles:
- mikeyo
01:25:822 - ddkkddkkd ? ok
02:35:945 - K K D ok
02:37:417 - K D D ok
^ same to the similiar parts please ok
02:56:926 - D ? ok
02:57:662 - D ? ok
02:58:399 - D ? ok
02:58:951 - ddddkkkkd (spinner) up to 03:00:975 - like this?
03:40:914 - K K ok ok xD

That's it. I hope I could help you. Map is well made.
Good luck.~
OnosakiHito
Generel is more like a suggestion. It has no effect on taiko.

02:58:951 - ddddkkkkd (spinner) up to 03:00:975 - like this?
Yeah like this.
KinomiCandy

OnosakiHito wrote:

Requested Taiko Mod by Mickeyo
Hitcircles:

- kinomi
01:40:546 - D would be nice here Okay.
01:40:822 - ^ ^
01:41:098 - ^ ^
^ Do the same with the other three similiar parts ^
02:21:773 - delete, somehow this dosen't fit good while playing. Okay.
02:22:141 - K K Okay.
02:27:938 - delete and add K D/ K K at 02:28:030 - Probably fits more because it calls more for a K K as a ddkkd Meeeeeh.
03:07:417 - K ? Okay.
03:11:834 - delete please, dosen't sound so well because of the voice Okay.
03:16:251 - I suggest here x0,75. What do you think? Ich denke, es ist in Ordnung.
03:21:957 - if you took x0,75 then make it here x1,0 again? \o/
03:54:534 - oh this 1/6 is a bit late, move to 54:718 - dddk Behoben.

That's it. I hope I could help you. Map is well made.
Good luck.~ Danke.
:)

Download: ELISA - Wonder Wind (0OoMickeyoO0) [Taiko Collab].osu
p3n
from my queue o/


[Normal]
02:25:454 (4,1) - that jump seems a bit misplaced in a "beginners" difficulty. It is not really hard but maybe you can come up with a slightly different pattern for 02:24:902 (3,4) to make it at least less than 2,0x spacing (don't change 02:26:006 (1,2) ...they are too awesome to be changed :cry: )

Otherwise flawless


[Hard]
00:38:705 (1) - fix blanket here? http://puu.sh/kwZD
128,144,38705,6,0,B|171:178|167:238|129:273,2,144,0|8|0
00:40:546 (4) - maybe move this to 325/122 without grid-snap to make the shape perfectly symmetrical http://puu.sh/kx0p
325,122,40546,1,8
02:10:362 (4) - maybe move to 19/275 to make this shape perfectly symmetrical http://osu.ppy.sh/ss/264441
19,275,130362,1,10
Well that is the only thing I can do here...find slightly misplaced circles/sliders due to grid snap. This map is really really polished.


[Collab]
Awesome work! Only one(!!) overmapped note in the last part but nothing gamebreaking.

Netsukawa's part:
03:53:153 (3) - slightly overmapped. Maybe delete this and use a small jump pattern for 03:52:877 (2,4,5) - instead


[Taiko Collab]
Had Loctav take a look and he said "seems fine". So yeah...




Why do I have to mod this :o Or better: Why is this not bubbled yet??? If I was a MAT, I would've bubbled it after this mod *hinthint*

...at least have this well deserved
Topic Starter
Mikkuri

p3n wrote:

from my queue o/


[Normal]
02:25:454 (4,1) - that jump seems a bit misplaced in a "beginners" difficulty. It is not really hard but maybe you can come up with a slightly different pattern for 02:24:902 (3,4) to make it at least less than 2,0x spacing (don't change 02:26:006 (1,2) ...they are too awesome to be changed :cry: ) fixed~

Otherwise flawless


[Hard]
00:38:705 (1) - fix blanket here? http://puu.sh/kwZD aww, that's my mistake :o :o fixed~
128,144,38705,6,0,B|171:178|167:238|129:273,2,144,0|8|0
00:40:546 (4) - maybe move this to 325/122 without grid-snap to make the shape perfectly symmetrical http://puu.sh/kx0p ok~
325,122,40546,1,8
02:10:362 (4) - maybe move to 19/275 to make this shape perfectly symmetrical http://osu.ppy.sh/ss/264441 ok~
19,275,130362,1,10
Well that is the only thing I can do here...find slightly misplaced circles/sliders due to grid snap. This map is really really polished.


[Collab]
Awesome work! Only one(!!) overmapped note in the last part but nothing gamebreaking.

Netsukawa's part:
03:53:153 (3) - slightly overmapped. Maybe delete this and use a small jump pattern for 03:52:877 (2,4,5) - instead wait for Netsukawa ;)


[Taiko Collab]
Had Loctav take a look and he said "seems fine". So yeah... So Yeah o.o!




Why do I have to mod this :o Or better: Why is this not bubbled yet??? If I was a MAT, I would've bubbled it after this mod *hinthint* I can't find MAT right now xD

...at least have this well deserved
Leorda
Hello

General
* Inconsistency in Kiai Times http://puu.sh/kCHP


Normal
* AR +1?


Collab
00:34:656 (1,2,3) - Not stacked correctly on head slider in gameplay
03:42:938 (1,2,3,4,5,6,7,8,9,10,1) - Use soft sampleset for this hitsound?


Once you done, forum PM for recheck
Topic Starter
Mikkuri

Leorda wrote:

Hello

General
* Inconsistency in Kiai Times http://puu.sh/kCHP fixed~


Normal
* AR +1? nope, but HP drain +1 is ok


Collab
00:34:656 (1,2,3) - Not stacked correctly on head slider in gameplay move (2) out of stacked
03:42:938 (1,2,3,4,5,6,7,8,9,10,1) - Use soft sampleset for this hitsound? It's soft already, but these notes has clap :3 so not fixed~


Once you done, forum PM for recheck
thank you~
Betsuto
สู้ ๆ คับ พี่มิคกี้เมาส์
รอเล่นอยู่นะ ^^ (ดิฟไทโกะ มันดี = =)
Leorda
G.J.

Bubbled
James2250
All looks good

Ranked~
Akemi_Homura
gratz~! :3
Frostmourne
congratz Mickey !!!

ranked while you are sleeping ? lool
Topic Starter
Mikkuri

Frostmourne wrote:

congratz Mickey !!!

ranked while you are sleeping ? lool
no, dota
Frostmourne
Damn you , Why don't call me lol ?
Dino99
Gratz!!
Ryafuka
congratz :D
star story
สู้ๆนะมิกกี้
รอเล่นอยู่ ><
Asgard
Congratz!
Fumika

star story wrote:

สู้ๆนะมิกกี้
รอเล่นอยู่ ><
มีคนจีนมาอวยด้วยเเหละมิคกี้ lol
Congratz Ooo0OooMickey w
KinomiCandy
this is best map evar.

Congratz Mic. /o/

Frostmourne wrote:

Damn you , Why don't call me lol ?
regenz

Frostmourne wrote:

Damn you , Why don't call me lol ?
หลับๆไปดีแล้ว ดีกว่านอนไม่หลับ

หรือว่านายอยากเจอแบบพวกเราใช่ไหม


แถมหวัดกินอีกต่างหาก หายแล้วแท้ๆเป็นใหม่ซะงั้น :(
AIR315
Congratz~
Yasora
naisu~ :D
Backstep
มาอวย =w=
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