1. osu!community
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
This beatmap was submitted using in-game submission on domingo, 18 de febrero de 2018 at 18:00:37

Artist: Savage Garden
Title: I Want You
Source: ジョジョの奇妙な冒険 ダイヤモンドは砕けない
Tags: jojo no kimyou na bouken diamond wa kudakenai DIU is unbreakable bizarre adventure Daniel Jones ED Ending 1 shini -sh1n1-
BPM: 106,5
Filesize: 16407kb
Play Time: 01:05
Difficulties Available:
  1. Crazy Diamond (2,79 stars, 127 notes)
  2. Normal (1,58 stars, 66 notes)
  3. Sh1n1's Easy (1,17 stars, 46 notes)


Download: Savage Garden - I Want You
Download: Savage Garden - I Want You (no video)
Information: Scores/Beatmap Listing
---------------



Easy by -Sh1n1- ~
Video by ezek
posted
Nice! :D
posted
👌
posted
You should fix the background video, you just have to rename the format from .mp4 to .avi and drag it to the screen while you edit the beatmap
posted
Little IRC mod :3/

IRC
12:59 *Cloudchaser is editing [http://osu.ppy.sh/s/451198 THE DU - Crazy Noisy Bizarre Town [Hard]]
13:31 *Cloudchaser is listening to [http://osu.ppy.sh/b/947134 Savage Garden - I Want You (TV Size)]
13:36 Cosmolade: sliderbow
13:44 Cosmolade: 00:20:365 -
13:44 Cosmolade: NC
13:44 Cosmolade: en el (6) o en el (9=
13:46 Cosmolade: 00:38:393 (5) -
13:46 Cosmolade: es mejor seguir la voz en el reverse o terminar el slider en el white tick y poner una nota en el tick rojo?
13:50 Cosmolade: https://osu.ppy.sh/ss/5163566
13:51 Cosmolade: 00:52:477 (6) -
13:51 Cosmolade: NC?
13:52 Cosmolade: 00:56:985 (6)
13:52 Cosmolade: ^
13:56 Cosmolade: ahora en el normal(?
13:56 Cosmolade: 00:29:942 (4) -
13:56 Cosmolade: https://osu.ppy.sh/ss/5163602
13:56 Cosmolade: XD nazi pls
13:57 Cloudchaser: 00:47:970 (3) -
13:58 Cosmolade: eso es todo :3/
posted
NO KUDOS
New video~

Good luck!
posted
Updated
posted
jelow!

[normal]
  1. Bastante bien owo)b
  2. 00:22:055 (5) - yo le movería la flecha un poco más para arriba. (la razón en un poco mehh) Ya sabes, como es la diff más baja del mapset, tiene que ser "noob friendy" y todo eso, como está ahora, si el noob sigue el balón hasta la flecha y se desconcentra lo que sea, le queda medio lejos del siguiente slider, poniendolo hacia arriba, si eso pasa, no le va a quedar tan lejos xD
  3. 00:29:942 (4) - Como me decía siempre XinCrin... "ponle dos para que quede circular, con uno nunca da.", además, deshabilita el grid para que sea más fácil.
  4. 00:36:703 (1,2,3) - si hubiera otra diff más facil no habría problema, pero dado que esta es la diff más facil, creo que sí es importante que el flow sea lo más claro posible: Trata de que el slider (1) apunte más hacia el (2) y no directamente al (3), algo así -> http://puu.sh/p0mrT/34b7e198a4.jpg
  5. 00:47:970 (3) - Este no es 100% simétrico!!!, te dejo el código por si lo quieres:
    46,90,47970,2,0,B|119:20|187:89|187:89|256:19|324:89|324:89|392:20|466:90,1,480,2|0,1:0|0:0,0:0:0:0:
  6. 00:54:731 (1,2) - Voltenado un podo el slider, creo que se puede mejorar el flow entre estos dos.


[hard]
  1. 00:23:182 (1,2,3,4,5,6) - Esta parte se sintó super rara, supongo que es porque acá la melodía la lleva la voz. Supongo que lo principal sería que algunas partes donde la voz empieza queda un slider tail, y eso lo hace centir raro, y que 00:25:154 (7) - debería estar en el tick azul y no ahí, mi sigerencia sería algo así:

    ... ya sé que queda un poco rápido pero, puedes puedes simplificarlo, supongo.
  2. 00:33:745 - Creo que poner un circulo quedaría mejor
  3. 00:35:576 (3,4,5) - Mejor así:
  4. Hay algunas cosas del ritmo que se pueden mejorar, pero ya es cosa de buscar el equilibrio entre no hacerlo demasiado dificil (por el spread) y que se sienta consistente.


n.n
posted
I was hoping to mod this~
now... I hope our paths cross in another game, Cloud~
u.u
posted
gya
posted
I want to revive this but I am having error to upload

Updated!
posted


hi. metadata is good to go
bye
posted
bakari
i need u
i want u
posted
meep needs u
2017-03-04 06:33 Cloudchaser: ok
2017-03-04 06:33 _Meep_: 00:26:562 (5,6) - fuk align these at least ;w;
2017-03-04 06:34 _Meep_: 00:29:238 - vocal here and since vocals are prominent in this part of the song probs should add note
2017-03-04 06:35 _Meep_: 00:33:745 (7) - delete note to imitate/better play the next part 00:36:703 (1,2,3,4,5) -
2017-03-04 06:35 _Meep_: nothing else to say
2017-03-04 06:35 _Meep_: lol
2017-03-04 06:36 Cloudchaser: everything added
posted
M4M hi :3

General

  1. The mp3 file has 320 kbps, so it should be 192 (or less)
  2. You may need to add the epilepsy warning, because of some passages like 00:21:492 -

Crazy Diamond

  1. 00:20:083 (5,6) - A sudden jump is a bit weird here, you should use the same distance snap as before
  2. 00:23:182 (1,2,3,4,5,6,7) - Is seems like you try to perfectly follow the voice here, but then, in the next patterns, it's not the case. That's a bit disturbing in my opinion, since you want to continue to follow the voice after this 1st pattern as a player
  3. 00:33:886 (7,8) - You should reverse the position of the circle and the slider (not in position but in time), it follows the voice in a better way I think
  4. 00:38:393 (5) - I don't understand why there's a 3/4 with a reverse here, it's not the case before, and I don't find that the voice rhythm needs it (plus it avoid the NC on the right posiiton)
  5. 00:49:097 (3,4,5,6,7,8,9,10) - This isn't a 1/4 rythm, but it's with 1/6 beats


nothing in the Normal diff :3
Good luck \:D/
posted

Kenterz wrote:

M4M hi :3

General

  1. The mp3 file has 320 kbps, so it should be 192 (or less)
  2. You may need to add the epilepsy warning, because of some passages like 00:21:492 -

Crazy Diamond

  1. 00:20:083 (5,6) - A sudden jump is a bit weird here, you should use the same distance snap as before
  2. 00:23:182 (1,2,3,4,5,6,7) - Is seems like you try to perfectly follow the voice here, but then, in the next patterns, it's not the case. That's a bit disturbing in my opinion, since you want to continue to follow the voice after this 1st pattern as a player
  3. 00:33:886 (7,8) - You should reverse the position of the circle and the slider (not in position but in time), it follows the voice in a better way I think In my opinion, it is fine. Circle emphasizes much better
  4. 00:38:393 (5) - I don't understand why there's a 3/4 with a reverse here, it's not the case before, and I don't find that the voice rhythm needs it (plus it avoid the NC on the right posiiton)
  5. 00:49:097 (3,4,5,6,7,8,9,10) - This isn't a 1/4 rythm, but it's with 1/6 beats


nothing in the Normal diff :3
Good luck \:D/
Everything else was added!! thanks you
posted

Normal



  1. 00:29:661 (3,4) - aahh me sangran los ojos
  2. 00:45:717 (1) - trata de hacer que la curva de la cola señale hacia 00:46:844 (2) -, usas demasiados antiflows, por ejemplo 00:16:421 (4) -, es como si no tuviera nada que ver con 00:16:139 (3,5) - ya que le da la espalda a los dos, no es como 00:56:421 (2,3,4) - ya que puede haber antiflow entre 00:56:421 (2,3) - pero la trancision entre 00:56:985 (3,4) - lo compensa.

Hard



  1. 00:16:421 - buen lugar para agregar un NC no crees?
  2. 00:23:182 (1,2,3,4,5,6) - me parece demasiado intenso, mucho uso vocal, 00:23:745 (3,4,5) - al menos esto lo podrias cambiar por un slider 1/2 y una nota, algo asi como lo que hiciste en 00:32:759 (4,5) -
  3. 00:24:731 (7,8) - por estas cosas es que no me gusta seguir vocal, actualmente 00:25:294 (8,1) - me parece algo confuso, talvez sea por la distancia que hay entre 00:24:731 (7,8) -, talvez si le haces un reverse a 00:24:731 (7) - y eliminas 00:25:294 (8) - se vea mas facil.
  4. 00:26:985 (6,1) - distance?
  5. 00:38:252 - te comiste una nota? intenta agregando algo ahi, noc si se pueda considerar consistencia con 00:33:886 (7,8,1) - pero ahi es algo parecido.
wtf que rapida eres, el mod lo habia hecho hace rato pero me habia quedaod dormido xD, ya tu ve >.< It's ready!
posted

-Sh1n1- wrote:

Normal



  1. 00:29:661 (3,4) - aahh me sangran los ojos 5 personas me patearon por esto, ya lo cambié ;_;
  2. 00:45:717 (1) - trata de hacer que la curva de la cola señale hacia 00:46:844 (2) -, usas demasiados antiflows, por ejemplo 00:16:421 (4) -, es como si no tuviera nada que ver con 00:16:139 (3,5) - ya que le da la espalda a los dos, no es como 00:56:421 (2,3,4) - ya que puede haber antiflow entre 00:56:421 (2,3) - pero la trancision entre 00:56:985 (3,4) - lo compensa.

Hard



  1. 00:16:421 - buen lugar para agregar un NC no crees?
  2. 00:23:182 (1,2,3,4,5,6) - me parece demasiado intenso, mucho uso vocal, 00:23:745 (3,4,5) - al menos esto lo podrias cambiar por un slider 1/2 y una nota, algo asi como lo que hiciste en 00:32:759 (4,5) -
  3. 00:24:731 (7,8) - por estas cosas es que no me gusta seguir vocal, actualmente 00:25:294 (8,1) - me parece algo confuso, talvez sea por la distancia que hay entre 00:24:731 (7,8) -, talvez si le haces un reverse a 00:24:731 (7) - y eliminas 00:25:294 (8) - se vea mas facil. He hecho varios cambios para acomodar esta parte. Sin embargo, no siento que lo que me dices sea mejor que lo que tengo ahora por el simple hecho que estaría quitando un "conector" entre esas notas, que sería el slider. No sé muy bien como explicarlo
  4. 00:26:985 (6,1) - distance? Se juega mejor como está ahora mismo!
  5. 00:38:252 - te comiste una nota? intenta agregando algo ahi, noc si se pueda considerar consistencia con 00:33:886 (7,8,1) - pero ahi es algo parecido. Lo arreglé con el mod pasado
wtf que rapida eres, el mod lo habia hecho hace rato pero me habia quedaod dormido xD, ya tu ve >.< It's ready!
Todo lo demás fue aplicado. Thanks you <3
posted
'ello there!

[general]
  1. Inconsiostent tags. Pretty sure they are not meant to be this way.
  2. You really should add the Slider border colour, as you skin the hitcircleoverlay. You can do it by editing your osu file in the [Colours] part.
    [lucky:1337]SliderBorder: 255,255,255[/lucky:1337]
    This will keep the deffault white colour, you can play with it by altering the colours. They are RRR,GGG,BBB (so, 0,0,255 would get you pure blue, for example). Also, you can add the slidertrack colour.
    SliderTrackOverride: 0,255,255
    Example
    [Colours]
    [img]http://bakarisu.s-ul.eu/2Ixrd4uK.jpg[/img]
    Combo1 : 105,202,239
    Combo2 : 239,80,123
    SliderBorder : 200,70,160
    SliderTrackOverride : 140,40,110
  3. Having just two difficulties for a TV-Size song is quite an uncommon thing. It just makes me feel like the song has a lot more room and offers more stuff, an in-between difficulty would fit nicely. I don't insist on it, but I'd love to see it happen.
  4. 00:50:224 - Why not snap the kiai here? It seems to make more sense with the rhythm you choose and the music as well.


[Normal]
  1. 00:43:463 (3,1) - I am not quite sure about these sliders as they as they slow down a player and create a forced feeling of a slowdown. I'd probably just try some softer curve, as there is no need to make them this agressively curved.
  2. 00:51:914 (4,5,6) - try selecting those and hit Ctrl+G, it will snap the sliders and their heads on stronger beats, making rhythm more accurate in correlation with drums and vocals.
    Note: 01:00:928 (4,5,6,7) - same would have to happen here. You'd probably have to tone down the rhythm a bit as to avoid a hard 1/2 chain.

    Pretty decent difficulty, despite a few things that I would like to be improved it still represents the song quite precisely.


[Crazy Diamond]
  1. 00:14:168 (1,2) -00:18:675 (1,2) - 00:18:675 (1,2,1,2) - you follow the same sounds and use the same rhythm, yet the placement/appearance is considerably different. I'd try to stick to one pattern and repeat it three times instead of bringing extra variety as the intro is pretty repetitive.
  2. 00:37:266 (3,4) - there is nothing wrong with the pattern on itself, yet it does feel quite out of the set. The previous difficulty just introduced 1/2, using 1/4 jumps here feels like a bit of an overkill. Perhaps you might want to tone these jumps down if you decide not to map an in-between difficulty.
  3. 00:41:210 (1) - you might want to use a 3/4 slider with a repeat just like you ddd with 00:44:027 (3) - to keep the things conssitent. Or you may replace (3) with a 1/1 slider. It works both ways as long as the end result is conssitent.

    Pretty good.


While each difficulty individually does work well, I feel like there should be either more adjustments or more difficulties as to make them work as a solid mapset.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
posted

Bakari wrote:

'ello there!

[general]
  1. Inconsiostent tags. Pretty sure they are not meant to be this way. Whoops
  2. You really should add the Slider border colour, as you skin the hitcircleoverlay. You can do it by editing your osu file in the [Colours] part.
    [lucky:1337]SliderBorder: 255,255,255[/lucky:1337]
    This will keep the deffault white colour, you can play with it by altering the colours. They are RRR,GGG,BBB (so, 0,0,255 would get you pure blue, for example). Also, you can add the slidertrack colour. Thanks you very much
    SliderTrackOverride: 0,255,255
    Example
    [Colours]
    [img]http://bakarisu.s-ul.eu/2Ixrd4uK.jpg[/img]
    Combo1 : 105,202,239
    Combo2 : 239,80,123
    SliderBorder : 200,70,160
    SliderTrackOverride : 140,40,110
  3. Having just two difficulties for a TV-Size song is quite an uncommon thing. It just makes me feel like the song has a lot more room and offers more stuff, an in-between difficulty would fit nicely. I don't insist on it, but I'd love to see it happen. The main reason of why I just mapped 2 difficults it's not because I'm lazy or anything, just... This doesn't feel like mapping an insane because it's slow or an easy difficult because it would be 1/1 slider spam and that's boring as fuck... So, Normal is basically a easier Hard and mid Easy. Everybody's happy with that (I think).
  4. 00:50:224 - Why not snap the kiai here? It seems to make more sense with the rhythm you choose and the music as well. What the fuck I was thinking for then LOL


[Normal]
  1. 00:43:463 (3,1) - I am not quite sure about these sliders as they as they slow down a player and create a forced feeling of a slowdown. I'd probably just try some softer curve, as there is no need to make them this agressively curved. This is about my style actually. I really like this kind of sliders and probably I wouldn't change for anything else :c They are like my misshapen babies.
  2. 00:51:914 (4,5,6) - try selecting those and hit Ctrl+G, it will snap the sliders and their heads on stronger beats, making rhythm more accurate in correlation with drums and vocals. It is actually pretty nice idea, thanks you.
    Note: 01:00:928 (4,5,6,7) - same would have to happen here. You'd probably have to tone down the rhythm a bit as to avoid a hard 1/2 chain. I placed a 1/2 slider instead of circles. It will work better, I think.

    Pretty decent difficulty, despite a few things that I would like to be improved it still represents the song quite precisely.


[Crazy Diamond]
  1. 00:14:168 (1,2) -00:18:675 (1,2) - 00:18:675 (1,2,1,2) - you follow the same sounds and use the same rhythm, yet the placement/appearance is considerably different. I'd try to stick to one pattern and repeat it three times instead of bringing extra variety as the intro is pretty repetitive. I agree.
  2. 00:37:266 (3,4) - there is nothing wrong with the pattern on itself, yet it does feel quite out of the set. The previous difficulty just introduced 1/2, using 1/4 jumps here feels like a bit of an overkill. Perhaps you might want to tone these jumps down if you decide not to map an in-between difficulty. I worked on that pattern. It feels better now if you can take a look x)
  3. 00:41:210 (1) - you might want to use a 3/4 slider with a repeat just like you ddd with 00:44:027 (3) - to keep the things conssitent. Or you may replace (3) with a 1/1 slider. It works both ways as long as the end result is conssitent. I don't think this is a good idea in this case at least, in my opinion, the 1/1 slider sound "smoother" than the 3/4 slider that you pointed out. Maybe I consider to change it in the future, for now I will keep it unless someone has a doubt with it.

    Pretty good.


While each difficulty individually does work well, I feel like there should be either more adjustments or more difficulties as to make them work as a solid mapset.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks you for the useful mod!!!!
Please sign in to reply.