PS: Normal it's not Easy's Normal, she is this song's Normal.
thx and fixed ;w;alacat wrote:
Hey Lan, I think the romanised artist should be "Yura Hatsuki" according the official websites.
https://soundcloud.com/yura_hatsuki
http://hatukiyura.sakura.ne.jp/
Then, checked in on same case of other her song : https://osu.ppy.sh/forum/p/5356054
Please change it before qualify, Good luck!
maybe our idea is differentKibbleru wrote:
easy has mainly 2/1 rhythms while normal has quite alot of 1/2, imo easy should have more or mostly 1/1 rhythms
谢谢了Zero__wind wrote:
Rebubble for meta change
I said, Normal it's not Easy's Normal, she is this song's Normal.Pentori wrote:
checking bubbles
[General]
add ur storyboarder to tags?Fixed
[Snow]
00:25:566 (3) - could be emphasised a bit better imo, since the piano here is a lot stronger than 00:21:763 (3) - 00:23:030 (3) - but you have less spacing Fixed
00:27:678 (1,2,1) - 00:32:749 (1,2,1) - you could do a better job at making these stand out more, the spacing before these patterns is quite high making it hard for the player to tell between spacings. stuff like 00:34:439 (1,2,1,2,1,2,3) - works well cos you start with less spacing 00:34:439 (1,2,1,2) I don't think there is a need for gradual progress, because my rhythm is always 1/2
00:59:791 - i dont think this section deserves to be this intense. this part isn't much different from 00:16:692 - so u should try introduce some more sliders to make the sections consistent Context is different
01:08:664 (7) - 01:11:199 (7) - would be worthwhile to nc these, since you dont really have anything else that sets these beats apart from everything else Fixed
[yanlu's Normal]
00:05:073 (3) - dont use 1/4 in normal pls i think this is a 1/2 slider
01:17:537 (4,5) - pattern is probably too complicated, since you're switching between white ticks and red ticks while mapping the 1/2s and can get really confusing. probably better to stick to white ticks I think this rhythm is in line with music
spread between easy > normal seems a bit worrying, since easy plays really slow in comparison and has much simpler rhythms. will get some more opinions tho plz, Normal is a GD, Easy and Normal are not made by the same person, Human error is allowed! do you know?
Hobbes2 wrote:
00:05:073 (3) -
this is a 1/4 slider for sure (in the normal), should just use 1/2 instead
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.
Human error is allowed! do you know?the point of the modding process is to fix the errors that you clearly made, not to acknowledge and then ignore them.
yes, that's right they don't even have the reaction time to make the whole movement so turn out it would work similar to simply holding the slider there. - like moving to the middle of the sliders and the slider end already since is duration is very, very short as long as it does not contain too many reverses. It might be slightly more effortful for the players to play it but it should still be playable and passable for normal level players. So what's the problem for putting the 1/4 slider? Especially in this case, the time spacing between 00:05:073 (3,1) - is very large so even the player panicked after playing the 1/4 sliders they should still have time to recover and reach (1). Therefore I think it should be fine.Hobbes2 wrote:
Using 1/4 in a normal is not recommended because normal level players will try to play out the slider instead of just holding down like a more experienced player would. This movement is too complex for them, and they generally don't have the reaction time to deal with a 1/4 slider like this regardless.
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.is just a guideline, which means you don't have to 100% follow it.
guidelines may be violated under exceptional circumstances.In addition, imo note density is about time between two notes but not the snapping of the notes. If you snap a circle instead of a circle instead of a slider with 1/4 snap while it has at least time of a 1/2 beat before next note, would you call that the note intensity is too dense right there? With this criteria, the note intensity at that place should be completely fine.
Naotoshi wrote:
hi! i have some concerns about your low diffs![normal]
00:05:073 (3) - this is unrankable. guideline≠ruleNote density should consist of mostly 1/1, occasional 1/2, or slower rhythms.this song is 142BPM
Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.
00:09:721 (2) - the rhythm here is poor, you could do something like http://puu.sh/vNvfT/f102d7d2a0.jpg to put clicks on all the vocals.Fixed
01:08:664 (1,2,3) - this kind of back and forth movement is very difficult for a beginner and should be avoided. please change it to something more comfortable.Fixed
[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.Human error is allowed! do you know?the point of the modding process is to fix the errors that you clearly made, not to acknowledge and then ignore them.
let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.
thanks for moddingPentori wrote:
[Hard]
why dont you give this diff the appropriate name, including the user that made it cuz I don't want it
00:01:059 (3,4) - 00:03:594 (5,6) - ctrl g rhythm? i dont think passively mapping the strongest sound is nice at all :c changed (3,4) but keep the (5,6), I don't think 00:04:016 - is a nice click point. I deny it.
00:12:890 (1) - skipping over 00:13:312 - is pretty disappointing tbh, could try something similar to what u did in snow I don’t think so. u didn't catch up my view of the song. Basicly I follow the vocal at here part, it's surely match for the song.
00:31:904 (1,2) - 00:34:439 (1,2) - the jumps seem unnecessary, since with similar sounds 00:26:833 (1,2) - 00:29:368 (1,2) - you had no spacing changes uhh... it's really important to player? come on, it doesn't hard to play and I want to stress the sound of piano. also I want to distinguish here from previous part.
00:36:552 (1,2) - swap ncs for downbeat k
00:39:509 (6,1) - ^ etc. downbeats seem misaligned here. see if u can keep them consistently on every 2nd measure I get your opinion but this rhythm is express what I want to click.
00:55:988 (1) - same thing about rhythm same as previous
01:20:073 (4) - should be attached to this pattern 01:20:495 (1,2,3) umm... I separate 01:20:073 (4) - from 01:20:495 (1,2,3) - cuz there is material difference of pitch, so I don't wanna change it
Lan wings wrote:
[normal]
00:05:073 (3) - this is unrankable. guideline≠ruleNote density should consist of mostly 1/1, occasional 1/2, or slower rhythms.this song is 142BPM
Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
in my opinion, and lots of other people's opinions, 142 bpm is NOT drastically slower than 180 bpm. therefore, i say that this guideline should not be violated. please change it.
regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.
[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.
this does not address the issue i'm bringing up, which is that your easy has very simple rhythm while your normal is significantly more complex. yes, your easy uses a lot of 1/1 gaps. your normal regularly uses multiple 1/2 gaps in a row, which makes it much harder than the easy in terms of note density. i recommend you raise the difficulty of the easy by use of occasional 1/2 gaps in the most intense parts of the song, or lower the difficulty of the normal in a similar way.
let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.[/quote]
Naotoshi wrote:
[normal]
00:05:073 (3) - this is unrankable. guideline≠ruleNote density should consist of mostly 1/1, occasional 1/2, or slower rhythms.this song is 142BPM
Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
in my opinion, and lots of other people's opinions, 142 bpm is NOT drastically slower than 180 bpm. therefore, i say that this guideline should not be violated. please change it.
- 1.in my opinion, note intensity is not about the snapping of the note but the time between two notes. one slider one note
- 2."Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases."
whatever, 142BPM is slower then 180BPM,I didn't even violate any guideline
- 3.guideline≠rule. so, this is not unrankable
- 4.in my opinion, only 1/4 rhythm can match this part,so 1/4 repair slider is the best choice.
- 5.this slider is at 00:05:073 - is this song's beginning, not at the end,players have enough time to know this rhythm.
- 6.this slider is starting at 00:05:073 - and ending at 00:05:284 - , just only stay 155ms(OD4 accuracy range is 56ms) ,is this hard????????,players can even put this note as a circle.and plz don't think that beginner players are so noob
regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.
[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.
this does not address the issue i'm bringing up, which is that your easy has very simple rhythm while your normal is significantly more complex. yes, your easy uses a lot of 1/1 gaps. your normal regularly uses multiple 1/2 gaps in a row, which makes it much harder than the easy in terms of note density. i recommend you raise the difficulty of the easy by use of occasional 1/2 gaps in the most intense parts of the song, or lower the difficulty of the normal in a similar way.
- about this, i simplified Normal,so the above did not say anything, just waiting for sharlo fix the mod and update it.
let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.[/quote]
Naotoshi wrote:
there is still this stupid 1/4 note...4.in my opinion, only 1/4 rhythm can match this part,so 1/4 repair slider is the best choice.stupid?are you insulting me?
anyway, as i advised earlier, patterns like 01:08:664 (1,2,3) - or 01:11:199 (1,2,3) - are pretty confusing, so i advise changing themFixed
also, sections like 00:36:974 (2,3,4,1,2,1) - still seem a bit dense - replacing 00:36:974 (2,3,4) - with circles would fit much better imo. Fixed
same at 00:25:566 (3,4,5) - ofc i think this is ok
in any case, after you do that, zero wind can rebubble
i said this note is my best choice,he said this note is stupidHobbes2 wrote:
Edit 2 - Lan Wings, don't take what Nao said personally; just because he called the object stupid doesn't mean he's calling you stupid. Seems to be a language barrier issue I guess lol
this slider is made by yanlu, but i think this is good, it's not stupidBattle wrote:
lol I don't really get why you're making such a big deal over a 1/4 repeat slider in the normal diff, it is by no means at all unrankable, it's a guideline like stated before. The only issue that would arise from it is that players maybe misread it as a two circle, but this is more or less forgiving due to it being at the beginning of the map. In any case, you shouldn't really be saying something is outright unrankable when it's just in the guidelines section
心疼Lan wings wrote:
在我已经说明了这是我认为的最佳选择的时候,您仍能说出stupid这样的话来,请问您这是在侮辱我吗?
身位一个BN,麻烦您检讨一下自己的言行, 谢谢
很抱歉 这句话我懒得去谷歌翻译了 这实在是太令人生气了
Pentori wrote:
just a few things
yanlu
i think you should remove nc off beats such as 00:20:495 (1) - 00:33:171 (1) - 00:38:242 (1) - 00:55:988 (1) - to keep it consistent
also should swap this nc 00:36:552 (1,2) Fixed
sharlo
00:40:143 (4,5) - rhythm is still quite awkward here, since 00:40:566 - gets clicked with no sound to support it. i reckon u should ctrl g this to achieve a rhythm like 00:38:875 (3,4) Sharlo:Fixed
poke me when ready
orzyf_bmp wrote:
您很会评价图 : )Dark and Hard wrote:
100% 372pp 又是一张神图_(:3 」∠)_