forum

Yura Hatsuki - Yuki no Hana

posted
Total Posts
108
show more
Topic Starter
Lan wings
PS: Normal it's not Easy's Normal, she is this song's Normal.
Battle
uhh personally it feels like the easy could be buffed a little or the normal could be toned down; since the easy is fairly simplistic, there is not exactly much of a "lead-in" on to the next diff cuz it uses a lot of 1/2 rhythms while there's huge gaps and long sliders on the previous diff

keep in mind that it only needs to be slightly adjusted since normal uses enough simple rhythms, just needs to be toned down to transition better from easy but not too toned down that it doesn't lead in to hard lol
Kibbleru
easy has mainly 2/1 rhythms while normal has quite alot of 1/2, imo easy should have more or mostly 1/1 rhythms

but its mainly because this normal has alot of 1/2s

also that SV jump is quite big as well
Topic Starter
Lan wings
i'm so sorry,I never thought that there was a problem with the use of 1/2 rhythm in Normal
in my opinion, Easy use 1/1, Normal use 1/2, Hard use 1/4, it's normal.
use 1.6x SV because overlap
Topic Starter
Lan wings
Here I can provide some examples (Easy 1/1 Normal 1/2)
this is my ranked map:
Hatsune Miku - Kyokou no Tsukiyo
Hatsune Miku - Monochroact 12BARRY21's GD
Bilibili Douga - Night of Feifan Brother _Kiva's GD
96 - Shining Wizard
MiddleIsland - Vision
TryHardNinja - Minecraft Style No_Gu's GD

this is my pending? map:
flumpool - Yoru Wa Nemureru Kai?
MiddleIsland - Time for Crown No_Gu's GD

another mapper's map:
Reol - No title
Panda Eyes & Teminite - Highscore this map not have easy
HoneyWorks - Akatsuki Zukuyo
Wotamin - Gigantic O.T.N
07th Expansion - lixAxil
Gentle Stick X M2U - Hades in the Heaven

if you want, i can find more
and don't forget this song only have 142BPM
alacat
Hey Lan, I think the romanised artist should be "Yura Hatsuki" according the official websites.





https://soundcloud.com/yura_hatsuki
http://hatukiyura.sakura.ne.jp/

Then, checked in on same case of other her song : https://osu.ppy.sh/forum/p/5356054

Please change it before qualify, Good luck!
Topic Starter
Lan wings

alacat wrote:

Hey Lan, I think the romanised artist should be "Yura Hatsuki" according the official websites.





https://soundcloud.com/yura_hatsuki
http://hatukiyura.sakura.ne.jp/

Then, checked in on same case of other her song : https://osu.ppy.sh/forum/p/5356054

Please change it before qualify, Good luck!
thx and fixed ;w;

but....http://hatukiyura.sakura.ne.jp/

Kibbleru wrote:

easy has mainly 2/1 rhythms while normal has quite alot of 1/2, imo easy should have more or mostly 1/1 rhythms
maybe our idea is different
my easy all are 1/1 rhythms

plz look at that red line
Zero__wind
Rebubble for meta change
Topic Starter
Lan wings

Zero__wind wrote:

Rebubble for meta change
谢谢了
Pentori
checking bubbles
[General]
add ur storyboarder to tags?

[Snow]
00:25:566 (3) - could be emphasised a bit better imo, since the piano here is a lot stronger than 00:21:763 (3) - 00:23:030 (3) - but you have less spacing
00:27:678 (1,2,1) - 00:32:749 (1,2,1) - you could do a better job at making these stand out more, the spacing before these patterns is quite high making it hard for the player to tell between spacings. stuff like 00:34:439 (1,2,1,2,1,2,3) - works well cos you start with less spacing 00:34:439 (1,2,1,2)
00:59:791 - i dont think this section deserves to be this intense. this part isn't much different from 00:16:692 - so u should try introduce some more sliders to make the sections consistent
01:08:664 (7) - 01:11:199 (7) - would be worthwhile to nc these, since you dont really have anything else that sets these beats apart from everything else

[Sharlo's Insane]
00:30:214 (5,6) - spacing seems really weak here. its really similar to 00:29:580 (2,3) - whereas in other patterns you emphasised these beats much more 00:27:678 (3,4)
00:40:143 (4) - skips over too many sounds tbh, and doesnt represent any specific sound. i'd break this into a circle + 1/2 slider
00:53:453 (1,2,3,4,5) - y so much spacing. patterns like 00:50:918 (1,2,3,4,5) - 00:54:721 (1,2,3,4,5,6) - vary in spacing but this is just pure high spaced jumps :/
01:05:284 (3,4,5) - spacing change also seems really random here, should probably move 01:05:706 (5) - closer

[Hard]
why dont you give this diff the appropriate name, including the user that made it
00:01:059 (3,4) - 00:03:594 (5,6) - ctrl g rhythm? i dont think passively mapping the strongest sound is nice at all :c
00:12:890 (1) - skipping over 00:13:312 - is pretty disappointing tbh, could try something similar to what u did in snow
00:31:904 (1,2) - 00:34:439 (1,2) - the jumps seem unnecessary, since with similar sounds 00:26:833 (1,2) - 00:29:368 (1,2) - you had no spacing changes
00:36:552 (1,2) - swap ncs for downbeat
00:39:509 (6,1) - ^ etc. downbeats seem misaligned here. see if u can keep them consistently on every 2nd measure
00:55:988 (1) - same thing about rhythm
01:20:073 (4) - should be attached to this pattern 01:20:495 (1,2,3)

[yanlu's Normal]
00:05:073 (3) - dont use 1/4 in normal pls
01:17:537 (4,5) - pattern is probably too complicated, since you're switching between white ticks and red ticks while mapping the 1/2s and can get really confusing. probably better to stick to white ticks

spread between easy > normal seems a bit worrying, since easy plays really slow in comparison and has much simpler rhythms. will get some more opinions tho
Topic Starter
Lan wings

Pentori wrote:

checking bubbles
[General]
add ur storyboarder to tags?Fixed

[Snow]
00:25:566 (3) - could be emphasised a bit better imo, since the piano here is a lot stronger than 00:21:763 (3) - 00:23:030 (3) - but you have less spacing Fixed
00:27:678 (1,2,1) - 00:32:749 (1,2,1) - you could do a better job at making these stand out more, the spacing before these patterns is quite high making it hard for the player to tell between spacings. stuff like 00:34:439 (1,2,1,2,1,2,3) - works well cos you start with less spacing 00:34:439 (1,2,1,2) I don't think there is a need for gradual progress, because my rhythm is always 1/2
00:59:791 - i dont think this section deserves to be this intense. this part isn't much different from 00:16:692 - so u should try introduce some more sliders to make the sections consistent Context is different
01:08:664 (7) - 01:11:199 (7) - would be worthwhile to nc these, since you dont really have anything else that sets these beats apart from everything else Fixed

[yanlu's Normal]
00:05:073 (3) - dont use 1/4 in normal pls i think this is a 1/2 slider
01:17:537 (4,5) - pattern is probably too complicated, since you're switching between white ticks and red ticks while mapping the 1/2s and can get really confusing. probably better to stick to white ticks I think this rhythm is in line with music


spread between easy > normal seems a bit worrying, since easy plays really slow in comparison and has much simpler rhythms. will get some more opinions tho plz, Normal is a GD, Easy and Normal are not made by the same person, Human error is allowed! do you know?
I said, Normal it's not Easy's Normal, she is this song's Normal.
Easy and Normal is different people completed at the same time, It is impossible to have reference.
We only need to know this diff belongs to the range of Normal on it.
Izzywing
00:05:073 (3) -

this is a 1/4 slider for sure (in the normal), should just use 1/2 instead
Topic Starter
Lan wings

Hobbes2 wrote:

00:05:073 (3) -

this is a 1/4 slider for sure (in the normal), should just use 1/2 instead

so, is this 1/8?
plz! don't do this, lmao
in my opinion, this is a 3/4 slider
Izzywing
Using 1/4 in a normal is not recommended because normal level players will try to play out the slider instead of just holding down like a more experienced player would. This movement is too complex for them, and they generally don't have the reaction time to deal with a 1/4 slider like this regardless.

Your justification doesn't fit because by your logic, you could use 1/4 repeat sliders in an easy diff and say it's okay because the total duration of the sliders is still 1/1 or whatever. It doesn't work like that.
Nao Tomori
hi! i have some concerns about your low diffs!
[normal]
00:05:073 (3) - this is unrankable.
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.
regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.

00:09:721 (2) - the rhythm here is poor, you could do something like http://puu.sh/vNvfT/f102d7d2a0.jpg to put clicks on all the vocals.

01:08:664 (1,2,3) - this kind of back and forth movement is very difficult for a beginner and should be avoided. please change it to something more comfortable.

[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.
Human error is allowed! do you know?
the point of the modding process is to fix the errors that you clearly made, not to acknowledge and then ignore them.

let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.
Regou
Putting my point of view here. Hope it helps.

Hobbes2 wrote:

Using 1/4 in a normal is not recommended because normal level players will try to play out the slider instead of just holding down like a more experienced player would. This movement is too complex for them, and they generally don't have the reaction time to deal with a 1/4 slider like this regardless.
yes, that's right they don't even have the reaction time to make the whole movement so turn out it would work similar to simply holding the slider there. - like moving to the middle of the sliders and the slider end already since is duration is very, very short as long as it does not contain too many reverses. It might be slightly more effortful for the players to play it but it should still be playable and passable for normal level players. So what's the problem for putting the 1/4 slider? Especially in this case, the time spacing between 00:05:073 (3,1) - is very large so even the player panicked after playing the 1/4 sliders they should still have time to recover and reach (1). Therefore I think it should be fine.

And what's more important is that
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.
is just a guideline, which means you don't have to 100% follow it.
guidelines may be violated under exceptional circumstances.
In addition, imo note density is about time between two notes but not the snapping of the notes. If you snap a circle instead of a circle instead of a slider with 1/4 snap while it has at least time of a 1/2 beat before next note, would you call that the note intensity is too dense right there? With this criteria, the note intensity at that place should be completely fine.

Of course, I am not a bn/qat so I'm not an expert of ranking criteria, therefore what I said might not be very accurate. Please correct me if I made any wrong claim.

Putting https://osu.ppy.sh/b/65951 as an example (I know, it's a very old map), in saymun's normal, 1/4 reverse sliders are also being applied to the map. (e.g. 00:23:445 (1) - )
Or how about looking into some more recent maps?
https://osu.ppy.sh/b/458210 like this one, 1/2 250bpm sliders are being used in normal difficulty, which are equal to 1/4 125bpm sliders, is also being allowed.
Topic Starter
Lan wings

Naotoshi wrote:

hi! i have some concerns about your low diffs!
[normal]
00:05:073 (3) - this is unrankable. guideline≠rule
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.

Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
this song is 142BPM

regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.

00:09:721 (2) - the rhythm here is poor, you could do something like http://puu.sh/vNvfT/f102d7d2a0.jpg to put clicks on all the vocals.Fixed

01:08:664 (1,2,3) - this kind of back and forth movement is very difficult for a beginner and should be avoided. please change it to something more comfortable.Fixed

[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.


Human error is allowed! do you know?
the point of the modding process is to fix the errors that you clearly made, not to acknowledge and then ignore them.

let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.
spboxer3

Pentori wrote:

[Hard]
why dont you give this diff the appropriate name, including the user that made it :arrow: cuz I don't want it
00:01:059 (3,4) - 00:03:594 (5,6) - ctrl g rhythm? i dont think passively mapping the strongest sound is nice at all :c :arrow: changed (3,4) but keep the (5,6), I don't think 00:04:016 - is a nice click point. I deny it.
00:12:890 (1) - skipping over 00:13:312 - is pretty disappointing tbh, could try something similar to what u did in snow :arrow: I don’t think so. u didn't catch up my view of the song. Basicly I follow the vocal at here part, it's surely match for the song.
00:31:904 (1,2) - 00:34:439 (1,2) - the jumps seem unnecessary, since with similar sounds 00:26:833 (1,2) - 00:29:368 (1,2) - you had no spacing changes :arrow: uhh... it's really important to player? come on, it doesn't hard to play and I want to stress the sound of piano. also I want to distinguish here from previous part.
00:36:552 (1,2) - swap ncs for downbeat :arrow: k
00:39:509 (6,1) - ^ etc. downbeats seem misaligned here. see if u can keep them consistently on every 2nd measure :arrow: I get your opinion but this rhythm is express what I want to click.
00:55:988 (1) - same thing about rhythm :arrow: same as previous
01:20:073 (4) - should be attached to this pattern 01:20:495 (1,2,3) :arrow: umm... I separate 01:20:073 (4) - from 01:20:495 (1,2,3) - cuz there is material difference of pitch, so I don't wanna change it
thanks for modding :)
http://puu.sh/vNCU4.osu
Nao Tomori

Lan wings wrote:

[normal]
00:05:073 (3) - this is unrankable. guideline≠rule
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.

Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
this song is 142BPM

in my opinion, and lots of other people's opinions, 142 bpm is NOT drastically slower than 180 bpm. therefore, i say that this guideline should not be violated. please change it.

regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.

[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.

this does not address the issue i'm bringing up, which is that your easy has very simple rhythm while your normal is significantly more complex. yes, your easy uses a lot of 1/1 gaps. your normal regularly uses multiple 1/2 gaps in a row, which makes it much harder than the easy in terms of note density. i recommend you raise the difficulty of the easy by use of occasional 1/2 gaps in the most intense parts of the song, or lower the difficulty of the normal in a similar way.

let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.[/quote]
Izzywing
I'd be willing to buy the BPM excuse to an extent along with the fact that since it's the only 1/4 in the song (aside from 00:05:073 (3) - ), so the 1/4 slider does make it stand out. I still personally think that the slider is too short, but I won't let my personal opinion stop you from pushing this forward.

For what it's worth, guidelines are there for a reason; you can't just break them willy-nilly. I wouldn't consider what you provided as an "exceptional circumstance," but who am I to judge if others would see it as such.

@Regou, snapping of notes does come into play when referring to note density. You wouldn't put something like this in a hard, even though the space between notes is all 1/4, right? The example doesn't apply to this situation but I wanted to respond to that point.

So yeah, good luck in ranking!
Topic Starter
Lan wings

Naotoshi wrote:

[normal]
00:05:073 (3) - this is unrankable. guideline≠rule
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.

Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
this song is 142BPM

in my opinion, and lots of other people's opinions, 142 bpm is NOT drastically slower than 180 bpm. therefore, i say that this guideline should not be violated. please change it.


  1. 1.in my opinion, note intensity is not about the snapping of the note but the time between two notes. one slider one note
  1. 2."Rhythm related guidelines apply to approximately 180 BPM maps.
    If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases."
    whatever, 142BPM is slower then 180BPM,I didn't even violate any guideline
  1. 3.guideline≠rule. so, this is not unrankable
  1. 4.in my opinion, only 1/4 rhythm can match this part,so 1/4 repair slider is the best choice.
  1. 5.this slider is at 00:05:073 - is this song's beginning, not at the end,players have enough time to know this rhythm.
  1. 6.this slider is starting at 00:05:073 - and ending at 00:05:284 - , just only stay 155ms(OD4 accuracy range is 56ms) ,is this hard????????,players can even put this note as a circle.and plz don't think that beginner players are so noob



regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.

[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.

this does not address the issue i'm bringing up, which is that your easy has very simple rhythm while your normal is significantly more complex. yes, your easy uses a lot of 1/1 gaps. your normal regularly uses multiple 1/2 gaps in a row, which makes it much harder than the easy in terms of note density. i recommend you raise the difficulty of the easy by use of occasional 1/2 gaps in the most intense parts of the song, or lower the difficulty of the normal in a similar way.

  1. about this, i simplified Normal,so the above did not say anything, just waiting for sharlo fix the mod and update it.


let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.[/quote]
Regou
@Hobbes See what you mean, originally I am thinking about something like this which have a larger time gap, just saying xD

for no reason I think I'd put what you shown in hard difficulty if bn actually allows it
Sharlo
all fixed~~
thanks
Topic Starter
Lan wings
update
Nao Tomori
there is still this stupid unfitting for this difficulty leve 1/4 note...

anyway, as i advised earlier, patterns like 01:08:664 (1,2,3) - or 01:11:199 (1,2,3) - are pretty confusing, so i advise changing them

also, sections like 00:36:974 (2,3,4,1,2,1) - still seem a bit dense - replacing 00:36:974 (2,3,4) - with circles would fit much better imo.
same at 00:25:566 (3,4,5) - ofc

in any case, after you do that, zero wind can rebubble
Topic Starter
Lan wings

Naotoshi wrote:

there is still this stupid 1/4 note...
4.in my opinion, only 1/4 rhythm can match this part,so 1/4 repair slider is the best choice.
stupid?are you insulting me?
anyway, as i advised earlier, patterns like 01:08:664 (1,2,3) - or 01:11:199 (1,2,3) - are pretty confusing, so i advise changing themFixed


also, sections like 00:36:974 (2,3,4,1,2,1) - still seem a bit dense - replacing 00:36:974 (2,3,4) - with circles would fit much better imo. Fixed
same at 00:25:566 (3,4,5) - ofc i think this is ok

in any case, after you do that, zero wind can rebubble
Topic Starter
Lan wings
在我已经说明了这是我认为的最佳选择的时候,您仍能说出stupid这样的话来,请问您这是在侮辱我吗?
身位一个BN,麻烦您检讨一下自己的言行, 谢谢
很抱歉 这句话我懒得去谷歌翻译了 这实在是太令人生气了
Izzywing
Edit 2 - Lan Wings, don't take what Nao said personally; just because he called the object stupid doesn't mean he's calling you stupid. Seems to be a language barrier issue I guess lol
Topic Starter
Lan wings

Hobbes2 wrote:

Edit 2 - Lan Wings, don't take what Nao said personally; just because he called the object stupid doesn't mean he's calling you stupid. Seems to be a language barrier issue I guess lol
i said this note is my best choice,he said this note is stupid
this is an insult to me
Battle
lol I don't really get why you're making such a big deal over a 1/4 repeat slider in the normal diff, it is by no means at all unrankable, it's a guideline like stated before. The only issue that would arise from it is that players maybe misread it as a two circle, but this is more or less forgiving due to it being at the beginning of the map. In any case, you shouldn't really be saying something is outright unrankable when it's just in the guidelines section
Topic Starter
Lan wings

Battle wrote:

lol I don't really get why you're making such a big deal over a 1/4 repeat slider in the normal diff, it is by no means at all unrankable, it's a guideline like stated before. The only issue that would arise from it is that players maybe misread it as a two circle, but this is more or less forgiving due to it being at the beginning of the map. In any case, you shouldn't really be saying something is outright unrankable when it's just in the guidelines section
this slider is made by yanlu, but i think this is good, it's not stupid
[Mahua]

Lan wings wrote:

在我已经说明了这是我认为的最佳选择的时候,您仍能说出stupid这样的话来,请问您这是在侮辱我吗?
身位一个BN,麻烦您检讨一下自己的言行, 谢谢
很抱歉 这句话我懒得去谷歌翻译了 这实在是太令人生气了
心疼
Battle
naw I'm agreeing with you that it's fitting, I'm disagreeing with the word choice of nao lol
Nao Tomori
很抱歉,不好意思上一次的言辞有些激烈和不恰当。我当时有些气愤因为我试着去逼你按照我的想法修改但是并没有用。我并没有冒犯的意思,如果有的话还望见谅。

对于1/4折返滑条,我仍然认为对于Normal是不适合的。因为新手玩家在打这个滑条的时候光标移动速度会很快,这对于他们来说是非常难的。这也是为什么我建议用其他的东西代替。即使1/4滑条和音乐很配,对于这个难度来说,我认为是不恰当的。对于00:25:566 (3,4,5)我建议把他们都改成单点,因为在 00:36:974 (2,3,4) 的pattern是一样的。我感觉这样就会解决问题。


anyway, I guess the 1/4 is fine, so you can just go ahead and rebubble it then.
Topic Starter
Lan wings
In fact, I am not a unreasonable person
If there is enough reason I will change
All Fixed
Zero__wind
rechecked and I'm fine with the changes
rebubbled.
Pentori
just a few things

yanlu
i think you should remove nc off beats such as 00:20:495 (1) - 00:33:171 (1) - 00:38:242 (1) - 00:55:988 (1) - to keep it consistent
also should swap this nc 00:36:552 (1,2)

sharlo
00:40:143 (4,5) - rhythm is still quite awkward here, since 00:40:566 - gets clicked with no sound to support it. i reckon u should ctrl g this to achieve a rhythm like 00:38:875 (3,4)

poke me when ready
Topic Starter
Lan wings

Pentori wrote:

just a few things

yanlu
i think you should remove nc off beats such as 00:20:495 (1) - 00:33:171 (1) - 00:38:242 (1) - 00:55:988 (1) - to keep it consistent
also should swap this nc 00:36:552 (1,2) Fixed

sharlo
00:40:143 (4,5) - rhythm is still quite awkward here, since 00:40:566 - gets clicked with no sound to support it. i reckon u should ctrl g this to achieve a rhythm like 00:38:875 (3,4) Sharlo:Fixed

poke me when ready
Pentori
Dino99
恭喜拉!
Delis
Topic Starter
Lan wings
thx everyone~~
pw384
fun hexagons!!
sahuang
Kibbleru
ah, spread looks much better now
Flask
爛翅膀還活著
Topic Starter
Lan wings

Flask wrote:

爛翅膀還活著
但是我屎了
Ankanogradiel
grats!
good to see another map from you
Dark and Hard

yf_bmp wrote:

Dark and Hard wrote:

100% 372pp 又是一张神图_(:3 」∠)_
您很会评价图 : )
orz
Beren
哇!虽然晚了半年,恭喜恭喜~
Topic Starter
Lan wings

Beren wrote:

哇!虽然晚了半年,恭喜恭喜~
噗 晚上好
Please sign in to reply.

New reply