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Yura Hatsuki - Yuki no Hana

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Topic Starter
Lan wings

Battle wrote:

[General]
inputoverlay-key.png is unused apparently? it's useful~
Are you able to get a different sound for the drum finish? It sounds heavily distorted lol

Low wrote:

- drum-hitfinish3.wav has a lot of extra static noise at the end of the file. i strongly recommend you find a way to remove the static since it makes the file larger than it has to be and sounds bad
yes! i know this, but idk how to fix this static noise! and this is to do Granat honour, so i don't want to change this hitsound!_(:з」∠)_
[Easy]
00:04:016 (2,3) - Better not to stack these, people can click this early because beginners aren't exactly too good at reading approach circles, given how this is really slow it's easy to click early for them lol
1.I think 4 beats is already fully prepared lol
2.If i don't use stack, that 1.5x DS i can't put another place
3.If you worry " it's easy to click early for them ", look at this video! https://puu.sh/tOZDo/0d18724294.flv

00:24:298 (3) - NC to keep in line with your NCing every two downbeats sry, my NC style is pattern>rhythm, so no change
01:04:861 (1,2,1) - It'd be nice if these didn't touch each other lol Fixed


[Snow]
00:21:657 (2,3) - why not stack like 00:22:925 (2,3) - did because the same rhythm, I like to use different pattern to interpret
00:35:706 (1) - mm why not make it like 00:30:636 (3) - since there isn't vocals in this part while the other ones with NC-ing like 00:32:749 (1,2,1) - has vocals (easier way of phrasing it, make it a 1/2 slider because it's more similar to the 1st timestamp than the second timestamp) try this?
00:59:791 - You have to timing lines here, delete one Fixed
01:22:714 - Why not a spinner like all the other diffs lol because the same rhythm, I like to use different pattern to interpret, Even that is not my diff

w
thx wwww
Topic Starter
Lan wings

Battle wrote:

[Normal]
00:09:087 (1,2,3) - If you make things close like this, it's easier for beginners to get confused, move 3 farther away from 1 so they aren't touching Fixed
00:12:890 (3,4,1) - similar to above Fixed
00:21:763 (1,2) - Beginners tend to click the closest things, so it isn't good to have 2 where it is rn because people will click the tail instead of the headFixed
00:40:777 (2,3,1) - Could be clearer where it flowedFixed
01:17:537 (1,2,3,4,1,2,3) - You might want to simplify this somewhere, this is a pretty long string of notes and it's hard for beginners to do things consecutively Fixed

Overall some parts of the diff can be made clearer, mostly with things similar to the first and second points, but the diff isn't bad so yeah

[Hard]
00:14:580 (3,4,1,2,3) - You can improve visuals here a bit since stacking usually messes up things, it's fine to just slightly have bigger ds to make things not overlap and keep the pattern that you want about 1.5x ok?
00:18:805 (4,1) - I feel this could potentially confuse people since it's very similar in spacing to 00:17:537 (2,3) - except this is a jump and not a pause 00:16:692 (1,2) - 00:19:228 (1,2) - i will give this more big jump to balance ._.
00:57:678 (3,4,1,2,3) - Same as the first point, but this one should really improve visuals if you choose to keep the previous one ^
01:12:467 (1,2,3,1,2,3) - This seems a little bit too difficult, if you choose to pull something like this I feel like you should at least make the combo numbers for 01:13:101 (1,2,3) - visible, since this is only a hard difficulty try this :D
01:15:002 (1,2,3,1,2,3) - ^^


w

Battle wrote:

[General]
Are you able to get a different sound for the drum finish? It sounds heavily distorted lol

plz redl that new drum-hitfinish
Topic Starter
Lan wings

Zero__wind wrote:

先占个坑 我是鸽王

General
所有diff开 Epilepsy warning 已经有SB提示,不过我会考虑换个回默认的
Hard结尾的spinner最好和Easy Normal在同一个地方结束 比较合理 并且逐渐降低音量 不要最后还突然冒出个drum hitnormal Fixed

Skin
添加配套的pause-overlay.png 和fail-background.png ?现在暂停界面只有那几个按键变了 没有配背景感觉有点奇怪 晚点加上去
Slider组的皮肤元件缺少sliderpoint10.png 和sliderpoint30.png ,虽然我不是100%确定但是这个应该是必需的 看了下默认皮肤也没这个原件呢

Easy
很好

yanlu's Normal
01:06:974 (3) - 这里感觉就用个circle 和01:04:861 (1,2,3) - 形成呼应就挺好 本身也并不是个很需要用短滑条的地方 Fixed
01:16:692 (2,3,1) - 保持1.4x间距Fixed
01:20:073 (1) - 这里头上drum finish听着真的很奇怪 整张图就这一个地方加了似的 而且音乐里又没有鼓 最好换成soft finish或者drum clap也行换了drum whistle+clap
音效总感觉听起来没什么规律可言 不太搞得懂是怎么加的 最好自己再仔细过一遍最好自己再仔细过一遍

Hard
00:44:750 - 或许和00:43:735 (7) - stack?没必要非要到中间去 感觉Hard里面这种连续单点还是摆得顺一些 我觉得这样太难读了 不改
然后结尾部分吧 感觉还是问题很大……
01:12:467 (1,2,3,4,5,6) - 这种梗当然是可以的 但是你立马又跳到辣么老远一个新的梗01:13:735 (1,2,3,1,2,3) - = = 01:13:523 (6,1) - spacing 5.31? 这种间距在Hard里无论如何也是不可能接受的 01:16:059 (6,1) - 这里也是同样太远 而且是连续这么多单点。
我建议你把最后这一段整体重新布置一下 从01:07:397 (1) - 开始比如3个滑条6个圈 3个滑条6个圈 这样 反正一定不要连着12个圈不然我真的会很困扰……我又改了一大波

Sharlo's Insane
没什么特别的

Snow
00:21:657 (2,3) - 为什么这里没有stack但是后面00:22:925 (2,3) - 00:24:192 (2,3) - 00:25:460 (2,3) - 都stack了呢 就是觉得有点奇怪 虽然也不是真的什么问题 怎么你们都喜欢吐槽这个_(:з」∠)_ 我喜欢不一样的行不行啊
01:01:059 (1) - 这里感觉跳得有点太大了 和全图其他地方比起来都显得特别大 音乐本身并没有给人这种感觉 考虑调整一下梗
也没啥别的了 越改越不合适,没梗惹

call me back?
Chaoslitz

Battle wrote:

[Insane]
00:08:030 (1,2,3,4) - Emphasis should probably be most prominent on 4 not 3 since there's a piano and strong vocal there ok
00:15:425 (3) - mm I feel like this should at least have some emphasis since u chose to emphasize 00:16:270 (3) - even tho it's a weak piano beat uhh I guess i will move 00:16:270 (3) closer to previous note lol
Thanks!

osu file format v14

[General]
AudioFilename: 5.V. Yuki no Hana.mp3
AudioLeadIn: 2500
PreviewTime: 214
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Yuki no Hana
TitleUnicode:雪の華
Artist:Hatsuki Yura
ArtistUnicode:葉月ゆら
Creator:Lan wings
Version:Sharlo's Insane
Source:
Tags:竜と炎の物語 ryuu to honou no monogatari Dragon and Flame 清風明月 seifuu meigetsu c85 Sharlo yanlu spboxer3
BeatmapID:968350
BeatmapSetID:437097

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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28,196,56833,2,0,L|48:356,1,160,0|8,0:0|0:3,0:0:0:0:
138,259,57467,5,0,0:0:0:0:
248,192,57678,1,0,0:0:0:0:
136,128,57890,1,0,0:0:0:0:
252,320,58101,5,0,0:0:0:0:
248,192,58312,1,0,0:0:0:0:
360,252,58523,5,2,0:3:0:0:
252,320,58735,1,0,0:0:0:0:
138,259,58946,5,0,3:0:0:0:
248,60,59157,1,0,0:0:0:0:
360,252,59368,1,2,0:3:0:0:
360,252,59791,6,0,P|368:204|360:144,1,80,14|2,0:0|0:3,0:0:0:0:
452,80,60214,2,0,P|444:40|445:0,1,80,2|0,0:0|0:0,0:0:0:0:
488,204,60636,1,2,3:3:0:0:
328,52,60847,1,0,0:0:0:0:
248,152,61059,6,0,L|156:144,1,80,2|2,0:0|0:3,0:0:0:0:
56,274,61481,2,0,L|136:268,1,80,2|2,0:3|0:3,0:0:0:0:
292,308,61904,1,2,0:0:0:0:
248,152,62115,1,0,0:0:0:0:
113,61,62326,6,0,P|109:101|120:140,1,80,14|0,0:0|0:0,0:0:0:0:
224,244,62749,1,0,0:0:0:0:
364,204,62960,1,2,0:0:0:0:
462,342,63171,2,0,P|422:343|384:332,1,80,2|0,0:3|0:0,0:0:0:0:
224,244,63594,5,2,3:3:0:0:
260,368,63805,1,0,0:0:0:0:
276,160,64016,2,0,P|176:156|132:212,1,160,2|2,0:3|0:0,0:0:0:0:
132,340,64650,1,0,0:0:0:0:
348,276,64861,5,14,0:0:0:0:
224,244,65073,1,0,0:0:0:0:
436,184,65284,1,0,0:0:0:0:
260,368,65495,1,2,0:0:0:0:
56,224,65706,2,0,L|63:145,1,80,2|0,0:3|0:0,0:0:0:0:
199,52,66129,6,0,B|184:147|184:147|207:62|294:78|325:129|294:191,1,320,8|0,0:3|0:0,0:0:0:0:
294,191,67397,5,6,0:0:0:0:
198,90,67608,1,2,0:0:0:0:
157,247,67819,1,0,0:0:0:0:
356,132,68030,1,2,0:0:0:0:
313,289,68242,1,0,0:0:0:0:
217,191,68453,1,2,0:0:0:0:
372,190,68664,5,6,0:0:0:0:
222,171,68875,1,2,0:0:0:0:
256,304,69087,1,0,0:0:0:0:
256,74,69298,1,2,0:0:0:0:
289,210,69509,1,0,0:0:0:0:
142,190,69721,1,2,0:0:0:0:
275,224,69932,5,14,0:0:0:0:
315,90,70143,1,2,0:0:0:0:
158,133,70354,1,2,0:3:0:0:
357,248,70566,1,2,0:0:0:0:
200,289,70777,1,2,0:3:0:0:
237,157,70988,1,2,0:0:0:0:
313,289,71199,5,6,0:0:0:0:
257,153,71411,1,2,0:0:0:0:
157,247,71622,1,0,0:0:0:0:
356,132,71833,1,2,0:0:0:0:
257,230,72044,1,0,0:0:0:0:
198,90,72256,1,2,0:0:0:0:
237,225,72467,5,14,0:0:0:0:
372,190,72678,1,2,0:0:0:0:
256,74,72890,1,2,0:3:0:0:
256,304,73101,1,2,0:0:0:0:
142,190,73312,1,2,0:3:0:0:
276,158,73523,1,2,0:0:0:0:
200,289,73735,5,6,0:0:0:0:
290,173,73946,1,2,0:0:0:0:
158,133,74157,1,0,0:0:0:0:
357,248,74368,1,2,0:0:0:0:
223,211,74580,1,0,0:0:0:0:
315,90,74791,1,2,0:0:0:0:
218,192,75002,5,14,0:0:0:0:
313,289,75214,1,2,0:0:0:0:
356,132,75425,1,2,0:3:0:0:
157,247,75636,1,2,0:0:0:0:
198,90,75847,1,2,0:3:0:0:
295,193,76059,1,2,0:0:0:0:
143,192,76270,5,6,0:0:0:0:
289,212,76481,1,2,0:0:0:0:
256,74,76692,1,0,0:0:0:0:
256,304,76904,1,2,0:0:0:0:
222,173,77115,1,0,0:0:0:0:
372,190,77326,1,2,0:0:0:0:
169,39,77537,5,14,0:0:0:0:
256,304,77749,1,2,0:0:0:0:
430,189,77960,1,2,0:3:0:0:
158,133,78171,1,2,0:0:0:0:
172,337,78383,1,2,0:3:0:0:
356,132,78594,1,2,0:0:0:0:
86,189,78805,5,14,0:0:0:0:
357,248,79016,1,2,0:0:0:0:
344,39,79228,1,0,0:0:0:0:
157,247,79439,1,2,0:0:0:0:
343,345,79650,1,0,0:0:0:0:
256,74,79861,1,0,0:0:0:0:
216,191,80073,6,0,P|255:199|295:193,2,80,12|2|2,0:0|0:0|0:2,0:0:0:0:
230,112,81340,6,0,P|145:154|192:268,1,240,2|14,0:0|0:0,0:0:0:0:
256,192,82819,12,0,87678,0:0:0:0:
Mafumafu
As requested~
[Easy]
00:31:904 (1) - The sharp curve does not match up with the music well.
01:04:861 (1,1) - This slight overlap looks not good.

[yanlu's Normal]
I suggest enhancing the overall spacing a bit to avoid the slight overlap between notes.
00:03:594 (2) - Split this into a 1/2 slider and a note would be better, in order to keep consistent with 00:01:059 (2) - .
00:05:073 (3) - 1/4 slider may not be appropriate here.
00:10:354 (3,4) - Spacing issue?
00:35:706 (4) - It's pointless to use such slider-shape. Just use simple three-anchor sliders.
00:42:044 (1,2) - Blanket needs an improvement.

[Hard]
00:07:819 (4,1,2) - Weird spacing arrangement here, 00:07:819 (4,1) - seems too large for a Hard diff while 00:08:664 (1,2) - is quite small. It needs to be kept consistent with 00:17:960 (3,4,1) - .
00:26:833 (1,2) - There needs to be some sort of consistency, since 00:26:833 (1,2) - and 00:31:904 (1,2) - own the same melody yet they are different in spacing.
00:34:439 (1,2) - Same here
00:43:312 (5,6,7,8,1,2,3) - This is extremely hard with so many singletap quares.
01:12:467 (1,2,3,4,5,6) - I doubt the eligibility of such pattern in Hard. Due to the relatively low AR, players may be confused by the stack and misread the sequence of the notes. Briefly, this is too challenging to appear in Hard.
01:22:608 (4) - NC?

[Sharlo's Insane]
00:11:199 (1,1) - This extended slider seems abrupt, there are scarcely similar rhythms in other sections.

The top diff seems too jumpy for me xD
Topic Starter
Lan wings

Regraz wrote:

As requested~
[Easy]
00:31:904 (1) - The sharp curve does not match up with the music well. Fixed
01:04:861 (1,1) - This slight overlap looks not good.Fixed

[yanlu's Normal]
I suggest enhancing the overall spacing a bit to avoid the slight overlap between notes.Fixed
00:03:594 (2) - Split this into a 1/2 slider and a note would be better, in order to keep consistent with 00:01:059 (2) - . 我觉得不一定要复制才是好的
00:05:073 (3) - 1/4 slider may not be appropriate here. 我觉得没啥问题;w; 要说照顾新手,新手是看圈点的,不管节奏咋样都没关系,再说这是个slider点快或点慢都不会影响判定;w;
00:10:354 (3,4) - Spacing issue?Fixed
00:35:706 (4) - It's pointless to use such slider-shape. Just use simple three-anchor sliders.Fixed
00:42:044 (1,2) - Blanket needs an improvement.Fixed

[Hard]
00:07:819 (4,1,2) - Weird spacing arrangement here, 00:07:819 (4,1) - seems too large for a Hard diff while 00:08:664 (1,2) - is quite small. It needs to be kept consistent with 00:17:960 (3,4,1) - .Fixed
00:26:833 (1,2) - There needs to be some sort of consistency, since 00:26:833 (1,2) - and 00:31:904 (1,2) - own the same melody yet they are different in spacing.Fixed
00:34:439 (1,2) - Same hereFixed
00:43:312 (5,6,7,8,1,2,3) - This is extremely hard with so many singletap quares.
01:12:467 (1,2,3,4,5,6) - I doubt the eligibility of such pattern in Hard. Due to the relatively low AR, players may be confused by the stack and misread the sequence of the notes. Briefly, this is too challenging to appear in Hard. 事实上我觉得这个并没有什么问题,而且像这种就算再怎么坑顶多就坑一次,并没觉得有超出hard的范围=w=
01:22:608 (4) - NC?Fixed

[Sharlo's Insane]
00:11:199 (1,1) - This extended slider seems abrupt, there are scarcely similar rhythms in other sections.00:05:284 (1,1,1) - 我认为前面这里已经做了足够的提示;w;

The top diff seems too jumpy for me xD
Sharlo
@Chaoz Thanks!
Zero__wind
走起来
Topic Starter
Lan wings

Zero__wind wrote:

走起来
么么哒
spboxer3
媽的翅膀 這張怎麼還沒飛阿
Topic Starter
Lan wings

spboxer3 wrote:

媽的翅膀 這張怎麼還沒飛阿
BN没戏
Kibbleru
easy > normal spread a bit big?
Topic Starter
Lan wings

Kibbleru wrote:

easy > normal spread a bit big?
Easy (1.13 stars, 66 notes)
Normal (2.11 stars, 146 notes)

ehh, is this big????

Battle
I'm more sure he's referring to how the easy and normal is mapped, easy is really light in rhythmic density, using a lot of long sliders while normal is fairly dense in comparison
Topic Starter
Lan wings

Battle wrote:

I'm more sure he's referring to how the easy and normal is mapped, easy is really light in rhythmic density, using a lot of long sliders while normal is fairly dense in comparison
ok, how do you think Normal > Hard, Hard > Insane?
in my opinion, spread should look at the whole, not just look at it only
and, this is a guest diff, according to the different songs, there are some artificial differences I think no problem


sry for my english, because this is google translate_(:з」∠)_ may be different from what I would like to describe
Topic Starter
Lan wings
PS: Normal it's not Easy's Normal, she is this song's Normal.
Battle
uhh personally it feels like the easy could be buffed a little or the normal could be toned down; since the easy is fairly simplistic, there is not exactly much of a "lead-in" on to the next diff cuz it uses a lot of 1/2 rhythms while there's huge gaps and long sliders on the previous diff

keep in mind that it only needs to be slightly adjusted since normal uses enough simple rhythms, just needs to be toned down to transition better from easy but not too toned down that it doesn't lead in to hard lol
Kibbleru
easy has mainly 2/1 rhythms while normal has quite alot of 1/2, imo easy should have more or mostly 1/1 rhythms

but its mainly because this normal has alot of 1/2s

also that SV jump is quite big as well
Topic Starter
Lan wings
i'm so sorry,I never thought that there was a problem with the use of 1/2 rhythm in Normal
in my opinion, Easy use 1/1, Normal use 1/2, Hard use 1/4, it's normal.
use 1.6x SV because overlap
Topic Starter
Lan wings
Here I can provide some examples (Easy 1/1 Normal 1/2)
this is my ranked map:
Hatsune Miku - Kyokou no Tsukiyo
Hatsune Miku - Monochroact 12BARRY21's GD
Bilibili Douga - Night of Feifan Brother _Kiva's GD
96 - Shining Wizard
MiddleIsland - Vision
TryHardNinja - Minecraft Style No_Gu's GD

this is my pending? map:
flumpool - Yoru Wa Nemureru Kai?
MiddleIsland - Time for Crown No_Gu's GD

another mapper's map:
Reol - No title
Panda Eyes & Teminite - Highscore this map not have easy
HoneyWorks - Akatsuki Zukuyo
Wotamin - Gigantic O.T.N
07th Expansion - lixAxil
Gentle Stick X M2U - Hades in the Heaven

if you want, i can find more
and don't forget this song only have 142BPM
alacat
Hey Lan, I think the romanised artist should be "Yura Hatsuki" according the official websites.





https://soundcloud.com/yura_hatsuki
http://hatukiyura.sakura.ne.jp/

Then, checked in on same case of other her song : https://osu.ppy.sh/forum/p/5356054

Please change it before qualify, Good luck!
Topic Starter
Lan wings

alacat wrote:

Hey Lan, I think the romanised artist should be "Yura Hatsuki" according the official websites.





https://soundcloud.com/yura_hatsuki
http://hatukiyura.sakura.ne.jp/

Then, checked in on same case of other her song : https://osu.ppy.sh/forum/p/5356054

Please change it before qualify, Good luck!
thx and fixed ;w;

but....http://hatukiyura.sakura.ne.jp/

Kibbleru wrote:

easy has mainly 2/1 rhythms while normal has quite alot of 1/2, imo easy should have more or mostly 1/1 rhythms
maybe our idea is different
my easy all are 1/1 rhythms

plz look at that red line
Zero__wind
Rebubble for meta change
Topic Starter
Lan wings

Zero__wind wrote:

Rebubble for meta change
谢谢了
Pentori
checking bubbles
[General]
add ur storyboarder to tags?

[Snow]
00:25:566 (3) - could be emphasised a bit better imo, since the piano here is a lot stronger than 00:21:763 (3) - 00:23:030 (3) - but you have less spacing
00:27:678 (1,2,1) - 00:32:749 (1,2,1) - you could do a better job at making these stand out more, the spacing before these patterns is quite high making it hard for the player to tell between spacings. stuff like 00:34:439 (1,2,1,2,1,2,3) - works well cos you start with less spacing 00:34:439 (1,2,1,2)
00:59:791 - i dont think this section deserves to be this intense. this part isn't much different from 00:16:692 - so u should try introduce some more sliders to make the sections consistent
01:08:664 (7) - 01:11:199 (7) - would be worthwhile to nc these, since you dont really have anything else that sets these beats apart from everything else

[Sharlo's Insane]
00:30:214 (5,6) - spacing seems really weak here. its really similar to 00:29:580 (2,3) - whereas in other patterns you emphasised these beats much more 00:27:678 (3,4)
00:40:143 (4) - skips over too many sounds tbh, and doesnt represent any specific sound. i'd break this into a circle + 1/2 slider
00:53:453 (1,2,3,4,5) - y so much spacing. patterns like 00:50:918 (1,2,3,4,5) - 00:54:721 (1,2,3,4,5,6) - vary in spacing but this is just pure high spaced jumps :/
01:05:284 (3,4,5) - spacing change also seems really random here, should probably move 01:05:706 (5) - closer

[Hard]
why dont you give this diff the appropriate name, including the user that made it
00:01:059 (3,4) - 00:03:594 (5,6) - ctrl g rhythm? i dont think passively mapping the strongest sound is nice at all :c
00:12:890 (1) - skipping over 00:13:312 - is pretty disappointing tbh, could try something similar to what u did in snow
00:31:904 (1,2) - 00:34:439 (1,2) - the jumps seem unnecessary, since with similar sounds 00:26:833 (1,2) - 00:29:368 (1,2) - you had no spacing changes
00:36:552 (1,2) - swap ncs for downbeat
00:39:509 (6,1) - ^ etc. downbeats seem misaligned here. see if u can keep them consistently on every 2nd measure
00:55:988 (1) - same thing about rhythm
01:20:073 (4) - should be attached to this pattern 01:20:495 (1,2,3)

[yanlu's Normal]
00:05:073 (3) - dont use 1/4 in normal pls
01:17:537 (4,5) - pattern is probably too complicated, since you're switching between white ticks and red ticks while mapping the 1/2s and can get really confusing. probably better to stick to white ticks

spread between easy > normal seems a bit worrying, since easy plays really slow in comparison and has much simpler rhythms. will get some more opinions tho
Topic Starter
Lan wings

Pentori wrote:

checking bubbles
[General]
add ur storyboarder to tags?Fixed

[Snow]
00:25:566 (3) - could be emphasised a bit better imo, since the piano here is a lot stronger than 00:21:763 (3) - 00:23:030 (3) - but you have less spacing Fixed
00:27:678 (1,2,1) - 00:32:749 (1,2,1) - you could do a better job at making these stand out more, the spacing before these patterns is quite high making it hard for the player to tell between spacings. stuff like 00:34:439 (1,2,1,2,1,2,3) - works well cos you start with less spacing 00:34:439 (1,2,1,2) I don't think there is a need for gradual progress, because my rhythm is always 1/2
00:59:791 - i dont think this section deserves to be this intense. this part isn't much different from 00:16:692 - so u should try introduce some more sliders to make the sections consistent Context is different
01:08:664 (7) - 01:11:199 (7) - would be worthwhile to nc these, since you dont really have anything else that sets these beats apart from everything else Fixed

[yanlu's Normal]
00:05:073 (3) - dont use 1/4 in normal pls i think this is a 1/2 slider
01:17:537 (4,5) - pattern is probably too complicated, since you're switching between white ticks and red ticks while mapping the 1/2s and can get really confusing. probably better to stick to white ticks I think this rhythm is in line with music


spread between easy > normal seems a bit worrying, since easy plays really slow in comparison and has much simpler rhythms. will get some more opinions tho plz, Normal is a GD, Easy and Normal are not made by the same person, Human error is allowed! do you know?
I said, Normal it's not Easy's Normal, she is this song's Normal.
Easy and Normal is different people completed at the same time, It is impossible to have reference.
We only need to know this diff belongs to the range of Normal on it.
Izzywing
00:05:073 (3) -

this is a 1/4 slider for sure (in the normal), should just use 1/2 instead
Topic Starter
Lan wings

Hobbes2 wrote:

00:05:073 (3) -

this is a 1/4 slider for sure (in the normal), should just use 1/2 instead

so, is this 1/8?
plz! don't do this, lmao
in my opinion, this is a 3/4 slider
Izzywing
Using 1/4 in a normal is not recommended because normal level players will try to play out the slider instead of just holding down like a more experienced player would. This movement is too complex for them, and they generally don't have the reaction time to deal with a 1/4 slider like this regardless.

Your justification doesn't fit because by your logic, you could use 1/4 repeat sliders in an easy diff and say it's okay because the total duration of the sliders is still 1/1 or whatever. It doesn't work like that.
Nao Tomori
hi! i have some concerns about your low diffs!
[normal]
00:05:073 (3) - this is unrankable.
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.
regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.

00:09:721 (2) - the rhythm here is poor, you could do something like http://puu.sh/vNvfT/f102d7d2a0.jpg to put clicks on all the vocals.

01:08:664 (1,2,3) - this kind of back and forth movement is very difficult for a beginner and should be avoided. please change it to something more comfortable.

[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.
Human error is allowed! do you know?
the point of the modding process is to fix the errors that you clearly made, not to acknowledge and then ignore them.

let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.
Regou
Putting my point of view here. Hope it helps.

Hobbes2 wrote:

Using 1/4 in a normal is not recommended because normal level players will try to play out the slider instead of just holding down like a more experienced player would. This movement is too complex for them, and they generally don't have the reaction time to deal with a 1/4 slider like this regardless.
yes, that's right they don't even have the reaction time to make the whole movement so turn out it would work similar to simply holding the slider there. - like moving to the middle of the sliders and the slider end already since is duration is very, very short as long as it does not contain too many reverses. It might be slightly more effortful for the players to play it but it should still be playable and passable for normal level players. So what's the problem for putting the 1/4 slider? Especially in this case, the time spacing between 00:05:073 (3,1) - is very large so even the player panicked after playing the 1/4 sliders they should still have time to recover and reach (1). Therefore I think it should be fine.

And what's more important is that
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.
is just a guideline, which means you don't have to 100% follow it.
guidelines may be violated under exceptional circumstances.
In addition, imo note density is about time between two notes but not the snapping of the notes. If you snap a circle instead of a circle instead of a slider with 1/4 snap while it has at least time of a 1/2 beat before next note, would you call that the note intensity is too dense right there? With this criteria, the note intensity at that place should be completely fine.

Of course, I am not a bn/qat so I'm not an expert of ranking criteria, therefore what I said might not be very accurate. Please correct me if I made any wrong claim.

Putting https://osu.ppy.sh/b/65951 as an example (I know, it's a very old map), in saymun's normal, 1/4 reverse sliders are also being applied to the map. (e.g. 00:23:445 (1) - )
Or how about looking into some more recent maps?
https://osu.ppy.sh/b/458210 like this one, 1/2 250bpm sliders are being used in normal difficulty, which are equal to 1/4 125bpm sliders, is also being allowed.
Topic Starter
Lan wings

Naotoshi wrote:

hi! i have some concerns about your low diffs!
[normal]
00:05:073 (3) - this is unrankable. guideline≠rule
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.

Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
this song is 142BPM

regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.

00:09:721 (2) - the rhythm here is poor, you could do something like http://puu.sh/vNvfT/f102d7d2a0.jpg to put clicks on all the vocals.Fixed

01:08:664 (1,2,3) - this kind of back and forth movement is very difficult for a beginner and should be avoided. please change it to something more comfortable.Fixed

[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.


Human error is allowed! do you know?
the point of the modding process is to fix the errors that you clearly made, not to acknowledge and then ignore them.

let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.
spboxer3

Pentori wrote:

[Hard]
why dont you give this diff the appropriate name, including the user that made it :arrow: cuz I don't want it
00:01:059 (3,4) - 00:03:594 (5,6) - ctrl g rhythm? i dont think passively mapping the strongest sound is nice at all :c :arrow: changed (3,4) but keep the (5,6), I don't think 00:04:016 - is a nice click point. I deny it.
00:12:890 (1) - skipping over 00:13:312 - is pretty disappointing tbh, could try something similar to what u did in snow :arrow: I don’t think so. u didn't catch up my view of the song. Basicly I follow the vocal at here part, it's surely match for the song.
00:31:904 (1,2) - 00:34:439 (1,2) - the jumps seem unnecessary, since with similar sounds 00:26:833 (1,2) - 00:29:368 (1,2) - you had no spacing changes :arrow: uhh... it's really important to player? come on, it doesn't hard to play and I want to stress the sound of piano. also I want to distinguish here from previous part.
00:36:552 (1,2) - swap ncs for downbeat :arrow: k
00:39:509 (6,1) - ^ etc. downbeats seem misaligned here. see if u can keep them consistently on every 2nd measure :arrow: I get your opinion but this rhythm is express what I want to click.
00:55:988 (1) - same thing about rhythm :arrow: same as previous
01:20:073 (4) - should be attached to this pattern 01:20:495 (1,2,3) :arrow: umm... I separate 01:20:073 (4) - from 01:20:495 (1,2,3) - cuz there is material difference of pitch, so I don't wanna change it
thanks for modding :)
http://puu.sh/vNCU4.osu
Nao Tomori

Lan wings wrote:

[normal]
00:05:073 (3) - this is unrankable. guideline≠rule
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.

Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
this song is 142BPM

in my opinion, and lots of other people's opinions, 142 bpm is NOT drastically slower than 180 bpm. therefore, i say that this guideline should not be violated. please change it.

regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.

[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.

this does not address the issue i'm bringing up, which is that your easy has very simple rhythm while your normal is significantly more complex. yes, your easy uses a lot of 1/1 gaps. your normal regularly uses multiple 1/2 gaps in a row, which makes it much harder than the easy in terms of note density. i recommend you raise the difficulty of the easy by use of occasional 1/2 gaps in the most intense parts of the song, or lower the difficulty of the normal in a similar way.

let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.[/quote]
Izzywing
I'd be willing to buy the BPM excuse to an extent along with the fact that since it's the only 1/4 in the song (aside from 00:05:073 (3) - ), so the 1/4 slider does make it stand out. I still personally think that the slider is too short, but I won't let my personal opinion stop you from pushing this forward.

For what it's worth, guidelines are there for a reason; you can't just break them willy-nilly. I wouldn't consider what you provided as an "exceptional circumstance," but who am I to judge if others would see it as such.

@Regou, snapping of notes does come into play when referring to note density. You wouldn't put something like this in a hard, even though the space between notes is all 1/4, right? The example doesn't apply to this situation but I wanted to respond to that point.

So yeah, good luck in ranking!
Topic Starter
Lan wings

Naotoshi wrote:

[normal]
00:05:073 (3) - this is unrankable. guideline≠rule
Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.

Rhythm related guidelines apply to approximately 180 BPM maps.
If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases.
this song is 142BPM

in my opinion, and lots of other people's opinions, 142 bpm is NOT drastically slower than 180 bpm. therefore, i say that this guideline should not be violated. please change it.


  1. 1.in my opinion, note intensity is not about the snapping of the note but the time between two notes. one slider one note
  1. 2."Rhythm related guidelines apply to approximately 180 BPM maps.
    If your song is drastically faster or slower, some variables might be different. Apply reasonable judgment in these cases."
    whatever, 142BPM is slower then 180BPM,I didn't even violate any guideline
  1. 3.guideline≠rule. so, this is not unrankable
  1. 4.in my opinion, only 1/4 rhythm can match this part,so 1/4 repair slider is the best choice.
  1. 5.this slider is at 00:05:073 - is this song's beginning, not at the end,players have enough time to know this rhythm.
  1. 6.this slider is starting at 00:05:073 - and ending at 00:05:284 - , just only stay 155ms(OD4 accuracy range is 56ms) ,is this hard????????,players can even put this note as a circle.and plz don't think that beginner players are so noob



regardless of what you say to the contrary, this is 1/4 snap and is therefore breaking a ranking criteria guideline.

[easy]
the spread gap between easy and normal is too big. normal uses extended 1/2 rhythms, occasionally with multiple circles in a row. most gaps in rhythm are 1/2 long.
easy uses mostly 2/1 rhythms and has exclusively 1/1 gaps. the easy is therefore too easy compared to the normal, and you should adjust it as such.

this does not address the issue i'm bringing up, which is that your easy has very simple rhythm while your normal is significantly more complex. yes, your easy uses a lot of 1/1 gaps. your normal regularly uses multiple 1/2 gaps in a row, which makes it much harder than the easy in terms of note density. i recommend you raise the difficulty of the easy by use of occasional 1/2 gaps in the most intense parts of the song, or lower the difficulty of the normal in a similar way.

  1. about this, i simplified Normal,so the above did not say anything, just waiting for sharlo fix the mod and update it.


let me know when you've responded and fixed the easy - normal spread issue so i can remove this pop.[/quote]
Regou
@Hobbes See what you mean, originally I am thinking about something like this which have a larger time gap, just saying xD

for no reason I think I'd put what you shown in hard difficulty if bn actually allows it
Sharlo
all fixed~~
thanks
Topic Starter
Lan wings
update
Nao Tomori
there is still this stupid unfitting for this difficulty leve 1/4 note...

anyway, as i advised earlier, patterns like 01:08:664 (1,2,3) - or 01:11:199 (1,2,3) - are pretty confusing, so i advise changing them

also, sections like 00:36:974 (2,3,4,1,2,1) - still seem a bit dense - replacing 00:36:974 (2,3,4) - with circles would fit much better imo.
same at 00:25:566 (3,4,5) - ofc

in any case, after you do that, zero wind can rebubble
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