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Halozy - Kanshou no Matenrou

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Montag, 31. Oktober 2016 at 00:16:25

Artist: Halozy
Title: Kanshou no Matenrou
Source: 東方星蓮船 ~ Undefined Fantastic Object.
Tags: Touhou Project Hotaru ほたる Sumijun すみじゅん Aqua Trytone c80 Hijiri Byakuren 聖 白蓮 sentimental emotional skyscraper 感情の摩天楼 Cosmic Mind
BPM: 183
Filesize: 19989kb
Play Time: 05:36
Difficulties Available:
  1. Lunatic (5,1 stars, 1390 notes)
  2. Timeless (6,15 stars, 1518 notes)
Download: Halozy - Kanshou no Matenrou
Information: Scores/Beatmap Listing
---------------


redownload after 30.oct.2016, new mp3
spinner after the last slider!
#14

since this turned out to be 6*, even after I already nerfed some parts, I decided to add another difficulty to make it accessible for more people (also nobody ever ranked a standard map below extra for this)

mp3 by me
shitty sb made with sgl by me

Myouren Hijiri (Hollow Wings)
Eternal (captin1/Delis)
World's End (Feerum)
Immortal (Rumia-)
Eternity (Rumia-)
The Great Magician (sodarose)

Banner
BG
Feerum
Hi
Stefan
Hallo.
Rohit6
SuperMIC
m4m

---

[Lunatic]

01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
01:37:783 (1,2) - feels like this needs more spacing ;w;
02:30:242 (1,2,1,2,1) - ^
02:54:832 (7) - might be better as something like this:


02:58:111 (1) - RNC
03:01:061 (4) - change this so it's parallel to (5)?
03:05:488 (7) - i think this needs a bigger jump to emphasize the new saxophone phrase
03:07:947 (1) - might be mistaken just for a single repeat slider; maybe just a normal stream instead?
03:22:701 (1,2) - feels like it needs more spacing
03:54:176 (1,2,1,2,1) - really needs more spacing given the vocals
04:23:356 (2,3) - miiiight be mistaken for 1/4 at this difficulty level, i recommend spacing these out
04:36:143 (1,2) - really needs more spacing!
05:04:996 (1) - again, two hitcircles here instead i think


[Forever]

01:00:897 (1) - RNC i think
01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
01:37:783 (1,2) - I like the patterning a lot, but i always feel this 1/1 bit needs more spacing
02:30:242 (1,2,3,4,1) - this pattern feels like a slowdown for me; i think it needs more spacing especially for emphasis during this vocal part
02:42:373 (3) - NC?
02:44:832 (1,2) - ctrl+g; spacing is currently poopy
03:45:160 (2) - i think this should be stacked on the start of (3) instead
03:54:176 (1,2,3,4,1) - more spacing again i think ;w;
04:06:307 (3) - NC?
04:08:766 (1,2) - ctrl+g
05:04:996 (1) - again i think two hitcircles here instead

---

very cool mapset! GL

and thanks for the m4m! :D

-SMIC
Topic Starter
Lasse

SuperMIC wrote:

m4m

---

[Lunatic]

01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me
slider actually feels better to me, lol. I like the slider - 2 circle - sldier pattern I use for those sounds for all the times this happens like
01:03:684 (1) - => 01:06:307 (1,2) -
01:08:930 (1) - => 01:11:553 (1,2) - and same for the ending
also making it two circles would make the tapping even more repetitive :?

01:37:783 (1,2) - feels like this needs more spacing ;w;
I get what you mean but the vocals are pretty similar in itensity for 01:37:783 (1,2) - and 01:38:438 (1,2) - just with different time gaps so I'd like to have the spacing visually the same here (wow that sounds kinda stupid xd)
02:30:242 (1,2,1,2,1) - ^to me this is like it's slightly slowing down the map which goes really well with those more drawn out vocals
02:54:832 (7) - might be better as something like this: I really dislike putting this kind of movement if not needed :d also doesnt really feel coherent with how most of the movement in the map is structured


02:58:111 (1) - RNC so far it seemed like people that testplayed it preferred to nc since it kinda helps with the slightly strange rhythm
03:01:061 (4) - change this so it's parallel to (5)? mirrored looks nicer here imo :'(
03:05:488 (7) - i think this needs a bigger jump to emphasize the new saxophone phrase yes it does, rearranged this part a bit
03:07:947 (1) - might be mistaken just for a single repeat slider; maybe just a normal stream instead? spacing of the next note should be enough of and indicator and current lets me make the jumps afterwards a bit bigger without making the diff harder than I want it to be
03:22:701 (1,2) - feels like it needs more spacing
03:54:176 (1,2,1,2,1) - really needs more spacing given the vocals
like before for those :/
04:23:356 (2,3) - miiiight be mistaken for 1/4 at this difficulty level, i recommend spacing these out unsure about this since until now it seemed fine for testplayers, if it becomes a problem i'd rather delete 2 or make it a 1/2 slider since 2 is such a barely audible sound, having any more movement on it feels too much
04:36:143 (1,2) - really needs more spacing! same as the ones in the kiai! xd
05:04:996 (1) - again, two hitcircles here instead i think d


[Forever]

01:00:897 (1) - RNC i think single nc is a bit weird, but it goes well with the start of new vocal phrase, no nc makes it feel to connected to before..
01:03:684 (1) - just because it's the start of a new music section, it can be argued that this slider ends on a beat that should be clicked on. I'd recommend replacing this with 2 hitcircles; it just feels more satisfying to me like lunatic :c
01:37:783 (1,2) - I like the patterning a lot, but i always feel this 1/1 bit needs more spacing ^
02:30:242 (1,2,3,4,1) - this pattern feels like a slowdown for me; i think it needs more spacing especially for emphasis during this vocal part ^
02:42:373 (3) - NC? didnt notice it was inconsistent, removed from 02:39:750 - instead since that works better for reading imo
02:44:832 (1,2) - ctrl+g; spacing is currently poopy oh that's why it felt so off when playing, lol. didnt ctrlg those cause that kills hacing the same rotation for the whole pattern but I switched some stuff around to make it right and rearranged the part after to fit, same for 04:08:766 (1,2) - actually
03:45:160 (2) - i think this should be stacked on the start of (3) instead I think I should rearrange 03:44:832 (1,2,3,4,5,6) - completely instead since I have no idea what I thought when I mapped it xd
03:54:176 (1,2,3,4,1) - more spacing again i think ;w; d
04:06:307 (3) - NC? removed from the other time this pattern happens before instead
04:08:766 (1,2) - ctrl+g rearrangen instead like done on 02:44:832 (1,2)
05:04:996 (1) - again i think two hitcircles here instead ß

---

very cool mapset! GL

and thanks for the m4m! :D

-SMIC
thanks for modding!
Makeli
meems

what is thiiiiiiis?

i try to not repeat myself in my mods so

hard stuff
I. 00:26:963 (1) - ehh this hitsound is kinda awkward since nothing really changes here. It's still the same piano thing. 00:32:209 (1) - This is fine since there is that kick that indicates that something new is going to happen in the song
II. 00:34:832 (1) - Imo you should get some consistency into these 1/4 things you have here since the whole part from here on has that 1/4 drum going on. I'm such an ass that I would have mapped this whole part as 1/4 lol
III. 00:43:356 (4) - Kinda awkward imo to end this slider on a kick. Idk if you're mapping the vocals I guess it's fine then
IV. 00:43:848 (1) - And this on a semi-important downbeat
V. 00:45:979 (5,6) - I think that there should be a note betweent these two since the 1/4 burst sounds are already prefectly noticeable here
VI. 00:46:307 (7,1) - And that this should be a triple
VII. 01:05:488 (1,1) - I don't really understand why you would want to NC these. Emphasizing the drums with NCs is cool and all but you'd have to do this everywhere to make it consistent since the drums go manmode 1/2 almost the whole song. Consistency is everything.
VIII. 01:06:307 (1,2) - You could've given these a bigger spacing for emphasis cause sounds.
IX. 01:15:652 (1) - This NC would make sense if you were mapping the saxophone. Moving this NC to the downbeat would be better imo
X. 01:17:291 (2,3,4) - aaaaaa why would you break the nice consistent rythm and this sounds pretty dumb now lol
XI. 01:18:274 (2) - The consistent rythm thing would fit better here too
XII. 01:25:979 (1) - Wow no piano for these D:
XIII. 01:28:766 (1) - 1/2 slider would have fit here nicely cause piano
XIV. 01:45:652 (1) - I don't really know about this part. It's kinda random when you place circles on sounds that don't really stand out from the song.
XV. 01:58:438 (5) - I don't think that this slider is really a good idea. You map the drums now and suddenly placing a slider that maps the piano is kinda ehhhhhh.
XVI. 02:01:061 (2,3) - So you do custom stacks on some of these and not all?
XVII. 03:07:947 (1,2,3,4,1) - This one is hella dangerous people are gonna be pissed
XVIII. 03:17:291 (1) - Pls add a curve to the straight part too since it looks kinda dumb imo (lol subjectivity)
XIX. 04:15:652 (3) - This is hella close being offscreen
the rest is just stuff i have mentioned before i think
pls be consistent with your custom stack things. Like at 02:00:242 (4,5) - you don't do them but then you suddenly do them. I'm just warning you that custom stacks look absolutely disgusting with HR. I still do them though lol

not so hard but still pretty hard
I. 00:26:963 (1) - Same as forever
II. 00:56:799 (9,1) - Inconsistent rythm
III. 01:17:291 (2,3,4) - Same as forever consistent rythm is all
IV. 01:45:652 (1) - Ya again same as forever
hmm this seems pretty good or i'm just too tired to mod.

may the force be with you!
Topic Starter
Lasse

Maakkeli wrote:

meems

what is thiiiiiiis?oh that was from trying to hitsound some weird sound I decided against, removed (for now)
i try to not repeat myself in my mods so

hard stuff
I. 00:26:963 (1) - ehh this hitsound is kinda awkward since nothing really changes here. It's still the same piano thing. 00:32:209 (1) - This is fine since there is that kick that indicates that something new is going to happen in the song there's a unique "tick" sound in the music which this covers
II. 00:34:832 (1) - Imo you should get some consistency into these 1/4 things you have here since the whole part from here on has that 1/4 drum going on. I'm such an ass that I would have mapped this whole part as 1/4 lol yeah but I mapped it as a buildup, which it is
III. 00:43:356 (4) - Kinda awkward imo to end this slider on a kick. Idk if you're mapping the vocals I guess it's fine then
IV. 00:43:848 (1) - And this on a semi-important downbeat
muh vucals dddd
V. 00:45:979 (5,6) - I think that there should be a note betweent these two since the 1/4 burst sounds are already prefectly noticeable here sure it'S noticeable but this works fine with the music and keeps the rhythm less stale
VI. 00:46:307 (7,1) - And that this should be a triple rip 1/4 :(
VII. 01:05:488 (1,1) - I don't really understand why you would want to NC these. Emphasizing the drums with NCs is cool and all but you'd have to do this everywhere to make it consistent since the drums go manmode 1/2 almost the whole song. Consistency is everything. idk yet, might change. it's just for visuals since I really prefer how such back and forths look with nc, lol
VIII. 01:06:307 (1,2) - You could've given these a bigger spacing for emphasis cause sounds. true, increased a bit and made the slider after it cuter too
IX. 01:15:652 (1) - This NC would make sense if you were mapping the saxophone. Moving this NC to the downbeat would be better imo will consider, lol. current nc pattern goes kinda nice with the "saxophona phrases" or sth. also dislike how nc on a spaced triple looks d
X. 01:17:291 (2,3,4) - aaaaaa why would you break the nice consistent rythm and this sounds pretty dumb now lol same as 01:15:652 (1,2,3,4) - ??
XI. 01:18:274 (2) - The consistent rythm thing would fit better here too current emphasizes saxophone better I think
XII. 01:25:979 (1) - Wow no piano for these D:
XIII. 01:28:766 (1) - 1/2 slider would have fit here nicely cause piano what piano? also that would put the end on a snare :/
XIV. 01:45:652 (1) - I don't really know about this part. It's kinda random when you place circles on sounds that don't really stand out from the song. hey at least it has the consistent rhythm you wanted xd
XV. 01:58:438 (5) - I don't think that this slider is really a good idea. You map the drums now and suddenly placing a slider that maps the piano is kinda ehhhhhh. part is a bit weird, but it works and makes sense to me, lol. 01:57:291 (2) - does the same. It's basically me making it more dense over time to build into 02:06:635 (1) -
XVI. 02:01:061 (2,3) - So you do custom stacks on some of these and not all? fixed )?)
XVII. 03:07:947 (1,2,3,4,1) - This one is hella dangerous people are gonna be pissed i thought so too, but then I hit it on my first try and most tesplayers of various skill ranges did fine on it xd also the sounds are really unique and need sth special
XVIII. 03:17:291 (1) - Pls add a curve to the straight part too since it looks kinda dumb imo (lol subjectivity) doesnt work at all with 03:17:783 (3) - so I had to curve that too and that would look shitty :(
XIX. 04:15:652 (3) - This is hella close being offscreen still got like 2px :v
the rest is just stuff i have mentioned before i think
pls be consistent with your custom stack things. Like at 02:00:242 (4,5) - you don't do them but then you suddenly do them. they follow some logic thats so weird I can't even explain, like 02:00:242 (4,5) - is stacked for 1/2 and so is 02:01:061 (2,3) - while 1 after it is spcaed for emphasis. then 02:02:045 (2,1,2,1,2) - is just some back and forth pattern :? hard to explain but it works during gameplay
I'm just warning you that custom stacks look absolutely disgusting with HR. I still do them though lol
autostack sucks, actually I think all stacks are manual ones, lol

not so hard but still pretty hard
I. 00:26:963 (1) - Same as forever
II. 00:56:799 (9,1) - Inconsistent rythm shortened to 1/2 and added a 1/4
III. 01:17:291 (2,3,4) - Same as forever consistent rythm is all rhythm is copy pasted from forever with some reduced 1/4 xd
IV. 01:45:652 (1) - Ya again same as forever
hmm this seems pretty good or i'm just too tired to mod.

may the force be with you! guess I'll need sth like that to rank 2 diff aproval with some "weird" rhythms :d
thanks for modding
I feel bad declining stuff that makes sense with "current one makes even more sense to me" :(
pishifat
storyboard folder for 1 image nice

big boy
00:35:160 (2,3) - tbh introduce 1/4 with circles instead of tinysliders. you dont even use 1/4 sliders anywhere else u suck
00:39:258 (5,6,1) - im not sure how you even did it but using the same combo color consecutively is um not allowed
00:40:078 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - hitsounds actually following what the song's doing is cool (aka getting quieter or higher pitched idk)
00:38:602 (3) - sounds kinda dumb when your hitsounds are emphasizing something midstream and placements dont indicate it at all. like making this red-tick-before-downbeat thing important with bla = something. ignore placement its dumb
01:00:897 (1) - tbhremovenc
01:07:947 (3) - 01:16:471 (1) - melody on tail could you not
01:13:684 (2,3) - could really use more spacing cuz right now theres like no movement from 2->3. low effort possibility
01:22:045 (1,2,3,4) - 04:32:865 (1,2) - 04:20:406 (1) - buffer repeats less breaks u did it with 01:00:406 (3) - so u know what i mean
01:46:307 (2) - um being under 1 to follow the every 2/1 gap you do after this >>>>>>
02:40:242 (1,2) - 02:42:865 (1,2) - what is hitsound consistency same thing when it happens later
02:43:356 (1) - i feel like there's a qualified map that looks exactly like this
04:23:356 (2,3) - antijumps are ok if ur map includes them normally but when these are the only ones ever breaking concept pls no
05:14:012 (4) - holy put the grey node between red and end node this is a balls shaep

lunatic
so much stuff from the other diff applies here so get on that
01:44:996 (2,1,2) - hey u did it right here
04:42:045 (1) - sounds fine on the top diff but when you got multirepeat and claps like that it sounds ew get rid of it here
04:42:701 (1) - the end 1/8 repeats being killed i would say this on the other diff but thats the whole point of it there lol
04:43:684 (1) - tbh circles since ur expressing something that's not buzz (based on hitsounds at least zzzz)

mod me https://osu.ppy.sh/s/425053
Topic Starter
Lasse

pishifat wrote:

storyboard folder for 1 image nice

big boy
00:35:160 (2,3) - tbh introduce 1/4 with circles instead of tinysliders. you dont even use 1/4 sliders anywhere else u suck nuh :cry:
00:39:258 (5,6,1) - im not sure how you even did it but using the same combo color consecutively is um not allowed no idea, fixed
00:40:078 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - hitsounds actually following what the song's doing is cool (aka getting quieter or higher pitched idk) they already get quieter?
00:38:602 (3) - sounds kinda dumb when your hitsounds are emphasizing something midstream and placements dont indicate it at all. like making this red-tick-before-downbeat thing important with bla = something. ignore placement its dumb did sth with kickslider
01:00:897 (1) - tbhremovenc idkithinkitworkswellwithvocals :(
01:07:947 (3) - 01:16:471 (1) - melody on tail could you not rip, also changed for when it happens again twice at the end.
01:13:684 (2,3) - could really use more spacing cuz right now theres like no movement from 2->3. removed trianglelow effort possibility
01:22:045 (1,2,3,4) - 04:32:865 (1,2) - 04:20:406 (1) - buffer repeats less breaks u did it with 01:00:406 (3) - so u know what i mean I considered that, but the first one has a bigger jump + circle, which is why I did it there. don't think I saw aynone break on the other which are all low spacing slider - slider, but I'll consider, it's an easy change anyways
01:46:307 (2) - um being under 1 to follow the every 2/1 gap you do after this >>>>>> tru
02:40:242 (1,2) - 02:42:865 (1,2) - what is hitsound consistency same thing when it happens later add clap d
02:43:356 (1) - i feel like there's a qualified map that looks exactly like this i think you're lying, I never saw triangle/hexagon patterns before :?
04:23:356 (2,3) - antijumps are ok if ur map includes them normally but when these are the only ones ever breaking concept pls no o k
05:14:012 (4) - holy put the grey node between red and end node this is a balls shaep d

lunatic
so much stuff from the other diff applies here so get on that did the same thing here k
01:44:996 (2,1,2) - hey u did it right here :lol: :lol: :lol: :lol: :lol: :lol: :lol:
04:42:045 (1) - sounds fine on the top diff but when you got multirepeat and claps like that it sounds ew get rid of it here ripclap :cry:
04:42:701 (1) - the end 1/8 repeats being killed i would say this on the other diff but thats the whole point of it there lol
04:43:684 (1) - tbh circles since ur expressing something that's not buzz (based on hitsounds at least zzzz) idk what to do with this since I didn't really like other patterns I tried here. might consider lo

mod me https://osu.ppy.sh/s/425053
thanks for making me spend so much time figuring out how to rearrange those patterns where I killed the sliders :( :cry: :( :cry: :(
will mod later today most likely
sahuang
M4M My map

osu! needs more touhou!!! :)


[General]
  1. Should name Transient "lunatic" or "extra" cuz only the hardest diff can have a unique name
  2. how come the bg has 1.5MB lol
  3. so many hitsounds and SB,i love it xD
    AI:This map may need an epilepsy warning, as it contains frequently toggled storyboards.

[Transient]
  1. 01:01:389 (4,5,1) - distance between 4,5 and 5,1 are the same,which is quite confusing.
    I think a better way is to stack 01:01:553 (5,1) - and move (2) further
  2. 02:26:963 (1,2,1,2) - is the 1/8 sliders here too hard?imo you should make every slider ctrl+G so 02:27:455 (2,1) - this won't be that far away
  3. 02:58:766 (4,5,6,7,1,3) - looks bad with that slider in the end..try adjust angle a bit,now the right angle looks bad
  4. 03:02:701 - miss a note
  5. 03:50:733 (1,1,2,1,2) - imo sliders shouldnt touch (1)
    try this:(just illustration)
    http://puu.sh/omFiZ/585d454c47.jpg
  6. Really a nice diff, can't wait to see it ranked!

    BTW not really a big issue but there are some unused green lines such as
    03:28:602 - 03:30:570 - 04:42:373 - 05:24:504 - and 05:25:160 -
    make sure u delete them



[Timeless]
  1. HP+1?
  2. 00:38:838 - object end not snapped
  3. 00:45:979 (5,7) - almost touch,try separate them a bit?
  4. 01:00:078 - a beat here but u use slider end
  5. 01:45:488 (3,4) - why do u use 2 1/8sliders?
  6. 01:55:979 - spinner ends here?
  7. 02:11:061 - also miss an object
  8. 02:42:865 (1,2) - too far away imo
  9. 03:08:111 (3,4,1) - spaced 1/8 triangle is really hard to play//
  10. 03:23:356 (1,2) - also far away
  11. i like that kiai with interesting sliders lol
  12. the second part is a lot same as the first,so not much to write
  13. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - wtf sliders........
  14. 05:01:061 (1) - maybe just a normal curve slider cuz u need a blanket

Great song and map,GL :)
Topic Starter
Lasse

sahuang wrote:

M4M My map

osu! needs more touhou!!! :)


[General]
  1. Should name Transient "lunatic" or "extra" cuz only the hardest diff can have a unique name "Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player." think current naming works fine for that
  2. how come the bg has 1.5MB lol png and it looks nice :v
  3. so many hitsounds and SB,i love it xD
    AI:This map may need an epilepsy warning, as it contains frequently toggled storyboards. yeah not sdure about that since it's kinda weak.

[Transient]
  1. 01:01:389 (4,5,1) - distance between 4,5 and 5,1 are the same,which is quite confusing. intentional and pretty much impossible to misread with any rhythm sense on ar9 lol
    I think a better way is to stack 01:01:553 (5,1) - and move (2) further
  2. 02:26:963 (1,2,1,2) - is the 1/8 sliders here too hard?imo you should make every slider ctrl+G so 02:27:455 (2,1) - this won't be that far away they are 1/4 kicksliders and play like singletaps, it's fine for an insane/extra level map
  3. 02:58:766 (4,5,6,7,1,3) - looks bad with that slider in the end..try adjust angle a bit,now the right angle looks bad yeah I change the shape
  4. 03:02:701 - miss a note current works great for emphasis
  5. 03:50:733 (1,1,2,1,2) - imo sliders shouldnt touch (1)
    try this:(just illustration)
    http://puu.sh/omFiZ/585d454c47.jpg it's cute since overlap is even :<
  6. Really a nice diff, can't wait to see it ranked!

    BTW not really a big issue but there are some unused green lines such as
    03:28:602 - 03:30:570 - 04:42:373 - 05:24:504 - and 05:25:160 -
    make sure u delete them



[Timeless]
  1. HP+1? ending spinner would most likely be augoeides level with hr lol
  2. 00:38:838 - object end not snapped oh
  3. 00:45:979 (5,7) - almost touch,try separate them a bit? made it a bit cuter
  4. 01:00:078 - a beat here but u use slider end works great with vocals and as buildup
  5. 01:45:488 (3,4) - why do u use 2 1/8sliders? really noticeable 1/8 sounds
  6. 01:55:979 - spinner ends here? current works better with the fading and the next slider is nearly centered anyways
  7. 02:11:061 - also miss an object following drums mainly
  8. 02:42:865 (1,2) - too far away imo it's fine lol
  9. 03:08:111 (3,4,1) - spaced 1/8 triangle is really hard to play// it'S 1/4 and gives a great emphasis for unique sounds and a nice angle for the strong beat
  10. 03:23:356 (1,2) - also far away it's fine on a 6* map
  11. i like that kiai with interesting sliders lol
  12. the second part is a lot same as the first,so not much to write
  13. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - wtf sliders........ me irl
  14. 05:01:061 (1) - maybe just a normal curve slider cuz u need a blanket no blanket needed d

Great song and map,GL :)
thanks for modding!
Broccoly
m4m

General
  1. enable epilepsy warning
Timeless

01:45:324 (1,2,3,4,1) - polish up the pattern a bit.. looks messy right now
02:12:701 (6) - this note is too low (most players have offset meter on so it gets in the way)
04:29:750 (2,4,5,6,7,8) - fix blanket?

Transient

00:38:111 (1,2,3,4,5,6,7) - approach circles look messy if you align them like this
01:04:176 (3,4,5) - why use triplet here but not 01:09:422 (3,1) - here?
01:11:553 (1,2,3,4,5,6,7) - NC pattern here is different from 01:09:258 (2,3,1,2,3) - here or other parts
01:36:471 (1,3) - move them a bit so slider 3 can blanket 1 better?
01:42:701 (4) - NC here if you're gonna NC 01:41:389 (1,2) - these two
02:24:340 (1) - align this with the stream
02:25:979 (1) - ^
02:57:947 (1) - I don't think this needs a single NC

That's about it, but the diffs look quite messy. I guess you can say that's your style.. not a big fan though.
Playability-wise there's no problem. Good luck on rank man.
Topic Starter
Lasse

Broccoly wrote:

m4m

General
  1. enable epilepsy warning
still not really sure if it's needed since the quicker effects are rather weak :/

Timeless

01:45:324 (1,2,3,4,1) - polish up the pattern a bit.. looks messy right now tried
02:12:701 (6) - this note is too low (most players have offset meter on so it gets in the way) doesn't matter and still on screen. I play with normal sized offset thing and it looks fine to me too. and there is enough of the slider visible even if you set it to "huge" for some reason
04:29:750 (2,4,5,6,7,8) - fix blanket? yes

Transient

00:38:111 (1,2,3,4,5,6,7) - approach circles look messy if you align them like this cute
01:04:176 (3,4,5) - why use triplet here but not 01:09:422 (3,1) - here? feels unfitting since the vlue tick is even weaker there (or nonexistent)
01:11:553 (1,2,3,4,5,6,7) - NC pattern here is different from 01:09:258 (2,3,1,2,3) - here or other parts nc for this part and ending should be more consistent for both diffs now
01:36:471 (1,3) - move them a bit so slider 3 can blanket 1 better? k
01:42:701 (4) - NC here if you're gonna NC 01:41:389 (1,2) - these two done for all 3 chorus in both diffs
02:24:340 (1) - align this with the stream
02:25:979 (1) - ^
both intentional/slight emphasis stuff
02:57:947 (1) - I don't think this needs a single NC seemed to help reading the rhythm a bit for most testplayers (and me lol) with this pattern. and it doesnt fir with one of the others visually/followpoints :<

That's about it, but the diffs look quite messy. saying something like that without any examples doesn't help at all xd I guess you can say that's your style.. not a big fan though. same tbh :d
Playability-wise there's no problem. Good luck on rank man.
thanks
Mazziv
ich geb mein bestes und modde die ganze map,aber dafür bekomm ich ein Bussi aufs Bauchi,okay?
[Timeless]
  1. 00:39:176 - empty,like my soul(put a not right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ)
  2. 00:52:045 (2,7) - stack?
  3. 00:58:602 (2) - why increase the spacing to the incomming note?
  4. 01:21:061 (1,1,1) - remove the nc here xd
  5. 04:13:438 (5) - put a note here
  6. 04:14:750 (4) - ^
  7. 04:48:930 (5) - ctrl+g or u die rn
  8. 05:25:979 (1) - tail ist nicht sauber
ist schwer für mich da was rauszusehen,weil es schon ziemlich gut aussieht :( sorry i tried my best
Topic Starter
Lasse

Mazziv wrote:

ich geb mein bestes und modde die ganze map,aber dafür bekomm ich ein Bussi aufs Bauchi,okay? :|
[Timeless]
  1. 00:39:176 - empty,like my soul(put a not right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) leaving it blank works for buildup and emphasizes both 00:39:094 (4,5) - moremight consider kickslider but I prefer a bit lower desnity to build into the following stream
  2. 00:52:045 (2,7) - stack? prefer cute overlap and makes surrounding movement nicer
  3. 00:58:602 (2) - why increase the spacing to the incomming note? 3 has vocal + snare => more spacing 00:58:602 (2,4) - only has vocals + weak drums
  4. 01:21:061 (1,1,1) - remove the nc here xd kinda prefer 01:19:422 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,2,1,2) - to have a consistent 1/1 nc pattern xd
  5. 04:13:438 (5) - put a note here
  6. 04:14:750 (4) - ^
    might consider, but both don't really justify anything clickable to me
  7. 04:48:930 (5) - ctrl+g or u die rn go kill me but leave my antiflow spacing alone :< wouldnt give enough emphasis since you would only draw circles for some seconds + less spacing lo
  8. 05:25:979 (1) - tail ist nicht sauber tried cleaning it a but, but I can't completely stack them. looks better without sliderends now though http://i.imgur.com/bnzRyYd.jpg
ist schwer für mich da was rauszusehen,weil es schon ziemlich gut aussieht :( sorry i tried my best
danke :v
BigEarsMau
Hi Lasse
M4M
Gonna mod Transient only bc I can't mod Extras yet

My map : https://osu.ppy.sh/s/439566

[General]
  1. Don't forget to toggle "Display epilepsy warning" since the SB has some flashy parts
  2. "Transient" can't be used as a diff name bc it is not the highest diff in the mapset. Change it to "Lunatic" or "Insane" instead
[Transient]
  1. 00:35:160 (2,3) - This part this troubles me. Change the sliders into circles and make a stream out of this like in 04:31:389 (3,4,5,6,7)
  2. 00:53:520 (2,4) - You could fix the blanket
  3. 01:31:881 (1,2) - ^
  4. 01:42:701 (1,2,3,4) - Stream looks ugly. Could be nicer like this
  5. 02:25:652 (1,2,3,4) - ^
  6. 02:58:766 (4,5,6,7) - ^
  7. 03:27:619 (1,2,3,4) - ^
  8. 03:49:586 (1,2,3,4) - ^
  9. 04:18:438 (1,2,3,4) - Make it curved to make a consistent stream style with 04:18:766 (1,2,3,4)
  10. 02:11:225 (1,2) - It would be better if you make them curved and blanket them for better flow
  11. 04:23:520 (3) - You could've placed this exactly at the end of 04:23:684 (4) so it looks nicer
  12. 04:53:029 (1,2) - Make them curved so it can blanket with 04:53:684 (3)

Nice hitsounds btw

That's all I can find. Hope this helps
Good luck in being ranked :)
Topic Starter
Lasse

BigEarsMau wrote:

[Transient]
  1. 00:35:160 (2,3) - This part this troubles me. Change the sliders into circles and make a stream out of this like in 04:31:389 (3,4,5,6,7) why tho, it makes for a much better buildup to start with 1/2 tapping+1/4 sliders into 1/4 tap. it's easy to play if you have basic reading skills
  2. 00:53:520 (2,4) - You could fix the blanket
  3. 01:31:881 (1,2) - ^ well fine
  4. 01:42:701 (1,2,3,4) - Stream looks ugly. Could be nicer like this
  5. 02:25:652 (1,2,3,4) - ^
  6. 02:58:766 (4,5,6,7) - ^
  7. 03:27:619 (1,2,3,4) - ^
  8. 03:49:586 (1,2,3,4) - ^
  9. 04:18:438 (1,2,3,4) - Make it curved to make a consistent stream style with 04:18:766 (1,2,3,4)
    at one point you couldve figured out that this might be how I like to shape my streams...........
  10. 02:11:225 (1,2) - It would be better if you make them curved and blanket them for better flow hol y at one point you could've also noticed that I use literally the same slider (sometimes flipped) all the time for this section
  11. 04:23:520 (3) - You could've placed this exactly at the end of 04:23:684 (4) so it looks nicer kills spacing and current look better tbh
  12. 04:53:029 (1,2) - Make them curved so it can blanket with 04:53:684 (3)no
so I moved sth about 7pixels and rotated a slider by 5°
nice
Doormat
hi hi from my queue two weeks ago; you were sort of late but because the time frame was so close between the posts I decided to mod yours anyways~
hloy that saxophone is pure bliss-
[Transient]
  1. 01:48:274 (1,2) – I think it’d make more sense to have the (1) farther away from the (4) because it’s a part of a different phrase; right now it’s clumped up together with the previous phase and feels as though the emphasis here could be greater, which could be done by giving it more distance away from the previous combo. Similar situation occurs with 01:50:897 (1,2) – and 01:53:520 (1,2) –
  2. 02:50:570 (1) – I don’t think this NC is really necessary
  3. 04:16:471 (1,2,1,2) – I know this part can be mapped to the streamy bit here, but I think the map will have more impact if you wait for the stream to start at 04:17:783 (1) – instead. The buildup is more intense at 04:17:783 – in comparison to 04:16:471 -, so maybe it’s just me, but it feels like the stream starts too early. It’s kind of like you’re hyping up the buildup too early and it ruins the overall effect of that buildup. TL;DR: you're overdoing it here. use simpler rhythms for 04:16:471 (1,2,1,2) – because it ruins the buildup a little bit; it makes the buildup feel like it’s starting too early. For reference, look at 01:19:422 (1) – it’s very similar in composition, but the buildup here works more effectively because the streams don't start as early
  4. 05:04:996 (1,2) – this looks like it can be a potential blanket; move the (2) to the left a bit
[Timeless]
  1. 00:38:111 (1,2,3,4,1,2,3,1,2,3,4) – similar thing that I mentioned in Transient applies here as well; the stream here feels a little overdone in comparison to the music here because the buildup isn’t as intense as what you have mapped imo
  2. 00:39:750 (1) – uhh I think using two 1/4 sliders like you did in Transient works more effectively than the 1/2 slider here. also, take off the NC here and start it at 00:40:078 (2) – instead; there’s more emphasis on the downbeat
  3. 01:48:274 (1,2) – yeah this part that I mentioned in Transient can apply here as well. Same with 01:50:897 (1,2) -, and 01:53:520 (1,2) –
  4. 03:14:176 (4,5) – the flow here is kind of weird; it feels a little inconsistent with some of the other similar patterns. maybe Ctrl + G the (5)?
  5. 04:16:471 (1,2,3,4,5,6,1,2,3) – mentioned this in Transient as well, so what I suggested there applies here as well. Recap: feels kind of overdone because the buildup doesn’t start until 04:17:783 (1) –
  6. 04:48:602 (4,5) – again, flow is kind of awkward here. maybe Ctrl + G the (5)?
  7. 05:14:012 (4) – shouldn’t there be a NC here?
hope this helps!
Topic Starter
Lasse

Doormat wrote:

hi hi from my queue two weeks ago; you were sort of late but because the time frame was so close between the posts I decided to mod yours anyways~
hloy that saxophone is pure bliss-
[Transient]
  1. 01:48:274 (1,2) – I think it’d make more sense to have the (1) farther away from the (4) because it’s a part of a different phrase; right now it’s clumped up together with the previous phase and feels as though the emphasis here could be greater, which could be done by giving it more distance away from the previous combo. Similar situation occurs with 01:50:897 (1,2) – and 01:53:520 (1,2) –
    makes sense musically, but I'd like to keep the spacing for 2/1 consisten, else it's weird to read and doesn't look that clean
  2. 02:50:570 (1) – I don’t think this NC is really necessary true
  3. 04:16:471 (1,2,1,2) – I know this part can be mapped to the streamy bit here, but I think the map will have more impact if you wait for the stream to start at 04:17:783 (1) – instead. The buildup is more intense at 04:17:783 – in comparison to 04:16:471 -, so maybe it’s just me, but it feels like the stream starts too early. It’s kind of like you’re hyping up the buildup too early and it ruins the overall effect of that buildup. TL;DR: you're overdoing it here. use simpler rhythms for 04:16:471 (1,2,1,2) – because it ruins the buildup a little bit; it makes the buildup feel like it’s starting too early. For reference, look at 01:19:422 (1) – it’s very similar in composition, but the buildup here works more effectively because the streams don't start as early
    It's already mapped as repeat sliders, having effectively 1/1 clicking, then building into 1/2 and finally 1/4 clicking, works quite well as buildup imo
  4. 05:04:996 (1,2) – this looks like it can be a potential blanket; move the (2) to the left a bit I rotated 1 a bit instead since I want 2 stacked on 05:04:012 (3) -
[Timeless]
  1. 00:38:111 (1,2,3,4,1,2,3,1,2,3,4) – similar thing that I mentioned in Transient applies here as well; the stream here feels a little overdone in comparison to the music here because the buildup isn’t as intense as what you have mapped imo same as other diff, here increasing spacing and clicking get a bit more dense with some gaps works fine imo
  2. 00:39:750 (1) – uhh I think using two 1/4 sliders like you did in Transient works more effectively than the 1/2 slider here. also, take off the NC here and start it at 00:40:078 (2) – instead; there’s more emphasis on the downbeatwould work, but both diffs emphasize different stuff here. transient mainly focuses on the background 1/4 while this focuses on the high pitched sound which is on the ticks the 1/2 slider covers and also reason to nc here
  3. 01:48:274 (1,2) – yeah this part that I mentioned in Transient can apply here as well. Same with 01:50:897 (1,2) -, and 01:53:520 (1,2) –
  4. 03:14:176 (4,5) – the flow here is kind of weird; it feels a little inconsistent with some of the other similar patterns. maybe Ctrl + G the (5)? lo thats one of my favorite patterns, I feel the slight antiflow with slider leniency abuse works really well on the vocals, ctrlg would kill spacing and make movement to 1 weird
  5. 04:16:471 (1,2,3,4,5,6,1,2,3) – mentioned this in Transient as well, so what I suggested there applies here as well. Recap: feels kind of overdone because the buildup doesn’t start until 04:17:783 (1) – like transient and the triples go really well with emphasizing the saxophone. I undermapped lots of 1/4 alreadx and it feels too empty here when the music provides so much 1/4 etc
  6. 04:48:602 (4,5) – again, flow is kind of awkward here. maybe Ctrl + G the (5)? there is no 5 but I think I got your idea and did some ctrlg stuff here, should be nicer now
  7. 05:14:012 (4) – shouldn’t there be a NC here? yes
hope this helps!
thanks for modding even though I was some seconds late lol
MaridiuS
Second mod, hope it was helpful, the map is well made so it was hard to spot mistakes. Hope it gets ranked

TRANSIENT

SPOILER
2016-04-29 23:12 MaridiuS: ugh imma try mod this but i'm not very experienced
2016-04-29 23:12 MaridiuS: ACTION is editing [https://osu.ppy.sh/b/940751 Halozy - Kanshou no Matenrou [Transient]]
2016-04-29 23:14 Lasse: oh
2016-04-29 23:19 MaridiuS: would you prefer it in chat or as a reply on the map page?
2016-04-29 23:19 Lasse: chat is fine
2016-04-29 23:26 MaridiuS: okay the map is pretty nice
2016-04-29 23:26 MaridiuS: i've just found a few suggestions till now
2016-04-29 23:26 Lasse: sure
2016-04-29 23:33 MaridiuS: 02:25:979 (1) - is there a need for a NC here, it makes the pattern look weird
2016-04-29 23:34 Lasse: keeps nc consitent on 1/1 with before + makes it feel a bit more emphasized
2016-04-29 23:34 MaridiuS: 02:31:553 (1) - this beat seems a little different then those 4 before it, it feels like it shouldn't have the same shape
2016-04-29 23:35 Lasse: it'S a bit differen beat, but the vocals don't really change and the whole pattern is focusing vocals.
2016-04-29 23:36 MaridiuS: but the vocals extend beyond the slider duration
2016-04-29 23:37 Lasse: sure, thaths why it transitions to circles for the intrument at 02:31:881 (2) - . keeping them all the same is just a nice visual pattern xd
2016-04-29 23:38 Lasse: since then those high pitched sounds get introduced again
2016-04-29 23:38 Lasse: so they become more important than the extended vocal
2016-04-29 23:39 Lasse: and fully following the vocal would make it a 3/1 slider which completely kills any rhythmical flow
2016-04-29 23:40 MaridiuS: i see
2016-04-29 23:40 MaridiuS: okay moving on
2016-04-29 23:42 MaridiuS: 02:54:340 (5) - it feels like a slider should start here, end on white tick, 1 circle on next red tick. I've been repeating the music a lot
2016-04-29 23:44 Lasse: both work depending on what to emphasiz. current has 02:54:504 (6,7) - for the high pitched sounds so the start and end are both on that sound
2016-04-29 23:45 Lasse: I would make it all circles, but I it's supposed to be easier than the second diff
2016-04-29 23:45 Lasse: also drum on the white tick is stronger than red, making it fell off with current rhythm
2016-04-29 23:46 Lasse: offbeat slider works on 02:53:684 (2) - cause it follow the saxophone which is the main focus on this part
2016-04-29 23:46 Lasse: but suddenly putting an offbeat sldier for such a weak sound would feel really confusing
2016-04-29 23:51 MaridiuS: 03:54:504 (2,2) - ctrl+G feels more smooth and even looks better imo
2016-04-29 23:53 Lasse: true
2016-04-29 23:53 Lasse: changed
2016-04-29 23:54 MaridiuS: yey :D
2016-04-29 23:54 MaridiuS: i think there's one more thing that i've spotted
2016-04-29 23:59 MaridiuS: 02:15:652 (1) - i think that it should be a slider, or at least increase spacing to 02:15:979 (2)
2016-04-30 00:03 MaridiuS: 03:39:586 (1) - including here
2016-04-30 00:03 Lasse: 1/1 spacing doesnt really matter much, it's at a spot where it is still not easy to misread as 1/2 + 02:15:160 (4,5,2) - triangle :v
2016-04-30 00:04 Lasse: and it feels nicer empty than woth slider cause the tick is really weak and the part is calm
2016-04-30 00:05 Lasse: and moving 1 kill this triangle 02:14:996 (3,4,1) -
2016-04-30 00:06 MaridiuS: lol i see
2016-04-30 00:06 MaridiuS: oh and also one last thing that i noticed
2016-04-30 00:06 MaridiuS: 02:31:881 (2,3,1,2,1,2) -
2016-04-30 00:06 MaridiuS: compared to 03:55:815 (2,3,1,2,1,2) - has different spacing
2016-04-30 00:07 Lasse: it's spaced way less
2016-04-30 00:07 Lasse: i just noticed
2016-04-30 00:07 Lasse: ill change that
2016-04-30 00:07 Lasse: yes, I'll increase it. just cant make it as big cause i'm on the edge on the playfield, but it's way more spacing now
2016-04-30 00:10 MaridiuS: okay that's all I guess it's my second mod though
2016-04-30 00:10 MaridiuS: it's not easy >_<
2016-04-30 00:11 MaridiuS: on a well done map
2016-04-30 00:11 Lasse: thanks, such things are way more helpful than "improve blanket" stuff
2016-04-30 00:11 Lasse: xd
2016-04-30 00:11 Lasse: you can post the log in the thread
2016-04-30 00:11 MaridiuS: ;d
ProfessionalBox
Hello! My end of the M4M

Timeless

  • 00:34:832 (1,2,3) - The spacing here being same is easy to misread. I would remove 00:35:324 (3) - entirely and make 00:35:160 (2) - a 1x repeat slider for an easy fix
    00:38:766 (1,2,3,4) - This would be better to read and play if done like this
    00:39:750 (1) - The length of this is misleading and people probably will think that it's a kickslider because of the previous kicksliders being about the same length. In my opinion you should just make this slider into 2 kicksliders since it makes more sense
    00:40:078 (1) - NC here
    00:41:471 (1) - I think this could be extended to the blue tick instead of the red
    00:49:750 (4,5,6,7,8) - I'm not entirely sure what kind of stream shape you were going for here? It looks like you messed up a curved stream by accident at the moment xd. Definetly should move the (8) so that it becomes a curved shape, since it looks and plays better.
    00:53:193 (1,3) - Stack these properly
    01:00:897 (4) - This NC is not needed
    01:17:291 (2,3,4) - The rhythm on this could be made better since I felt like I should be clicking these beats and not just play sliders on top of the strong beats. I feel like this is the most obvious fix for this
    01:21:061 (2) - Remove NC
    02:02:865 - I think it would be a cool idea to add a circle here and stack it on top of 02:03:029 (1) - The rhythm this offers fits really well and is fun to play!
    02:05:652 - Same here except put the circle stacked on top of 02:05:160 (2) - Imo these circles would fit so well that I'm almost demanding you to put them :D:D
    02:11:061 - There should definetly be a circle here since you used one here 02:13:684 (4) - and if there isn't a circle this leads to really easy reading errors because of the spacing of 02:10:733 (2,3) - being the same
    02:25:979 (5) - Remove NC
    02:26:799 (1) - Remove NC
    02:43:356 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - This whole pattern is in my opinion a HUGE difficulty spike. I'm just pointing it out since I feel like it is somewhat forced to be this hard compared to the rest of the difficulty that has been played earlier, so you might want to nerf it a bit
    02:52:537 (1,2) - A bit smaller spacing between these would feel more natural
    02:55:160 (1,2,1,2) - I'd do the same here too
    02:56:307 (1,2) - Since you have been using such a big distance for most of these rhythms this appears weird since the objects are partially stacked. Maybe stack 02:56:635 (2) - under the tail of (1) entirely? And ofc adjust 02:56:799 (3,4) - afterwards if you do this.
    02:58:438 (1,2,1,2) - Same spacing thing here as in the previous pic
    03:07:291 (1) - Remove NC
    03:07:947 (1,2,3,4,1) - The really sharp movement and high spacing makes this feel really hard. Consider reducing spacing or remove the really sharp movement in the end (doing both would be the best though :D)
    03:21:061 (1) - Remove NC
    03:49:914 (1) - ^
    03:50:078 (1) - ^
    03:50:733 (1) - ^
    04:07:291 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - Nerf this if you nerfed the previous one
    04:19:422 (1) - Remove NC
    04:34:504 (1) - ^
    04:42:373 (1) - ^
    05:25:815 (2,1) - Every player that has gotten this far in the map will break here 100% of the time while sightreading. This would be the most logical solution to prepare players for the super slow slider velocity. Although it reduces the impact of the last jumps I find this necessary, unless you want players that are sightread fcing tilt super hard
I guess that's it for the mod. I only did one difficulty since I think I went through it quite thoroughly, but in case I feel indebted to you by the quality of your m4m then I will mod the other diff as well to compensate. The thing I liked the most about this map were the hitsounds so good job on those :)
Topic Starter
Lasse

ProfessionalBox wrote:

Hello! My end of the M4M

Timeless

  • 00:34:832 (1,2,3) - The spacing here being same is easy to misread. I would remove 00:35:324 (3) - entirely and make 00:35:160 (2) - a 1x repeat slider for an easy fix think it works fine with how those sldiers will be played/read - 1/2 slider vs kickslider. also it'd like to keep that sound clickable and keep the 120° structure
    00:38:766 (1,2,3,4) - This would be better to read and play if done like this
    would end up playing like http://i.imgur.com/nzbUTG7.jpg which is a really awkward combo of angle/spacing moved 234 around a bit though to stack it on sth else
    00:39:750 (1) - The length of this is misleading and people probably will think that it's a kickslider because of the previous kicksliders being about the same length. In my opinion you should just make this slider into 2 kicksliders since it makes more sense 2 kicksliders work better with the music anyways, changed
    00:40:078 (1) - NC here did after changing ^already
    00:41:471 (1) - I think this could be extended to the blue tick instead of the red works too but is more annyong to play with a 1/4 gap after the spinner, might consider it
    00:49:750 (4,5,6,7,8) - I'm not entirely sure what kind of stream shape you were going for here? It looks like you messed up a curved stream by accident at the moment xd. Definetly should move the (8) so that it becomes a curved shape, since it looks and plays better. seems like I converted a shitty wave here, tried again lol
    00:53:193 (1,3) - Stack these properly prefer manual stack that gets continued with 00:54:340 (1) -
    01:00:897 (4) - This NC is not needed still not sure about this, it is here to sperate the new vocals from before and then 01:01:061 (1,1) - have nc for music/pattern
    01:17:291 (2,3,4) - The rhythm on this could be made better since I felt like I should be clicking these beats and not just play sliders on top of the strong beats. I feel like this is the most obvious fix for this
    dont like that rhythm at all lol. and saxophone is the main focus anyways
    01:21:061 (2) - Remove NC i'd like to keep the 1/1 nc pattern consistent until 01:22:045 -
    02:02:865 - I think it would be a cool idea to add a circle here and stack it on top of 02:03:029 (1) - The rhythm this offers fits really well and is fun to play!
    02:05:652 - Same here except put the circle stacked on top of 02:05:160 (2) - Imo these circles would fit so well that I'm almost demanding you to put them :D:D
    really prefer the more drum/specifically snare focused rhythm here might think about it though, lol
    02:11:061 - There should definetly be a circle here since you used one here 02:13:684 (4) - and if there isn't a circle this leads to really easy reading errors because of the spacing of 02:10:733 (2,3) - being the same same here
    02:25:979 (5) - Remove NC 1/1 consistency
    02:26:799 (1) - Remove NC same for vocals as before
    02:43:356 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - This whole pattern is in my opinion a HUGE difficulty spike. I'm just pointing it out since I feel like it is somewhat forced to be this hard compared to the rest of the difficulty that has been played earlier, so you might want to nerf it a bit
    I think it fits really well with the song here and it's so smooth to play that it ends easier than it looks (also I this is nothing compared to what I put on miraizu xd)
    02:52:537 (1,2) - A bit smaller spacing between these would feel more natural yes
    02:55:160 (1,2,1,2) - I'd do the same here too
    ruins http://i.imgur.com/62U57ws.jpg and doesnt change that much
    02:56:307 (1,2) - Since you have been using such a big distance for most of these rhythms this appears weird since the objects are partially stacked. Maybe stack 02:56:635 (2) - under the tail of (1) entirely? And ofc adjust 02:56:799 (3,4) - afterwards if you do this.
    I always space 1/4 after sliders for the whole map, so no stack here. using the normal spacing would also be too much for a rather weak sound
    02:58:438 (1,2,1,2) - Same spacing thing here as in the previous pic either kills visuals or this overlap pattern http://i.imgur.com/AlfPJKr.jpg
    03:07:291 (1) - Remove NC
    03:07:947 (1,2,3,4,1) - The really sharp movement and high spacing makes this feel really hard. Consider reducing spacing or remove the really sharp movement in the end (doing both would be the best though :D)
    03:21:061 (1) - Remove NC doesnt work visually and musically with the pattern before imo
    03:49:914 (1) - ^
    03:50:078 (1) - ^
    03:50:733 (1) - ^
    all like before lol
    04:07:291 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3) - Nerf this if you nerfed the previous one
    04:19:422 (1) - Remove NC
    04:34:504 (1) - ^
    04:42:373 (1) - ^
    obv keeping them so keep it consistent with the others I denied xd
    05:25:815 (2,1) - Every player that has gotten this far in the map will break here 100% of the time while sightreading. This would be the most logical solution to prepare players for the super slow slider velocity. Although it reduces the impact of the last jumps I find this necessary, unless you want players that are sightread fcing tilt super hard
I get that, but it works so well with how the intensity of the song suddenly drops so hard
it's also the last object and (at least without hr) you will still pass and not even get a miss, just miss some combo.

not sure about it though, maybe I should colorhax the map and make this grey or sth :/

I guess that's it for the mod. I only did one difficulty since I think I went through it quite thoroughly, but in case I feel indebted to you by the quality of your m4m then I will mod the other diff as well to compensate. other diff is pretty much the same with slower sliders/lower spacing and shorter streams lolThe thing I liked the most about this map were the hitsounds so good job on those :)
thanks for the mod!
EphemeralFetish
NM from Queue.

Timeless


  1. 00:24:996 (3) - This seems a little out of place seeing as its the only time you map with a repeat slider in the intro.
  2. 00:36:389 (2,3,4,5,6,7,8,9) - This is all looking a little too cramped for me.
  3. 00:39:094 (4) - Just my opinion but you could make this a 1/4 slider, there are notes there to justify doing so. Right now it just feels weird to have a little stop.
  4. 00:56:307 (4,5,6,7,8) - Ehh, this is kinda untidy looking.
  5. 00:57:619 (5,6,7) - You're covering a 5 hit drum roll with this slider.
  6. 00:58:111 (8,1) - Again missing drum notes, though if you're intending to skip them go ahead.
  7. 00:59:258 (7) - Not sure I agree with the strong snare beat being a slider tail. circle for more emphasis if you can.
  8. 01:30:242 (2,4) - Swapping these works better IMO.
  9. 02:13:029 (1) - Id have this as a slider personally, but you do you. It would mess your pattern up probably.
  10. 02:49:258 (4,2) - Dude this is hurting me.
    03:07:947 (1,2,3,4,1) - This is a rather sudden, and honestly unjustifiable jump in difficulty. Tone it down a little.
  11. 03:43:029 (5,6,1,2) - Space the 2 1 6 in a way so they form an equal triangle around the 5. Just to be tidy.
  12. 03:52:701 (6) - You could probably give this more distance to emphasise the vocals a bit better.
  13. 04:13:193 (4,5) - Stack properly please.
  14. 04:15:488 (2,4) - Now I look a bit theres an awful lot of these manual overlaps that are uneeded. I dont get why you havent just auto stacked most of them.
  15. 04:42:701 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - Damn, good luck ranking this smoothly =w=
Sorry for the short mod, doing this pretty late and cant play so I cant really check flow and readability too much, previous mods seemed okay on that. And it looked good enough anyways.

GL.
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