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Fidel Wicked - Memories (Do You Remember?)

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Topic Starter
Sakurauchi Riko

sonic8889 wrote:

hello ! m4m from my queue
my map: https://osu.ppy.sh/s/472474

Insane


00:04:055 (1) - I would NC, cause the sluggish followpoint looks bad due to NC consistency that isnt possible to change, so no change for now (if any other modder mentions this visually bad looking ill change the NC consistency for the whole map)

00:19:055 (1) - ^same ^

01:44:719 (4) - Random slider when rest are notes, you should change since you are now the 2nd modder who mentions this (which was consistent) i made all patterns with a double instead of the slider, so changed

01:50:344 (4) - ^same ^

01:59:719 (4) - ^ ^

02:02:415 (1,2,3,4) - Ending these on a red tick makes it sound like something is missing. You should extend to the blue tick, or even the yellow tick before the white tick. I don't think it'll be too hard because, it is an insane extending the sliders isnt an option because i want to emphasize that specific sound in the music which does end at the red tick. I considered placing simple circles at the blue ticks to make it more fluent but that doesnt feel very good. So i probably just keep that for now until it gets mentioned again.

02:12:727 (2,4) - Add more shape to these, a simple curve doesn't look good next to the other 2 sliders made all 4 same now since everything looked really awkward, good point actually

02:23:508 (2,3) - Make these straight changed

I have no more issues with this diff

Hard


01:39:211 (4,5,6) - Make this triangle straighter adjusted pattern, symmetrical triangle now

02:45:540 (1,2) - Big DS change compared to the rest of the jumps each jump pair has the same DS (it just looks visually further away than the others, so pattern is clean and reasonable)

those are the only problems i found with this diff xd

Normal


00:13:665 (1,3) - This can confuse a normal player, I think you should change it i think its good readable since no sliderheads are stacked so it is good readable imo (looks also very clean), so no change for now

01:27:258 (3,4,5) - Weird hitsounding, might wanna check it woops..., Fixed.

01:58:665 (1) - this spinner looks out of place It probably would be better to just map this part but on the other hand at the start of the spinner you can hear a silent sound coming up which gets louder and louder and that would fit a spinner. I consider mapping it but im not 100% sure but i definetly keep that in mind!

no other problems

Easy


01:43:665 (4,1) - This will def. confuse an easy player hmm... i made the same slider type for (1) from (4), the pattern itself is okay imo but same slider type is neccessary, yes

Sorry for short mods! this mapset is already really good and i feel is ready for ranking. Good luck! ;) ;) short mods =/= bad mods Thankyou :D
Thank you very much for your mod! (:
gonna do my part of m4m as soon as possible


@-Space-
If you actually ever read this, I changed everything what you said in General topic (except russian metadata), also used your png Thank you! :D
Sonnyc
~General~
  1. The BG feels way too squeezed. I highly recommend you to found an alternative.
  2. The difficulty spread design feels pretty weak personally. Insane felt something similar with Hard, with a higher AR. Easy was mostly 1/1, while Normal contains several 1/2 beats, resulitng a big gap.
~Easy~
  1. 01:17:415 (1) - I don't think a new combo is needed according to your combo cycle.
  2. 01:44:133 - 01:46:008 - Missing clap.
  3. 01:58:665 (4) - The slider path is offscreen. You must fix this.
  4. 02:20:696 - I don't think a whistle suits here according to the music.
  5. Frankly speaking, this difficulty felt rather boring because you've used 1/1 over and over the whole difficulty. Indeed 1/1 is a simple rhythm that is appropriate for the lowest difficulty, but that doesn't mean that you can't take advantage of other rhythms to make this difficulty more interesting.
~Normal~
  1. 02:02:415 (1,2,3,4) - I think you can put some hitsounds here. It's too quiet currently.
  2. 03:02:415 (5) - Seems you forgot a new combo here.
~Hard~
  1. 01:12:727 (2,3) - Keeping the spacing will maintain consistency with 01:16:477 (2,3) etc.
  2. 01:24:915 (6) - Missing nc I guess.
  3. 01:40:735 (3) - 01:44:485 (3) - 01:50:110 (3) - You can make these 1/4 spacing more balanced.
  4. 02:07:571 (1,2) - This jump feels too much in this calm section.
  5. 02:45:540 (1,2,3,4,5,6) - This pattern feels weak in structure personally. The formation kinda feels apart from the song.
  6. 02:49:055 (4) - Consider removing this? Sometimes giving a pause has a good emphasizing effect.
~Insane~
  1. 00:40:618 (2) - 01:31:008 (1) - Spacing could be improved.
  2. 02:02:415 (1,2,3,4) - I think you can give more spacing between these objects, since there is a 1/2 time interval. It isn't intuitive enough to read properly the current rhythm.
  3. 02:08:508 (2,3,4) - This jump feels too much in this calm section.
  4. 02:47:883 - 02:48:821 - Missing clap.
  5. 02:52:336 (5,6,7,1) - The flow and the stack didn't felt natural along the song for me.
Not a bad map here. For the higher difficulties, I think you can take more advantage of distance snapping logic. That way will make several patterns work better in structure. I think you need some more mapping experience along that to make a future outcome with more interesting patterns.
Topic Starter
Sakurauchi Riko

Sonnyc wrote:

~General~
  1. The BG feels way too squeezed. I highly recommend you to found an alternative.
  2. The difficulty spread design feels pretty weak personally. Insane felt something similar with Hard, with a higher AR (Yes..., thats a point. I thought about deleting Hard and name Insane "Hard" so there's no similiar difficulty and the spread might be more pleasant..., but idk). Easy was mostly 1/1, while Normal contains several 1/2 beats, resulitng a big gap.
~Easy~
  1. 01:17:415 (1) - I don't think a new combo is needed according to your combo cycle. i just thought there'd be a NC not bad because the music is changing a little bit there but i removed the NC
  2. 01:44:133 - 01:46:008 - Missing clap. fixed
  3. 01:58:665 (4) - The slider path is offscreen. You must fix this. fixed
  4. 02:20:696 - I don't think a whistle suits here according to the music. its the same music like between 00:34:290 - and 00:41:790 - with a consistent whistle HS on the white ticks, so for me there has to be a whistle sound (like i did for the whole section)
  5. Frankly speaking, this difficulty felt rather boring because you've used 1/1 over and over the whole difficulty. Indeed 1/1 is a simple rhythm that is appropriate for the lowest difficulty, but that doesn't mean that you can't take advantage of other rhythms to make this difficulty more interesting. to be honest: the song itself is quite simple and there is not much variation for my thoughts. I understand that it looks kinda boring and you get worned out pretty fast but other rhythms (i dont really get what other kind of rhythm you mean, an example would have been helpful... :/) dont fit in an Easy diff for me. Therefore the upgrade from 1/1 mapping to the 1/2 mapping which is represented in Normal seems kinda appropriate to me.
~Normal~
  1. 02:02:415 (1,2,3,4) - I think you can put some hitsounds here. It's too quiet currently. forgot them~ added now
  2. 03:02:415 (5) - Seems you forgot a new combo here. not only there.... so i added every NC which was at the same point like this
~Hard~
  1. 01:12:727 (2,3) - Keeping the spacing will maintain consistency with 01:16:477 (2,3) etc.changed
  2. 01:24:915 (6) - Missing nc I guess. yep, fixed
  3. 01:40:735 (3) - 01:44:485 (3) - 01:50:110 (3) - You can make these 1/4 spacing more balanced. gonna fix that (will keep an eye on DSing more often and go through the whole diff again, insane either)
  4. 02:07:571 (1,2) - This jump feels too much in this calm section. made it shorter
  5. 02:45:540 (1,2,3,4,5,6) - This pattern feels weak in structure personally. The formation kinda feels apart from the song. i persoanlly think thats a structured pattern but it does kinda feel apart from the song, ill give you that. So i consider redoing this
  6. 02:49:055 (4) - Consider removing this? Sometimes giving a pause has a good emphasizing effect. hmm... there's a beat obviously but it surely feels better with a short pause. So i removed the circle for now
~Insane~
  1. 00:40:618 (2) - 01:31:008 (1) - Spacing could be improved. not only in this section, more like in the whole diff. I'll go through the map once again and make more consistent DSing, so there will be more structure then
  2. 02:02:415 (1,2,3,4) - I think you can give more spacing between these objects, since there is a 1/2 time interval. It isn't intuitive enough to read properly the current rhythm. yeeeeeees.. i agree with that!
  3. 02:08:508 (2,3,4) - This jump feels too much in this calm section. yea
  4. 02:47:883 - 02:48:821 - Missing clap. fixed
  5. 02:52:336 (5,6,7,1) - The flow and the stack didn't felt natural along the song for me. removed the stack, jumps feel nice to me, but i'll consider your note when i go through the map for DS's
Not a bad map here. For the higher difficulties, I think you can take more advantage of distance snapping logic. That way will make several patterns work better in structure. I think you need some more mapping experience along that to make a future outcome with more interesting patterns.I'll go through both diffs, insane and hard, and work more with DSing... also i will try to do more interesting patterns (i have some in my mind, so it'll be good)
Ouhww... I'm really happy that you took the time to look through my map, I really do appreciate that (I think its kinda stressful to be a BN, so i appreciate it even more because of that fact). So it seems that my map has still a long way to get ranked, although i thought it's kinda legit (at least for Easy and Normal). Nevertheless I wont lose the motivation to get this mapset ranked one day (I think its really hard too because I made every diff on my own, w/o a guest diff) It was really great to get your opinion for my map, cuz it means a lot for me to get an opinion from an experienced mapper/modder! So again, thank you very very much for that!
Topic Starter
Sakurauchi Riko
So the previously difficulty called Insane got completely redone with consistent DS, it also is called now "Hard" and the old Hard difficulty might get deleted because those 2 diffs are almost the same!
Lilyanna
Hi M4M from my Queue
my map : https://osu.ppy.sh/s/476937
Hope this mod helps :)

General : maybe name the difficulties like Easy? Normal ? Hard ? idk its just an idea :p

MOD
Normal

00:07:805 (1) - better avoid 1/4 sliders in normal just avoid blue tick
00:22:805 (1) - ^
00:39:680 (5) - ^ u got them i wont mention all
00:43:665 (1,2,3) - aesthetic wierd flow
03:01:946 (4,1,2) - ^

Hard

01:12:493 - 01:14:368 - 01:16:243 - imo u still can map those i hear a beat
01:34:758 (2,3,4) - the jump from this can be little hard to read for hard level player
01:35:227 - 01:37:102 - 01:38:977 - 01:40:852 - and u ignore all these downbeats with rly strong beat
i recommand using this rhythm but its up to u
01:55:383 (2,3,4,5,6) - it starting to get dull here 01:55:735 (3,4,5) - remove and change to 1/2 slider like this
01:59:485 (3,4,5) - same for here
02:01:477 (1,2,3,4,5,6,7,8) - its better if u avoid long streams like this in hard since u will only keep one hard dont make it so complicated
02:46:946 (7) - nc
02:54:680 (1) - remove nc?

sorry if its little short Good luck :D
Topic Starter
Sakurauchi Riko

Lilyanna wrote:

Hi M4M from my Queue
my map : https://osu.ppy.sh/s/476937
Hope this mod helps :)

General : maybe name the difficulties like Easy? Normal ? Hard ? idk its just an idea :p huh? its already named like that D:

MOD
Normal

00:07:805 (1) - better avoid 1/4 sliders in normal just avoid blue tick i think they fit well into this diff because easy has very simple rhythm, the upgrade in normal with the 1/2 and rare 1/4 things, and Hard with every beat
00:22:805 (1) - ^
00:39:680 (5) - ^ u got them i wont mention all
00:43:665 (1,2,3) - aesthetic wierd flow agreed, made clean blanket and better aesthetic
03:01:946 (4,1,2) - ^ ^^

Hard

01:12:493 - 01:14:368 - 01:16:243 - imo u still can map those i hear a beat good point, changed that
01:34:758 (2,3,4) - the jump from this can be little hard to read for hard level player looks totally fine to me, but i keep it in mind if someone says the same i will change, but for now no change
01:35:227 - 01:37:102 - 01:38:977 - 01:40:852 - and u ignore all these downbeats with rly strong beat this section is supposed to represent the vocals, not the beat in first place (since this section is the only one with "vocals" i wanted to make variety which looks absolutely fine to me)
i recommand using this rhythm but its up to u
01:55:383 (2,3,4,5,6) - it starting to get dull here 01:55:735 (3,4,5) - remove and change to 1/2 slider like this i see what you mean. Changing this would result in changing 01:51:985 (3,4,5) - 01:44:485 (3,4,5) - 01:40:735 (3,4,5) - 01:36:985 (3,4,5) - too because of consistency and same sound as you pointed out. I totally agree with u that it gets kind of dull there but since none of the previous modders pointed that out I'll wait for a 2nd opinion. But thankyou for pointing that out that might be a neccessary change
01:59:485 (3,4,5) - same for here
02:01:477 (1,2,3,4,5,6,7,8) - its better if u avoid long streams like this in hard since u will only keep one hard dont make it so complicated this is a very straight and easy to read stream. It is a part of the song which a stream just fits perfectly and since making a harder difficulty which has the stream in it (and in this difficulty here not) wouldnt make sense because you cant make a harder diff for this song
02:46:946 (7) - nc every NC is placed on a downbeat, i'll consider that but i would have to change it at every equal spot in the map
02:54:680 (1) - remove nc? fixed

sorry if its little short Good luck :D
Thanks for your mod! (:
my end of m4m coming soon
Lilyanna

Phyloukz wrote:

Lilyanna wrote:

Hi M4M from my Queue

General : maybe name the difficulties like Easy? Normal ? Hard ? idk its just an idea :p huh? its already named like that D:
i meant with the question mark "?" xD
lazygirl
Hey from modding queue for NM!

Easy:

00:53:040 (1,3) - not optimal for an Easy, but hey, it's fine as is :p
01:08:040 (1,2) - consider moving the red points on those a little just so they blanket better
01:47:415 (4,5) - same here
02:00:540 (1) - extend this to 2:03:821

nice map ^^

Normal:

00:04:055 (4,1) - consider moving 4 next to 1, the stacking that happens with 00:04:993 (2) - is too fast and hard to read for a normal diff
01:58:665 (1) - also extend this to the next white tick

Great map:p

Hard:

Hm, even if star rating says otherwise, this feels more like an insane than it does a Hard. But the map's really great! :D

Good luck going for ranked and take a star
Topic Starter
Sakurauchi Riko

lazyboy007 wrote:

Hey from modding queue for NM!

Easy:

00:53:040 (1,3) - not optimal for an Easy, but hey, it's fine as is :p hmm i guess you mean the ciircle (3) being in slider (1) not symmetrically or smth... anyways i adjusted the blanket section in between being horizontally perfect
01:08:040 (1,2) - consider moving the red points on those a little just so they blanket better changed
01:47:415 (4,5) - same here yes, changed
02:00:540 (1) - extend this to 2:03:821 having a whole measure space between spinner and next note (in Easy diff) would not result in any possible issues ranking the map. Furthermore at the point, the spinner ends for now, starts a "new section" of the music. the spinner is a great tool to end the previous section (unfortunately im not able to map the section after the spinner cuz Easy diff.) and the note after the spinner to start the very new section. So yeah, ending the spinner at that point would just make sense to me, furthermore its less stressful for dthrfl players watching out for the next note (they got some more time)

nice map ^^

Normal:

00:04:055 (4,1) - consider moving 4 next to 1, the stacking that happens with 00:04:993 (2) - is too fast and hard to read for a normal diff i agree, its kinda confusing especially its right at the beginning. I changed that making blanket for (4) and (1)
01:58:665 (1) - also extend this to the next white tick same measure reasoning like in easy, but in normal i got told 1/2 of a measure space (but here in normal it would definetely sound better putting the end of the spinner your way, since there's the clap sound. I keep that in mind and think about it...)

Great map:p

Hard:

Hm, even if star rating says otherwise, this feels more like an insane than it does a Hard. But the map's really great! :D i agree with that. it feels way more like an insane than a hard, thats why i made two diffs because i tried to make a hard and an insane. unfortunately that didnt work, both diffs seemed to be almost the same. I think i just have to live with that :D

Good luck going for ranked and take a star thanks for the star <3
Thank you very much for modding! Really appreciate it (:
Spork Lover
Yo M4M <3

General

As a follow-up on Sonnyc's post, I agree that the lower diffs (Normal mainly) overall aren't really aesthetically interesting. While the map is nice to play, and has good flow, there are some places, where you spice up some stuff (Mostly applies to the normal imo (And to some extent easy diff)) I'll give you a few ideas below :)

Easy

01:18:352 (5) - Give this a red anchor point near the end of the slider, and extend it to 01:19:055 to emphasize the long note in the song.
02:15:540 (5) - Consider NC, the NC pattern is long considering you only use sliders x)
02:19:290 (1,2,3) - Emphasis is wrong here since your downbeat is on the reverse arrow. For these three, I'd go "Reverse, note, slider" instead.
02:26:790 (1,2,3) - Same
^ There are a lot more of these, but I'm just throwing is out, that you should really consider making downbeats clickable on an easy diff.

Map is consistent in the style it's rocking right now tbh, but you could technically add some more interesting sliders if you REALLY want to, doesn't really matter too much too me in the easy tho, it's mainly in the normal diff where it'd have a bigger impact.


Normal

00:47:415 (5) - I'd NC this, since you've been NC'ing every measure untill now. (Also, you NC the next similar section).
01:07:102 (3,2,3) - There are some fairly awkward overlaps going on here, and those should be improvable without remapping everything x)
01:49:290 (1,2,3) - Odd transition, since you're going linear on 1,2, but force the player to move back on 2,3. (Theoretically, some just stop instead), but it makes the flow a little wonky.

02:08:040 (2,3,4) - Fix the overlap 4 does with the note 1 before this section (Do a triangle pattern with 1 too basically) (Make it more polished than this suggestion, but here's a rough idea https://osu.ppy.sh/ss/5639236)
02:45:540 (1,4) - There's an easy blanket that could be done here
^ There are sections like these two, where you miss easy-to-make blankets/overlaps like those, try to find 'em all and change them accordingly :3

Overall, I feel the map is too closely related to the easy, and too far from the hard (Due to using stuff like 00:23:040 (1,3) and 00:47:883 (2,3) in the hard diff), consider doing some sort of mixture that keeps the neat blankets and overlaps, while also adding some more interesting slider shapes like in the hard diff ^^.


Hard


01:08:040 (1,3) and 01:08:508 (2,4) - These overlaps are unrankable, 'cause the hitburst isn't gone yet, so the only thing that makes you able to see the next slider is the approach circle (And that same approach circle is non existent with HD ;o)
01:17:180 (6,3) - Blanket 3 with 6 like 01:17:415 (1,2) do, and with the same spacing (You might have to rotate 1 and 2 a bit to achieve this.
02:23:977 (3,4,5,1,2) - This is really neat, gj >//<
02:33:352 (3) - Hmm, I don't approve of this shape tbh, the top anchor seems a bit too sharp for my liking.
02:39:680 (7) - Relocation idea that you can ignore if you want ^^ https://osu.ppy.sh/ss/5639299

Final thoughts:
I think the best idea would be to do a minor rework to the normal diff, so that the aesthetics from the hard difficulty in the slow parts are transitioned over to the normal as well, but overall, the set is super nice!
Good luck on the mapset buddy, looking forward to hear from ya <3
Adios~
[Crz]Makii
from my queue
[EZ]
  1. 01:48:118 - aimod
  2. 00:47:415 (3) - try it? https://osu.ppy.sh/ss/5640769
  3. 01:59:602 (5,6) - unnecessary still blanket,you can do this https://osu.ppy.sh/ss/5640782 to make it more neat.
  4. 02:15:540 (5) - NC here
  5. 03:18:586 (1) - end should be with a finish not whistle.
[NM]
  1. ar5 maybe better?
  2. 00:07:805 (1) - not suggest to catch 1/4 in Normal,you can change it to 1/2
  3. 00:13:665 (1,2,3) - crowded,you don't have to blanket every objects,try to break the limit.
  4. 01:22:102 (3,4,5,1) - lots of 1/2 maybe too hard for beginner,I found you put this pattern oftenly,try to avoid too much 1/2 consecutive circle.
  5. 02:02:415 (1,2,3,4) - also crowded.
  6. 02:07:805 (1,4) - try to stack?
  7. 02:34:055 (5,1) - not suggest stacking here,because you haven't put any 1/2 stack in your diff
  8. 03:19:055 (1) - finish hs.
try to break the blanket limit in your lower diffs.
GL!
Topic Starter
Sakurauchi Riko

Spork Lover wrote:

Yo M4M <3

General

As a follow-up on Sonnyc's post, I agree that the lower diffs (Normal mainly) overall aren't really aesthetically interesting. While the map is nice to play, and has good flow, there are some places, where you spice up some stuff (Mostly applies to the normal imo (And to some extent easy diff)) I'll give you a few ideas below :)

Easy

01:18:352 (5) - Give this a red anchor point near the end of the slider, and extend it to 01:19:055 to emphasize the long note in the song. completely ignoring the clap in the music isnt a good idea imo, its just confusing for a newbie
02:15:540 (5) - Consider NC, the NC pattern is long considering you only use sliders x) fixed
02:19:290 (1,2,3) - Emphasis is wrong here since your downbeat is on the reverse arrow. For these three, I'd go "Reverse, note, slider" instead. really good point, all downbeats should be clickable now!
02:26:790 (1,2,3) - Same
^ There are a lot more of these, but I'm just throwing is out, that you should really consider making downbeats clickable on an easy diff.

Map is consistent in the style it's rocking right now tbh, but you could technically add some more interesting sliders if you REALLY want to, doesn't really matter too much too me in the easy tho, it's mainly in the normal diff where it'd have a bigger impact.


Normal

00:47:415 (5) - I'd NC this, since you've been NC'ing every measure untill now. (Also, you NC the next similar section). yes, fixed
01:07:102 (3,2,3) - There are some fairly awkward overlaps going on here, and those should be improvable without remapping everything x) wtf went wrong there lmao, should be decent stacking there right now
01:49:290 (1,2,3) - Odd transition, since you're going linear on 1,2, but force the player to move back on 2,3. (Theoretically, some just stop instead), but it makes the flow a little wonky. good point, changed

02:08:040 (2,3,4) - Fix the overlap 4 does with the note 1 before this section (Do a triangle pattern with 1 too basically) (Make it more polished than this suggestion, but here's a rough idea https://osu.ppy.sh/ss/5639236) chnaged
02:45:540 (1,4) - There's an easy blanket that could be done here ^
^ There are sections like these two, where you miss easy-to-make blankets/overlaps like those, try to find 'em all and change them accordingly :3 ill watch out xD

Overall, I feel the map is too closely related to the easy, and too far from the hard (Due to using stuff like 00:23:040 (1,3) and 00:47:883 (2,3) in the hard diff), consider doing some sort of mixture that keeps the neat blankets and overlaps, while also adding some more interesting slider shapes like in the hard diff ^^. hmmm... i think the normal diff is in a pretty good spot right now. But i will try to find some parts in which some more creative sliders could be appropriate to make it a little bit exclusiver (and to make it a bit more to the hard than to the easy, as you said)


Hard


01:08:040 (1,3) and 01:08:508 (2,4) - These overlaps are unrankable, 'cause the hitburst isn't gone yet, so the only thing that makes you able to see the next slider is the approach circle (And that same approach circle is non existent with HD ;o) ayy thats understandable with a (rarely) good reasoning xD, Fixed.
01:17:180 (6,3) - Blanket 3 with 6 like 01:17:415 (1,2) do, and with the same spacing (You might have to rotate 1 and 2 a bit to achieve this.
02:23:977 (3,4,5,1,2) - This is really neat, gj >//< this looks impossible to me, lol. But i made the pattern clearer, so it has better structure now
02:33:352 (3) - Hmm, I don't approve of this shape tbh, the top anchor seems a bit too sharp for my liking. made it a way better shape
02:39:680 (7) - Relocation idea that you can ignore if you want ^^ https://osu.ppy.sh/ss/5639299 i want to keep the circular flow from 02:38:977 (5,6) - resulting in flowing into another direction for 02:39:915 (1) - to emphasize the strong downbeat

Final thoughts:
I think the best idea would be to do a minor rework to the normal diff, so that the aesthetics from the hard difficulty in the slow parts are transitioned over to the normal as well, but overall, the set is super nice! gonna try to adjust the normal more to the hard diff, and thanks <3
Good luck on the mapset buddy, looking forward to hear from ya <3
Adios~
Thank you very much for your mod! (:
Topic Starter
Sakurauchi Riko

[Crz]Sword wrote:

from my queue
[EZ]
  1. 01:48:118 - aimod oh.. fixed xd
  2. 00:47:415 (3) - try it? https://osu.ppy.sh/ss/5640769 i want it to be the same slider as 00:48:352 (4) - . And this shaping is required to keep the pattern for 00:46:477 (2,3,4) - alive
  3. 01:59:602 (5,6) - unnecessary still blanket,you can do this https://osu.ppy.sh/ss/5640782 to make it more neat. yea good idea. changed that
  4. 02:15:540 (5) - NC here aye
  5. 03:18:586 (1) - end should be with a finish not whistle.
[NM]
  1. ar5 maybe better? thin kits betetr ye
  2. 00:07:805 (1) - not suggest to catch 1/4 in Normal,you can change it to 1/2 i think about it..., it just seems not that hard to hit cuz it is rarely but still consiustent over the map.. so yeah. I'll catch some other opinions and decide
  3. 00:13:665 (1,2,3) - crowded,you don't have to blanket every objects,try to break the limit. whats the bad thing about many blankets which give my map structure and clean patterns? I like that style so i keep it
  4. 01:22:102 (3,4,5,1) - lots of 1/2 maybe too hard for beginner,I found you put this pattern oftenly,try to avoid too much 1/2 consecutive circle. ^
  5. 02:02:415 (1,2,3,4) - also crowded. ^
  6. 02:07:805 (1,4) - try to stack? chnaged
  7. 02:34:055 (5,1) - not suggest stacking here,because you haven't put any 1/2 stack in your diff yea, good point. Changed that
  8. 03:19:055 (1) - finish hs. changed
try to break the blanket limit in your lower diffs.
GL!
Thanks for your mod c:
Spork Lover
Sup y'all! I did a re-check with Phyloukz to make sure it's up to par!

What we checked:
- Some unintentional overlaps in the normal
- Some awkward patterns in the normal
- 3 small mistakes in the hard that didn't really affect gameplay, but were questionable aesthetically
- Discussion about whether or not the 1/4's used in the normal are a problem (Which we ended up agreeing to that they aren't due to AT LEAST a 1/1 breaks after every single one)
-Deleted like 3 notes (1 per chorus) in the normal so the statement above is true.

Conclusion:
I think this mapset is pretty much BN-worthy nao, so try to get in touch with one if you can :)
Also, don't give kudosu for this post, thanks >//<

Here's the irc:
1 hour irc
20:07 Phyloukz: heyo, are you free to take a quick look at my normal diff? :D
20:14 Spork Lover: Sure
20:14 Spork Lover: :3
20:15 Spork Lover: 00:02:415 (1,2,3) -
20:15 Spork Lover: Already happy
20:15 Phyloukz: ^-^
20:15 Phyloukz: im really satisfied with it now
20:15 Phyloukz: especially the kiai times
20:15 Spork Lover: 00:27:258 (2,2) - Small overlap thing
20:15 Spork Lover: But it's minor
20:16 Spork Lover: Is fixable by
20:16 Spork Lover: moving
20:16 Spork Lover: 00:28:430 (4,1,2,3,4,1,2,3) - to the right
20:16 Spork Lover: But yeah it looks a lot better :D
20:17 Phyloukz: :3
20:17 Spork Lover: I'm happy that my mods can help this much >//<
20:17 Phyloukz: it helped a ton
20:17 Phyloukz: thank you again <3
20:17 Spork Lover: 01:12:727 (2) - I'd change the shape a liiittle bit on this, 'cause the shape for the first quarter
20:18 Spork Lover: Looks a little weird imo :3
20:18 Spork Lover: Lemme send an idea
20:18 Spork Lover: https://osu.ppy.sh/ss/5652097
20:18 Spork Lover: And then ofc move it so it's DS'ed lol
20:19 Phyloukz: oh yeah, this is an old slider
20:19 Phyloukz: gonan change that :D
20:19 Spork Lover: Maybe actually
20:19 Spork Lover: The curvy sliders
20:19 Spork Lover: Aren't as fancy
20:19 Spork Lover: So either make that slider not-so-fancy
20:19 Spork Lover: Or change a slider like..
20:19 Spork Lover: 01:14:602 (2) -
20:19 Spork Lover: or
20:19 Spork Lover: 01:16:477 (2) -
20:20 Spork Lover: To have an even fancier curve
20:20 Phyloukz: yea they still dont look pretty..
20:20 Spork Lover: 01:18:352 (2,2) - Nice blanket
20:20 Spork Lover: I like
20:21 Phyloukz: im curious what you think about a specific pattern i made :D
20:21 Phyloukz: you will mention it im sure xD
20:21 Spork Lover: 01:56:790 (1,2,3,4) - ;o
20:21 Spork Lover: 01:58:196 (4) - I'd Ctrl+G this
20:21 Spork Lover: So it's 100% symmetrical
20:22 Phyloukz: oh yea, nice idea
20:22 Spork Lover: 02:11:790 (1,2,3,4) - <3
20:22 Phyloukz: :D
20:22 Spork Lover: 02:23:040 (1,2) - I think you did a blanket whoopsie :o
20:23 Phyloukz: o
20:23 Phyloukz: yea
20:23 Spork Lover: 02:37:805 (4,3) - I fucking love you for this
20:23 Phyloukz: yeaaaa thats what i meant! :;D
20:23 Spork Lover: 02:37:805 (4,1,2,3) - This is well thought out, I like it
20:24 Phyloukz: this is probably the best pattern ive ever made :3
20:24 Spork Lover: 02:40:852 (4,3) - I donno how easy this is to fix, but the overlap's odd, try to perfectly overlap the sliderends somehow
20:25 Phyloukz: uh that looks hard to fix actually
20:25 Spork Lover: Hmm
20:25 Spork Lover: I'll try to think of something
20:27 Spork Lover: 02:43:430 (4,3) - Then again this blanket is kinda meh too imo x)
20:28 Phyloukz: thats easy to fix! :D
20:28 Spork Lover: A thing
20:28 Spork Lover: I thought
20:28 Spork Lover: is
20:28 Spork Lover: to overlap
20:28 Spork Lover: 02:42:727 (3) - This sliderend
20:28 Spork Lover: With
20:29 Spork Lover: 02:44:602 (3) - This sliderstart
20:29 Spork Lover: And then DS the 02:43:430 (4,1,2) - part
20:30 Phyloukz: hmm
20:30 Spork Lover: To the sliderstart
20:31 Spork Lover: By doing a rotation to 4,1,2
20:31 Spork Lover: And then making the slider after that a little different
20:31 Spork Lover: I hope I make sense
20:31 Spork Lover: lmfao
20:31 Phyloukz: im trying to understand xD
20:31 Phyloukz: wait
20:34 Phyloukz: i cant make it
20:34 Phyloukz: lmao
20:34 Spork Lover: Fak rip
20:34 Spork Lover: Maybe do a small rework to those 3 seconds den
20:35 Spork Lover: And then I honestly think the normal is good to go
20:35 Spork Lover: 'cause it flows good, has almost no unintentional overlaps, and NC'ing/patterning is consistent
20:35 Spork Lover: (If I was BN, I'd bubble lol)
20:35 Phyloukz: im glad to hear that :3
20:35 Spork Lover: Also
20:35 Spork Lover: Sonnyc's mod
20:36 Spork Lover: Wasn't major
20:36 Spork Lover: tbh
20:36 Spork Lover: I've seen a loooot worse xD
20:36 Phyloukz: what exactly do you mean by that? o:
20:36 Spork Lover: Like
20:36 Spork Lover: A lot more harsh BN mods
20:37 Spork Lover: That one was really chill
20:37 Phyloukz: i think cuz im newbie xd
20:37 Phyloukz: im really satisfied with his mod
20:37 Spork Lover: The map doesn't look nooby
20:37 Spork Lover: lol
20:37 Spork Lover: Also
20:37 Spork Lover: BN's are honest lol
20:38 Spork Lover: They don't give false hope
20:38 Phyloukz: well i have to say, after sonnyc's mod i almost completely remapped the hard
20:38 Spork Lover: They say if it's rankable/unrankable pretty straight forward x)
20:38 Phyloukz: thats good thing xD
20:38 Phyloukz: i wish
20:38 Phyloukz: i could call him back
20:38 Spork Lover: If I was BN, I'd do the same
20:38 Spork Lover: Check his profile first
20:38 Spork Lover: Just in case
20:38 Phyloukz: i cant
20:38 Spork Lover: To see if he does that kind of stuff
20:38 Phyloukz: thats why "i wish"xD
20:38 Spork Lover: Ah xD
20:39 Spork Lover: You can always call me back <3
20:39 Phyloukz: im pretty sure
20:39 Phyloukz: he's be proud of me :v
20:39 Phyloukz: xD
20:39 Phyloukz: aww.. thats nice to hear! :D
20:39 Spork Lover: Want me to re-check the hard a bit too?
20:40 Phyloukz: sure, although i didnt really do much on it :3
20:40 Spork Lover: 00:12:258 (3,4,5) - Fairly asymmetric
20:40 Spork Lover: 00:23:743 (2) - Move like 2-3 pixels up lol
20:40 Spork Lover: :D
20:41 Phyloukz: uhh, hold on im still fighting with that one pattern XD
20:41 Phyloukz: almost fixed the overlapü
20:41 Spork Lover: Haha aight xD
20:43 Spork Lover: 02:14:602 (4) - This feels pretty left out, and could benefit from being blanketed with something (Or being a full-on circle or something ;o
20:43 Spork Lover: )
20:44 Spork Lover: ^Please notice how I didn't mention anything for almost 2 minutes, and this this suggestion is minor)
20:44 Spork Lover: xD
20:44 Phyloukz: 00:23:743 (2) -
20:44 Phyloukz: wtf
20:44 Phyloukz: happened there
20:44 Phyloukz: XD
20:44 Spork Lover: idk lmfao
20:45 Phyloukz: 02:14:602 (4) - hoenstly i want to keep that ;_;
20:45 Phyloukz: idk why
20:46 Phyloukz: fk, but its really left out..
20:46 Spork Lover: It's not the shape, it's the fact that 1: it doesn't blanket the slider end on 02:13:665 (3) - properly, and that 02:12:727 (2) - ISN'T left out
20:46 Spork Lover: You could technically
20:46 Spork Lover: 02:12:727 (2,3) - Space this away from each other
20:46 Spork Lover: 02:13:665 (3,4) - And get those closer
20:46 Spork Lover: Or blanket 4 with 2 somehow
20:46 Spork Lover: After spacing 3
20:46 Spork Lover: ;o
20:47 Phyloukz: so basically to make 2 "blanket pairs"?
20:47 Spork Lover: Lemme make a suggestion
20:52 Spork Lover: https://osu.ppy.sh/ss/5652353
20:52 Spork Lover: This could be a blanket pair
20:52 Spork Lover: And you could do an inverted version
20:52 Spork Lover: for 3/4
20:52 Spork Lover: Or something similar
20:53 Phyloukz: okay, gonna do that with 2 pairs
20:53 Spork Lover: That's all I got for the hard tho
20:53 Spork Lover: It's very nice
20:53 Spork Lover: I'll add this to the post as well as a "follow-up" mod
20:53 Spork Lover: Don't give kd tho
20:54 Spork Lover: I think the easy is fine
20:54 Phyloukz: okay, thanks ^-^
20:55 Spork Lover: But yeah, I hope the BN senpai's will notice you
20:55 Spork Lover: 'cause it seems nice
20:55 Spork Lover: enough to be ranked
20:55 Spork Lover: imo
20:55 Spork Lover: >//<
20:55 Phyloukz: :333
20:56 Phyloukz: thats so motivating tho :D
20:56 Spork Lover: Like
20:56 Spork Lover: I map normals my fair share
20:56 Spork Lover: And my mapping style
20:56 Spork Lover: Is more "wild"
20:56 Spork Lover: lol
20:57 *Spork Lover is listening to [https://osu.ppy.sh/b/956088 Shiena Nishizawa - Brand-new World]
20:57 Spork Lover: Look at my hard diff on this
20:57 Spork Lover: lol
20:57 Spork Lover: There are some outdated things tho
20:57 Phyloukz: that ds tho O:
20:57 Spork Lover: Lol
20:57 Spork Lover: Yeah it's off in the beginning
20:58 Spork Lover: It's the choruses
20:58 Spork Lover: lol
20:58 Spork Lover: That are cray with slider shapes
20:58 Phyloukz: i see :D
20:58 Spork Lover: But I have a newer normal
20:58 Spork Lover: That I've started making for Syph
20:58 Spork Lover: Which I like a lot more xD
20:59 Phyloukz: wtf
20:59 Phyloukz: :D
20:59 Phyloukz: is this actually going to get ranked?
20:59 Phyloukz: oO
20:59 Spork Lover: Yeah we're trying for ranked on this mapset when AtheoN is done with the 7*
20:59 Phyloukz: what the pp
20:59 Phyloukz: i mean
20:59 Spork Lover: I need to rework the beginning tho
20:59 Phyloukz: what the fuk
20:59 Phyloukz: xD
20:59 Spork Lover: Haha yeah xD
21:00 Spork Lover: You got discord right
21:00 Spork Lover: :3
21:00 Spork Lover: I'll send my normal
21:00 Phyloukz: yes
21:01 Spork Lover: https://discord.gg/KjByg
21:03 Phyloukz: woah this is strange oO
21:03 Spork Lover: This diff is my current mapping style
21:03 Spork Lover: Yup
21:03 Spork Lover: This is how I do mah normals xD
21:04 Spork Lover: Nothing technically unrankable about them
21:04 Phyloukz: this is a WAAAAAAAY different style from me :D
21:04 Phyloukz: yea its just completely different
21:04 Spork Lover: But it's a fancy take on normals
21:04 Spork Lover: It adapts to my Inokori map
21:04 Spork Lover: With the fancy shapes and overlaps lol
21:04 Spork Lover: xD
21:04 Phyloukz: that honeyworks map?
21:04 Spork Lover: Yeah
21:05 Phyloukz: yea thats true
21:05 Phyloukz: thats what i firstly thought :D
21:05 Spork Lover: Then again
21:05 Spork Lover: It's already 2,21*
21:05 Spork Lover: So it might become an Advanced diff instead
21:05 Phyloukz: im making a normal GD too
21:05 Phyloukz: it turned out to be advanced too xD
21:05 Phyloukz: even more
21:06 Phyloukz: its like 2.8*
21:06 Phyloukz: even though it should have been around 2
21:06 Spork Lover: Yeah a normal is 1,5-2,25*
21:06 Spork Lover: xD
21:06 Phyloukz: :b
21:06 Phyloukz: oh btw
21:07 Phyloukz: what do you think about 1/4 things in normal diff?
21:07 Spork Lover: Horrible idea if BPM is above 140 bpm
21:07 Phyloukz: e.g. i did that in my diff too
21:08 Phyloukz: as a reverse slider
21:08 Phyloukz: so its basically 1/2
21:08 Spork Lover: This mapset emphasizes them well enough
21:08 Phyloukz: thats okay isnt it?
21:08 Spork Lover: To a fact where it's not a problem
21:08 Spork Lover: to a state*
21:08 Phyloukz: okay good, a lot of modders mentioned this
21:08 Spork Lover: Also
21:08 Spork Lover: You do it consistently
21:09 Spork Lover: And there's often a break right after them
21:09 Spork Lover: Like 00:39:680 (5,1) -
21:09 Phyloukz: yea
21:09 Spork Lover: So no, they shouldn't be a problem
21:09 Spork Lover: Gonna savelog again lol
21:09 Phyloukz: okay, then i think im at the save zone :D
21:16 Spork Lover: Alright posted
21:18 Spork Lover: Lemme just check if the 1/4's have a part where you forgot the break
21:18 Spork Lover: 00:55:149 (1) - Delete this note and NC 00:55:383 (2) -
21:18 Spork Lover: 'cause 1/4
21:19 Phyloukz: omg
21:19 Spork Lover: osu.ppy.sh/ss/5652541 DS it like this
21:19 Phyloukz: ye ofc, i'be never thought about that lol
21:19 Spork Lover: https://osu.ppy.sh/ss/5652541
21:20 Phyloukz: u sure, but 1 doesnt flow into next slider then
21:21 Spork Lover: 00:55:852 (2) - This slider still flows fine, only difference is direction
21:22 Phyloukz: o well, along with the song that direction change actually fits lel
21:22 Phyloukz: or at least that sounds nice to me
21:22 Phyloukz: with a direction change
21:22 Phyloukz: oki xD
21:22 Spork Lover: 02:40:149 (2) - Delete note, remove NC on 02:39:680 (1) and NC 02:40:383 (3) -
21:22 Spork Lover: 'cause then it's consistent
21:22 Spork Lover: NC-wise too
21:23 Spork Lover: :3
21:23 Phyloukz: yea, ofc
21:23 Spork Lover: 02:55:149 - Delete
21:23 Spork Lover: I also
21:23 Spork Lover: moved 2
21:23 Spork Lover: so it's DS'ed
21:24 Spork Lover: https://osu.ppy.sh/ss/5652575
21:24 Spork Lover: You can do a sharp angle if that fits better for you
21:25 Spork Lover: But that's it
21:25 Spork Lover: ^-^
Otosaka-Yu
Hello from my queue~
sorry your beatmap is very good so,less mod.QAQ
I think you can change your diff name,Easy→Normal,Normal→Hard,Hard→Insane
[Easy]
00:26:790 (2,3) - Reverse Selection, Then Flip Horizontally
[Noraml,Hard]
Perfect! Two Star*****! :)
Good Luck for rankkk!
Topic Starter
Sakurauchi Riko

Suzuki_1112 wrote:

Hello from my queue~
sorry your beatmap is very good so,less mod.QAQ
I think you can change your diff name,Easy→Normal,Normal→Hard,Hard→Insane I think the star rate 1.44 for the easiest diff isnt appropriate for a Normal diff. Furthermore the current hard would be too easy for an Insane imo. But yes, the current Normal diff would fit as a Hard diff better - I think its fine how it is currently :D
[Easy]
00:26:790 (2,3) - Reverse Selection, Then Flip Horizontally Changed
[Noraml,Hard]
Perfect! Two Star*****! :) Omg..., Thank you soooooo much <3
Good Luck for rankkk!
Garden
this track is beatiful <3
[Easy]
  1. 00:31:477 (4) - why not make this one horizonal just like ur general design in the first part?
  2. 00:34:290 (1) - 1->2 0.77ds
  3. 01:26:790 (1) - touching the hp bar, can drag 01:23:977 (2,3,4,5,1,2,3,4,5) - together down a bit so that it won't break ur patterns
  4. 02:23:040 (6) - u forgot nc here
  5. 03:18:586 (1) - why finish..? this surprises me lol
[Normal]
  1. 01:45:540 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is too many 1/2 sliders spamming, try adding more variety. a random suggestion, maybe apply to where u think it fits
  2. 02:25:383 (2) - a biiit offscreen
  3. 02:38:977 (3) - this is a really well blanketed pattern, but the slider path of 3 is kinda vague and maybe not that friendly for players of this level to read, u can consult other ppl for that as well
[Hard]
  1. i think ar8+od7 is pretty enough for this diff
  2. 00:50:930 (6) - this might flow visually better
  3. 00:51:165 (1,2,3,4) - keep ds here feels a bit boring, try ctrl-g 3 and 4 separately, would be fun and better make for the latter jumps imo
  4. 01:37:571 (4) - touch hp bar
Topic Starter
Sakurauchi Riko

Garden wrote:

this track is beatiful <3
[Easy]
  1. 00:31:477 (4) - why not make this one horizonal just like ur general design in the first part? changed
  2. 00:34:290 (1) - 1->2 0.77ds fixed
  3. 01:26:790 (1) - touching the hp bar, can drag 01:23:977 (2,3,4,5,1,2,3,4,5) - together down a bit so that it won't break ur patterns good point, changed
  4. 02:23:040 (6) - u forgot nc here fixed
  5. 03:18:586 (1) - why finish..? this surprises me lol yeaaaa..., its pretty random. Removed it at all diffs
[Normal]
  1. 01:45:540 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is too many 1/2 sliders spamming, try adding more variety. a random suggestion, maybe apply to where u think it fits hmm.. I agree with the lack of variety in this part. Despite that i want to keep 01:47:415 (1,2,3,4) - as sliders (since i think it fits the best) and changing smth before and after that part would break consistency. I keep this how it already is for now because you are the first modder who mentions this and I think for an Easy that is still acceptable
  2. 02:25:383 (2) - a biiit offscreen indeed. thanks for mention this (it'd be unrankable lol). Fixed obv.
  3. 02:38:977 (3) - this is a really well blanketed pattern, but the slider path of 3 is kinda vague and maybe not that friendly for players of this level to read, u can consult other ppl for that as well i'll keep that pattern for now, it is good to read (no overlaps at the "hard part" of the pattern) and i think people even if they are newbie will not break at that point imo
[Hard]
  1. i think ar8+od7 is pretty enough for this diff i wanna keep ar 8.5 for now but i change it to od7
  2. 00:50:930 (6) - this might flow visually better it feels way better, yes. I made it being a blanket with 00:51:165 (1) - to be more structured (and hey... one more or less blanket in my mapset? who cares xD
  3. 00:51:165 (1,2,3,4) - keep ds here feels a bit boring, try ctrl-g 3 and 4 separately, would be fun and better make for the latter jumps imo it is kinda boring yes, I ctrl + g'd 00:52:102 (3) - but now there's an inconsistency (the jump 00:51:633 (2,3) - is ds1.78 or smth like that and i cant make it further away because i need the overlap with 00:50:696 (5) - , so yea...). I keep it now with just flipping 00:52:102 (3) - , should be no problem i guess... well i hope lol
  4. 01:37:571 (4) - touch hp bar unrankabler too lmao, thanks xd. Fixed
Thank you very much for your mod (and your star <3) (:
Zero__wind
NM from my queue

General
maybe it's my personal preferrence but I recommend to turn your red combo color brighter (try 236,0,6), it's currently kinda hard to be seen imo
01:04:290 - No I don't think 20% volume is accpetable, it gives almost no feedback to players, plz turn up the volume for this part

Easy
00:30:540 (3) - probably need a whistle on head?
01:13:196 (3) - maybe move to (22,141) for better flow
02:00:540 (1) - I think it deserves a finish at end
03:09:915 (3,1) - inconsistent spacing, plz fix it

Normal
00:34:290 (1) - you really need a finish on head
00:59:133 (2) - missing clap on head
01:01:477 (3) - missing whistle on head
01:12:727 (2) - missing clap at end
01:22:805 (1) - moving the whistle from its end to its head sounds more fitting with the music, same for the similar following ones
01:47:883 (2) - missing clap on head
01:48:821 (4) - 01:50:696 (4) - ^
02:02:415 (1) - finish on head fits the music nicely
02:15:540 (1,2,3) - this kind of back and forth circles are not really recommend in Normal diff, the stacked approaching circles can be confusing for new players, better avoid this usage, same for 02:17:883 (2,3,4) -
02:32:883 (3,4) - not a good idea to put the following object close to the reversing circle side in lower diffs, consider to rework 02:32:415 (1,2,3) - to avoid this.
02:38:040 (1,2,3) - this is a pretty neat pattern but 02:38:977 (3) - is not a recommended slider shape in lower diffs. it overlaps itselv heavily and can make new players confuse, maybe you can try to make it not that twisted
02:46:477 (3) - redundant clap, better remove it
02:58:665 (1) - missing whistle on head

Hard
AR8 for Hard is fairly enough, this diff doesn't deserve that high AR and it currently makes the gap between Normal and Hard really big 5 -> 8.5
00:47:883 (2,3) - this doesn't flow really good imo, maybe reshape 3
00:54:680 (7,1) - I think this is a bit too hard for a Hard diff, you should better make 7 "point to" 1, instead of going the opposite direction. same for the similar ones like 00:58:430 (6,1) -
01:04:290 (1) - where's finish
01:18:352 (3) - whistle on head
01:18:821 (4) - clap on head
01:22:805 (7) - same as what I've mentioned in Normal, try moving the whistle from reversing point to head, and same for the followings. also to mention, the NC usage here in Hard is different from that in Normal, you added NC on 01:22:805 (7) - in Normal but used after this in Hard, may be better to make them consistent between diffs
01:24:915 (1) - whistle on head
01:34:290 (1) - need finish!
01:47:415 (1,2,3,4) - intended to use 4 claps here? feels a bit wierd tbh
01:55:852 (3) - redundant clap, plz remove
03:02:883 (2,3) - I personally don't really like this flow

And in addition, I highly recommend you to try the custom hitsounding pattern below, it should make your maps more interesting in a easy way.
00:41:790 (1) - from this point on, in parts where you used regular claps, try adding an additional clap every 4 stanza at 00:49:055 (4) - , it will make your hitsounding more dynamic and variable. to be precise, I mean adding clap on 00:49:055 (4) - 00:56:555 - 02:34:055 (4) - 02:41:555 (6) - 02:49:055 (6) - (optional) 02:56:555 (6) - .
I hope you'd like this and it's the same for Normal!

that's all for me
generally really good as a new mappers' map, have a star from me
good luck~
Sonnyc
Hi again.

Can I know where the BG came from? As I mentioned before, it is currently squeezed and forced to be 1366x768 without a good quality. I tried founding alternative with the same image, but I couldn't found one.
sdafsf
Hard
id lower the ar to 8 or 8.2 the song is to slow for 8.5 on <3.5*
00:07:805 (4,5,1) - i dont like the way this triple looks. find a ways to make it prettier. i feel like the spacing on the triplets is too high generally id lower it to about .5
00:24:915 (1,2) - weird how those are the same. 1 is 1/1 in the music while 2 is 1/2. it would be fine if bothe were 1/1 or both 1/2 but this is weird imo. id turn 2 into 2 circles. maybe 2 stacked cricles
00:35:930 (4,5,1) - going from here i feel the spacing on the triples is fine
00:38:508 (2) - ctrl + g?
00:43:430 (5,6,1) - why .8 spacing here? it gets even more intense from here. keep the 1.0
00:50:930 (6,1) - this feels underwhealming. the kiai stars and you use a less intense 1/4 pattern
01:00:305 (5,6,7,8,9,1) - blanket 5 with the stream
01:19:290 (1,2,3) - this right angle doesnt look very nice
01:43:665 (1,3) - dont perfect stack heads
02:02:415 (1,3) - use the same or opposite angle for these its kinda random right now. preferably opposite like with these 02:02:883 (2,4) -
02:05:930 (4,5,1) - lower spacing in this section again
02:20:930 (4,5,1) - keep it from here again
02:31:946 (6,7,8,9,1) - the stram curve and slider curve dont work very well together
02:47:415 (1,3) - dont stack these. overlap is fine
02:54:680 (7,1) - again underwhealming. in previous kiai i found it very nice
03:05:930 (5,6,1) - lower spacing on triples from here
nice map! consistent, pretty and well executed

cant say much about others unfortunatly i dont have experience with easy diffs
Topic Starter
Sakurauchi Riko
Zero__wind

Zero__wind wrote:

NM from my queue

General
maybe it's my personal preferrence but I recommend to turn your red combo color brighter (try 236,0,6), it's currently kinda hard to be seen imo
01:04:290 - No I don't think 20% volume is accpetable, it gives almost no feedback to players, plz turn up the volume for this part increased the volume to 35% (I want it a bit quiter than the other parts since its the quietest part in the music)

Easy
00:30:540 (3) - probably need a whistle on head? Fixed
01:13:196 (3) - maybe move to (22,141) for better flow way better flow, changed
02:00:540 (1) - I think it deserves a finish at end im kinda unsure about that cuz it follows right into a next finish which sounds strange. I changed it for now because a finsih there makes sense right there for me too
03:09:915 (3,1) - inconsistent spacing, plz fix it lmao.... Fixed

Normal
00:34:290 (1) - you really need a finish on head
00:59:133 (2) - missing clap on head
01:01:477 (3) - missing whistle on head
01:12:727 (2) - missing clap at end
01:22:805 (1) - moving the whistle from its end to its head sounds more fitting with the music, same for the similar following ones sounds better and the slider gets emphasized since its speshuuul
01:47:883 (2) - missing clap on head
01:48:821 (4) - 01:50:696 (4) - ^
02:02:415 (1) - finish on head fits the music nicely fixed all the hs issues
02:15:540 (1,2,3) - this kind of back and forth circles are not really recommend in Normal diff, the stacked approaching circles can be confusing for new players, better avoid this usage, same for 02:17:883 (2,3,4) - avoided them, no back and forth patterns anymore, so changed
02:32:883 (3,4) - not a good idea to put the following object close to the reversing circle side in lower diffs, consider to rework 02:32:415 (1,2,3) - to avoid this. changed
02:38:040 (1,2,3) - this is a pretty neat pattern but 02:38:977 (3) - is not a recommended slider shape in lower diffs. it overlaps itselv heavily and can make new players confuse, maybe you can try to make it not that twisted I can agree that this may be a bit confusing for new players. Despite that i wanted to make a pattern which people will remember. Furthermore the slider is very good readable imo because it has no overlaps or stacks on it. People wont miss at that pattern, im pretty sure (they may choke a little bit but i think that wont result in a break). So i want to keep this pattern alive as long as i can, I feel a bit selfish while writing this but yea.... >.<
02:46:477 (3) - redundant clap, better remove it aye
02:58:665 (1) - missing whistle on head fixed

Hard
AR8 for Hard is fairly enough, this diff doesn't deserve that high AR and it currently makes the gap between Normal and Hard really big 5 -> 8.5 thats a good reasoning, changed
00:47:883 (2,3) - this doesn't flow really good imo, maybe reshape 3
00:54:680 (7,1) - I think this is a bit too hard for a Hard diff, you should better make 7 "point to" 1, instead of going the opposite direction. same for the similar ones like 00:58:430 (6,1) - chnaged, they have flow now so easier to hit
01:04:290 (1) - where's finish
01:18:352 (3) - whistle on head
01:18:821 (4) - clap on head hs issues fixed
01:22:805 (7) - same as what I've mentioned in Normal, try moving the whistle from reversing point to head, and same for the followings. also to mention, the NC usage here in Hard is different from that in Normal, you added NC on 01:22:805 (7) - in Normal but used after this in Hard, may be better to make them consistent between diffs chanegd the hitsounding and made NC same as in normal (NC on the red tick where also the new whistle hs is)
01:24:915 (1) - whistle on head fixed
01:34:290 (1) - need finish! ^
01:47:415 (1,2,3,4) - intended to use 4 claps here? feels a bit wierd tbh lmao, I copied them too as i made that copy paste pattern. Changed to consistent hs'ing
01:55:852 (3) - redundant clap, plz remove the blessing of copy-pasting... Fixed
03:02:883 (2,3) - I personally don't really like this flow i like it cuz it finishs the kiai nicely

And in addition, I highly recommend you to try the custom hitsounding pattern below, it should make your maps more interesting in a easy way.
00:41:790 (1) - from this point on, in parts where you used regular claps, try adding an additional clap every 4 stanza at 00:49:055 (4) - , it will make your hitsounding more dynamic and variable. to be precise, I mean adding clap on 00:49:055 (4) - 00:56:555 - 02:34:055 (4) - 02:41:555 (6) - 02:49:055 (6) - (optional) didnt add a clap there since you can barely hear the sound (and in normal there is no note lmao) 02:56:555 (6) - . i listened to it for more than 10mins because it sounded really strange firstly.... i came to the conclusion that it sounds for the spots that follow into a finsih very nice, but for spots that have no finsih after, really strange... I added them for now on on all spots since they give the map more spiciness and you get less worned out of the song (more like the simple hitsounding), so yea... still kinda confused but at the end its really nice imo
I hope you'd like this and it's the same for Normal!

that's all for me
generally really good as a new mappers' map, have a star from me thank you c:
good luck~
Really nice mod! Thanks a lot (:
Sonnyc

Sonnyc wrote:

Hi again.

Can I know where the BG came from? As I mentioned before, it is currently squeezed and forced to be 1366x768 without a good quality. I tried founding alternative with the same image, but I couldn't found one.


Heyo, I got that picture from http://www.pixiv.net/member_illust.php? ... d=55811378 this website (I got to this website because a yt video had that as bg). to be more precise i got it from that http://www.pixiv.net/member_illust.php? ... d=55811378 collection, you should find that easily (dont mind the other pictures lmao xD)
sdafsf

sdafsf wrote:

[box=Hard]id lower the ar to 8 or 8.2 the song is to slow for 8.5 on <3.5* its AR8.0 for now
00:07:805 (4,5,1) - i dont like the way this triple looks. find a ways to make it prettier. i feel like the spacing on the triplets is too high generally id lower it to about .5 good point, made the triple more in a curve and DS is at 0.8 now
00:24:915 (1,2) - weird how those are the same. 1 is 1/1 in the music while 2 is 1/2. it would be fine if bothe were 1/1 or both 1/2 but this is weird imo. id turn 2 into 2 circles. maybe 2 stacked cricles wow.., im really impressed that you pointed that out. You are completely right, I'd never observe things like that! o: Changed
00:35:930 (4,5,1) - going from here i feel the spacing on the triples is fine
00:38:508 (2) - ctrl + g? its fine i think, slider (2) flows into the next one pretty well and the pattern comes more clear
00:43:430 (5,6,1) - why .8 spacing here? it gets even more intense from here. keep the 1.0
00:50:930 (6,1) - this feels underwhealming. the kiai stars and you use a less intense 1/4 pattern *
01:00:305 (5,6,7,8,9,1) - blanket 5 with the stream chnaged
01:19:290 (1,2,3) - this right angle doesnt look very nice huh, its okay imo o:
01:43:665 (1,3) - dont perfect stack heads whats the point not stacking them? D: think its okay
02:02:415 (1,3) - use the same or opposite angle for these its kinda random right now. preferably opposite like with these 02:02:883 (2,4) - maybe i missunderstand you but 02:02:415 (1,2) - is a pair and the opposite of 02:03:352 (3,4) - . And if you watch 02:02:415 (1,2,3,4) - all together then you see no randomness oO
02:05:930 (4,5,1) - lower spacing in this section again
02:20:930 (4,5,1) - keep it from here again
02:31:946 (6,7,8,9,1) - the stram curve and slider curve dont work very well together its not the worst i guess, gonna keep it fow now ;_;
02:47:415 (1,3) - dont stack these. overlap is fine i dont see the reason notto stack em >.< it just looks clean and thats what the mapset should be (regarding to simple msuic too)
02:54:680 (7,1) - again underwhealming. in previous kiai i found it very nice regarding to the previous modder Zero__wind its too hard for a hard diff to make them notflow (as it was in the first kiai which got btw changed relating to this)*
03:05:930 (5,6,1) - lower spacing on triples from here ayye
nice map! consistent, pretty and well executed

cant say much about others unfortunatly i dont have experience with easy diffs
Thank you very much for your mod!
Namki
Hello.
[Easy]
As I can see and hear:
00:04:290 (2) - this is mapped for the same music as this 00:19:290 (2,3) - , but for 00:19:290 (2,3) - you've put whistle here 00:04:290 (2) - and for this 00:19:290 (2,3) - here 00:19:759 (3) - . You should've put whistle here 00:19:759 (3) - instead of 00:19:759 (3) - .
Same here 00:27:259 (3) - . 00:27:259 (3) - istead of 00:27:259 (3) - .
01:34:290 (1) - whistle here. Because here you've put whistle 01:04:290 (1) - .
And I saw few bad blankets like this one 02:51:165 (3,4) - .

[Normal]
01:22:805 (1) - swap with 01:22:571 (5,1) - , this strong beat should be emphasized 01:23:040 - .
And here 01:26:321 (5,1) - . And here 01:30:071 (5,1) - and others.
02:38:977 (3) - I'm not sure with this slider, path isn't this clear as it should be in Normal tbh.
01:34:290 (1) - whistle, ye.

[Hard]
00:31:477 (1) - NC looks random.
02:46:711 (6,7) - 2.17x looks inconsistent here, make 2.3 as before.
03:01:711 (6,7) - and here, yes.
01:34:290 (1) - and whistle, I guess.
Btw, there's no triplets in first kiai, maybe add few?

good luck~
Topic Starter
Sakurauchi Riko

Namki wrote:

Hello.
[Easy]
As I can see and hear:
00:04:290 (2) - this is mapped for the same music as this 00:19:290 (2,3) - , but for 00:19:290 (2,3) - you've put whistle here 00:04:290 (2) - and for this 00:19:290 (2,3) - here 00:19:759 (3) - . You should've put whistle here 00:19:759 (3) - instead of 00:19:759 (3) - .
Same here 00:27:259 (3) - . 00:27:259 (3) - istead of 00:27:259 (3) - .
01:34:290 (1) - whistle here. Because here you've put whistle 01:04:290 (1) - . Ooops... I forgot to recheck the HS's, Thank you for pointing that out, all HS are fixed now!
And I saw few bad blankets like this one 02:51:165 (3,4) - . huh..? that blanket is on point oO I'll go through the the diff once again and try to check every blanket just in case

[Normal]
01:22:805 (1) - swap with 01:22:571 (5,1) - , this strong beat should be emphasized 01:23:040 - . the sound that comes up in the music with the slider 01:22:805 (1) - (whose tail is placed on the downbeat which should normally get emphasized like u said but not here) is very special and unique in the song, so it makes more sense to me to emphasize that sound instead of making the simple emphasize at the downbeat (which is at every point in the whole map the case). The slider fits the best to emphasize that sound imo
And here 01:26:321 (5,1) - . And here 01:30:071 (5,1) - and others. ^
02:38:977 (3) - I'm not sure with this slider, path isn't this clear as it should be in Normal tbh. it is very special and maybe a bit hard to read for normal, but why not smth different, smth that could make someone remember the map. Furthermore since that point 02:38:040 (1) - you have time to read that clean pattern which isnt stacked with other objects, so its clean and easier to read.
01:34:290 (1) - whistle, ye. Fixed

[Hard]
00:31:477 (1) - NC looks random. removed nc
02:46:711 (6,7) - 2.17x looks inconsistent here, make 2.3 as before. fixed
03:01:711 (6,7) - and here, yes. ^
01:34:290 (1) - and whistle, I guess. added whistles to the whole part
Btw, there's no triplets in first kiai, maybe add few? think its fine how it is, nevertheless ill consider that

good luck~
Thanks for yout mod and the HS fixes c:
-Visceral-


[General]
  1. Turn Widescreen Support off since there is no storyboard.
  2. See if you can get a 192kbs mp3 file. 128kbs is rankable but it can be improved.
[Hard]
  1. 00:09:915 (1,2) - 1.30x -> 2.30x is rather large and it plays really awkwardly since it isn't consistent with the previous parts. If you're gonna break the spacing, you should do it on a downbeat instead since there's nothing in the song that suggests such a large spike in spacing.
  2. 00:13:665 (1) - I feel this slider shouldn't be stacked under the notes because it falls on a powerful beat, and a change in spacing and/or flow should represent that.
  3. 00:24:915 (1,2) - Yeah, I'm having trouble understanding what in the song says there should be almost doubled spacing here. It just doesn't make sense on a Hard difficulty. If you're gonna do it, you should do it on a powerful beat and do it fairly consistently.
  4. 00:29:836 (5,6) - Same as the above. This happens a lot so just please consider nerfing the spacing here, because 2.30x is too big of a spike for sure. Maybe 1.70x would be more fitting, but even then I don't get what about that beat is so powerful.
  5. 00:35:930 (4,5,1,2,3,4) - This pattern looks kinda funny and lopsided: http://i.imgur.com/dzYiYyY.jpg Consider neatening it up, maybe making it more circular? It's just really weird.
  6. 01:39:094 (4,5,4,5) - Maybe to add some variety, you can stack these two doubles.
  7. 02:54:680 (7,1) - I'm concerned that this may be too challenging to read on a Hard difficulty because of the overlap. Consider not having the 02:54:915 (1) slider end overlap with the 02:54:680 (7) one.
  8. 02:56:555 (6,1) - I'd increase spacing or break flow to emphasize this downbeat which has a powerful piano hit on it.
[Normal]
  1. 00:55:383 (1,2) - The flow here is a bit harsh for a Normal diff. Consider this instead: http://i.imgur.com/XTLo2FQ.png Of course, adjust spacing after.
  2. 01:24:446 (5,6,1) - Fix your spacing here. 1.05x is rather inconsistent and it's noticeable while you're playing.
  3. 01:48:821 (4,1) - 1.16x is too inconsistent for a Normal. Fix this 100%.
[Easy]
  1. 01:02:415 (3,4) - This flow is rather awkward for an Easy diff. Consider having the first slider lead into the second one much smoother.
Topic Starter
Sakurauchi Riko

Smoothie World wrote:



[General]
  1. Turn Widescreen Support off since there is no storyboard. fixed
  2. See if you can get a 192kbs mp3 file. 128kbs is rankable but it can be improved. i dont think im able to find another one >.<
[Hard]
  1. 00:09:915 (1,2) - 1.30x -> 2.30x is rather large and it plays really awkwardly since it isn't consistent with the previous parts. If you're gonna break the spacing, you should do it on a downbeat instead since there's nothing in the song that suggests such a large spike in spacing. the DS increase is e.g. consistent with 00:06:165 (1,2,1,2,1,2) - and so on. the amount of increase seems (according to other opinions including mine) comfortable. even with mouse it feels really pleasant although i suck with mouse. therefore you are the first modder who says that >.< So no change for now it will 99% stay 1.3 -> 2.3 increase for these parts
  2. 00:13:665 (1) - I feel this slider shouldn't be stacked under the notes because it falls on a powerful beat, and a change in spacing and/or flow should represent that. i agree with that, gonna change that later because im despairung on that part atm...
  3. 00:24:915 (1,2) - Yeah, I'm having trouble understanding what in the song says there should be almost doubled spacing here. It just doesn't make sense on a Hard difficulty. If you're gonna do it, you should do it on a powerful beat and do it fairly consistently. this spacing is only at specific parts of the song, its not on a random red tick or smth like that, so... And why does spacing increase in a hard not make sense? It is >Hard< so it should be a bit harder, and same DS over and over like in a normal doesnt make sense to me tbh >.<
  4. 00:29:836 (5,6) - Same as the above. This happens a lot so just please consider nerfing the spacing here, because 2.30x is too big of a spike for sure. Maybe 1.70x would be more fitting, but even then I don't get what about that beat is so powerful. same reasoning as above
  5. 00:35:930 (4,5,1,2,3,4) - This pattern looks kinda funny and lopsided: http://i.imgur.com/dzYiYyY.jpg Consider neatening it up, maybe making it more circular? It's just really weird. i agree, that looked kinda random, i gave it more structure should be fine now
  6. 01:39:094 (4,5,4,5) - Maybe to add some variety, you can stack these two doubles. ill consider that
  7. 02:54:680 (7,1) - I'm concerned that this may be too challenging to read on a Hard difficulty because of the overlap. Consider not having the 02:54:915 (1) slider end overlap with the 02:54:680 (7) one. it has the best flow 2 objects can actually have in that pattern, so imo its fine
  8. 02:56:555 (6,1) - I'd increase spacing or break flow to emphasize this downbeat which has a powerful piano hit on it. uhh... you are actually right, but the circumstances to change that are soooooooooooo high.. ill probably do that later (im sitting here for almost 2h now)
[Normal]
  1. 00:55:383 (1,2) - The flow here is a bit harsh for a Normal diff. Consider this instead: http://i.imgur.com/XTLo2FQ.png Of course, adjust spacing after. i agree with that, made it flow pleasanter now
  2. 01:24:446 (5,6,1) - Fix your spacing here. 1.05x is rather inconsistent and it's noticeable while you're playing. fixed
  3. 01:48:821 (4,1) - 1.16x is too inconsistent for a Normal. Fix this 100%. fixed
[Easy]
  1. 01:02:415 (3,4) - This flow is rather awkward for an Easy diff. Consider having the first slider lead into the second one much smoother.fixed
Thanks for your mod!
updating tomorrow since im too tired now >.<
Pereira006
[Easy]

Gameplay:

  1. 00:44:602 (4) - missing stack with 00:46:477 (2) like you did almost other pattern example 00:41:790 (1,3), etc... but i think you missing this stack
  2. 00:51:165 (3) - the end point would be nice if move little down to better flow after objects example i like this flow 00:43:665 (3,4,5)
[Normal]

Gameplay:

  1. 00:30:071 (4) - this zig-zag look like un-symmetry I kindy like more this slider 00:30:071 (4), this is better than that slider, maybe copy-paste? for nice design lol
  2. 00:39:680 (5,1) - as you style, the 4 should be NC then in 1 remove NC, this could be fix you consistency style
  3. 00:54:680 (4,1) - ^ same happen
  4. 02:39:680 (4,1) - ^ same
  5. 02:54:680 (4,1) - ^ same
  6. 02:07:805 (1,2) - wrong place combo color
[Hard]

Gameplay:

  1. 00:24:915 (1,2) - this spacing couldn't be make jump because as you style consistency you don't make song let me example look pattern and listen song in 00:17:415 (1,2,3) - this part song is going repeative and more more but you didn't make jump, so that in 00:24:915 (1,2) -shouldn't make jump, could be nice if use normal spacing if you care consistency (I m fine inconsistency just let you know lol)
  2. 00:39:915 (6) - Missing put NC
  3. 01:12:727 (4) - missing put NC
  4. 02:13:665 (3) - missing put nc
  5. 02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc....
  6. 02:36:633 (2,3,4) - this spacing kindy weird for me, would be nice if 02:36:868 (3,4) could be same as spacing 02:36:633 (2,3) example this print https://puu.sh/qfoQS/abd9988058.jpg but this spacing is weird when i did play test or you could use normal spacing like you did in 02:41:790 (1,2,3,4)
  7. 02:43:430 (6,7) - same happen as 02:35:930 (6,7)
  8. 02:50:930 (6,7,1) - ^ same
  9. 02:51:633 (2,3,4) - again spacing weird like this https://puu.sh/qfp3y/ade38ecfd4.jpg or use you own
  10. 02:58:430 (6,7,1) - slider 1/4 ?
[]
pretty cute map and song
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Sonnyc
http://puu.sh/qfIYc/4e1817e80e.zip

I've resized the BG for you, without any unnecessary upscales or lose of quality.
I will bubble this then.
Topic Starter
Sakurauchi Riko
Pereira006

Pereira006 wrote:

[Easy]

Gameplay:

  1. 00:44:602 (4) - missing stack with 00:46:477 (2) like you did almost other pattern example 00:41:790 (1,3), etc... but i think you missing this stack Fixed
  2. 00:51:165 (3) - the end point would be nice if move little down to better flow after objects example i like this flow 00:43:665 (3,4,5) flow is now way better and more circular (the inappropriate corner at 00:51:165 (3,4) - is now circular)
[Normal]

Gameplay:

  1. 00:30:071 (4) - this zig-zag look like un-symmetry I kindy like more this slider 00:30:071 (4), this is better than that slider, maybe copy-paste? for nice design lol i dont really get what you mean since you linked me 2 times the same slider ;_;
  2. 00:39:680 (5,1) - as you style, the 4 should be NC then in 1 remove NC, this could be fix you consistency style
  3. 00:54:680 (4,1) - ^ same happen
  4. 02:39:680 (4,1) - ^ same
  5. 02:54:680 (4,1) - ^ same o, fixed all the NC's (went through the diff once again should be all consistent now)
  6. 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
[Hard]

Gameplay:

  1. 00:24:915 (1,2) - this spacing couldn't be make jump because as you style consistency you don't make song let me example look pattern and listen song in 00:17:415 (1,2,3) - this part song is going repeative and more more but you didn't make jump, so that in 00:24:915 (1,2) -shouldn't make jump, could be nice if use normal spacing if you care consistency (I m fine inconsistency just let you know lol) good point, fixed
  2. 00:39:915 (6) - Missing put NC
  3. 01:12:727 (4) - missing put NC
  4. 02:13:665 (3) - missing put nc nc issues are fixed
  5. 02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern
  6. 02:36:633 (2,3,4) - this spacing kindy weird for me, would be nice if 02:36:868 (3,4) could be same as spacing 02:36:633 (2,3) example this print https://puu.sh/qfoQS/abd9988058.jpg but this spacing is weird when i did play test or you could use normal spacing like you did in 02:41:790 (1,2,3,4) really good point! I used normal spacing at that point, feels way better now
  7. 02:43:430 (6,7) - same happen as 02:35:930 (6,7) reasoning as above
  8. 02:50:930 (6,7,1) - ^ same ^
  9. 02:51:633 (2,3,4) - again spacing weird like this https://puu.sh/qfp3y/ade38ecfd4.jpg or use you own this almost killed me, made normal 1.3 spacing again, so yea changed!
  10. 02:58:430 (6,7,1) - slider 1/4 ? ^
[]
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai's :D

Sonnyc

Sonnyc wrote:

http://puu.sh/qfIYc/4e1817e80e.zip

I've resized the BG for you, without any unnecessary upscales or lose of quality. Thank you very much, BG should be changed now (and yeah ure right it looked very squeezed indeed, didnt even noticed cuz i see evrytime only the squeezed one)
I will bubble this then.
Much appreciation :>
Sonnyc
Nominated.
Topic Starter
Sakurauchi Riko
Wohoo :D Thanks c:
DeRandom Otaku
its finally happening ~ Gratz on bubble
Pereira006

Phyloukz wrote:

Pereira006 wrote:

[Easy]
[Normal]

Gameplay:

  1. 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
I mean in (1) remove NC and put NC in (2) too keep it consistency

[Hard]

Gameplay:

[list]
[*]02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern I understand what you trying explain but I what mean if you listen 2 kiai and 1 kiai they are repeative, example in 00:50:930 (6) - that you said "cut" but the "cut" of sound is same thing as 02:35:930 (6,7), Why I did point this, just let you know if you missing to fix consistency or intentional lol but I'm fine this treat as inconsistency.
[]
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai's :D
now go fix NC in normal of 02:07:805 (1,2) and will qualify
Topic Starter
Sakurauchi Riko

Phyloukz wrote:

Pereira006 wrote:

[Easy]
[Normal]

Gameplay:

  1. 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
I mean in (1) remove NC and put NC in (2) too keep it consistency Omg, I didnt even notice the NC was wrong there lmao, Fixed!

[Hard]

Gameplay:

[list]
[*]02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern I understand what you trying explain but I what mean if you listen 2 kiai and 1 kiai they are repeative, example in 00:50:930 (6) - that you said "cut" but the "cut" of sound is same thing as 02:35:930 (6,7), Why I did point this, just let you know if you missing to fix consistency or intentional lol but I'm fine this treat as inconsistency. honestly deep inside me (lol?) it disturbed me not having the consistency in the first kiai (since i got the idea at the start of the 2nd kiai...). So I added the consistency for the first kiai time: 00:50:930 (6,7,1) - and 00:58:430 (6,7,1) - got changed into circle-circle-slider pattern to fit the policy i made in 2nd and 3rd kiai except that they are normally 1.3x snapped to the previous object (at 2nd and 3rd kiai its 2.3). so yeah... maybe check that out if that is okay first :>
[]
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai's :D
now go fix NC in normal of 02:07:805 (1,2) and will qualify Fixed obviously :D
Pereira006
all look good, pretty cute map

Qualify
Stjpa
Congratz my dude.
Topic Starter
Sakurauchi Riko
Thank you all so much <3
Xayler
Gratz on first rank!
Shmiklak
omg you did it. I trusted, you can! Good job! Congratulations and good luck in other projects ^_^
Mao
Gratulation :D
Topic Starter
Sakurauchi Riko
Yaay, thanks :3
Namki
congrats!
Spork Lover
Gratz man, I'm so happy for ya!! :D
Electoz
gratz!
Renka
Congrats
Chihara Minori
Congratz
Garden
congrats!!
Pereira006
congtraz first map rank :D
Topic Starter
Sakurauchi Riko
Thank you all (including everyone who had influence to the mapset) for your support, I'm so happy that an osu! dream of mine came actually true!
Thank you Pereira, for being so quick in ranking process, same goes also to Sonnyc. I really appreciated that.

Thank you all <3
roshan117
hey just saw this on the ranked beatmap list and i remember i modded it a while back

congratulations!
Slyk
CAN I DO A SB

give it a try (PM me)
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