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Fidel Wicked - Memories (Do You Remember?)

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Namki
Hello.
[Easy]
As I can see and hear:
00:04:290 (2) - this is mapped for the same music as this 00:19:290 (2,3) - , but for 00:19:290 (2,3) - you've put whistle here 00:04:290 (2) - and for this 00:19:290 (2,3) - here 00:19:759 (3) - . You should've put whistle here 00:19:759 (3) - instead of 00:19:759 (3) - .
Same here 00:27:259 (3) - . 00:27:259 (3) - istead of 00:27:259 (3) - .
01:34:290 (1) - whistle here. Because here you've put whistle 01:04:290 (1) - .
And I saw few bad blankets like this one 02:51:165 (3,4) - .

[Normal]
01:22:805 (1) - swap with 01:22:571 (5,1) - , this strong beat should be emphasized 01:23:040 - .
And here 01:26:321 (5,1) - . And here 01:30:071 (5,1) - and others.
02:38:977 (3) - I'm not sure with this slider, path isn't this clear as it should be in Normal tbh.
01:34:290 (1) - whistle, ye.

[Hard]
00:31:477 (1) - NC looks random.
02:46:711 (6,7) - 2.17x looks inconsistent here, make 2.3 as before.
03:01:711 (6,7) - and here, yes.
01:34:290 (1) - and whistle, I guess.
Btw, there's no triplets in first kiai, maybe add few?

good luck~
Topic Starter
Sakurauchi Riko

Namki wrote:

Hello.
[Easy]
As I can see and hear:
00:04:290 (2) - this is mapped for the same music as this 00:19:290 (2,3) - , but for 00:19:290 (2,3) - you've put whistle here 00:04:290 (2) - and for this 00:19:290 (2,3) - here 00:19:759 (3) - . You should've put whistle here 00:19:759 (3) - instead of 00:19:759 (3) - .
Same here 00:27:259 (3) - . 00:27:259 (3) - istead of 00:27:259 (3) - .
01:34:290 (1) - whistle here. Because here you've put whistle 01:04:290 (1) - . Ooops... I forgot to recheck the HS's, Thank you for pointing that out, all HS are fixed now!
And I saw few bad blankets like this one 02:51:165 (3,4) - . huh..? that blanket is on point oO I'll go through the the diff once again and try to check every blanket just in case

[Normal]
01:22:805 (1) - swap with 01:22:571 (5,1) - , this strong beat should be emphasized 01:23:040 - . the sound that comes up in the music with the slider 01:22:805 (1) - (whose tail is placed on the downbeat which should normally get emphasized like u said but not here) is very special and unique in the song, so it makes more sense to me to emphasize that sound instead of making the simple emphasize at the downbeat (which is at every point in the whole map the case). The slider fits the best to emphasize that sound imo
And here 01:26:321 (5,1) - . And here 01:30:071 (5,1) - and others. ^
02:38:977 (3) - I'm not sure with this slider, path isn't this clear as it should be in Normal tbh. it is very special and maybe a bit hard to read for normal, but why not smth different, smth that could make someone remember the map. Furthermore since that point 02:38:040 (1) - you have time to read that clean pattern which isnt stacked with other objects, so its clean and easier to read.
01:34:290 (1) - whistle, ye. Fixed

[Hard]
00:31:477 (1) - NC looks random. removed nc
02:46:711 (6,7) - 2.17x looks inconsistent here, make 2.3 as before. fixed
03:01:711 (6,7) - and here, yes. ^
01:34:290 (1) - and whistle, I guess. added whistles to the whole part
Btw, there's no triplets in first kiai, maybe add few? think its fine how it is, nevertheless ill consider that

good luck~
Thanks for yout mod and the HS fixes c:
-Visceral-


[General]
  1. Turn Widescreen Support off since there is no storyboard.
  2. See if you can get a 192kbs mp3 file. 128kbs is rankable but it can be improved.
[Hard]
  1. 00:09:915 (1,2) - 1.30x -> 2.30x is rather large and it plays really awkwardly since it isn't consistent with the previous parts. If you're gonna break the spacing, you should do it on a downbeat instead since there's nothing in the song that suggests such a large spike in spacing.
  2. 00:13:665 (1) - I feel this slider shouldn't be stacked under the notes because it falls on a powerful beat, and a change in spacing and/or flow should represent that.
  3. 00:24:915 (1,2) - Yeah, I'm having trouble understanding what in the song says there should be almost doubled spacing here. It just doesn't make sense on a Hard difficulty. If you're gonna do it, you should do it on a powerful beat and do it fairly consistently.
  4. 00:29:836 (5,6) - Same as the above. This happens a lot so just please consider nerfing the spacing here, because 2.30x is too big of a spike for sure. Maybe 1.70x would be more fitting, but even then I don't get what about that beat is so powerful.
  5. 00:35:930 (4,5,1,2,3,4) - This pattern looks kinda funny and lopsided: http://i.imgur.com/dzYiYyY.jpg Consider neatening it up, maybe making it more circular? It's just really weird.
  6. 01:39:094 (4,5,4,5) - Maybe to add some variety, you can stack these two doubles.
  7. 02:54:680 (7,1) - I'm concerned that this may be too challenging to read on a Hard difficulty because of the overlap. Consider not having the 02:54:915 (1) slider end overlap with the 02:54:680 (7) one.
  8. 02:56:555 (6,1) - I'd increase spacing or break flow to emphasize this downbeat which has a powerful piano hit on it.
[Normal]
  1. 00:55:383 (1,2) - The flow here is a bit harsh for a Normal diff. Consider this instead: http://i.imgur.com/XTLo2FQ.png Of course, adjust spacing after.
  2. 01:24:446 (5,6,1) - Fix your spacing here. 1.05x is rather inconsistent and it's noticeable while you're playing.
  3. 01:48:821 (4,1) - 1.16x is too inconsistent for a Normal. Fix this 100%.
[Easy]
  1. 01:02:415 (3,4) - This flow is rather awkward for an Easy diff. Consider having the first slider lead into the second one much smoother.
Topic Starter
Sakurauchi Riko

Smoothie World wrote:



[General]
  1. Turn Widescreen Support off since there is no storyboard. fixed
  2. See if you can get a 192kbs mp3 file. 128kbs is rankable but it can be improved. i dont think im able to find another one >.<
[Hard]
  1. 00:09:915 (1,2) - 1.30x -> 2.30x is rather large and it plays really awkwardly since it isn't consistent with the previous parts. If you're gonna break the spacing, you should do it on a downbeat instead since there's nothing in the song that suggests such a large spike in spacing. the DS increase is e.g. consistent with 00:06:165 (1,2,1,2,1,2) - and so on. the amount of increase seems (according to other opinions including mine) comfortable. even with mouse it feels really pleasant although i suck with mouse. therefore you are the first modder who says that >.< So no change for now it will 99% stay 1.3 -> 2.3 increase for these parts
  2. 00:13:665 (1) - I feel this slider shouldn't be stacked under the notes because it falls on a powerful beat, and a change in spacing and/or flow should represent that. i agree with that, gonna change that later because im despairung on that part atm...
  3. 00:24:915 (1,2) - Yeah, I'm having trouble understanding what in the song says there should be almost doubled spacing here. It just doesn't make sense on a Hard difficulty. If you're gonna do it, you should do it on a powerful beat and do it fairly consistently. this spacing is only at specific parts of the song, its not on a random red tick or smth like that, so... And why does spacing increase in a hard not make sense? It is >Hard< so it should be a bit harder, and same DS over and over like in a normal doesnt make sense to me tbh >.<
  4. 00:29:836 (5,6) - Same as the above. This happens a lot so just please consider nerfing the spacing here, because 2.30x is too big of a spike for sure. Maybe 1.70x would be more fitting, but even then I don't get what about that beat is so powerful. same reasoning as above
  5. 00:35:930 (4,5,1,2,3,4) - This pattern looks kinda funny and lopsided: http://i.imgur.com/dzYiYyY.jpg Consider neatening it up, maybe making it more circular? It's just really weird. i agree, that looked kinda random, i gave it more structure should be fine now
  6. 01:39:094 (4,5,4,5) - Maybe to add some variety, you can stack these two doubles. ill consider that
  7. 02:54:680 (7,1) - I'm concerned that this may be too challenging to read on a Hard difficulty because of the overlap. Consider not having the 02:54:915 (1) slider end overlap with the 02:54:680 (7) one. it has the best flow 2 objects can actually have in that pattern, so imo its fine
  8. 02:56:555 (6,1) - I'd increase spacing or break flow to emphasize this downbeat which has a powerful piano hit on it. uhh... you are actually right, but the circumstances to change that are soooooooooooo high.. ill probably do that later (im sitting here for almost 2h now)
[Normal]
  1. 00:55:383 (1,2) - The flow here is a bit harsh for a Normal diff. Consider this instead: http://i.imgur.com/XTLo2FQ.png Of course, adjust spacing after. i agree with that, made it flow pleasanter now
  2. 01:24:446 (5,6,1) - Fix your spacing here. 1.05x is rather inconsistent and it's noticeable while you're playing. fixed
  3. 01:48:821 (4,1) - 1.16x is too inconsistent for a Normal. Fix this 100%. fixed
[Easy]
  1. 01:02:415 (3,4) - This flow is rather awkward for an Easy diff. Consider having the first slider lead into the second one much smoother.fixed
Thanks for your mod!
updating tomorrow since im too tired now >.<
Pereira006
[Easy]

Gameplay:

  1. 00:44:602 (4) - missing stack with 00:46:477 (2) like you did almost other pattern example 00:41:790 (1,3), etc... but i think you missing this stack
  2. 00:51:165 (3) - the end point would be nice if move little down to better flow after objects example i like this flow 00:43:665 (3,4,5)
[Normal]

Gameplay:

  1. 00:30:071 (4) - this zig-zag look like un-symmetry I kindy like more this slider 00:30:071 (4), this is better than that slider, maybe copy-paste? for nice design lol
  2. 00:39:680 (5,1) - as you style, the 4 should be NC then in 1 remove NC, this could be fix you consistency style
  3. 00:54:680 (4,1) - ^ same happen
  4. 02:39:680 (4,1) - ^ same
  5. 02:54:680 (4,1) - ^ same
  6. 02:07:805 (1,2) - wrong place combo color
[Hard]

Gameplay:

  1. 00:24:915 (1,2) - this spacing couldn't be make jump because as you style consistency you don't make song let me example look pattern and listen song in 00:17:415 (1,2,3) - this part song is going repeative and more more but you didn't make jump, so that in 00:24:915 (1,2) -shouldn't make jump, could be nice if use normal spacing if you care consistency (I m fine inconsistency just let you know lol)
  2. 00:39:915 (6) - Missing put NC
  3. 01:12:727 (4) - missing put NC
  4. 02:13:665 (3) - missing put nc
  5. 02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc....
  6. 02:36:633 (2,3,4) - this spacing kindy weird for me, would be nice if 02:36:868 (3,4) could be same as spacing 02:36:633 (2,3) example this print https://puu.sh/qfoQS/abd9988058.jpg but this spacing is weird when i did play test or you could use normal spacing like you did in 02:41:790 (1,2,3,4)
  7. 02:43:430 (6,7) - same happen as 02:35:930 (6,7)
  8. 02:50:930 (6,7,1) - ^ same
  9. 02:51:633 (2,3,4) - again spacing weird like this https://puu.sh/qfp3y/ade38ecfd4.jpg or use you own
  10. 02:58:430 (6,7,1) - slider 1/4 ?
[]
pretty cute map and song
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Sonnyc
http://puu.sh/qfIYc/4e1817e80e.zip

I've resized the BG for you, without any unnecessary upscales or lose of quality.
I will bubble this then.
Topic Starter
Sakurauchi Riko
Pereira006

Pereira006 wrote:

[Easy]

Gameplay:

  1. 00:44:602 (4) - missing stack with 00:46:477 (2) like you did almost other pattern example 00:41:790 (1,3), etc... but i think you missing this stack Fixed
  2. 00:51:165 (3) - the end point would be nice if move little down to better flow after objects example i like this flow 00:43:665 (3,4,5) flow is now way better and more circular (the inappropriate corner at 00:51:165 (3,4) - is now circular)
[Normal]

Gameplay:

  1. 00:30:071 (4) - this zig-zag look like un-symmetry I kindy like more this slider 00:30:071 (4), this is better than that slider, maybe copy-paste? for nice design lol i dont really get what you mean since you linked me 2 times the same slider ;_;
  2. 00:39:680 (5,1) - as you style, the 4 should be NC then in 1 remove NC, this could be fix you consistency style
  3. 00:54:680 (4,1) - ^ same happen
  4. 02:39:680 (4,1) - ^ same
  5. 02:54:680 (4,1) - ^ same o, fixed all the NC's (went through the diff once again should be all consistent now)
  6. 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
[Hard]

Gameplay:

  1. 00:24:915 (1,2) - this spacing couldn't be make jump because as you style consistency you don't make song let me example look pattern and listen song in 00:17:415 (1,2,3) - this part song is going repeative and more more but you didn't make jump, so that in 00:24:915 (1,2) -shouldn't make jump, could be nice if use normal spacing if you care consistency (I m fine inconsistency just let you know lol) good point, fixed
  2. 00:39:915 (6) - Missing put NC
  3. 01:12:727 (4) - missing put NC
  4. 02:13:665 (3) - missing put nc nc issues are fixed
  5. 02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern
  6. 02:36:633 (2,3,4) - this spacing kindy weird for me, would be nice if 02:36:868 (3,4) could be same as spacing 02:36:633 (2,3) example this print https://puu.sh/qfoQS/abd9988058.jpg but this spacing is weird when i did play test or you could use normal spacing like you did in 02:41:790 (1,2,3,4) really good point! I used normal spacing at that point, feels way better now
  7. 02:43:430 (6,7) - same happen as 02:35:930 (6,7) reasoning as above
  8. 02:50:930 (6,7,1) - ^ same ^
  9. 02:51:633 (2,3,4) - again spacing weird like this https://puu.sh/qfp3y/ade38ecfd4.jpg or use you own this almost killed me, made normal 1.3 spacing again, so yea changed!
  10. 02:58:430 (6,7,1) - slider 1/4 ? ^
[]
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai's :D

Sonnyc

Sonnyc wrote:

http://puu.sh/qfIYc/4e1817e80e.zip

I've resized the BG for you, without any unnecessary upscales or lose of quality. Thank you very much, BG should be changed now (and yeah ure right it looked very squeezed indeed, didnt even noticed cuz i see evrytime only the squeezed one)
I will bubble this then.
Much appreciation :>
Sonnyc
Nominated.
Topic Starter
Sakurauchi Riko
Wohoo :D Thanks c:
DeRandom Otaku
its finally happening ~ Gratz on bubble
Pereira006

Phyloukz wrote:

Pereira006 wrote:

[Easy]
[Normal]

Gameplay:

  1. 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
I mean in (1) remove NC and put NC in (2) too keep it consistency

[Hard]

Gameplay:

[list]
[*]02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern I understand what you trying explain but I what mean if you listen 2 kiai and 1 kiai they are repeative, example in 00:50:930 (6) - that you said "cut" but the "cut" of sound is same thing as 02:35:930 (6,7), Why I did point this, just let you know if you missing to fix consistency or intentional lol but I'm fine this treat as inconsistency.
[]
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai's :D
now go fix NC in normal of 02:07:805 (1,2) and will qualify
Topic Starter
Sakurauchi Riko

Phyloukz wrote:

Pereira006 wrote:

[Easy]
[Normal]

Gameplay:

  1. 02:07:805 (1,2) - wrong place combo color i dont really know what you mean, firstly i thought its the combo color sequence but that seems alright >.<
I mean in (1) remove NC and put NC in (2) too keep it consistency Omg, I didnt even notice the NC was wrong there lmao, Fixed!

[Hard]

Gameplay:

[list]
[*]02:35:930 (6,7) - I suprise why you didn't use slider of 1/4 like other pattern ? example 00:50:930 (6,1), etc.... okay let me try to explain: I personally hear at 02:35:930 (6,7,1) - a different sound as at 02:39:680 (7,1) - . If you listen to what comes after (so the measure 02:36:165 (1,2,3,4,5) - compared to the measure at 02:39:915 (1,2,3,4,5,6) - ) these examples you may notice a difference there. And at 02:39:680 (7,1) - i hear "a cut" (sorry for bad english) in the music whereas at 02:35:930 (6,7,1) - the music goes pleasanter into the next measure (thats why i made at that spot a circle-circle-slider pattern which feels pleasanter than an 1/4 slider into 1/2 slider). I hope you can get what i mean. this is btw consistent over the last 2 kiai, at the first one i made only 1/4 slider to 1/2 slider pattern I understand what you trying explain but I what mean if you listen 2 kiai and 1 kiai they are repeative, example in 00:50:930 (6) - that you said "cut" but the "cut" of sound is same thing as 02:35:930 (6,7), Why I did point this, just let you know if you missing to fix consistency or intentional lol but I'm fine this treat as inconsistency. honestly deep inside me (lol?) it disturbed me not having the consistency in the first kiai (since i got the idea at the start of the 2nd kiai...). So I added the consistency for the first kiai time: 00:50:930 (6,7,1) - and 00:58:430 (6,7,1) - got changed into circle-circle-slider pattern to fit the policy i made in 2nd and 3rd kiai except that they are normally 1.3x snapped to the previous object (at 2nd and 3rd kiai its 2.3). so yeah... maybe check that out if that is okay first :>
[]
pretty cute map and song c:
Any question if you don't understand my english or something ask me in-game I will explain my best
Also let me know Sonnyc will bubble or not
Thank you very much for your mod, was really important to fix the spacing inconsistency in the last 2 kiai's :D
now go fix NC in normal of 02:07:805 (1,2) and will qualify Fixed obviously :D
Pereira006
all look good, pretty cute map

Qualify
Stjpa
Congratz my dude.
Topic Starter
Sakurauchi Riko
Thank you all so much <3
Xayler
Gratz on first rank!
Shmiklak
omg you did it. I trusted, you can! Good job! Congratulations and good luck in other projects ^_^
Mao
Gratulation :D
Topic Starter
Sakurauchi Riko
Yaay, thanks :3
Namki
congrats!
Spork Lover
Gratz man, I'm so happy for ya!! :D
Electoz
gratz!
Renka
Congrats
Chihara Minori
Congratz
Garden
congrats!!
Pereira006
congtraz first map rank :D
Topic Starter
Sakurauchi Riko
Thank you all (including everyone who had influence to the mapset) for your support, I'm so happy that an osu! dream of mine came actually true!
Thank you Pereira, for being so quick in ranking process, same goes also to Sonnyc. I really appreciated that.

Thank you all <3
roshan117
hey just saw this on the ranked beatmap list and i remember i modded it a while back

congratulations!
Slyk
CAN I DO A SB

give it a try (PM me)
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