NM from my queue
General
maybe it's my personal preferrence but I recommend to turn your red combo color brighter (try 236,0,6), it's currently kinda hard to be seen imo
01:04:290 - No I don't think 20% volume is accpetable, it gives almost no feedback to players, plz turn up the volume for this part
Easy
00:30:540 (3) - probably need a whistle on head?
01:13:196 (3) - maybe move to (22,141) for better flow
02:00:540 (1) - I think it deserves a finish at end
03:09:915 (3,1) - inconsistent spacing, plz fix it
Normal
00:34:290 (1) - you really need a finish on head
00:59:133 (2) - missing clap on head
01:01:477 (3) - missing whistle on head
01:12:727 (2) - missing clap at end
01:22:805 (1) - moving the whistle from its end to its head sounds more fitting with the music, same for the similar following ones
01:47:883 (2) - missing clap on head
01:48:821 (4) - 01:50:696 (4) - ^
02:02:415 (1) - finish on head fits the music nicely
02:15:540 (1,2,3) - this kind of back and forth circles are not really recommend in Normal diff, the stacked approaching circles can be confusing for new players, better avoid this usage, same for 02:17:883 (2,3,4) -
02:32:883 (3,4) - not a good idea to put the following object close to the reversing circle side in lower diffs, consider to rework 02:32:415 (1,2,3) - to avoid this.
02:38:040 (1,2,3) - this is a pretty neat pattern but 02:38:977 (3) - is not a recommended slider shape in lower diffs. it overlaps itselv heavily and can make new players confuse, maybe you can try to make it not that twisted
02:46:477 (3) - redundant clap, better remove it
02:58:665 (1) - missing whistle on head
Hard
AR8 for Hard is fairly enough, this diff doesn't deserve that high AR and it currently makes the gap between Normal and Hard really big 5 -> 8.5
00:47:883 (2,3) - this doesn't flow really good imo, maybe reshape 3
00:54:680 (7,1) - I think this is a bit too hard for a Hard diff, you should better make 7 "point to" 1, instead of going the opposite direction. same for the similar ones like 00:58:430 (6,1) -
01:04:290 (1) - where's finish
01:18:352 (3) - whistle on head
01:18:821 (4) - clap on head
01:22:805 (7) - same as what I've mentioned in Normal, try moving the whistle from reversing point to head, and same for the followings. also to mention, the NC usage here in Hard is different from that in Normal, you added NC on 01:22:805 (7) - in Normal but used after this in Hard, may be better to make them consistent between diffs
01:24:915 (1) - whistle on head
01:34:290 (1) - need finish!
01:47:415 (1,2,3,4) - intended to use 4 claps here? feels a bit wierd tbh
01:55:852 (3) - redundant clap, plz remove
03:02:883 (2,3) - I personally don't really like this flow
And in addition, I highly recommend you to try the custom hitsounding pattern below, it should make your maps more interesting in a easy way.
00:41:790 (1) - from this point on, in parts where you used regular claps, try adding an additional clap every 4 stanza at 00:49:055 (4) - , it will make your hitsounding more dynamic and variable. to be precise, I mean adding clap on 00:49:055 (4) - 00:56:555 - 02:34:055 (4) - 02:41:555 (6) - 02:49:055 (6) - (optional) 02:56:555 (6) - .
I hope you'd like this and it's the same for Normal!
that's all for me
generally really good as a new mappers' map, have a star from me
good luck~