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ASIAN KUNG-FU GENERATION - Re:Re:

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Topic Starter
Haya
This beatmap was submitted using in-game submission on Mittwoch, 18. Mai 2016 at 22:01:35

Artist: ASIAN KUNG-FU GENERATION
Title: Re:Re:
Source: 僕だけがいない街
Tags: Boku dake ga inai machi AKFG ReRe Erased Opening TV Size [Epicz]
BPM: 155
Filesize: 17674kb
Play Time: 01:29
Difficulties Available:
  1. Epicz' Easy (1,68 stars, 111 notes)
  2. Hard (3,41 stars, 255 notes)
  3. Insane (4,36 stars, 304 notes)
  4. Normal (2,11 stars, 165 notes)
Download: ASIAN KUNG-FU GENERATION - Re:Re:
Download: ASIAN KUNG-FU GENERATION - Re:Re: (no video)
Information: Scores/Beatmap Listing
---------------
Ok let's do this.

Easy by Epicz
Normal by Haya
Hard by Haya
Insane by Haya
-sandAI
Insane
00:48:142 (3) - Insert Clap here
00:49:304 (4,5,6,7,8) - Just a recommendation, having all of these as claps can strengthen this stream.
01:10:400 (2) - This jump is larger than some of the other ones in this song. I can understand maybe having these jumps in the kiai part, but this isn't a section that is very intense, so I would recommend having it closer to 3, but the same distance from 1.
00:12:917 (1) - Overlap the 1 on the 5 at 00:12:529 (5)
00:19:110 (1) - Overlap the 6 at 00:18:723 (6) on the 1
00:43:691 (8,1,2) - perhaps equal the spacing between the 7,8 and 1. This expanded jump leading to slow-stacked notes might be tricky.
01:16:788 (8) - Putting the head of the slider on the 6 at 01:16:400 (6) also makes the 9 overlap. Might make it look pretty :)

Not very much, great map!
Topic Starter
Haya
Thanks for the mod!
Yoratama
Hi , From #modreqs, sorry it's jus a little :D
SPOILER
GENERAL
change combo colour related to background
NORMAL
00:05:949 (4) - change to circles maybe?
00:06:723 (1,2) - switch between 1 and 2, since your clap is in the end
00:12:723 - add circle stacked to 00:12:917 (1) -
00:17:368 - add circle here, too monotonous.
00:23:562 - ^ same as before
00:32:852 - ^ stacked with 00:33:046 (4) -
00:34:594 - move 00:35:755 (3) to here and move 00:34:594 (1,2) to 00:35:755 - to follow the vocal
00:51:433 - add circle stacked to 00:51:626 (1) -
00:52:981 - ^
00:55:497 (4) - change to 1 circle maybe?
01:15:433 - add circle
01:21:626 - ^
01:24:723 - ^
HARD
00:33:433 (2) - change to long slider like before.
Can't do much for hard, it's already good for me :D
Hope it good :D
SagiriBM
wow that's actually a very good map gl !

Topic Starter
Haya
Thanks Yoratama, Bad Monsterz :)
Chiyuyu
[Insane]

  1. 00:08:659 (2) - maybe ctrl + g?
  2. 00:09:433 (4) - http://puu.sh/nzked/56177efcd9.jpg
  3. 00:14:852 (8) - not the best slider
  4. 00:18:917 (7) - stack with 00:18:336 (4) -
  5. 00:19:110 (1,2,3,4,5) - http://puu.sh/nzkkz/573188c4a9.jpg
  6. 00:23:755 (6,7,8) - ^
  7. 00:19:497 (2) - ctrl + g
  8. 00:19:884 (3,1) - in the idea they should be symmetrical
  9. 00:22:981 (4) - maybe http://puu.sh/nzkqR/da4d499d64.jpg
  10. 00:29:175 (4,5,6,7,8) - use ctrl + shift + r to make it look more interesting
  11. 00:31:884 (4) - I do not like when the slider begins. he would have looked better with the Ctrl + g
  12. 00:34:594 (1,2,3,4) - I think, these sliders are not particularly beautiful scattered on the site. I offer it http://puu.sh/nzkKg/04a5c76a25.jpg and http://puu.sh/nzkLq/b027704230.jpg
  13. 00:49:013 (2) - x460 y48
  14. 00:49:110 (3) - x472 y 36
  15. 00:50:852 (3,4) - copy this 00:50:078 (1,2) - and arrange with them the next
  16. 00:51:626 (1,2,3,4) - please change it somehow
  17. 00:54:723 (1) - ^
    01:10:207 (1,2,3,4,5,6,7,8) - ^
[Hard]
  1. 00:14:465 (1) - x100 y276
  2. 00:18:917 (6) - x268 y140
  3. 00:19:110 (1) - x380 y136
  4. 00:19:110 (1) - select both notes and reload 5 on the coordinates x300 y132
  5. 00:43:691 (5) - x388 y296
  6. 00:43:884 (1) - change the view and move to the beginning of the coordinates x292 y348 (therefore, the following symmetric slider that also needs to be changed)
  7. 01:24:917 (3) - ctrl + g
good luck
Topic Starter
Haya
Thanks for the mod :)
hackSL
sry for poor mod,
Insane
00:03:142 (4) - add note
00:05:852 (3) - ^
00:08:949 (3) - ^
00:10:594 (6) - change that slider for two1/4 slider , 00:10:884 (7) - delete , 00:11:271 (9) - delete (imho
00:11:368 (1,2) - change it for circles?
00:12:723 (5) - delete note?
00:50:852 (3,4) - delete and add note here 00:50:852 (3) -
00:51:239 (4) - delete and add note here 00:51:433 (4) -
00:55:884 (3) - delete
01:15:142 (2) - I'm not sure, but here can be a note
01:15:626 (3) - delete and add note 01:15:626 (3) -

Hard
00:50:852 (3) - i think 1 circle will be better there
00:52:400 (3) - ^
00:58:207 (2,3,4) - do it like that 00:56:659 (2,3) -

Hard, Normal and Easy is nice, good luck
Topic Starter
Haya
Thanks for the mod, hackSL :)
teko8
Hey! Here's the "quick check" you asked for. :P

General Modding
All difficulties:

Kiai Timing: I would add a kiai time from 01:14:852 - to 01:27:239 - .

Epicz' Easy:

00:08:271 (3) - Crtl+g on this.
01:00:529 - Add a beat here. Move 01:00:529 (3) - to 01:00:917 - and end at 01:02:465 - (requires shortening by 2 ticks (1/4 snap division).

Normal:

00:54:529 - Add a beat here. Spacing evenly from previous object and the next.
00:39:239 (4) - Add finish hitsound here.
00:40:788 (1) - Add finish hitsound here.
01:01:691 (3) - Add whistle hitsound here.

Hard:

00:37:207 - Add a beat here. Afterwards, place this and 00:37:304 (6) - closer to 00:36:917 (5) - so that it creates a small stack. Revise spacing to 00:37:497 (7) - as needed.
00:44:465 - Place a beat here that's equidistant from the end of 00:43:884 (1) - and the beginning of 00:44:659 (1) - .
00:44:659 (1) - Remove NC here.
00:58:207 (2,3,4) - Replace these with a back-forth slider + a beat like 00:56:659 (2,3) - ,
01:12:336 - Add beat here that's on the center of the playfield.
01:24:917 (3) - Ctrl+g on this. Flows better imo.

Insane:

00:00:530 (1,2) - This is the only spot where the slider isn't 1 tick after the last. Extend 00:00:530 (1) - length and fix spacing to stay consistent (i.e. Similar to 00:03:626 (1,2) - and 00:06:723 (1,2) - ).
00:04:400 (3,4,5,6) - Only notes that are stacked like this, could make into back-forth pattern similar to 00:01:304 (3,4,5,6) - or 00:05:949 (3,4,5,6) - .
00:08:659 (2) - I would Ctrl+g this so that it flows better.
00:11:271 (9) - Remove this. Doesn't sound like it should be there.
00:16:400 (3) - Move this slightly up and to the right so that the jump from 00:16:013 (2) - isn't as hard (e.g. 00:16:400 (3) - starts at x:112 y:292).
00:19:884 (3) - Add clap hitsound to slider end only.
00:28:207 (1) - Remove NC here and place down and to the left of 00:27:820 (4) - (i.e x:96 y:228, or somewhere close to that). Maintain spacing.
00:28:400 (7) - Create NC here.
00:29:368 - I feel like there should be a beat here considering how the last few repeats of the same rhythm have had it here. This may not be right though. If you think it's fine, then create a NC @ 00:29:562 (4) - and maybe remap the combo to be beat, beat, slider, slider, beat, beat, beat instead.
00:34:594 (1,2,3,4) - These sliders feel all over the place. Consider remapping to have them in the same directional orientation or distance spacing.
00:36:917 (5) - I would move the end of this close to the stream at 00:37:304 - and add a beat at 00:37:207 - (extending the stream by 1).
00:43:884 (1,2,3,4) - This bit feels off for the part it's at. I would remap 00:43:884 - 00:45:046 - so that there's a beat on every white and red tick similar to the other combos in this section (it's the chorus and shouldn't have to have the player suddenly slow down for beats that are all a whole white tick apart).
00:54:723 - I would remap this section to be timed like this...

This creates a better lead-in to the slow section that you have here in my opinion .
01:14:271 (5,6,7) - I feel like 6 should not be this far out. Would move inward and revise spacing on stream as needed .
01:24:142 (1) - Shorten back to the red tick and create larger spacing between this and 01:24:529 (2) - so that it follows the previous patterns.
01:25:304 (1) - Remove NC here. Make this part of the previous combo. Have this and the next beat NOT be part of the last set of jumps.
01:25:691 (3) - Create NC here. The last set of jumps sounds like it should start here instead.


Possible other changes
Epicz' Easy:

01:27:239 (1) - Extend to 01:29:368 - . Remove all hitsounding.


Normal:

01:27:239 (1) - Extend to 01:29:368 - . Remove all hitsounding.

Hard:

00:28:400 (1,2,3,4) - Only time stacks like this occur. Could remap to sliders or a small pattern.
01:07:884 (3) - , 01:08:659 (1) - , 01:09:433 (4) - , 01:10:207 (1) - , 01:10:981 (3) - , 01:11:755 (1) - , 01:12:529 (2) - , Add finish hitsounds. Remove finish hitsound at 01:12:529 (2) - .
01:27:239 (1) - Extend to 01:29:368 - . Remove all hitsounding.

Insane:

00:12:142 (3,4,5,6) - I would revise this pattern to look something like this...

Just an idea.
00:18:529 (5) - Add clap hitsound here.
01:13:304 - Create a build-up effect here using multiple inherited points. Scale volume starting at 30%~ up by 5% every 4 ticks (1/4 snap division).
01:27:239 (1) - Extend to 01:29:368 - . Remove all hitsounding.

Promising set overall. Keep it up! :)
tomatoh4wk
hi, from #modreqs
im new in mapping community, sorry if it's useless :lol:
General
"アジアン・カンフー・ジェネレーション"(katakana notation) is uncommon in japan, so I recommend remove it.
Insane
00:09:820 (1,2) - change to slider
00:10:981 (8) - change to circle imo

00:13:304 (2) - change to 1/2 slider
00:16:788 (4) - ^
00:17:175 (1) - change to 2 circles
00:26:078 (4,5) - change to circle like 00:27:626 (3,4,5) -
00:26:659 (6) - nc?
00:26:852 (1) - del nc?
00:29:175 (4) - change to 1/2 slider

good luck!
Topic Starter
Haya
Thanks teko8, RiccaGreenwood for the mods :)
Stjpa
irc mod with epicz
2016-03-09 22:31 Stjpa: kann dir aber wenn du willst nen kleinen irc mod geben
2016-03-09 22:32 [Epicz]: klar, gerne
2016-03-09 22:32 Stjpa: 00:01:304 (2,4) - sowas ist unrankable weil man den slider sieht bevor man den circle überhaupt geklickt hat
2016-03-09 22:33 Stjpa: 00:03:239 (5) - sliderend ist auf nem downbeat, sollte fürs emphasizing (also betonung) eher clickable sein
2016-03-09 22:34 [Epicz]: kk
2016-03-09 22:34 [Epicz]: pack ich dann einfach nen circle hin
2016-03-09 22:34 [Epicz]: unde lass den slider später starten
2016-03-09 22:34 [Epicz]: -e
2016-03-09 22:34 Stjpa: 00:11:368 (1,2) - der NC spam ist schon relativ weird, ich selber würde aber beides einfach löschen damit man eine kleine pause hat, was in Easys ziemlich appropriate ist besonders weil du hier 1/1 spam hast
2016-03-09 22:35 Stjpa: 00:14:465 (4,5,6) - flow'd total komisch, [http://puu.sh/nANO6/b8865f2889.jpg versuch mal sowas] sodass du quasi ein square hast
2016-03-09 22:35 [Epicz]: oh ja
2016-03-09 22:35 Stjpa: 00:16:013 (1,3) - pls get rid of this overlap
2016-03-09 22:35 Stjpa: 00:19:110 (1) - könntest du evtl rotieren damit es besser mit dem vorherigen flow'd
2016-03-09 22:36 Stjpa: 00:22:207 (1) - ^
2016-03-09 22:36 Stjpa: 00:29:949 (3,4) - fix blanket :v
2016-03-09 22:37 Stjpa: 00:34:594 (1,2,3) - path ist etwas unklar, weil auf diese weise 3 auch der nächste clickable object sein könnte von der distanz her
2016-03-09 22:37 Stjpa: 00:38:852 (2) - verstehe nicht wirklich, warum du hier nen 2/1 slider benutzt wenn die vocals ganz normal sind
2016-03-09 22:38 Stjpa: 00:38:852 (2,3,4,1) - solltest du vllt komplett neu positionieren, sieht etwas forced aus
2016-03-09 22:38 Stjpa: 00:41:949 (2) - wie am anfang, hier überspringst du nen downbeat der clickable sein sollte
2016-03-09 22:38 Stjpa: 00:48:529 (3,1) - fix blanket
2016-03-09 22:38 Stjpa: 00:52:788 (5,2) - ist nicht richtig gestackt
2016-03-09 22:39 Stjpa: 00:53:175 (1,3) - und overlap :v
2016-03-09 22:39 Stjpa: 00:57:046 (2,4) - könntest du eventuell blanketen, musst du aber eher ausprobieren
2016-03-09 22:39 Stjpa: 00:59:368 (1) - evtl rotaten für nen besseren flow?
2016-03-09 22:40 Stjpa: 01:03:626 (2,3,2,4,2) - ignorierst die downbeats wieder, bei dem 2/1 reverse-slider machts aber nichts aus
2016-03-09 22:41 Stjpa: 01:13:304 (1) - nc weg, erst bei 01:14:852 (2) -
2016-03-09 22:41 Stjpa: und dann die ganzen nc's dahinter anpassen
2016-03-09 22:41 Stjpa: 01:19:497 (1,2) - slidershape könntest du definitiv verbessern
2016-03-09 22:42 Stjpa: 01:21:046 (2,1) - könnte auch distracten und dafür sorgen, dass der spieler das falsche objekt klickt
2016-03-09 22:42 Stjpa: 01:23:755 (3) - dont fucking ignore downbeat :(
2016-03-09 22:42 [Epicz]: :(
2016-03-09 22:43 Stjpa: 01:24:529 (4,1) - seltsamer flow, könntest den slider evtl mehr curven oder sowas
2016-03-09 22:43 Stjpa: 01:25:304 (1,2,3) - pls proper triangle
2016-03-09 22:44 [Epicz]: ist ja doch ne ganze menge
2016-03-09 22:44 Stjpa: und dann noch paar sachen, die du Haya ausrichten könntest
2016-03-09 22:44 Stjpa: er sollte im BG die schrift oben links evtl wegmachen, weil das weird aussieht
2016-03-09 22:45 [Epicz]: das sollte ja kein problem sein
2016-03-09 22:45 Stjpa: außerdem kann er seinen namen aus den tags entfernen
2016-03-09 22:45 Stjpa: und er sollte in jeder diff widescreen support ausschalten
2016-03-09 22:46 [Epicz]: ne, aber der mod war echt klasse :3 werd wohl alles so übernehmen
2016-03-09 22:46 [Epicz]: danke noch mal
2016-03-09 22:46 Stjpa: bist halt auch ein veraltetet mapper :D
2016-03-09 22:46 [Epicz]: aber wollst das nicht lieber ins forum posten? das ist ja wohl mehr als nen kd wert
2016-03-09 22:46 [Epicz]: ja, gut möglich
2016-03-09 22:46 Stjpa: könnte ich, aber wozu xD
2016-03-09 22:47 [Epicz]: dann sehen die qats was schon alles an der map gemacht worden ist
2016-03-09 22:47 [Epicz]: und kudosu sind immer gut
2016-03-09 22:47 [Epicz]: xd
2016-03-09 22:47 Stjpa: dann post ichs halt eben :v
KINGDUNEGON
Epicz Easy

00:43:788 dont break the kiai, even if intended, it has to be 15sec long
01:20:949 ^

01:22:594 a reverse slider would be more fitting IMO
01:23:755 put that slider closer to the last one and Ctrl+G to get that flow correct
Topic Starter
Haya
Thanks for the irc mod, Stjpa.
KINGDUNEGON, Kiai doesn't have to be 15 seconds long, it's just a recommendation. Thanks for the mod though!

:)
Moa
Hi From my modding Queue~~~~
[Easy]
00:16:013 (1,3) - not overlap
00:22:207 (1,2) - fix blanket
00:23:755 (3,1) - both slider pls ( Ctrl+C , Ctrl+V)
00:29:949 (3,1) - ^
00:40:400 (4,1) - make blanket?
00:46:594 (4,1) - fix blanket
00:48:529 (3,4) - ^
00:48:529 (3,1) - ^
00:52:788 (5,2) - stack
00:53:949 (2,3) - fix blanket
01:00:917 (4,1) - ^
01:11:368 (4,1) - ^
01:13:304 (1,2) - make blanket?
01:16:013 (3,1) - fix blanket
01:19:497 (1,2) - not overlap and fix blanket
01:21:046 (2,1) - fix blanket
[normal]
good
[hard]
00:34:594 (1,3) - not good overlap
00:40:788 (1,1) - ^
01:19:497 (1,3) - ^
good rhythm
[insane]
00:00:530 (1) - not good 3/4 slider in this time line because sound is finished in 00:00:723 -
00:03:626 (1) - ^ 00:03:820 -
00:12:142 (3,4,5,6) - not distant in 00:12:142 (3,4) - 00:12:336 (4,5) - this is jump timing
00:42:723 (5,6) - too distant
00:50:465 (2,3,4) - both distance
01:16:788 (8,9,1) - cut flow pls put circle in 01:17:368 - 01:17:755 -


OOOOK
GL :)
Topic Starter
Haya
Thanks for the mod, Moa :)
TenkaiPalm
Hi :) Here's my opinions:

Hard
01:14:465 (8) - This is just my opinion, but sliders that repeat multiple times are hard to follow if they're followed closely by another note. You don't need to change it, but yeah..

Overall this map is already pretty good in my opinion^

Insane
00:12:142 (3,4,5,6) - I feel like these jumps could be spaced out a little better maybe.
00:13:304 (2,3) - The spacing between these notes kinda feels awk. I understand if you're doing it because the gap in the vocals, but you did it again shortly after when there wasn't a gap in the vocals. Possibly add something in-between?
00:56:659 (2,3,2,3) - For example, this part feels like it's okay compared to the one before.

Overall it seems like these two maps are pretty good on their own 8-)
Sorry if I'm missing out on some stuffs :<
Good luck :>
Topic Starter
Haya
Thanks for your mod, TenkaiPalm! :)
Mekki
Hey, from my queue! This anime is awesome omg

[General]
  1. There is a unicode artist conflict on Insane with other diffs. Fix it, it's unrankable :3
  2. Why not add Boku dake ga inai machi to tags? It's the main name of the anime.
  3. Metadata seems wrong, the artist should be capitalized, as you can see in the ranked ver. then it should be ASIAN KUNG-FU GENERATION
[Epicz's Easy]
  1. Okay, I see the main problem on this diff, many flow issues and some rhythm and NC things that are very bad.

    Let's start with:
  2. 00:00:530 (1) - The position of this slider and the direction of its shape is very bad. To make the flow smoothier, I'd do something like that: http://puu.sh/nDS9x/5f1841e011.jpg
  3. 00:01:691 (3,4) - To this part I'd suggest a better rhythm instead of ignoring an important beat at the end of (3). How about a 1/1 note followed by a 1/1 slider with a reverse? :D http://puu.sh/nDStQ/d46f5d99e3.jpg
    NOTE: There are some more rhythm like that. I didn't like the way that kind of rhythm goes through the map, there are a lot of more interesting rhythms that you could create. I'll list the parts that things like that happen.
    00:40:400 (1) -
    00:38:852 (2) -
    00:43:497 (1) -
  4. 00:03:626 (6,1) - Swap NCs between these notes. You started a new combo on every downbeat, I don't understand why it should be different on this part.
  5. 00:07:497 (2) - Making (2) with the same shape as (1) should create a better visual impression. With a bit of the use of ctrl-c ctrl-v you can create a nice patterning here. Look for a example http://puu.sh/nDSGH/21f3094dd7.jpg
  6. 00:15:239 (5,6) - Such a bad kind of flow there, the way you positioned (6) on the grid is horrible. You could try moving them to the left or creating a slider instead of two notes. Examples: http://puu.sh/nDTc3/713e061b73.jpg | http://puu.sh/nDTdY/ced622fc29.jpg
  7. 00:17:562 (3) - Move it to x:12 y:196 to avoid overlapping.
  8. 00:20:271 (3,4) - You could improve blanketing a bit... *RUNS*
  9. 00:53:175 (1,2) - ^
  10. 00:29:949 (3) - Curving this shape to another way looks much better in gameplay. Look, this is a nice suggestion: http://puu.sh/nDTuQ/324f8eda30.jpg
  11. 00:36:142 (4) - Fix DS here. It's a litte fix, nothing big, but it's unrankable.
  12. 00:48:529 (3) - Make (3) look like (1), it's much better. The current way of the shape makes a really bad flow.
  13. 01:13:304 (3) - Remove NC here, it makes your comboing very inconsistent. Btw, I don't really think that the way you stacked this with (1) is a good idea.
  14. 01:14:852 (1) - Jumps are not allowed in this kind of diff, fix DS here.
  15. 01:25:304 (1,2) - Swap NCs.
As I listed in mostly everything of the mod, this diff needs a lot of polishing on pattern. I suggest you go through my mod and through your map to search for more issues like that, cuz there are many and repeating myself would be dumb.

[Normal]
  1. I'm not sure about the gap between easy and normal, they have almost same star rating and easy uses mostly 1/1, and same with normal, mostly 1/1 with a bit of 1/2. Maybe you could use more 2/1 rhythm on easy to create a better gap.
  2. HP -1 and AR -1 sounds better to fill the gap between Easy and Normal.
  3. 00:16:788 (3,4,5,6) - I'd try and find a better positioning of those notes. the way you placed them makes a weird flow and appearence. You could use something like this: http://puu.sh/nDU2M/34341ab55e.jpg
  4. 00:19:110 (1,2) - Try something like that http://puu.sh/nDUan/320cee14db.jpg Current rhythm seems to easy and boring for what song provides.
  5. 00:28:400 (1,2) - Same thing here.
  6. 00:35:755 (3) - Same here. This 2/1 slider feels so weird, mainly on that part where the song is getting powerful.
  7. 01:00:917 (3) - Remove NC here, it feels inconsistent with your combo patterning.
  8. 01:10:207 (1) - ^
  9. 01:13:304 (1) - You could try adding a NC here. It's not a real problem for normal having just one note in a combo measure. Try it!
I really liked your style and the style of this diff. Congrats!

[Hard]
  1. The gap between Normal and this diff is pretty big, in Normal you used mostly 1/1 with low spacing and on Hard we have a lot of 1/2 with a high spacing with the introduction of a lot of hard jumps. I'd suggest that you make spacing of Normal higher to fulfill the gap better, or you could make low spacing on Hard, it's up to you.
  2. 00:02:078 (1) - Add NC here to fit your comboing pattern.
  3. 01:16:400 (5) - ^
  4. 00:03:239 (4) - Idk why, this is a bit nazi XD But I found this slider to be a flow breaker, it didn't fit your previous patterning. Maybe you could change it to two notes.
  5. 00:03:626 (1,2,3) - I don't understand the idea of making such high jumps like those on parts that the song doesn't have any changes, especially on a Hard. Use regular spacing here.
  6. 00:43:884 (1,2,3,4) - ^ Here, you could emphasize 00:45:433 (1) instead of those other ones.
  7. 00:06:336 (6) - Moving the shape to this http://puu.sh/nEgyd/47c01898f5.jpg direction seems a lot better than the current one, you know... it flooooooows way better O3O
  8. 00:07:884 (4) - Such a bad rhythm we have here. (4) is ending on a strong beat that deserves to be clickable and current 1/1 state of the slider doesn't represent anything in the song. Changing (4) to a 1/2 slider and then adding a note in 00:08:271 (5) would be a good suggestion.
  9. 00:21:046 (2) - This shape looks weird, try moving your points better to create a better one, look > http://puu.sh/nEgU2/e012331d82.jpg Btw, you could let it that way, but at least try to do it more symmetric and reasonable with song/map.
  10. 00:58:207 (2) - You missed a whistle on the reverse of the slider.
  11. 01:14:659 (10) - These soft claps feel very weird on this slider, just use normal ones.
That's all for this diff, it's a nice one!

[Insane]
  1. 00:13:304 (2,3) - I found this gap to be pretty weird, maybe you could turn (2) into a 1/2 slider; it fits better :)
  2. 01:00:917 (5) - Add NC to fit your comboing.
  3. 00:14:465 (1) - ^ :3
  4. 00:23:755 (1) - Same thing here XD Try to start your combos at every downbeat, since this is your default comboing style and breaking it on this part does not make sense.
  5. 01:16:400 (1,2,3,4,5,6) - I have a better rhythm suggestion for you here, try that: http://puu.sh/nEhBr/b5519347fb.jpg
Nice diff and nice mapset. I just think the Easy could be improved a lot and you could make the gap better! Good luck!
Dashyy-
Hi! From #modreq :3

Only did Insane.

Insane

_________________________________________________


GENERAL:
AI mod says that both Kiais are less the 15 seconds long. Might not be an unrankable issue but ask just to make sure.
imo CS4 would be better for this map.
I dont see a reason to put a Kiai section at the end of the map. Seems out of place.

MAPPING:
00:36:142 (1,2,3,4,5) - I understand you want to make this part jumpy,
but the jump between the triple and these two sliders here feels a bit too large.
The triple could be moved up a bit. Something like this?:


01:03:626 (4) - This slider here could be moved down just a bit

01:12:529 (3) - ^

01:21:820 (3) - ^

Gl on ranking! :)
Topic Starter
Haya
Thanks for the mod MkGuh, Dashy :)
Yoshimaro
Hi! Pretty polished already it feels like but please have mod C:

Insane
1. 00:14:465 (1,2) - Ctrl+G for flow imo

2. 00:18:917 (7) - I think moving this to the top left side of 00:18:336 (4) instead of the bottom right would feel nicer

3. 00:29:175 (3,1) - Inconsistent distance spacing with notes like 00:18:336 (4,7) , 00:18:723 (6,1) , 00:25:110 (1,3) to mention a few

4. 00:21:820 (4,1,2,3,4,5,1) - Plays in a very circular fashion, consider some Ctrl+G's (maybe 00:22:207 (1,2) ?)

5. 00:26:465 (5,6) - Ctrl+G and fix hitsound? (imo again better flow)

6. 00:40:400 (2,3) - Ctrl+G for flow again?

7. 00:44:852 (4,1) - Ctrl+G for flow again? (I like this Ctrl+G very much)

8. 00:56:659 (2,3) - Inconsistent spacing again, check mod #3 for reference on what I mean (on second thought you probably just used lower DS for this, so not really that big of a deal here xD)

- 01:05:562 (1,2,3,4,5,6) - I really liked this

Free complimentary meme that comes with all of my mods C:
WHO PUT THAT FUCKING NOTE THERE (From anime: K-Project)

Topic Starter
Haya
Thanks for the mod Yoshimaro! :)
TasselHat
Wow very clean map,

Easy:
00:06:336 (4) - move one grid to the right to x:272 y:268 so it's in line with the slider
01:00:142 (2) - move to x:40 y:244 so it flows a bit better
Maybe make the hit sounds a bit quieter from 00:50:078 to 01:02:465 I'd rather just hear the song :)

Played through on laptop trackpad and didn't have any problems

Normal:
00:24:142 (5,6,1,2,3,4) - This part feels balanced weird, Might just be me
Again make thie hit sounds tad quieter from 00:50:078 to 01:02:465
I really can't find anything else, it's pretty easy but well done
Topic Starter
Haya
Thanks for the mods, Tasselhat! :D
laport
Insane:
00:07:497 (3) -

feels way better imo

nice map
Topic Starter
Haya
I will think about it, but gonna leave it for now. Thanks for your suggestion! :)
Kyouren
Mod request~



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Disable "Widecreen Support" because you're don't have a SB
  2. For all diffs, 01:27:239 (1) - Why you adding hitsound lol? And i'm think spinner should ended at 01:28:788 or 01:29:078
[Easy]
  1. 00:05:175 (3) - It's a bad slider :< but if you don't change that, overlap in tail
  2. 00:07:497 (2) - How about used like this slider?
  3. 00:14:465 (4) - NC
  4. 00:17:562 (3) - Too nearby with 00:16:013 (1)
  5. 01:03:626 (2) - ^
  6. 01:05:562 (1) - I know it's nice but it's too harder for newbie players, maybe you can change that
  7. 01:25:304 (1) - Remove NC
[Normal]

  • Maybe you can -1 of HP and AR because it's too harder for playing
  1. 00:23:562 (3,4,5) - Lol, it's harder xD but idk because someone don't say about that so it's okay :3
  2. 00:30:336 (5,6,1) - Blanket is look bad :<
  3. 00:35:755 (3) - Hmm... It's weird, because in 00:36:142 has a new sound
  4. 01:24:142 (1,2) - Blanket
[Hard]

  • AR -1
  1. 00:00:142 - You can adding circle because has a new sound and it's hard diff so why not? :3
  2. 00:02:852 (3,4) - It's farer lol
  3. 00:08:659 (2,3,4) - ^ but just a bit
  4. 00:14:465 (1) - Can you make it far a bit?
  5. 00:22:207 (1) - Overlap
  6. 01:14:562 (9) - Too harder for hard diff
[Insane]

  • I think it's nice if you used CS is 4 or 4.2
  1. 00:26:078 (4) - How about used this slider?
Not bad but i like it~ <3
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
Haya
Thanks for the mod, KittyAdventure :)
Kensuke
Hello ~ From #modreqs haha
[Epicz' Easy]
00:05:175 (3) - x 336 y 126
00:06:723 (1) - If u fixed ^ , move to x 216 y 304
00:07:497 (2) - x 36 y 240
00:20:659 (1) - I think you just clone 00:19:110 (1) > Ctrl+H > Ctrl+J and place to the old place
00:21:820 (2) - If u fixed ^ , move to x 244 y 200
00:54:723 (3) - blanket plz

Sliders in the last kiai looks wierd :D

[Normal]
00:08:271 (4) - x 440 y 368
00:12:530 (4,5) - maybe 1/2 slider instead
00:23:562 (3,4) - ^
01:11:755 (1,2,3,4) - not same DS

[Hard]
00:01:304 (3) - blanket plz
00:18:529 (4,5,6) - DS asymmetry triangle :v
00:40:400 (5) - ctrl+j and place to its own place
00:55:110 (2) - ctrl+h and ^
00:59:562 (3) - x 112 y 212
00:59:562 (3) - x 208 y 236
01:14:271 (6,7,8,9,10) - isn't it's too hard for hard diff? just 3 circle and 1/4 reverse slider
01:25:691 (5) - NC ?

DS too far. :D

[Insane]
00:00:917 (2) - just copy 00:00:530 (1) by clone , rotate 45 and place to its own place
no comment :v

Good luck :) :)
Topic Starter
Haya
Thank you for the mod, Frontier :)
Irohas
Hey! from #modreqs

(i'm a newbie modder, and I remember that all i'm going to suggest its just my opinion)
my english is poor rofl

Nice song, tho!

[Hard]

  1. 00:00:142 - add note here, it seems empty
  2. 00:03:626 (1) - your slider don't fit the "rhythm" that you chose. I suggest you this.

    I think it will follow the flow better.
  3. 00:12:142 (3,3) - blanket would be better
  4. 00:13:304 (3) - the reverse slider kills the flow imo
  5. 00:28:400 (1,2,3,4) - don't stack them, make a slider 1/1, or sliders 1/2 or anything, cause it's awkward to play imo
  6. 00:39:046 (4,1) - try this
  7. 00:40:798 (1,3) - blanket
  8. 00:42:336 (1) - bad overlap
  9. 00:44:659 (1) - 00:45:820 (2) - ^
  10. 00:46:594 (5,2) - ^
  11. 00:58:207 (2) - I don't like this shape
  12. 00:59:175 (1,2) - don't stack them
  13. 01:00:917 (1,3) - blanket
  14. 01:07:110 (1) - Remove finish 01:08:659 (1) - add finish here
  15. 01:09:433 (4,5) - avoid to stack them
  16. 01:11:755 (1) - It seems empty as there is break between 1,2. So i suggest to add note between both.
  17. 01:15:433 - put a 1/1 slider here (on the red line) for better flow
  18. 01:16:981 - ^
  19. 01:18:529 - ^
  20. 01:19:497 (1,3) - blanket
  21. 01:25:304 (4) - remove it and fills the void by circles I think it would be better.
That's all.
I hope my mod was helpful ! Please as I begin in modding, tell me what did you not fix and why, i want to improve my next mods !

I will look at Insane diff later, maybe.
Good luck !
Topic Starter
Haya
Alright, gonna reply to your suggestions. :)

SPOILER

MugiwaraSekai wrote:

Hey! from #modreqs

(i'm a newbie modder, and I remember that all i'm going to suggest its just my opinion)
my english is poor rofl

Nice song, tho!

[Hard]

  1. 00:00:142 - add note here, it seems empty I don't like to put a note there as the downbeat seems more suited for the first note. I see 00:00:142 - more of a small intro.
  2. 00:03:626 (1) - your slider don't fit the "rhythm" that you chose. I suggest you this. Both fit pretty well, but I like mine more for the diversity and consistency.

    I think it will follow the flow better.
  3. 00:12:142 (3,3) - blanket would be better I actually didn't even see a blanket there. Good find :)
  4. 00:13:304 (3) - the reverse slider kills the flow imo I think the slider starts the flow to be honest
  5. 00:28:400 (1,2,3,4) - don't stack them, make a slider 1/1, or sliders 1/2 or anything, cause it's awkward to play imo I actually really like stacking circles like this, gives more variety when it fits. Wasnt awkward at all for me
  6. 00:39:046 (4,1) - try this I had it like this at first, but changed it because I don't want my slider to go over a downbeat
  7. 00:40:798 (1,3) - blanket It's not supposed to be a blanket!
  8. 00:42:336 (1) - bad overlap You don't see the overlap while playing
  9. 00:44:659 (1) - 00:45:820 (2) - ^ ^
  10. 00:46:594 (5,2) - ^ ^
  11. 00:58:207 (2) - I don't like this shape Why not?
  12. 00:59:175 (1,2) - don't stack them Again, I don't see much of a problem with stacking circles.
  13. 01:00:917 (1,3) - blanket Not supposed to be a blanket!
  14. 01:07:110 (1) - Remove finish 01:08:659 (1) - add finish here Added the Finish
  15. 01:09:433 (4,5) - avoid to stack them No
  16. 01:11:755 (1) - It seems empty as there is break between 1,2. So i suggest to add note between both. It does feel empty, but it follows the melody
  17. 01:15:433 - put a 1/1 slider here (on the red line) for better flow Might make the flow better but doesn't fit the music at all. I am trying to follow the violin in this part
  18. 01:16:981 - ^ ^
  19. 01:18:529 - ^ ^
  20. 01:19:497 (1,3) - blanket Not going for a blanket, again!
  21. 01:25:304 (4) - remove it and fills the void by circles I think it would be better. Both ideas fit really well, but I prefer the slider over the circles for flow purposes


That's all.
I hope my mod was helpful ! Please as I begin in modding, tell me what did you not fix and why, i want to improve my next mods !

I will look at Insane diff later, maybe.
Good luck !

Thanks for the mod, MugiwaraSekai!
unko
[Insane]
00:49:110 (3) - eeew why doesn't this have a clap noise
Topic Starter
Haya
Oh wow thanks for the mod Vista!!! :)
Shyotamaze
Hi, from my modding queue

General
  1. Nothing to say
Epicz' Easy
  1. 00:04:400 (2,3) - The transition between 2 and 3 is a bit weird http://prntscr.com/agrk2v so you could make 3's beginning part a bit less curved and make the new slider art finish on 00:03:626 (1) - 's head
  2. 00:07:497 (2,3) - Nazi blanket, they don't have the same amount of "curviness"
  3. 00:37:304 (5,1) - That slider shape/blanket can be improved if you make the dots more symmetrical
  4. 00:52:788 (5,2) - Rip stack, try to fix it, it looks a bit odd right now lol
  5. 01:07:497 (3,4) - Not sure if stacks are allowed in Easy diffs but I might be wrong :?
Insane
  1. 00:00:917 (2,3,5) - You could make an equilateral triangle for an even better structure
  2. 00:08:659 (2,4) - They are a bit too close so maybe do a blanket
  3. 00:19:884 (3,1) - Maybe make them symmetrical
  4. 01:14:078 (3,4,5,6) - Maybe rotate this part a bit so 3 could be a bit more down from 01:13:691 (2) - http://prntscr.com/agrs2u (as you can see the vertical distance between the red lines is not the same for 3)
  5. 01:24:917 (3,1) - Collides
Not much to say, nice map
Good luck! ;)
wajinshu
Hi
[Easy]
00:05:175 (3) - stacking end slider with start this slider can be cool 00:03:626 (1) -
00:10:594 (2) - 328 130
00:37:304 (5,1) - It can be more symmetrical
00:51:239 (3,4) - improve this blanket
00:52:788 (5,2) - What happened? Where stack? хд
01:22:594 (3,4) - blanket?
01:07:497 (3,4,2,3) - why stacking? until this moment you didn't stacking how this
[Normal]
00:22:207 (1,2) - maybe blanket
00:42:336 (5) - ctrl H and and rotate 50
00:19:497 (2) - I think it must be http://puu.sh/nKWof/6eff9e5cd6.png
00:20:659 (4,5) - slider please
Nice map gl
SnowNiNo_
From my queue
sorry there is only one diff i can mod :\

  1. 00:04:400 (3,4,5,6) - i dont get it why you are stick this together since you got 00:01:304 (3,4,5,6) - 00:07:497 (3,4,5,6) - separate..., although this wont effect th eplayer but it's just weird to me lol
  2. 00:06:336 (5,6) - the spacing should be decrease not increase cause of the music is muting
  3. 00:12:529 (5,6) - and here should be the same spacing with 00:12:142 (3,4) - , the music doesnt sound like these two note should be decreasing the spacing
  4. 00:13:691 (3,4) - i would make this into a 1/1 slider to match the vocal since it seems that you are mapping with the vocal
  5. 00:42:336 (3,4,5) - the vocal sound like the spacing should be decreasing here not increase lol
  6. 00:45:820 (3,4) - i would make this a note and a 1/1 slider since it seems that you are mapping the whole with the vocal
  7. 00:55:884 (5,6) - decrease the spacing here would be pretty good since it match the music
  8. 01:26:465 (5,6) - these two slider change to note with decreasing spacing would be pretty good imo
well, gl~ :)
Testo
[Insane]
  1. 00:30:336 (5) - uncomfortable to playing imo you can try this http://puu.sh/nLnH0/062f209269.jpg
  2. 01:07:110 (1,3) - create symmetric sliders
[Hard]
  1. 00:08:271 (5,1) - swap new combo colors
  2. 00:31:110 (4) - blanket will be better for this (http://puu.sh/nLoRB/2f5db38e3f.jpg)
  3. 00:58:207 (2) - uncomfortable to playing imo(2) also looks bad i think
I hope my mod will help you, also map is very good now:)
Topic Starter
Haya
Wow, thanks for the mods, Testo, SnowNiNo, wajinshu and Shyotamaze!
Seijiro
I don't remember if this was a M4M or not, but whatever x)

General
  • Remove your own name from tags please x)

Insane
  • The general OD for the map is a bit high imo. It's still an Insane and the patterns aren't complex at all so something like OD7 could work better imo

    00:00:142 - Right off the start, I would really map this beat. It looks cool and makes a good intro.
    A stacked circle on top of 00:00:530 (1) - works just fine and changes nothing in the whole pattern :3

    00:03:626 (1) - personal preference, but to keep some sort of consistency with the first pattern of your map I would rotate this slider by around 80~85 degrees and place it like this. (the spacing there is also a bit cramped compared to the previous pattern btw)

    00:04:400 (3,4,5,6) - notice the difference with 00:01:304 (3,4,5,6) - . If I had to choose which one is the best, I would go for 00:01:304 (3,4,5,6) - : it is more Insane-ish and gives a better feeling regarding the song. I'm saying this because both of those patterns are following the same identical rhythm into the song and I find it strange for the same rhythm to have so different patterns representing it

    00:13:691 (3,4) - the jump here feels a bit weak imo, due to the strong vocal on the red tick, so my suggestion is to convert these 2 objects into a repeat slider. Maybe something simple like... this could work, but you can also make it more fancy if you want

    00:20:659 (1) - since you're going a lot for symmetry, what about using 00:19:884 (3) - 's angle to match this one too. Like this

    00:22:207 (1,2) - I know this isn't the first time using a linear flow but in this case I find it a bit less expressive.
    I was thinking that something more jumpy would work seeing your previous patterns (I also wanted to utilize 00:22:594 (3) - a bit more too), so what about something like this

    00:40:207 (1,2) - The NC should go on the white tick, where the strong note is

    00:41:949 (1,3) - the NC is messed a bit here too. It should go on 3 (hear the strong vocal on it)

    00:45:239 (1,2) - same, do not start NCs on red ticks (or in general, on weak beats)

    01:02:465 (1,2,3,4) - the spacing and the general meaning of the pattern are a bit messed up imo. What about something like this?

    01:07:110 (1,3) - Same vocal, different shape. Why? ;w;

    01:22:981 (3,4,5) - this is a bit random seeing all the nice and tidy patterns from before. What about this? (notice that 4's tail is on top of 01:22:788 (2) - )

    01:27:239 (1) - no need for hitsounding on this I guess

Hard
  • 00:21:046 (2) - This giggle changes the actual SV for a moment and imo you should change it

    00:31:884 (2) - maybe make the curve a bit more "curvy" x)

    00:44:659 (3) - I don't think you need the finish here
    00:46:981 (1) - place a finish here instead

    00:59:368 (2,3) - what about converting them into a slider instead? The jump on 3 (red tick) feels really off there)

    01:14:562 (9) - I would remove this since the whole stream may be a bit too harsh for players of this level
    01:14:852 - you're also skipping the NC on this beat which is part of the repeat slider (you should remove this and change the pattern a little)

    01:27:239 (1) - remove hitsounds here too (as for Insane diff)

Normal
  • 00:22:981 (2,3,4,5,6) - this chain is too long for a Normal diff imo. Either remove 3 or 5 (I suggest 5)

    00:51:626 (1) - remove NC from this, since your next combos are longer

    01:27:239 (1) - remove hitsounds

    I'd slightly decrease AR and HP since they seem a little too much for this difficulty

Epicz's Easy
  • 01:07:497 (3,4) - I'd rather avoid stacking notes on Easy diffs, they're not so easy to play for total beginners
    01:10:207 (2,3) - same ^

    01:25:691 (1) - No need for NC here, check your other combos

    01:27:239 (1) - remove hitsounds (explained above)

    The gap between this diff and the Normal, AR-wise, is a little too big. Either increase it here or decrease it on the Normal (decreasing on Normal would be better)

That's all~
Good map, good song, good anime. Cool :'3
Natsu
yo


General:

  1. soft-hitfinish2.wav is unused
  2. soft-hitclap have more than 5 ms delay
  3. soft-slidertick3 too ^
  4. tick sounds aren't supposed to sound exactly as the hitobjects (slider head/tail, spinner end or circles), because they cause confusion when you play and you hear a random sound at slider body, since why hitsounding something that you are not mapping? at any case I advice you to reduce the volume by 10% or 15% at the place where you use your custom slider tick
Insane:

  1. I feel AR9 is too much for this diff, I'd use 8,5 or 8,8
  2. 00:04:981 (6,1) - why the spacing is so short, also the straigh flow is so uncomfortable to play
  3. 00:11:368 (1,2,3,4,5,6) - music have a slowdown here, those jumps doesn't fit the music at all
  4. 00:12:917 (1,2,3) - spacing doesn't make much sense, why the huge diference? there is not super loud sound at 3, event the clap in 2 sounds stronger
  5. 00:14:852 (3) - rhythm is not consistent with the before part, what you did in 00:13:304 (2,3) - fit the vocals alot better than 00:14:852 (3) -
  6. 00:25:304 (2,3,4) - you can make a symmetrycal pattern here, will look alot better than your current one
  7. 00:37:691 (1) - all this kiai have a 2 stanzas pattern while the rest of the map use a 1 stanza pattern, is inconsistent also doesn't make much sense to have longer combos in the most intense part of the song
  8. 00:48:529 (4,1) - swap NC, right now your NC is placed in the wrong beat
  9. 01:04:788 (3,4) - this jump feels super exagerate, since the music isn't different from 01:04:013 (1,2) -
  10. design can be alot better, blankets, patterns, slider shapes looks unpolish, ¨it plays fine¨, but I think you can still can polish this alot more, mods probably can't help you with this, but yourself
Hard:

  1. AR8 is too much for this diff, I'd use 7 at any extreme case I'd use 7,5 as much.
  2. 00:11:368 (1,2,3,4) - probably going a bit too over for a hard dif, I'd sugest to reduce the jumps, since the music isn't that loud it have a slowdownd there tbh and this is just a hard diff
  3. same comment as the Insane diff, map is fine to play, but visually talking can still be improved, this is something that you should do yourself as mods can't help you with the overall design and tiny things
Normal:

  1. maybe you would consider to use CS 3,5 ? it becomes normal nowadays to use it, for better transition from easy to normal and normal to hard, also that would help a bit with the questiobable diff spread from this diff to hard dif.
  2. HP is too hight for this diff, use HP 4 instead
  3. 00:22:207 (1,3,4) - try to avoid this ugly overlap, doesn't looks nice in game
  4. 00:28:788 (2,3,4,5,6) - cursor movement is super uncomfortable to play, I strongly suggest to redo the pattern and consider the cursor movement a bit more at this place
  5. same comment as the other diffs
Easy:

  1. 00:01:304 (2,4) - A new player will break their combo just at starting the map because of this, is easy for an experience player to tell what the pattern is going to do, but a new player will get confused thinking 2 is a slider, so you better avoid stacking them
  2. 01:00:917 (4,2) - ths overlap is visible in game and doesn't looks nice, would be cool if you do something to avoid it
  3. 01:10:207 (2,3) - stacks are discouraged from easy diffs and this one looks a bit random, since is the only one in the whole map (if im not wrong)
  4. 01:11:368 (4,1) - same comment as the other diffs there are alot of blankets and tiny visual things that you can fix on your own, to improve the visual effect of your map
GL with this :)
Topic Starter
Haya
Thanks for the mod, Natsu :)
Naxess
From Queue

Easy
SPOILER
00:00:530 (1,4) - Slight overlap, don't think it matters too much though.
00:09:820 (1,3) - These sliders create a stack by having beginning and end on the same position. Stacks should generally be avoided in easy maps, because the player must not have anything obscure their vision of the notes. Basically, the readability should be maxed out as much as possible. Consider moving the slider somewhere else.
00:48:529 (3,4,1) - The flow between these three notes is somewhat complex. I would suggest keeping things as simple as possible in easy difficulties. I didn't notice it was a new combo, which excuses it.
01:00:917 (4) - This slider ends on a large white tick. These usually represent the loudest sounds in the song. It doesn't make sense to lift your finger. Consider doing something like this instead:

There should also be a new combo at the downbeat, like in the example.
01:03:626 (3,1) - Here's slight overlapping again.
01:08:659 (1) - This slider is just a simple curve, unlike the other sliders in the vicinity such as 01:05:562 (1) - (behind it) and 01:13:304 (3) - (in front of it)
01:08:659 (1,3) - Here's another stack.

Normal
SPOILER
00:02:078 (3,4,3,4) - I usually try to keep things consistent by repeating patterns over two or four measures. It may be fine as it is, but the consistency is sort of strange. I believe this inconsistency repeats throughout all of the maps. However I think this may just come down to mapping style. I'll note inconsistencies down anyway at least for this difficulty.
00:12:723 (5) - This note breaks the pattern of this combo. Consider removing it.
00:32:659 (3,4,5) - These lead-ins and lead-outs don't seem to have any noticeable pattern. Consider using them at specific intervals instead.
00:34:400 - For example, if I were to make this part, I'd ad a note in between here in order to add to the consistency, since the previous measure has a red tick on this beat.
00:45:046 (2,3,4,5,1) - This part is another example: 00:46:207 (5) - this slider is a problem however, since it stops me from placing a lead-in to the next combo. Consider doing something like this instead, which also happens to fit the next measure:

00:50:078 (1,2,3,4,5,6,1,2,3,4,5,6) - Here's a good example of consistency. See how the circles always come after every other slider? That's the sort of things you should think of when considering consistency.
Anyway, enough of consistency, I think you've got the idea. Just remember that consistency also applies to easy, and even more so than normal, as well as hard, so check those as well.

Hard
SPOILER
00:32:659 (4,5) - Ctrl + G, flows better in my opinion. Makes it into a zig-zag pattern, which you've also got here 00:33:820 (3,4,5,6) - , for that matter.

Huh, can't find anything else I'd change other than what I've already mentioned :)

00:43:691 - You've decided to very briefly disable kiai mode here for some reason. I don't think such a small space in kiai even matters when a note isn't between it. I'd recommend simply unifying the two kiai mode areas into one instead. Makes your map look cleaner and more professional.
Topic Starter
Haya
Thanks for the mod, Naxess :) Saw some thing I didn't even notice me even doing wrong, like that consistency stuff. Should be more or less fixed now though.
CyberX
Here we go my mod
note that everythings here is just my opinons

Insane
CS 4,5? i think 4 is better
00:35:368 (3,4) - this 2 is weird visually,try to reposition one of the slider
00:38:078 (2) - this slider is brokeing the entire flow,break the gameplay
01:14:852 (1,2) - this slider cause a big impact,reposition one of them
01:27:239 (1) - it will be looks more nice if you place this spinner at the blue tick and end it here 01:29:078,then place a hitcircle here 01:27:239
Thanks in advance for choosing my ModQ
Come again next time
Smoothie
Epicz asked me to mod this some time ago. I almost forgot about it. :|
Anyways, here we go

keep in mind that these are just suggestions

[Epicz' Easy]
00:14:465 (4) - NC
00:50:078 (1,2) - How about you remove this note 00:50:852 (2) and extend 00:50:078 (1) to 00:50:852 instead? Goes pretty well with the calm part of the song imo.
00:51:626 (3) - Remove the repeat on the slider and extend it instead. Some reason as mentioned above :3
00:56:271 (1,2) - Same as mentioned here 00:50:078 (1,2)
00:57:820 (1,2) - ^

[Normal]
00:19:110 (1,2) - How about this? Plays better imo.

[Hard]
00:59:368 (2) - I Think you missed a whistle here~
01:14:465 (8,9,10) - Turning this tripple into one single slider would make the following two notes so much more comfortable to hit imo.

[Insane]
00:25:691 (2,3) - Remove the finish on these two sliders? Sounds a bit weird.
00:36:917 (5) - Turn this slider into a note and add a note at 00:37:110 instead? The following stream plays nicer that way~
01:27:239 (1) - ? :3

That's it~

Viel erfolg!

(ノ^_^)ノ ミ★
Topic Starter
Haya
Thanks for the mods, Smoothie and CyberX :)
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