All difficulties:Kiai Timing: I would add a kiai time from 01:14:852 - to 01:27:239 - .
Epicz' Easy:00:08:271 (3) - Crtl+g on this.
01:00:529 - Add a beat here. Move 01:00:529 (3) - to 01:00:917 - and end at 01:02:465 - (requires shortening by 2 ticks (1/4 snap division).
Normal:00:54:529 - Add a beat here. Spacing evenly from previous object and the next.
00:39:239 (4) - Add finish hitsound here.
00:40:788 (1) - Add finish hitsound here.
01:01:691 (3) - Add whistle hitsound here.
Hard:00:37:207 - Add a beat here. Afterwards, place this and 00:37:304 (6) - closer to 00:36:917 (5) - so that it creates a small stack. Revise spacing to 00:37:497 (7) - as needed.
00:44:465 - Place a beat here that's equidistant from the end of 00:43:884 (1) - and the beginning of 00:44:659 (1) - .
00:44:659 (1) - Remove NC here.
00:58:207 (2,3,4) - Replace these with a back-forth slider + a beat like 00:56:659 (2,3) - ,
01:12:336 - Add beat here that's on the center of the playfield.
01:24:917 (3) - Ctrl+g on this. Flows better imo.
Insane:00:00:530 (1,2) - This is the only spot where the slider isn't 1 tick after the last. Extend 00:00:530 (1) - length and fix spacing to stay consistent (i.e. Similar to 00:03:626 (1,2) - and 00:06:723 (1,2) - ).
00:04:400 (3,4,5,6) - Only notes that are stacked like this, could make into back-forth pattern similar to 00:01:304 (3,4,5,6) - or 00:05:949 (3,4,5,6) - .
00:08:659 (2) - I would Ctrl+g this so that it flows better.
00:11:271 (9) - Remove this. Doesn't sound like it should be there.
00:16:400 (3) - Move this slightly up and to the right so that the jump from 00:16:013 (2) - isn't as hard (e.g. 00:16:400 (3) - starts at x:112 y:292).
00:19:884 (3) - Add clap hitsound to slider end only.
00:28:207 (1) - Remove NC here and place down and to the left of 00:27:820 (4) - (i.e x:96 y:228, or somewhere close to that). Maintain spacing.
00:28:400 (7) - Create NC here.
00:29:368 - I feel like there should be a beat here considering how the last few repeats of the same rhythm have had it here. This may not be right though. If you think it's fine, then create a NC @ 00:29:562 (4) - and maybe remap the combo to be beat, beat, slider, slider, beat, beat, beat instead.
00:34:594 (1,2,3,4) - These sliders feel all over the place. Consider remapping to have them in the same directional orientation or distance spacing.
00:36:917 (5) - I would move the end of this close to the stream at 00:37:304 - and add a beat at 00:37:207 - (extending the stream by 1).
00:43:884 (1,2,3,4) - This bit feels off for the part it's at. I would remap 00:43:884 - 00:45:046 - so that there's a beat on every white and red tick similar to the other combos in this section (it's the chorus and shouldn't have to have the player suddenly slow down for beats that are all a whole white tick apart).
00:54:723 - I would remap this section to be timed like this...
This creates a better lead-in to the slow section that you have here in my opinion .
01:14:271 (5,6,7) - I feel like 6 should not be this far out. Would move inward and revise spacing on stream as needed .
01:24:142 (1) - Shorten back to the red tick and create larger spacing between this and 01:24:529 (2) - so that it follows the previous patterns.
01:25:304 (1) - Remove NC here. Make this part of the previous combo. Have this and the next beat NOT be part of the last set of jumps.
01:25:691 (3) - Create NC here. The last set of jumps sounds like it should start here instead.