[Insane]
00:49:110 (3) - eeew why doesn't this have a clap noise
00:49:110 (3) - eeew why doesn't this have a clap noise
Originality wrote:
Hi friend, mod incoming!
My roommate said this anime is awesome, albeit being overhyped. Great OP doe, and nice BG.
On a general note, most modders like to see if their mods were incorporated, so if you copy paste log with brief comments on each note, it helps modders know what you're trying to make with the map. Everyone's got an opinion on what the map SHOULD sound like, but it's YOUR map, so it's a modder's job to try and help it sound like you want it to. (or at least, that's my viewpoint). Adding the comments helps with that.
[Easy]
00:00:917 - This opening phrase emphasizes this beat more, but it's on the trail end of a slider. See if you like this?
http://puu.sh/of6iw/3397ec08f1.png Uh I don't know about all this emphasis stuff I mapped a slider because starting on a circle feels weird
00:02:078 (4) - Double sliders here follows the drums a bit better than a long slider, if that's what you're going for
http://puu.sh/of6oU/6b578d14b4.png True
00:05:175 (3) - Love the slider art, but someone might get on you about edges later. On easier difficulties, it's best to make the corners extremely clear for the player to follow, and as you go up in difficulty to get more complex. 00:25:304 (1) - too 00:25:304 (1) - I let my friend test out this map and he started like a week ago. He played these sliders perfectly fine so I have to disagree with you here.
00:09:433 - I feel like there is a beat here that should be mapped, since it's ending the phrase. Same thing at 00:03:239 If you add the double slider there it maps that beat and follows drums, and then you could apply that to both? True
00:16:013 (1) - for some reason the visual here is bugging me. blankets look gorgeous though. http://puu.sh/of6Ka/467b1c2de1.png Really like it the way it is.
00:39:239 (3,4) - This is small pet peeve, but decide if it's straight or curved! it's like awkwardly in-between, this curve 00:42:336 (3) - is better, copy paste Intentionally made it that way because I think that a slight curve is beautiful
00:43:884 (1) - This slider looks super awesome, more what I'm talking about with defined corners.
00:57:820 (1) -
00:55:884 (3) -
00:58:981 (2) -
01:02:078 (2) - Not a huge fan of the hit on the these singles, there's nothing there to map, and next note is on the downbeat for the most part. seems overmapped. Don't you hear the sound?
01:03:626 (3) - Don't like this return slider because beginning and end are not same, and end is not largely emphasized. What do you think about this?
http://puu.sh/of7g1/1ca0b7cd16.png Used this kickslider because it plays nice. Nothing about emphasizing or whatever
[Normal]
00:02:465 (4) - same comment as beginning of easy difficulty here nonono
00:03:626 (1) - 00:06:723 (1) - so many sliders 0.o, maybe mix up with singles here instead? or a longer slider/repeat slider Sliders are fun to play
00:11:368 (3) - You're kind of jumping between instruments here, this pattern fixes it a little
http://puu.sh/of8jF/89eb58b8da.png I don't like overmapping normals with too many following 1/2 circles. It's really hard to play for that level
00:18:336 (7) - Don't know what you're mapping with end of this slider, that is difficult pattern as well. If you make into single fixes it Uhhh didn't know that a sliderend had any meaning. I mapped this slider because it fits for me.. No real reason here.
00:19:884 (2) - In this slider, no note after, and sounds much better Theres no note after because I don't want to overuse this pattern. If I would follow the lyrics religiously I would have a note there but since this is a Normal difficulty it's not necessary.
00:36:917 (4) - If you're mapping drums with this should shorten slider and bring in earlier, sounds kinda weird brining in during the middle True
00:38:465 (2) - This feels weird when playing through, most of song is done with drums, but this section is guitar? especially, 00:39:239 (4) - This part is following the lyrics to an extend. This slider here is just a lead-in to keep a consistent beat
01:00:142 (2,3) - moving backwards off of a slider like that can be tough for some normal players True
01:18:336 (2) - This sounds kinda neat as a shorter repeat slider, ie.
http://puu.sh/of8HT/90c48ae672.png I think it's nothing more than confusing since I am following the violin sounds
[Insane]
AR8 feels a LOT better. For this difficulty AR9 is too much. AR8.5 if you're looking to make it harder... With the amount of jumps you have AR9 is tough to read. Slider velocity also feels too high. For the beat of this song you can slow down. The jump patterns you have are awesome, you don't need to amp difficulty using SV/AR. I don't think that AR 9 is too much. The jump pattern in the build up for example feels way too cluttered with AR8. The slider velocity is coincidentally the same as the recently ranked version of this song so I don't see much of a problem here.
On a general note, this map is really jump heavy.
00:01:304 (3,4,5,6) - why no equal spacing on these? Don't see emphasis reason to do difference (Eh, I can kinda here, this is for sure up to you xd) Again, I don't know anything about emphasis stuff it just feels good to play
00:02:078 (1) - Snap these sliders or move them, too far apart This is a minimal jump and I don't think that they are THAT far apart
00:10:207 (3) - The jump between 5 and 6 in this sequence is extremely jerky. The player has to smoothly move across the triple, and then stop, and jerk to note 6, would change I like this sudden stop. It brings something different, since my mapping style relies on flow, I changed the triplet angle so it doesnt point to the next note
00:10:884 (7) - These singles are also extremely jerky. Player has to lift from slider then smash to hit upcoming note. Uh.. I don't see a problem with that
00:15:239 (4,5) - I know you want to finish cymbal hit with 5, but if you look at bar, you've had no stops for last 15seconds, feels kind of keyboard mashy/overmapped. Might want to add space by removing this single (here and at this sequence in rest of song) In your other difficulties you have this same sequence with the space here, and I like how that sounds MUCH more. (same thing 00:25:110 (4) - ) and other spots It's not important to me how long a note sequence has gone even if there is no small break in the whole map. I didn't even notice a cymbal hit or something I put 5 there because of the lyrics.
00:33:046 (1) - same as 2:078 nonono
00:36:142 (1,2,3,4) -same jerky motion as mentioned at 10:207 nonono
00:37:110 (6) - Don't see a reason for the stream here, except maybe as build-up? That's not the pattern the drums have there, though. There's space. Turn speed down to 50% and listen I'm gonna keep it, but I know what you mean. I think that it fits as a build up and any other pattern I would make would be lame as a build up for the kiai.
00:42:723 (3) - The spacing in this entire section feels off, and way too far. Cross screen jumps on an insane at this difficulty level are too much. Either distance snap or switch. Have you played the map? The jumps are easy to hit thanks to the relatively low bpm of this song. Also this isn't bound to be an Insane, that's just the name for it. It could be called anything really.
00:48:723 (2) - Jerky here with streams again. Charles has a great video on streams if you youtube it. Might help out. Not a stream but I know what you mean. The thing is having some anti-flow in a flow map makes it more enjoyable from a player's perspective.
This difficulty feels overmapped and distance makes not enjoyable to play for star level, imo. Message me if you wanna go through it in and IRC, it'll be more productive than me posting more here.
Nice job on the Easy/Normal difficulties, this insane needs some work though! Good luck getting the map(s) ranked!
18:59 Ami: 00:15:239 (4,5) - der jump is zu groß
18:59 Haya: Wieso
18:59 Ami: weils nicht in den Beat passt
18:59 Ami: & die anderen sind auch nicht so spaced
18:59 Ami: setz den circle in die Mitte
19:00 Haya: Pattern ist 1.30 ds > über 2.00 wenn neuer vers kommt
19:00 Ami: 00:19:110 (1) - setz den letzten punkt da um 4 grids tiefer
19:00 Ami: & pass den slider danach an
19:00 Haya: O_O
19:01 Ami: der ist am weitesten gespaced xd spar dir die Mühe! :3
19:02 Ami: offset is n bisschen falsch
19:02 Ami: hast du den song cutted?
19:02 Haya: Nein lol
19:02 Ami: loll
19:02 Haya: Niemand sagte mir bisher Offset wäre falsch
19:02 Haya: Nicht mal BNs
19:02 Haya: o_o
19:02 Ami: wait.
19:03 Ami: vllt liegts auch nur an meinem huren laptop
19:03 Ami: xdd
19:04 Haya: Wollte schon sagen
19:04 Ami: 00:40:207 (4,5,6,1) - mach den mal ordentlicher.
19:04 Haya: Ist doch viereck
19:05 Ami: aber kein schönes >:
19:05 Haya: Das ist von Compose perfektes Viereck o_o
19:05 Haya: Nur 12° gedreht
19:05 Ami: op_o
19:05 Ami: dann bin ich dumm
19:06 Ami: ja rest is eig nice
19:07 *Ami is editing [http://osu.ppy.sh/b/921856 ASIAN KUNG-FU GENERATION - Re:Re: [Hard]]
19:07 Ami: 00:01:304 (3) - um 1 grid nach rechts ples
19:07 Haya: Ganzes?
19:07 Ami: ne
19:07 Ami: ende
19:08 Ami: wie hällst du so n lied aus zu mappen >_>
19:09 Haya: Wie?
19:09 Ami: japano
19:09 Ami: D:
19:09 Haya: Gucke gerne Anime
19:09 Ami: rest sieht auch ok aus
19:09 Haya: Japonesisch juckt mich nicht
19:09 Ami: mein Beileid.
19:09 Haya: Bin Chin bin an asian gewöhnt
19:10 Ami: ist die sv nicht bisschen hoch?
19:10 Ami: und das ds?
19:10 Haya: Bei der hard?
19:10 Ami: e hier
19:10 *Ami is editing [http://osu.ppy.sh/b/921858 ASIAN KUNG-FU GENERATION - Re:Re: [Normal]]
19:10 Ami: 00:08:271 (4) - den mittleren punkt n grid nacht links
19:10 Haya: Nee low bpm
19:10 Haya: DS hätte ich eine höher können
19:11 Haya: Mein fehler
19:12 Ami: o-o
19:12 Ami: ok
19:12 Haya: Auch wenn ich Anime mag, halt mich nicht für so nen ekligen bitte
19:13 *Ami is editing [http://osu.ppy.sh/b/921998 ASIAN KUNG-FU GENERATION - Re:Re: [Epicz' Easy]]
19:13 Ami: 00:37:691 (1) - den roten eins nach links
19:13 Ami: ok xD
19:14 Ami: 00:42:336 (3) - letztes 2 grids left und ds anpassen
19:14 Haya: Nah das ist kein Blanket
19:15 Ami: naja,
19:15 Ami: trotzdem
19:15 Ami: euer mapstyle is halt schlicht gehalten, da gibts nicht viel zu modden
19:15 Ami: bis auf details
19:15 Ami: aber so ist eig. alles gut
19:16 Haya: Bei flow maps kannste eh nicht viel modden
19:16 Haya: aber bns haben nen stock im arsch
19:16 Ami: isso.
19:16 Haya: Poste ins forum ich geb dir dann KD
19:16 Ami: des wars.
19:16 Ami: will ich nich
Alright thanks for the mod, Kocari!Kocari wrote:
Here for corrections, maybe sike lmao troll [Insane] Hitsounds can also add a drum here and there, but that's really up to you. OD 8 seems rather high, maybe consider 7 or 7.5 since the song is relatively easy to be considered on an 8 imo Nah I don't think that OD 8 is too high for an Insane difficulty.
It's kinda awkward that you have spacing on you 1/2s to be very awkward. It ranges from 1.9-2.1 on the spacing side but then as the new NC where the impact happens it closes down to 1.3-1.5 is there any reason for this? Like take this in comparison, 00:09:820 (1) - this compared to what the rest was played loses its aim but then the spacing here 00:12:917 (1) - is bigger to 2.2. NC imo should be a little more precise to how the song is and what your mapping is already going off of. These are just examples I don't know it just felt right for me
00:01:497 (4,5,6) - I don't like the way this looks, (6) seems out of place and doesn't have any purpose, it plays really tight. How about moving to x:368 y:284 it plays better imo The position you suggested would be worse than what it is currently. I copied 3,4 and pasted it for 5,6. With your position it's not any consistent in distance and is a completely different angle which makes it look bad.
00:05:949 (3) - This one here is one that goes off of spacing, this one is too close imo to add any effect while playing, how about CTRL+G (3) and (4). It makes more of an impact while playing , the rest you can make a spin of it if you are changing this I personally don't really like this idea, sorry
00:09:820 (1,2) - Again you can CTRL+G this part, since (1) is too close imo. It goes small spacing to big spacing too fast, that's why from (1) ---> (2 ---> (3) seems awkward to play True
00:16:013 (1,2,3) - It's so close together, idk why it changed to this I like it
00:16:400 (2) - You missed a clap on sliderstart here Good find
00:24:142 (2) - Ctrl+G? It's done here 00:21:433 (3) - and here 00:19:497 (2) - why mix it up now Why not? Some variety so I don't use the same pattern too often.
00:28:400 (1,2,3) - Like here again with spacing, it just gets smaller for no reason. Why is 00:25:304 (1,2,3) - 00:26:852 (1,2,3) - any different from the one spaced with 1.34? It goes off the same vocals True
00:56:078 (6) - TBH it would've been better if you had (6) stacked with 4 and move (1) up like this http://puu.sh/oOSkS/100647bc22.jpg No I don't like that pattern[Hard] HP drain can be on 6 I agree
00:25:304 (1) - Spacing is too far, that angle to hit that note is too far. I revise to change this, causes troubles for beginners No I don't think so. Friends on a 3.5 star level had no problems FCing this.
00:32:659 (4,5) - Ctrl+G definitely is better here but that's up to you Going to leave it like this.
00:36:529 (2,3,4) - Should flow more into (5) how about this? http://puu.sh/oOSAs/b0f2642a85.jpg Sure
00:42:336 (1,2,3) - Can't believe this is 1.3 spacing throughout the whole area, man looks so
00:51:626 (1,2) - Doesn't lead into (2) or create substantial rotation, it's just awkward ? How is this awkward
00:56:271 (1,2) - DS can be cleaner here Whoops.
00:58:207 (2) - Same as ^I see what you might be trying to do, but nothings being changed and when the spacing goes up by .1 its rather a little much Yup yup
01:07:884 (3) - DS can be cleaner No[Normal] AR 5? Hmm it's questionable for a 155bpm song, maybe 4.5 or 4 and hp drain can be 4 as well This song is rather slow and easy for a Normal difficulty. I don't think that it needs to be AR 4. You are underestimating normal players.
00:05:949 (4) - .05 spacing a little too far from the norm, might give this one a little shove back into place Fine
00:14:465 (4) - NC??? No. I went for 2 Downbeats NC
Your rhythm could've been simplified on this song. You went with the slider into 2 notes stuff. It makes the map a little pausy. Like here 00:14:465 (4) - it could've been this rhythm http://puu.sh/oOSWX/e9e4f1ac99.png It makes the map not being boring with only 1/1s and slightly raises the difficulty to be different from the easy. Also your link is wrong.
Then you got stuff like this 00:16:013 (1,2,3) - which doesn't flow continue the song progression while playing but instead forces the beginners to hit single notes and lose interactions, but this is just me
00:20:659 (4) - NC can be used here since it's a new set of patterns and playing No
00:24:142 (5) - The note placement here is pretty awk, makes the flow play badly How does the note placement affect the flow? If it was like the opposite direction I would agree, but this is just some grids down.
00:27:626 (5) - Overlap is ew The overlap isn't directly seen ingame.
00:28:400 (1) - If you went with my rhythm you wouldn't have this issue here, since the slider is quite long at 00:28:788 (2) - and you skipped the clap/beat here at 00:29:175 - What?
00:41:562 (3) - DS can be adjusted True
00:42:336 (5) - Same as ^ Yup
00:43:788 - Inheriting timing point??? Strange might want to delete Uuuuh. This is for the kiai or am I blind.
01:01:691 (6) - Distance Snapping error, it's too close True
01:02:465 (1) - Now this time DS is too far True
01:04:400 (4,5,6) - This was used in insane, it's on normal too? Gotta change it up m8 Lmao no.
01:10:981 (4,3) - Slightly nasty How?
01:13:304 (1) - Holy cow... This slider misses every clap. I'm impressed If I would map this any other way it would be too hard or a weird rhythm for beginners. Also it hits the bass sounds and it's close enough.[Epicz' Easy] Notes aren't really necessary for ranking but man would've been cooler
00:18:723 - Wtf? where's the note It vanished
00:12:917 (1,2,3,4,5,6,1,2,3) - Love how this rhythm is then substituted into something easier 00:19:110 (1,2,3,4,1,2,3) - me too thanks
00:25:304 (1) - Again, why is this clap being neglected you can tell where the rest are what
00:39:239 (3) - DS can be adjusted True
00:43:788 - Inhertiting timing point can be removed No, why? Again it's for the kiai fountain. And how come I should only remove it on Easy/Normal, makes no sense
01:14:852 (1) - Strange to have two seperate claps on 1 slider doesn't really fit What
01:16:400 (3) - Same as ^ ^TBH these are just some of the issues that popped up. My opinion doesn't mean much since I'm scrublet so you guys do you But you already have a bubble so GL
Fuck.BeatofIke wrote:
01:29:073 - Unsnapped green timing line in Insane difficulty *runs*
Hmm I don't really agree with you here with the note density part. Sure this is a slower and calmer part of the song, but I don't see how I overmapped it and exeggerated with jumps. Only one I would understand is 00:52:207 (4,5) - and would be happy to reduce if it's too big of an issue.ByBy13 wrote:
First of all, several patterns are way too jumpy (you exaggerated with jumps a bit in my opinion). Moreover, starting from 00:50:078- until 01:02:368- there is a calm part and seems like you made the opposite here. You used big jumps (not really so big) and the note density have to be decreased here after the player is playing the jumpy patterns from kiai.Try to decrease the note density in this calm part and also the spacing so the player can relax for the next chorus where he/she have to aim again the jumpy patterns.
I think saying that it completely ignores the music is really exaggerated here. In my opinion mapping a shout like this with a steady 1/4 beat feels appopriate, but I have to agree that it's an overmap even if it's just a slight one. This stream pattern ignores 3 beats as far as I can hear and by seeing many testplays from players of different levels I have not seen someone misplaying this stream because of a weird rhythm. If it's a big issue I would like to discuss it further.ByBy13 wrote:
Second, at 01:13:304(1,2,3,4,5,6,7,8,9,10)- on how you structured the rhythm here, it ignores almost completely the music (vocals/instruments) and sounds somehow weird and overmapped.You have just to do a rhythm like this one http://puu.sh/oXWZs/10cc99c842.jpg.It could be here because of claps and normal sampleset hitsounds but still the both sliders and the stream ignores the music.