Thank you Mr. Monstrata.HK_ wrote:
I have really hard time understanding how you people who are sub 5k still cant stream...
chainpullz wrote:
Thank you Mr. Monstrata.HK_ wrote:
I have really hard time understanding how you people who are sub 5k still cant stream...
A lot of his maps have streams these days tbh but you can't deny hes a large reason for the static spacing triangle spam mapping meta. The funny thing is he was never a triangle mapper. People were just too dense to see that all the triangles formed a hexagrid and that was the heart of his mapping style.Khelly wrote:
chainpullz wrote:
Thank you Mr. Monstrata.
His last map is such good stream practice
Play his maps then. You will reach 10k rank if you can FC most of his maps, which is not a very hard thing to do if you are quite good at jumps. The hard thing is acc, because usually the OD is highHK_ wrote:
I dont really play his maps so i have no idea what do you mean but whatever...
So basically you can get 10k rank by being good at acc and aim.DeathAdderz wrote:
Play his maps then. You will reach 10k rank if you can FC most of his maps, which is not a very hard thing to do if you are quite good at jumps. The hard thing is acc, because usually the OD is highHK_ wrote:
I dont really play his maps so i have no idea what do you mean but whatever...
Streaming IS aim.otoed1 wrote:
I got to 8k off of pure aim before I stopped trying to be good at this game, aim is clearly too OP. Streaming is harder than aim imo.
Because you never askHK_ wrote:
wtf if i worked a little bit on my aim id be shitting pp
why did nobody tell me earlier about that??
No it's not.Khelly wrote:
Streaming IS aim.otoed1 wrote:
I got to 8k off of pure aim before I stopped trying to be good at this game, aim is clearly too OP. Streaming is harder than aim imo.
:/DeathAdderz wrote:
Because you never ask
Then pls explain why is there so many people who can deathstream 222 bpm but there are so few FCs on FD4D?B1rd wrote:
No it's not.Khelly wrote:
Streaming IS aim.
If I SSed my current top rank or 3rd top rank they would be worth 270pp.HK_ wrote:
I have really hard time understanding how you people who are sub 5k still cant stream...
Lol streaming requires aimB1rd wrote:
No it's not.
B1rd, I hate you, but I know you're not completely retarded. Do you actually have experience playing streams? Like, actual fucking experience on harder streams? The harder a stream is to aim, the harder a stream is to maintain acc, stamina, and combo on. Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.B1rd wrote:
No it's not.
Depends. The opposite could be true. There are times that you'd be more at ease at decent spaced streaming than w/o or too little.Khelly wrote:
Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
Assuming the bpm is the exact same, no. I don't think so.Kunino Sagiri wrote:
Depends. The opposite could be true. There are times that you'd be more at ease at decent spaced streaming than w/o or too little.Khelly wrote:
Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
HK_ wrote:
Then pls explain why is there so many people who can deathstream 222 bpm but there are so few FCs on FD4D?
wow I must have pretty god tier aim then if streams are so hard to aim.Khelly wrote:
B1rd, I hate you, but I know you're not completely retarded. Do you actually have experience playing streams? Like, actual fucking experience on harder streams? The harder a stream is to aim, the harder a stream is to maintain acc, stamina, and combo on. Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
https://osu.ppy.sh/b/648081B1rd wrote:
Spaced streams are not hard to aim, all you need to do is move your hand at a constant rate to hit a spaced stream. If a stream is more spaced, your cursor is only over each circle for a very small amount of time so if you're not streaming absolutely perfectly, you will miss.
You missed 13 times.B1rd wrote:
HK_ wrote:
Then pls explain why is there so many people who can deathstream 222 bpm but there are so few FCs on FD4D?wow I must have pretty god tier aim then if streams are so hard to aim.Khelly wrote:
B1rd, I hate you, but I know you're not completely retarded. Do you actually have experience playing streams? Like, actual fucking experience on harder streams? The harder a stream is to aim, the harder a stream is to maintain acc, stamina, and combo on. Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
Streams are about tapping and hand synchronisation. Spaced streams are not hard to aim, all you need to do is move your hand at a constant rate to hit a spaced stream. If a stream is more spaced, your cursor is only over each circle for a very small amount of time so if you're not streaming absolutely perfectly, you will miss.
Streams still require aim in some form depending on how spaced they are, but the primary component is tapping. Streaming can be on stacks which require no aim whatsoever.
And yes Khelly, I have plenty of experience on hard streams, and I can aim them fine but I always fail because of finger control. That's why I know this.
For other people's benefits.HK_ wrote:
Khelly why are you even bothering?
Try editing every streams in every map that has spaced streams into stacks but don't touch the jumps ofc. Will you at least get the exact same performance? You could do it at some maps of course but you're expected to do way better since there's zero stream aim. Maps like these https://osu.ppy.sh/b/668662 but with a higher bpm would be a good start.Khelly wrote:
Assuming the bpm is the exact same, no. I don't think so.
But then that just turns the stacks into a different form of jumps rather than a smooth flow of streams. It's better to change every stream into a straight line with minimal spacing.Kunino Sagiri wrote:
Try editing every streams in every map that has spaced streams into stacks but don't touch the jumps ofc. Will you at least get the exact same performance? You could do it at some maps of course but you're expected to do way better since there's zero stream aim. Maps like these https://osu.ppy.sh/b/668662 but with a higher bpm would be a good start.Khelly wrote:
Assuming the bpm is the exact same, no. I don't think so.
Then just assume some magical mapper can convert every jump to complement every stream edit you've made to make it flow well.Khelly wrote:
But then that just turns the stacks into a different form of jumps rather than a smooth flow of streams. It's better to change every stream into a straight line with minimal spacing.
I think you can just follow the general shape of the spaced streams originally. Everything just needs to be nice and smooth.Kunino Sagiri wrote:
Then just assume some magical mapper can convert every jump to complement every stream edit you've made to make it flow well.Khelly wrote:
But then that just turns the stacks into a different form of jumps rather than a smooth flow of streams. It's better to change every stream into a straight line with minimal spacing.
Looks like the point went way over your head.HK_ wrote:
lol wtf even i can get score like that with relax
more like anyone can
Ok now i get it
you have absolutely no experience with streaming
...which nobody has. So why are you using it as an example?B1rd wrote:
It represents aiming difficulty granted you have perfect tapping synchronisation.
I'll fill in for HK. I'm defining good as combo. Because I have no acc x^ddddddB1rd wrote:
Looks like the point went way over your head.HK_ wrote:
lol wtf even i can get score like that with relax
more like anyone can
Ok now i get it
you have absolutely no experience with streaming
But i would like to see you try and get a score like that, or any good streaming score for that matter since you have such a big mouth. I'll be waiting.
It doesn't because the bot is a robot. Aiming and tapping aren't affected by each other like they would with a human.B1rd wrote:
It represents aiming difficulty granted you have perfect tapping synchronisation.
I might just make this into a poll since arguing stuff like this is tedious.
Sorry, knowing you I should have specified "HK, and NOT KHELLY"Khelly wrote:
I'll fill in for HK. I'm defining good as combo.
It still roughly represents the pure aim component of streams, even if some of the 100s and 50s might of been misses.Mahogany wrote:
...which nobody has. So why are you using it as an example?B1rd wrote:
It represents aiming difficulty granted you have perfect tapping synchronisation.
I don't think an average Joe's finger would prefer onlyforyou's maps stack """""""streams"""""""" edition. The average Joe would need minimal spacing as placebo or his fingers would fail or get a lesser performance.Khelly wrote:
-snip-
Even on Relax notelock occurs upon misaiming when the bpm is not low and OD is not 10. That's the vast majority of nomod maps.Mahogany wrote:
...which nobody has. So why are you using it as an example?B1rd wrote:
It represents aiming difficulty granted you have perfect tapping synchronisation.
Except none of those scores are with Relax.Khelly wrote:
lol wtf even i can get score like that with relax
more like anyone can
Ok now i get it
you have absolutely no experience with streaming
Wait, isn't this why I said to have minimal aim straight streams replace the curvy ones in ice angel? I consider just replacing them with stacks to be a different type of jump. I'm not sure if stacks count so much as streams except they more often than not require you to alternate. Surely you can see when I say the harder the spacing the harder it is to keep stamina, tapping, combo I'm talking about replacing Freedom Dive streams with warpledge streams.Kunino Sagiri wrote:
I don't think an average Joe's finger would prefer onlyforyou's maps stack """""""streams"""""""" edition. The average Joe would need minimal spacing as placebo or his fingers would fail or get a lesser performance.Khelly wrote:
-snip-
After all we're used to streaming things with spacing.
MFW someone say that streams don't require aim... https://osu.ppy.sh/s/46218 (not mention any kind of spaced streams / jump-streams like Cry thunder / Road to resistance). Someone switched his brain with tons of shit.B1rd wrote:
No it's not.Khelly wrote:
Streaming IS aim.
And here another bullshit from you... no, it doesn't and every single player with a bit of knowledge know this that aiming is waaaaaaay easier if you don't need to focus on proper tapping in same time since all your attention is focused only on aim, zero on tapping.B1rd wrote:
It represents aiming difficulty granted you have perfect tapping synchronisation.
Endaris wrote:
Aiming streams isn't something worth considering before you developed a consistent tapping-motion anyway and it only starts becoming relevant from the point onwards where the spacing gets so big that the notes almost look like blazing fast singletaps.
Stacks count since it's a stream with 0 spacing. onlyforyou stacks is way harder than Ice Angel stacks since it doesn't stop so let's use it. Try surveying this to random players and see what they'd prefer; the moving one or the stacks version. My fingers would prefer the former.Khelly wrote:
Wait, isn't this why I said to have minimal aim straight streams replace the curvy ones in ice angel? I consider just replacing them with stacks to be a different type of jump. I'm not sure if stacks count so much as streams except they more often than not require you to alternate. Surely you can see when I say the harder the spacing the harder it is to keep stamina, tapping, combo I'm talking about replacing Freedom Dive streams with warpledge streams.
So can my fingers. I mean, have you seen my acc? If I was tapping perfect 300s I'd have a few dozen more misses on some maps.Mahogany wrote:
No, it really doesn't properly represent aim. You can really fuck around a lot with relax on and it'll pick up all the slack, as it'll automatically compensate for a ridiculous amount of misaim that would cause many, many breaks if it were a human tapping.
No, I tap in sync with my aim to begin with. There is no slowing down to compensate for the other. It's all one system.Mahogany wrote:
So you can automatically subconsciously slow down your tapping the moment your aim starts to lag behind on a stream? I don't really find that likely.
Does this mean if the aim is harder the tapping is harder for you.chainpullz wrote:
No, I tap in sync with my aim to begin with. There is no slowing down to compensate for the other. It's all one system.Mahogany wrote:
So you can automatically subconsciously slow down your tapping the moment your aim starts to lag behind on a stream? I don't really find that likely.
Well, that's why stream aim is hard, because the slightest fuck-up on either end means rip for you, and it's extremely improbable to compensate for misaims you don't expect when there are so many potential points of failure and such a strict aiming requirementchainpullz wrote:
No, I tap in sync with my aim to begin with. There is no slowing down to compensate for the other. It's all one system.Mahogany wrote:
So you can automatically subconsciously slow down your tapping the moment your aim starts to lag behind on a stream? I don't really find that likely.
but streamy maps also give a lot of pp ( or isnt there a bonus pp for streams or something similar?)HK_ wrote:
wtf if i worked a little bit on my aim id be shitting pp
why did nobody tell me earlier about that??
Not if you have shitty tapping ability so that even though you can aim hard stream maps, you still get no pp becasue you can't tap them accurately enough.iderekmc wrote:
but streamy maps also give a lot of pp ( or isnt there a bonus pp for streams or something similar?)HK_ wrote:
wtf if i worked a little bit on my aim id be shitting pp
why did nobody tell me earlier about that??