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what should i do first

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Yuudachi-kun

chainpullz wrote:

HK_ wrote:

I have really hard time understanding how you people who are sub 5k still cant stream...
Thank you Mr. Monstrata.

His last map is such good stream practice
Railey2
Streaming. You'll need to be decent at streams for most HR maps too, so that is sort of the base-skill here.
chainpullz

Khelly wrote:

chainpullz wrote:

Thank you Mr. Monstrata.

His last map is such good stream practice
A lot of his maps have streams these days tbh but you can't deny hes a large reason for the static spacing triangle spam mapping meta. The funny thing is he was never a triangle mapper. People were just too dense to see that all the triangles formed a hexagrid and that was the heart of his mapping style.

For reference this map afaik was made in mockery of monstrata's style:
https://osu.ppy.sh/b/718032
Yuudachi-kun
I havent noticed that meta, but most of his maps are fun for me to play//practice at the same time so I really son't give a fuck about the complaints.

Shiranai monogatari celestial remains my favourite dt map
Deva
I dont really play his maps so i have no idea what do you mean but whatever...
DeathHydra

HK_ wrote:

I dont really play his maps so i have no idea what do you mean but whatever...
Play his maps then. You will reach 10k rank if you can FC most of his maps, which is not a very hard thing to do if you are quite good at jumps. The hard thing is acc, because usually the OD is high
Yuudachi-kun

DeathAdderz wrote:

HK_ wrote:

I dont really play his maps so i have no idea what do you mean but whatever...
Play his maps then. You will reach 10k rank if you can FC most of his maps, which is not a very hard thing to do if you are quite good at jumps. The hard thing is acc, because usually the OD is high
So basically you can get 10k rank by being good at acc and aim.

WOW, WHO WOULD'VE THOUGHT YOU NEEDED SKILL TO GAIN RANKS.
otoed1
I got to 8k off of pure aim before I stopped trying to be good at this game, aim is clearly too OP. Streaming is harder than aim imo.
Yuudachi-kun

otoed1 wrote:

I got to 8k off of pure aim before I stopped trying to be good at this game, aim is clearly too OP. Streaming is harder than aim imo.
Streaming IS aim.
Deva
wtf if i worked a little bit on my aim id be shitting pp
why did nobody tell me earlier about that??
DeathHydra

HK_ wrote:

wtf if i worked a little bit on my aim id be shitting pp
why did nobody tell me earlier about that??
Because you never ask
B1rd

Khelly wrote:

otoed1 wrote:

I got to 8k off of pure aim before I stopped trying to be good at this game, aim is clearly too OP. Streaming is harder than aim imo.
Streaming IS aim.
No it's not.
Deva

DeathAdderz wrote:

Because you never ask
:/

B1rd wrote:

Khelly wrote:

Streaming IS aim.
No it's not.
Then pls explain why is there so many people who can deathstream 222 bpm but there are so few FCs on FD4D?
Mahogany

HK_ wrote:

I have really hard time understanding how you people who are sub 5k still cant stream...
If I SSed my current top rank or 3rd top rank they would be worth 270pp.

And I'm capable of doing that if I tried for long enough

So that's how

B1rd wrote:

No it's not.
Lol streaming requires aim
Deva
wow list of 250pp plays i can get with enough tries expands so much with introduction to monstrata :o
Yuudachi-kun

B1rd wrote:

No it's not.
B1rd, I hate you, but I know you're not completely retarded. Do you actually have experience playing streams? Like, actual fucking experience on harder streams? The harder a stream is to aim, the harder a stream is to maintain acc, stamina, and combo on. Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
Kunino Sagiri

Khelly wrote:

Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
Depends. The opposite could be true. There are times that you'd be more at ease at decent spaced streaming than w/o or too little.
Yuudachi-kun

Kunino Sagiri wrote:

Khelly wrote:

Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
Depends. The opposite could be true. There are times that you'd be more at ease at decent spaced streaming than w/o or too little.
Assuming the bpm is the exact same, no. I don't think so.
B1rd

HK_ wrote:

Then pls explain why is there so many people who can deathstream 222 bpm but there are so few FCs on FD4D?

Khelly wrote:

B1rd, I hate you, but I know you're not completely retarded. Do you actually have experience playing streams? Like, actual fucking experience on harder streams? The harder a stream is to aim, the harder a stream is to maintain acc, stamina, and combo on. Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
wow I must have pretty god tier aim then if streams are so hard to aim.

Streams are about tapping and hand synchronisation. Spaced streams are not hard to aim, all you need to do is move your hand at a constant rate to hit a spaced stream. If a stream is more spaced, your cursor is only over each circle for a very small amount of time so if you're not streaming absolutely perfectly, you will miss.

Streams still require aim in some form depending on how spaced they are, but the primary component is tapping. Streaming can be on stacks which require no aim whatsoever.

And yes Khelly, I have plenty of experience on hard streams, and I can aim them fine but I always fail because of finger control. That's why I know this.
Deva
lol wtf even i can get score like that with relax
more like anyone can

Ok now i get it
you have absolutely no experience with streaming
Yuudachi-kun
Bird, you played that on relax. What the fuck is that shit? You seriously cannot separate tapping at the same time as aiming. I can full 300 those streams with relax DT sometimes. What does that prove?

B1rd wrote:

Spaced streams are not hard to aim, all you need to do is move your hand at a constant rate to hit a spaced stream. If a stream is more spaced, your cursor is only over each circle for a very small amount of time so if you're not streaming absolutely perfectly, you will miss.
https://osu.ppy.sh/b/648081

Try the second half of this map. Moving your hand at a constant rate to hit a spaced stream requires aim. It's a harder kind of aim. It's literally aim.

I'm saying the primary component of streams is aim because as the aim gets easier you can more focus on tapping at the required rate and accing the stream as opposed to not being able to follow the stream full stop.
Deva
Khelly why are you even bothering?
chainpullz

B1rd wrote:

HK_ wrote:

Then pls explain why is there so many people who can deathstream 222 bpm but there are so few FCs on FD4D?

Khelly wrote:

B1rd, I hate you, but I know you're not completely retarded. Do you actually have experience playing streams? Like, actual fucking experience on harder streams? The harder a stream is to aim, the harder a stream is to maintain acc, stamina, and combo on. Streams that are stacks or straight lines are massively MASSIVELY easier than spaced streams that require more aim. The harder and more curvy a stream is due to mapping and spacing, the harder it is to concentrate on the streaming itself because more of your focus is on the aim.
wow I must have pretty god tier aim then if streams are so hard to aim.

Streams are about tapping and hand synchronisation. Spaced streams are not hard to aim, all you need to do is move your hand at a constant rate to hit a spaced stream. If a stream is more spaced, your cursor is only over each circle for a very small amount of time so if you're not streaming absolutely perfectly, you will miss.

Streams still require aim in some form depending on how spaced they are, but the primary component is tapping. Streaming can be on stacks which require no aim whatsoever.

And yes Khelly, I have plenty of experience on hard streams, and I can aim them fine but I always fail because of finger control. That's why I know this.
You missed 13 times.
Yuudachi-kun

HK_ wrote:

Khelly why are you even bothering?
For other people's benefits.


I'm also going to add that if hand syncronisation were the primary aspect of streaming, then you should have no problems on Blue Zenith 4 dimensions vs the earlier difficulties because they're both 200 bpm streams. They're both notes that are the same time distance apart.
Mahogany
Lol you're completely retarded if you think relax fully represents aim difficulty
Kunino Sagiri

Khelly wrote:

Assuming the bpm is the exact same, no. I don't think so.
Try editing every streams in every map that has spaced streams into stacks but don't touch the jumps ofc. Will you at least get the exact same performance? You could do it at some maps of course but you're expected to do way better since there's zero stream aim. Maps like these https://osu.ppy.sh/b/668662 but with a higher bpm would be a good start.
Yuudachi-kun

Kunino Sagiri wrote:

Khelly wrote:

Assuming the bpm is the exact same, no. I don't think so.
Try editing every streams in every map that has spaced streams into stacks but don't touch the jumps ofc. Will you at least get the exact same performance? You could do it at some maps of course but you're expected to do way better since there's zero stream aim. Maps like these https://osu.ppy.sh/b/668662 but with a higher bpm would be a good start.
But then that just turns the stacks into a different form of jumps rather than a smooth flow of streams. It's better to change every stream into a straight line with minimal spacing.
Kunino Sagiri

Khelly wrote:

But then that just turns the stacks into a different form of jumps rather than a smooth flow of streams. It's better to change every stream into a straight line with minimal spacing.
Then just assume some magical mapper can convert every jump to complement every stream edit you've made to make it flow well.
Yuudachi-kun

Kunino Sagiri wrote:

Khelly wrote:

But then that just turns the stacks into a different form of jumps rather than a smooth flow of streams. It's better to change every stream into a straight line with minimal spacing.
Then just assume some magical mapper can convert every jump to complement every stream edit you've made to make it flow well.
I think you can just follow the general shape of the spaced streams originally. Everything just needs to be nice and smooth.

For an example of streams with minimal aim I give you two examples:

https://osu.ppy.sh/b/682054
http://osu.ppy.sh/b/569113
B1rd

HK_ wrote:

lol wtf even i can get score like that with relax
more like anyone can

Ok now i get it
you have absolutely no experience with streaming
Looks like the point went way over your head.

But i would like to see you try and get a score like that, or any good streaming score for that matter since you have such a big mouth. I'll be waiting.
Mahogany
B1rd honestly do you really think relax properly represents aiming difficulty

really

I mean that's something a rank 100k would say
Deva
B1rd
It represents aiming difficulty granted you have perfect tapping synchronisation.

I might just make this into a poll since arguing stuff like this is tedious.
Mahogany

B1rd wrote:

It represents aiming difficulty granted you have perfect tapping synchronisation.
...which nobody has. So why are you using it as an example?

Also, even with perfect sync, it's extremely improbable to compensate for aim that's too slow, which relax does, where a normal play would have you missing. Among a multitude of other things.
Yuudachi-kun

B1rd wrote:

HK_ wrote:

lol wtf even i can get score like that with relax
more like anyone can

Ok now i get it
you have absolutely no experience with streaming
Looks like the point went way over your head.

But i would like to see you try and get a score like that, or any good streaming score for that matter since you have such a big mouth. I'll be waiting.
I'll fill in for HK. I'm defining good as combo. Because I have no acc x^dddddd

















That's my excuse to post these.

B1rd wrote:

It represents aiming difficulty granted you have perfect tapping synchronisation.

I might just make this into a poll since arguing stuff like this is tedious.
It doesn't because the bot is a robot. Aiming and tapping aren't affected by each other like they would with a human.
B1rd

Khelly wrote:

I'll fill in for HK. I'm defining good as combo.
Sorry, knowing you I should have specified "HK, and NOT KHELLY"

Nice try though HK.

Mahogany wrote:

B1rd wrote:

It represents aiming difficulty granted you have perfect tapping synchronisation.
...which nobody has. So why are you using it as an example?
It still roughly represents the pure aim component of streams, even if some of the 100s and 50s might of been misses.
Yuudachi-kun
It DOES represent pure aim, but pure aim is misleading. I've come across some people who all they play is relax. And they DT relax some stupid fucking ar11 9* bullshit and have hardly any misses. (Compared to your regular players who would miss a fuckton more) That's pure aim. That dude has better pure aim than me, but he's still a worse player than me when it comes to actually sitting down and aiming and tapping at the same time. If you want, I can dig the username and screesnshot up.

Also, I'm filling in for HK because I am saying the same thing.

lol wtf even i can get score like that with relax
more like anyone can

Ok now i get it
you have absolutely no experience with streaming
Mahogany
No, it really doesn't properly represent aim. You can really fuck around a lot with relax on and it'll pick up all the slack, as it'll automatically compensate for a ridiculous amount of misaim that would cause many, many breaks if it were a human tapping.
Kunino Sagiri

Khelly wrote:

-snip-
I don't think an average Joe's finger would prefer onlyforyou's maps stack """""""streams"""""""" edition. The average Joe would need minimal spacing as placebo or his fingers would fail or get a lesser performance.

After all we're used to streaming things with spacing.
Endaris

Mahogany wrote:

B1rd wrote:

It represents aiming difficulty granted you have perfect tapping synchronisation.
...which nobody has. So why are you using it as an example?
Even on Relax notelock occurs upon misaiming when the bpm is not low and OD is not 10. That's the vast majority of nomod maps.
Granted, he would have probably missed due to the insane difficulty of perfectly realigning your tapping after an occurence of notelock on every single 50/100 he got but that is mainly a problem of even slight misaim coupled with OD triggering a much bigger problem on streams.


Aiming streams isn't something worth considering before you developed a consistent tapping-motion anyway and it only starts becoming relevant from the point onwards where the spacing gets so big that the notes almost look like blazing fast singletaps.
You can easily see this on maps like the nyanyanyan-map where the streams at start and end are fairly difficult to aim but still quite doable if you have a good motion - with a good motion you can actually focus on aiming and in the moment you can focus on aiming it is not that hard to aim anymore as it's just conscious micromovement.
I regularly experience this when I'm playing my loved low-bpm maps that spam 1/4 patterns at medium to high spacing. When I'm not warmed up I can just forget FCing these because I have to pay too much attention on my timing and gaining good acc. Once I'm fully warmed up all I have left to do is staring at my cursormovement because my tapping hand entirely runs by itself without any conscious effort given(and with really nice acc).
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