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DragonForce - Above the Winter Moonlight

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Topic Starter
CircleChu

ouranhshc wrote:

00:37:820 (5) - possibly orient this the same way 00:36:620 (1,3) - because this combo is based on a pattern. I feel that (5)'s placement should continue pattern I do, but in kinda other way :p

so something like this
00:49:820 (5) - same thing as above. Although, with this one it would kinda mess up what comes after it. I think it`s fine like this now.
01:11:420 (4,5,1) - ehh, patterns like these can be misleading in a way because it looks different from the actual rhythm. There are similar patterns throughout the map. So something like this Yes!

you'd have to change the slider path though.
02:27:320 (1,2,3,4,5,6,7) - ehh, i feel like this should be 1/3 snapped. Currently it feels odd because it seems like you are following the drums but the triples don't feel quite right. the 1/3 snapped section would end here: 02:28:520 I don`t really know about these, i can`t here 1/3 and i followed vocals, in sliders part.
02:30:620 (4,5,1) - here is another example that is similar to above I`ll keep it, probably
02:52:220 (7) - feels a little too far away when compared to the other patterns in the previous parts of this slow section. so you could move it to X: 298 Y: 31 .Here is a before and after for an easier comparison. Yes!
03:24:770 (5) - ehh, have you considered having the slider going in the opposite direction. All the sliders in this combo lead or take you in the direction of the next slider/circle of the combo. So if you were to reverse the direction of (5) so that it leads you to (1) of the next combo, i think that it would play better. Yes, changed
03:29:420 (4) - [nazi] one grid down on grid 4. [YOU DON"T HAVE TO CHANGE THIS ONE BUT I CHANGED HAHA!] It's just one of those things i notice while i'm playing but isn't that important.
04:03:320 (1,2,3,4) - Ehh, I'm try to explain this well D:. So when comparing this combo with how the other combos are setup for this portion of the song 03:59:720 to 04:09:320 , I noticed this trend: Long combo, short combo, short combo. I was just curious because 04:03:320 (1,2,3,4) - would have been the two short combos, and in the later combo setups, it returns to the long combo followed by two short combos. i.e. I have changed the thing xD

vs

Just remember that its up to you :D.

04:09:320 - 04:14:120 - could change some of the 1/3 to repeating sliders. This may help the player adjust to the snapping change. I want to keep circles
05:34:220 (1,2) - Not too keen about the placement of (2). Although its visible, 05:33:320 (1) - 's slider path still being visible on top of it doesn't help. I moved it a bit
06:23:653 (6) - ehh, tbh, i'd end this on the 1/4th blue tick. Kinda sounds odd in its current state. I think i know why you did this but, i don't hear the drum there. I`ll keep this too

Overall - Great and Fun map Thank you!
06:21:320 to the end of the map doesn't feel as structured/good as the rest of the map. I'm not sure if it has to do with the slow slider velocity, but thats just my thoughts on it. Remember that these are just suggestions and so don't feel forced to accept these suggestions
Thank you for mod ^-^
Doormat
hi hi from forum pm, sorry this is kind of late- aaaaa i love DragonForce guitar solos
[Freedom]
  1. 00:31:670 (4,1) – kind of a weird flow here because of the shape of (1); the (1) feels awkward to play because the movement from (4) to (1) is like a diagonal movement and then the (1) has more horizontal movement and that ruins the diagonal movement and makes it feels weird. Maybe rotate by 60 degrees counter-clockwise from selection centre?
    SPOILER
    you might have to move 00:32:720 (3) – to stack with the slider end though
  2. 00:47:120 (5) – did you forget a NC here?
  3. 01:10:070 (4,5) – same as the first point about weird flow; you can figure this one out ;)
  4. 01:20:720 (1) – mmm this NC feels unnecessary to me because this part is very similar to 01:15:320 (1,2,3,4,5,6,7,8,9) – and you didn’t have NC there
  5. 01:24:620 (2,3) – blanket could be better; curve the (3) a little more by moving the middle anchor point to the bottom right a bit
  6. 01:36:320 (3,4) – blanket here could also be a bit nicer
  7. 01:43:820 (5,1) - ^same; I’ll stop pointing these out but you might want to recheck some of your blankets just to make sure they’re all nice and proper, e.g. 03:31:370 (3,4) – what is this blanket
  8. 02:28:220 (8) – forgot clap on slider head?
  9. 04:10:520 (6) -, 04:11:720 (6) -, and 04:12:920 (6) – I think it’d make sense to start a NC on these notes because the start of the guitar riff has a slight emphasis to it because downbeat
  10. 04:18:920 (1,3) – just aesthetics talking here, but I think making them either both with a soft curve or sharp bend would look nicer; do one, not both
  11. 05:01:220 (1) – NC seems unnecessary here
  12. 05:08:270 (1,2,3,4,5,6) – this rhythm feels a bit weird to play imo; why not try a pattern like this?
    SPOILER
    just an idea here; you don’t need to go with this exact pattern, but try to keep the rhythms something like this because the long sliders on blue ticks feel really awkward to play imo
  13. 05:24:920 (4,1) – tbh I think NCs should be swapped here because downbeat is the start of a new phrase in the guitar solo
  14. 05:26:570 (3) – no NC here like 05:24:170 (1) - ?
  15. for the last chorus, why not try something like stopping kiai time at 06:11:645 – and then starting kiai time again at 06:11:720 - ? there’s a change in key signature (vocalist raises his voice and switches keys here) so I think it’d be neat
  16. 06:23:653 (6) -, 06:23:653 (6) – tbh these feel a little weird to me as ending on the purple (1/6) ticks; I think it’d be more appropriate to end these on the blue (1/4) ticks instead
  17. 06:30:486 (1,2,1,1,2) – NC structure here is a little weird I think because the NCs aren’t really highlighting anything with emphasis; tbh I don’t really think the NCs here are necessary
  18. 06:33:986 (6,7) – 1/6 here also feels really weird; I think it’d be more fitting to just combine these into a 1/2 slider instead of separating it like this
Hope this helps!
Topic Starter
CircleChu

Doormat wrote:

hi hi from forum pm, sorry this is kind of late- aaaaa i love DragonForce guitar solos HI!
[Freedom]
  1. 00:31:670 (4,1) – kind of a weird flow here because of the shape of (1); the (1) feels awkward to play because the movement from (4) to (1) is like a diagonal movement and then the (1) has more horizontal movement and that ruins the diagonal movement and makes it feels weird. Maybe rotate by 60 degrees counter-clockwise from selection centre? I have changed whole thing
    SPOILER
    you might have to move 00:32:720 (3) – to stack with the slider end though
  2. 00:47:120 (5) – did you forget a NC here? Yes.
  3. 01:10:070 (4,5) – same as the first point about weird flow; you can figure this one out ;) I think this one is fine.
  4. 01:20:720 (1) – mmm this NC feels unnecessary to me because this part is very similar to 01:15:320 (1,2,3,4,5,6,7,8,9) – and you didn’t have NC there I`ll keep it.
  5. 01:24:620 (2,3) – blanket could be better; curve the (3) a little more by moving the middle anchor point to the bottom right a bit Okay thanks
  6. 01:36:320 (3,4) – blanket here could also be a bit nicer Yes
  7. 01:43:820 (5,1) - ^same; I’ll stop pointing these out but you might want to recheck some of your blankets just to make sure they’re all nice and proper, e.g. 03:31:370 (3,4) – what is this blanket Haha yeah.
  8. 02:28:220 (8) – forgot clap on slider head? Oops
  9. 04:10:520 (6) -, 04:11:720 (6) -, and 04:12:920 (6) – I think it’d make sense to start a NC on these notes because the start of the guitar riff has a slight emphasis to it because downbeat I want keep it
  10. 04:18:920 (1,3) – just aesthetics talking here, but I think making them either both with a soft curve or sharp bend would look nicer; do one, not both Okay
  11. 05:01:220 (1) – NC seems unnecessary here Yes
  12. 05:08:270 (1,2,3,4,5,6) – this rhythm feels a bit weird to play imo; why not try a pattern like this? Changed a bit different
    SPOILER
    just an idea here; you don’t need to go with this exact pattern, but try to keep the rhythms something like this because the long sliders on blue ticks feel really awkward to play imo
  13. 05:24:920 (4,1) – tbh I think NCs should be swapped here because downbeat is the start of a new phrase in the guitar solo Not this one :p
  14. 05:26:570 (3) – no NC here like 05:24:170 (1) - ? no :p
  15. for the last chorus, why not try something like stopping kiai time at 06:11:645 – and then starting kiai time again at 06:11:720 - ? there’s a change in key signature (vocalist raises his voice and switches keys here) so I think it’d be neat Nice!
  16. 06:23:653 (6) -, 06:23:653 (6) – tbh these feel a little weird to me as ending on the purple (1/6) ticks; I think it’d be more appropriate to end these on the blue (1/4) ticks instead I`ll keep them.
  17. 06:30:486 (1,2,1,1,2) – NC structure here is a little weird I think because the NCs aren’t really highlighting anything with emphasis; tbh I don’t really think the NCs here are necessary This NC stays with me xD
  18. 06:33:986 (6,7) – 1/6 here also feels really weird; I think it’d be more fitting to just combine these into a 1/2 slider instead of separating it like this Changed that one
Hope this helps!
Thanks for mod! :D
Monstrata
Recheck:

soft-sliderslide.wav is unused. Please double check if you wanted to use it or not. If not, remove it.
normal-slidertick.wav has a rather long delay before the actual sound begins. Do you think you can find a better .wav file, or trim off the beginning of the .wav file to avoid the delay?

03:48:920 (5,6) - Blankets
04:03:320 (1,2,3,4) - Try an arrangement like this: larger spacing onto 1 for emphasis, and you get a movement that closely mirrors your next pattern
04:22:370 (5,7,8) - Can you try and avoid this kind of overlap?
04:27:770 (2,3) - 2>3 should have a larger jump to emphasize the snare, while 3>4 shouldn't be as large in terms of spacing. Can you maybe rework this pattern to account for those notes?
04:40:520 (1,2) - Try and avoid these kinds of placements because they just look kinda bad imo. try and position the circle to come after the slider like what you do with 04:41:120 (4,5) - . and 04:42:470 (4,5) -
05:04:520 - This section with all these long sliders just feels really undermapped to me xP. Can you make the rhythm more diverse? You are missing a lot of instruments in the background by exclusively following the guitar.
05:09:320 (1) - Ctrl+G this at least xP. So the flow follows the previous slider's direction.
05:44:120 (1,1,2) - These rhythms feel really weird to me... the guitar is held, yet you put in a break. I think using sliders is more appropriate.

Okay that should be all
ImBuGs
OH man this map is so fucking funny the hitsounds are amazing, hope to see it ranked soon ♥
Topic Starter
CircleChu

Monstrata wrote:

Recheck: Hello <3

soft-sliderslide.wav is unused. Please double check if you wanted to use it or not. If not, remove it.
normal-slidertick.wav has a rather long delay before the actual sound begins. Do you think you can find a better .wav file, or trim off the beginning of the .wav file to avoid the delay? Removed delay and added soft custom sounds.

03:48:920 (5,6) - Blankets Yes
04:03:320 (1,2,3,4) - Try an arrangement like this: larger spacing onto 1 for emphasis, and you get a movement that closely mirrors your next pattern
I really want to keep it :p
04:22:370 (5,7,8) - Can you try and avoid this kind of overlap? Alright
04:27:770 (2,3) - 2>3 should have a larger jump to emphasize the snare, while 3>4 shouldn't be as large in terms of spacing. Can you maybe rework this pattern to account for those notes? Yes
04:40:520 (1,2) - Try and avoid these kinds of placements because they just look kinda bad imo. try and position the circle to come after the slider like what you do with 04:41:120 (4,5) - . and 04:42:470 (4,5) - I kinda like these, can`t i keep it?
05:04:520 - This section with all these long sliders just feels really undermapped to me xP. Can you make the rhythm more diverse? You are missing a lot of instruments in the background by exclusively following the guitar. I really want to leave solo guitar for guitar xd
05:09:320 (1) - Ctrl+G this at least xP. So the flow follows the previous slider's direction. I have changed that stuff a bit
05:44:120 (1,1,2) - These rhythms feel really weird to me... the guitar is held, yet you put in a break. I think using sliders is more appropriate. I call it, epic pause XD

Okay that should be all
Monstrata
Okay. I rechecked this map and it looks good to me. I will bubble it for now, though there is one pattern I'd like future BN's to check just to make sure.

05:44:120 (1,1,2,1) - I'm still concerned about this pattern though. It doesn't make a lot of sense to me still. The mapper's reasoning is to map a 1/1 pause to the held guitar sound, but imo, using sliders is more appropriate for a sound that's clearly held for over 1/2 a beat. Would be nice if the next BN could comment on this whether they agree or disagree.

I don't think this pattern is serious enough to impact mapping/rhythm quality or anything, so I'm proceeding with the bubble. It might just be me anyways, but a second opinion would be nice.

Good luck CircleChu!
hyouri
wow
Topic Starter
CircleChu
Oh my gawd! Is it really happening? :o
Myxo
Small irc, bubble #2
Yuii-
H-Hello :(
Please, don't kill me.

normal-slidertick.wav is inaudible on the right ear during gameplay.
Hey, Fort (just kidding, it's a joke, come on!!!!) Use higher HP! 4 seems really, really low. What about 5,5 or even 6? We don't want free passes here :(

  1. 02:00:620 (6,2) - Yup. Hiding slidertails is unrankable.
  2. 02:06:920 (1) - 02:11:720 (1) - 02:13:520 (3) - No finish hitsound?
  3. 03:04:895 (2,3) - If I remember correctly, you are overlapping every 1/4 pattern, especially when there's a circle between sliders. Then why? Same goes for 05:15:845 (2,3) - of course.
  4. 03:33:320 (1) - Clap on tail sounds very weird here. Actually, clap on tails should be avoided, they have a different usage, and that's whenever you are using them for rhythm :( For example, following your hitsounding, 03:38:420 - 's tail should have a clap.
  5. 04:48:020 (2,3,4,5,6,7,8,9) - Would love to see this more separated, more polished, you know. Having everything so close seems... odd. What about http://puu.sh/oMY4Z/bd4167f5f6.jpg instead?
  6. 06:37:986 - Making this clickable isn't an option, right? Dunno, I think it would be cool. Same for 06:48:653 - .
  7. 06:39:986 (1) - Why is this snapped to 1/6 but 06:40:320 (2,3,4,5,6) - to 1/8? Wouldn't make actual sense to have everything on 1/8 rather?
  8. 06:50:653 (1) - Unsnapped, move to 06:51:153 - . And also 06:51:208 (2) - to 06:51:236 - .
Can I also suggest you to make the final a bit more flow-y by curving the sliders? All these straight movements are quite boring at some point!
In my opinion, you could include some other hitsounds on the map as well as working on them for a while. Things such as 03:01:520 (3) - are kinda... random let's say? Really like the usage of the normal hits, I think they sound awesome! It's just that you are missing soooo many important spots overall and/or adding hitsounds whenever they are not needed.

Everything in bold should be fixed and/or explained otherwise.
Myxo
That reverse arrow is nowhere hidden. It is behind a slider head which doesn't create a hitbursts so it's fine.
Also I understand CircleChu wants to be lenient with HP on such an intense marathon.
Topic Starter
CircleChu

Yuii- wrote:

H-Hello :( Hello :D
Please, don't kill me. Why would i do that? :O I appreciate it, you are trying to help me make it even much better \o/ Thanks!

normal-slidertick.wav is inaudible on the right ear during gameplay. Changed that xd
Hey, Fort (just kidding, it's a joke, come on!!!!) Use higher HP! 4 seems really, really low. What about 5,5 or even 6? We don't want free passes here :( Do not touch my HP pls, it`s reserved for my only senpai. <3 :P
P.S: I am qulte sure it`s not a problem, i do not want people hate my map because of 2 - 3 misses that have failed they passthrough. Most of DF maps used 3-5 HP, some of them 6, so why i can`t use 4 for now? Also i don`t think that we would have "free passes" cuz if someone can`t play these streams, he wound`t pass it even with HP0. That`s my point.
  1. 02:00:620 (6,2) - Yup. Hiding slidertails is unrankable. It`s not really *hiding* you can clearly see it because of high AR and i don`t think it`s that huge problem at all. But if it`s really that, i can change it, not a big deal :shock:
  2. 02:06:920 (1) - 02:11:720 (1) - 02:13:520 (3) - No finish hitsound? Added, ty.
  3. 03:04:895 (2,3) - If I remember correctly, you are overlapping every 1/4 pattern, especially when there's a circle between sliders. Then why? Same goes for 05:15:845 (2,3) - of course. Kinda not, also it`s kiai. There was some slider-circle-slider 1/4 patterns with spacing and stacking. That fits enough imo.
  4. 03:33:320 (1) - Clap on tail sounds very weird here. Actually, clap on tails should be avoided, they have a different usage, and that's whenever you are using them for rhythm :( For example, following your hitsounding, 03:38:420 - 's tail should have a clap. Thanks for note this, that`s a copypaste mistake!
  5. 04:48:020 (2,3,4,5,6,7,8,9) - Would love to see this more separated, more polished, you know. Having everything so close seems... odd. What about http://puu.sh/oMY4Z/bd4167f5f6.jpg instead? Yes, but i used something different to save spacing consintacy.
  6. 06:37:986 - Making this clickable isn't an option, right? Dunno, I think it would be cool. Same for 06:48:653 - I made first one clickable and second one not, cuz i think random 1/12 stream would be too much lol.
  7. 06:39:986 (1) - Why is this snapped to 1/6 but 06:40:320 (2,3,4,5,6) - to 1/8? Wouldn't make actual sense to have everything on 1/8 rather? Yes, kinda xd
  8. 06:50:653 (1) - Unsnapped, move to 06:51:153 - . And also 06:51:208 (2) - to 06:51:236 - .They are snapped, to 1/6 but i snaped them to 1/8
Can I also suggest you to make the final a bit more flow-y by curving the sliders? All these straight movements are quite boring at some point!
In my opinion, you could include some other hitsounds on the map as well as working on them for a while. Things such as 03:01:520 (3) - are kinda... random let's say? Really like the usage of the normal hits, I think they sound awesome! It's just that you are missing soooo many important spots overall and/or adding hitsounds whenever they are not needed. As you wish, remaped whole section, hope it`s not that boring anymore xd

Everything in bold should be fixed and/or explained otherwise.
Thanks for paying some attention and your time to help me improve my map \o/
.
.
.
Updated. Xd
Monstrata
Rebubbling.
Topic Starter
CircleChu
Since Yuii- didn`t wanted to post any agreement about new changes, i`ll just post here our chat log. Also i`ll add a screenshot for a proof.
LOG
2016-05-12 01:10 CircleChu: oh, thanks god you are alive
2016-05-12 01:10 Yuii-: ACTION is away: xd
2016-05-12 01:10 CircleChu: xd indeed XD
2016-05-12 01:10 Yuii-: xdddd
2016-05-12 01:10 Yuii-: What happened bud
2016-05-12 01:10 CircleChu: i was waiting for u whole day ;p
2016-05-12 01:11 Yuii-: woah
2016-05-12 01:11 CircleChu: i posted you a reply :p
2016-05-12 01:12 CircleChu: does i need to fix something else, or it`s okay now? :o
2016-05-12 01:13 Yuii-: Haven't checked it so far
2016-05-12 01:14 CircleChu: oh okay, i hope you won`t hate me :p
2016-05-12 01:15 Yuii-: I said that :(
2016-05-12 01:39 CircleChu: i know, i replied to that :p
2016-05-12 01:46 CircleChu: do i need to wait your reply now, or can move on? :o
2016-05-12 01:47 CircleChu: sorry, i am just new to that
2016-05-12 01:51 Yuii-: You can call the same people
2016-05-12 01:51 Yuii-: No need to poke me
2016-05-12 01:52 CircleChu: so it`s fine now?
2016-05-12 01:52 CircleChu: i can just ask monstrata and desperate to rebubble it ?
2016-05-12 01:52 CircleChu: sorry, i don`t understand
2016-05-12 01:56 Yuii-: Exactly
2016-05-12 01:56 Yuii-: As long as they are fine with the new changes, sure
2016-05-12 01:57 CircleChu: but i though, if you are telling me that there is a problems, you are the first who must agree with changes and somehow reply to that
2016-05-12 01:58 CircleChu: because if not, you can just pop it again ;d
2016-05-12 01:58 Yuii-: I won't pop again, I just checked all the unrankable issues because there were like... 3~4?
2016-05-12 01:58 Yuii-: Rest is just about modding
2016-05-12 01:59 CircleChu: and you agree now with that changes?
2016-05-12 02:03 Yuii-: You fixed what was necessary except the HP
2016-05-12 02:03 Yuii-: Map is very easy to pass, even if you guys won't accept it
2016-05-12 02:03 Yuii-: Rest is fine
2016-05-12 02:18 CircleChu: can i ask you to post something in thread, that you agreed or anything. because it`s kinda confusing situation
2016-05-12 02:19 CircleChu: at least for me
2016-05-12 02:20 CircleChu: if you understand what i mean :c
2016-05-12 02:20 Yuii-: There's no need, monstrata already knows me
Kathex
ayy lmfao
ImBuGs
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA YASSSSS ♥
Stjpa
I kinda disagree with the overall spacing used in this map. The streams are kinda of intense spacing-wise (at least near the end) but the jumps are so lame that I'd fall asleep after the second time of playing this map. Especially in the kiai it's really boring, but that's just my opinion. Doesn't feel right compared to the streams, that's it.

Also, you should really consider a higher drain than just 4. This map just has one little streamy part that doesn't even have really long streams so HP4 isn't near acceptable at all, if you ask me. If there were good deathstreams or a streampart of the length of 1:30 or smth I'd completely agree, but that's not the case.
Kathex

Stjpa wrote:

I kinda disagree with the overall spacing used in this map. The streams are kinda of intense spacing-wise (at least near the end) but the jumps are so lame that I'd fall asleep after the second time of playing this map. Especially in the kiai it's really boring, but that's just my opinion. Doesn't feel right compared to the streams, that's it.

Also, you should really consider a higher drain than just 4. This map just has one little streamy part that doesn't even have really long streams so HP4 isn't near acceptable at all, if you ask me. If there were good deathstreams or a streampart of the length of 1:30 or smth I'd completely agree, but that's not the case.
You probably forgot your level to consider the map asleep... kek
I think chu wants make it at least passable to more ppl, dont just for pro players...

I loved the map Chu :D (specialy with hr cause i dont need be a cookiezi to at least pass it)
Dont let this ppls discourage you ;)
Makeli

Kathex wrote:

You probably forgot your level to consider the map asleep... kek
I think chu wants make it at least passable to more ppl, dont just for pro players...

I loved the map Chu :D (specialy with hr cause i dont need be a cookiezi to at least pass it)
Dont let this ppls discourage you ;)
You probably forgot that rank means nothing when judging maps. Yea being able to play the map helps the judging process but it's not mandatory to be able to judge a map. Also Stjpa wasn't trying to "discourage" CircleChu any way, he was just stating his opinion about the map.

So yea, I also kinda agree with Stjpa that some jumps should get buffed and HP should also get buffed. But I've discussed the HP thing with CircleChu already many times so lol.
Topic Starter
CircleChu

Stjpa wrote:

I kinda disagree with the overall spacing used in this map. The streams are kinda of intense spacing-wise (at least near the end) but the jumps are so lame that I'd fall asleep after the second time of playing this map. Especially in the kiai it's really boring, but that's just my opinion. Doesn't feel right compared to the streams, that's it.

Also, you should really consider a higher drain than just 4. This map just has one little streamy part that doesn't even have really long streams so HP4 isn't near acceptable at all, if you ask me. If there were good deathstreams or a streampart of the length of 1:30 or smth I'd completely agree, but that's not the case.
Everyone has own opinion about everything, thanks for letting me hear yours. But, this is how i map, how i see the song. If you feel yourself boring while playing my lame jumps, sorry, next time you can just simply don`t play it. At least it feels right to me, but that`s just my opinion, too. Actually I am completly not interested in making full-screen jumps for no sense. Also, why there is a reson to complane about HP setting? Does it really affect on gameplay that much? I explaned my opinion about it and if you want me just copy what i write above in thread, here it is.
here
I am qulte sure it`s not a problem, i do not want people hate my map because of 2 - 3 misses that have failed they playthrough. Most of DF maps used 3-5 HP, some of them 6, so why i can`t use 4 for now? Also i don`t think that we would have "free passes" because if someone can`t play these streams, he whoudn`t pass it even with HP0. That`s my point.
Also i want to add, that this is a pretty long map, that contain more than 2000 objects, which makes players to test their own stamina skills. There are no really long brakes or slow parts, map itself gives sense of intense and makes it challenging.
Thanks again for your time.
Osuology
lol well...

I did notice in my mod the HP4 but I didn't complain. Honestly, HP is like the only stat that is rankable regardless of what it is (unless it's just beyond reasonable).
I don't see a reason to bump it up, I failed a few times due to missing a whole stream. It's like Airman, it's pretty hard to clear, even with HP2.
ImBuGs
Why is this in a no bubble status?
Topic Starter
CircleChu

ImBuGs wrote:

Why is this in a no bubble status?
updated before rebubble #2. now waiting :p
Shmiklak
Ну зови ты их уже опять и иди ранкай блять D:
C00L
feelsbadman


edit:o shit new page hello o/
Sonnyc
Hi. I'm terribly sorry for the long delay.

Several rhythm selections seem to be based on arbitrary feeling instead of the actual song. For example, there is an actual beat at 00:28:895 while the selected rhythm was at 00:29:195 (4). Another example would be at 01:56:120 (1,2,3,4,5,6,7,8), where 01:56:495 - 01:57:095 - got an actual beat in the music while 01:56:195 - 01:56:795 being selected instead. There are much more cases like these, and the rhythm needs improvement accordingly in a way to follow the music better.
01:27:320 (1,2,3) - 02:46:520 (1,2,3) - This kind of spacing usage isn't good in reading the rhythms properly. Giving more difference between 1/2 and 1/3 rhythm will be better.
02:09:320 (4) - NC will be better to distinct pattern.
02:32:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nice approach.
01:34:520 (5) - 02:53:720 (1) - Inconsistent combo.
04:33:170 (6) - While (1,2,3,4,5) follows both the drums and the melody in the music, (6) has got no drum while containing only the melody. However your pattern selection represented no difference regarding that aspect, and it didn't seemed to fit the music nicely.
04:51:320 (1,2) - If you are following the melody line, the snap should be 1/3.
05:00:770 (7,8,1) - Imo keeping the distance would look better, but this is fine too.
05:05:720 (1,2,3,4,1) - 05:10:520 (1,2,3) - etc - These spacing usage for extended sliders felt too much.. The song wasn't that abnormal to demand such irregular patterns imo.
05:15:020 - Consider using 1/3 to fit the instrument?
06:46:153 (3,4) - 06:59:820 (3,4) - I don't see much a reason behind this random jump.

Patterns itself worked quite fine, considering a work from a new mapper. It definitely lacked professionality, but that's understandable. Just the rhythm selections had problems for me to push this mapset further.
Topic Starter
CircleChu

Sonnyc wrote:

Hi. I'm terribly sorry for the long delay. Hey, thanks. No wories xd

Several rhythm selections seem to be based on arbitrary feeling instead of the actual song. For example, there is an actual beat at 00:28:895 while the selected rhythm was at 00:29:195 (4). Another example would be at 01:56:120 (1,2,3,4,5,6,7,8), where 01:56:495 - 01:57:095 - got an actual beat in the music while 01:56:195 - 01:56:795 being selected instead. There are much more cases like these, and the rhythm needs improvement accordingly in a way to follow the music better. I am pretty sure it`s ok there.
01:27:320 (1,2,3) - 02:46:520 (1,2,3) - This kind of spacing usage isn't good in reading the rhythms properly. Giving more difference between 1/2 and 1/3 rhythm will be better. I changed it a bit.
02:09:320 (4) - NC will be better to distinct pattern. Yes, thanks
02:32:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nice approach. TY! :3
01:34:520 (5) - 02:53:720 (1) - Inconsistent combo. Fixed.
04:33:170 (6) - While (1,2,3,4,5) follows both the drums and the melody in the music, (6) has got no drum while containing only the melody. However your pattern selection represented no difference regarding that aspect, and it didn't seemed to fit the music nicely. Fixed.
04:51:320 (1,2) - If you are following the melody line, the snap should be 1/3. This rhythm is pretty wierd here, but 1/4 fits more here, i guess.
05:00:770 (7,8,1) - Imo keeping the distance would look better, but this is fine too. Yes, i wanna keep it like this.
05:05:720 (1,2,3,4,1) - 05:10:520 (1,2,3) - etc - These spacing usage for extended sliders felt too much.. The song wasn't that abnormal to demand such irregular patterns imo. I changed the whole section here.
05:15:020 - Consider using 1/3 to fit the instrument? Oh my, nice catch!
06:46:153 (3,4) - 06:59:820 (3,4) - I don't see much a reason behind this random jump. Alright, fixed :p

Patterns itself worked quite fine, considering a work from a new mapper. It definitely lacked professionality, but that's understandable. Just the rhythm selections had problems for me to push this mapset further.
Thanks for mod, lov u :3
Ashton
hello

I decided to do a small mod on this


feel free to deny everything as this is going to be quite a horrible mod, but you know whatever


ok so some triples can be improved, and I think you should use triples more artistaicaly as they are all through your map, if that made sence

for example

01:15:320 (1,2,3,4,5,6) - don't stack these, but instead did what you did 01:20:720 (1,2,3,4,5,6) - here, because making two triples right after eachother is a little bit hard to read AND also flows weirdly, I also think it would look nicer and move along with your pattern







another thing about this is that some streams seeem a little overspaced, as in what i mean by that as there are lots of spaced streams that are hard to even fc for a 6*, I will be going over spots where you can lower ds a little bit

02:23:120 (1,2,3,4,5,6,7,8) - here also seems a bit too intense, the music doesn't get MUCH louder 02:22:520 (1,2,3,4,5,6,7,8) - from here, yet the ds change is dramatic, again lower the ds of the stream

01:41:720 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - here although it's the same beat as your other stream ds is lower than usual, I would raise ds so it matches with your other streams for consistency reasons

ok now for some issues I found


01:29:120 (2) - ctrl g this and fix the spacing a bit, IMO it looks and feels better

01:46:520 (1,2,3,4,5,6,7) - this doesn't look natural, I would suggest making this a hexagon shape or something else because right now it just looks a little messy for an extra

01:51:320 (1,2,3,4,5,6) - distance can be slightly lowered, right now it's quite hard to hit and it's not even the most epic part of the song

01:56:120 (1,2,3,4,5,6,7) - now your getting a little too triple heavy, remove some triples and replace with some reverse 1/4 sliders ohas r something like that because I think it's a bit too much

01:58:520 (1,2,3) - if your going to keep your tiples, stack this, because as it is right now it's a little to repetitive and also hard to read for a 6*

02:02:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - if these triangles are going to ontinously get bigger (which they should) make then continously get bigger! Right now 02:02:720 (1,2,3,4,1,2,3,4) - these two are the same size even though the music is slightly louder on the second one, I also suggest lowering the ds because it's still kind of difficult to hit

02:15:020 (4,5,6) - again overuse of this triple pattern, stack

02:33:920 (1,2,3,4) - although this square is supposed to stack over the other set of notes, it still looks a little inconsistant, I think this could be a perfect square, don't you think?

02:48:320 (2) - ctrl + g for a better flow and consistant



ok so I just modded first 3 minutes


the main problem with this diff is the unnecesarry SHAPES of triples, I would consider checking your WHOLE map and finding this mihaps that could be fixed, also nice map, I like the artistic streams and such xD

if you wan't me to mod the rest shoot me a pm
Topic Starter
CircleChu
Whirl mod reply box. Thanks :)

Whirl wrote:

hello Hey Hey

I decided to do a small mod on this alright :)


feel free to deny everything as this is going to be quite a horrible mod, but you know whatever


ok so some triples can be improved, and I think you should use triples more artistaicaly as they are all through your map, if that made sence

for example

01:15:320 (1,2,3,4,5,6) - don't stack these, but instead did what you did 01:20:720 (1,2,3,4,5,6) - here, because making two triples right after eachother is a little bit hard to read AND also flows weirdly, I also think it would look nicer and move along with your pattern I have changed that one.







another thing about this is that some streams seeem a little overspaced, as in what i mean by that as there are lots of spaced streams that are hard to even fc for a 6*, I will be going over spots where you can lower ds a little bit

02:23:120 (1,2,3,4,5,6,7,8) - here also seems a bit too intense, the music doesn't get MUCH louder 02:22:520 (1,2,3,4,5,6,7,8) - from here, yet the ds change is dramatic, again lower the ds of the stream It`s pretty okay, i think.

01:41:720 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - here although it's the same beat as your other stream ds is lower than usual, I would raise ds so it matches with your other streams for consistency reasons Done!

ok now for some issues I found


01:29:120 (2) - ctrl g this and fix the spacing a bit, IMO it looks and feels better That`s fine, i`ll keep it.

01:46:520 (1,2,3,4,5,6,7) - this doesn't look natural, I would suggest making this a hexagon shape or something else because right now it just looks a little messy for an extra Why? It looks so nice to me -.-

01:51:320 (1,2,3,4,5,6) - distance can be slightly lowered, right now it's quite hard to hit and it's not even the most epic part of the song Chorus supposed to be intense, i`ll keep it ;p

01:56:120 (1,2,3,4,5,6,7) - now your getting a little too triple heavy, remove some triples and replace with some reverse 1/4 sliders ohas r something like that because I think it's a bit too much Triples are nice, you understand nothing, Whirl Snow!

01:58:520 (1,2,3) - if your going to keep your tiples, stack this, because as it is right now it's a little to repetitive and also hard to read for a 6* I don`t like stacking these.

02:02:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - if these triangles are going to ontinously get bigger (which they should) make then continously get bigger! Right now 02:02:720 (1,2,3,4,1,2,3,4) - these two are the same size even though the music is slightly louder on the second one, I also suggest lowering the ds because it's still kind of difficult to hit But.. They are already.

02:15:020 (4,5,6) - again overuse of this triple pattern, stack Nope, no stacks xd

02:33:920 (1,2,3,4) - although this square is supposed to stack over the other set of notes, it still looks a little inconsistant, I think this could be a perfect square, don't you think? Alrighty, i`ll change that one.

02:48:320 (2) - ctrl + g for a better flow and consistant Not really. I`ll keep it.



ok so I just modded first 3 minutes Thanks


the main problem with this diff is the unnecesarry SHAPES of triples, I would consider checking your WHOLE map and finding this mihaps that could be fixed, also nice map, I like the artistic streams and such xD

if you wan't me to mod the rest shoot me a pm Nah, it`s fine thanks :)
Monstrata
06:47:978 (1) - I think this should end 1/8 earlier, on 06:48:312 - . I can actually hear a note on 06:48:312 - , but not the 1/8 after.

Double-checked other snappings, just this one stood out.
Topic Starter
CircleChu

Monstrata wrote:

06:47:978 (1) - I think this should end 1/8 earlier, on 06:48:312 - . I can actually hear a note on 06:48:312 - , but not the 1/8 after.
Fixed :3
Double-checked other snappings, just this one stood out.
Monstrata
Rebubble #1
Myxo
Bubble #2
Side
Bubble #3! .................................................................................................................................................................
Topic Starter
CircleChu

Side wrote:

Bubble #3! .................................................................................................................................................................
HYPE :lol:
Danii
most unexpected bubbles ive ever seen
Wishkey
oh nice man you revived this :D
might wanna check if the normal-slidertick.wav 8ms delay is okay to rank, would suck if it'd get dq'd by that
glgl!
Topic Starter
CircleChu

Wishkey wrote:

oh nice man you revived this :D
might wanna check if the normal-slidertick.wav 8ms delay is okay to rank, would suck if it'd get dq'd by that
glgl!
I guess, you got the really old version, because i fixed it a while ago :D
Wishkey

CircleChu wrote:

I guess, you got the really old version, because i fixed it a while ago :D
Ah yeah might be those things don't autoupdate :D
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