[Freedom]
Secondly, your first like 3-4 minutes did feature a lot of flowbreaky patterns that didn't really feel necessary. If you've heard of the concept of visual flow, it's basically how a pattern will "appear" to play out. It doesn't take into account the actual playability of a pattern but just how you would perceive it. Stuff like 01:00:620 (4,1) - just doesn't flow well. There are (generally speaking) two popular ways to do a "flowbreak" slider patterns.
The first is where you have a flowbreak that occurs after going from one object to another. The flow changes as the player plays out the slider. Some people wouldn't even consider this a flowbreak, but imo it is.
The second is where you have a flowbreak that occurs during the transition from one object to another. This is less common because it's often modded as "bad flow" and you do need some experience in order to judge whether these work or not. If it's done well, people will barely notice it too.
01:00:620 (4,1) - Reason why this is really not good is because you break flow during the transition from 4>1, but visually, the flow is also broken from playing out the slider. You could say that technically the slider can be played by a single linear motion, taking advantage of slider-leniency, but the visual flow will still make it feel more difficult, a bit awkward, and design-wise, quite harsh.
Anyways, hope some of this helps, personally, I would stay away from 3/4 sliders unless theres a good reason to use them that won't detract from the note they follow. In my Babymetal map, I think i don't even use a single extended slider xD. Anyways, good luck!
- 00:35:120 (1,2,3,4,1,2,3,4) - Try doing something with this stream, like a more noticeable reduction in spacing or something? Because the guitar is lost here, it's just drums so it will feel weaker in the music.
- 00:39:020 (4,1) - I would put a jump here instead because for me, it's better to emphasize the high pitched guitar sound on 1 than emphasize the held note on 4. You can hear it end on00:39:170 - too. Extended sliders don't really give emphasis onto the note the end on.
- 00:42:920 (1) - Flip it the other way? Having it curved downwards rather than upwards would fit the visual flow you have here a bit better.
- 00:48:170 (3) - Here too, the kink here doesn't really add anything. Rather imo, it detracts from an otherwise smooth flow, and you aren't using the kink for any obvious design element so it just seems really unnecessary for me.
- 00:48:620 (1,2,3,4,5) - These sliders are noticeably off center. I think you wanted the red point to be in the middle
- 00:56:570 (3,4) - Ctrl+G this rhythm? It would follow the vocals a bit better. The instruments support both interpretations so when this happens you should consider following vocals because the vocals work better with this rhythm cuz it draws emphasis onto 00:56:570 -. Like 00:57:770 (2,3) -
- 01:00:620 (4,1) - Yea i really gotta comment on your visual flow. This just doesn't flow well. I don't think it's that strong of a note that deserves both a jump + flowbreak. The flowbreak is also quite awkward because the flow changes from 4>1 and again as you play 1 (even though you could technically play it just like a linear slider).
- 01:06:470 (4,5) - Ctrl+G Rhythm
- 01:16:370 (9,1) - No jump here for emphasis?
- 01:20:420 (4,5) - Ctrl+G'ing here plays remarkable well.
- 01:47:420 (8,1) - You could make this spacing a bit larger. What you did with 01:43:820 (5,1) - was good imo. It's still very easy to land but its still a noticeable jump.
- 01:57:020 (8,1) - ^ Here too.
- 02:02:120 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nice triangles, but theyre quite small. Imo you could increase their spacing more.
- 02:23:045 (8,1) - I don't really like this arrangement. You should use the same spacing. Usually players will be anticipating a stream jump/flowbreak on white ticks anyways. but they don't really anticipate anti-jumps. 02:36:920 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Do something like this and you're good to go, that streams really nice.
- 02:59:120 (3) -
- 03:03:020 (6,1) - Extended sliders etc... yea you can space them out a lot more.
- 03:39:920 (1) - Move it to 437||7 for the memes.
- 04:22:970 (7) - I would reduce it to 1/1 and put a jump from 7>8
- 04:48:920 (1,3) - Just from a design perspective, this doesn't look really nice xP. I would to some blanketting thing to make them work with each other.
- 05:00:920 (1,1,2,1,2,3) - This is really severely undermapped considering the instruments haven't subsided yet.
- 05:10:220 (2,3) - I would just use circles. really long sliders followed by kicksliders just play really poorly imo. And the tail overlap with 1 and 2 doesn't look nice imo.
- 05:15:020 (4) - This position just looks really cramped. I would seirously ditch the 3/4 slider here in favor of a less constricting pattern.
- 05:27:320 (1,2,3) - You could space these out even more imo. You'd be surprised how many people will misread these as 1/2 jumps xD.
- 05:33:320 (1) - Honestly though, I would ditch these really long sliders and map denser rhythm in general. You ignore so many drum beats when you do this
- 06:02:120 (1) - Redo this slider pls xd it's from 2011.
- 06:25:986 (6) - Snap the end to blue tick?
- 06:25:820 (5) - And yea you could space this out more. Compare it to 06:26:653 (1,2) -
- 06:40:320 (2,3,4,5) - These are 1/8. I hear 5 drum hits very clearly.
- 06:41:320 (1,2,3,4) - Same here.
Secondly, your first like 3-4 minutes did feature a lot of flowbreaky patterns that didn't really feel necessary. If you've heard of the concept of visual flow, it's basically how a pattern will "appear" to play out. It doesn't take into account the actual playability of a pattern but just how you would perceive it. Stuff like 01:00:620 (4,1) - just doesn't flow well. There are (generally speaking) two popular ways to do a "flowbreak" slider patterns.
The first is where you have a flowbreak that occurs after going from one object to another. The flow changes as the player plays out the slider. Some people wouldn't even consider this a flowbreak, but imo it is.
The second is where you have a flowbreak that occurs during the transition from one object to another. This is less common because it's often modded as "bad flow" and you do need some experience in order to judge whether these work or not. If it's done well, people will barely notice it too.
01:00:620 (4,1) - Reason why this is really not good is because you break flow during the transition from 4>1, but visually, the flow is also broken from playing out the slider. You could say that technically the slider can be played by a single linear motion, taking advantage of slider-leniency, but the visual flow will still make it feel more difficult, a bit awkward, and design-wise, quite harsh.
Anyways, hope some of this helps, personally, I would stay away from 3/4 sliders unless theres a good reason to use them that won't detract from the note they follow. In my Babymetal map, I think i don't even use a single extended slider xD. Anyways, good luck!