Hey as requested:
Once you applied all these things and called in some more mods you can ask me for a recheck
Good luck with the map! Dragonforce <3
- 00:02:632 - I think the spinner should start on the white tick. I can't hear anything at the red tick, where you have the spinnerstart atm o:
- 00:19:820 (2,3) - since these two notes are very loud in the song, I recommend to space them instead of stacking. This would be my suggestion: 00:18:920 (1,2,3) - http://puu.sh/olvUY/47e0e9eb9e.jpg | 00:20:720 (1,2) - http://puu.sh/olvW7/4c05261213.jpg 00:20:720 (1) - is stacked with 00:22:220 (3) - here
- 00:23:420 (5,1) - Same to these two, they are pretty close to eachother! I've a suggestion for this too: 00:23:420 (5,1,2,3,4) - http://puu.sh/olwck/879f99e22f.jpg | http://puu.sh/olwe5/0a2184a20c.jpg | http://puu.sh/olwmP/14cf16caa2.jpg | http://puu.sh/olwnK/69e6beb57e.jpg
- 00:28:520 (1,2,3,4,5) - When listen to the music you'll notice that the rhythm in the song is not the same as the rhythm you mapped :3 I mean you follow the guitar right? so there is no need for a triple^^ If you somehow meant to map the drum this would be the correct rhythm: http://puu.sh/olwDp/b1f0e716e3.jpg (I moved the NC to the downbeat, where you should move it too)
- 00:33:320 (1) - What about increasing the sv here? The sound is very loud so it would fit well I guess! (Only for this slider ofc) Same here 00:38:120 (1) -
- 00:50:120 (1,2,3,5,6,7) - This is very confusing! Suddenly you start mapping 1/4 on the same sounds you only mapped 1/2 before. I would take the triples and just delete 00:50:195 (2,6) - these notes
- 01:13:670 (3,4,1) - This curve could look better http://puu.sh/olx1j/3f0d2f3285.jpg
- 01:09:020 (8) - Poor slider... Be a good guy and give this lonely note a Hitclap pls
- 01:27:320 (5,6,7) - This looks kinda ugly tbh ^^ My suggestion: http://puu.sh/olxfp/c5025d1faf.jpg (I NC'ed 01:27:320 (5) - )
- 01:42:170 (1,2,3,4,5,6,1,2,3,4,1) - Make this a nice curve pls It would look way better!
- 01:48:920 (1) - Cool slider!
- 01:53:120 (4,5) - Ayy what happened here? Classic case of copy-pasting a slider with Hitclap on it Pls make the hitclaps consistant (every second white tick)
- 02:18:920 (1,2) - This overlap looks weird compared to the others! 02:20:120 (1,2) - Example^^
- 02:29:420 (5,1) - Same, but this looks cool in some way Anyways, I would change it tho! Like this: http://puu.sh/olxPl/2a4df415d4.jpg?
- 02:35:720 (1,2,3,4,5) - This would play better imo: https://osu.ppy.sh/ss/4951198
- 02:46:520 (5,6,7) - I meantioned this earlier! Think of something less squeezed pls like my example earlier
- 02:59:120 (3,1) - Improve the blanket pls! I love wave sliders, so this makes me kinda sad
- 03:30:920 (1) - In this part I don't think the hitclaps are necessary
- 04:32:420 (1,2,3,4,5,6) - I don't think these jumps fit this section! Since the song stays quiet, why don't just stick with the slider rhythm you used before?
- 05:00:920 (1,1,2,1,2,3) - This is very confusing and difficult to read! This rhyhtm for example would be much easier to read:http://puu.sh/olywk/b459cce67a.jpg
- 05:03:845 (4,1) - Idk if this spacing was on purpose but in case it was, I suggest to make it more even! (for consistancy) I mean you never did something like that before :3
- 05:33:245 (4,1) - Same here
- 06:31:486 (1) - I recommend to remove NC here! It would increase the readability
- In the following I'll list up some notes which require more emphasis in the last part (That means, you should increase the spacing and/or sharpen the angle between the notes/create a unnatural movement):
06:45:320 (1) - 06:50:653 (1) - 06:55:986 (1) - 07:01:320 (1) - 07:03:986 (1) - 07:06:653 (1) - 07:09:320 (1) -
Once you applied all these things and called in some more mods you can ask me for a recheck
Good luck with the map! Dragonforce <3