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DragonForce - Above the Winter Moonlight

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C00L
Congratz chu :D kurwa really deserved man ^^
Ashton
good job, I remember you uploading this when I was making my first beatmap
ukod
00:35:412 (5) - make this stream go counter-clockwise at this point to have emphasis on the strong note in the music

00:36:462 (4,2) - partial overlaps like this look extremely irritating, just put it at an equal distance between (2) and the sliderend of (1)

00:39:462 (2,1) - either map (2) as a slider to emphasize the guitar or map the triple before (1) if you want to follow the drums, currently, by just following the snares, the break inbetween feels awkwardly empty

00:40:512 (1,2,3,4,5,6,7) - keep spacing between objects more in mind, the distance of the last triple to the sliderhead of (1) is way shorter than from the sliderend of (4), going something with something like this would give the map a lot more structure. you'll have to adjust the next two sliders aswell but that's easy


01:41:712 (1) - on this stream, the drums are inconsistent in the song and therefore need need multiple BPM sections for proper timing. even if you wish to ignore that, there is 1/6 bursts happening there so it would need to be retimed anyway


01:43:362 (2,3,4) - make the distance all these notes have to the previous slider the same

01:45:012 (4,2) - dont make (2) overlap (4) like that, just put it under (4)'s sliderend. also adjust the following sliders to blanket (2) better, right now its off by a bit

01:46:812 (3,4,5) - remove clap from (3) and move it to (5), the snare is on (5) and thats what you want to emphasize

01:47:412 (8) - way too close to the triple

01:54:162 (2,4,2) - too much clutter

01:58:812 (4,6) - expand the distance of this blanket so its consistent with 01:59:412 (7,1) -

02:08:712 (1,2,3) - increase the spacing on this, the snares need more emphasis than bass drums

02:20:112 (1,2,3) - you need to slow down motion from (1) to (2), then speed up to (3), all on a straight line, leading to an awkward motion

02:23:112 (1) - keep this on curve, you already emphasize this note by having a sharp turn, doing as you do now the angle on 02:22:962 (7,8,1) - becomes way too sharp

02:26:412 (3) - move this upwards to preserve the curvature of (1)

02:32:112 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the intensity/volume of the snares stays the same across the whole stream, the only thing you can emphasize is there being a strong beat on every white tick, which you would emphasize by small 1/4 jumps

02:32:112 (1,1,1) - add claps

02:37:212 (5,1) - remove clap from 5 and move to 1, as thats where the snare and ergo the strong note in the song is

02:37:287 (6,1,2,3,4,5,6,1,2,3,4,1) - the curvature here is inconsistent to the point of some 3 consecutive notes being almost a straight line, just remake this with slider to stream. also i suggest moving 02:37:362 (1) - to the same curve as the first 6 notes, you do that on the very next stream and the change of direction already is enough means of emphasis for a note

02:38:112 (1,2,3,4,1,2,3,4,1) - keep in mind that the distance of neighbouring object is supposed to be the same

02:42:312 (1,2,3,4,5,6,7,8,1) - the intensity of the drums gradually decreases here, map spacing accordingly

02:47:412 (4) - map the burst here

02:56:712 (3) - this note needs some kind of spacing emphasis, you even do just that here 02:58:962 (2,3) -

03:00:912 (1) - same as on 01:41:712 (1) -, but this time the second 1/6 burst is 1/4

03:04:512 (1) - remove clap and move to 3

03:20:112 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - remove clap from 5 and move it to 7, remap the stream so the sharp turn starts on 7 and the spacing starting at 7 turns gradually lower to fit with the bass drum. map the last 5 notes normally

03:29:712 (1,2,3,4,5,6,7,8,1) - just remake this as a completely polygonal 9 note stream, or make a polygonal 10 note stream and cut away the tenth note for the gap, the last note completely breaks the curvature of the previous notes

04:01:512 (1,2,3,4) - dont make these overlap the previous patterns, it adds too much clutter

04:06:312 (1,2,3,4) - these need to be emphasized in some way, the piano is more intense here

04:09:312 (1) - make this a simple repeat slider and add a note on the white tick, so the strong note in the song becomes clickable

04:18:012 (1,2,3,4,5) - the drums are still solid 1/4 here and since you didnt follow the guitar with your jumps, you should just map this as a normal stream

04:32:412 (1,2,3,4,5,6) - remap this into something, i cant even see what you were trying to follow in the song

04:33:837 (8,1) - sharp turn on white ticks pls

04:35:112 (1,2,3,4,5,6,7,8) - make a consistent curvature here

04:39:762 (4,5) - why is 5 a slider

04:43:212 (2) - this is the same musically as the next notes, so just make it into jumps

04:45:237 (8) - this note doesnt exist in the song

04:54:912 (1) - please follow the guitar here, randomly starting to follow the drums is weird

04:59:712 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the guitar is quite intense here, so you need to increase the spacing on this. also keep following the guitar afterwards, nothing changes in the music to warrant otherwise

05:09:312 (1) - the curvature on the start of this slider is too sharp compared to after the red node

05:21:912 (1,2,3,4) - map a curve on these

05:30:612 (5,1) - isn't the red tick between those a distinct note

05:33:012 (1,2,3,4,1) - reduce the spacing on this, the guitar isn't even consistently 1/4 here and the drums are being way too quiet aswell

05:48:312 (1,2,3,4,5,6) - the spacing on this needs to be increased, accordingly to the pitch of the guitar

05:49:512 (1,2,3,4,5,6) - ^

05:50:862 (3,4,5,6) - this part is way too linear in this stream, please preserve the curvature of the previous notes

06:18:912 (1) - i see that you want to emphasize the strong snare notes by making them the first clicked notes in the bursts, however, if you do it as you do now you emphasize normal bass drums over other bass drums by having one be a clickable sliderhead and one being unclickable. therefore, you need to change the snares to be the sliderheads

06:20:712 (1,2,3,4,5,6,7,8,1) - the drums are just as loud as on the previous 4 notes and should be spaced accordingly

06:41:978 (1) - the note on 06:42:089 doesn't exist in the song, just map it as a normal 1/3 slider

06:53:089 (5,6) - these two don't exist in the song


Overall I think this map needs to be remapped in order to become ranked, a lot of times (I didn't point them out here because it consistently happens across the whole song) multiple patterns are created too close to each other, creating cluttery overlaps and inconsistent spacing across objects that dont lie right next to each other on the time line. Both of this does not belong in a ranked map.
Vivyanne
at almost all points in that mod you can just say "but i dont wanna do that" since aesthetics are a completely subjective matter + you dont even give a reason to where why he has to make curves for example

this mod can be nuked xd d d d
I Must Decrease

ukod wrote:

01:41:712 (1) - on this stream, the drums are inconsistent in the song and therefore need need multiple BPM sections for proper timing. even if you wish to ignore that, there is 1/6 bursts happening there so it would need to be retimed anyway

no.

This stream is overmapped if anything. A more appropriate pattern would be with the white tick option for slider end or something. There is no 1/6th in this section.

ukod

Xexxar wrote:

ukod wrote:

01:41:712 (1) - on this stream, the drums are inconsistent in the song and therefore need need multiple BPM sections for proper timing. even if you wish to ignore that, there is 1/6 bursts happening there so it would need to be retimed anyway

no.

This stream is overmapped if anything. A more appropriate pattern would be with the white tick option for slider end or something. There is no 1/6th in this section.

Just count the notes inbetween the first white tick and the first red tick, you will find that there are 4, although being slightly inconsistent timing wise, which DragonForce used to do. Same goes for the second burst, although the burst gets progressively slower.
Raiden
Flat out ignored? Not even the mapper responded. Too late anyway, it just got ranked.
HappyRocket88

Loctav wrote:

Keep in mind, that the QAT will not act at all, if you do not report the beatmaps.
Despite it was reported by Nao Tomori, we don't know if a QAT took a look of the mod and decided to not DQ. o:
Yuii-

HappyRocket88 wrote:

Loctav wrote:

Keep in mind, that the QAT will not act at all, if you do not report the beatmaps.
Hm... what if I post the reports here, you might have missed them!

p/5575206/
p/5581871/

Beatmap was reported twice. It was just ignored. Mistakes were made I guess?
Bonsai
Here's a list of overmaps that I've been asked to post, most of these are overmapped triplets in sections where there are a lot of actual 1/4-triplets all around but you managed to miss most of them and leave them empty while overmapping somewhere else instead lol
00:29:187 (4) - 00:59:187 (4) - 01:41:937 (4,6) - 01:51:387 (2) - 01:56:187 (2,6) - 01:58:587 (2) - 02:00:387 (4) - 02:18:387 (2) - 02:25:587 (4) - 02:26:337 (2) - 02:30:837 (5) - 03:01:287 (6) - 03:02:787 (4) - 03:10:587 (2) - 03:15:387 (2) - 03:15:987 (2) - 03:17:787 (2) - 03:19:587 (4) - 04:37:737 (5) - 04:41:637 (7) - 04:45:237 (8) - 04:45:837 (4) - 04:48:237 (4) - 06:00:987 (2) - 06:05:787 (2) - 06:08:187 (2) - 06:09:987 (4) - 06:17:937 (2) - 06:20:037 (4) - 06:42:089 - 06:45:145 (5) - 06:52:089 - 06:55:812 (4) - 07:01:145 (8) - 07:01:812 (2) -
01:08:187 (2,6) - are just really noisy so it's hard to tell whether there are actual 1/4s there or not, but there'd be much more prominent 1/4s at 01:08:487 for example, dunno

00:59:412 (6,7,8) is actually 1/6s
02:27:312 (1,2,3,4,5,6,7,8) - dunno what's exactly going on here but 1/3s would be much more close to what's happening than the current stuff

about the one stream discussed on the previous page, 01:42:162 (1,2,3,4,5,6,1,2,3,4) -, this is neither 1/6 nor anything else really, so simplifying that as 1/4 works just fine imo

and some other stuff that I just noticed going through this:
  1. similar to another instance of this that the ignored mod already pointed out ( 02:47:412 (4) -), why are the drums between 01:28:212 (4,1) not mapped when they were mapped right before?
  2. 02:00:912 (1,2,3) - would be nice if this actually emphasized the strong beat of the instrumentals and vocals at 02:01:362 - instead of other minor hits
  3. 02:22:512 (1,2,3,4,5,6,7,8) - differentiation between the real strong drumhits and the relatively weak ones here would be cool too
  4. 02:47:712 (1) - vocals and strong drum would land one 1/2 later, would seem much more fitting than this
  5. 04:33:837 (8,1) - iirc you always placed the turning point of streams on the downbeat, whereas here you placed it on the blue tick before the downbeat, imo either way is fine but making it inconsistent
  6. 06:25:312 (4,5) vs 06:25:978 (6,7) - I rate 10/10 for readability
  7. 07:12:866 (1,1) - I mean I find it extremely weird that you prefer doing extended sliders with non-silenced tails when there are very prominent beats in the song, but also these are mistimed, making the sliderticks sound extremely out of place 👌
idk what'll happen with this but I'm just posting it in case, this is just covering rhythmic stuff for the most part but it seems like there is indeed a lot wrong with it xd
Nao Tomori
what will happen is that it's too late to change any of that stuff and it's already ranked
Illyasviel

Nao Tomori wrote:

what will happen is that it's too late to change any of that stuff and it's already ranked
It can get de-ranked, it has happened before.
riktoi
nevermind
Darkside
.
Sotarks
Why is this ranked now, and mapper didn't reply to mods while it was qualified.
And I do agree with them... Idk why no one took care of this map ... zzz
Battle
lol
Topic Starter
CircleChu
So.. hey..
People probably already hate me for not replying and getting this map ranked anyway, but this is actually just luck.. at least for my opinion. I though it would be disqualified for sure. Welp, i wasn`t replying to ukod`s mod because in the he posted it, i went on a trip to another city with my girlfriend for 3 days, and something really shity happend there... I haven`t read all ukod`s mod on my phone, but i got the point that "he is posting huge list of changes and in there end telling me that my map is so shity, that needs to be remaped a lot of times". Sounds really offensive Most of things he pointed out was just about "i don`t like it, change it" This just looks that ukod couldn`t understand what i wanted to do and why. Makes no sense for me. Well yeah, i was mad. What would you expecting about seeing this after 8 month puting much effort to map, finally getting ranked. I wasn`t even actually happy about my first map getting ranked after that. After rank Bonsai posted his mod.. Well, i agree with some points and that would actually help improve it, but mod would be much more appreciated before, on a qualification week. But still, he is posting that i missed a lot of 1/4 tripple sections and i know that. I did that on purpose, because i paid 75% of attention to vocals. Misstiming stuff that Bonsai noticed was mapped before and the fixed by me, because of testplayers opinions. That just ruined whole stucture and general point that i was trying to map. Most of that stuff can be just ignored, because: it plays fine, looks fine, you won`t ever hear it with 100% speed and it`s just sound unnaturally. I don`t know what would happend next, but i don`t really care anymore.. I just feel myself broken, sorry for everyone who feel offended or something about me or my map, i didn`t wanted to do that in any case. Thank you.
ouranhshc
CONGRATS CIRCLE CHU
Sotarks

CircleChu wrote:

So.. hey..
People probably already hate me for not replying and getting this map ranked anyway, but this is actually just luck.. at least for my opinion. I though it would be disqualified for sure. Welp, i wasn`t replying to ukod`s mod because in the he posted it, i went on a trip to another city with my girlfriend for 3 days, and something really shity happend there... I haven`t read all ukod`s mod on my phone, but i got the point that "he is posting huge list of changes and in there end telling me that my map is so shity, that needs to be remaped a lot of times". Sounds really offensive Most of things he pointed out was just about "i don`t like it, change it" This just looks that ukod couldn`t understand what i wanted to do and why. Makes no sense for me. Well yeah, i was mad. What would you expecting about seeing this after 8 month puting much effort to map, finally getting ranked. I wasn`t even actually happy about my first map getting ranked after that. After rank Bonsai posted his mod.. Well, i agree with some points and that would actually help improve it, but mod would be much more appreciated before, on a qualification week. But still, he is posting that i missed a lot of 1/4 tripple sections and i know that. I did that on purpose, because i paid 75% of attention to vocals. Misstiming stuff that Bonsai noticed was mapped before and the fixed by me, because of testplayers opinions. That just ruined whole stucture and general point that i was trying to map. Most of that stuff can be just ignored, because: it plays fine, looks fine, you won`t ever hear it with 100% speed and it`s just sound unnaturally. I don`t know what would happend next, but i don`t really care anymore.. I just feel myself broken, sorry for everyone who feel offended or something about me or my map, i didn`t wanted to do that in any case. Thank you.
The fact is, I did the same error when I wanted to rank my first ranked map "Tenshi" that I think it's rnakable but a fuck up, I regret now. Same for you I think this dragonforce map helped you a lot about improving your mapping style, in my point of view you shouldn't rank this but it's too late now.. I'm pretty sure your 2nd map will be 3 times better than this, it's like you ranked your training map, but I can't blame you for that, I did exactly the same thing.
I'm pretty sure you'll call your map a shitmap with the time passing like I do with mine.
I'm looking forward for your next maps tho.
Ashton
there's no need to call this a "shitmap" even though it has many flaws, if you are discouraged by a map you ranked, why are you even trying to rank more?
_DT3

CanadianBaka wrote:

there's no need to call this a "shitmap" even though it has many flaws, if you are discouraged by a map you ranked, why are you even trying to rank more?
I do agree on the point on the map not really being a shitmap though it has lots of flaws. The second point though would be about trying to improve to not make the same mistakes again imo, but it depends on a mappers attitude
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