Thanks mr Monstrata, I aplied most of suggestions (actually everything xD) and added some more from selfmodding \o/
-M4x wrote:
Hey as requested:Well I think that should be enough^^
- 00:02:632 - I think the spinner should start on the white tick. I can't hear anything at the red tick, where you have the spinnerstart atm o: no no no, the sound starts there
- 00:19:820 (2,3) - since these two notes are very loud in the song, I recommend to space them instead of stacking. This would be my suggestion: 00:18:920 (1,2,3) - http://puu.sh/olvUY/47e0e9eb9e.jpg | 00:20:720 (1,2) - http://puu.sh/olvW7/4c05261213.jpg 00:20:720 (1) - is stacked with 00:22:220 (3) - here I did something else, thanks :3
- 00:23:420 (5,1) - Same to these two, they are pretty close to eachother! I've a suggestion for this too: 00:23:420 (5,1,2,3,4) - I changed that too!http://puu.sh/olwck/879f99e22f.jpg | http://puu.sh/olwe5/0a2184a20c.jpg | http://puu.sh/olwmP/14cf16caa2.jpg | http://puu.sh/olwnK/69e6beb57e.jpg
- 00:28:520 (1,2,3,4,5) - When listen to the music you'll notice that the rhythm in the song is not the same as the rhythm you mapped :3 I mean you follow the guitar right? so there is no need for a triple^^ If you somehow meant to map the drum this would be the correct rhythm: http://puu.sh/olwDp/b1f0e716e3.jpg (I moved the NC to the downbeat, where you should move it too) I guess, it`s fine ._.
- 00:33:320 (1) - What about increasing the sv here? The sound is very loud so it would fit well I guess! (Only for this slider ofc) Same here 00:38:120 (1) - I don`t really like the SV changes, sorry
- 00:50:120 (1,2,3,5,6,7) - This is very confusing! Suddenly you start mapping 1/4 on the same sounds you only mapped 1/2 before. I would take the triples and just delete 00:50:195 (2,6) - these notes Seems pretty fine to me :p
- 01:13:670 (3,4,1) - This curve could look better http://puu.sh/olx1j/3f0d2f3285.jpg Yes.
- 01:09:020 (8) - Poor slider... Be a good guy and give this lonely note a Hitclap pls Thanks :3
- 01:27:320 (5,6,7) - This looks kinda ugly tbh ^^ My suggestion: http://puu.sh/olxfp/c5025d1faf.jpg (I NC'ed 01:27:320 (5) - ) I changed that.
- 01:42:170 (1,2,3,4,5,6,1,2,3,4,1) - Make this a nice curve pls It would look way better! I tried, but actually seems fine xD
- 01:48:920 (1) - Cool slider! Thanks ^-^
- 01:53:120 (4,5) - Ayy what happened here? Classic case of copy-pasting a slider with Hitclap on it Pls make the hitclaps consistant (every second white tick) Good catch, thanks :3
- 02:18:920 (1,2) - This overlap looks weird compared to the others! 02:20:120 (1,2) - Example^^ I changed that one too.
- 02:29:420 (5,1) - Same, but this looks cool in some way Anyways, I would change it tho! Like this: http://puu.sh/olxPl/2a4df415d4.jpg? I just added spacing.
- 02:35:720 (1,2,3,4,5) - This would play better imo: https://osu.ppy.sh/ss/4951198 Oh, actually yes
- 02:46:520 (5,6,7) - I meantioned this earlier! Think of something less squeezed pls like my example earlier Yes!
- 02:59:120 (3,1) - Improve the blanket pls! I love wave sliders, so this makes me kinda sad Yes!
- 03:30:920 (1) - In this part I don't think the hitclaps are necessary Why?
- 04:32:420 (1,2,3,4,5,6) - I don't think these jumps fit this section! Since the song stays quiet, why don't just stick with the slider rhythm you used before? I think it`s fine ._.
- 05:00:920 (1,1,2,1,2,3) - This is very confusing and difficult to read! This rhyhtm for example would be much easier to read:http://puu.sh/olywk/b459cce67a.jpg Yes, looks fine now :3
- 05:03:845 (4,1) - Idk if this spacing was on purpose but in case it was, I suggest to make it more even! (for consistancy) I mean you never did something like that before :3 Oh rip, didn`t noticed that one. Thanks!
- 05:33:245 (4,1) - Same here Nope, this one for emphasing
- 06:31:486 (1) - I recommend to remove NC here! It would increase the readability Seems fine with that NC for now
- In the following I'll list up some notes which require more emphasis in the last part (That means, you should increase the spacing and/or sharpen the angle between the notes/create a unnatural movement):
06:45:320 (1) - 06:50:653 (1) - 06:55:986 (1) - 07:01:320 (1) - 07:03:986 (1) - 07:06:653 (1) - 07:09:320 (1) -I want to keep it like it is now :d
Once you applied all these things and called in some more mods you can ask me for a recheck
Good luck with the map! Dragonforce <3 THANK YOU!
The Fetish wrote:
Stupidly late. But coming in with my NM for you fam.
Most of this will be personal opinions so you're free to ignore them. Actual issues I believe need changing Ill go into more detail about.
00:07:820 (2) - Circles would be better, 00:10:220 (2,3) - Matches up well with these. Plus they're clearly individual notes so yeah. Yes.
00:18:320 (3) - Same here. Just go through and check the intro if you want to apply some. No need for me to point out every single one. I`ll keep this one.
00:23:720 (1) - Might be kewl if you rotate this 90 so it points back up to the 5. You'd need to adjust the next 2 circles but its no issue. I want it to be like this ;p
00:31:820 (1) - The way you move up from the 4 doesnt lead into the slider very well. A simple Ctrl+J and slight adjustment is an easy fix but theres some other stuff you can do if you feel the need. This one seems fine to me -.-
00:38:120 (1) - You've got a nice blanket shape here thats going to waste, try moving things around to slot 00:38:720 (3) - In there nicely. Blanket the blanket, i won`t use mister Blanket this time ;d
00:43:370 (2) - I think this really needs to be 2 circle, it feels weird to play for me. Might be due to you having the previous slider end on a clear note. Why? :C I`ll keep it.
00:48:920 (2,3,4,5) - All sliders here is kinda, inconsistent I should say? Have it be some mild jump patterns like you did the combo before here: 00:46:520 (2,3,4,5,6,7,8) -
Or if you still want a lot of sliders 00:50:870 (8,1,2,3,4,1,2) - This combo does it well with the circle on the 4 breaking them up. Okay
00:55:220 (2) - I might be deaf but I dont hear anything to warrant this ending on a blue tick rather than the red. what?
00:58:070 (3,1) - Nazi but not overlapping perfectly. You can also move them over to the right a bit so you can blanket these 2 00:58:220 (4,2) - Yes
01:00:170 (2) - Not perfectly in-line with the triple. Fixed
01:06:095 (2,3) - Lift these up a tad. The whole combo is looking a little cramped. Yes
01:10:220 (5) - Same as before, the 4 leads into the slider a little oddly. Seems fine to me ;p
01:13:520 (1,2,3,4,1,2,3,4,1) - Curve is a little ugly, needs optimizing and smoothing out. I tried my best
01:18:095 (6,1) - Leading into the turn a little too sharply. I tried again xd
01:30:620 (4) - Try stacking this under the tail of 01:30:920 (1) - Swag points for both a stack and blanket. Done
01:34:520 (5,6) - 6 isnt perfectly centred. Fixed.
01:43:370 (2,3,4,5) - A little cramped. Try spacing it out a bit as Ive shown here. http://puu.sh/oo3Rt/de5e761634.jpg Done.
01:53:420 (5) - Move this up a tiny bit. No, because it`s stacked with 01:51:770 (6) - this
03:30:920 (1) - Totally my opinion. But the SV seems too high for this calmer section. Seems fine to me.
04:25:370 (7,2) - These could do with a bit of tidying up. Theres a few other ways to make S sliders check those out if you can. Or just PM me ingame sometime. This applies for any other S sliders I didnt mention as well. I fixed it by myself
05:03:620 (1,2,3,4,1,2,3,4,1,2,3,4) - Consider just making a perfect circle slider and stream converting it for this so you have a nice even shape. That`s what i did.
05:12:920 (1) - I know you're following the guitar here. But consider mapping the drum fill instead. I asked a few opinions about it and i`ll keep it.
05:30:920 (1) - This is very risky. Im not sure if you can get away with this with OD8.5 But if a player is slightly off-time on this stream they may get note locked due to the stack. You have to ask a BN specifically about this. I guess, that would work fine.
05:34:220 (1) - 99% sure these are just 2 standard notes. No need for them to be sliders. Change to 2 circles. 05:37:820 (1) - Same here. Feel free to have them as large jumps though. I think thats very justifiable with how strong they are. 05:44:870 (1,2,3) - Again here. I`ll keep them.
HOWEVER 05:45:320 (1,2,1,2) - These notes you can actually do that on if you wish to.
05:51:920 (1,2,3,4,1,2,3,4,1) - Smooth this out. uhm, i tried?
06:03:920 (3,1) - These arent stacked perfectly. Fixed
One final point. A lot of your notes are a little cramped, Ive given a few combo examples but Ill show you another with a few images so you can go and tidy them all up. http://puu.sh/oo4DI/bd5ad7fcb0.jpg http://puu.sh/oo4Ip/acdbf4bb84.jpg
Its basically if you see Approch circles overlapping and stuff. You get the idea. Probably, yeah.
Anyways, this maps come a long way from my first testplay. GJ
Good luck as well. Have a star. Thank you :33
P A N wrote:
good, better than the last time I saw. gl Thank you :1
- 00:20:720 (1) - this NC is inconsistent with 00:15:620 (4) and 00:08:720 (4) and blablabla. make them consistent. Okay
- 00:34:820 (1) and 00:35:420 (1) - unnecessary NC. I`ll keep it
- 00:39:770 (1) - also NC here in unnecessary. Okay
- 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - consistent spacing is ok too but I recommend to make spacing like this to emphasis strong beat. Yes! :3
- 03:31:445 (3,5,7,1,3,5,7,3,5,7,1,2,4) - add finish on head. huh, why?
- 04:14:120 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2) Yes
- 04:19:370 (3,5,7) - add finish on head I added whistles.
- 04:21:770 (3,5,7) - ^ ^
- 04:24:170 (3,5,7) - ^ ^
- 04:26:120 (1,2,2,1,2,1,3) - ^ ^
- 04:30:920 (1,2,4) - ^
p a nP A N wrote:
good, better than the last time I saw. gl
- 00:20:720 (1) - this NC is inconsistent with 00:15:620 (4) and 00:08:720 (4) and blablabla. make them consistent.
- 00:34:820 (1) and 00:35:420 (1) - unnecessary NC.
- 00:39:770 (1) - also NC here in unnecessary.
- 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - consistent spacing is ok too but I recommend to make spacing like this to emphasis strong beat.
- 03:31:445 (3,5,7,1,3,5,7,3,5,7,1,2,4) - add finish on head.
- 04:14:120 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as 00:45:320 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2)
- 04:19:370 (3,5,7) - add finish on head
- 04:21:770 (3,5,7) - ^
- 04:24:170 (3,5,7) - ^
- 04:26:120 (1,2,2,1,2,1,3) - ^
- 04:30:920 (1,2,4) - ^
Kalindraz wrote:
Daeyou answer "Eae parça" < Brazilian compliance
okay let's go yay
[ Freedom ]byee Thank you :3
- 00:14:120 (1) - I think it is better to rotate it so that the final go straight to 00:14:720 (2) - Welp yeah.
- 00:35:720 (1) - that such a turn that slider in 3/4 and replace these notes ( 00:36:170 (2,3,4) - ) for 4 sliders 1/4 an example: http://puu.sh/otiFn.jpg, because I hear something more from this session. xd I didn`t something else here, thanks
- the same thing here 00:42:920 (1) - , because the white tick starts a guitar part and is more emphatic, right? look http://puu.sh/otj72.jpg
- 00:55:520 (3) - could you fix the direction? kinda little irregular. Yes
- 01:00:170 (2,4) - overlap fix. Okay
- 02:29:420 (5,1) - ^ Not this one
- 03:50:720 (3,5) - fix blanket imo. Haha yeah
- this session 04:09:320 - at 04:14:120 - you made some quadruplets 1/3, you could increase this distancing a little more, and leaving the curved, but it is up to you Done
- 04:16:970 (3,4,5) - aaaaa, applies symmetric in that part, leaves with distance equaled please ; _; Nope, i follow spacing rhythm 1.6 / 2.0
- 05:24:170 (1,2,3,4) - replace for more triangles patterns to follow the rythm. I`ll keep it :p
- 05:39:620 (1,2,3,4,5,6,7,8,9) - I believe it will get better if you increase the distance of each triplet "dramatically" Seems fine to me.
- 05:41:720 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - the idea of leaving 1-2 was great, but the positions are so without aesthetic, you could improve it more. but it`s... nice... :c
- 06:18:920 (1,2,3,4,5,1,2,3,4,5) - suggestion > http://puu.sh/otl5Y.jpg no 1/4 streams :c
- 07:13:224 - 07:15:056 - missing a stronger beat fix. I`ll skip it :d
Mazziv wrote:
hi xd hey
00:38:720 (3,2,1) - not stacked Oh, stacked now
00:48:920 (1) - nc here no, i want keep consistency between them.
01:35:420 (8) - ctrl+g this will ruin what i wanted to do xd
kds pls xddd as u wish, honey
Thanks for mod :1
Thank you for mod ^-^ouranhshc wrote:
00:37:820 (5) - possibly orient this the same way 00:36:620 (1,3) - because this combo is based on a pattern. I feel that (5)'s placement should continue pattern I do, but in kinda other way :p
so something like this
00:49:820 (5) - same thing as above. Although, with this one it would kinda mess up what comes after it. I think it`s fine like this now.
01:11:420 (4,5,1) - ehh, patterns like these can be misleading in a way because it looks different from the actual rhythm. There are similar patterns throughout the map. So something like this Yes!
you'd have to change the slider path though.
02:27:320 (1,2,3,4,5,6,7) - ehh, i feel like this should be 1/3 snapped. Currently it feels odd because it seems like you are following the drums but the triples don't feel quite right. the 1/3 snapped section would end here: 02:28:520 I don`t really know about these, i can`t here 1/3 and i followed vocals, in sliders part.
02:30:620 (4,5,1) - here is another example that is similar to above I`ll keep it, probably
02:52:220 (7) - feels a little too far away when compared to the other patterns in the previous parts of this slow section. so you could move it to X: 298 Y: 31 .Here is a before and after for an easier comparison. Yes!
03:24:770 (5) - ehh, have you considered having the slider going in the opposite direction. All the sliders in this combo lead or take you in the direction of the next slider/circle of the combo. So if you were to reverse the direction of (5) so that it leads you to (1) of the next combo, i think that it would play better. Yes, changed
03:29:420 (4) - [nazi] one grid down on grid 4. [YOU DON"T HAVE TO CHANGE THIS ONE BUT I CHANGED HAHA!] It's just one of those things i notice while i'm playing but isn't that important.
04:03:320 (1,2,3,4) - Ehh, I'm try to explain this well D:. So when comparing this combo with how the other combos are setup for this portion of the song 03:59:720 to 04:09:320 , I noticed this trend: Long combo, short combo, short combo. I was just curious because 04:03:320 (1,2,3,4) - would have been the two short combos, and in the later combo setups, it returns to the long combo followed by two short combos. i.e. I have changed the thing xD
vs
Just remember that its up to you .
04:09:320 - 04:14:120 - could change some of the 1/3 to repeating sliders. This may help the player adjust to the snapping change. I want to keep circles
05:34:220 (1,2) - Not too keen about the placement of (2). Although its visible, 05:33:320 (1) - 's slider path still being visible on top of it doesn't help. I moved it a bit
06:23:653 (6) - ehh, tbh, i'd end this on the 1/4th blue tick. Kinda sounds odd in its current state. I think i know why you did this but, i don't hear the drum there. I`ll keep this too
Overall - Great and Fun map Thank you!
06:21:320 to the end of the map doesn't feel as structured/good as the rest of the map. I'm not sure if it has to do with the slow slider velocity, but thats just my thoughts on it. Remember that these are just suggestions and so don't feel forced to accept these suggestions
Thanks for mod!Doormat wrote:
hi hi from forum pm, sorry this is kind of late- aaaaa i love DragonForce guitar solos HI!
[Freedom]Hope this helps!
- 00:31:670 (4,1) – kind of a weird flow here because of the shape of (1); the (1) feels awkward to play because the movement from (4) to (1) is like a diagonal movement and then the (1) has more horizontal movement and that ruins the diagonal movement and makes it feels weird. Maybe rotate by 60 degrees counter-clockwise from selection centre? I have changed whole thing
SPOILERyou might have to move 00:32:720 (3) – to stack with the slider end though- 00:47:120 (5) – did you forget a NC here? Yes.
- 01:10:070 (4,5) – same as the first point about weird flow; you can figure this one out I think this one is fine.
- 01:20:720 (1) – mmm this NC feels unnecessary to me because this part is very similar to 01:15:320 (1,2,3,4,5,6,7,8,9) – and you didn’t have NC there I`ll keep it.
- 01:24:620 (2,3) – blanket could be better; curve the (3) a little more by moving the middle anchor point to the bottom right a bit Okay thanks
- 01:36:320 (3,4) – blanket here could also be a bit nicer Yes
- 01:43:820 (5,1) - ^same; I’ll stop pointing these out but you might want to recheck some of your blankets just to make sure they’re all nice and proper, e.g. 03:31:370 (3,4) – what is this blanket Haha yeah.
- 02:28:220 (8) – forgot clap on slider head? Oops
- 04:10:520 (6) -, 04:11:720 (6) -, and 04:12:920 (6) – I think it’d make sense to start a NC on these notes because the start of the guitar riff has a slight emphasis to it because downbeat I want keep it
- 04:18:920 (1,3) – just aesthetics talking here, but I think making them either both with a soft curve or sharp bend would look nicer; do one, not both Okay
- 05:01:220 (1) – NC seems unnecessary here Yes
- 05:08:270 (1,2,3,4,5,6) – this rhythm feels a bit weird to play imo; why not try a pattern like this? Changed a bit different
SPOILERjust an idea here; you don’t need to go with this exact pattern, but try to keep the rhythms something like this because the long sliders on blue ticks feel really awkward to play imo- 05:24:920 (4,1) – tbh I think NCs should be swapped here because downbeat is the start of a new phrase in the guitar solo Not this one :p
- 05:26:570 (3) – no NC here like 05:24:170 (1) - ? no :p
- for the last chorus, why not try something like stopping kiai time at 06:11:645 – and then starting kiai time again at 06:11:720 - ? there’s a change in key signature (vocalist raises his voice and switches keys here) so I think it’d be neat Nice!
- 06:23:653 (6) -, 06:23:653 (6) – tbh these feel a little weird to me as ending on the purple (1/6) ticks; I think it’d be more appropriate to end these on the blue (1/4) ticks instead I`ll keep them.
- 06:30:486 (1,2,1,1,2) – NC structure here is a little weird I think because the NCs aren’t really highlighting anything with emphasis; tbh I don’t really think the NCs here are necessary This NC stays with me xD
- 06:33:986 (6,7) – 1/6 here also feels really weird; I think it’d be more fitting to just combine these into a 1/2 slider instead of separating it like this Changed that one
Monstrata wrote:
Recheck: Hello <3
soft-sliderslide.wav is unused. Please double check if you wanted to use it or not. If not, remove it.
normal-slidertick.wav has a rather long delay before the actual sound begins. Do you think you can find a better .wav file, or trim off the beginning of the .wav file to avoid the delay? Removed delay and added soft custom sounds.
03:48:920 (5,6) - Blankets Yes
04:03:320 (1,2,3,4) - Try an arrangement like this: larger spacing onto 1 for emphasis, and you get a movement that closely mirrors your next pattern
I really want to keep it :p
04:22:370 (5,7,8) - Can you try and avoid this kind of overlap? Alright
04:27:770 (2,3) - 2>3 should have a larger jump to emphasize the snare, while 3>4 shouldn't be as large in terms of spacing. Can you maybe rework this pattern to account for those notes? Yes
04:40:520 (1,2) - Try and avoid these kinds of placements because they just look kinda bad imo. try and position the circle to come after the slider like what you do with 04:41:120 (4,5) - . and 04:42:470 (4,5) - I kinda like these, can`t i keep it?
05:04:520 - This section with all these long sliders just feels really undermapped to me xP. Can you make the rhythm more diverse? You are missing a lot of instruments in the background by exclusively following the guitar. I really want to leave solo guitar for guitar xd
05:09:320 (1) - Ctrl+G this at least xP. So the flow follows the previous slider's direction. I have changed that stuff a bit
05:44:120 (1,1,2) - These rhythms feel really weird to me... the guitar is held, yet you put in a break. I think using sliders is more appropriate. I call it, epic pause XD
Okay that should be all
Thanks for paying some attention and your time to help me improve my map \o/Yuii- wrote:
H-Hello Hello
Please, don't kill me. Why would i do that? :O I appreciate it, you are trying to help me make it even much better \o/ Thanks!
normal-slidertick.wav is inaudible on the right ear during gameplay. Changed that xd
Hey, Fort (just kidding, it's a joke, come on!!!!) Use higher HP! 4 seems really, really low. What about 5,5 or even 6? We don't want free passes here Do not touch my HP pls, it`s reserved for my only senpai. <3
P.S: I am qulte sure it`s not a problem, i do not want people hate my map because of 2 - 3 misses that have failed they passthrough. Most of DF maps used 3-5 HP, some of them 6, so why i can`t use 4 for now? Also i don`t think that we would have "free passes" cuz if someone can`t play these streams, he wound`t pass it even with HP0. That`s my point.Can I also suggest you to make the final a bit more flow-y by curving the sliders? All these straight movements are quite boring at some point!
- 02:00:620 (6,2) - Yup. Hiding slidertails is unrankable. It`s not really *hiding* you can clearly see it because of high AR and i don`t think it`s that huge problem at all. But if it`s really that, i can change it, not a big deal
- 02:06:920 (1) - 02:11:720 (1) - 02:13:520 (3) - No finish hitsound? Added, ty.
- 03:04:895 (2,3) - If I remember correctly, you are overlapping every 1/4 pattern, especially when there's a circle between sliders. Then why? Same goes for 05:15:845 (2,3) - of course. Kinda not, also it`s kiai. There was some slider-circle-slider 1/4 patterns with spacing and stacking. That fits enough imo.
- 03:33:320 (1) - Clap on tail sounds very weird here. Actually, clap on tails should be avoided, they have a different usage, and that's whenever you are using them for rhythm For example, following your hitsounding, 03:38:420 - 's tail should have a clap. Thanks for note this, that`s a copypaste mistake!
- 04:48:020 (2,3,4,5,6,7,8,9) - Would love to see this more separated, more polished, you know. Having everything so close seems... odd. What about http://puu.sh/oMY4Z/bd4167f5f6.jpg instead? Yes, but i used something different to save spacing consintacy.
- 06:37:986 - Making this clickable isn't an option, right? Dunno, I think it would be cool. Same for 06:48:653 - I made first one clickable and second one not, cuz i think random 1/12 stream would be too much lol.
- 06:39:986 (1) - Why is this snapped to 1/6 but 06:40:320 (2,3,4,5,6) - to 1/8? Wouldn't make actual sense to have everything on 1/8 rather? Yes, kinda xd
- 06:50:653 (1) - Unsnapped, move to 06:51:153 - . And also 06:51:208 (2) - to 06:51:236 - .They are snapped, to 1/6 but i snaped them to 1/8
In my opinion, you could include some other hitsounds on the map as well as working on them for a while. Things such as 03:01:520 (3) - are kinda... random let's say? Really like the usage of the normal hits, I think they sound awesome! It's just that you are missing soooo many important spots overall and/or adding hitsounds whenever they are not needed. As you wish, remaped whole section, hope it`s not that boring anymore xd
Everything in bold should be fixed and/or explained otherwise.
You probably forgot your level to consider the map asleep... kekStjpa wrote:
I kinda disagree with the overall spacing used in this map. The streams are kinda of intense spacing-wise (at least near the end) but the jumps are so lame that I'd fall asleep after the second time of playing this map. Especially in the kiai it's really boring, but that's just my opinion. Doesn't feel right compared to the streams, that's it.
Also, you should really consider a higher drain than just 4. This map just has one little streamy part that doesn't even have really long streams so HP4 isn't near acceptable at all, if you ask me. If there were good deathstreams or a streampart of the length of 1:30 or smth I'd completely agree, but that's not the case.
You probably forgot that rank means nothing when judging maps. Yea being able to play the map helps the judging process but it's not mandatory to be able to judge a map. Also Stjpa wasn't trying to "discourage" CircleChu any way, he was just stating his opinion about the map.Kathex wrote:
You probably forgot your level to consider the map asleep... kek
I think chu wants make it at least passable to more ppl, dont just for pro players...
I loved the map Chu(specialy with hr cause i dont need be a cookiezi to at least pass it)
Dont let this ppls discourage you
Everyone has own opinion about everything, thanks for letting me hear yours. But, this is how i map, how i see the song. If you feel yourself boring while playing my lame jumps, sorry, next time you can just simply don`t play it. At least it feels right to me, but that`s just my opinion, too. Actually I am completly not interested in making full-screen jumps for no sense. Also, why there is a reson to complane about HP setting? Does it really affect on gameplay that much? I explaned my opinion about it and if you want me just copy what i write above in thread, here it is.Stjpa wrote:
I kinda disagree with the overall spacing used in this map. The streams are kinda of intense spacing-wise (at least near the end) but the jumps are so lame that I'd fall asleep after the second time of playing this map. Especially in the kiai it's really boring, but that's just my opinion. Doesn't feel right compared to the streams, that's it.
Also, you should really consider a higher drain than just 4. This map just has one little streamy part that doesn't even have really long streams so HP4 isn't near acceptable at all, if you ask me. If there were good deathstreams or a streampart of the length of 1:30 or smth I'd completely agree, but that's not the case.
updated before rebubble #2. now waiting :pImBuGs wrote:
Why is this in a no bubble status?