Stupidly late. But coming in with my NM for you fam.
Most of this will be personal opinions so you're free to ignore them. Actual issues I believe need changing Ill go into more detail about.
00:07:820 (2) - Circles would be better, 00:10:220 (2,3) - Matches up well with these. Plus they're clearly individual notes so yeah.
00:18:320 (3) - Same here. Just go through and check the intro if you want to apply some. No need for me to point out every single one.
00:23:720 (1) - Might be kewl if you rotate this 90 so it points back up to the 5. You'd need to adjust the next 2 circles but its no issue.
00:31:820 (1) - The way you move up from the 4 doesnt lead into the slider very well. A simple Ctrl+J and slight adjustment is an easy fix but theres some other stuff you can do if you feel the need.
00:38:120 (1) - You've got a nice blanket shape here thats going to waste, try moving things around to slot 00:38:720 (3) - In there nicely.
00:43:370 (2) - I think this really needs to be 2 circle, it feels weird to play for me. Might be due to you having the previous slider end on a clear note.
00:48:920 (2,3,4,5) - All sliders here is kinda, inconsistent I should say? Have it be some mild jump patterns like you did the combo before here: 00:46:520 (2,3,4,5,6,7,8) -
Or if you still want a lot of sliders 00:50:870 (8,1,2,3,4,1,2) - This combo does it well with the circle on the 4 breaking them up.
00:55:220 (2) - I might be deaf but I dont hear anything to warrant this ending on a blue tick rather than the red.
00:58:070 (3,1) - Nazi but not overlapping perfectly. You can also move them over to the right a bit so you can blanket these 2 00:58:220 (4,2) -
01:00:170 (2) - Not perfectly in-line with the triple.
01:06:095 (2,3) - Lift these up a tad. The whole combo is looking a little cramped.
01:10:220 (5) - Same as before, the 4 leads into the slider a little oddly.
01:13:520 (1,2,3,4,1,2,3,4,1) - Curve is a little ugly, needs optimizing and smoothing out.
01:18:095 (6,1) - Leading into the turn a little too sharply.
01:30:620 (4) - Try stacking this under the tail of 01:30:920 (1) - Swag points for both a stack and blanket.
01:34:520 (5,6) - 6 isnt perfectly centred.
01:43:370 (2,3,4,5) - A little cramped. Try spacing it out a bit as Ive shown here. http://puu.sh/oo3Rt/de5e761634.jpg
01:53:420 (5) - Move this up a tiny bit.
03:30:920 (1) - Totally my opinion. But the SV seems too high for this calmer section.
04:25:370 (7,2) - These could do with a bit of tidying up. Theres a few other ways to make S sliders check those out if you can. Or just PM me ingame sometime. This applies for any other S sliders I didnt mention as well.
05:03:620 (1,2,3,4,1,2,3,4,1,2,3,4) - Consider just making a perfect circle slider and stream converting it for this so you have a nice even shape.
05:12:920 (1) - I know you're following the guitar here. But consider mapping the drum fill instead.
05:30:920 (1) - This is very risky. Im not sure if you can get away with this with OD8.5 But if a player is slightly off-time on this stream they may get note locked due to the stack. You have to ask a BN specifically about this.
05:34:220 (1) - 99% sure these are just 2 standard notes. No need for them to be sliders. Change to 2 circles. 05:37:820 (1) - Same here. Feel free to have them as large jumps though. I think thats very justifiable with how strong they are. 05:44:870 (1,2,3) - Again here.
HOWEVER 05:45:320 (1,2,1,2) - These notes you can actually do that on if you wish to.
05:51:920 (1,2,3,4,1,2,3,4,1) - Smooth this out.
06:03:920 (3,1) - These arent stacked perfectly.
One final point. A lot of your notes are a little cramped, Ive given a few combo examples but Ill show you another with a few images so you can go and tidy them all up. http://puu.sh/oo4DI/bd5ad7fcb0.jpg http://puu.sh/oo4Ip/acdbf4bb84.jpg
Its basically if you see Approch circles overlapping and stuff. You get the idea.
Anyways, this maps come a long way from my first testplay. GJ
Good luck as well. Have a star.
Most of this will be personal opinions so you're free to ignore them. Actual issues I believe need changing Ill go into more detail about.
00:07:820 (2) - Circles would be better, 00:10:220 (2,3) - Matches up well with these. Plus they're clearly individual notes so yeah.
00:18:320 (3) - Same here. Just go through and check the intro if you want to apply some. No need for me to point out every single one.
00:23:720 (1) - Might be kewl if you rotate this 90 so it points back up to the 5. You'd need to adjust the next 2 circles but its no issue.
00:31:820 (1) - The way you move up from the 4 doesnt lead into the slider very well. A simple Ctrl+J and slight adjustment is an easy fix but theres some other stuff you can do if you feel the need.
00:38:120 (1) - You've got a nice blanket shape here thats going to waste, try moving things around to slot 00:38:720 (3) - In there nicely.
00:43:370 (2) - I think this really needs to be 2 circle, it feels weird to play for me. Might be due to you having the previous slider end on a clear note.
00:48:920 (2,3,4,5) - All sliders here is kinda, inconsistent I should say? Have it be some mild jump patterns like you did the combo before here: 00:46:520 (2,3,4,5,6,7,8) -
Or if you still want a lot of sliders 00:50:870 (8,1,2,3,4,1,2) - This combo does it well with the circle on the 4 breaking them up.
00:55:220 (2) - I might be deaf but I dont hear anything to warrant this ending on a blue tick rather than the red.
00:58:070 (3,1) - Nazi but not overlapping perfectly. You can also move them over to the right a bit so you can blanket these 2 00:58:220 (4,2) -
01:00:170 (2) - Not perfectly in-line with the triple.
01:06:095 (2,3) - Lift these up a tad. The whole combo is looking a little cramped.
01:10:220 (5) - Same as before, the 4 leads into the slider a little oddly.
01:13:520 (1,2,3,4,1,2,3,4,1) - Curve is a little ugly, needs optimizing and smoothing out.
01:18:095 (6,1) - Leading into the turn a little too sharply.
01:30:620 (4) - Try stacking this under the tail of 01:30:920 (1) - Swag points for both a stack and blanket.
01:34:520 (5,6) - 6 isnt perfectly centred.
01:43:370 (2,3,4,5) - A little cramped. Try spacing it out a bit as Ive shown here. http://puu.sh/oo3Rt/de5e761634.jpg
01:53:420 (5) - Move this up a tiny bit.
03:30:920 (1) - Totally my opinion. But the SV seems too high for this calmer section.
04:25:370 (7,2) - These could do with a bit of tidying up. Theres a few other ways to make S sliders check those out if you can. Or just PM me ingame sometime. This applies for any other S sliders I didnt mention as well.
05:03:620 (1,2,3,4,1,2,3,4,1,2,3,4) - Consider just making a perfect circle slider and stream converting it for this so you have a nice even shape.
05:12:920 (1) - I know you're following the guitar here. But consider mapping the drum fill instead.
05:30:920 (1) - This is very risky. Im not sure if you can get away with this with OD8.5 But if a player is slightly off-time on this stream they may get note locked due to the stack. You have to ask a BN specifically about this.
05:34:220 (1) - 99% sure these are just 2 standard notes. No need for them to be sliders. Change to 2 circles. 05:37:820 (1) - Same here. Feel free to have them as large jumps though. I think thats very justifiable with how strong they are. 05:44:870 (1,2,3) - Again here.
HOWEVER 05:45:320 (1,2,1,2) - These notes you can actually do that on if you wish to.
05:51:920 (1,2,3,4,1,2,3,4,1) - Smooth this out.
06:03:920 (3,1) - These arent stacked perfectly.
One final point. A lot of your notes are a little cramped, Ive given a few combo examples but Ill show you another with a few images so you can go and tidy them all up. http://puu.sh/oo4DI/bd5ad7fcb0.jpg http://puu.sh/oo4Ip/acdbf4bb84.jpg
Its basically if you see Approch circles overlapping and stuff. You get the idea.
Anyways, this maps come a long way from my first testplay. GJ
Good luck as well. Have a star.