Anything not responded to was fixed.
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Baraatje123 wrote:
[General]
All clear, but consider doing this to be nice to AutoMod
• Usless green line(s) over red (no SV changes):
00:33:406 {33406} ms
[Home]
00:11:906 (1,2,1,2) - I know you're not wroking on consistency, but the Distance between (1,2) is significantly lower then the next few
00:22:573 (1,2) - ^^ (But this is higher)
00:25:406 - Is there a need for this break-extension?
00:43:739 (3,4,5) - A 1/8 reverse slider follows the song better. I'm not following the little buzz noise, but the little cry and the normal patterning of the triangles.
00:46:572 (5,1) - I'm not really a fan of the lowered distance here, as the previous 1/2 are all quite spaced This is directly in the center of one of the triangle's edges and as it is the start of a new stanza, the spacing change matters far less.
00:47:739 (1,1,1,1,1) - I FOUND SOMETHING - Imperfect stack (If you go full nazi, so will I )
00:53:405 (3,1) - Quite a tricky move, move it a bit, so (1) isn't covered by the reverse Tried making the slider a bit shorter. It's hard to figure out what exactly to do here as I don't want the players to need to move their cursor all too much between these notes.
00:55:239 (3) - Move the final node to 270:175 for a better stack I tried again. ;_;
00:57:905 (3) - Stack properly (2 nodes are off here) These things are such a damn pain.
01:08:072 (1,3) - ^^
01:13:905 (3) - Remove sliderwhitsle please. Or my ears will hate you
01:19:739 (7,8) - Same shape please I want (7) to point accurately at (5)'s start, but (8) would be very hard to see beneath it if it didn't curve.
01:20:072 (1,4) - Please don't let them touch
01:35:155 (2) - Jump seems a bit big Because of how the slider is shaped, players are going to be moving their cursor towards (2) anyway, and with how much leeway they have with the sliderball, it's really not a jump at all.
01:35:739 (5) - RIP Ears
02:12:905 (4,5,6) - Imo this looks better
03:22:905 (1) - Aesthetics please This is a direct homage to the currently ranked version of felys. This is the slider used in that map. If I really need to, I will change it, but I would really like to have it there.
03:25:405 (1,2) - Why is there such a big gap between them? For visual clarity. So the player can see the entire approach circle before the note actually needs to be hit. Again, due to the huge sliderball leeway, the player can actually keep his cursor on the very edge of (2) for the entire duration of (1), so it's not a jump at all.
04:07:405 (3,4,5) - Dat spacing O.o Though it fits with the AAAA~~ (Consider toning it down though) Toned down very slightly and changed the angling so that it is one large semi-circle sweep motion instead of a weird bend. This lets players maintain momentem.
05:34:739 (1) - This is the only slider I can 100% agree with that the sliderwhistle is fine
I don't even know
Good luck man!