dam
Baraatje123 wrote:
[General]
All clear, but consider doing this to be nice to AutoMod
• Usless green line(s) over red (no SV changes):
00:33:406 {33406} ms
[Home]
00:11:906 (1,2,1,2) - I know you're not wroking on consistency, but the Distance between (1,2) is significantly lower then the next few
00:22:573 (1,2) - ^^ (But this is higher)
00:25:406 - Is there a need for this break-extension?
00:43:739 (3,4,5) - A 1/8 reverse slider follows the song better. I'm not following the little buzz noise, but the little cry and the normal patterning of the triangles.
00:46:572 (5,1) - I'm not really a fan of the lowered distance here, as the previous 1/2 are all quite spaced This is directly in the center of one of the triangle's edges and as it is the start of a new stanza, the spacing change matters far less.
00:47:739 (1,1,1,1,1) - I FOUND SOMETHING - Imperfect stack (If you go full nazi, so will I )
00:53:405 (3,1) - Quite a tricky move, move it a bit, so (1) isn't covered by the reverse Tried making the slider a bit shorter. It's hard to figure out what exactly to do here as I don't want the players to need to move their cursor all too much between these notes.
00:55:239 (3) - Move the final node to 270:175 for a better stack I tried again. ;_;
00:57:905 (3) - Stack properly (2 nodes are off here) These things are such a damn pain.
01:08:072 (1,3) - ^^
01:13:905 (3) - Remove sliderwhitsle please. Or my ears will hate you
01:19:739 (7,8) - Same shape please I want (7) to point accurately at (5)'s start, but (8) would be very hard to see beneath it if it didn't curve.
01:20:072 (1,4) - Please don't let them touch
01:35:155 (2) - Jump seems a bit big Because of how the slider is shaped, players are going to be moving their cursor towards (2) anyway, and with how much leeway they have with the sliderball, it's really not a jump at all.
01:35:739 (5) - RIP Ears
02:12:905 (4,5,6) - Imo this looks better
03:22:905 (1) - Aesthetics please This is a direct homage to the currently ranked version of felys. This is the slider used in that map. If I really need to, I will change it, but I would really like to have it there.
03:25:405 (1,2) - Why is there such a big gap between them? For visual clarity. So the player can see the entire approach circle before the note actually needs to be hit. Again, due to the huge sliderball leeway, the player can actually keep his cursor on the very edge of (2) for the entire duration of (1), so it's not a jump at all.
04:07:405 (3,4,5) - Dat spacing O.o Though it fits with the AAAA~~ (Consider toning it down though) Toned down very slightly and changed the angling so that it is one large semi-circle sweep motion instead of a weird bend. This lets players maintain momentem.
05:34:739 (1) - This is the only slider I can 100% agree with that the sliderwhistle is fine
I don't even know
Good luck man!
19:13 Shiirn: ok you're in felys
19:13 Shiirn: uhh other than a broadline 10% volume increase across the entire map
19:14 Shiirn: 05:08:072 (1) - i want to move this around so it's not a hanzer slider
19:14 Shiirn: 02:37:739 (1,2,3,4,1,2,3,4) - and close these up a bit
19:15 Shiirn: that's it
19:15 Shiirn: want me to do them?
19:19 Shiirn: uh well i did them :Y ready when you get back
19:20 Monstrata: okay
19:20 Shiirn: it wasnt a flat 10% increase across the entire thing, but 5-10 here and there in the bits that were troublesome
19:21 Shiirn: the most common issue is probably going to be stacking because things keep unstacking the second i upload and leave the editor =_=
19:24 Monstrata: okay lets see
19:24 Monstrata: 00:38:239 (2) - Not going to emphasize this note?
19:25 Monstrata: 00:38:072 (1) - This on the other hand doesnt need that kind of a jump imo
19:25 Shiirn: mmm how do you mean? it's already kind of emphasized because of the jump after it, maybe you mean the one before it?
19:25 Monstrata: the one before
19:25 Monstrata: like 1>2 is a pretty short jump compared to 3>1
19:26 Monstrata: but the jump from 3>1 itself doesn't emphasize much
19:26 Shiirn: oh yeah
19:26 Shiirn: you're right, i think that's a leftover from the reorganizing i did considering your advice on the triangles
19:26 Monstrata: ah
19:26 Monstrata: ok
19:26 Shiirn: https://osu.ppy.sh/ss/4290692 something kind of like this?
19:27 Shiirn: gives a bigger jump 1->2 to emphasize 2 more
19:27 Monstrata: okay yea that'll work
19:33 Monstrata: 00:58:905 (3) -
19:33 Monstrata: slider-end
19:33 Shiirn: ?
19:33 Monstrata: eh nvm
19:33 Monstrata: was kinda weird you map that snare to jumps earlier
19:34 Monstrata: or at least made it clickable
19:34 Shiirn: yeah that slider instead emphasizes the...
19:34 Shiirn: wub? idk what to call it
19:35 Shiirn: like the desc says it kind of jumps around what layers of instruments it's playing
19:35 Shiirn: so it's fairly inconsistent
19:36 Monstrata: 01:05:905 (3,5) - you could maybe space them out a bit more so they arent touching
19:37 Shiirn: I shrunk it by a tiny amount so that they clearly don't touch while following the same shape
19:37 Monstrata: 01:18:655 (2) - Spacing is a bit weird here
19:37 Monstrata: ok
19:37 Monstrata: intentional?
19:37 Monstrata: the spacing anyways
19:38 Shiirn: uh
19:38 Shiirn: I want to say "yes" because it was to make the (2) be on (1)'s slider track
19:38 Shiirn: but 3 is arleady off of it for readability purposes anyway so...
19:38 Shiirn: lemme try move it a bit to see if i can even it out
19:38 Monstrata: 01:22:655 (2) - I guess you can even it out here too maybe
19:38 Shiirn: yeah they're teh same pattern
19:38 Shiirn: and i evened it out ti .93/.91
19:39 Shiirn: to*
19:39 Monstrata: ok
19:39 Monstrata: 01:28:072 (1,2,3,4) - These jumps are so bit xd
19:39 Monstrata: big*
19:40 Shiirn: I've never actually seen anyone break there
19:40 Shiirn: but i mean
19:41 Shiirn: i could ctrl+g 1 and 4
19:41 Shiirn: tho that makes 3 the massive jump
19:41 Shiirn: heh
19:42 Shiirn: i can put 3 under 01:27:739 (7) - if you really insist on changing that spacing though
19:42 Monstrata: how about
19:42 Monstrata: http://puu.sh/mnEK0.jpg
19:42 Monstrata: just swapping 1 and 4 in timeline
19:42 Monstrata: so overall spacing is bigger
19:42 Shiirn: then wouldn't the
19:42 Shiirn: 01:28:989 (5,6) -
19:42 Shiirn: now be kinda crazy?
19:42 Monstrata: ah damn
19:43 Monstrata: but yea the spacing is really large even though there isn't much of a change in the music
19:43 Shiirn: hmm....
19:43 Shiirn: I've got an idea.
19:44 Shiirn: ...
19:44 Shiirn: this is really hard to like
19:44 Shiirn: show with a screenshot
19:44 Shiirn: so im going to update and u can check it?
19:45 Shiirn: updated
19:45 Shiirn: 01:28:072 (1) - reversed this, and rotated the curve pattern so that 2,3 could be a straight line across the axis
19:45 Shiirn: while stacking
19:46 Shiirn: phone call
19:46 Shiirn: brb
19:48 Monstrata: okay that works
19:49 Monstrata: 01:30:905 (3) - I think its better for you to map that slider-end to a circle
19:49 Monstrata: to justify those jumps
19:51 Shiirn: keep going
19:51 Shiirn: family call i need to take
19:51 Shiirn: ill be back soon
19:52 Monstrata: kk
19:54 Monstrata: 01:42:405 (1) - weird you NC here but not 01:41:738 (5) -
19:54 Monstrata: hmm seems a pattern i guess, like it works out better for the next stream cuz of the bend
19:54 Monstrata: but here it just looks like a symmetrical pattern
19:54 Monstrata: 01:43:072 (3,4) - overlap doesnt look nice xd
19:56 Monstrata: 01:56:239 (2,3,4) - so confusing to read ;c
19:57 Monstrata: 02:09:405 (1,2,3,4) - I liked these a lot better lol
19:58 Monstrata: 02:12:239 (2) - Why the switch here? Not going to map 02:12:572 - to something clickable?
19:59 Monstrata: 02:22:905 (2) - Same here. you should map that white tick too xd
19:59 Shiirn: those streams are doing 8,4,4
19:59 Monstrata: 02:25:905 (4) - rotate 240 stack on 1 etc. plays better lol but ehh
20:00 Shiirn: overlap fixed
20:00 Shiirn: moved (4) so it isnt stacked but ive never heard anyone complain about it...? i like the circle-slider pattern
20:01 Monstrata: 02:30:072 (1,2,3,4) - try arranging like http://puu.sh/mnFNp.jpg
20:02 Monstrata: ok
20:02 Shiirn: o.o?
20:03 Shiirn: back for now
20:03 Shiirn: a lot of those "why the switch" is because of that different-isntrument mapping
20:03 Shiirn: it's intentional
20:03 Shiirn: swapped 2 and 3 on that last one tho
20:04 Monstrata: u know, ppl are just going to be like ?__? so inconsistent
20:04 Monstrata: xP
20:04 Monstrata: like whether it was intentional or not
20:04 Shiirn: i know
20:04 Shiirn: but
20:05 Shiirn: i address that in the beatmap description
20:05 Shiirn: and if people choose to not understand it after that
20:05 Shiirn: that's their problem, not mine
20:05 Shiirn: like i said in the desc as well, i hate to come back only to say "respect my style" but this is seriously a one-time thing for me as i mapped this entirely while i was banned and getting NO response for support
20:05 Monstrata: have you considered using specific combo colors?
20:05 Shiirn: so i was being pretty introspective
20:05 Monstrata: like alternating between say light blue/dark blue for one layer
20:05 Monstrata: and going to light purple/dark purple for another layer
20:06 Monstrata: so theres a visual shift
20:06 Shiirn: that seems needlessly complex when most people who are able to play things of this level use custom combo colors and a black bg anyway
20:06 Shiirn: so i figured
20:07 Shiirn: ...yeah
20:07 Shiirn: lol
20:08 Monstrata: 03:21:072 (3,4,5) - Space them instead of stacking
20:08 Monstrata: emphasizes 5 a bit more
20:08 Shiirn: mmm i stacked them because it mimics the triangle pattern used at the start of the map
20:09 Shiirn: and i dont think 5 needs any emphasis
20:09 Shiirn: as it is simply the same instrument doing the entire triple, just loudest at the bottom
20:09 Shiirn: if anything i'd have 3 timing sections changing the volume of the triple but that also seemed overkill
20:18 Monstrata: hmm ok
20:18 Monstrata: 03:22:905 (1) -
20:18 Monstrata: xdd
20:18 Shiirn: ...
20:18 Shiirn: do i need to explain that
20:18 Shiirn: ;_;
20:18 Monstrata: can you make it nicer lol
20:18 Shiirn: it's
20:19 Shiirn: a copy
20:19 Shiirn: of gowww's slider
20:19 Monstrata: well gowww makes ugly sliders then
20:19 Monstrata: xdd
20:19 Shiirn: from
20:19 *Shiirn is listening to [https://osu.ppy.sh/b/85762 onoken - felys -long remix-]
20:19 Shiirn: the 2011 map
20:19 Monstrata: this is 2016 xD there are better slider creation functions or something
20:19 Shiirn: i mean its not even THAT ugly ;_;
20:19 Monstrata: its pretty uneven xd
20:20 Shiirn: hnngggghhh
20:20 Monstrata: I mean like... you can make this slider in the same shape as goww's but you could also make it a better version of his
20:20 Monstrata: you know? lol
20:20 Shiirn: well what would i replace it with except another wave slider and it's a perfectly fine and functional wave slider as it is now its not following a pattern or anything
20:21 Shiirn: i'll try ;_;
20:22 Monstrata: http://puu.sh/mnGSR.jpg
20:22 Monstrata: maybe?
20:22 Monstrata: idk
20:22 Shiirn: i mean
20:23 Shiirn: if it's important enough that you insist it's important enough that i should do it
20:23 Shiirn: i-i-i just need a moment.
20:23 Shiirn: ;_;
20:23 Shiirn: T_T7
20:23 Monstrata: it looks better
20:23 Monstrata: but if you dont want to
20:23 Monstrata: you dont have to change it xP
20:23 Monstrata: its just
20:24 Monstrata: idk. i don't think copying gowww's slider is a good reason
20:24 Monstrata: to keep it from being nicer
20:24 Monstrata: but anyways
20:24 Shiirn: https://osu.ppy.sh/ss/4290902
20:25 Shiirn: thoughts?
20:25 Shiirn: is that wave slider okay?
20:25 Monstrata: maybe curve the tail sliiightly less
20:25 Shiirn: ...
20:26 Shiirn: it's perfectly rotationally symettrical down to the pixel
20:26 Monstrata: maybe im just being too nazi here cuz i do a lot of sliderart stuff on my maps
20:26 Monstrata: lol
20:26 Monstrata: ahh whatever
20:26 Monstrata: sry lol
20:27 Shiirn: i mean
20:27 Shiirn: it is literally a pixel to the right on the righthand side
20:27 Shiirn: so kudos if you actually noticed that but
20:27 Shiirn: it's done. the gowww slider is dead. You monster. ;_; replaced with wave slider. Anything else?
20:28 Monstrata: lol
20:28 Monstrata: hmm
20:28 Monstrata: still checking
20:28 Monstrata: had to take a break and get some snaks
20:28 Monstrata: lol
20:28 Shiirn: i am aware
20:28 Shiirn: if i suddenly afk
20:28 Shiirn: its because ill be back like 10minutes after that
20:29 Shiirn: that family call
20:29 Monstrata: ok ok
20:29 Monstrata: 03:48:405 (2,3) - This jump is really large tho
20:29 Monstrata: idk what its emphasizing
20:29 Shiirn: i'll move 2 a bit between 1 and 3
20:29 Shiirn: maybe on 4's end
20:29 Shiirn: idk
20:30 Monstrata: 04:08:405 (5,6,7,8) - Also uh, looks like this stream like almost bends upward a bit?
20:31 Shiirn: ...
20:31 Shiirn: how in the fuck...?
20:32 Shiirn: oh, i remember now
20:32 Shiirn: https://osu.ppy.sh/ss/4290926
20:32 Shiirn: changed it to that
20:32 Monstrata: http://puu.sh/mnHpv.jpg
20:32 Monstrata: lol
20:32 Monstrata: o
20:33 Monstrata: yeee
20:34 Monstrata: 04:19:739 (1,1) - Btw for this like
20:34 Monstrata: http://puu.sh/mnHsN.jpg
20:34 Monstrata: if you just moved it a bit so the outline is clean
20:34 Monstrata: would look really cool
20:34 Shiirn: oh
20:34 Monstrata: imo anyways
20:34 Shiirn: right
20:34 Shiirn: no i agree
20:34 Shiirn: and done
20:37 Monstrata: 05:16:072 (3) - 05:21:405 (3) - 05:26:739 (1) - 05:32:072 (1) -
20:37 Monstrata: Maybe NC the first two
20:37 Monstrata: for consistency
20:37 Monstrata: but that
20:37 Monstrata: should be it hang on
20:38 Shiirn: ok
20:38 Shiirn: nc'd first two
20:40 Shiirn: updated it if you want to re-confirm
20:41 Monstrata: ok
20:41 Monstrata: ugh i wish it dodnt automatically scroll down
20:42 Monstrata: every time i close chat
20:42 Shiirn: sorry ;.;
20:42 Monstrata: lol dw
20:43 Monstrata: 02:30:405 (3,4) - Switch in timeline?
20:43 Monstrata: so the white ticks receive larger spacing
20:43 Shiirn: ...
20:44 Shiirn: you had me switch 2 and 3 already
20:44 Shiirn: ._.
20:44 Monstrata: I didnt explain well sry xP
20:44 Shiirn: but sure
20:44 Monstrata: on my picture i swapped 2 and 3, then 3 an 4
20:44 Monstrata: lol
20:44 Shiirn: i see what you're doing there
20:44 Shiirn: i agree
20:44 Shiirn: oh
20:44 Shiirn: then my fault
20:44 Shiirn: fixed
20:45 *Monstrata is listening to [http://osu.ppy.sh/b/871193 onoken - felys]
20:45 Monstrata: lemme just redl
20:45 Monstrata: update
20:45 Shiirn: k
20:45 Monstrata: if you havent yet
20:45 Shiirn: updating
20:46 Monstrata: i'll just do one last check for hitsounds, and if nothing then the map should be 100% objectively rankable
20:46 Shiirn: updated
20:46 Shiirn: soft-sliderwhistle is used on the very last slider and nowhere else
20:46 Shiirn: soft-sliderslide2 is used on the initial sliders in the beginning before the first spinner and nowhere else
20:46 Shiirn: soft-hitclap is a slightly reduced volume normal-hitnormal
20:46 Shiirn: (for reference)
20:47 Monstrata: oh ok
20:47 Monstrata: i meant like checking volume and stuff
20:47 Shiirn: ...
20:47 Monstrata: sometimes ppl randomly add a whistle onto some part with 5% volume
20:47 Shiirn: e-either way works!
20:47 Shiirn: ;A;
20:47 Monstrata: yee
20:48 Shiirn: i used to get
20:48 Shiirn: really nazi on la cataline's ass
20:48 Shiirn: for her soft hitsounds
20:48 Monstrata: lol
20:48 Shiirn: because nobody but me seemed to be able to hear soft-sliderwhitle
20:48 Shiirn: and people would just select an entire slider to put whistles on both ends for soft hitsets
20:48 Shiirn: not realizing it added a soft-sliderwhistle that was really annoying
20:48 Shiirn: =_=
20:49 Shiirn: I MEAN THAT STILL EXISTS. DON'T GET ME WRONG. THAT STILL VERY MUCH EXISTS.
20:49 Shiirn: =_=
20:50 Monstrata: lol
20:50 Monstrata: yea
20:50 Monstrata: xD
20:50 Monstrata: anyways
20:50 Monstrata: looks good
20:51 Monstrata: did you get the metadata checked out?
20:51 Monstrata: o wait
20:51 Monstrata: theres already ranked versions
20:51 Monstrata: yea
20:51 Shiirn: sec
20:51 Shiirn: i mean
20:51 Shiirn: TECHNICALLY speaking it doesnt even need BMS source
20:51 Shiirn: as this is the album version
20:51 Shiirn: but...
20:52 Shiirn: isn't it great to have something with almost blank metadata? O_o
20:55 Monstrata: lol
20:55 Monstrata: lemme just doublecheck lol
20:56 Monstrata: cuz
20:56 Shiirn: no problem
20:56 Monstrata: nowadays metadata is really big
20:56 Monstrata: when maybe just a year ago it wasn't really important
20:56 Shiirn: i mean, i guess.
20:56 Shiirn: there's not much to say about it
20:56 Monstrata: like Tv Size and tv Size are dq'able reasons now
20:56 Shiirn: https://remywiki.com/Kennosuke_Ono
20:57 Monstrata: http://axsword.com/special/swellstrings/
20:57 Monstrata: yea
20:57 Monstrata: should be correct i just wonder about the source
20:57 Monstrata: cuz i dont know BMS
20:57 Shiirn: i mean technically
20:58 Shiirn: it isnt the bms version
20:58 Shiirn: so it isnt FROM bms
20:58 Shiirn: its from swellstrings album i guess?
20:58 Monstrata: yea swell strings album
20:58 Shiirn: but album names arent sources, but tags
20:58 Shiirn: right
20:58 Monstrata: it doesn't have to be the bms version, but as long as the music was part of BMS it should be good
20:58 Monstrata: yea album names are tags
20:59 Shiirn: ok so
20:59 Shiirn: source:bms
20:59 Monstrata: if you decide to add swell strings as tags, maybe add axsword too
20:59 Shiirn: tags: swell strings
20:59 Shiirn: ugh
20:59 Shiirn: ok
20:59 Shiirn: axsword
20:59 Monstrata: alright
20:59 Monstrata: yep
20:59 Monstrata: that should be all
Garven wrote:
00:15:406 - What's up with this random delayed break? It's not really following anything in the song that I can tell. Just set it back to the default position. I think this was left over from when I changed the mp3 and moved all the notes, but the break remained in roughly the same place and snapped to the nearest tick.
00:25:406 - ^^
01:21:905 (3) - Try to avoid covering repeat arrows on sliders please.I've noticed thus but haven't seen a single person break on it. I'll fiddle with this combo (probably reversing it) before bubble #2.
02:18:489 (7) - Did you intend for a normal sliderwhistle sound here? There is an actual noise here I was trying to emphasize, but all varients of whistle and otherwise completely overwhelm it and since it's pretty random in the track itself, any hitsound for it will sound random.
03:53:239 (4) - And a random drum clap here? An oversight while fiddling with the hitsounds... I think. I'll return it back to the default soft+soft set along with the next bubble.
05:08:989 (2,1,2) - These could be presented better. The shape and overlap are just offputting. The overlap must have occured during a stacking check I was doing. I'll slide the (2) around the curve when I get a chance.
2016-01-09 10:52 Natsu: btw i found that clap and did kill my ears LOL
2016-01-09 10:53 Shiirn: I KNOW
2016-01-09 10:53 Shiirn: I'M SORRY
2016-01-09 10:53 Natsu: 03:53:239 (4) -
2016-01-09 10:53 Natsu: haha
2016-01-09 10:53 Shiirn: yeah
2016-01-09 10:54 Natsu: you can iirc? now, kinda lazy to forum post, but wait gonna take a thing for my sis
2016-01-09 10:54 Shiirn: i can irc
2016-01-09 10:55 Shiirn: i fixed that clap already btw
2016-01-09 10:59 Natsu: yeah, anyways this metadata, you have an official source?
2016-01-09 11:00 Shiirn: swell strings is the name of the album
2016-01-09 11:00 Shiirn: axsword is an alternate name for onoken
2016-01-09 11:00 Shiirn: BMS is the original release source of this track, although this is the long album version
2016-01-09 11:01 Natsu: cool
2016-01-09 11:02 Natsu: 00:42:905 (1,2) - swap NC to be consistent with 00:43:405 (1,2) - ?
2016-01-09 11:02 Shiirn: ?
2016-01-09 11:02 Shiirn: It's a triangle -> another triangle
2016-01-09 11:02 Shiirn: o_o
2016-01-09 11:03 Natsu: kinda wanted to have the same sound 00:43:072 (2) - 00:43:405 (1) - as NCs, but yea triangles
2016-01-09 11:03 Shiirn: NC seems consistent as it is
2016-01-09 11:03 Shiirn: yeah they have the same sound but
2016-01-09 11:03 Shiirn: since they are still in the shape of triangles and the pattern follows the same structure, the NC is more important focused on the pattern rather than the noise
2016-01-09 11:04 Shiirn: because of the 1/4 sliders arleady functioning as 1/2 circles, the pattern actually plays identically to the rest of the section
2016-01-09 11:04 Natsu: 00:56:655 (2,3) - I dont want to be the guy, but stack HAHAH
2016-01-09 11:04 Shiirn: except in those two sldiers' case, they also have the background layer sound
2016-01-09 11:05 Shiirn: hm
2016-01-09 11:05 Shiirn: (3) is stacked under (7)
2016-01-09 11:05 Shiirn: its just that (2) isnt stacking right there
2016-01-09 11:05 Shiirn: guess (2) should be stacked?
2016-01-09 11:05 Natsu: i mean the stack is off a bit lol, nazi thing
2016-01-09 11:06 Shiirn: (3) is perfect under (7)
2016-01-09 11:06 Shiirn: it's that (2) is on top of (3) and makes it appear weirdly off
2016-01-09 11:06 Shiirn: i can move (2) under (7) and manually stack 3 if that looks better
2016-01-09 11:07 Natsu: k
2016-01-09 11:07 Natsu: btw: 03:22:905 (1) - I can't hear this one lol
2016-01-09 11:08 Shiirn: ? I can hear it, although it's on 5% and the sliderticks are ew
2016-01-09 11:08 Natsu: 15% or 10% just for head
2016-01-09 11:08 Natsu: then 03:22:989 - 5% to silence slider ticks
2016-01-09 11:09 Shiirn: okay
2016-01-09 11:10 Natsu: 03:25:405 (1) - why 5% here?
2016-01-09 11:10 Shiirn: that's acutally 5% because actually 5%, not because "i want it inaudible"
2016-01-09 11:10 Shiirn: with the whistle sound its actually very audible for me
2016-01-09 11:10 Shiirn: but would 10% be better?
2016-01-09 11:11 Natsu: I think 10% would be more safe tbh
2016-01-09 11:11 Shiirn: Done.
2016-01-09 11:13 Natsu: omg that clap ahahah
2016-01-09 11:14 Shiirn: I FIXED IT
2016-01-09 11:14 Shiirn: SHHHH
2016-01-09 11:17 Natsu: 04:47:655 (7,8) - I find those circles, kinda hard to click, I think stacking them is better, since is what a player will expect
2016-01-09 11:18 Shiirn: it's the same as the slider on the opposite side, that was my reasoning
2016-01-09 11:20 Natsu: oh as 04:46:989 (4) - ?
2016-01-09 11:20 Shiirn: yeah
2016-01-09 11:20 Shiirn: i'll stack them if you think i should though, either way they play mostly the same due to their spacing meaning there's little to no movement on either side
2016-01-09 11:23 Natsu: why hp 6,9 and OD 8,9?
2016-01-09 11:23 Natsu: isn't better to just put OD9?
2016-01-09 11:23 Shiirn: HP6.9 because it was suggested and uhhhh as far as the OD goes
2016-01-09 11:23 Shiirn: sure let's go 9
2016-01-09 11:23 Shiirn: (6.9 is kind of a joke but i do feel 7 is kind of high)
2016-01-09 11:24 Natsu: tbh most people use 6 for Extra maps
2016-01-09 11:24 Natsu: but i use 7 LOL
2016-01-09 11:25 Natsu: not much to say, upload and lets go
2016-01-09 11:26 Natsu: .dont forget clap pls ahahhaa
2016-01-09 11:26 Shiirn: clap is fixed i promise
Lally wrote:
nice speedrank ♥
Andrea wrote:
Hello, I'm posting a mod here because I think this map could be improved and flow better.There are many inconsistencies between the streams that I didn't mention and that I think could be improved as well, please take your time and gather some more mods, because I think this map needs more work.
- 00:45:905 (3) - This object looks like it's touching the HP Drain, it's better to move it down a bit.
- 00:46:405 (3,4,5) - Same as above. These can be moved around if a QAT deems it necessary.
- 00:55:239 (3) - This slider is quite hard to see because it's covered by the previous objects, and it's even more tricky because the previous slider has the same formation. I have never seen anyone break or miss these sliders among dozens and dozens of playtests.
- 00:57:905 (3) - Same as above.
- 00:58:322 (4,5,6,1,2,3) - This part doesn't really flow that well and the jumps feels kinda forced, they should be toned down a bit. The jump is used as an alternative pattern to emphasize the snare more than the doot that the other patterns tend to use.
- 01:05:405 (1,2,3) - Hidden slider once again, I'm not gonna mention the rest because it seems you've used this pattern quite a few times.
- 01:08:989 (4,5,6,1,2,3) - Once again, another forced jumpy pattern that should be avoid or at least toned down, also the flow could be improved way more. Same list of content.
- 01:31:405 (5,6,7) - This part is pretty calm and not intense, why there's a big jump all of a sudden here? It shouldn't be this big, I highly suggest to reduce it. Just like before, this uses a large spacing jump to emphasize the snare on (7) by having a jump from (6) to (7). The spacing may be a bit higher than necessary but I've not seen anyone take issue with it at all.
- 01:39:072 (5) - If you wanna be consistent with the next combos, you should add one here as well. This section uses patterns of 8,4,4 to follow the piano and later on there is a couple case where it uses 4,4,4,4 sets to show that it is focusing more on the other instruments rather than purely the piano. The spacing implies this as well.
- 01:48:572 (3,4) - Why are these sliders so close each other? The spacing should be bigger here, this anti-jump looks quite confusing after having so many spaced patterns. In this case (3) is basically the hold of the piano key. The low spacing between 3 and 4 is another focus on the piano instead of combining all the instruments into one.
- 01:56:572 (4) - You could stack this slider together with the circles, but that's not mandatory. I get told "stacking sliders under circles like this is unreadble" by a lot of players and get told to stack them right back under by modders. I'd like a QAT or other person of note to firmly put this matter to rest in all of my future maps as these kinds of patterns are something I'm quite fond of utilizing.
- 03:18:905 (1,2) - These two sliders looks confusing, mostly because of how (1)'s shape is, it's highly suggested to simply make it linear or a bit curved if you really want. Now, looking at this it apepars that when I swapped mp3s there was an actual beat change here. The end of (1) is no longer part of any beat, so I'd agree if a QAT wants to DQ over this particular slider.
- 03:22:905 (1) - This slider isn't following anything in the music, it should be deleted and this part should be kept empty. HAhahaha, no.
- 03:49:572 (2,3,4,5) - This overlap is pretty strange to see, I'd suggest you to move (2,3,4) a bit to the left. If/when this gets DQed, I will do so.
- 04:07:405 (3,4,5) - Why does this sudden triplet have such a large spacing all of a sudden? It's a bit confusing to sightread on first try. This emphasizes the vocal cry.
- 04:19:739 (1,1) - The first slider on this pattern should be slow as well like the others, because this part is quite calm and having a fast slider here doesn't fit. It's hardly fast and it emphasizes the slowdown of the next slider. They're small enough that people aren't going to ever, ever actually miss this slider because players start following the track before even hitting the note.
- 05:17:405 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream feels really randomly placed and it doesn't flow really good, you should completely remake this one in a better formation. This stream is the favorite among most of the top tier playtesters I contacted. It's the second to the last major piano roll and in in the final one's case it is also taking into account the other instruments: the spacing in this one is purely a pretty pattern. If DQ'd, I can look into shrinking it a bit but the pattern will remain the same.
Good luck with requalification!
I elected to not actually map the (very background and hard to hear) 1/3 noises in those particular sections as they made it a downright nightmare playbility wise. Instead, these use the triangular patterns used before except with 1/4 sliders as well to emphasize that the beats are longer duration than before.Avishay wrote:
Cool map, tho wasn't this ranked a bit too quickly?
Skimming through a bit of points I could snap those for examples -
05:20:072 (2,3,4) - Those are snapped incorrectly, or perhaps overmapped, it's supposed to be snapped to 1/3.
05:30:850 (2) - ^
It seems like the offset is a bit early as well, perhaps it changes at various points or idk.
Didn't really check everything throughly, but those are just some objective stuff, I would honestly try to get a few more mods, just because.
If you take a look at KD history, Gero, the italian GMT, gave it to him literally seconds after he posted. Before I even saw the post and I have email notifications.Baraatje123 wrote:
Since when can posts in Ranked-subforum receive kudosu? O.o