Anything not responded to BLAH BLAH BLAH
I think I need to put a brief note in the beatmap description to explain what I'm doing with felys here. This map is about taking the many different layers of this piece and representing different layers at different times. As a tool to paint with, the osu! editor is limited in the fact that we have but two buttons to press circles and sliders with. felys is about representing different parts of the same section of music. After that point, I work on making it readable and playable and enjoyable.
This is why felys is surprisingly inconsistent with itself despite my experience. Because I intend for the patterns and structures to be inconsistent to be clear that they're following different instruments or different layers of the beat. This is far more obvious while editing than while playing! While playing I think I've done enough to make it sight readable and an enjoyable map for people that can keep up with it. I'd love to hear people's opinions on this.
Hesperides
MrSergio wrote:
I'm here for some sort of M4M :3[General]
- The second offset is a bit late imo... about 10ms. It isn't probably much, but it does make a difference (-10 on all timing sections from the second red section on ward). I'll be using the current timing for the mod tho
I want also HP6.9 :^))))))) jkjk[Home]
- 01:19:239 (5,8) - I testplayed this quite a lot to try to make it clear in my head and I guess the problem is that you cover (8) way too much here. I'm not really referring to its start, rather to its end since it's almost totally covered by the previous long slider
01:23:239 (5,8) - Obviously, the same ^
01:31:405 (5) - Just personal preference here: what about a Ctrl + G? The real pattern I had in mind here was turning also the angle the opposite way to form some sort of oval flow with it... like this (Ctrl + H on the current one and replaced where it was)
01:38:405 (5) - Both while playing and into the editor I wasn't able to associate this with any sound in the music. While I do understand the overmap you did a bit here and there I can't really feel this appropriate (probably because of the huge jump on it. In case it was shorter it might have worked I guess...)
Stacking the circle on top of that long slider may be an option but still... I don't know.. xD
01:39:572 (3) - Missing whistle?
01:40:072 (1) - Same ^ (maybe I didn't get your hitsounding, sorry xD)
01:41:239 - You have no hitsounding on this stream instead... (ok, I should probably stay away from hitsounding lol)
02:22:905 (2) - I guess you don't want to Ctrl + G this, right? xD The problem is that it was really hard to see, above all because it was placed in the opposite direction of the stream
03:09:405 (1,2) - Since you used the same sound for both shouldn't they have also same direction?
03:16:405 (5,6,7) - If you follow the high pitch notes of the piano I suggest using 2 circles instead of (6) since the last beat goes to waste like this
03:21:155 (4,5) - This part kinda goes on without listening to the song. Again, you overmapped that part and it's fine seeing the style, but I would have used a 1/2 jump instead of a stacked triplet (Just an example) Move the notes out of the way and you'll hear the beats they're assigned to.
05:23:572 (2,3) - Just to spice things up a little: what about switching their order? It creates a nice drop on the long slider after the pattern. Also, the spacing is a little more cramped compared to the rest of your patterns in this part of the map, intentional?
Last thing which may be considered part of your style: I'm not saying that you must map with more symmetry, but patterns like 04:47:905 (9,1,2,3) - are confusing while playing since you start thinking they are 2 different things while you have to play them the same way (personal opinion of my testplay)
That's all from me :3
I think I need to put a brief note in the beatmap description to explain what I'm doing with felys here. This map is about taking the many different layers of this piece and representing different layers at different times. As a tool to paint with, the osu! editor is limited in the fact that we have but two buttons to press circles and sliders with. felys is about representing different parts of the same section of music. After that point, I work on making it readable and playable and enjoyable.
This is why felys is surprisingly inconsistent with itself despite my experience. Because I intend for the patterns and structures to be inconsistent to be clear that they're following different instruments or different layers of the beat. This is far more obvious while editing than while playing! While playing I think I've done enough to make it sight readable and an enjoyable map for people that can keep up with it. I'd love to hear people's opinions on this.