Welcome back god mapper! What were you doing while you are banned? Anyways, I hope this map will be ranked.
Good luck!
Good luck!
2016-01-09 10:52 Natsu: btw i found that clap and did kill my ears LOL
2016-01-09 10:53 Shiirn: I KNOW
2016-01-09 10:53 Shiirn: I'M SORRY
2016-01-09 10:53 Natsu: 03:53:239 (4) -
2016-01-09 10:53 Natsu: haha
2016-01-09 10:53 Shiirn: yeah
2016-01-09 10:54 Natsu: you can iirc? now, kinda lazy to forum post, but wait gonna take a thing for my sis
2016-01-09 10:54 Shiirn: i can irc
2016-01-09 10:55 Shiirn: i fixed that clap already btw
2016-01-09 10:59 Natsu: yeah, anyways this metadata, you have an official source?
2016-01-09 11:00 Shiirn: swell strings is the name of the album
2016-01-09 11:00 Shiirn: axsword is an alternate name for onoken
2016-01-09 11:00 Shiirn: BMS is the original release source of this track, although this is the long album version
2016-01-09 11:01 Natsu: cool
2016-01-09 11:02 Natsu: 00:42:905 (1,2) - swap NC to be consistent with 00:43:405 (1,2) - ?
2016-01-09 11:02 Shiirn: ?
2016-01-09 11:02 Shiirn: It's a triangle -> another triangle
2016-01-09 11:02 Shiirn: o_o
2016-01-09 11:03 Natsu: kinda wanted to have the same sound 00:43:072 (2) - 00:43:405 (1) - as NCs, but yea triangles
2016-01-09 11:03 Shiirn: NC seems consistent as it is
2016-01-09 11:03 Shiirn: yeah they have the same sound but
2016-01-09 11:03 Shiirn: since they are still in the shape of triangles and the pattern follows the same structure, the NC is more important focused on the pattern rather than the noise
2016-01-09 11:04 Shiirn: because of the 1/4 sliders arleady functioning as 1/2 circles, the pattern actually plays identically to the rest of the section
2016-01-09 11:04 Natsu: 00:56:655 (2,3) - I dont want to be the guy, but stack HAHAH
2016-01-09 11:04 Shiirn: except in those two sldiers' case, they also have the background layer sound
2016-01-09 11:05 Shiirn: hm
2016-01-09 11:05 Shiirn: (3) is stacked under (7)
2016-01-09 11:05 Shiirn: its just that (2) isnt stacking right there
2016-01-09 11:05 Shiirn: guess (2) should be stacked?
2016-01-09 11:05 Natsu: i mean the stack is off a bit lol, nazi thing
2016-01-09 11:06 Shiirn: (3) is perfect under (7)
2016-01-09 11:06 Shiirn: it's that (2) is on top of (3) and makes it appear weirdly off
2016-01-09 11:06 Shiirn: i can move (2) under (7) and manually stack 3 if that looks better
2016-01-09 11:07 Natsu: k
2016-01-09 11:07 Natsu: btw: 03:22:905 (1) - I can't hear this one lol
2016-01-09 11:08 Shiirn: ? I can hear it, although it's on 5% and the sliderticks are ew
2016-01-09 11:08 Natsu: 15% or 10% just for head
2016-01-09 11:08 Natsu: then 03:22:989 - 5% to silence slider ticks
2016-01-09 11:09 Shiirn: okay
2016-01-09 11:10 Natsu: 03:25:405 (1) - why 5% here?
2016-01-09 11:10 Shiirn: that's acutally 5% because actually 5%, not because "i want it inaudible"
2016-01-09 11:10 Shiirn: with the whistle sound its actually very audible for me
2016-01-09 11:10 Shiirn: but would 10% be better?
2016-01-09 11:11 Natsu: I think 10% would be more safe tbh
2016-01-09 11:11 Shiirn: Done.
2016-01-09 11:13 Natsu: omg that clap ahahah
2016-01-09 11:14 Shiirn: I FIXED IT
2016-01-09 11:14 Shiirn: SHHHH
2016-01-09 11:17 Natsu: 04:47:655 (7,8) - I find those circles, kinda hard to click, I think stacking them is better, since is what a player will expect
2016-01-09 11:18 Shiirn: it's the same as the slider on the opposite side, that was my reasoning
2016-01-09 11:20 Natsu: oh as 04:46:989 (4) - ?
2016-01-09 11:20 Shiirn: yeah
2016-01-09 11:20 Shiirn: i'll stack them if you think i should though, either way they play mostly the same due to their spacing meaning there's little to no movement on either side
2016-01-09 11:23 Natsu: why hp 6,9 and OD 8,9?
2016-01-09 11:23 Natsu: isn't better to just put OD9?
2016-01-09 11:23 Shiirn: HP6.9 because it was suggested and uhhhh as far as the OD goes
2016-01-09 11:23 Shiirn: sure let's go 9
2016-01-09 11:23 Shiirn: (6.9 is kind of a joke but i do feel 7 is kind of high)
2016-01-09 11:24 Natsu: tbh most people use 6 for Extra maps
2016-01-09 11:24 Natsu: but i use 7 LOL
2016-01-09 11:25 Natsu: not much to say, upload and lets go
2016-01-09 11:26 Natsu: .dont forget clap pls ahahhaa
2016-01-09 11:26 Shiirn: clap is fixed i promise
Lally wrote:
nice speedrank ♥
Andrea wrote:
Hello, I'm posting a mod here because I think this map could be improved and flow better.There are many inconsistencies between the streams that I didn't mention and that I think could be improved as well, please take your time and gather some more mods, because I think this map needs more work.
- 00:45:905 (3) - This object looks like it's touching the HP Drain, it's better to move it down a bit.
- 00:46:405 (3,4,5) - Same as above. These can be moved around if a QAT deems it necessary.
- 00:55:239 (3) - This slider is quite hard to see because it's covered by the previous objects, and it's even more tricky because the previous slider has the same formation. I have never seen anyone break or miss these sliders among dozens and dozens of playtests.
- 00:57:905 (3) - Same as above.
- 00:58:322 (4,5,6,1,2,3) - This part doesn't really flow that well and the jumps feels kinda forced, they should be toned down a bit. The jump is used as an alternative pattern to emphasize the snare more than the doot that the other patterns tend to use.
- 01:05:405 (1,2,3) - Hidden slider once again, I'm not gonna mention the rest because it seems you've used this pattern quite a few times.
- 01:08:989 (4,5,6,1,2,3) - Once again, another forced jumpy pattern that should be avoid or at least toned down, also the flow could be improved way more. Same list of content.
- 01:31:405 (5,6,7) - This part is pretty calm and not intense, why there's a big jump all of a sudden here? It shouldn't be this big, I highly suggest to reduce it. Just like before, this uses a large spacing jump to emphasize the snare on (7) by having a jump from (6) to (7). The spacing may be a bit higher than necessary but I've not seen anyone take issue with it at all.
- 01:39:072 (5) - If you wanna be consistent with the next combos, you should add one here as well. This section uses patterns of 8,4,4 to follow the piano and later on there is a couple case where it uses 4,4,4,4 sets to show that it is focusing more on the other instruments rather than purely the piano. The spacing implies this as well.
- 01:48:572 (3,4) - Why are these sliders so close each other? The spacing should be bigger here, this anti-jump looks quite confusing after having so many spaced patterns. In this case (3) is basically the hold of the piano key. The low spacing between 3 and 4 is another focus on the piano instead of combining all the instruments into one.
- 01:56:572 (4) - You could stack this slider together with the circles, but that's not mandatory. I get told "stacking sliders under circles like this is unreadble" by a lot of players and get told to stack them right back under by modders. I'd like a QAT or other person of note to firmly put this matter to rest in all of my future maps as these kinds of patterns are something I'm quite fond of utilizing.
- 03:18:905 (1,2) - These two sliders looks confusing, mostly because of how (1)'s shape is, it's highly suggested to simply make it linear or a bit curved if you really want. Now, looking at this it apepars that when I swapped mp3s there was an actual beat change here. The end of (1) is no longer part of any beat, so I'd agree if a QAT wants to DQ over this particular slider.
- 03:22:905 (1) - This slider isn't following anything in the music, it should be deleted and this part should be kept empty. HAhahaha, no.
- 03:49:572 (2,3,4,5) - This overlap is pretty strange to see, I'd suggest you to move (2,3,4) a bit to the left. If/when this gets DQed, I will do so.
- 04:07:405 (3,4,5) - Why does this sudden triplet have such a large spacing all of a sudden? It's a bit confusing to sightread on first try. This emphasizes the vocal cry.
- 04:19:739 (1,1) - The first slider on this pattern should be slow as well like the others, because this part is quite calm and having a fast slider here doesn't fit. It's hardly fast and it emphasizes the slowdown of the next slider. They're small enough that people aren't going to ever, ever actually miss this slider because players start following the track before even hitting the note.
- 05:17:405 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream feels really randomly placed and it doesn't flow really good, you should completely remake this one in a better formation. This stream is the favorite among most of the top tier playtesters I contacted. It's the second to the last major piano roll and in in the final one's case it is also taking into account the other instruments: the spacing in this one is purely a pretty pattern. If DQ'd, I can look into shrinking it a bit but the pattern will remain the same.
Good luck with requalification!
I elected to not actually map the (very background and hard to hear) 1/3 noises in those particular sections as they made it a downright nightmare playbility wise. Instead, these use the triangular patterns used before except with 1/4 sliders as well to emphasize that the beats are longer duration than before.Avishay wrote:
Cool map, tho wasn't this ranked a bit too quickly?
Skimming through a bit of points I could snap those for examples -
05:20:072 (2,3,4) - Those are snapped incorrectly, or perhaps overmapped, it's supposed to be snapped to 1/3.
05:30:850 (2) - ^
It seems like the offset is a bit early as well, perhaps it changes at various points or idk.
Didn't really check everything throughly, but those are just some objective stuff, I would honestly try to get a few more mods, just because.
If you take a look at KD history, Gero, the italian GMT, gave it to him literally seconds after he posted. Before I even saw the post and I have email notifications.Baraatje123 wrote:
Since when can posts in Ranked-subforum receive kudosu? O.o
Shiirn wrote:
Gero, the italian GMT.
Shiirn wrote:
the italian GMT.
Mexico.Shiirn wrote:
italian
Sonnyc wrote:
Dropping some points passing by:gl
- 00:53:405 (3,1) - Not sure if this close patterning represents the instrument of 00:53:739 effectively. Normally I wouldn't bother, as this snare isn't what this pattern is following, but for the sake of consistency I modified the pattern a bit.
- 00:54:739 (1,3) - Regarding this slider pattern and anything similar to this afterwards, I think you can consider some manual stacks for a better readability, but not a major issue afterall since there is sufficient time to make the path fully visible. http://puu.sh/mr8Mg/017a1ee582.jpg These are fine. I tried manually stacking before and the initial comments were always "how ugly" or "you know its not stacked right?"
- 02:02:405 (1,2) - 02:02:655 (3,1) - 02:18:405 (6,7,8,1) - Consider giving a similar spacing each to give a similar feeling in pattern. Like something you've done at 02:07:739 (4,5,6,1) - 02:23:572 (4,5,6,1).
- 02:28:072 (1,2,3,4) - Not sure myself if this pattern has the best readability.
- 03:53:905 (3,4,5) - Is this spacing intended for playability?
- 04:19:739 (1,1) - Strongly reconsider this overlap. Slider tick is one of the intuitive signals of a sv change, but due to the overlap, players get 0 information regarding the sv change. Random suggestion http://puu.sh/mracN/0a3509577a.jpg I have already pointed out my formal logic for this particular slider. To reiterate, the slider itself is so short and the player's natural instinct to follow the slider track means you'd literally need to have a muscle spasm mid-slider to get a 100 on either of these sliders without specifically trying. This is an alternative way to let them know that the slider velocity is cut in half and also allows me to follow the instrument that initially bursts twice at the start and end of the first slider, and on the second, bursts three times with the second being much less audible. It's the same instrument with different beat placement and volume and allows me to very accurately represent that while still being completely playable. I'm just going to copy+paste this to anyone who comments on this slider, because it is perfectly functional and does exactly what I intend it to do to represent the music at this point in time.
- 04:44:572 (4,5) - Reversing the position of these two objects felt more natural for me in flow, but this is highly personal. The way these patterns are structured, at some point in time you'd need to swap from the easy flow curve and start moving in another direction to get back into the triangle spam. So I chose these notes.
- 05:09:405 (1,2) - I think the visual could be better as 04:58:739 (1,2).
- 05:19:572 (5,6,1) - Check if this uneven spacing of triple was intended. Anyways having a different setting for 3 objects felt less effective for me.