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DJ SIMON - 321STARS [Osu|Taiko]

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Topic Starter
Zelos
This beatmap was submitted using in-game submission on Tuesday, December 07, 2010 at 4:09:57 PM

Artist: DJ SIMON
Title: 321STARS
Source: Dance Dance Revolution
Tags: Extreme DDR
BPM: 192
Filesize: 1337kb
Play Time: 01:15
Difficulties Available:
  1. Easy (1.67 stars, 70 notes)
  2. Hard (4.77 stars, 175 notes)
  3. Insane (5 stars, 269 notes)
  4. Normal (3.57 stars, 99 notes)
  5. Taiko Oni (4.83 stars, 478 notes)
Download: DJ SIMON - 321STARS
Information: Scores/Beatmap Listing
---------------
Okay THIS time there is no skin.
Sander-Don
=w= star
narakucrimson
Here's what I saw:

[Easy]

19:345 (3,1) - Spacing is a little inconsistent here, in comparison with the previos gaps. I'd suggest you to move it a little downwards.

1:12:313 (4,5) - Again, spacing is inconsistent. Move 5 to the right, and 1 too, if you want to keep the pattern.

1:12:938 (1) - I'd end the kiai here. It would make things more subtle.


[Hard]

21:532 (5,1) - Once again, watch the spacing. Move 5 a little upwards.

42:470 (1) - It'd seem I only check the spacing xD But I don't. Move 1 upwards a bit to create a correct gap, and at 43:407, move (4) a little to the right (for the same reason)

1:12:938 - Again, I'd end the kiai time mode here.


[Insane]

Let's say, this difficulty seems not insane but unhuman to me.. Maybe you could turn the approach rate down a bit, so it's still playable by normal people xD

So..

24:970 - 17 circles of the same colour?! That's too much. Chenge it every 10 circles as a maximum. Also, this sequence seems extremely hard to me, but there's people able to play it for sure. It's your map, so i'll just suggest that you shorten the gap, put them more next to each other.

34:970 - Same as before.

44:657 (12) - Change the colour here, and undo the colour change at 44:970.

46:220 (1,1,1,1) - I'd undo the colour change.

57:470 (1,1,1,1,1,1,1,1) - Same as before.

59:970 (1,6) - Shorten that gaps!

1:12:938 - End the kiai here.

1:12:938 (1,1,1,1,1,1,1,1) - Undo that colour change!

Watch out for keeping the colour the same for a long time. It should change regulary, and not every 15 circles.


I'm leaving a star because I liked your work, but you have still a lot of work to do! Good luck!
Topic Starter
Zelos

narakucrimson wrote:

Here's what I saw:

[Easy]

19:345 (3,1) - Spacing is a little inconsistent here, in comparison with the previos gaps. I'd suggest you to move it a little downwards.

1:12:313 (4,5) - Again, spacing is inconsistent. Move 5 to the right, and 1 too, if you want to keep the pattern.

1:12:938 (1) - I'd end the kiai here. It would make things more subtle.


[Hard]

21:532 (5,1) - Once again, watch the spacing. Move 5 a little upwards.

42:470 (1) - It'd seem I only check the spacing xD But I don't. Move 1 upwards a bit to create a correct gap, and at 43:407, move (4) a little to the right (for the same reason)

1:12:938 - Again, I'd end the kiai time mode here.


[Insane]

Let's say, this difficulty seems not insane but unhuman to me.. Maybe you could turn the approach rate down a bit, so it's still playable by normal people xD

So..

24:970 - 17 circles of the same colour?! That's too much. Chenge it every 10 circles as a maximum. Also, this sequence seems extremely hard to me, but there's people able to play it for sure. It's your map, so i'll just suggest that you shorten the gap, put them more next to each other.

34:970 - Same as before.

44:657 (12) - Change the colour here, and undo the colour change at 44:970.

46:220 (1,1,1,1) - I'd undo the colour change.

57:470 (1,1,1,1,1,1,1,1) - Same as before.

59:970 (1,6) - Shorten that gaps!

1:12:938 - End the kiai here.

1:12:938 (1,1,1,1,1,1,1,1) - Undo that colour change!

Watch out for keeping the colour the same for a long time. It should change regulary, and not every 15 circles.


I'm leaving a star because I liked your work, but you have still a lot of work to do! Good luck!
Im amazed. you did pretty good for a noob mapper and modder.

I took into consideration your easy and hard mods.

Your insane mods. thoser werent all that great.'

Also i like my kiai times to end were i set them.

But thank you for the easy and hard mods.
narakucrimson
thanks n.n
James2250
-You have a 320kbps mp3, seeing as your map was submitted recently the new rule is 192kbps if possible (check my sig. or try and find a new mp3) - Offset will need adjusting after
-800x600 or something would be a nicer resolution for background but ok I guess
-Remove countdown on all difficulties as there is no room for it
-Make sure all the maps have hitsounds (more than Hard and Insane have)
-Nazi: Make sure your kiai time is snapped to the ticks (kiai seems to end at an odd place too, I would change that to somewhere else)

Easy:
AR -2 for an Easy. It's too high at the moment
00:12:470 (1,2) - better to avoid long repeating sliders on an Easy like this as it confuses beginners
00:22:470 (1) - ^ (also isn't interesting to play) --same for any other long repeating sliders
Map is fine but I would try and map those sliders differently

Hard:
00:14:345 (4,5) - stuff like this could be made more interesting on a Hard (same for others like it)
00:19:345 (1,2,3,4,5,1,1) - keep combos consistent
00:34:970 (10) - could play much nicer with other things in my opinion
00:46:220 (1,2,3,4) - spacing looks odd

Insane:
At least OD/HP -1 (I guess AR is up to you) - Actually I would say HP -2 for such a hard map (especially with those streams)
I am not sure if those streams are a good idea...kinda overmapped for the song, but wait to see what other people say. I at least agree you should make them closer to each other
Apart from needing more hitsounds and streams I can't fc map doesn't look too bad

Taiko:
1.4 or 1.6 Slider velocity is accepted on a Taiko, I don't believe 2.0 is allowed - ask a taiko modder if you want to confirm that

Let me know when you have done all fixes and I will star
Topic Starter
Zelos

James2250 wrote:

-You have a 320kbps mp3, seeing as your map was submitted recently the new rule is 192kbps if possible (check my sig. or try and find a new mp3) - Offset will need adjusting after
-800x600 or something would be a nicer resolution for background but ok I guess
-Remove countdown on all difficulties as there is no room for it
-Make sure all the maps have hitsounds (more than Hard and Insane have)
-Nazi: Make sure your kiai time is snapped to the ticks (kiai seems to end at an odd place too, I would change that to somewhere else)

Easy:
AR -2 for an Easy. It's too high at the moment
00:12:470 (1,2) - better to avoid long repeating sliders on an Easy like this as it confuses beginners
00:22:470 (1) - ^ (also isn't interesting to play) --same for any other long repeating sliders
Map is fine but I would try and map those sliders differently

Hard:
00:14:345 (4,5) - stuff like this could be made more interesting on a Hard (same for others like it)
00:19:345 (1,2,3,4,5,1,1) - keep combos consistent
00:34:970 (10) - could play much nicer with other things in my opinion
00:46:220 (1,2,3,4) - spacing looks odd

Insane:
At least OD/HP -1 (I guess AR is up to you) - Actually I would say HP -2 for such a hard map (especially with those streams)
I am not sure if those streams are a good idea...kinda overmapped for the song, but wait to see what other people say. I at least agree you should make them closer to each other
Apart from needing more hitsounds and streams I can't fc map doesn't look too bad

Taiko:
1.4 or 1.6 Slider velocity is accepted on a Taiko, I don't believe 2.0 is allowed - ask a taiko modder if you want to confirm that

Let me know when you have done all fixes and I will star
Done!

Your work is always appreciated! :D
Darcsol
Mod requested~

[General]
- The beats are noticeably off. I got the Offset to be around: 2,494 (remember to include this to ALL Difficulties!)
- I highly suggest using the full Source of this song: Dance Dance Revolution Extreme
- Move DDR into Tags

[Easy]
00:04:355 (3) Flip that Slider to the right. I don't like how the first Beat of the new combo is just below the end of the Slider, as the rest of this difficulty does not follow this. It can also trick new players.
00:12:167 (1) Even Slider adjacent to the past (2) combo
00:14:980 (2-7) Spread out this stack!
- This difficulty has a somewhat random sense of direction, especially during 00:36:855 - 00:44:980

[Normal]
It fine, but needs a sense of direction

[Hard]
Fine

[Insane]
I really don't know what to say about this difficulty. Leave it up to the other Modders


As for then I don't Mod Taiko and CtB difficulties. Personally I don't like this song but- :|
Have a Star~
Krisom
General-
Offset is horribly wrong. Use Darcsol's offset and ask me for a recheck then, as I cannot properly mdo the osu! standard diffs now.

CtB-
00:00:040 - Add a fruit
00:00:665 - Add a fruit
Overmapped. You abuse red fruits. I do like how some of the jumps play, but some others make no sense to me :<

Taiko-
Make sliderspeed 1.4 or 1.6
00:00:040 - Add a D (finish)
00:00:352 - I'd suggest a "k" here
00:01:055 - ^ And here too ^
01:01:914 (1) - I'd make this last just up to 01:02:852 -
01:16:758 (17) - Unrankeable. You cannot add Finish notes 1/4 apart from the last note.

That's all for now
Topic Starter
Zelos

Krisom wrote:

General-
Offset is horribly wrong. Use Darcsol's offset and ask me for a recheck then, as I cannot properly mdo the osu! standard diffs now.

CtB-
00:00:040 - Add a fruitadded
00:00:665 - Add a fruitadded
Overmapped. You abuse red fruits. I do like how some of the jumps play, but some others make no sense to me :<
renamed it CTB Jumps because that is how I map CTB.

Taiko-
Make sliderspeed 1.4 or 1.6 Thought i did this already but i guess not. added.
00:00:040 - Add a D (finish)added
00:00:352 - I'd suggest a "k" hereadded
00:01:055 - ^ And here too ^ added
01:01:914 (1) - I'd make this last just up to 01:02:852 - kinda wierd but added
01:16:758 (17) - Unrankeable. You cannot add Finish notes 1/4 apart from the last note.added

That's all for now
Sleep Powder
[Easy]
00:16:626 (7) - End slider with a Finish hitsound?
01:03:032 (1,1,1) - Add hitsounds.
01:17:407 (3) - Add a Finish hitsound.

Most of the sliders look messy.

[Normal]
00:32:564 (1,1) - End with a clap instead of whistle?
00:38:814 (3) - Add a whistle at end of slider.
00:56:939 (3) - Add a clap at end of slider.
01:03:657 (2) - Add a clap at start of slider.
01:04:282 (3) - Add a clap at end of slider.
01:06:157 (2) - Add a clap at start of slider.
01:06:782 (3) - Add a clap at end of slider.
01:08:657 (2) - Add a clap at start of slider.
01:09:282 (3) - Add a clap at end of slider.

[Hard]
00:25:064 (7) - Personally, I don't like this repeating slider. Replace with a spinner or multiple repeating sliders.
00:35:064 (10) - ^
00:44:595 (7) - New Combo

Add more hitsounds.

[Insane]
Lower AR by 1-2.
00:30:064 (8) - Add New Combo here
00:44:751 (12) - ^
00:45:064 (1) - Remove New Combo

[CTB Jumps]
Just so you know, CTB isn't all about huge spacing and jumps.
You succeeded in making a jumpy beatmap for CTB at least.

Also, add hitsounds.


Overall, I think that your patterns and sliders could use a bit more work (hitsound and spacing patterns).
Nice song, simple beatmaps, but lacking flavor. I should come up with a scale for this kind of thing lol

Starr'd


oh wait...you live near me?? O_O
Topic Starter
Zelos

animask wrote:

[Easy]
00:16:626 (7) - End slider with a Finish hitsound?added
01:03:032 (1,1,1) - Add hitsounds.added
01:17:407 (3) - Add a Finish hitsound.added

Most of the sliders look messy.

[Normal]
00:32:564 (1,1) - End with a clap instead of whistle?added
00:38:814 (3) - Add a whistle at end of slider.added
00:56:939 (3) - Add a clap at end of slider.added
01:03:657 (2) - Add a clap at start of slider.added
01:04:282 (3) - Add a clap at end of slider.added
01:06:157 (2) - Add a clap at start of slider.added
01:06:782 (3) - Add a clap at end of slider.added
01:08:657 (2) - Add a clap at start of slider.added
01:09:282 (3) - Add a clap at end of slider.added

[Hard]
00:25:064 (7) - Personally, I don't like this repeating slider. Replace with a spinner or multiple repeating sliders.added
00:35:064 (10) - ^added
00:44:595 (7) - New Comboadded

Add more hitsounds.Really weird. Thought i already did this, guess i didnt. Well i know what im gonna do now.

[Insane]
Lower AR by 1-2.reluctantly added
00:30:064 (8) - Add New Combo hereadded
00:44:751 (12) - ^added
00:45:064 (1) - Remove New Comboadded

[CTB Jumps]
Just so you know, CTB isn't all about huge spacing and jumps.
You succeeded in making a jumpy beatmap for CTB at least.
That is my CTB mapping style.
Also, add hitsounds.
will do

Overall, I think that your patterns and sliders could use a bit more work (hitsound and spacing patterns).
Nice song, simple beatmaps, but lacking flavor. I should come up with a scale for this kind of thing lol

Starr'd


oh wait...you live near me?? O_O
huh. we arent all that far away. although Henderson seems like a long ways to drive.

Anyways thank you for the mod!
Kiddo-Kun
Mod~
As you requested~

[General]
-Make sure Tags are the same for each diff

[Easy]
00:10:689 (2.3) - Align with 1?
00:12:564 (1) - The repeats get a tad boring, don't you think so? Try making it more interesting, but leave it if you must. (This applies to other sliders in the song)
00:37:564 (1,2) - Ugly. Try making the slider more like a wave and stack 2 under it. http://puu.sh/oi3 http://puu.sh/oi8

Some neatness issues. But I guess it's fine.

[Normal]
00:18:814 (2,3,4) - Claps beside each other are kinda weird sounding IMO. Remove clap for 2 & 4, but leave it if you must.
00:21:314 (2,3,4) - ^

Better than easy.

[Hard]
Nothing really wrong with this diff. But it's lacking hitsounds even more than the diffs above.

[Insane]

00:42:095 (1) - Oh no. Move it so that it's not covered by the previous slider. Making it more readable.

Blah I hate these streams >.>

Overall: Fine. Good enough first map (it is your first map...right!? :S). Add in some more hitsounds, for it is lacking some. Also when you do use hitsounds they don't make scene (I'm talking about the claps). You should chose a pattern that fits the song and stick with it throughout.

Anywho needs some work, but it's good enough for a star.

STAR
Topic Starter
Zelos

Kiddo-Kun wrote:

Mod~
As you requested~

[General]
-Make sure Tags are the same for each diffadded

[Easy]
00:10:689 (2.3) - Align with 1?added
00:12:564 (1) - The repeats get a tad boring, don't you think so? Try making it more interesting, but leave it if you must. (This applies to other sliders in the song)did not add
00:37:564 (1,2) - Ugly. Try making the slider more like a wave and stack 2 under it. http://puu.sh/oi3 http://puu.sh/oi8i like my slider the way it is.

Some neatness issues. But I guess it's fine.

[Normal]
00:18:814 (2,3,4) - Claps beside each other are kinda weird sounding IMO. Remove clap for 2 & 4, but leave it if you must.added
00:21:314 (2,3,4) - ^added

Better than easy.

[Hard]
Nothing really wrong with this diff. But it's lacking hitsounds even more than the diffs above.

[Insane]

00:42:095 (1) - Oh no. Move it so that it's not covered by the previous slider. Making it more readable.added

Blah I hate these streams >.>

Overall: Fine. Good enough first map (it is your first map...right!? :S). Add in some more hitsounds, for it is lacking some. Also when you do use hitsounds they don't make scene (I'm talking about the claps). You should chose a pattern that fits the song and stick with it throughout.i have several graved maps because i didn't really try with those.

Anywho needs some work, but it's good enough for a star.thanks

STAR oh har har.
I thank you for your time if modding this.
nadihko-chan
:B Heres a Nadi-Star~ Enjoy~
Lub~
f00tball
star! has nice easy diff for noobs.
lepidopodus
Ok...

Taiko Oni
- HP drain & OD is too high. I usually set them to 5, and someone set 6 or 7, and rarely set 8, and over 8 isn't recommended.
- Consider adding kiai in Taiko map? Cause when you playing Taiko kiai times gives you 20% bonus score. (Well, you don't have to do that though.)
- Bar line is misplaced in the last part of the map. Please add an uninherited timing section in 01:03:032 to fix it. Note that the uninherited section should be 'snapped' properly, in order not to affect the actual timing.

00:25:064 (1~32) - This appears several times, but except those most of the map consists of 1/2 & short 1/4 patterns. This means the map is suddenly gets really hard when you get through this part, and people usually don't like it unless he or she is really expert in playing Taiko. Consider split it or change to some other patterns? (If you want, I think it would be better to use once, like in the last part or something.)
00:29:985 (X) - Add d? (d = don = red note)
00:32:564 (1,5,8) - Personally I don't like these. I suggest you to change these to some patterns including some short 1/4 streams or something.
00:35:064 (1~31) - Same as 00:25:064 (1~32).
00:40:532 (18,19) - Change them to D? (D = big red note)
00:43:970 (14) - k? (k = katsu = blue note)
00:57:485 (X) - Add d?
01:04:439 (7) - k?
01:03:032 (X) - Add a note?
01:09:439 (11) - k?

Ok, good... Star here.
Topic Starter
Zelos

lepidopodus wrote:

Ok...

Taiko Oni
- HP drain & OD is too high. I usually set them to 5, and someone set 6 or 7, and rarely set 8, and over 8 isn't recommended.
- Consider adding kiai in Taiko map? Cause when you playing Taiko kiai times gives you 20% bonus score. (Well, you don't have to do that though.)
- Bar line is misplaced in the last part of the map. Please add an uninherited timing section in 01:03:032 to fix it. Note that the uninherited section should be 'snapped' properly, in order not to affect the actual timing.GENIUS!

00:25:064 (1~32) - This appears several times, but except those most of the map consists of 1/2 & short 1/4 patterns. This means the map is suddenly gets really hard when you get through this part, and people usually don't like it unless he or she is really expert in playing Taiko. Consider split it or change to some other patterns? (If you want, I think it would be better to use once, like in the last part or something.)
00:29:985 (X) - Add d? (d = don = red note)
00:32:564 (1,5,8) - Personally I don't like these. I suggest you to change these to some patterns including some short 1/4 streams or something.
00:35:064 (1~31) - Same as 00:25:064 (1~32).
00:40:532 (18,19) - Change them to D? (D = big red note)
00:43:970 (14) - k? (k = katsu = blue note)
00:57:485 (X) - Add d?
01:04:439 (7) - k?
01:03:032 (X) - Add a note?
01:09:439 (11) - k?
just about all added except for the slider and stream changes.
Ok, good... Star here.
dkun
~
ZHSteven
just something about ctb diff..
I think you want to create a diff that contains a lot of big jumps...It is a good idea, and the song seems fit the jump..
but DO NOT forget the playable of the map...maybe this diff some jumping pro like joynama, shana, mikhe will like, but it is still hell to others..
I suggest using some other pattern instead of the continuing 2X slider jump..
try some famous ctb map and get use of their patterns~
Wish your map all the best ~~ keep it going~
Topic Starter
Zelos

ZHSteven wrote:

just something about ctb diff..
I think you want to create a diff that contains a lot of big jumps...It is a good idea, and the song seems fit the jump..
but DO NOT forget the playable of the map...maybe this diff some jumping pro like joynama, shana, mikhe will like, but it is still hell to others..
I suggest using some other pattern instead of the continuing 2X slider jump..
try some famous ctb map and get use of their patterns~
Wish your map all the best ~~ keep it going~
added
Haneii
BG's kinda tiny :S

~Easy~
01:15:532 (1,2,3) - too hard for an easy imo (switch this ending with the one in normal lol XD)

~CTB Jumps~
@_@



~Twinkle twinkle little star~
Topic Starter
Zelos

Haneii wrote:

BG's kinda tiny :S
the bg is pretty damn big actually lol
~Easy~
01:15:532 (1,2,3) - too hard for an easy imo (switch this ending with the one in normal lol XD)
added
~CTB Jumps~
@_@
my CTB style of mapping


~Twinkle twinkle little star~
oh a star. yummy.
Sure
Hello, as per your request.


[Insane]
00:26:314 (17) - new combo
00:26:392 (1) - remove new combo
00:27:564 (16) - new combo
00:28:345 (1) - remove new combo
00:31:157 (1) - ^
00:32:564 (6) - new combo
00:36:314 (17) - new combo
00:36:392 (1) - remove new combo
01:04:438 (9) - stack correctly (How to : distance spacing 0.0x and off grid snap)
01:06:625 (6) - ^
01:09:438 (9) - ^


[Hard]
00:21:939 (1) - unnecessary new combo. remove new combo.


I can't mod CTB and Taiko.
The others are fine to me.
star~*
Jako87
SPOILER

ykcarrot wrote:

(How to : distance spacing 0.0x and off grid snap)
BTW good to know. Thx

Nice map. It is dangerous to go alone so take the star.
Natteke
Use 1.4 slider velocity on taiko diff.
I'd suggest using Largest hitcircles on Easy diff, and larger hitcircles on normal and hard.
As of maps: they look quite ugly (especially sliders). But uh, this will come with experience.
Topic Starter
Zelos

Natteke wrote:

Use 1.4 slider velocity on taiko diff.allowed to use 1.6
I'd suggest using Largest hitcircles on Easy diff, and larger hitcircles on normal and hard.no
As of maps: they look quite ugly (especially sliders). But uh, this will come with experience.
this would have been stated dont you think?
Natteke
I'm not sayin' 1.6 isn't allowed. However it fucks up the spacing between notes. So I don't really see the reason behind using 1.6 slider velocity.
Topic Starter
Zelos

Natteke wrote:

I'm not sayin' 1.6 isn't allowed. However it fucks up the spacing between notes. So I don't really see the reason behind using 1.6 slider velocity.
Uhh im not sure how it changes the spacing. it seems fine to me.
Natteke

Zelos wrote:

Natteke wrote:

I'm not sayin' 1.6 isn't allowed. However it fucks up the spacing between notes. So I don't really see the reason behind using 1.6 slider velocity.
Uhh im not sure how it changes the spacing. it seems fine to me.
1/4 Stream with 1.6 Slider velocity


1/4 Stream with 1.4 Slider velocity
Topic Starter
Zelos
Okay so I was wrong but still don't see how this is a overly big problem.
Max300
Star.
Lizzehb
Easy~

00:40:064 (1) - Dislike this slider shape.
01:09:282 (2) - Those note sound funky so here's what I did, Make a slider at 01:09:282, bring it to the red tick, and at 01:09:750 (3) make it a slider from red tick to red tick and add a whistle.
01:15:532 (1) - Add a clap to this spinner. :3
01:17:094 (1) Turn into a sider an end at the next white tick.

Normal~

00:18:814 - (2,3,4) - Line these notes up straight. :3
01:15:532 (1) - Add a clap to this spinner. :3
01:17:094 - Add note.

Hard~

00:29:595 - Add note or make a slider from 00:29:439 to here. (Sounds better.)
01:17:719 - Add spinner.
01:18:969 - End spinner.

Insane is to fast to mod and I don't play insanse so I'll ask soeone to check it later.

I don't know about taiko or CTB so, ya gl. xD

Star~
Topic Starter
Zelos

lizzehb wrote:

Easy~

00:40:064 (1) - Dislike this slider shape. changed
01:09:282 (2) - Those note sound funky so here's what I did, Make a slider at 01:09:282, bring it to the red tick, and at 01:09:750 (3) make it a slider from red tick to red tick and add a whistle.no
01:15:532 (1) - Add a clap to this spinner. :3added
01:17:094 (1) Turn into a sider an end at the next white tick.no

Normal~

00:18:814 - (2,3,4) - Line these notes up straight. :3curved on purpose
01:15:532 (1) - Add a clap to this spinner. :3added
01:17:094 - Add note.added

Hard~

00:29:595 - Add note or make a slider from 00:29:439 to here. (Sounds better.)no
01:17:719 - Add spinner.added
01:18:969 - End spinner.added

Insane is to fast to mod and I don't play insanse so I'll ask soeone to check it later.

I don't know about taiko or CTB so, ya gl. xD

Star~
thank you lizzehb for your time. :3
Yunacat
Well I can only mod the Taiko difficulty, so that's all you're gonna get! ;o

1) The OD and HP Drain are wayyy too high. I'd move the OD back about 3 or 4, and same for the HP Drain rate, though that might be ok a little higher. The OD without a doubt is WAY too high though.

2) Where's the Kiai modes (this actually goes for all difficulties)? I thought there was one before, based on what some others have said? I'm not sure if its necessary to have one to rank, you'd have to check with someone else, but it's nice to have in a song...

3) ............................................ :3
--So I ran out of things to complain about that would effect this getting ranked. ;P

4) Oh and I noticed an argument earlier about 1.6 or 1.4 sliders. It really depends on the BPM of the song as to which one works better, but more so than not, 1.4 works better. In this case, and I tried both, I think 1.4 works better as well.


Here, have a star!~
rust45

Yunacat wrote:

Where's the Kiai modes (this actually goes for all difficulties)?
Kiai is not required in normal play or Taiko, and I really don't see a spot kiai would fit.

[Easy]
01:17:094 (1) - This Post-Spinner note is not a good idea on an easy. I suggest you lengthen the spinner to the end instead of having the post-spinner notes.

[CTB Jumps]
"T" in the name should probably be lowercase as Catch the Beat is usually referred to as "CtB"
This just seems so freaking impossible to me, I can't make any sort of call on this without seeing an awesome CtB person play this, and beat it well, as the way it is it seems impossible to me. And I just watched a semi-pro CtB player play this, and it took them five tries just to get halfway, and then they never beat it.

[Insane]
00:25:064 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I hate this, I hate this, I hate this. Did I mention I hate this? (2) and (4) in the first combo don't sync to anything, and (1) syncs up to drums while the rest of the combo ( except (2) and (4)) sync up to the melody. And let's not forget that streams at this speed can kill your fingers so the rest of the map is hard and it's hard to follow the notes at the right speed when they are mapped like this. And the way most streams like this are mapped have very uncreative spacing, just a line of notes, wonderful. /sarcasm The rest of your map has pretty cool spacing, but this, this is just sad.
00:35:064 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^ Word for word.

[Taiko]
Nothing really, I'm not a taiko modder.

Overall, I wouldn't bubble your map just because issues I have with it that you probably won't fix as I imagine you'll think they're just fine (and this is fine, everyone has their own opinion) but the map is good enough for me to shoot a star.
Kitsunemimi
Alright, now uhm... from what I read, I understand you have a distinct 'CtB mapping style' which you don't want to change at all. The patterns and jumps in your CtB diff are pretty nice and all, but in general... I think it's too overmapped. Now, instead of killing anything, I think if you just turn down the slider speed or the spacing in general, it'll make the map more playable. Because... there aren't too many maps out there that I can fail in CtB, and I don't think this should be one of them if you're trying to get it ranked.

Yeah, I'll point out some stuff.
00:10:064 (1,2,3) - One of those places with too high of a slider velocity.
00:15:064 (1) - Waaay too back and forth, approval-style jumps.
00:17:564 (1,2,3,4) - Really good pattern, but made really hard once again with the slider velocity.
00:22:564 (1,1,1,1) - And yet, here these sliders are easier than those other ones for some reason. Perhaps you could have less killer slider speeds for those parts, and a faster one for these jumps.
00:37:876 (1,2,3) - These jumps are... far... and rapid...
00:38:501 (4) - 00:45:064 (1) - Pretty much an instant failure spot if you don't catch the first few fruits. The rest of the fruits are almost always at the sides of the screens, constantly back and forth, and the player will be stuck hopelessly in the middle. Either that, or they'd stick to one side knowing how impossible this is, and that won't be any fun.
01:00:064 (1) - This thing again.
01:02:564 (1) - 01:11:313 (4) - Once again, impossible
01:13:032 (1,1,1,1,1,1,1,1) - While they aren't too hard in the first place, if miss the first note, then you're pretty much screwed. And coming from the previous slider, players don't have much time to suddenly change directions.
Whoaa.... what... how much of the map did I point out...?

Anyways, if you're having trouble determining "how hard should this map be", maybe you should look at another CtB map, like the one(s) in that MarisaxUninstall map. If on your map, auto looks like it's hacking... then that generally means it'll take hacks to FC the song. Also, why not add a spinner or two? Anyways, good luck for finishing this map and making the CtB diff an enjoyable one. Since I didn't look at any of the other diffs, I'll shoot a star when this one is looking ready. Thanks for following some of my advice
Topic Starter
Zelos

Yunacat wrote:

Well I can only mod the Taiko difficulty, so that's all you're gonna get! ;o

1) The OD and HP Drain are wayyy too high. I'd move the OD back about 3 or 4, and same for the HP Drain rate, though that might be ok a little higher. The OD without a doubt is WAY too high though.

2) Where's the Kiai modes (this actually goes for all difficulties)? I thought there was one before, based on what some others have said? I'm not sure if its necessary to have one to rank, you'd have to check with someone else, but it's nice to have in a song...

3) ............................................ :3
--So I ran out of things to complain about that would effect this getting ranked. ;P

4) Oh and I noticed an argument earlier about 1.6 or 1.4 sliders. It really depends on the BPM of the song as to which one works better, but more so than not, 1.4 works better. In this case, and I tried both, I think 1.4 works better as well.


Here, have a star!~
all added.

to tell you the truth some wierd thing happened with the kiai and it wouldnt set at the time i wanted to so i said f*** it.
Topic Starter
Zelos

Kitsunemimi wrote:

Alright, now uhm... from what I read, I understand you have a distinct 'CtB mapping style' which you don't want to change at all. The patterns and jumps in your CtB diff are pretty nice and all, but in general... I think it's too overmapped. Now, instead of killing anything, I think if you just turn down the slider speed or the spacing in general, it'll make the map more playable. Because... there aren't too many maps out there that I can fail in CtB, and I don't think this should be one of them if you're trying to get it ranked.

Yeah, I'll point out some stuff.
00:10:064 (1,2,3) - One of those places with too high of a slider velocity.
00:15:064 (1) - Waaay too back and forth, approval-style jumps.
00:17:564 (1,2,3,4) - Really good pattern, but made really hard once again with the slider velocity.
00:22:564 (1,1,1,1) - And yet, here these sliders are easier than those other ones for some reason. Perhaps you could have less killer slider speeds for those parts, and a faster one for these jumps.
00:37:876 (1,2,3) - These jumps are... far... and rapid...
00:38:501 (4) - 00:45:064 (1) - Pretty much an instant failure spot if you don't catch the first few fruits. The rest of the fruits are almost always at the sides of the screens, constantly back and forth, and the player will be stuck hopelessly in the middle. Either that, or they'd stick to one side knowing how impossible this is, and that won't be any fun.
01:00:064 (1) - This thing again.
01:02:564 (1) - 01:11:313 (4) - Once again, impossible
01:13:032 (1,1,1,1,1,1,1,1) - While they aren't too hard in the first place, if miss the first note, then you're pretty much screwed. And coming from the previous slider, players don't have much time to suddenly change directions.
Whoaa.... what... how much of the map did I point out...?

Anyways, if you're having trouble determining "how hard should this map be", maybe you should look at another CtB map, like the one(s) in that MarisaxUninstall map. If on your map, auto looks like it's hacking... then that generally means it'll take hacks to FC the song. Also, why not add a spinner or two? Anyways, good luck for finishing this map and making the CtB diff an enjoyable one. Since I didn't look at any of the other diffs, I'll shoot a star when this one is looking ready.
THANK YOU THANK YOU FOR THE CTB MODS! *hugs*
iMuffin
I like how this is looking, i'd like to see how this one does

starrrrrr
Topic Starter
Zelos

iMuffin wrote:

I like how this is looking, i'd like to see how this one does

starrrrrr
*NOMS ON THE STAR
Topic Starter
Zelos

iMuffin wrote:

I like how this is looking, i'd like to see how this one does

starrrrrr
*NOMS ON THE STAR
Topic Starter
Zelos

iMuffin wrote:

I like how this is looking, i'd like to see how this one does

starrrrrr
*NOMS ON THE STAR
yeahyeahyeahhh
IRC mod
jjrocks
This map is well on it's way. Here is a star. Sorry I have no constructive criticism for you.
Shiirn
OH god.

Easy:
00:46:314 (1,2,3,4,1) - This is alot faster than the rest of the map and is hard to read for a new player.

Normal:
No real complaints except for the fact that it felt rather...weak. Not sure how else to describe it.

Hard:
01:00:064 (5) - This might feel better if it's in the center of the diamond, even if you ignore distance spacing a bit. It feels a bit "out there" as-is.

CTB Jumps:
You are a cruel, cruel bastard.

Insane:
I never thought I'd say this, but you might wanna work on making the sliders a bit prettier. They're rather...how to say this, they're bland, boring, and awkward right now.

Taiko Oni:
All I really noticed is that some of the hitsounds are off. I can't really help with taiko.
Topic Starter
Zelos

Shiirn wrote:

OH god.

Easy:
00:46:314 (1,2,3,4,1) - This is alot faster than the rest of the map and is hard to read for a new player.
that was intended
Normal:
No real complaints except for the fact that it felt rather...weak. Not sure how else to describe it.yay

Hard:
01:00:064 (5) - This might feel better if it's in the center of the diamond, even if you ignore distance spacing a bit. It feels a bit "out there" as-is.
added :3
CTB Jumps:
You are a cruel, cruel bastard.you should have seen it in its super hard stages. its passable now.

Insane:
I never thought I'd say this, but you might wanna work on making the sliders a bit prettier. They're rather...how to say this, they're bland, boring, and awkward right now.
my bland sliders are fine
Taiko Oni:
All I really noticed is that some of the hitsounds are off. I can't really help with taiko.
they seem fine to me
Weez
Hard
01:00:064 (5) Move to the center but that's just a suggestion, fine either way (if you do take what I said, remember to fix the next beat)

CTB Jumps
WE NEED MORE CTB MAPS :D Good job :)

Insane
00:57:876 (1) Remove new combo
00:58:501 (1) ^
00:59:126 (1)^
00:59:751 (1)^
01:13:032 - 01:15:219 Just like before, remove every second new combo
Just a suggestion again

Enjoy your star :)
Topic Starter
Zelos

Weezy wrote:

Hard
01:00:064 (5) Move to the center but that's just a suggestion, fine either way (if you do take what I said, remember to fix the next beat)
decided to add since 2 people have said it
CTB Jumps
WE NEED MORE CTB MAPS :D Good job :)
:D thanks :3
Insane
00:57:876 (1) Remove new combo
00:58:501 (1) ^
00:59:126 (1)^
00:59:751 (1)^
01:13:032 - 01:15:219 Just like before, remove every second new combo
Just a suggestion again
i think that since they are big jumps that they require their own combo.
Enjoy your star :)
thank you for da mod.
arien666
[General]
Although BG is 320*240, can you get bigger thing if possible :3?

[Easy]
00:27:564 (1) - [Nazi Suggestion] If possible, make end on center line please :3
00:46:314 (1,2,3,4,1) - Dunno about stacking in [Easy] ;_;

[Normal]
00:28:814 (5) - End part was covered by (3) so why don't you make it 'not covered' :3?

[Hard]
00:51:157 (3,4,5,6) - [Nazi] Move 1 grid down :3?

[CTB Jumps]
orz at Jumps ;_;
I don't know well about CtB but it seems like Insane diff :3[BTW, I should make Ringo-chan for CtB ;_;]

[Taiko Oni]
00:37:564 ~ 00:47:564 - Kiai Suggestion 1
00:37:876 (2,3,4) - Delete Finish :3
00:40:376 (17,18,19,20) - ^
01:04:240 ~ 01:13:032 - Kiai Suggestion 2

[Insane]
00:19:439 (1,5) - Swap 'New Combo'?
00:21:939 (1,5) - ^



Seems fine but...
Dunno about CtB diff ;_;

Good luck :3
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