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DJ SIMON - 321STARS [Osu|Taiko]

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Topic Starter
Zelos

Haneii wrote:

BG's kinda tiny :S
the bg is pretty damn big actually lol
~Easy~
01:15:532 (1,2,3) - too hard for an easy imo (switch this ending with the one in normal lol XD)
added
~CTB Jumps~
@_@
my CTB style of mapping


~Twinkle twinkle little star~
oh a star. yummy.
Sure
Hello, as per your request.


[Insane]
00:26:314 (17) - new combo
00:26:392 (1) - remove new combo
00:27:564 (16) - new combo
00:28:345 (1) - remove new combo
00:31:157 (1) - ^
00:32:564 (6) - new combo
00:36:314 (17) - new combo
00:36:392 (1) - remove new combo
01:04:438 (9) - stack correctly (How to : distance spacing 0.0x and off grid snap)
01:06:625 (6) - ^
01:09:438 (9) - ^


[Hard]
00:21:939 (1) - unnecessary new combo. remove new combo.


I can't mod CTB and Taiko.
The others are fine to me.
star~*
Jako87
SPOILER

ykcarrot wrote:

(How to : distance spacing 0.0x and off grid snap)
BTW good to know. Thx

Nice map. It is dangerous to go alone so take the star.
Natteke
Use 1.4 slider velocity on taiko diff.
I'd suggest using Largest hitcircles on Easy diff, and larger hitcircles on normal and hard.
As of maps: they look quite ugly (especially sliders). But uh, this will come with experience.
Topic Starter
Zelos

Natteke wrote:

Use 1.4 slider velocity on taiko diff.allowed to use 1.6
I'd suggest using Largest hitcircles on Easy diff, and larger hitcircles on normal and hard.no
As of maps: they look quite ugly (especially sliders). But uh, this will come with experience.
this would have been stated dont you think?
Natteke
I'm not sayin' 1.6 isn't allowed. However it fucks up the spacing between notes. So I don't really see the reason behind using 1.6 slider velocity.
Topic Starter
Zelos

Natteke wrote:

I'm not sayin' 1.6 isn't allowed. However it fucks up the spacing between notes. So I don't really see the reason behind using 1.6 slider velocity.
Uhh im not sure how it changes the spacing. it seems fine to me.
Natteke

Zelos wrote:

Natteke wrote:

I'm not sayin' 1.6 isn't allowed. However it fucks up the spacing between notes. So I don't really see the reason behind using 1.6 slider velocity.
Uhh im not sure how it changes the spacing. it seems fine to me.
1/4 Stream with 1.6 Slider velocity


1/4 Stream with 1.4 Slider velocity
Topic Starter
Zelos
Okay so I was wrong but still don't see how this is a overly big problem.
Max300
Star.
Lizzehb
Easy~

00:40:064 (1) - Dislike this slider shape.
01:09:282 (2) - Those note sound funky so here's what I did, Make a slider at 01:09:282, bring it to the red tick, and at 01:09:750 (3) make it a slider from red tick to red tick and add a whistle.
01:15:532 (1) - Add a clap to this spinner. :3
01:17:094 (1) Turn into a sider an end at the next white tick.

Normal~

00:18:814 - (2,3,4) - Line these notes up straight. :3
01:15:532 (1) - Add a clap to this spinner. :3
01:17:094 - Add note.

Hard~

00:29:595 - Add note or make a slider from 00:29:439 to here. (Sounds better.)
01:17:719 - Add spinner.
01:18:969 - End spinner.

Insane is to fast to mod and I don't play insanse so I'll ask soeone to check it later.

I don't know about taiko or CTB so, ya gl. xD

Star~
Topic Starter
Zelos

lizzehb wrote:

Easy~

00:40:064 (1) - Dislike this slider shape. changed
01:09:282 (2) - Those note sound funky so here's what I did, Make a slider at 01:09:282, bring it to the red tick, and at 01:09:750 (3) make it a slider from red tick to red tick and add a whistle.no
01:15:532 (1) - Add a clap to this spinner. :3added
01:17:094 (1) Turn into a sider an end at the next white tick.no

Normal~

00:18:814 - (2,3,4) - Line these notes up straight. :3curved on purpose
01:15:532 (1) - Add a clap to this spinner. :3added
01:17:094 - Add note.added

Hard~

00:29:595 - Add note or make a slider from 00:29:439 to here. (Sounds better.)no
01:17:719 - Add spinner.added
01:18:969 - End spinner.added

Insane is to fast to mod and I don't play insanse so I'll ask soeone to check it later.

I don't know about taiko or CTB so, ya gl. xD

Star~
thank you lizzehb for your time. :3
Yunacat
Well I can only mod the Taiko difficulty, so that's all you're gonna get! ;o

1) The OD and HP Drain are wayyy too high. I'd move the OD back about 3 or 4, and same for the HP Drain rate, though that might be ok a little higher. The OD without a doubt is WAY too high though.

2) Where's the Kiai modes (this actually goes for all difficulties)? I thought there was one before, based on what some others have said? I'm not sure if its necessary to have one to rank, you'd have to check with someone else, but it's nice to have in a song...

3) ............................................ :3
--So I ran out of things to complain about that would effect this getting ranked. ;P

4) Oh and I noticed an argument earlier about 1.6 or 1.4 sliders. It really depends on the BPM of the song as to which one works better, but more so than not, 1.4 works better. In this case, and I tried both, I think 1.4 works better as well.


Here, have a star!~
rust45

Yunacat wrote:

Where's the Kiai modes (this actually goes for all difficulties)?
Kiai is not required in normal play or Taiko, and I really don't see a spot kiai would fit.

[Easy]
01:17:094 (1) - This Post-Spinner note is not a good idea on an easy. I suggest you lengthen the spinner to the end instead of having the post-spinner notes.

[CTB Jumps]
"T" in the name should probably be lowercase as Catch the Beat is usually referred to as "CtB"
This just seems so freaking impossible to me, I can't make any sort of call on this without seeing an awesome CtB person play this, and beat it well, as the way it is it seems impossible to me. And I just watched a semi-pro CtB player play this, and it took them five tries just to get halfway, and then they never beat it.

[Insane]
00:25:064 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I hate this, I hate this, I hate this. Did I mention I hate this? (2) and (4) in the first combo don't sync to anything, and (1) syncs up to drums while the rest of the combo ( except (2) and (4)) sync up to the melody. And let's not forget that streams at this speed can kill your fingers so the rest of the map is hard and it's hard to follow the notes at the right speed when they are mapped like this. And the way most streams like this are mapped have very uncreative spacing, just a line of notes, wonderful. /sarcasm The rest of your map has pretty cool spacing, but this, this is just sad.
00:35:064 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^ Word for word.

[Taiko]
Nothing really, I'm not a taiko modder.

Overall, I wouldn't bubble your map just because issues I have with it that you probably won't fix as I imagine you'll think they're just fine (and this is fine, everyone has their own opinion) but the map is good enough for me to shoot a star.
Kitsunemimi
Alright, now uhm... from what I read, I understand you have a distinct 'CtB mapping style' which you don't want to change at all. The patterns and jumps in your CtB diff are pretty nice and all, but in general... I think it's too overmapped. Now, instead of killing anything, I think if you just turn down the slider speed or the spacing in general, it'll make the map more playable. Because... there aren't too many maps out there that I can fail in CtB, and I don't think this should be one of them if you're trying to get it ranked.

Yeah, I'll point out some stuff.
00:10:064 (1,2,3) - One of those places with too high of a slider velocity.
00:15:064 (1) - Waaay too back and forth, approval-style jumps.
00:17:564 (1,2,3,4) - Really good pattern, but made really hard once again with the slider velocity.
00:22:564 (1,1,1,1) - And yet, here these sliders are easier than those other ones for some reason. Perhaps you could have less killer slider speeds for those parts, and a faster one for these jumps.
00:37:876 (1,2,3) - These jumps are... far... and rapid...
00:38:501 (4) - 00:45:064 (1) - Pretty much an instant failure spot if you don't catch the first few fruits. The rest of the fruits are almost always at the sides of the screens, constantly back and forth, and the player will be stuck hopelessly in the middle. Either that, or they'd stick to one side knowing how impossible this is, and that won't be any fun.
01:00:064 (1) - This thing again.
01:02:564 (1) - 01:11:313 (4) - Once again, impossible
01:13:032 (1,1,1,1,1,1,1,1) - While they aren't too hard in the first place, if miss the first note, then you're pretty much screwed. And coming from the previous slider, players don't have much time to suddenly change directions.
Whoaa.... what... how much of the map did I point out...?

Anyways, if you're having trouble determining "how hard should this map be", maybe you should look at another CtB map, like the one(s) in that MarisaxUninstall map. If on your map, auto looks like it's hacking... then that generally means it'll take hacks to FC the song. Also, why not add a spinner or two? Anyways, good luck for finishing this map and making the CtB diff an enjoyable one. Since I didn't look at any of the other diffs, I'll shoot a star when this one is looking ready. Thanks for following some of my advice
Topic Starter
Zelos

Yunacat wrote:

Well I can only mod the Taiko difficulty, so that's all you're gonna get! ;o

1) The OD and HP Drain are wayyy too high. I'd move the OD back about 3 or 4, and same for the HP Drain rate, though that might be ok a little higher. The OD without a doubt is WAY too high though.

2) Where's the Kiai modes (this actually goes for all difficulties)? I thought there was one before, based on what some others have said? I'm not sure if its necessary to have one to rank, you'd have to check with someone else, but it's nice to have in a song...

3) ............................................ :3
--So I ran out of things to complain about that would effect this getting ranked. ;P

4) Oh and I noticed an argument earlier about 1.6 or 1.4 sliders. It really depends on the BPM of the song as to which one works better, but more so than not, 1.4 works better. In this case, and I tried both, I think 1.4 works better as well.


Here, have a star!~
all added.

to tell you the truth some wierd thing happened with the kiai and it wouldnt set at the time i wanted to so i said f*** it.
Topic Starter
Zelos

Kitsunemimi wrote:

Alright, now uhm... from what I read, I understand you have a distinct 'CtB mapping style' which you don't want to change at all. The patterns and jumps in your CtB diff are pretty nice and all, but in general... I think it's too overmapped. Now, instead of killing anything, I think if you just turn down the slider speed or the spacing in general, it'll make the map more playable. Because... there aren't too many maps out there that I can fail in CtB, and I don't think this should be one of them if you're trying to get it ranked.

Yeah, I'll point out some stuff.
00:10:064 (1,2,3) - One of those places with too high of a slider velocity.
00:15:064 (1) - Waaay too back and forth, approval-style jumps.
00:17:564 (1,2,3,4) - Really good pattern, but made really hard once again with the slider velocity.
00:22:564 (1,1,1,1) - And yet, here these sliders are easier than those other ones for some reason. Perhaps you could have less killer slider speeds for those parts, and a faster one for these jumps.
00:37:876 (1,2,3) - These jumps are... far... and rapid...
00:38:501 (4) - 00:45:064 (1) - Pretty much an instant failure spot if you don't catch the first few fruits. The rest of the fruits are almost always at the sides of the screens, constantly back and forth, and the player will be stuck hopelessly in the middle. Either that, or they'd stick to one side knowing how impossible this is, and that won't be any fun.
01:00:064 (1) - This thing again.
01:02:564 (1) - 01:11:313 (4) - Once again, impossible
01:13:032 (1,1,1,1,1,1,1,1) - While they aren't too hard in the first place, if miss the first note, then you're pretty much screwed. And coming from the previous slider, players don't have much time to suddenly change directions.
Whoaa.... what... how much of the map did I point out...?

Anyways, if you're having trouble determining "how hard should this map be", maybe you should look at another CtB map, like the one(s) in that MarisaxUninstall map. If on your map, auto looks like it's hacking... then that generally means it'll take hacks to FC the song. Also, why not add a spinner or two? Anyways, good luck for finishing this map and making the CtB diff an enjoyable one. Since I didn't look at any of the other diffs, I'll shoot a star when this one is looking ready.
THANK YOU THANK YOU FOR THE CTB MODS! *hugs*
iMuffin
I like how this is looking, i'd like to see how this one does

starrrrrr
Topic Starter
Zelos

iMuffin wrote:

I like how this is looking, i'd like to see how this one does

starrrrrr
*NOMS ON THE STAR
Topic Starter
Zelos

iMuffin wrote:

I like how this is looking, i'd like to see how this one does

starrrrrr
*NOMS ON THE STAR
Topic Starter
Zelos

iMuffin wrote:

I like how this is looking, i'd like to see how this one does

starrrrrr
*NOMS ON THE STAR
yeahyeahyeahhh
IRC mod
jjrocks
This map is well on it's way. Here is a star. Sorry I have no constructive criticism for you.
Shiirn
OH god.

Easy:
00:46:314 (1,2,3,4,1) - This is alot faster than the rest of the map and is hard to read for a new player.

Normal:
No real complaints except for the fact that it felt rather...weak. Not sure how else to describe it.

Hard:
01:00:064 (5) - This might feel better if it's in the center of the diamond, even if you ignore distance spacing a bit. It feels a bit "out there" as-is.

CTB Jumps:
You are a cruel, cruel bastard.

Insane:
I never thought I'd say this, but you might wanna work on making the sliders a bit prettier. They're rather...how to say this, they're bland, boring, and awkward right now.

Taiko Oni:
All I really noticed is that some of the hitsounds are off. I can't really help with taiko.
Topic Starter
Zelos

Shiirn wrote:

OH god.

Easy:
00:46:314 (1,2,3,4,1) - This is alot faster than the rest of the map and is hard to read for a new player.
that was intended
Normal:
No real complaints except for the fact that it felt rather...weak. Not sure how else to describe it.yay

Hard:
01:00:064 (5) - This might feel better if it's in the center of the diamond, even if you ignore distance spacing a bit. It feels a bit "out there" as-is.
added :3
CTB Jumps:
You are a cruel, cruel bastard.you should have seen it in its super hard stages. its passable now.

Insane:
I never thought I'd say this, but you might wanna work on making the sliders a bit prettier. They're rather...how to say this, they're bland, boring, and awkward right now.
my bland sliders are fine
Taiko Oni:
All I really noticed is that some of the hitsounds are off. I can't really help with taiko.
they seem fine to me
Weez
Hard
01:00:064 (5) Move to the center but that's just a suggestion, fine either way (if you do take what I said, remember to fix the next beat)

CTB Jumps
WE NEED MORE CTB MAPS :D Good job :)

Insane
00:57:876 (1) Remove new combo
00:58:501 (1) ^
00:59:126 (1)^
00:59:751 (1)^
01:13:032 - 01:15:219 Just like before, remove every second new combo
Just a suggestion again

Enjoy your star :)
Topic Starter
Zelos

Weezy wrote:

Hard
01:00:064 (5) Move to the center but that's just a suggestion, fine either way (if you do take what I said, remember to fix the next beat)
decided to add since 2 people have said it
CTB Jumps
WE NEED MORE CTB MAPS :D Good job :)
:D thanks :3
Insane
00:57:876 (1) Remove new combo
00:58:501 (1) ^
00:59:126 (1)^
00:59:751 (1)^
01:13:032 - 01:15:219 Just like before, remove every second new combo
Just a suggestion again
i think that since they are big jumps that they require their own combo.
Enjoy your star :)
thank you for da mod.
arien666
[General]
Although BG is 320*240, can you get bigger thing if possible :3?

[Easy]
00:27:564 (1) - [Nazi Suggestion] If possible, make end on center line please :3
00:46:314 (1,2,3,4,1) - Dunno about stacking in [Easy] ;_;

[Normal]
00:28:814 (5) - End part was covered by (3) so why don't you make it 'not covered' :3?

[Hard]
00:51:157 (3,4,5,6) - [Nazi] Move 1 grid down :3?

[CTB Jumps]
orz at Jumps ;_;
I don't know well about CtB but it seems like Insane diff :3[BTW, I should make Ringo-chan for CtB ;_;]

[Taiko Oni]
00:37:564 ~ 00:47:564 - Kiai Suggestion 1
00:37:876 (2,3,4) - Delete Finish :3
00:40:376 (17,18,19,20) - ^
01:04:240 ~ 01:13:032 - Kiai Suggestion 2

[Insane]
00:19:439 (1,5) - Swap 'New Combo'?
00:21:939 (1,5) - ^



Seems fine but...
Dunno about CtB diff ;_;

Good luck :3
Topic Starter
Zelos

arien666 wrote:

[General]
Although BG is 320*240, can you get bigger thing if possible :3?

[Easy]
00:27:564 (1) - [Nazi Suggestion] If possible, make end on center line please :3
00:46:314 (1,2,3,4,1) - Dunno about stacking in [Easy] ;_;

[Normal]
00:28:814 (5) - End part was covered by (3) so why don't you make it 'not covered' :3?

[Hard]
00:51:157 (3,4,5,6) - [Nazi] Move 1 grid down :3?

[CTB Jumps]
orz at Jumps ;_;
I don't know well about CtB but it seems like Insane diff :3[BTW, I should make Ringo-chan for CtB ;_;]

[Taiko Oni]
00:37:564 ~ 00:47:564 - Kiai Suggestion 1
00:37:876 (2,3,4) - Delete Finish :3
00:40:376 (17,18,19,20) - ^
01:04:240 ~ 01:13:032 - Kiai Suggestion 2

[Insane]
00:19:439 (1,5) - Swap 'New Combo'?
00:21:939 (1,5) - ^



Seems fine but...
Dunno about CtB diff ;_;

Good luck :3
pretty much all added except stacking in easy mod and the insane mods. and no to kiai times. those dont really fit.
jericho2442
that BG is truely bad quality, are you sure you cant find a better one?

the mp3 is ok, but again you sure you cant find a better version?


Easy
since this is a Easy i would advise to make the circles one size bigger.

ok the main thing i dont like about this difficulty is that A LOT of the sliders have ugly curves and i do really think if it was made abit more pretty it would improve this map a lot, next time your online send me a ingame pm and i will help you out making them better if you want ;)

Normal
00:18:814 (2,3,4) - just a small thing, but the spacing between these 3 notes are different when they should be the same, make (2,3) abit more away from each other so its the same as (3,4)
00:33:814 (1) - remove this new combo, its not really needed ;)
00:51:314 (2,3,4) - again this is the same with the spacing, give all these 3 notes the same rather than different
01:03:032 (1,2,3) - again same xD

Hard
00:03:814 (5) - this is very ugly, i advise to make it look like this ;)

00:19:439 (1) - add a clap on the second repeat what is at 00:19:751 it helps to keep the flow going
00:21:939 (6) - same here
00:45:689 (1) - remove this combo, there aint really a need for it

Insane
i advise to up your OD and your HP drain by 1 so it feels more like a Insane

00:06:157 (8) - this slider is very very ugly, i advise you to make it abit like this


---------------------

maps are coming along good, good luck ;)
kenji
star~~
Topic Starter
Zelos

jericho2442 wrote:

that BG is truely bad quality, are you sure you cant find a better one?

the mp3 is ok, but again you sure you cant find a better version?


Easy
since this is a Easy i would advise to make the circles one size bigger.

ok the main thing i dont like about this difficulty is that A LOT of the sliders have ugly curves and i do really think if it was made abit more pretty it would improve this map a lot, next time your online send me a ingame pm and i will help you out making them better if you want ;)

Normal
00:18:814 (2,3,4) - just a small thing, but the spacing between these 3 notes are different when they should be the same, make (2,3) abit more away from each other so its the same as (3,4)
00:33:814 (1) - remove this new combo, its not really needed ;)
00:51:314 (2,3,4) - again this is the same with the spacing, give all these 3 notes the same rather than different
01:03:032 (1,2,3) - again same xD

Hard
00:03:814 (5) - this is very ugly, i advise to make it look like this ;)

00:19:439 (1) - add a clap on the second repeat what is at 00:19:751 it helps to keep the flow going
00:21:939 (6) - same here
00:45:689 (1) - remove this combo, there aint really a need for it

Insane
i advise to up your OD and your HP drain by 1 so it feels more like a Insane

00:06:157 (8) - this slider is very very ugly, i advise you to make it abit like this


---------------------

maps are coming along good, good luck ;)
thank you thank you. and its awesome you took the time to take pics of how the sliders would look better.
vytalibus
I find it appalling that no one has bubbled this map yet. Everything seems to be in order.
Luvdic
Insanse:

01:13:344 (1,1,1,1,1,1,1) - I find these new combos useless. You don't have to do anything about them though.

Normal:

I fear that those objects right after the spinner might be too hard for a normal. Specially 01:17:094 (1,2) - But i guess they are alright.

I guess the maps itself have no problems. Definitely don't kudosu me.
Topic Starter
Zelos

ErufenRito wrote:

Insanse:

01:13:344 (1,1,1,1,1,1,1) - I find these new combos useless. You don't have to do anything about them though.

Normal:

I fear that those objects right after the spinner might be too hard for a normal. Specially 01:17:094 (1,2) - But i guess they are alright.

I guess the maps itself have no problems. Definitely don't kudosu me.
well i can thank you for trying.
Agnes
Doing a bubble-check.

[General]

Well, back when I modded this, it was an entire mess. But, after disappearing for a couple of weeks, everything looks nice. And the CTB has been eliminated, which is... a good thing. Or there might be some conflict on trying to "mod" the difficulty.

[All difficulties (osu!standard)]

Everything looks in order! Especially Insane's improvement (that deathstream ffffuuu-).

[Taiko Oni]

Asked for Sushi to check on this.

I'll bubble, depending on Sushi's verification.
Sushi
quick Taiko check.

The only thing I'll say is to lower the overall and the Life Drain a bit.

Also using AR at max is useless.
Agnes
And with that being fixed...

Bubbled.
Lizzehb
wmfchris
Sorry your taiko diff is not yet ready D:

[Taiko]
1:06:938 end 1/4 eariler
Currently it's from 1:06:938 to 1:07:328, which last 1 1/4 beat, and is WRONG
-finish seriously overused i think


since it's bubbled I 'll skip the solo diffs, but that's an unrankable problem >_<
James2250

wmfchris wrote:

Sorry your taiko diff is not yet ready D:

[Taiko]
1:06:938 end 1/4 eariler
Currently it's from 1:06:938 to 1:07:328, which last 1 1/4 beat, and is WRONG
-finish seriously overused i think

since it's bubbled I 'll skip the solo diffs, but that's an unrankable problem >_<
I agree (it has happened before but it was ranked before anyone saw it) Nice catch
Move the end back to the red tick (its not quite 1/4)
I don't mind the finishes so call me back later
Agnes
Time to bother Zelos for this matter. Then, the rebubble.
James2250
I could prob nazi some things but it all seems rankable
(Now I think back to my mod at the start I am glad those streams are gone :P)

Rebubbled~
rust45
Hold up, did you ask the maker of the skin for permission to use the skin?
Alace
The mapper didn`t use the skin i guess (i didn`t find anything in the song folder)
this mapset has a really good diff spread and classic (i miss some 2008 style maps Q.Q)
good job, i will rank the map after your reply to the skin issue
Topic Starter
Zelos

rust45 wrote:

Hold up, did you ask the maker of the skin for permission to use the skin?
No i just sorta took it from the link that lizzehb posted.
James2250
k whatever skin issues there were are fixed (Me and Alace never saw a skin?)

Rebubbleded~
Alace
3 2 1
rank time
Weez
YEAAAAAAAY :D
still miss that ctb diff ;_;
congratz zelos
Haneii
Yaay ranked! Grats zelos!

*gives you uber special granola bar*
arien666
And someone should make another 3-mod-able mapset orz
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