5/7 not enough streams
and the rest is applied, thank you!Cadmium-113 wrote:
[puxtu's SC]
01:38:727 - just pointing this out because i dont know if this was done intentionally or was just passed by, but there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map
01:57:968 ~ 01:58:382 - this patternsucksplays rather badly continuing from the previous patterns and could have been done much more better, and therefore i recommend something like this
I'm sorry but I don't hear any 1/4 guitar sound except at this point 01:38:882 -
senpai ;A:Pichu wrote:
Awesome map, I love it
thank you skalim! http://puu.sh/niiH4/7e5c2f7475.rarSkalim wrote:
[SHD]
00:21:968 - we was talked this before, here for follow the guitar with more accuracy you can do this: https://osu.ppy.sh/ss/4590241
dayum dat pattern, but sorry skalim i'm just following the drum sound here
01:29:261 (89261|3,89365|1) - Those notes what are following? actually the guitar sound is a lil bit faster here
thank you! http://puu.sh/nkSvJ/904a1d8c7c.rarnowsmart wrote:
[puxtu's SC]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ I'm just following the std diff's snaps
[puxtu's SHD]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ lol
as usual, not replied = ok! thanks m8jakads wrote:
MX
my sc looks like a fucking mx for this guy lmfao
00:21:555 - why is there timing point here metronome set maybe idk ask the std guy
00:07:382 (7382|1) - were you following melody? if so keep, if not delete (no drum)
00:41:313 (41313|1) - ^ yes, it is for the guitar sound
00:25:278 (25278|1,25278|0,25382|0,25382|1,25485|2,25485|3,25589|0,25589|1) - I think this should follow the pattern afterward, so 00:25:278 (25278|1,25278|0) - 00:25:485 (25485|3,25485|2) - make them single uh if only you explain why.. 00:25:072 (25072|3,25072|2,25175|3,25175|2,25278|1,25278|0,25382|0,25382|1) - these double emphasis 2 sounds, 00:25:485 (25485|2,25485|3) - this one for cymbal and 00:25:589 (25589|0,25589|1) - everything onward is regular [1][2][1][2] pattern. I don't see anything wrong about this tbh
01:00:710 (60710|2) - remove I know the sound is too weak, but if you hear it carefully from this point 01:00:658 - until this point 01:01:279 - there's a pedal stream
SHD
00:00:555 (555|1) - I don't here anything here
00:00:969 (969|0) - ^ it is loud and clear
00:25:072 (25072|2,25072|3,25175|3,25175|2,25278|0,25278|1,25382|0,25382|1,25485|3,25485|0,25485|2) - triple, double, single, double, single
if only you gave me a screenshot.. and I don't like to involving any single in this area for SHD lol
01:00:710 (60710|1) - delete same as sc
01:01:072 (61072|1,61072|0) - why double? double the notes, double the fun
spoonguy wrote:
[puxtu's Super Hard Ducks]As a general comment some of the bursts during the "easy parts" are VERY easy to mash and don't contribute much to the difficulty balance of this chart. You could go a bit harsher on the patterning of these. (ex: 01:13:899 - you could jumptrill this entire thing and still get mostly rainbow 300s easily) alright lets see what I can do to make everything equally hard..
00:48:865 - During this section I noticed that you put most of the pressure in the second and the third column. Try to sort things out a bit here. Also try to alternate which hand the minijack (00:48:968 (48968|1,49072|1) - this one for example) happens for every triplet you make. The problem with this section is that besides not being a full-fledged 290 js like the section at the end of the guitar solo it's still dense, slightly rough patterned, and lasts for too long, so it ends up being way harder than every other section. That whole suggestion also counts for the second triplet section. nerfed the notes at 2nd and 3rd column, it should be more balanced now
00:53:830 - Alternatively you could also make those 2 note chords to ease this section a bit, but I guess you really don't want to do that. you bet it right :V
00:56:830 - That 4 note jack at the first column is no joke, mainly in the middle of what i like to call the hardest section of the song, try to break it. I did this. cool enough
00:59:624 - A bit too right hand biased. I think the problem could be solved by ctrl+h'ing this section: 01:00:658 - to 01:01:899 - .flipped
02:00:865 - jumptrillable pattern I found another less boring stair pattern with no 1/2 hammer on it
02:04:589 - also very jumptrillable, try to avoid patterns that are too stair-y (1234/4321 or 1243 4312, anything that resembles these kind of things, you might want to playtest a bit for these)
02:09:658 - ^
02:49:899 - ^ jumptrilled
02:16:899 - All the three note jacks (02:16:899 (136899|1,137003|1,137106|1,137210|0,137313|0,137417|0,137520|1,137624|1,137727|1) - ) are on the left hand, things are a bit biased here, move those around. yes sir
02:21:761 - Same here but for the right hand. The problem with this hand bias is not that it's "unbalanced" between the hands and tires one more than another, but that these kind of patterns are sorta awkward and uncomfortable to play. re-patterned
[puxtu's Shooting Cunts]I think the same thing can be said about the bursts here. Though I wouldn't recommend you to change them that much, just following something that's not the usual 1234/1243 based patterns should be already pretty nice.
01:55:899 (115899|2,116003|2,116106|2) - Oof, break this up, it makes this part of the solo harder to combo than the dense section at the end of the stream. done
02:21:865 - to 02:22:382 - To give the end of this section a bit more attention, I'd toughen the patterns a bit, it's as easy as most of the bursts in this map. jumptrilled this section
The 3/4 hardest ones, so lunatic, extra, wolf's and ekoro's, but especially the wolf's and ekoro'sXII wrote:
Which diffs do you need testing with? I'm not a modder / mapper but I can do well on everything except ekoro's (Doubt anyone can do well on that one though) lol.
Je peux voir pourquoi, je l'ai changé un peu du coup, ça devrait jouer mieuxSeptembre wrote:
Salut,
Après 2 test de la Extra, dans un avis purement subjectif, je trouve que ce pattern casse beaucoup trop le flow (et est pas plaisant à read) 01:30:244 (1) -
Pour le test
and anything else is applied! made the ending part more intese by added triplets for all cymbal sounds. Thank you http://puu.sh/nzeyU/38513dae2d.rarakuma123 wrote:
[puxtu's Super Hot Difficulty]
02:51:348 this could be a LongNote till the guitar sound ends, not necessary but could be xD I wanna quick ending at the end so hold notes won't fit in
it's just youSpherical- wrote:
I don't know if this is just me, but the bursts on the mania diffs are a bit too complicated. Maybe take out some of the jumps and simplify it. Or you could just put rolls in their place.
Thanks, was fine actually, aesthetics were a bit nazi but not as bad as blanket mod and there were some good suggestions.Spork Lover wrote:
Full mod coming up! (Except for Taiko/mania (Sorry Guys D:))Normal
00:05:003 (1) - The red point on this slider is unnecessary I think, it looks a little weird. made it more obvious instead, eh
00:43:072 (2) & 00:45:555 (1) - : At least one of those should have a red point in the middle imo. not sure, i changed something else instead, should look better
00:56:313 (2) - Move the red point a bit so the previous slider looks mirrored (Ctrl+J and Ctrl+H) with that one: http://osu.ppy.sh/ss/4766722 changed
01:06:244 (3) - A wavey slider would flow a bit better imo. (This is an example of a pattern, the one I made is unpolished :3) http://osu.ppy.sh/ss/4766729 changed in another way, a slider too curvy would not fit the general design of the map[/color]
01:14:520 (3,1) - Either make this into a reverse slider OR blanket the singletap a bit by ctrl+H, J and G'ing the slider and repositioning :3 changed
01:28:589 (1) - Slider has a weird shape due to the red point not having a sharp angle. Consider doing a small change. I don't think it looks too bad or innapropriate
01:29:417 (2) - ^
01:35:210 (1) - ^
02:19:072 (2) - Should be a mirror of 02:18:244 (1) for aesthetics. this is fine
02:41:417 (1) - Isn't this missing a finish? I use the song to help me hitsound the map, there is no finish here in the songAdvanced
00:11:624 (1,2) - Why don't they have the same shape? because the blanket wouldn't work otherwise, and this is not a bad design imo
00:38:934 (1,2) - ^
01:23:417 (3) - Move this to x:128 y:288 to compliment the curvy slider. changed in another way
01:49:279 (3) - Finish? see earlier
02:00:865 (1,1,2,3) - Weird NC pattern in my eyes. Consider reconstructing this a bit. the first (1) is part of the previous rhythmical part, if you see what I mean, the second one is one the new part
02:07:899 (4,5) - Relocate those a liiiittle bit down, the transition from 5 and 1 is a little too edgy imo. I can see what you mean, but don't report those kind of details, they're not noticeable enough and people will generally hate you for them lol, this is a waste of time for both the modder and mapperHard
01:34:692 (7) - This slider would look a bit better if it was a straight slider instead and rotated a bit compared to the previous one. changed
01:46:796 (1,2,3) - I know the map-set is gimmicky, but imo gimmicky triangle patterns are a little weird. Consider making it a perfect triangle or rearranging a bit. it's actually a 2-2 pattern, added NCs to help with reading them
02:41:417 (1) - Finish?Insane
00:17:831 (6) - Make a copy of the previous slider and arrange it like the current one. Looks a little weird imo seems just fine to me
00:27:037 (2,3,4,5) - I'd space this stream similarly to this (00:25:796 (3,4,5) - ), because the sliders are a liittle unexpected. changed
00:57:141 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel that there are some hitsounds missing in this section, like some claps or something, since it's so intense. it's jsut fine
01:02:106 (1) - Finish? no, though there's one jsut before that I added
01:14:934 (8,1) - The map contradicts this blanket. Imo it should be a slider with a red point somewhere. Maybe something like this: http://osu.ppy.sh/ss/4766941 I like that idea
01:31:072 (7,8) - The spacing here is very weird for an insane. You could instead consider making the DS higher, but placing them near the slider. I used this spacing everywhere prior to this, it's just fine
02:43:899 (6,7,8,9) - I'd space those a bit more tbh because of the quickness of them. they just feel right like thatExtra
Holy moley this is "only" the 3rd hardest diff lol, fun af tho xD
00:28:175 (5,6,7,1) - This angle is really weird. It might be close to 7 stars, but a square pattern into a 135 degree turn is a very underrated pattern. i'm not sure where exactly do you see a square pattern, I'll assume it's the placement of the repeats, but otherwise I did change the slider because the angle was indeed not tight enough to be comfortable
00:45:038 (3) - Move this note more to the left. Maybe to a position like x:320 y:216 don't see a reason why
01:07:486 (3,4,5,6) - Maybe make the pattern a bit like 01:04:175 (3,4,5,6) -, since it's the same kind of section? why just this one then lol, I picked the different pattern because it was too tight to fit comfortably in that corner otherwise
01:33:141 (4,5,6) - There must be a different way to do this. Feels like a very messy triple. should look a bit better now
02:51:348 (1) - Move to x:340 y:80 (Or something close to that.) yeah
That's it for my mod (Got bigger than I thought holy moley) ,o.O Please leave me feedback on my mod so I can improve, and drop a kudosu if it was helpful Good luck with the ranking process y'all!
Spork Lover wrote:
Wolf's Night
00:09:762 (5,6,1,2,3) - I donno about the spacing difference and stacks on this section. It seems a little too extreme even if it's 7.69* And yet it's the pattern that about everyone who can more or less handle this map can play without much trouble, or at least the one that they tend to hit most of the time
00:25:693 (1,2,3,4) - Consider making this the same shape as 00:25:073 (1,2,3,4) -. Not that I'm against it, but why? It's not even trying to be the same pattern at all so what's your reasoning behind this suggestion?
01:05:624 (2) - Blanket this with 01:05:934 (4,6) - instead, looks a little better imo. It makes me cringe because the slider is heading toward 3 not 4... Why would I blanket 4 there
01:07:899 (1) - Very tiny thing, but could add a tiny DS between this and the next note? Sure
01:46:175 (3,4,5,6,7,8) - This shape is really weird, making it a perfect hexagon (Or near perfect) hexagon would fit a little better. Because it's made of 01:45:968 (1,2,3,4,5) - (a more or less straight line) followed by 01:46:485 (6,7,8,9,10,11,12) - (a S shape), I didn't even try to make an hexagon there lol
01:53:624 (2) - I think this slider might add a few issues in the ranking process since it's the only long slider during the map. And why would it do that? Since when long sliders are prohibited when they fit the song? Or when are they prohibited at all? I don't get what's wrong with it at all, really.. It's just a long slider in a very simple shape that is neither hard to play nor to read, over a long held guitar note to put more emphasis on it. What's wrong with it?
02:48:451 (7,8) - I feel that the claps are important here too. Oops forgot them