forum

UNDEAD CORPORATION - Flowering Night Fever

posted
Total Posts
279
show more
Prospettiva
5/7 not enough streams
ArcherLove
hi mania col = 1~4

puxtu sc

00:21:968 (21968|1) - pindah ke 3 -> 00:22:175 (22175|0,22382|0) - pindah ke 2 -> 00:23:003 (23003|1,23210|1) - pindah ke 1
00:54:037 (54037|3) - pindah ke 3
00:54:348 (54348|0) - pindah ke 2

puxtu shd

00:14:934 (14934|3) - ini aneh kalau cuma gini add di 2 jg atau kalau untuk konsistensi ya pindah ke 2 aja
00:22:175 (22175|0,22382|0) - pindah ke 3 dong, awkward zzxczxc terus 00:23:003 (23003|1,23210|1,23417|2,23623|2) - pindah 1 kolom ke kiri
02:18:244 (138244|0,138244|1) - lebih bagus di [2][3]
02:21:761 (141761|1,141761|0) - pindah ke [2][3] jg

good luck
vaskosasuke
I hope this gets ranked, i love it.
puxtu
did everything that archerlove mentioned and revised some of my patterns in both diffs http://puu.sh/ncsZY/a600043160.rar
thanks
Nivrad00
Hi puxtu

1|2|3|4
[puxtu's SC]
00:16:486 (16486|3,16589|2,16693|3,16796|2,16900|3,17003|2,17106|3) - accidentally got a long one-handed trill going on for no reason ;p;
00:20:106 - nice streams!!
00:48:865 - ok i'll be honest, all streams at this density look the same to me
01:57:968 - make difficulty spike easier? ;n;
02:01:692 (121692|2) - delete... consistency reasons + awkward jack in lane 3
02:19:744 - oo nasty trill
i think it's too heavy on the right hand from 02:19:279 - to 02:19:899 -
02:42:934 (162934|2) - move to 2?
[puxtu's SHD]
00:16:486 (16486|3,16589|2,16693|3,16796|2,16900|3,17003|2,17106|3) - this trill is still here, but i guess it's not as big of a deal at this difficulty!
00:20:106 (20106|3,20210|3,20262|2,20313|3) - this pattern seems kinda harsh compared to everything around it
00:41:106 - should be three notes for consistency!
01:08:210 - lol cool pattern
02:49:899 - THE COOL PATTERN RETURNS

alright man good job on mapping something this fast (290 bpm wow) and good luck with rank ^^
puxtu
omg you're so helpfull!! revised all my cool patterns, I hope you like it now!! thank you m8!1!
http://puu.sh/ndxTN/9ed2562d86.rar
Cadmium-113
Modding because there's not much to mod.
Lanes: 1|2|3|4

puxtu's SC
00:06:658 ~ 00:06:969 - this pattern plays and flows kinda weirdly and is hard to read, especially considering the 34 12 at the beginning and that it forces you to alternate between every note against the drum's flow; maybe change to something like this
00:27:347 ~ 00:28:175 - this pattern doesn't flow as well as it could have in my opinion, up to you if you want to fix it though; i personally recommend something like this
00:28:278 (28278|0) - move to 3 if you followed the one above (pattern consistency)
01:37:692 (97692|0,97744|1,97796|0) - i think this 3-trill while not that bad was kinda random in that pattern; maybe change to something like this?
01:38:727 - just pointing this out because i dont know if this was done intentionally or was just passed by, but there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map
01:57:968 ~ 01:58:382 - this pattern sucks plays rather badly continuing from the previous patterns and could have been done much more better, and therefore i recommend something like this
02:06:555 (126555|0) - remove note? don't really like its positioning in the pattern and how it plays
02:21:968 ~ 02:22:382 - while this isn't bad, i think it could have been done better; i recommend something like this

*Note: If you're thinking that the patterns I suggest are repetitive and unoriginal, I can't really argue with that except for saying that what I, as a player, look for in a map isn't how funny looking the patterns are, but how well they play on the hands and how fun overall the map is. How I see it is that this map, being 290 BPM and desires the difficulty of 'SC', leaves not much choice for the pattern department in that aspect.

puxtu's SHD
00:56:624 (56624|3,56624|1,56675|0,56727|2,56727|1) - i don't think it matters too much, but i still think this tastes better
01:38:727 - there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map; the same thing i pointed out in the previous difficulty
02:49:899 ~ 02:50:934 - i don't have a clue what's going on in this pattern, but i think it's a bit uncalled for even at this difficulty; i do not have any pattern suggestions as i do not know what you tried to do here, but i think that you should change it
puxtu

Cadmium-113 wrote:

[puxtu's SC]
01:38:727 - just pointing this out because i dont know if this was done intentionally or was just passed by, but there's a solor guitar rhythm that follows the timing points 01:38:727 - 01:38:882 - 01:38:934 - if you want to incorporate it into the map
01:57:968 ~ 01:58:382 - this pattern sucks plays rather badly continuing from the previous patterns and could have been done much more better, and therefore i recommend something like this
I'm sorry but I don't hear any 1/4 guitar sound except at this point 01:38:882 -
and the rest is applied, thank you!
http://puu.sh/ng0j5/156f6f7252.rar
Pichu
Awesome map, I love it
puxtu

Pichu wrote:

Awesome map, I love it
senpai ;A:
Skubi
There is a testplay for pishi's diff (I can only play this one tho)



There is a replay if somebody is curious how it went :) - http://puu.sh/ngks2/f5dbe45995.osr
Topic Starter
Alheak
This will be quite helpful for us, thank you
Skubi
Oh, btw. I'll give you couple of stars because i really like that map
Skalim
Hi Puxtu, sorry for the late, so many updated and welp, reset and reset XD (and short time kek)

I´ll center the mod in just the SHD diff because i find the SC fun and playable

[SHD]

00:05:003 - Maybe you should add a note in sections like that, like you did in 00:38:934 - or in 00:37:279 -
00:21:968 - we was talked this before, here for follow the guitar with more accuracy you can do this: https://osu.ppy.sh/ss/4590241

and continue for make variety because that part is the same as the start

01:08:572 - you forgot a note lol
01:14:365 - here too
01:29:261 (89261|3,89365|1) - Those notes what are following?

01:43:486 - You are following the drums of the white line, so, for enphazise the cymbal, you can add one note more

01:51:658 - Here the guitar is so intense for ignore it, you can do something like https://osu.ppy.sh/ss/4590278 for enphazise and no lose the difficult

01:54:658 - Here i no feel a 1/6 with the playback, move, 01:54:727 (114727|1) - to 01:54:761 - and erase 01:54:796 (114796|2) -

01:58:382 (118382|0) - This ends in 01:59:003 - if you are following the guitar

02:06:658 - Lets start adding in cymbals again? you choice like before
02:09:968 - here too
02:03:348 - ^

i told you before that you missed some notes, but i see is not so dangerous, i hope it helps ^^
puxtu

Skalim wrote:

[SHD]
00:21:968 - we was talked this before, here for follow the guitar with more accuracy you can do this: https://osu.ppy.sh/ss/4590241
dayum dat pattern, but sorry skalim i'm just following the drum sound here

01:29:261 (89261|3,89365|1) - Those notes what are following? actually the guitar sound is a lil bit faster here
thank you skalim! http://puu.sh/niiH4/7e5c2f7475.rar
PANDAAAAAAAA
hi :D request in game
omg 290 bpm
|1|2|3|4|

[puxtu's SC]
01:32:210 (92210|0,92261|1,92313|0) - change this, it's too hard to press.
01:33:865 (93865|0,93917|1,93968|0) - ^
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^
this diff is ok already.

[puxtu's SHD]
00:08:624 (8624|1,8727|2) - Ctrl + j
00:08:934 (8934|1,9038|2) - ^
00:09:244 (9244|1) - move to 4
00:09:348 (9348|3) - move to 1
00:09:451 (9451|0,9451|2) - move to 2 and 4
00:09:555 (9555|1) - move to 3
00:09:658 (9658|2) - move to 2
i suggest you to lock any column for snare sound. if you follow my pattern, snare sound will be on column 4 >> http://osu.ppy.sh/ss/4602502
00:10:072 - 00:11:520 - this part, if you follow my pattern, i suggest you to lock column 1 for snare sound.
00:11:727 - 00:13:175 - any pattern are all ok but i suggest you to lock any column for snare.
00:15:089 - 00:16:486 - lock any column for snare.
00:16:693 - 00:18:141 - ^
00:35:003 (35003|3) - move to 1
01:32:106 (92106|1) - move to 1
01:32:158 (92158|2) - move to 2
01:32:210 (92210|0) - move to 3
01:32:727 (92727|2) - move to 4
01:32:779 (92779|1) - move to 3
01:32:830 (92830|3) - move to 2
01:32:882 (92882|2) - move to 1
01:32:934 (92934|0) - move to 3
01:32:986 (92986|1) - move to 4
01:33:037 (93037|2) - move to 2
01:33:089 (93089|3) - move to 1
01:33:141 (93141|1) - move to 4
01:33:192 (93192|0) - move to 2
01:33:244 (93244|2) - move to 1
01:33:348 (93348|0) - move to 3
01:33:399 (93399|1) - move to 1
01:33:451 (93451|3) - move to 2
01:33:813 (93813|2,93865|1) - Ctrl + j
01:33:968 (93968|2) - move to 1
01:34:020 (94020|0) - move to 3
01:34:072 (94072|1) - move to 4
01:34:124 (94124|2) - move to 1
01:34:175 (94175|0) - move to 2
01:34:227 (94227|1) - move to 3
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^
02:37:951 (157951|2) - move to 4
02:38:003 (158003|0) - move to 3
02:39:003 (159003|1) - move to 4
02:40:658 (160658|2) - move to 1
02:42:313 (162313|1) - move to 4
02:43:968 (163968|2) - move to 1
02:45:624 (165624|1) - move to 4
02:47:279 (167279|2) - move to 1
02:48:934 (168934|1) - move to 4

Goodluck
puxtu

nowsmart wrote:

[puxtu's SC]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ I'm just following the std diff's snaps
[puxtu's SHD]
01:41:830 - 01:45:141 - i'm not sure it is 1/6 or not.
01:54:865 - 01:55:899 - ^ lol
thank you! http://puu.sh/nkSvJ/904a1d8c7c.rar
Mitt Aim Suger
oooh cant wait untill this is ranked
DeletedUser_259972
shiet sorry 4 forgetting m8


MX


00:21:555 - why is there timing point here

00:07:382 (7382|1) - were you following melody? if so keep, if not delete (no drum)
00:41:313 (41313|1) - ^

00:13:279 (13279|3,13279|0) - why double?

00:25:278 (25278|1,25278|0,25382|0,25382|1,25485|2,25485|3,25589|0,25589|1) - I think this should follow the pattern afterward, so 00:25:278 (25278|1,25278|0) - 00:25:485 (25485|3,25485|2) - make them single

01:00:710 (60710|2) - remove

01:05:003 (65003|2) - double (Finish sound)

01:08:520 (68520|0,68520|1) - single?

01:11:624 (71624|1) - double (Finish sound)

01:13:951 - add note here

01:18:141 (78141|3) - kick drum sound
01:24:761 (84761|3) - ^
01:28:072 (88072|1) - ^

01:28:382 (88382|2,88382|0,88382|3) - Why triple?

01:33:555 (93555|1) - double
01:34:279 (94279|3) - ^

02:01:072 (121072|3,121072|2,121279|2,121279|1) - single?

02:03:348 (123348|0,123348|1,123451|3,123555|2,123555|1,123658|0,123761|3,123761|2,123865|1,123968|0,123968|3,124072|2,124175|1,124175|0,124279|3,124382|1,124382|2,124486|0) - only double in Finish sound here (02:03:348 - 02:03:658 - 02:03:968 - 02:04:279 -

02:04:589 (124589|2,124589|3,124692|3,124692|2,124796|0,124796|1,124899|0,124899|1) - 1/4

02:27:761 (147761|1) - double (Finish sound)
02:34:382 (154382|2) - ^

02:44:106 - 02:44:313 - 02:44:520 - big drum sound, maybe double?

02:50:468 (170468|1) - double


SHD

00:00:555 (555|1) - I don't here anything here
00:00:969 (969|0) - ^

00:00:606 (606|2) - Maybe double?
00:01:020 (1020|1) - ^

00:13:279 (13279|2,13279|0,13279|3) - single

00:25:072 (25072|2,25072|3,25175|3,25175|2,25278|0,25278|1,25382|0,25382|1,25485|3,25485|0,25485|2) - triple, double, single, double, single

01:00:710 (60710|1) - delete

01:01:072 (61072|1,61072|0) - why double?

01:05:003 (65003|1) - Finish sound here too (double/triple)
01:11:624 (71624|2) - ^

01:08:158 - add note

01:18:141 (78141|0) - kick drum sound (double)
01:24:761 (84761|3) - ^

01:41:003 (101003|2) - triple (Finish sound)

02:04:589 (124589|2,124589|3,124692|3,124692|2,124796|0,124796|1,124899|0,124899|1) - 1/4

02:27:761 (147761|2) - Finish sound here too (double/triple)
02:34:382 (154382|1) - ^

GL!!
puxtu

jakads wrote:

MX
my sc looks like a fucking mx for this guy lmfao

00:21:555 - why is there timing point here metronome set maybe idk ask the std guy

00:07:382 (7382|1) - were you following melody? if so keep, if not delete (no drum)
00:41:313 (41313|1) - ^ yes, it is for the guitar sound

00:25:278 (25278|1,25278|0,25382|0,25382|1,25485|2,25485|3,25589|0,25589|1) - I think this should follow the pattern afterward, so 00:25:278 (25278|1,25278|0) - 00:25:485 (25485|3,25485|2) - make them single uh if only you explain why.. 00:25:072 (25072|3,25072|2,25175|3,25175|2,25278|1,25278|0,25382|0,25382|1) - these double emphasis 2 sounds, 00:25:485 (25485|2,25485|3) - this one for cymbal and 00:25:589 (25589|0,25589|1) - everything onward is regular [1][2][1][2] pattern. I don't see anything wrong about this tbh

01:00:710 (60710|2) - remove I know the sound is too weak, but if you hear it carefully from this point 01:00:658 - until this point 01:01:279 - there's a pedal stream

SHD

00:00:555 (555|1) - I don't here anything here
00:00:969 (969|0) - ^ it is loud and clear

00:25:072 (25072|2,25072|3,25175|3,25175|2,25278|0,25278|1,25382|0,25382|1,25485|3,25485|0,25485|2) - triple, double, single, double, single
if only you gave me a screenshot.. and I don't like to involving any single in this area for SHD lol

01:00:710 (60710|1) - delete same as sc

01:01:072 (61072|1,61072|0) - why double? double the notes, double the fun
as usual, not replied = ok! thanks m8
http://puu.sh/nmV9h/aaeed16838.rar
-[C R A Z Y]-
OSU! need more hard map
RANK RANK!
Harbyter
little IRC with puxxx

IRC
11:48 puxtu: ._,
11:49 Harbyter: o,o
11:49 Harbyter: yo man
11:49 Harbyter: what's up
11:49 puxtu: yo
11:49 puxtu: you know what's up :v
11:49 Harbyter: uhm?
11:49 Harbyter: bubbled song?
11:50 Harbyter: enmei
11:50 Harbyter: xD
11:50 puxtu: wh
11:50 puxtu: no
11:50 puxtu: lol
11:50 Harbyter: and what
11:50 Harbyter: o,,,o
11:50 puxtu: test my map
11:50 Harbyter: ahhh
11:50 Harbyter: i'm at work
11:51 Harbyter: btw i've tested it at home
11:51 Harbyter: can't pass it now
11:51 puxtu: ow
11:51 puxtu: can you mod it then
11:51 Harbyter: you sure need a mod
11:51 Harbyter: ?
11:51 Harbyter: what i can mod there are just some placement
11:51 Harbyter: of the notes
11:51 Harbyter: for more confortable pattern at some points
11:51 Harbyter: xD
11:52 puxtu: yes pls
11:52 puxtu: im really sucks at notes placement
11:53 *Harbyter is editing [https://osu.ppy.sh/b/905655 UNDEAD CORPORATION - Flowering Night Fever [puxtu's SHD]]
11:53 Harbyter: i'm a little free now
11:53 Harbyter: wanna do it now?
11:54 puxtu: sure
11:54 Harbyter: 00:06:762 (6762|3,6813|0,6865|2,6917|1) -
11:54 Harbyter: ctrl h
11:54 Harbyter: and ctrl j
11:54 puxtu: have you update
11:54 Harbyter: uhh
11:55 Harbyter: forgot
11:55 Harbyter: 00:06:762 (6762|3,6813|0,6865|2,6917|1) - ctrl h and ctrl j
11:55 Harbyter: xD
11:55 Harbyter: 00:06:969 (6969|0) - col 2
11:55 puxtu: k done
11:56 Harbyter: 00:07:072 (7072|1,7124|2,7175|1) - ctrl h
11:56 puxtu: 00:07:072 (7072|0) - col 1
11:56 Harbyter: 00:07:279 (7279|2,7382|1) - move 1 col left
11:56 puxtu: done
11:57 Harbyter: 00:20:106 (20106|2,20158|3) - ctrl j
11:57 Harbyter: 00:21:968 - strange here
11:57 Harbyter: you usually map those precussor of the guitar
11:57 Harbyter: xD
11:58 puxtu: uh
11:58 puxtu: nope
11:58 puxtu: only hi-hat
11:58 puxtu: xdd
11:58 Harbyter: don't want to map the precussor here?
11:59 puxtu: nah
11:59 Harbyter: oky
12:00 Harbyter: dang without headphones so hard
12:00 puxtu: just focus on my notes placement xd
12:00 Harbyter: oky
12:00 puxtu: ye
12:03 puxtu: dude?
12:03 Harbyter: wwù
12:04 Harbyter: sorry had a customer
12:04 Harbyter: xD
12:04 puxtu: wwu
12:04 puxtu: xd
12:05 Harbyter: 00:45:192 (45192|1,45244|0,45348|1,45399|0) - ctrl j
12:05 Harbyter: 00:45:503 (45503|1,45555|0) - switch column
12:05 Harbyter: 00:45:658 (45658|1) - col 1
12:05 Harbyter: 00:45:761 (45761|0,45865|1) - ctrl j
12:06 Harbyter: 1 mom
12:06 puxtu: ok dad
12:33 Harbyter: dang
12:33 Harbyter: this customer was so slow
12:33 Harbyter: lol
12:33 puxtu: wb
12:34 puxtu: smack the bastard
12:36 Harbyter: 00:49:641 (49641|0) - 4
12:36 Harbyter: 00:49:692 (49692|3) - 1
12:36 Harbyter: 00:49:796 (49796|0) - 4
12:36 Harbyter: 00:49:899 (49899|3) - 1
12:36 Harbyter: 00:50:003 (50003|0) - 4
12:36 Harbyter: 00:50:055 (50055|3,50106|2) - 1 col left
12:37 Harbyter: 00:50:210 (50210|1,50261|2,50313|1) - ctrl h
12:37 puxtu: done
12:39 Harbyter: 00:55:486 (55486|3) - 2
12:39 Harbyter: 00:55:589 (55589|1) - 4
12:39 Harbyter: 00:55:641 (55641|3,55692|2) - 1 col left
12:39 Harbyter: meh
12:39 Harbyter: changhing here means changing everything
12:39 Harbyter: trying to follow your style
12:39 Harbyter: xD
12:40 puxtu: okay xd
12:40 Harbyter: 00:55:796 (55796|1,55848|2,55899|1) - ctrl h
12:41 Harbyter: 00:56:003 (56003|2,56055|1) - ctrlh
12:41 Harbyter: 00:56:261 (56261|3,56313|0,56313|1) - ctrl h
12:42 Harbyter: 00:56:417 (56417|2,56417|3,56468|1,56520|0,56520|2) - ctrlh
12:42 Harbyter: 00:56:624 (56624|3,56624|1,56675|2,56727|1) - ctrl h
12:43 Harbyter: 00:56:727 (56727|2,56779|3) - ctrl j
12:43 Harbyter: 00:56:830 (56830|2,56882|1) - ctrl h
12:44 Harbyter: 01:00:658 (60658|2,60710|1) - 1 col right
12:44 Harbyter: 01:00:761 (60761|3) - 2
12:45 Harbyter: 01:01:434 (61434|3,61537|2) - 1 col left
12:45 Harbyter: 01:01:589 (61589|1,61692|2) - ctrl h
12:45 Harbyter: 01:01:848 (61848|1,61899|2) - ctrl j
12:46 Harbyter: 1 mom
12:48 puxtu: ok all done
12:54 Harbyter: 01:15:555 - y no jacks here
12:54 puxtu: ah
12:54 puxtu: idk tbh
12:55 Harbyter: 01:31:899 -
12:56 Harbyter: overjoy?
12:56 Harbyter: there aren't any 1/4
12:56 puxtu: ah
12:56 puxtu: it's for guitar stream
12:56 Harbyter: if guitar
12:56 Harbyter: 01:31:968 - 01:32:037 -
12:56 Harbyter: 01:32:106 -
12:56 Harbyter: 01:32:210 -
12:56 Harbyter: 01:32:313 -
12:56 Harbyter: 01:32:417 -
12:57 Harbyter: 01:32:520 -
12:57 Harbyter: 01:32:624 -
12:57 puxtu: ok what
12:57 Harbyter: 01:32:796 -
12:57 Harbyter: 01:32:865 -
12:57 Harbyter: those points are where there are the guitar
12:57 Harbyter: remember this is a 260 bpm
12:57 Harbyter: 290
12:57 Harbyter: °
12:57 puxtu: 290*
12:58 Harbyter: human hand can't play 1/4 guitar
12:58 Harbyter: or at least
12:58 puxtu: std diffs used 1/4 here ._.
12:58 Harbyter: this sound aren't for 290 bom 1/4
12:58 Harbyter: overmapped eeee
12:58 Harbyter: and don't take consideration the std diff
12:58 puxtu: eeee
12:58 puxtu: let
12:58 puxtu: why
12:58 Harbyter: no
12:59 Harbyter: QAT will take this down
12:59 Harbyter: i'm sure
12:59 puxtu: aa
12:59 puxtu: the guitar sound is pretty fast
13:00 Harbyter: yea
13:00 Harbyter: but is like a 1/4 sound but in 145 bpm
13:00 puxtu: im not quite sure what are you trying to suggest me
13:00 Harbyter: what i've pointed before are where there are the guitar sound
13:00 Harbyter: other notes should be deletted
13:01 Harbyter: 1 mom customer
13:05 puxtu: alright snapped to 1/3
13:25 Harbyter: not everything is 1/3
13:27 puxtu: how come you be so sure? you're not even using headphone o_o
13:29 Harbyter: the sound is clear
13:30 Harbyter: i'm pretty confident
13:30 puxtu: lol k den
13:32 Harbyter: sorry for the afk
13:32 Harbyter: today i'm alone at the shop
13:32 Harbyter: c.c
13:32 puxtu: its cool
13:32 puxtu: xd
13:41 Harbyter: can you update
13:41 Harbyter: a moment
13:41 Harbyter: so i can recheck the guitar part
13:41 puxtu: ok
13:41 puxtu: hold on
13:42 puxtu: alheak is online
13:48 Harbyter: k
13:51 puxtu: ok done
13:56 Harbyter: 01:29:279 (89279|3,89348|2) - spotted this one
13:56 Harbyter: no 1/3
13:56 Harbyter: simple 1/2
13:57 Harbyter: 01:32:210 - guitar here
13:57 puxtu: o
13:57 Harbyter: 01:32:175 (92175|1,92244|3) - remov
13:57 Harbyter: 01:32:417 - guitar here
13:57 Harbyter: 01:32:382 (92382|1,92451|2) - remov
13:57 Harbyter: 01:32:624 - guitar here
13:57 Harbyter: 01:32:589 (92589|1,92658|3) - renov
13:58 Harbyter: 01:33:089 (93089|3) - no guitar
13:58 Harbyter: no guitar 01:33:192 (93192|2,93399|3) -
13:59 Harbyter: 01:33:606 (93606|2) - no guitar
13:59 Harbyter: 01:34:020 (94020|0,94072|2,94124|1) - no guitar here but in 1/3 01:34:037 - 01:34:106 -
14:00 Harbyter: 01:34:227 (94227|2) - no guitar
14:01 puxtu: https://osu.ppy.sh/ss/4637635 so you're saying they are using the wrong snap?/
14:16 Harbyter: yea
14:16 Harbyter: pretty wrong
14:16 Harbyter: but sometimes std allow those things
14:17 puxtu: alright
14:17 Harbyter: take example my senbonzakura gd ranked
14:17 Harbyter: there were some strange snaps there
14:17 Harbyter: so my friend copied the snap
14:17 Harbyter: and mapped it in the STD
14:17 Harbyter: one of the DQ was those snaps because the playability was bad
14:18 Harbyter: so they used a more solid snap consistency to fix this
14:18 Harbyter: and there are tons of other song with those example
14:18 puxtu: std is weird
14:18 Harbyter: they give the priority to the playabity
14:18 puxtu: :/
14:18 Harbyter: and i think is good though
14:18 Harbyter: xD
14:19 Harbyter: that's why std people doesn't understand mania snaps
14:19 Harbyter: since we use every fucked up snap existent
14:19 Harbyter: ahhaha
14:19 puxtu: ok hang on
14:20 puxtu: let me fix this fucked up snap
14:20 Harbyter: from here
14:20 Harbyter: there are other things to fix
14:20 Harbyter: not only there
14:20 Harbyter: mmm
14:20 Harbyter: i think here the
14:21 Harbyter: 1/4 is correct
14:21 puxtu: ok wait
14:25 Harbyter: 01:44:589 (104589|1,104658|0,104796|1,104865|3,105003|0,105072|2) - no guitar there
14:25 Harbyter: simple 1/2
14:26 puxtu: ok all done
14:27 Harbyter: missing guitar
14:27 Harbyter: 01:52:020 -
14:27 Harbyter: 01:54:606 -
14:27 Harbyter: 01:54:710 -
14:27 Harbyter: 01:54:813 -
14:27 Harbyter: 01:54:934 (114934|3,115003|1) - no guitar here
14:27 Harbyter: simple 1/2 here 01:54:968 -
14:28 Harbyter: 01:55:348 (115348|2,115417|0) - no guitar 1/2 here 01:55:382 -
14:29 puxtu: oh my god these snapping
14:29 puxtu: ;o
14:29 Harbyter: 01:55:761 (115761|1,115830|3) - should start here
14:29 Harbyter: 01:55:796 - 01:55:848 -
14:29 Harbyter: 1/4
14:29 Harbyter: 01:56:158 (116158|0) - ghost
14:29 puxtu: oh this 01:55:899 - there is 1/4 drum roll here
14:30 Harbyter: yea noticed
14:31 Harbyter: 1 mom
14:34 puxtu: 01:56:158 (116158|0) - i hear a 1/4 drum here
14:34 puxtu: it's not a ghost
14:36 puxtu: complex snap is too hard for std, sad
14:36 Harbyter: oh
14:36 Harbyter: oky
14:36 Harbyter: that's why they put a straingh 1/4
14:37 puxtu: ye
14:37 Harbyter: 01:56:779 (116779|2,116830|0,116882|1,116986|2,117037|0,117089|1) - 1/3 guitar here
14:37 Harbyter: 01:56:796 - 01:56:865 - 01:57:003 - 01:57:072 -
14:39 Harbyter: 02:12:606 (132606|1,132658|0) - ctrl j
14:39 Harbyter: 02:12:761 (132761|1,132865|0) - ctrl j
14:39 Harbyter: 02:12:968 (132968|1,133020|0,133072|1) - ctrl j
14:39 Harbyter: uh
14:39 Harbyter: swtich column
14:40 puxtu: done
14:40 Harbyter: putting a little of pressure on the left hand
14:40 Harbyter: since there was a high pressure in the right hand here
14:40 Harbyter: 02:13:175 (133175|0,133227|1,133279|0) - switch too
14:40 puxtu: o
14:41 Harbyter: 02:15:141 (135141|3,135244|3) -
14:41 Harbyter: this broke your consistency here
14:41 Harbyter: xD
14:41 Harbyter: let you the repatterning here
14:41 puxtu: ok
14:41 puxtu: rip
14:42 puxtu: 0k done
14:42 puxtu: no more 3 hammer
14:42 Harbyter: 02:17:106 (137106|1,137210|0) - switch
14:42 puxtu: done
14:43 Harbyter: 02:17:624 (137624|1,137675|2) - ctrlj
14:43 Harbyter: 02:17:727 (137727|1) - 4
14:44 puxtu: ok
14:50 Harbyter: ok
14:50 Harbyter: i think
14:50 Harbyter: that's all
14:51 Harbyter: kudo plx
14:51 Harbyter: xDDD
14:51 puxtu: o
14:51 puxtu: u sure?
14:51 Harbyter: yup
14:51 Harbyter: placement at the end is fine
14:51 Harbyter: nothing so major to change
14:51 Harbyter: there aren't any different
14:51 puxtu: how about the sc
14:52 Harbyter: never checked
14:52 puxtu: a
14:54 Harbyter: mmm
14:54 Harbyter: looks fine
14:54 Harbyter: it's a lot symmetrical
14:54 Harbyter: well the guitar
14:54 Harbyter: need to be rearranged
14:54 Harbyter: xD
14:55 puxtu: yeah ill do it now
14:56 Harbyter: 02:39:624 (159624|0,159692|1,159761|0,159830|2,159899|1) -
14:56 Harbyter: 02:39:761 (159761|0) - 3
14:56 Harbyter: 02:39:830 (159830|2) - 1
14:56 Harbyter: 02:41:279 (161279|0,161348|1,161417|2) - 1 col right
14:56 Harbyter: 02:41:486 (161486|3) - 3
14:57 puxtu: whats this
14:57 Harbyter: in the sc
puxtu
lot of improvements from harby, thanks! http://puu.sh/nqWye/72b06e262f.rar
spoonguy
Hey this mod was long before because of some missing notes and overmapping in the guitar solo.
But damn mr. Harby is op.

So I'm just going to point out a few issues I have with the patterning of this.
Sorta safe chart disregarding some of the bursts in SHD so there is not that much to say.

man i suck so much at 4k

puxtu's Super Hard Ducks
As a general comment some of the bursts during the "easy parts" are VERY easy to mash and don't contribute much to the difficulty balance of this chart. You could go a bit harsher on the patterning of these. (ex: 01:13:899 - you could jumptrill this entire thing and still get mostly rainbow 300s easily)

00:48:865 - During this section I noticed that you put most of the pressure in the second and the third column. Try to sort things out a bit here. Also try to alternate which hand the minijack (00:48:968 (48968|1,49072|1) - this one for example) happens for every triplet you make. The problem with this section is that besides not being a full-fledged 290 js like the section at the end of the guitar solo it's still dense, slightly rough patterned, and lasts for too long, so it ends up being way harder than every other section. That whole suggestion also counts for the second triplet section.
00:53:830 - Alternatively you could also make those 2 note chords to ease this section a bit, but I guess you really don't want to do that.
00:56:830 - That 4 note jack at the first column is no joke, mainly in the middle of what i like to call the hardest section of the song, try to break it. I did this.
00:59:624 - A bit too right hand biased. I think the problem could be solved by ctrl+h'ing this section: 01:00:658 - to 01:01:899 - .
02:00:865 - jumptrillable pattern
02:04:589 - also very jumptrillable, try to avoid patterns that are too stair-y (1234/4321 or 1243 4312, anything that resembles these kind of things, you might want to playtest a bit for these)
02:09:658 - ^
02:49:899 - ^
02:16:899 - All the three note jacks (02:16:899 (136899|1,137003|1,137106|1,137210|0,137313|0,137417|0,137520|1,137624|1,137727|1) - ) are on the left hand, things are a bit biased here, move those around.
02:21:761 - Same here but for the right hand. The problem with this hand bias is not that it's "unbalanced" between the hands and tires one more than another, but that these kind of patterns are sorta awkward and uncomfortable to play.

puxtu's Shooting Cunts
I think the same thing can be said about the bursts here. Though I wouldn't recommend you to change them that much, just following something that's not the usual 1234/1243 based patterns should be already pretty nice.

01:55:899 (115899|2,116003|2,116106|2) - Oof, break this up, it makes this part of the solo harder to combo than the dense section at the end of the stream.
02:21:865 - to 02:22:382 - To give the end of this section a bit more attention, I'd toughen the patterns a bit, it's as easy as most of the bursts in this map.

general comments you can completely ignore
I think in terms of "technical correctness", it's already pretty solid. But this map overall feels so... welp.
In another words I only felt like you went "boom shaka laka here's my weiner" in the solo and that other triplet section. The rest feels pretty bland like it's there just so there aren't any sections with no notes.
The song doesn't help you that much in this situation, and I'd probably need to make huge paragraphs to fully explain to you an option on how to make this less stale. You'd also need to remap most of the patterns and have to go through the proccess of modding all again, so I'm not going to do that.

Just keep these things in mind next time you map a song of the sort. Instead of going through the repetitive proccess of mapping the drums in the most mechanical way possible try to express the song in some different ways. If you want a hint, in this chart you could've made it so you're technically following the drums but give the player the impression he's also playing the guitars through a bit of pattern manipulation. I'll let you have your ideas on how you'd do things like that.

In the end it's just taking more risks for your map's quality and making the modding proccess evidently longer, but believe me, having your chart expressing things in a new or at least more expressive/non-mechanical way leaves a good taste in your mouth.

Then again that's just my opinion, feel free to ignore all that's written here if you disagree. You don't need to leave a reply for this in your next post either.

Have fun ranking this o/
Vyander
you guys could get gayz, talala and doomsday to test this (?)
Topic Starter
Alheak
Dooms tried, I don't know about the rest, it'd be great to have some more testplays from everybody.
puxtu
SPOILER

spoonguy wrote:

[puxtu's Super Hard Ducks]As a general comment some of the bursts during the "easy parts" are VERY easy to mash and don't contribute much to the difficulty balance of this chart. You could go a bit harsher on the patterning of these. (ex: 01:13:899 - you could jumptrill this entire thing and still get mostly rainbow 300s easily) alright lets see what I can do to make everything equally hard..

00:48:865 - During this section I noticed that you put most of the pressure in the second and the third column. Try to sort things out a bit here. Also try to alternate which hand the minijack (00:48:968 (48968|1,49072|1) - this one for example) happens for every triplet you make. The problem with this section is that besides not being a full-fledged 290 js like the section at the end of the guitar solo it's still dense, slightly rough patterned, and lasts for too long, so it ends up being way harder than every other section. That whole suggestion also counts for the second triplet section. nerfed the notes at 2nd and 3rd column, it should be more balanced now

00:53:830 - Alternatively you could also make those 2 note chords to ease this section a bit, but I guess you really don't want to do that. you bet it right :V

00:56:830 - That 4 note jack at the first column is no joke, mainly in the middle of what i like to call the hardest section of the song, try to break it. I did this. cool enough

00:59:624 - A bit too right hand biased. I think the problem could be solved by ctrl+h'ing this section: 01:00:658 - to 01:01:899 - .flipped

02:00:865 - jumptrillable pattern I found another less boring stair pattern with no 1/2 hammer on it

02:04:589 - also very jumptrillable, try to avoid patterns that are too stair-y (1234/4321 or 1243 4312, anything that resembles these kind of things, you might want to playtest a bit for these)
02:09:658 - ^
02:49:899 - ^ jumptrilled

02:16:899 - All the three note jacks (02:16:899 (136899|1,137003|1,137106|1,137210|0,137313|0,137417|0,137520|1,137624|1,137727|1) - ) are on the left hand, things are a bit biased here, move those around. yes sir

02:21:761 - Same here but for the right hand. The problem with this hand bias is not that it's "unbalanced" between the hands and tires one more than another, but that these kind of patterns are sorta awkward and uncomfortable to play. re-patterned

[puxtu's Shooting Cunts]I think the same thing can be said about the bursts here. Though I wouldn't recommend you to change them that much, just following something that's not the usual 1234/1243 based patterns should be already pretty nice.

01:55:899 (115899|2,116003|2,116106|2) - Oof, break this up, it makes this part of the solo harder to combo than the dense section at the end of the stream. done
02:21:865 - to 02:22:382 - To give the end of this section a bit more attention, I'd toughen the patterns a bit, it's as easy as most of the bursts in this map. jumptrilled this section
lol thanks a lot paul http://puu.sh/nt9e2/4360f495c9.rar
XII
Which diffs do you need testing with? I'm not a modder / mapper but I can do well on everything except ekoro's (Doubt anyone can do well on that one though) lol.
akuma123
Well, this is the mod you ask for me puxtu, feel free to reject anything you want

Col = (0/1/2/3)

puxtu's Super Hot Difficulty
00:34:382 - 00:35:210 This part sound exactly the same as 00:23:830 - 00:25:072 so i suggest you to do a similar pattern (with those doubles and the minijacks) there.
00:47:830 add a note, you missed the cymbal xD
01:29:468 you could add a note there, the guitar sounds a bit faster on that part
01:34:175 add one note on (0) you missed the snare xD
01:41:003 you could add a note because of the cymbal, but then you need to move the double note on 01:41:106 so the minijack created by adding one note dont be annoying
01:41:830 same
01:44:313 same
01:47:624 , 01:47:934 , 01:48:244 i wiill understand that you dont put triples on the previous 3 that i mentioned, but here the cymbals are loud, and i dont think it will be too difficult if you add them since you used them in a more hardcore way like 00:53:830 and 01:01:279
01:55:072 if you are putting triples on 01:53:417 why not here also?
02:07:486 you could add a note there because of that little cymble (i dont know how its exactly called)
02:09:968 , 02:10:589, 02:11:106 , 02:11:624 cymbals, need 3 notes on those parts
02:21:555 add one note, cymbal
02:31:486 same, cymbal
02:38:106 - 02:49:692 i have a serious problem with this part, its obviously that the intensity in the song is increasing between some parts of that section, but you mapped all the same, with doubles on the white line. I really highly recommend to you to do this: from 02:38:106 to 02:43:899 just put triples on the first cymbal (02:38:106) and then just to theLOUD snares(02:38:520 , 02:39:348 , 02:40:175 , etc , which conviniently conicide with some kind of cymbal so technicaly you will be putting the triples on those cymbals and not in the snare xd). Then from 02:43:899 to 02:44:727 you could do something with those beats, maybe some kind of jumptrills like the ones from the end of the song. Then from 02:44:727 to 02:48:037 you just keep it like that, with doubles on those snares, also put triple notes when the cymbal sounds. Finally from 02:48:037 to 02:49:692 put triples on every white lane instead of doubles because of the cymbal, it will be more difficult but also more interesting and entertaining :)
02:51:348 this could be a LongNote till the guitar sound ends, not necessary but could be xD

And i guess thats all, good luck with the map
Septembre
Salut,

Après 2 test de la Extra, dans un avis purement subjectif, je trouve que ce pattern casse beaucoup trop le flow (et est pas plaisant à read) 01:30:244 (1) -


Pour le test
JhIeeo133
I don't know if this is just me, but the bursts on the mania diffs are a bit too complicated. Maybe take out some of the jumps and simplify it. Or you could just put rolls in their place.
OnosakiHito
24th March is my last exam. After that I am free again.
I hope you can wait until then. Luckily, you are patience, but I still feel guilty for letting you wait for so long. My bad.
Topic Starter
Alheak

XII wrote:

Which diffs do you need testing with? I'm not a modder / mapper but I can do well on everything except ekoro's (Doubt anyone can do well on that one though) lol.
The 3/4 hardest ones, so lunatic, extra, wolf's and ekoro's, but especially the wolf's and ekoro's

Septembre wrote:

Salut,

Après 2 test de la Extra, dans un avis purement subjectif, je trouve que ce pattern casse beaucoup trop le flow (et est pas plaisant à read) 01:30:244 (1) -


Pour le test
Je peux voir pourquoi, je l'ai changé un peu du coup, ça devrait jouer mieux
puxtu

akuma123 wrote:

[puxtu's Super Hot Difficulty]
02:51:348 this could be a LongNote till the guitar sound ends, not necessary but could be xD I wanna quick ending at the end so hold notes won't fit in
and anything else is applied! made the ending part more intese by added triplets for all cymbal sounds. Thank you http://puu.sh/nzeyU/38513dae2d.rar

Spherical- wrote:

I don't know if this is just me, but the bursts on the mania diffs are a bit too complicated. Maybe take out some of the jumps and simplify it. Or you could just put rolls in their place.
it's just you
Vyander
dont let this die :(((
Topic Starter
Alheak
Don't worry, it's just that finding willing good modders is hard, and we're still waiting for Ono's GDs as well.
Koneko-
puxtu's request.

puxtu's SC
00:06:710 (6710|0) - remove and 00:06:710 (6710|1) - on Clap?
00:19:072 - add one note?
00:40:641 (40641|2) - remove and 00:40:641 (40641|3) - on Clap?
00:59:830 (59830|3,60037|3,60244|2) - remove?

puxtu's SHD
00:46:382 - add one note on Clap.
00:57:141 ~ 00:58:692 / 02:19:899 ~ 02:21:451 - try two types pattern? : https://osu.ppy.sh/ss/4765163
00:59:830 (59830|3,60037|3,60244|2) / 01:00:865 (60865|2,61072|1) - remove?

always no make LN xD. good luck~ i like that.
Spork Lover
Full mod coming up! (Except for Taiko/mania (Sorry Guys D:))

BEFORE YOU READ THE MOD:
Reading the colour coding explains the importance of said suggestion or necessity.

COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

Looks good!

Normal

00:05:003 (1) - The red point on this slider is unnecessary I think, it looks a little weird.
00:43:072 (2) & 00:45:555 (1) - : At least one of those should have a red point in the middle imo.
00:56:313 (2) - Move the red point a bit so the previous slider looks mirrored (Ctrl+J and Ctrl+H) with that one: http://osu.ppy.sh/ss/4766722
01:06:244 (3) - A wavey slider would flow a bit better imo. (This is an example of a pattern, the one I made is unpolished :3) http://osu.ppy.sh/ss/4766729
01:14:520 (3,1) - Either make this into a reverse slider OR blanket the singletap a bit by ctrl+H, J and G'ing the slider and repositioning :3
01:28:589 (1) - Slider has a weird shape due to the red point not having a sharp angle. Consider doing a small change.
01:29:417 (2) - ^
01:35:210 (1) - ^
02:19:072 (2) - Should be a mirror of 02:18:244 (1) for aesthetics.
02:41:417 (1) - Isn't this missing a finish? :o

Advanced

00:11:624 (1,2) - Why don't they have the same shape? :o
00:38:934 (1,2) - ^
01:23:417 (3) - Move this to x:128 y:288 to compliment the curvy slider.
01:49:279 (3) - Finish? :D
02:00:865 (1,1,2,3) - Weird NC pattern in my eyes. Consider reconstructing this a bit.
02:07:899 (4,5) - Relocate those a liiiittle bit down, the transition from 5 and 1 is a little too edgy imo.

Hard

01:34:692 (7) - This slider would look a bit better if it was a straight slider instead and rotated a bit compared to the previous one.
01:46:796 (1,2,3) - I know the map-set is gimmicky, but imo gimmicky triangle patterns are a little weird. Consider making it a perfect triangle or rearranging a bit.
02:41:417 (1) - Finish? :D

Insane

00:17:831 (6) - Make a copy of the previous slider and arrange it like the current one. Looks a little weird imo
00:27:037 (2,3,4,5) - I'd space this stream similarly to this (00:25:796 (3,4,5) - ), because the sliders are a liittle unexpected.
00:57:141 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel that there are some hitsounds missing in this section, like some claps or something, since it's so intense.
01:02:106 (1) - Finish?
01:14:934 (8,1) - The map contradicts this blanket. Imo it should be a slider with a red point somewhere. Maybe something like this: http://osu.ppy.sh/ss/4766941
01:31:072 (7,8) - The spacing here is very weird for an insane. You could instead consider making the DS higher, but placing them near the slider.
02:43:899 (6,7,8,9) - I'd space those a bit more tbh because of the quickness of them.

pishi's Lunatic

00:06:969 (1,2,3) - Maybe I'd change the angle a little bit on this.
01:09:968 (3,4,5,6) - Instead of a square, a different version could be an equally spaced back n' forth pattern. Scratch that, you used it a lot more than I thought :p
01:57:761 (3) - NC due to 01:56:520 (1) - being NC'd.
02:01:486 (4) - Ctrl+G? :o
02:08:106 (1) - Remove NC
02:23:210 (1) - This might not be a problem, but maybe you should increase the SV by 0,2x more, 'cause it's a VERY unexpected change, since it's the first SV change for 2 minutes.
02:37:692 (1) - Remove NC

Extra

Holy moley this is "only" the 3rd hardest diff lol, fun af tho xD
00:28:175 (5,6,7,1) - This angle is really weird. It might be close to 7 stars, but a square pattern into a 135 degree turn is a very underrated pattern.
00:45:038 (3) - Move this note more to the left. Maybe to a position like x:320 y:216
01:07:486 (3,4,5,6) - Maybe make the pattern a bit like 01:04:175 (3,4,5,6) -, since it's the same kind of section? :)
01:33:141 (4,5,6) - There must be a different way to do this. Feels like a very messy triple.
02:51:348 (1) - Move to x:340 y:80 (Or something close to that.)

Wolf's Night

00:09:762 (5,6,1,2,3) - I donno about the spacing difference and stacks on this section. It seems a little too extreme even if it's 7.69*
00:25:693 (1,2,3,4) - Consider making this the same shape as 00:25:073 (1,2,3,4) -.
01:05:624 (2) - Blanket this with 01:05:934 (4,6) - instead, looks a little better imo.
01:07:899 (1) - Very tiny thing, but could add a tiny DS between this and the next note? :o
01:46:175 (3,4,5,6,7,8) - This shape is really weird, making it a perfect hexagon (Or near perfect) hexagon would fit a little better.
01:53:624 (2) - I think this slider might add a few issues in the ranking process since it's the only long slider during the map. :)
02:48:451 (7,8) - I feel that the claps are important here too.

Ekoro's Fever

00:09:451 (3,4) - I'd position this a looot more to the right (I know about the overlaps, but I think that'd fit a bit better.)
00:28:175 (1,2,3,4) - Really sick pattern o.O, but my god it's hard to read. (Really fun xD)
00:30:865 (1) - Are finishes like this one part of the music? 'Cause they feel a little out of place when it comes to playing the map.
00:45:554 (1,2,3) - Imo the spacing here is too dense compared to everything else. Maybe space 2 and 3 a bit more away from the first note?
01:01:899 (13) - NC
01:13:279 (3,4,5,6) - The last part of the chorus is so intense, that I think you could DS those a little more without it hurting the mapset.
01:14:624 (2,3,4) - You play around with perfect triangle patterns a lot, and I'd value that higher than stream blankets.
01:49:279 (3) - Why is this a whistle? :o
02:00:037 (2) - NC :) The note is by itself :D
02:05:003 (3) - NC, since the two back n' forths are NC'd, and it's the main beat of the song.
02:08:727 (3) - Why is this not NC'ed, when 02:07:072 (1) is? :o
02:16:279 (8,9,10) - Space this a bit more, since 02:15:865 (2,3,4) - is far from 02:16:072 (5,6,7).
02:51:141 (4) - Imo two single taps would look better.

That's it for my mod (Got bigger than I thought holy moley) ,o.O Please leave me feedback on my mod so I can improve, and drop a kudosu if it was helpful ;) Good luck with the ranking process y'all! :D
Topic Starter
Alheak

Spork Lover wrote:

Full mod coming up! (Except for Taiko/mania (Sorry Guys D:))

Normal

00:05:003 (1) - The red point on this slider is unnecessary I think, it looks a little weird. made it more obvious instead, eh
00:43:072 (2) & 00:45:555 (1) - : At least one of those should have a red point in the middle imo. not sure, i changed something else instead, should look better
00:56:313 (2) - Move the red point a bit so the previous slider looks mirrored (Ctrl+J and Ctrl+H) with that one: http://osu.ppy.sh/ss/4766722 changed
01:06:244 (3) - A wavey slider would flow a bit better imo. (This is an example of a pattern, the one I made is unpolished :3) http://osu.ppy.sh/ss/4766729 changed in another way, a slider too curvy would not fit the general design of the map[/color]
01:14:520 (3,1) - Either make this into a reverse slider OR blanket the singletap a bit by ctrl+H, J and G'ing the slider and repositioning :3 changed
01:28:589 (1) - Slider has a weird shape due to the red point not having a sharp angle. Consider doing a small change. I don't think it looks too bad or innapropriate
01:29:417 (2) - ^
01:35:210 (1) - ^
02:19:072 (2) - Should be a mirror of 02:18:244 (1) for aesthetics. this is fine
02:41:417 (1) - Isn't this missing a finish? :o I use the song to help me hitsound the map, there is no finish here in the song

Advanced

00:11:624 (1,2) - Why don't they have the same shape? :o because the blanket wouldn't work otherwise, and this is not a bad design imo
00:38:934 (1,2) - ^
01:23:417 (3) - Move this to x:128 y:288 to compliment the curvy slider. changed in another way
01:49:279 (3) - Finish? :D see earlier
02:00:865 (1,1,2,3) - Weird NC pattern in my eyes. Consider reconstructing this a bit. the first (1) is part of the previous rhythmical part, if you see what I mean, the second one is one the new part
02:07:899 (4,5) - Relocate those a liiiittle bit down, the transition from 5 and 1 is a little too edgy imo. I can see what you mean, but don't report those kind of details, they're not noticeable enough and people will generally hate you for them lol, this is a waste of time for both the modder and mapper

Hard

01:34:692 (7) - This slider would look a bit better if it was a straight slider instead and rotated a bit compared to the previous one. changed
01:46:796 (1,2,3) - I know the map-set is gimmicky, but imo gimmicky triangle patterns are a little weird. Consider making it a perfect triangle or rearranging a bit. it's actually a 2-2 pattern, added NCs to help with reading them
02:41:417 (1) - Finish? :D

Insane

00:17:831 (6) - Make a copy of the previous slider and arrange it like the current one. Looks a little weird imo seems just fine to me
00:27:037 (2,3,4,5) - I'd space this stream similarly to this (00:25:796 (3,4,5) - ), because the sliders are a liittle unexpected. changed
00:57:141 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - I feel that there are some hitsounds missing in this section, like some claps or something, since it's so intense. it's jsut fine
01:02:106 (1) - Finish? no, though there's one jsut before that I added
01:14:934 (8,1) - The map contradicts this blanket. Imo it should be a slider with a red point somewhere. Maybe something like this: http://osu.ppy.sh/ss/4766941 I like that idea
01:31:072 (7,8) - The spacing here is very weird for an insane. You could instead consider making the DS higher, but placing them near the slider. I used this spacing everywhere prior to this, it's just fine
02:43:899 (6,7,8,9) - I'd space those a bit more tbh because of the quickness of them. they just feel right like that

Extra

Holy moley this is "only" the 3rd hardest diff lol, fun af tho xD
00:28:175 (5,6,7,1) - This angle is really weird. It might be close to 7 stars, but a square pattern into a 135 degree turn is a very underrated pattern. i'm not sure where exactly do you see a square pattern, I'll assume it's the placement of the repeats, but otherwise I did change the slider because the angle was indeed not tight enough to be comfortable
00:45:038 (3) - Move this note more to the left. Maybe to a position like x:320 y:216 don't see a reason why
01:07:486 (3,4,5,6) - Maybe make the pattern a bit like 01:04:175 (3,4,5,6) -, since it's the same kind of section? :) why just this one then lol, I picked the different pattern because it was too tight to fit comfortably in that corner otherwise
01:33:141 (4,5,6) - There must be a different way to do this. Feels like a very messy triple. should look a bit better now
02:51:348 (1) - Move to x:340 y:80 (Or something close to that.) yeah

That's it for my mod (Got bigger than I thought holy moley) ,o.O Please leave me feedback on my mod so I can improve, and drop a kudosu if it was helpful ;) Good luck with the ranking process y'all! :D
Thanks, was fine actually, aesthetics were a bit nazi but not as bad as blanket mod and there were some good suggestions.

Don't lose your time on details though
GoldenWolf

Spork Lover wrote:

Wolf's Night

00:09:762 (5,6,1,2,3) - I donno about the spacing difference and stacks on this section. It seems a little too extreme even if it's 7.69* And yet it's the pattern that about everyone who can more or less handle this map can play without much trouble, or at least the one that they tend to hit most of the time
00:25:693 (1,2,3,4) - Consider making this the same shape as 00:25:073 (1,2,3,4) -. Not that I'm against it, but why? It's not even trying to be the same pattern at all so what's your reasoning behind this suggestion?
01:05:624 (2) - Blanket this with 01:05:934 (4,6) - instead, looks a little better imo. It makes me cringe because the slider is heading toward 3 not 4... Why would I blanket 4 there
01:07:899 (1) - Very tiny thing, but could add a tiny DS between this and the next note? :o Sure
01:46:175 (3,4,5,6,7,8) - This shape is really weird, making it a perfect hexagon (Or near perfect) hexagon would fit a little better. Because it's made of 01:45:968 (1,2,3,4,5) - (a more or less straight line) followed by 01:46:485 (6,7,8,9,10,11,12) - (a S shape), I didn't even try to make an hexagon there lol
01:53:624 (2) - I think this slider might add a few issues in the ranking process since it's the only long slider during the map. :) And why would it do that? Since when long sliders are prohibited when they fit the song? Or when are they prohibited at all? I don't get what's wrong with it at all, really.. It's just a long slider in a very simple shape that is neither hard to play nor to read, over a long held guitar note to put more emphasis on it. What's wrong with it?
02:48:451 (7,8) - I feel that the claps are important here too. Oops forgot them
show more
Please sign in to reply.

New reply