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posted

Mein Gauche wrote:

hi from my q.

[Ky's Insane]
00:00:615 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - make a consistent set of patterns.
00:15:849 - empty? use the piano.
00:17:021 (2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - this should have smaller DS than 00:30:615 onward.
01:15:615 (1,2,3,4,5,6) - streams.
01:38:818 (3,4,5,6,7) - spacing. small. same. all notes.
01:41:161 (4) - move to 01:41:396 and end at 01:41:630
Sorry that I cannot fix this modding in anyway
what is meant by "make a consistent set of patterns.", why a diff need to be consistent instead of acceptable, readable and playable pattern?could you mind to give me reason for the modding, with example preferred.

---------------------------------------------------------------------------------------------------


That's all. there's still many problems left unmentioned in these diffs, but I can't cover them all.
Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.
posted
small mod :/

00:29:911 (4,5) - was thinking of something like this ?
00:32:958 (1) - Maybe move this slider up a little bit
00:36:943 (2) - Move Circle?
00:37:646 (4,5) - Consider this
01:02:021 (6) - slight change to slider
01:17:958 (3) - move this circle ?


Short mod because this is very well mapped :'))
posted

Pandano wrote:

Weeeeee. NM from my queue. Sorry for the belated mod. I got stuck in a load of work :'(

As the rules imply, I will only mod Easy and Normal.

Playable content
00:05:771 - Inconsistent spacing with (2) before and (4) after Sorry but what ?
00:24:990 (2,3) - Rearrange this as long as (3) perfectly stacks onto 00:22:177 (4) and blanketed by 00:23:115 (1) Fixed
00:26:865 - Could make this look like 00:23:115 (1) I will keep it like that
00:30:615 - Inconsistent spacing ^
00:38:115 - Could curve this better its blanket with the next circle
00:51:240 (4,5,6) - Inconsistent spacing? Nope
00:54:521 - Could curve this better Fixed , thanks
01:12:333 - Blanket, maybe? it is blanket
01:16:083 - Place it closer to (4) to make a parallelogram with (2), (3) before ok
01:19:365 (3,4,5,6) - Make these a small parallelogram by putting (6) closer to (5) and (4) ^

Hitsounding
01:02:490 - "Finish" here
01:06:240 - ^
01:09:990 - ^
01:17:490 - ^
01:21:240 - ^
01:24:990 - ^ Added all
Playable content
00:02:724 - Closer to (4) ok
00:56:396 - NC ok
01:04:365 (2,3,4,5) - In "Normal", it's alright to make these 2 sliders. Stacking them is not suitable for this kind of diff. I will keep it
01:21:240 - There's always a better slider to create. Your S-shaped one doesn't seem enough: BUT i like it that way Dx

01:30:615 - NC no

Hitsounding
01:02:490 - "Finish" instead of "Whistle"
01:06:240 - ^
01:10:224 (1,2) - These two's slider start should have "Finish" sound (Only slider start) (*)
01:12:100 (1,2) - ^
01:17:490 - "Finish" (Only slider start)
01:21:240 - ^
01:25:224 (2,3) - Same as (*)
01:27:099 (1,2) - ^fixed them all


Good luck on your map! ^^ Really glad to be of help.
Thank you so much

DigiDrake wrote:

small mod :/

00:29:911 (4,5) - was thinking of something like this ? Good idea
00:32:958 (1) - Maybe move this slider up a little bit ok
00:36:943 (2) - Move Circle? yeah why not
00:37:646 (4,5) - Consider this yeah
01:02:021 (6) - slight change to slider ok
01:17:958 (3) - move this circle ? ^


Short mod because this is very well mapped :'))
Thanks for your mod ..
posted
Hi, from my modding Q
[Easy]
00:36:708 (5,1) - better blanket
00:56:396 (1) - revoke the NC
01:06:240 (1) - red point cant be out of the grid, its unrankable i remember
01:10:458 (2,3) - blanket may be more pretty
01:11:865 (4,5) - ^
01:17:490 (1,2) - better blanekt

[Normal]
00:17:021 (1) - if you NC here, why you do not NC the same places like 00:21:240 (4) - ?
01:03:427 (1) - recommend to revoke the NC

[Hard]
00:19:365 (8) - why not NC this
00:25:458 (1) - revoke the NC cus i think is useless
00:29:208 (1) - ^
00:44:677 (1) - CTRL+G may get a better flow
00:58:740 (1,2,3,4,5,6) - unfittable pattern in a Hard diff. stack them is better
01:02:490 (1,2,3,4) - you must give us a convincing reason for why you use different ds at the same ryhthm in the hard diff, or for mostly of player it is unreadable

most of your diff have a problem of NC, I deeply advice you to find someone to improve . NC is usually used for split the rhythm, too many times NC in a rhythm is confusing.

[Ky's insane]
only some genal advices
too many uncomfortable and useless 3/4 sliders with long ds circle , its difficult to identify them from 1/2 sliders and cirlce, which make the whole diff looks messy

00:29:208 (2) - there is a beat at 00:29:443 - so i advice you to change it into 1/2 slider

unfittable patterns like 01:02:021 (1,1,2) -

it doesnt follow the song but just express the mapper's idea, which may be cool but hard to play. What's more, if you are eager to use the idea, you'd better use it at the same beat like 01:05:302 (4,5,6,7,1) - only in this way can you make your diff seems clean and readable

[sample]
Good idea, but seems to have some details to fix

00:00:615 (1,2,3,4,5,6,7,8,9,10) - at the beginning you use this beat, but after it you use a simpler pattern....why you put such a difficult beginning but come with a weak following? maybe exchange it may be better.

00:56:865 (1,2,3,4,5,6,7,8) - why you dicrease the ds at 00:57:333 (3,4) - ? if you make a tend to increase the ds with the a jump ,just follow it all the pattern

look around the whole part, as a insane diff ,you should have a basic ds instead of random jump. that's where most new mapper will make a misstake. You'd better have the ability to explain why you put the note here

Erro has the same problem at basic DS.
GL :)
posted

kanor wrote:

Hi, from my modding Q
[Easy]
00:36:708 (5,1) - better blanket It is blanket
00:56:396 (1) - revoke the NC ok
01:06:240 (1) - red point cant be out of the grid, its unrankable i remember oh ok fixed
01:10:458 (2,3) - blanket may be more pretty i made it like that to fit the pattern
01:11:865 (4,5) - ^ ^
01:17:490 (1,2) - better blanekt it is balnket

[Normal]
00:17:021 (1) - if you NC here, why you do not NC the same places like 00:21:240 (4) - ? cause i NC here 00:19:365 - and i feel like there is no reason to NC there ..
01:03:427 (1) - recommend to revoke the NC removed

[Hard]
00:19:365 (8) - why not NC this Done
00:25:458 (1) - revoke the NC cus i think is useless ok
00:29:208 (1) - ^ No here i feel like these is changes in the background ..
00:44:677 (1) - CTRL+G may get a better flow yeah thats good idea
00:58:740 (1,2,3,4,5,6) - unfittable pattern in a Hard diff. stack them is better Stacked
01:02:490 (1,2,3,4) - you must give us a convincing reason for why you use different ds at the same ryhthm in the hard diff, or for mostly of player it is unreadable i felt like this part fit but if its unreadable i changed it now

most of your diff have a problem of NC, I deeply advice you to find someone to improve . NC is usually used for split the rhythm, too many times NC in a rhythm is confusing. yeah .. i will ask for help ..



GL :)Thanks for your mod ..
posted
No KD
Only change things that seem good to you!

[Easy]
  1. 00:01:083 (2,3,4) - The flow is very strange here. The player has to make very sharp turn movements, and the map has just started. I've taken a few screenshots to help illustrate what I mean by this. I marked the path the player must follow in yellow, and I marked the sharp turns in red.

    To fix this, you should consider what would make gameplay more comfortable for the player. It seems like you have some understanding of flow, judging on the rest of this this difficulty, but you will need to change something about this section to fix it. Here is one example of something you could do, but you could probably think of something more original and better.
  2. 00:15:615 (1,2) - Fix the blanket, if that's something you care about.
  3. 00:15:615 (1,4) - To avoid the overlap there, rotate 00:17:958 (4,5) - these ~15° anti-clockwise, it should look like this:
  4. 00:18:428 (5,1) - blanket? it plays better imo
  5. 00:20:771 (2,3) - You make another flow mistake here. Using a right (90°) angle usually makes the flow bad and the gameplay difficult.
  6. 00:26:396 (4,1) - Fix the blanket, if that's something you care about, you need to check for this yourself.
  7. 00:47:021 (3,4,5,1) - problem with flow again, you need to check for this yourself
  8. 01:02:490 - Starting here, I think you would benefit from adding a clap to every other white tick. These white ticks to be specific:
    01:02:958 -
    01:03:896 -
    01:04:833 -
    01:05:771 -
    01:06:708 - etc.
    I'll stop there with the STD because this is a no KD mod, and you could apply similar suggestions in other difficulties.

[chaica's Muzukashii]
  1. 00:00:615 (1,2) - Make this Either K k or D d because it's a very similar pitch and it should at least match in color.
  2. 00:04:365 (9,10) - Make these two match completely, they are the same pitch. Either make it kk or dd, but make it consistent with the first suggestion.
  3. 00:08:115 (17) - Change this to D, because the pitch is lowering 00:07:646 (16,17) - here, so using a K 00:08:115 (17) - here doesn't really make sense.
  4. 00:09:521 (20) - Switching this to k more consistent with previous patterns.
  5. 00:14:443 (31) - Add a d here. You missed a piano note.
  6. 00:15:615 (35,36) - Make these the same color, since you're following the lyrics and this is the same lyric pitch.
  7. 00:19:365 (42,43) - Because the pitch is lowering 00:18:896 (41,42) - here, it doesn't make sense to have 00:19:365 (42) - this be a k.
  8. 00:21:943 (47) - Change this to a d, because the pitch is lowering, a d sounds more accurate there. Also this puts emphasis on the strong piano
  9. 00:22:177 (48) - here.
  10. 00:23:583 (51,52) - & 00:24:990 (54,55) - Ctrl+g these patterns. Since the second note has a higher pitch in each, it should be represented by the k. Imo,
  11. k really complements the higher pitches in this song.
    ...
  12. 00:48:193 (112) - d to differentiate this pattern with 00:52:177 (123,124,125) - this.
    ...Your beginning needs work, but the rest looks nice.

[chaica's Oni]
  1. 00:17:255 (48,49) - Differentiate these to emphasize more pitch changes. Preferably use kd, but dk works too.
  2. 00:21:943 (12,13) - ^
  3. 00:23:583 (16,17) - Ctrl+g some of these, same suggestion as Muzukashii.
  4. 00:32:021 (23) - Switch it to k to emphasize the lyrics and the white tick.
  5. 00:33:427 (28,29,30) - Ctrl+g to emphasize the piano and strong lyric 00:33:427 - here.
    Again, the rest looks nice.

I hope I helped. Good Luck with this! Again! :D
posted

kanor wrote:

[Ky's insane]
only some genal advices
too many uncomfortable and useless 3/4 sliders with long ds circle , its difficult to identify them from 1/2 sliders and cirlce, which make the whole diff looks messy I think it is acceptable, since I don't want a very standard 1/2 mapping. I have already tried my beat to place them readable.

00:29:208 (2) - there is a beat at 00:29:443 - so i advice you to change it into 1/2 slider fixed

unfittable patterns like 01:02:021 (1,1,2) - Here I would like to focus on the strong beat on white.

it doesnt follow the song but just express the mapper's idea, which may be cool but hard to play. What's more, if you are eager to use the idea, you'd better use it at the same beat like 01:05:302 (4,5,6,7,1) - only in this way can you make your diff seems clean and readable

GL :)
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30615,62021
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:Ky's Insane
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:854015
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Error.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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615,-166.666666666667,4,2,1,15,0,0
15615,-125,4,2,1,15,0,0
23115,-133.333333333333,4,2,1,15,0,0
26865,-133.333333333333,4,2,1,15,0,0
30615,-100,4,1,1,15,0,0
53115,-90.9090909090909,4,1,1,15,0,0
62021,-66.6666666666667,4,1,1,15,0,0
62490,-90.9090909090909,4,1,1,15,0,1
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92490,-133.333333333333,4,2,1,15,0,0
106552,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 193,193,255
Combo2 : 255,204,230
Combo3 : 179,217,255

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posted
Here's your mod form M4M req!

00:07:177 (7,8) - make this slider same rythym as 00:03:427 (1,2)
00:10:224 (4) - this slider dont fit, i suggest placing it like this http://prntscr.com/cu3i0l
00:32:255 (4) - id place this one more like this http://prntscr.com/cu3isl
00:47:958 (1,2) - ctrl + shift + r for 5 degrees
00:48:427 (1,2) - ctrl + shift + r for -5 degrees (00:47:958 (1,2,1,2) - this pattern will look so much better and i suggest rotating 00:48:896 (3) for 5 degrees as well
00:54:521 - i dont see any reasons to have this timing point up here i mean this slider should be at 1,0x velocity
00:54:521 (5) - i suggest moving this one that it will make a straight line with 00:55:224 (7,8,9) (like this http://prntscr.com/cu3la9)
00:58:740 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this stream should be followed with 2 more 1/4 circles when the guy stops singing before chorus (at "rou" if i can hear well)
01:10:224 (1) - ctrl+g (to make the rotation smooth)
01:15:380 (4) - i think this one is a little bit to far from triplet
01:18:427 (1) - id place that like this http://prntscr.com/cu3nei
01:39:638 (8,9) - stack these under sliderend
01:42:333 (4) - id curve this slider and place it like this http://prntscr.com/cu3o6q
00:05:302 (3) - ctrl + shift + r for -45 degrees to make the rotation more smooth
00:13:740 (1) - i'd move this a little bit to the right
00:21:240 (1) - place this more like that http://prntscr.com/cu3qib
00:41:630 (6,7) - circle triplet fits much more placed like that http://prntscr.com/cu3qzv
00:45:146 (4) - i'd turn this slider to circles placed like that http://prntscr.com/cu3rni
00:45:966 (2,3,4) - put this pattern higher like http://prntscr.com/cu3ryw
01:00:263 (4) - stack this on 01:00:380 (5)
01:03:896 (4) - place this higher like this http://prntscr.com/cu3shv
01:11:630 (6) - ctrl + g
posted
[quote="Jonawaga"]No KD
Only change things that seem good to you!

[Easy]
  1. 00:01:083 (2,3,4) - The flow is very strange here. The player has to make very sharp turn movements, and the map has just started. I've taken a few screenshots to help illustrate what I mean by this. I marked the path the player must follow in yellow, and I marked the sharp turns in red.

    To fix this, you should consider what would make gameplay more comfortable for the player. It seems like you have some understanding of flow, judging on the rest of this this difficulty, but you will need to change something about this section to fix it. Here is one example of something you could do, but you could probably think of something more original and better. That's really good idea, Thanks
  2. 00:15:615 (1,2) - Fix the blanket, if that's something you care about. It fixed
  3. 00:15:615 (1,4) - To avoid the overlap there, rotate 00:17:958 (4,5) - these ~15° anti-clockwise, it should look like this: Remapped this part but thanks for your suggestion ..
  4. 00:18:428 (5,1) - blanket? it plays better imo ^
  5. 00:20:771 (2,3) - You make another flow mistake here. Using a right (90°) angle usually makes the flow bad and the gameplay difficult.Fixed this
  6. 00:26:396 (4,1) - Fix the blanket, if that's something you care about, you need to check for this yourself. ^
  7. 00:47:021 (3,4,5,1) - problem with flow again, you need to check for this yourself No i will keep it i like it that way
  8. 01:02:490 - Starting here, I think you would benefit from adding a clap to every other white tick. These white ticks to be specific:
    01:02:958 -
    01:03:896 -
    01:04:833 -
    01:05:771 -
    01:06:708 - etc. Done
    I'll stop there with the STD because this is a no KD mod, and you could apply similar suggestions in other difficulties.


Thankls for your Mod ..

[quote="Peuniak"]Here's your mod form M4M req!

00:07:177 (7,8) - make this slider same rythym as 00:03:427 (1,2) Ok thats good idea
00:10:224 (4) - this slider dont fit, i suggest placing it like this http://prntscr.com/cu3i0l ok
00:32:255 (4) - id place this one more like this http://prntscr.com/cu3isl ^
00:47:958 (1,2) - ctrl + shift + r for 5 degrees ^
00:48:427 (1,2) - ctrl + shift + r for -5 degrees (00:47:958 (1,2,1,2) - this pattern will look so much better and i suggest rotating 00:48:896 (3) for 5 degrees as well ^
00:54:521 - i dont see any reasons to have this timing point up here i mean this slider should be at 1,0x velocity No i will keep it
00:54:521 (5) - i suggest moving this one that it will make a straight line with 00:55:224 (7,8,9) (like this http://prntscr.com/cu3la9) I will keep it too , cause i like it that way
00:58:740 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this stream should be followed with 2 more 1/4 circles when the guy stops singing before chorus (at "rou" if i can hear well) Also i will keep it
01:10:224 (1) - ctrl+g (to make the rotation smooth) Great idea
01:15:380 (4) - i think this one is a little bit to far from triplet Fixed
01:18:427 (1) - id place that like this http://prntscr.com/cu3nei Ok
01:39:638 (8,9) - stack these under sliderend OK
01:42:333 (4) - id curve this slider and place it like this http://prntscr.com/cu3o6q


Thanks for your mod ..
posted

Jonawaga wrote:

No KD
Only change things that seem good to you!

[chaica's Muzukashii]
  1. 00:00:615 (1,2) - Make this Either K k or D d because it's a very similar pitch and it should at least match in color. -
  2. 00:04:365 (9,10) - Make these two match completely, they are the same pitch. Either make it kk or dd, but make it consistent with the first suggestion.
  3. 00:08:115 (17) - Change this to D, because the pitch is lowering 00:07:646 (16,17) - here, so using a K 00:08:115 (17) - here doesn't really make sense.
  4. 00:09:521 (20) - Switching this to k more consistent with previous patterns. - a little changed pattern
  5. 00:14:443 (31) - Add a d here. You missed a piano note. - ok
  6. 00:15:615 (35,36) - Make these the same color, since you're following the lyrics and this is the same lyric pitch.
  7. 00:19:365 (42,43) - Because the pitch is lowering 00:18:896 (41,42) - here, it doesn't make sense to have 00:19:365 (42) - this be a k.
  8. 00:21:943 (47) - Change this to a d, because the pitch is lowering, a d sounds more accurate there. Also this puts emphasis on the strong piano - no change,to avoid being in the same position
  9. 00:22:177 (48) - here. - ^
  10. 00:23:583 (51,52) - & 00:24:990 (54,55) - Ctrl+g these patterns. Since the second note has a higher pitch in each, it should be represented by the k. Imo,
  11. k really complements the higher pitches in this song. - ok
    ...
  12. 00:48:193 (112) - d to differentiate this pattern with 00:52:177 (123,124,125) - this. -
    ...Your beginning needs work, but the rest looks nice.

[chaica's Oni]
  1. 00:17:255 (48,49) - Differentiate these to emphasize more pitch changes. Preferably use kd, but dk works too. - ok
  2. 00:21:943 (12,13) - ^ - ok
  3. 00:23:583 (16,17) - Ctrl+g some of these, same suggestion as Muzukashii. - ok
  4. 00:32:021 (23) - Switch it to k to emphasize the lyrics and the white tick. - ok
  5. 00:33:427 (28,29,30) - Ctrl+g to emphasize the piano and strong lyric 00:33:427 - here.
    Again, the rest looks nice.

I hope I helped. Good Luck with this! Again! :D
thank you for modding!

To creator - you don't have to gather mod anymore.Ask taiko bn for a check my map

osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72802,76552,87802
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Muzukashii
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:879307
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:4
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Error.jpg",0,45
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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15615,-100,4,1,0,65,0,0
30615,-100,4,1,0,70,0,0
45615,-100,4,1,0,80,0,0
62490,-100,4,1,0,90,0,1
92490,-100,4,1,0,60,0,0
103740,-100,4,1,0,55,0,0
104208,-100,4,1,0,50,0,0
104677,-100,4,1,0,45,0,0
105146,-100,4,1,0,40,0,0
105615,-100,4,1,0,35,0,0
106083,-100,4,1,0,30,0,0
106552,-100,4,1,0,25,0,0


[Colours]
Combo1 : 193,193,255
Combo2 : 255,204,230
Combo3 : 179,217,255

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osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8232
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Oni
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:827914
BeatmapSetID:378243

[Difficulty]
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256,192,39521,1,0,0:0:0:0:
256,192,39990,1,0,0:0:0:0:
256,192,40458,1,8,0:0:0:0:
256,192,40693,1,0,0:0:0:0:
256,192,40810,1,0,0:0:0:0:
256,192,40927,1,8,0:0:0:0:
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256,192,41279,1,8,0:0:0:0:
256,192,41396,1,0,0:0:0:0:
256,192,41630,1,0,0:0:0:0:
256,192,41865,1,8,0:0:0:0:
256,192,42333,1,8,0:0:0:0:
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256,192,43036,1,0,0:0:0:0:
256,192,43271,1,8,0:0:0:0:
256,192,43505,1,8,0:0:0:0:
256,192,43740,1,0,0:0:0:0:
256,192,44208,1,0,0:0:0:0:
256,192,44677,1,8,0:0:0:0:
256,192,45615,1,4,0:0:0:0:
256,192,46083,1,8,0:0:0:0:
256,192,46552,1,0,0:0:0:0:
256,192,46786,1,0,0:0:0:0:
256,192,47020,1,8,0:0:0:0:
256,192,47490,1,0,0:0:0:0:
256,192,47958,1,8,0:0:0:0:
256,192,48193,1,0,0:0:0:0:
256,192,48427,1,8,0:0:0:0:
256,192,48544,1,8,0:0:0:0:
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256,192,49365,1,0,0:0:0:0:
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256,192,50068,1,0,0:0:0:0:
256,192,50302,1,0,0:0:0:0:
256,192,50419,1,0,0:0:0:0:
256,192,50536,1,0,0:0:0:0:
256,192,50771,1,8,0:0:0:0:
256,192,51005,1,0,0:0:0:0:
256,192,51240,1,0,0:0:0:0:
256,192,51474,1,0,0:0:0:0:
256,192,51591,1,0,0:0:0:0:
256,192,51708,1,8,0:0:0:0:
256,192,51943,1,0,0:0:0:0:
256,192,52177,1,8,0:0:0:0:
256,192,52294,1,0,0:0:0:0:
256,192,52411,1,8,0:0:0:0:
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256,192,52880,1,8,0:0:0:0:
256,192,53115,1,4,0:0:0:0:
256,192,53466,1,0,0:0:0:0:
256,192,53583,1,8,0:0:0:0:
256,192,53818,1,0,0:0:0:0:
256,192,54052,1,0,0:0:0:0:
256,192,54286,1,0,0:0:0:0:
256,192,54404,1,0,0:0:0:0:
256,192,54521,1,8,0:0:0:0:
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256,192,55341,1,0,0:0:0:0:
256,192,55459,1,8,0:0:0:0:
256,192,55693,1,8,0:0:0:0:
256,192,55927,1,0,0:0:0:0:
256,192,56161,1,0,0:0:0:0:
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256,192,80302,1,0,0:0:0:0:
256,192,80419,1,0,0:0:0:0:
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256,192,88740,1,0,0:0:0:0:
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256,192,89677,1,8,0:0:0:0:
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256,192,90380,1,8,0:0:0:0:
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256,192,91083,1,0,0:0:0:0:
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256,192,91552,1,8,0:0:0:0:
256,192,91669,1,8,0:0:0:0:
256,192,91786,1,0,0:0:0:0:
256,192,91904,1,0,0:0:0:0:
256,192,92021,1,8,0:0:0:0:
256,192,92255,1,0,0:0:0:0:
256,192,92490,12,0,94130,0:0:0:0:
256,192,94599,5,0,0:0:0:0:
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256,192,95302,1,0,0:0:0:0:
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256,192,99990,1,4,0:0:0:0:
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256,192,101630,1,0,0:0:0:0:
256,192,102333,1,0,0:0:0:0:
256,192,102802,1,8,0:0:0:0:
256,192,103740,12,0,106552,0:0:0:0:
posted
Hihi~Mod from my queue ^owo^
Personally I think the Error diff needs quite a lot to be improved so I just mod some general issues and this diff.

[General]
  1. Combo color: Only samplefish's Insane is different from other diffs. Is it on purpose or just forgot to unify?
  2. Unused hitsounds: {drum-hitwhistle2.wav} {normal-slidertick3.wav}. Please remove them.
  3. NC problems in Error diff is quite serious. I could hardly understand why you add nc or why not. Try to keep them in consistent please. You could take samplefish's Insane as reference and see where and how he added nc.
[Error]
  1. 00:04:365 (3,1) - Swap nc? I see you add nc in 00:08:115 (1) - , so why not here as well?
  2. 00:04:599 - Better add a note here, cuz the piano tune here is quite loud and shouldn't be ignored imo.
  3. 00:17:490 (3,4) - hmm i think this pattern looks quite weird. Why not try something similar to 00:15:615 (1,2) - ? For example:

    And this pattern can also increase some distance in 00:17:958 (4,1) - , which should have a same distance with 00:18:427 (1,2,3,4) - .
  4. 00:19:365 (1) - add nc?
  5. 00:26:161 (5,6,7,1) - Try to make the ds equal here. That could not only make the distance consistent, but also make this part looks more well-order. For example, I keep all the distance in 1.2x:
  6. 00:27:568 (2,3,4) - I prefer not use notes here cuz I couldn't hear any music sound in 00:27:802 (3) - , so I hesitate if it's a little bit overmapped. Better try what you've done in 00:23:818 (2) - and change these three notes to a 1/1 slider.
  7. 00:32:255 (4) - Please avoid using reverse slider here, cuz 00:32:490 - is a really strong downbeat which needs to be emphasized by a note or something clickable. So you can try to add a note in 00:32:255 - then a 1/2 slider in 00:32:490 -
  8. 00:38:818 (2,1) - Blanket better
  9. 00:39:521 (1) - Remove nc
  10. 00:42:568 (3,4) - I think you need to increase the distance here if you choose to stack 00:42:333 (2,3) - . cuz the distance in 00:41:865 (1,2) - is 2.37x, but here in 00:42:568 (3,4) - , same 1/2 rhythm interval with only 1.49x distance.
  11. 00:44:208 (5,1) - Swap nc
  12. 00:45:849 (1,1) - Remove both of the nc. That nc spam is not necessary, players could read this pattern easily without nc as well.
  13. 00:47:490 (7,1) - Swap nc
  14. 00:48:427 (1) - Remove nc
  15. 00:48:896 (6,1) - This jump is too big. Move 00:49:365 (1) - to x256|y194 would be better imo.
  16. 00:54:521 (1,2) - Swap nc
  17. 00:55:927 (1) - Remove nc
  18. 01:00:029 (4,5) - Highly recommend you to follow the vocal here cuz vocal is quite a special here. It's really a pity if you ignore it and use 2 notes to follow the drumbeats. Why not try a 1/1 slider + note? I think that is more suitable.
  19. 01:02:490 (1) - Rotate this slider by 15° anti-clockwise on site to make a better shape pattern.
  20. 01:03:896 (2,3,4,5) - Flow it quite weird in this part. Try to fix like this:
  21. 01:06:240 (4,1) - Swap nc.
  22. 01:11:279 (2) - I can't hear any rhythm here in the music. So please remove this note. Take 01:09:286 (2,3) - as reference.
  23. 01:13:154 (4) - Same as above ^
  24. 01:13:740 (7) - nc
  25. 01:16:786 (7) - oh man please avoid using such a reverse slider here, especially in the highest diff. Actually it's a good place to put a little stream to make the map more enjoyable and challenging to play.
  26. 01:18:896 (2,3,4,5) - Flow is quite weird here. Try this?
  27. 01:20:771 (6) - ctrl+g for better flow?
  28. 01:39:638 (8) - Also I can't hear any rhythm here in music. Remove this note plz.

Please try to find more mods before ask BNs for checking, there still quite a lot of things could be improved in this diff.
Good luck~
posted
I modded this map set twice without realizing. Hope this is useful.

00:52:177 (7,8,1) – I don’t think the spacing of these circles work very well. I personally dislike where circle 8 is located but you have a very consistent mapping style in this beatmap and that location would continue that continuity so instead I think you should increase the spacing between circle 8 and 00:53:115 (1,2,3,4,5,6,7,1) -
01:04:365 (3,4,5,6,7) – I’m don’t think this section works but I see your trying to create variety in the patterns of the beatmap. I think you should find an alternative however.
01:10:224 (1,2,3,1,2,3,4) – I think you should lower the volume of the end of all the sliders here to better accompany the vocal instead of having a metronome like beat.
01:39:990 (1,2,3) – I think slider 3 should be under slider 1 and the end of slider 3 be moved more to the right to better mimic slider 1
00:23:115 (1) – This is a good opportunity to use a different sound such as drum to better accompany the music
00:26:865 (1,2,3) – Same with this ^
00:30:615 (1) – You could do the same for the entire section after here but that might make negatively affect the beatmap
00:28:271 (3) – You could change the slider velocity to 0.75 to better accompany with the music
00:32:958 (3,4) – I think the spacing between the two notes is a bit too far away based on listening to the vocal. But I can see you made a consistent map style throughout the beatmap so you could skip this.
00:41:865 (1,2,3) – I don’t think this section works very well. I think having circle 2 and 3 be a single slider be a better alternative
01:02:021 (4) – I think the beatmap would better follow the music if this slider had a faster velocity to signify the beginning of the chorus/kiai mode
01:39:990 (1) – You could change the sound of this slider to a drum perhaps? Alone with the other circles that follow with it that follow the drum noise
posted
I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :p
Couldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better.
* 00:43:271 (4) - ^
* 01:13:974 (1) - ^
* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way.
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement.
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve)

* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy.
* 00:38:115 (1,2,1,2) - Blanket.
* 00:39:521 (1) - Remove NC.
* 00:43:271 (4) - You could blanket it better.
* 01:21:240 (1,2,3) - ^

Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3).
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)


That's it, I hope this gets ranked! Good luck. :D
posted

propasy wrote:

I modded this map set twice without realizing. Hope this is useful.

00:52:177 (7,8,1) – I don’t think the spacing of these circles work very well. I personally dislike where circle 8 is located but you have a very consistent mapping style in this beatmap and that location would continue that continuity so instead I think you should increase the spacing between circle 8 and 00:53:115 (1,2,3,4,5,6,7,1) - Oh you are righr .. i changed their places .. and looks now good .. Thanks
01:04:365 (3,4,5,6,7) – I’m don’t think this section works but I see your trying to create variety in the patterns of the beatmap. I think you should find an alternative however. Ok here i made the slider 4 revers .. i think like that would be great ..
01:10:224 (1,2,3,1,2,3,4) – I think you should lower the volume of the end of all the sliders here to better accompany the vocal instead of having a metronome like beat. Naah i will leave like that .. i think it give more impact ..
01:39:990 (1,2,3) – I think slider 3 should be under slider 1 and the end of slider 3 be moved more to the right to better mimic slider 1 i will not change that .. cause i made this pattern like that .. so it would organized .. i will leave like that .. but thanks for the idea
00:23:115 (1) – This is a good opportunity to use a different sound such as drum to better accompany the music I will keep it like that .. i think its better to keep at the same effect ..
00:26:865 (1,2,3) – Same with this ^ Same ^
00:30:615 (1) – You could do the same for the entire section after here but that might make negatively affect the beatmap I will keep it like that ..
00:28:271 (3) – You could change the slider velocity to 0.75 to better accompany with the music Ok that good idea .. Thanks
00:32:958 (3,4) – I think the spacing between the two notes is a bit too far away based on listening to the vocal. But I can see you made a consistent map style throughout the beatmap so you could skip this. I changed these noted position
00:41:865 (1,2,3) – I don’t think this section works very well. I think having circle 2 and 3 be a single slider be a better alternative yeah you are right !
01:02:021 (4) – I think the beatmap would better follow the music if this slider had a faster velocity to signify the beginning of the chorus/kiai mode Well i leave it like that ..
01:39:990 (1) – You could change the sound of this slider to a drum perhaps? Alone with the other circles that follow with it that follow the drum noise Yup that good .. i change the other his sounds too

Thanks for the mod and sorry for late ..


AsyouSaidsir wrote:

I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :p
Couldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better. It is blanket
* 00:43:271 (4) - ^ ^
* 01:13:974 (1) - ^ Ok this oune i moved it a little bit to to left .. it fixed now ..
* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way. I made it triangle
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement. Remapped this part ..
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve) Remapped this part ..

* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy. ok fixed
* 00:38:115 (1,2,1,2) - Blanket. Done
* 00:39:521 (1) - Remove NC. ^
* 00:43:271 (4) - You could blanket it better. ^
* 01:21:240 (1,2,3) - ^ ^

Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3). It is blanket
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)Great idea ..


That's it, I hope this gets ranked! Good luck. :D
Thanks for the mod :D


Streliteela wrote:

Hihi~Mod from my queue ^owo^
Personally I think the Error diff needs quite a lot to be improved so I just mod some general issues and this diff.

[General]
  1. Combo color: Only samplefish's Insane is different from other diffs. Is it on purpose or just forgot to unify? ops i fix it .. thanks for telling me ..
  2. Unused hitsounds: {drum-hitwhistle2.wav} {normal-slidertick3.wav}. Please remove them. No .. in samplefish he is using it .. the only diff ..
    that's why
  3. NC problems in Error diff is quite serious. I could hardly understand why you add nc or why not. Try to keep them in consistent please. You could take samplefish's Insane as reference and see where and how he added nc. ok i will see fix this
[Error]
  1. 00:04:365 (3,1) - Swap nc? I see you add nc in 00:08:115 (1) - , so why not here as well? Fixed
  2. 00:04:599 - Better add a note here, cuz the piano tune here is quite loud and shouldn't be ignored imo. ok added ..
  3. 00:17:490 (3,4) - hmm i think this pattern looks quite weird. Why not try something similar to 00:15:615 (1,2) - ? For example:

    And this pattern can also increase some distance in 00:17:958 (4,1) - , which should have a same distance with 00:18:427 (1,2,3,4) - Alright
    ..
  4. 00:19:365 (1) - add nc? perfect .. .
  5. 00:26:161 (5,6,7,1) - Try to make the ds equal here. That could not only make the distance consistent, but also make this part looks more well-order. For example, I keep all the distance in 1.2x: . Here i made it star shape .. .
  6. 00:27:568 (2,3,4) - I prefer not use notes here cuz I couldn't hear any music sound in 00:27:802 (3) - , so I hesitate if it's a little bit overmapped. Better try what you've done in 00:23:818 (2) - and change these three notes to a 1/1 slider. thats right fix it .
  7. 00:32:255 (4) - Please avoid using reverse slider here, cuz 00:32:490 - is a really strong downbeat which needs to be emphasized by a note or something clickable. So you can try to add a note in 00:32:255 - then a 1/2 slider in 00:32:490 - yeah i got it .. sounds good
  8. 00:38:818 (2,1) - Blanket better ok
  9. 00:39:521 (1) - Remove nc ok
  10. 00:42:568 (3,4) - I think you need to increase the distance here if you choose to stack 00:42:333 (2,3) - . cuz the distance in 00:41:865 (1,2) - is 2.37x, but here in 00:42:568 (3,4) - , same 1/2 rhythm interval with only 1.49x distance. Remapped this part ..
  11. 00:44:208 (5,1) - Swap nc ok
  12. 00:45:849 (1,1) - Remove both of the nc. That nc spam is not necessary, players could read this pattern easily without nc as well. Done
  13. 00:47:490 (7,1) - Swap nc ^
  14. 00:48:427 (1) - Remove nc ^
  15. 00:48:896 (6,1) - This jump is too big. Move 00:49:365 (1) - to x256|y194 would be better imo. ok
  16. 00:54:521 (1,2) - Swap nc ok
  17. 00:55:927 (1) - Remove nc ^
  18. 01:00:029 (4,5) - Highly recommend you to follow the vocal here cuz vocal is quite a special here. It's really a pity if you ignore it and use 2 notes to follow the drumbeats. Why not try a 1/1 slider + note? I think that is more suitable. good idea .. i was confused on this part
  19. 01:02:490 (1) - Rotate this slider by 15° anti-clockwise on site to make a better shape pattern. Alright ..
  20. 01:03:896 (2,3,4,5) - Flow it quite weird in this part. Try to fix like this: fixed this part
  21. 01:06:240 (4,1) - Swap nc. ok
  22. 01:11:279 (2) - I can't hear any rhythm here in the music. So please remove this note. Take 01:09:286 (2,3) - as reference. fixed this part too
  23. 01:13:154 (4) - Same as above ^ ^
  24. 01:13:740 (7) - nc ^
  25. 01:16:786 (7) - oh man please avoid using such a reverse slider here, especially in the highest diff. Actually it's a good place to put a little stream to make the map more enjoyable and challenging to play. made it stream
  26. 01:18:896 (2,3,4,5) - Flow is quite weird here. Try this? remapped this part
  27. 01:20:771 (6) - ctrl+g for better flow? ^
  28. 01:39:638 (8) - Also I can't hear any rhythm here in music. Remove this note plz. ok

Please try to find more mods before ask BNs for checking, there still quite a lot of things could be improved in this diff.
Good luck~
Thanks alot for you mod :D
posted
This is a reupload

I modded this map set twice without realizing. Hope this is useful.

00:52:177 (7,8,1) – I don’t think the spacing of these circles work very well. I personally dislike where circle 8 is located but you have a very consistent mapping style in this beatmap and that location would continue that continuity so instead I think you should increase the spacing between circle 8 and 00:53:115 (1,2,3,4,5,6,7,1) -
01:04:365 (3,4,5,6,7) – I’m don’t think this section works but I see your trying to create variety in the patterns of the beatmap. I think you should find an alternative however.
01:10:224 (1,2,3,1,2,3,4) – I think you should lower the volume of the end of all the sliders here to better accompany the vocal instead of having a metronome like beat.
01:39:990 (1,2,3) – I think slider 3 should be under slider 1 and the end of slider 3 be moved more to the right to better mimic slider 1
00:23:115 (1) – This is a good opportunity to use a different sound such as drum to better accompany the music
00:26:865 (1,2,3) – Same with this ^
00:30:615 (1) – You could do the same for the entire section after here but that might make negatively affect the beatmap
00:28:271 (3) – You could change the slider velocity to 0.75 to better accompany with the music
00:32:958 (3,4) – I think the spacing between the two notes is a bit too far away based on listening to the vocal. But I can see you made a consistent map style throughout the beatmap so you could skip this.
00:41:865 (1,2,3) – I don’t think this section works very well. I think having circle 2 and 3 be a single slider be a better alternative
01:02:021 (4) – I think the beatmap would better follow the music if this slider had a faster velocity to signify the beginning of the chorus/kiai mode
01:39:990 (1) – You could change the sound of this slider to a drum perhaps? Alone with the other circles that follow with it that follow the drum noise
posted
The old post decayed, and you can no longer give kds to it.

I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :p
Couldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better.
* 00:43:271 (4) - ^
* 01:13:974 (1) - ^
* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way.
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement.
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve)

* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy.
* 00:38:115 (1,2,1,2) - Blanket.
* 00:39:521 (1) - Remove NC.
* 00:43:271 (4) - You could blanket it better.
* 01:21:240 (1,2,3) - ^

Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3).
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)


That's it, I hope this gets ranked! Good luck. :D
posted

Easy

  1. 00:49:365 (1,3) - this stack might be a bit confusing to the Easy player flow wise due to the repeated motion and stacks being quite difficult for the easy player to understand, here's a possible solution for you
  2. 01:11:396 (3,4) - watch your DS here
  3. 01:10:458 (2,5) - i cant tell if these are the same curve or not, but it really doesn't SEEM like they are so making them both a bit more curved might be a good solution to this

    the reason i only point out the one stack when it happens multiple times is the other stacks are easy to understand due to the structure of the map just to note

Normal

  1. 00:10:927 (6,7,1) - uneven shape, 00:11:865 (1) - is distance snapped further than the others
  2. 00:26:396 (5,1) - it is quite hard to see, but this blanket is off, try changing the shape of 00:26:865 (1) - to fix this
  3. 00:32:021 (4,5) - another blanket, to fix these more precisely ctrl g 00:32:021 (4) - and use the approach circle to blanket 00:32:958 (5) -
  4. 00:35:302 (2) - distance snap error
  5. 01:16:083 (2,3,4) - this flow might be a bit confusing to normal player due to the odd angle from 2 to 3
  6. 01:17:490 (4) - NC + no NC on 01:19:833 (1) : i see that other people have given you NC suggestions before but you need to be careful listening to all mods, the most important part of NCing is just picking one pattern of NCs and sticking to it :)
  7. 01:21:240 (3) - NC this to fit with the above and your NC structure is fixed just like that!
  8. 01:28:036 (3,4) - avoid doing stacks like this in lower difficulties (Easy/Normal) because repeats and sliders and stacks are all confusing things for newer players, and combining the 3 in this type of pattern is just too much for them to handle at this level

Hard

  1. 00:02:021 (3,4) - blanket
  2. 00:08:818 (2,3) - blanket
  3. 00:19:833 (1,1,1) - NCing all of these notes is quite unnecessary
  4. 00:35:302 (3,2) - fix stack
  5. 01:03:193 (4,1) - blanket
  6. 01:05:068 (1) - unnecessary NC, try not to randomly use NCs like this
  7. 01:21:943 (3,4) - blanket
  8. 01:22:177 (4) - also, NC here

Ky's Insane

  1. why is the spacing the exact same in every part of the map? if everything is incredibly high spaced, nothing has any emphasis
  2. this is also how i feel about every slider in the map feeling SO fast for the song
  3. 00:35:771 (4,1) - blanket
  4. 00:59:911 (2,3,4,5) - make them both stacked or both like the second one, or even expanding spacing, it just kind of looks funny this way
  5. 01:31:552 (4,1) - blanket


    individual feedback for you: the kiai is a pretty neat idea and i can tell you're trying your best but it definitely could have been executed a lot better, keep mapping and learning and you will see improvement

samplefish's Insane

  1. 00:12:802 (3,4) - this repeat rhythm ignores the most important sound of this whole segment, the 00:13:271 - which you need to find a way to make clickable for the rhythm to be good in my opinion
  2. 01:00:146 (5) - NC this for consistency with the stream NCing

    this diff is okay, a lot of your overlapping and structure feels completely random but that's something you'll improve with time

Error

  1. this difficulty also suffers from the same problem as Ky's Insane, where if everything is super spaced, basically nothing is emphasized, but to a lesser degree, examples include these expanding jumps in the opening 00:00:615 (1,2,3,1,2,3,1,2,3,1,2,3) -
  2. 00:26:161 (5,6,7) - avoid using linear jump flow like this
  3. 00:38:818 (2,3) - if you're going to do stuff like this, stack the slider ends
  4. 00:44:208 (5,1) - swap NC and no NC

okay so the reason why most of these diff mods were pretty light is i'm going to write something big here at the end

so basically, there isn't a lot that's objectively wrong in your mapset: new modders and mappers can spam blanket and stack fixes to you, something i'm guilty of too in my very mod but it's all stuff that isn't exactly improving your map

what i'm gonna say first is don't give up, just to preface the next point

you're not going to be able to rank this map in its current state, not because it breaks ranking criteria but because it's just not a high or even mid tier quality map, and no amount of mods is going to fix that without a completely and total remap on basically everyone's part

that being said, don't give up mapping or anything like that, it's pretty clear you put a lot of effort into your map from all the pages of posts on this thread, but right now you still need to learn a lot of the basics of mapping

i'd recommend checking out pishi's videos on mapping which do a fantastic job of explaining the basics, you have a decent grasp on things but need more specific instruction, which means instead of searching for beginner modders to mod your maps and getting 100 posts on your map thread, you should personally message experienced mappers in irc, have them look at your maps and tell you exactly whats wrong with them on a subjective level so you can use that feedback to improve yourself as a mapper

good luck!
posted
From Queue


  • [Easy]
  1. 00:07:646 (6,1) - Why DS0.93?
    00:09:990 (4,5) - ^
  2. 00:38:115 (1,2,3) - Bad flow
    00:39:990 (2,3) - Ctrl+H is better
    It affects the following placement
  3. 00:45:615 (1,2,3) - ^
  4. 00:57:333 (1) - spinner end is 01:00:380 -
  5. 01:02:021 (1) - delete
    I think this is unnecessary
    It is better to start with kiai
  6. 01:07:646 (2) - Why did you stack aim back?
    As easy as possible avoid stack and let flow better

    You can avoid overlapping


I can not mod anymore
I pointed out where you could change. But I think you need a good modder
posted

Kaifin wrote:

Easy

  1. 00:49:365 (1,3) - this stack might be a bit confusing to the Easy player flow wise due to the repeated motion and stacks being quite difficult for the easy player to understand, here's a possible solution for you Ok i changed the position to place .. well yours was a bit hard too .. but thanks for letting me know
  2. 01:11:396 (3,4) - watch your DS here oh thanks
  3. 01:10:458 (2,5) - i cant tell if these are the same curve or not, but it really doesn't SEEM like they are so making them both a bit more curved might be a good solution to this I fixed the blanket here

    the reason i only point out the one stack when it happens multiple times is the other stacks are easy to understand due to the structure of the map just to note Thanks ^^

Normal

  1. 00:10:927 (6,7,1) - uneven shape, 00:11:865 (1) - is distance snapped further than the others I don't get "uneven shape i will ask about it .. but about the DS i fix it thanks ..
  2. 00:26:396 (5,1) - it is quite hard to see, but this blanket is off, try changing the shape of 00:26:865 (1) - to fix this Fixed blanket issue
  3. 00:32:021 (4,5) - another blanket, to fix these more precisely ctrl g 00:32:021 (4) - and use the approach circle to blanket 00:32:958 (5) - Hmm .. i don't think Ctrl g would be good idea .. but i fixed the blaket issue
  4. 00:35:302 (2) - distance snap error Fixed
  5. 01:16:083 (2,3,4) - this flow might be a bit confusing to normal player due to the odd angle from 2 to 3 Fixed the angle
  6. 01:17:490 (4) - NC + no NC on 01:19:833 (1) : i see that other people have given you NC suggestions before but you need to be careful listening to all mods, the most important part of NCing is just picking one pattern of NCs and sticking to it :) ok
  7. 01:21:240 (3) - NC this to fit with the above and your NC structure is fixed just like that! You are right thanks
  8. 01:28:036 (3,4) - avoid doing stacks like this in lower difficulties (Easy/Normal) because repeats and sliders and stacks are all confusing things for newer players, and combining the 3 in this type of pattern is just too much for them to handle at this level oh ok ..

Hard

  1. 00:02:021 (3,4) - blanket Fixed
  2. 00:08:818 (2,3) - blanket ^
  3. 00:19:833 (1,1,1) - NCing all of these notes is quite unnecessary ok
  4. 00:35:302 (3,2) - fix stack fixed
  5. 01:03:193 (4,1) - blanket Fixed
  6. 01:05:068 (1) - unnecessary NC, try not to randomly use NCs like this ^
  7. 01:21:943 (3,4) - blanket ^
  8. 01:22:177 (4) - also, NC here ^

Error

  1. this difficulty also suffers from the same problem as Ky's Insane, where if everything is super spaced, basically nothing is emphasized, but to a lesser degree, examples include these expanding jumps in the opening 00:00:615 (1,2,3,1,2,3,1,2,3,1,2,3) - Changed this pattern ..
  2. 00:26:161 (5,6,7) - avoid using linear jump flow like this hmm stack it with the nest slider
  3. 00:38:818 (2,3) - if you're going to do stuff like this, stack the slider ends ok fixed
  4. 00:44:208 (5,1) - swap NC and no NC ok

okay so the reason why most of these diff mods were pretty light is i'm going to write something big here at the end

so basically, there isn't a lot that's objectively wrong in your mapset: new modders and mappers can spam blanket and stack fixes to you, something i'm guilty of too in my very mod but it's all stuff that isn't exactly improving your map

what i'm gonna say first is don't give up, just to preface the next point

you're not going to be able to rank this map in its current state, not because it breaks ranking criteria but because it's just not a high or even mid tier quality map, and no amount of mods is going to fix that without a completely and total remap on basically everyone's part

that being said, don't give up mapping or anything like that, it's pretty clear you put a lot of effort into your map from all the pages of posts on this thread, but right now you still need to learn a lot of the basics of mapping

i'd recommend checking out pishi's videos on mapping which do a fantastic job of explaining the basics, you have a decent grasp on things but need more specific instruction, which means instead of searching for beginner modders to mod your maps and getting 100 posts on your map thread, you should personally message experienced mappers in irc, have them look at your maps and tell you exactly whats wrong with them on a subjective level so you can use that feedback to improve yourself as a mapper

good luck! Well i will look for pishi's videos .. and thanks alot for your help .. i know its hard but i will try my best .. and really thank you for your opinion .. and hopefully i will find someone like IRC to help me .. again thank you for your mod ..

Yasaija 714 wrote:

From Queue


  • [Easy]
  1. 00:07:646 (6,1) - Why DS0.93? oh thanks ..
    00:09:990 (4,5) - ^ ^
  2. 00:38:115 (1,2,3) - Bad flow No i like it thay way
    00:39:990 (2,3) - Ctrl+H is better i think its the solution for the above problem
    It affects the following placement
  3. 00:45:615 (1,2,3) - ^ i rotate it for about -58 .. and it looks nice now .. Thanks
  4. 00:57:333 (1) - spinner end is 01:00:380 - i made it here i think the best 01:00:146 -
  5. 01:02:021 (1) - delete I hear strong beat here it should be clickable
    I think this is unnecessary
    It is better to start with kiai No i don;t think so
  6. 01:07:646 (2) - Why did you stack aim back? I think its good .. not a problem
    As easy as possible avoid stack and let flow better i change it to another position

    You can avoid overlapping Ok


I can not mod anymore
I pointed out where you could change. But I think you need a good modder Thanks for your mod ..
posted
nm from my q
since there were already such many mods... maybe my mod will be nazi

00:03:427 (4) - NC and try to stack with 00:02:255 (2) -
00:03:896 (5) - sv change here is not a good idea... if you really want to keep it, NC to show the sv change
00:04:599 (2,6) - stack
00:07:177 (9) - NC
00:12:333 (2,4) - put at 95|91
00:14:677 (1,2,3,4) - ctrl+g
00:20:068 (2,3) - blanket
00:38:115 (1,2) - ^
00:45:146 (2) - NC
00:48:896 (6) - ctrl+g and 402|352
00:50:185 (3) - stack with 00:50:302 (4) -
00:54:521 (5) - same as previous
01:16:552 (1,2,3,4,5,6,7) - make 6 stack with 01:16:083 (3) - , and put 7 295|172


little suggestion: ctrl+a and you will see the area your map occupied is just the very center, that somehow makes your map seems crowded. Try to map with a larger area. :)
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