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THE ORAL CIGARETTES - Kyouran Hey Kids!!

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on December 7, 2015 at 12:06:12 AM

Artist: THE ORAL CIGARETTES
Title: Kyouran Hey Kids!!
Source: ノラガミ ARAGOTO
Tags: milan- cerulean veyron gray noragami aragoto yato hiyori second 2nd op opening full version
BPM: 142
Filesize: 7863kb
Play Time: 04:03
Difficulties Available:
  1. Easy (1.44 stars, 229 notes)
  2. God of Speed (5.51 stars, 1018 notes)
  3. Insane (4.23 stars, 903 notes)
  4. Milan-'s Hard (3.34 stars, 588 notes)
  5. Veyron's Normal (2.03 stars, 409 notes)
Download: THE ORAL CIGARETTES - Kyouran Hey Kids!!
Information: Scores/Beatmap Listing
---------------
Mappers:
Easy: Me
Normal: Cerulean Veyron
Hard: Milan-
Insane: Me
God of Speed: Me
A God of Speed doesn't need to alternate!!
Hanburgeric
playtesting is a happy thing! |ω・)و ̑̑༉
15:48 *monstrata is editing [http://osu.ppy.sh/b/815857 THE ORAL CIGARETTES - Kyouran Hey Kids!! [God of Speed]]
15:48 monstrata: i finished :D
15:48 monstrata: and hitsounded
15:50 Hanburgeric: wow
15:50 Hanburgeric: all in a day
15:50 Hanburgeric: ok
15:50 monstrata: you'll ahve to redl
15:50 monstrata: cuz i got a better mp3 haha
15:51 Hanburgeric: not warmed up :(
15:51 monstrata: ahh
15:51 monstrata: feel free to play something else first xD
15:52 monstrata: gotta take a long break from mapping now xD
15:56 Hanburgeric: i dont know who the other spectator is :o
15:56 monstrata: another friend haha
15:56 Hanburgeric: wait why do you need to take a break
15:56 monstrata: mapping all day time for a break xD
16:00 Hanburgeric: ahhhh i see
16:00 Hanburgeric: does that mean you'll just be playing?
16:00 monstrata: btw offset seem off?
16:00 monstrata: lol
16:00 Hanburgeric: uhhh let me check
16:00 monstrata: haha yea maybe or spamming "testplay my map" to all my friends haha
16:02 Hanburgeric: LOL
16:02 Hanburgeric: idk why but these past three days i've been getting a lot of pp
16:02 Hanburgeric: my top plays are all memes
16:02 Hanburgeric: your meme isn't there, though i wish it were
16:02 Hanburgeric: offset seems fine to me
16:02 Hanburgeric: i was spamming a lot lol
16:02 Hanburgeric: my acc is only good for like single tap maps
16:02 monstrata: wow so many top plays nice
16:03 Hanburgeric: and streams to some extent
16:03 monstrata: ah i see
16:03 monstrata: okay good to hear the offset is still good after i swapped mp3s
16:03 Hanburgeric: yeah
16:04 Hanburgeric: i noticed the audio qual went up? or so i think
16:04 Hanburgeric: every mp3 i find of this song is
16:04 Hanburgeric: really crap (and low volume too idk why)
16:04 Hanburgeric: 00:49:399 (1,2,3,4,5) - was really hard and kinda awkward
16:05 monstrata: yea i found a better audio :DD
16:05 monstrata: oh ya tell me which parts were hard
16:06 Hanburgeric: 01:54:469 (1,2,3,4,5,6,7,1) - might just be my skill + long combo, it was also pretty hard
16:06 Hanburgeric: they're all fine as single notes
16:06 Hanburgeric: it's just whoop zoop doop direction ow
16:07 Hanburgeric: 02:42:638 (1) - made me panic at first, but was fine second time around
16:08 Hanburgeric: 03:12:215 (1) - pls
16:08 Hanburgeric: D:
16:10 Hanburgeric: 01:54:469 (1,2,3,4,5,6,7,1) - this is really the only part i consistently flomp on
16:10 Hanburgeric: but besides that seems good
Topic Starter
Monstrata
Fixed everything except the slow slider on 02:42:638 (1) - . I think it's still readable but i'll definitely be getting more opinions on them (and the other fast sliders lol).
Milan-
lmao rankmy map
Chikubi
Yasssssss <3
Shadw
good




this prob doesn't matter in the slightest, but shoudln't the bpm be 284 since this is a slider spam map (double bpm)
Mint
woaah bit different that ur usual stuff! you should map more high bpm songs xd
Kite
good
Nightshiftt
OMG I LOVE THIS
Feb
03:49:504 - !!!!!!

can't wait super fun map. Good job.
Rizen

monstrata wrote:

A God of Speed doesn't need to alternate!!
Only if you're a God ;(


nvm I misunderstood, silly me
Negi
Such sliders
Much triples
Dem rsi
:D
-Nya-
Whaa! Thanks for mapping this song.
I love you~
Nerova Riuz GX
i played it again and oh no that finger breaker please

I'm wondering why you didn't put godlike sweet shape jumps so lemme gd easy no thanks
YatsuKaori
Lmao full version of kyouran maked, good luck
FCL
Hi

  • [General]
  1. Widescreen suppot off at Easy - Insane diffs
  2. Ai mod at Exta diff
  3. Don't need another Hard diff for balance of mapset?

  • [Easy]
  1. 01:10:948 (4) - probably, it can to rotate on 90 degrees for a better kind http://puu.sh/lsaPB/0d6e57dfd6.jpg
  2. 01:53:624 (3) - make it to parallel to tail of (2) is better imo
  3. 03:05:455 (4) - idk, maybe make it a reverse, because sound: "E E Eeee yo" ideal for reverse xD
  4. 03:08:835 (4) - same

  • [Normal]
  1. 00:00:385 (1) - obviously that this and subsequent same sliders end at blue tick. idk
  2. 00:21:300 (2,3) - I do not like what you're doing here. Here's my version http://puu.sh/lsbhe/5f167ce8db.jpg
  3. 00:25:314 (3,4) - make a blanket
  4. 00:28:694 (3) - yea, uneven blanket. Move on 440 268
  5. 00:32:075 (3,5) - same, blanket here will be better
  6. 01:10:525 (3) - a little fix the blanket
  7. 01:29:539 (3) - ^
  8. 01:40:737 (5) - NC here? why not?
  9. 01:44:962 (3,2) - fix overlap
  10. 01:56:159 (3) - move tail slightly up, for create polarity with 01:55:314 (1) -
  11. 02:58:272 (5,2) - try to stack
  12. 03:49:399 - you missed this tick. Probably you can end there slider or just add a circle
  13. 03:53:624 (1) - fix blanket

  • [Insane]
  1. HP5 is really little, maybe add +0.5-1?
  2. 00:00:385 (1) - fix blanket a bit
  3. 00:00:385 (1) - same as Normal
    obviously that this and subsequent same sliders end at blue tick. idk
  4. 00:40:103 (1,2,3,4,1) - I thinks you should to use more spacing here, because speed of move by patterns earlier was greater.
  5. 00:46:018 (4,5,6,7,1) - same, a bit more the distance
  6. 01:43:483 (1) - move a bit to left for avoid overlap
  7. 02:05:454 (6) - new bit, Nc is fine
  8. 04:04:504 (3,2) - stack their is nice idea, because song ends a kind aggressive

  • [God of speed]
  1. 00:18:025 (1) - wtf, looks really weird
  2. 00:40:102 (1,2,3,4) - same as Insane diff
  3. 00:46:863 (1) - k ,not a word more about sliders
  4. 03:05:877 (3,4) - make a more spasing, like 03:04:187 (3,4) -
  5. 03:12:215 (1) - i think it's AMAZING slider is unranked
  6. 04:05:032 (1,2) - same as Insane diff. Suggest to move (2) on 256;32
  7. Next level mapping, really idk what to say yet. Great job
Good luck!
Kalibe
Hello. From your Queue~

general:

Disable Widescreen on : Easy, Normal and Insane
You wait for Hard GD right?

rest are fine~

[Easyyy]

CS 3 and OD 2 mayb? Imo this will be have more consistency.

00:03:765 (3) - i think there should be a NC
00:05:455 (1) - unnessesary NC (it's not nessesary on Easy) i think
00:47:708 (1,2) - i waant to nice blanket xd ( just move a little slider end to down and it should be good for me lol )
00:59:539 (3) - Add Whistle on first slider head on auto sampleset? to have a consistent hitsound with 00:57:849 (1,2) - ?

btw you add whitstle here 01:53:624 (3) - ^ same sounds so ya

02:19:821 (2,3) - try smth like this? : http://puu.sh/lsb30/f7e3337cd7.jpg
02:46:018 (1) - em. try to avoid the edge? x: 296 y: 332 maybe
03:09:680 (1) - like in here 00:05:455 (1) -
03:45:173 (2,3) - hmm.. try this blankethings ? : http://puu.sh/lsbgx/6a84a7efc3.jpg

ok, nice Easy :p

[Veyron's Normal]

OD and HP to 3,5?

you have one error spacing in Aimod ~~

nothing to say, wow i like it :D

[Insane]

HP 5,5?

00:20:244 (6,7,8,9) - add clap on all maybe to emphasised these sounds? or maybe on white?
00:21:934 (4,5) - also add clap man, on (4) at slider end
00:25:525 (6,7) - ^ also improve it with claps

ehh, you can add a lot of claps to emphasised sounds here:( Consider it pls.

00:32:180 (8) - there's a sound here? i can't hear it(maybe i'm deaf D:)
01:39:680 (1) - is this NC nessesary?
02:05:454 (6) - NC it beacause you used it in 01:40:102 (1) - 01:11:370 (1) - 00:33:764 (1) - etc
02:44:962 (6) - this is a example where claps are perfect :p
03:06:617 (2) - 03:07:885 (4) - stack properly
04:05:244 (2) - I hear a Finish here, not a Clap

Ok that's all. I really like this map, it's very funny tho, have my star :)
Ameth Rianno
From your queue, of course.

[General]
  1. Are you making Hard diff? hmm
  2. The "THE ORAL CIGARETTES", must be "ジ オーラル シガレッツ" in the Artist. Katakana as always.
[Easy]
  1. I suggest you more add circles than sliders, there was less circles...
  2. 00:27:427 (1,3) - There was supposed to be a clap in the slider tick, are you agaisnt the slidertick hitsounding? Nothing wrong is slidertick hitsounding, as it's not disturbing.
  3. 00:35:032 (2,3) - Somehow it's a bit close...
  4. 00:47:708 - This part of kiai, no claps? ._. there were many drums
  5. 00:54:469 (1) - This slider is way too diagonal and weird, would prefer the 00:55:314 (2) - ctrl+J version of this.
  6. 00:57:849 (1,2,3) - Unique and fun but somehow the (3) is way too curved, and the triangle pattern is not perfect enough. Maybe rotate *120 of the (1) then copy paste? That's my technique.
  7. 01:02:075 (2) - Missing whistle on this object.
  8. 01:35:455 (2,3) - Those reverse sliders doesn't fit to the music in my oppinion, would better this
  9. 02:05:032 (4) - I hear a finish sound on the song, may add some finish hitsound on the end of the slider?
  10. 03:28:272 (3) - This one.. way too upside.
  11. 03:40:103 (1) - Better make it like this than make the slider way too diagonal.
  12. 04:03:765 - 04:05:244 - This is not a perfect thing that you ignored this part. Or make a spinner instead.
  13. Fun as always.
[Veyron's Normal]
  1. well this looks like a normal+ diff. Also in my oppinion, the hitsound doesn't fit that much, the Drum sampleset whistle with the drum on the song should be the same, it doesn't look similiar imo
  2. 00:03:765 (1) - If this was the new beat and new combo'd, then this 00:02:075 (4) - should be new combo'd too, because its same sound with the song.
  3. 00:07:145 (1,2) - This is a bit close blanket, make a space a bit?
  4. 00:10:525 (1,2) - Tiny overlap
  5. 00:12:215 (1,2,3) - ^
  6. 00:18:976 (1,2) - ^
  7. 00:46:018 (1) - tiny suggestion
  8. 00:59:539 (1) - This not seemly to be nc'd..
  9. 01:40:737 (5) - New combo?
  10. 01:44:962 (3) - It seems to be no good that those two circles are overlapped.
  11. 01:53:624 (1) - Same like before
  12. 02:07:145 - imo break here doesn't fit
  13. 02:28:906 (4,1) - 1/2 overlap on this one will confuse a bit for candidate normal+ players, 1/1 overlap is okay, but this is not ._.
  14. 03:32:498 (3) - http://puu.sh/lscsi/e310bab332.jpg This is inconsistent it will make the slider untidy.
  15. Nothing more!
[Insane]
  1. Fun. Also the HP is low, maybe 5.5 or 6?
  2. 00:02:075 (1,1) - What? Where the hitsound go? I hear the hitsound but... are you a psyhic??
  3. 00:48:131 (3,4,5) - The stack effect made it look overlap.. move it a bit?
  4. 00:55:314 (1,2,3,4,1,2,3,4) - Somehow it feels boring to play when all of these are sliders. (just oppinion) 00:55:948 (4) - alone curved slider
  5. 00:58:272 (3,4,5) - The stack effect too..
  6. 01:02:920 (1,2,3,4,1) - I don't know but i felt hard to hit on these, 1/2 jumps on 284 bpm..
  7. 01:28:272 (1,2) - is more better than 01:29:962 (1,2) - and 01:31:652 (1,2) - , because it feels blue-tick-to-white (i don't know how to call it, 3/4 perhaps? ;-;) more better than 1/2ing it
  8. 01:46:018 (1) - ctrl+g
  9. 01:46:441 (3) - same
  10. 03:29:751 (4,1) - Overlap?
I think i will mod the God of Speed later, i'm tired now.
Good luck!
Cerulean Veyron

FCL wrote:

  • [Normal]
  1. 00:00:385 (1) - obviously that this and subsequent same sliders end at blue tick. idk I'd like to keep this 1/1 for easier prospect for normal players when they'd used any mods like DT or HD. It'd sound a little awkward if the slider tail lands on the blue tick just to follow the song track. It is not what my taste really asked for.
  2. 00:21:300 (2,3) - I do not like what you're doing here. Here's my version http://puu.sh/lsbhe/5f167ce8db.jpg Well, I can't tell by comparing between the current and yours. They're both good to play, even if it is not intend to create a double blanket. I might reconsider this later :/
  3. 00:25:314 (3,4) - make a blanket I tried
  4. 00:28:694 (3) - yea, uneven blanket. Move on 440 268 I tried here too
  5. 00:32:075 (3,5) - same, blanket here will be better Well, it still does seem fine currently. But if for aesthetics, okay then~
  6. 01:10:525 (3) - a little fix the blanket
  7. 01:29:539 (3) - ^
  8. 01:40:737 (5) - NC here? why not? Adding NC here would be too short. So, to avoid overdoing it, I'd not add it.
  9. 01:44:962 (3,2) - fix overlap This tiny overlap is barely noticeable in gameplay. So I guess it's not necessary to make a big change for it.
  10. 01:56:159 (3) - move tail slightly up, for create polarity with 01:55:314 (1) - I tried here as well.
  11. 02:58:272 (5,2) - try to stack I don't think a stack could fit here in terms of distance spacing. Well, I guess that explains all.
  12. 03:49:399 - you missed this tick. Probably you can end there slider or just add a circle If you say so.
  13. 03:53:624 (1) - fix blanket Okay

Kalibe wrote:

[Veyron's Normal]

OD and HP to 3,5? I don't think it deserves more harsh difficulty on any Normals. I'd like to keep this.

you have one error spacing in Aimod ~~ It was the manual stacking. I guess it doesn't work correctly then, I'll stack anyway.

nothing to say, wow i like it :D Thanks!

Ameth Rianno wrote:

[Veyron's Normal]
  1. well this looks like a normal+ diff. Also in my oppinion, the hitsound doesn't fit that much, the Drum sampleset whistle with the drum on the song should be the same, it doesn't look similiar imo Making the custom hitsounds similar to the music would make the objects will be hardly audible. So I only found the ones that are CLOSE to similar of the song track's instruments. It might lead to unrankability if hitsounds are inaudible, so I'd avoid that as much as possible.
  2. 00:03:765 (1) - If this was the new beat and new combo'd, then this 00:02:075 (4) - should be new combo'd too, because its same sound with the song. I know it's a downbeat and pretty much sound good for NC, but it is unnecessary to add one. If the song track sounds fierce, I'd add it for the HP drain's sake. But this part seems as a calm verse, it didn't ask or needed a NC on this. So this remains unchanged.
  3. 00:07:145 (1,2) - This is a bit close blanket, make a space a bit? Okay
  4. 00:10:525 (1,2) - Tiny overlap Kinda the same as the previous modders' mods. It is barely noticeable in gameplay.
  5. 00:12:215 (1,2,3) - ^
  6. 00:18:976 (1,2) - ^
  7. 00:46:018 (1) - tiny suggestion Okay then
  8. 00:59:539 (1) - This not seemly to be nc'd.. In some kiai times, each new track has a combo itself. Doesn't matter removing an NC to be a part of it. So, I'd keep this.
  9. 01:40:737 (5) - New combo? Same reason as before.
  10. 01:44:962 (3) - It seems to be no good that those two circles are overlapped. With the circle (4)? It seems pretty far in case of the timeline rhythm. So It's barely overlaps, in the audience's view.
  11. 01:53:624 (1) - Same like before Same again
  12. 02:07:145 - imo break here doesn't fit It's for the players' sake to take a break here. Even though mapping here or furthering up the start of break time won't effect them. As long as humans are smart.
  13. 02:28:906 (4,1) - 1/2 overlap on this one will confuse a bit for candidate normal+ players, 1/1 overlap is okay, but this is not ._. I've tried on 02:22:145 (3,1) - , but why mentioning this one is not good? If you seen the one I mentioned, it's similar to this. I assume the immediate stacks are fine here.
  14. 03:32:498 (3) - http://puu.sh/lscsi/e310bab332.jpg This is inconsistent it will make the slider untidy. Doesn't sound much of "inconsistent" when it comes to slider points. But I've made a slight change on this.
  15. Nothing more!
Thanks for checking my diff, all three of you!
Normal diff update http://puu.sh/lskrL/6e624ed7e0.rar

monstrata: The settings, even in my diff, are all yours to change.
FrzR
Shooting a kudosu star. Good luck! I love your maps. :)
Topic Starter
Monstrata

FCL wrote:

Hi

  • [General]
  1. Widescreen suppot off at Easy - Insane diffs ok
  2. Ai mod at Exta diffAi mod is wrong
  3. Don't need another Hard diff for balance of mapset? Waiting on Milan

  • [Easy]
  1. 01:10:948 (4) - probably, it can to rotate on 90 degrees for a better kind http://puu.sh/lsaPB/0d6e57dfd6.jpg Wanted it to run perpenticular to the two blankets earlier
  2. 01:53:624 (3) - make it to parallel to tail of (2) is better imo Tried that earlier, i prefer the current flow.
  3. 03:05:455 (4) - idk, maybe make it a reverse, because sound: "E E Eeee yo" ideal for reverse xD I don't really want to have a downbeat begin on a sliderend tho
  4. 03:08:835 (4) - same^

  • [Normal]
  1. 00:00:385 (1) - obviously that this and subsequent same sliders end at blue tick. idk
  2. 00:21:300 (2,3) - I do not like what you're doing here. Here's my version http://puu.sh/lsbhe/5f167ce8db.jpg
  3. 00:25:314 (3,4) - make a blanket
  4. 00:28:694 (3) - yea, uneven blanket. Move on 440 268
  5. 00:32:075 (3,5) - same, blanket here will be better
  6. 01:10:525 (3) - a little fix the blanket
  7. 01:29:539 (3) - ^
  8. 01:40:737 (5) - NC here? why not?
  9. 01:44:962 (3,2) - fix overlap
  10. 01:56:159 (3) - move tail slightly up, for create polarity with 01:55:314 (1) -
  11. 02:58:272 (5,2) - try to stack
  12. 03:49:399 - you missed this tick. Probably you can end there slider or just add a circle
  13. 03:53:624 (1) - fix blanket

  • [Insane]
  1. HP5 is really little, maybe add +0.5-1?
  2. 00:00:385 (1) - fix blanket a bit ok
  3. 00:00:385 (1) - same as Normal
    obviously that this and subsequent same sliders end at blue tick. idk This is a much simpler rhythm and very straightforward
  4. 00:40:103 (1,2,3,4,1) - I thinks you should to use more spacing here, because speed of move by patterns earlier was greater. Nah
  5. 00:46:018 (4,5,6,7,1) - same, a bit more the distance Prefer how it currently is.
  6. 01:43:483 (1) - move a bit to left for avoid overlap fixed
  7. 02:05:454 (6) - new bit, Nc is fine nice
  8. 04:04:504 (3,2) - stack their is nice idea, because song ends a kind aggressive Nah i prefer current spacing.

  • [God of speed]
  1. 00:18:025 (1) - wtf, looks really weird Yea, intended xD
  2. 00:40:102 (1,2,3,4) - same as Insane diff Reduced spacing for flowdown
  3. 00:46:863 (1) - k ,not a word more about sliders
  4. 03:05:877 (3,4) - make a more spasing, like 03:04:187 (3,4) - Prefer how it currently is
  5. 03:12:215 (1) - i think it's AMAZING slider is unranked Rankable imo... well i had a tonne of testplays on these sliders anyways
  6. 04:05:032 (1,2) - same as Insane diff. Suggest to move (2) on 256;32 Did something else.
  7. Next level mapping, really idk what to say yet. Great job
Good luck!
Thanks for the mod!
Topic Starter
Monstrata

Kalibe wrote:

Hello. From your Queue~

general:

Disable Widescreen on : Easy, Normal and Insane k
You wait for Hard GD right? yes

rest are fine~

[Easyyy]

CS 3 and OD 2 mayb? Imo this will be have more consistency. Nah

00:03:765 (3) - i think there should be a NC woops fixed
00:05:455 (1) - unnessesary NC (it's not nessesary on Easy) i think necessary imo. well, since i nc'ed above, it makes this NC logical
00:47:708 (1,2) - i waant to nice blanket xd ( just move a little slider end to down and it should be good for me lol ) I wanted some variation, and straight sliders are stronger than curved ones
00:59:539 (3) - Add Whistle on first slider head on auto sampleset? to have a consistent hitsound with 00:57:849 (1,2) - ? okay

btw you add whitstle here 01:53:624 (3) - ^ same sounds so ya

02:19:821 (2,3) - try smth like this? : http://puu.sh/lsb30/f7e3337cd7.jpg nah this ones better xP
02:46:018 (1) - em. try to avoid the edge? x: 296 y: 332 maybe That's fine. its not offscreen
03:09:680 (1) - like in here 00:05:455 (1) -
03:45:173 (2,3) - hmm.. try this blankethings ? : http://puu.sh/lsbgx/6a84a7efc3.jpg Looks the same D:

ok, nice Easy :p

[Veyron's Normal]

OD and HP to 3,5?

you have one error spacing in Aimod ~~

nothing to say, wow i like it :D

[Insane]

HP 5,5? nah, i like low hps

00:20:244 (6,7,8,9) - add clap on all maybe to emphasised these sounds? or maybe on white? okayy
00:21:934 (4,5) - also add clap man, on (4) at slider end k
00:25:525 (6,7) - ^ also improve it with claps k

ehh, you can add a lot of claps to emphasised sounds here:( Consider it pls.

00:32:180 (8) - there's a sound here? i can't hear it(maybe i'm deaf D:) i don't like it on blue ticks :P
01:39:680 (1) - is this NC nessesary? yes
02:05:454 (6) - NC it beacause you used it in 01:40:102 (1) - 01:11:370 (1) - 00:33:764 (1) - etc k
02:44:962 (6) - this is a example where claps are perfect :p added 1
03:06:617 (2) - 03:07:885 (4) - stack properly fixed
04:05:244 (2) - I hear a Finish here, not a Clap added finish

Ok that's all. I really like this map, it's very funny tho, have my star :)
Thanks for the mod!
Topic Starter
Monstrata

Ameth Rianno wrote:

From your queue, of course.

[General]
  1. Are you making Hard diff? hmm soon
  2. The "THE ORAL CIGARETTES", must be "ジ オーラル シガレッツ" in the Artist. Katakana as always. Uhh i don't think so... Where did you get this information ;o
[Easy]
  1. I suggest you more add circles than sliders, there was less circles...This is an easy tho...
  2. 00:27:427 (1,3) - There was supposed to be a clap in the slider tick, are you agaisnt the slidertick hitsounding? Nothing wrong is slidertick hitsounding, as it's not disturbing. I'm just simplifying the rhythm for verse sections.
  3. 00:35:032 (2,3) - Somehow it's a bit close... Fine for me
  4. 00:47:708 - This part of kiai, no claps? ._. there were many drums added a bunch
  5. 00:54:469 (1) - This slider is way too diagonal and weird, would prefer the 00:55:314 (2) - ctrl+J version of this. Rotating 60 degrees. it looks fine to me
  6. 00:57:849 (1,2,3) - Unique and fun but somehow the (3) is way too curved, and the triangle pattern is not perfect enough. Maybe rotate *120 of the (1) then copy paste? That's my technique. That's exactly what i did lol
  7. 01:02:075 (2) - Missing whistle on this object. added
  8. 01:35:455 (2,3) - Those reverse sliders doesn't fit to the music in my oppinion, would better this They fit very well for me xP
  9. 02:05:032 (4) - I hear a finish sound on the song, may add some finish hitsound on the end of the slider? added
  10. 03:28:272 (3) - This one.. way too upside. It's fine. not off screen
  11. 03:40:103 (1) - Better make it like this than make the slider way too diagonal. I don't see whats wrong with diagonal sliders :P. Making a triangle pattern with slider 2
  12. 04:03:765 - 04:05:244 - This is not a perfect thing that you ignored this part. Or make a spinner instead. Yea, idk spinner felt a bit weird for me personally even tho Veyron used it. Rhythm is annoyingly 1/2 here so i felt it was better to omit, but i'll get more opinions
  13. Fun as always.
[Veyron's Normal]
  1. well this looks like a normal+ diff. Also in my oppinion, the hitsound doesn't fit that much, the Drum sampleset whistle with the drum on the song should be the same, it doesn't look similiar imo
  2. 00:03:765 (1) - If this was the new beat and new combo'd, then this 00:02:075 (4) - should be new combo'd too, because its same sound with the song.
  3. 00:07:145 (1,2) - This is a bit close blanket, make a space a bit?
  4. 00:10:525 (1,2) - Tiny overlap
  5. 00:12:215 (1,2,3) - ^
  6. 00:18:976 (1,2) - ^
  7. 00:46:018 (1) - tiny suggestion
  8. 00:59:539 (1) - This not seemly to be nc'd..
  9. 01:40:737 (5) - New combo?
  10. 01:44:962 (3) - It seems to be no good that those two circles are overlapped.
  11. 01:53:624 (1) - Same like before
  12. 02:07:145 - imo break here doesn't fit
  13. 02:28:906 (4,1) - 1/2 overlap on this one will confuse a bit for candidate normal+ players, 1/1 overlap is okay, but this is not ._.
  14. 03:32:498 (3) - http://puu.sh/lscsi/e310bab332.jpg This is inconsistent it will make the slider untidy.
  15. Nothing more!
[Insane]
  1. Fun. Also the HP is low, maybe 5.5 or 6?
  2. 00:02:075 (1,1) - What? Where the hitsound go? I hear the hitsound but... are you a psyhic?? Using drum samples
  3. 00:48:131 (3,4,5) - The stack effect made it look overlap.. move it a bit? good point. fixed
  4. 00:55:314 (1,2,3,4,1,2,3,4) - Somehow it feels boring to play when all of these are sliders. (just oppinion) 00:55:948 (4) - alone curved slider ah, i lik them xP
  5. 00:58:272 (3,4,5) - The stack effect too.. fixed
  6. 01:02:920 (1,2,3,4,1) - I don't know but i felt hard to hit on these, 1/2 jumps on 284 bpm.. They shouldn't be hard to hit if you use slider-leniency to your advantage
  7. 01:28:272 (1,2) - is more better than 01:29:962 (1,2) - and 01:31:652 (1,2) - , because it feels blue-tick-to-white (i don't know how to call it, 3/4 perhaps? ;-;) more better than 1/2ing it I think both are fine. 3/4 just means i won't make a jump, and 1/2 means i want a jump instead
  8. 01:46:018 (1) - ctrl+g Nah, i like this flow better
  9. 01:46:441 (3) - same ^ this is more interesting, and it's not harder to play.
  10. 03:29:751 (4,1) - Overlap? yaa intentional
I think i will mod the God of Speed later, i'm tired now. Hope to see it!
Good luck!
Thanks for the mod!
Topic Starter
Monstrata
Updated with Veyron's diff <3
Underforest
The Legendary Quadruple Post!
Saut
good
Pereira006
very impressive, very insteresting, very mapping, very woow, will mod only important

[General]

Hitsound:

  1. 00:48:554 (2) - all diff's missing add drum of sampleset in 00:48:976
  2. 01:09:258 (2) - ^ in 01:09:258

[Normal]

Gameplay:

  1. 00:18:976 (1,2,3) - IMO my view this can improve blanket
  2. 00:00:385 (T) - My friend said this

[Milan-'s Hard]

Hitsound:

  1. 03:32:075 (2) - missing add drum of sampleset in repeat

[Insane]

Gameplay:

  1. 00:45:173 (2,3) - inconsistency spacing, could be 1.00x
  2. 01:43:061 (3,1) - NICE BLANKET BUT I BET YOU CAN IMPROVE THIS CAN YOU ?!

[God of speed]

Hitsound:

  1. 02:35:877 (1,2,3,4) - the sound look different, when you click body there drum of sampleset begin and end, you remove that and add drum only begin, I don't feel drum doesn't make sense in end, only begin
  2. 02:37:568 (1,2,3,4,1,2,3,4,1,2,3,4) - ^ same
  3. 02:42:427 (4) - ^ same

Gameplay:

  1. 01:29:117 (1) - remove NC (did I need explain ? you know who i am llmfao, just follow you style)
  2. 01:42:215 (3,4,5) - random spacing, fix spacing
  3. 03:12:215 (1) - AYY MONSTRATA, I need ask QATS lol
[]
Any question or don't understand my english ask me in-game will explain better
Call me when done
Topic Starter
Monstrata

Pereira006 wrote:

very impressive, very insteresting, very mapping, very woow, will mod only important

[General]

Hitsound:

  1. 00:48:554 (2) - all diff's missing add drum of sampleset in 00:48:976 ok
  2. 01:09:258 (2) - ^ in 01:09:258 ok

[Normal]

Gameplay:

  1. 00:18:976 (1,2,3) - IMO my view this can improve blanket Fixed
  2. 00:00:385 (T) - My friend said this Fixed

[Milan-'s Hard]

Hitsound:

  1. 03:32:075 (2) - missing add drum of sampleset in repeat added

[Insane]

Gameplay:

  1. 00:45:173 (2,3) - inconsistency spacing, could be 1.00x I wanted increasing spacing here, cuz there is even higher spacinging from 3>4 (the stream).
  2. 01:43:061 (3,1) - NICE BLANKET BUT I BET YOU CAN IMPROVE THIS CAN YOU ?! THANKS

[God of speed]

Hitsound:

  1. 02:35:877 (1,2,3,4) - the sound look different, when you click body there drum of sampleset begin and end, you remove that and add drum only begin, I don't feel drum doesn't make sense in end, only begin im dumb
  2. 02:37:568 (1,2,3,4,1,2,3,4,1,2,3,4) - ^ same im bronze
  3. 02:42:427 (4) - ^ same pls carry me to silver

Gameplay:

  1. 01:29:117 (1) - remove NC (did I need explain ? you know who i am llmfao, just follow you style) stuck in wood 5
  2. 01:42:215 (3,4,5) - random spacing, fix spacing Oh, idk. I think this is fine. 1.00x spacing here.
  3. 03:12:215 (1) - AYY MONSTRATA, I need ask QATS lol xdddddd
[]
Any question or don't understand my english ask me in-game will explain better
Call me when done
tytytytyty < 3, #, #< ,3 <<#,, <<#,33,<###<3
Pereira006
Don't worry I'm Challenge, let me carry you to silver5

bubble
Topic Starter
Monstrata
PEREIRA AMAZONAS
Cerulean Veyron
Oh, bubbled so quick yeeee :333 /me checks gd



NOOOOOOOOO
Topic Starter
Monstrata
Did you want to fix that? Decimals that low are kinda unnoticeable but I can update and get rebubble if you want xD.
Cerulean Veyron
O-okay /sobs... Sorry for holding up the bubble ;n;
Pereira006
-0.04 doesn't mean is inconsistency spacing omg I gonna report you Cerulean :(

rebubble

also

monstrata wrote:

PEREIRA AMAZONAS
you canadiriano EDIT: http://puu.sh/lBgLS/7aebc03134.jpg gg
Underforest
Awesome, bubbled! :D
Skubi
Don't you think it needs 5* diff for good diff spread? uwu
pkk
sik bg (and map xd)
Avishay
Monsrata 2 gud, but I have 2 small concerns that you should note to avoid DQs:

At 'God of Speed' - 03:12:215 (1) - Slider is cool and going nicely with the vocals, but I think that the red anchors manipulate the velocity of the slider too much, and it is not allowed by the criteria.

The spread between the two highest difficulties is a bit high? I don't think most people mind, but I would ask some QAT just to be sure.
Topic Starter
Monstrata

Avishay wrote:

Monsrata 2 gud, but I have 2 small concerns that you should note to avoid DQs:

At 'God of Speed' - 03:12:215 (1) - Slider is cool and going nicely with the vocals, but I think that the red anchors manipulate the velocity of the slider too much, and it is not allowed by the criteria. Yea i talked with a few people. Ran them through MillhioreF and he got me to make changes so these sliders were more predictable. I can't really see them being a reading problem because its still very clear the direction of the slidertrack. I didn't get a single person complain about the sliders when testplaying and I've had a lot of testplays. 20+.

The spread between the two highest difficulties is a bit high? I don't think most people mind, but I would ask some QAT just to be sure. On what grounds though xP. Spread looks fine to me. In terms of rhythm, Insane and Extra are almost identical in many parts. The main transition between Insane and Extra is the increased spacing of 1/4 circles, increase of consecutive spaced circles (from 5 to 9, basically 1/1 to 2/1). Insane still uses a healthy amount of 1/4's as you can see by the density (903 objects) in Insane to Extra's 1018.
Thanks for checking though!
Mint
so oral, so good
Qualified!
Mao
Grats!
Raiden
congrats monstrata <3
chucentry
Godstrata ♥
Kyouren
Gratzz~ <3
-Kanzaki
Milan's hard :

00:59:962 (2) - this slider and score meter overlaps i don't know if its important or not but on gameplay i saw it like was outside of the screen
Topic Starter
Monstrata

-Kanzaki wrote:

Milan's hard :

00:59:962 (2) - this slider and score meter overlaps i don't know if its important or not but on gameplay i saw it like was outside of the screen
It's not off screen, it just overlaps with the score meter.
RairaIsDead
Shit
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