keeno - fix

posted
Total Posts
45
Topic Starter
nazzinoz
This beatmap was submitted using in-game submission on Saturday, December 12, 2015 at 02:56:00

Artist: keeno
Title: fix
Tags: Hatsune Miku 初音ミク Append Dark vocaloid JPop cut version
BPM: 160
Filesize: 5147kb
Play Time: 02:18
Difficulties Available:
  1. Advanced (2 stars, 209 notes)
  2. Easy (1.44 stars, 128 notes)
  3. Hard (3.19 stars, 343 notes)


Download: keeno - fix
Information: Scores/Beatmap Listing
---------------
Easy: Done
Normal: Done
Hard: Done
Skin: Done
Storyboard: Done R.I.P
  1. shurito1sao
  2. Yahuri
  3. ?-Deemo-?
  4. McLaren12
  5. Come?Back?Home
  6. FCL*
  7. Fluttershy552
  8. Doyak*
  9. -Hakurei-*
  10. Doormat
  11. Kyle Y
  12. Frey
  13. Xinely
  14. Regraz
  15. Hoen
  16. monstrata


Sorry to the ones I have to use "??" instead of "[]" to avoid your name boom shakalaka
ClrSCR
temmmm
shurito1sao
hey m4m
Easy
00:18:640 (1,2,3) - its a bit to hard for an easy hard to read.
same for this one 00:42:640 (1,2) -
same here 01:40:202 -
for an easy 01:44:887 - a spinner needs atleast a 4 white ticks recovery for an easy diff.
:O what did u use 01:52:390 - Do not use stacks in a easy
why on the red ticks 01:52:952 - i hear a sound on the white tick to.
nc 01:57:265 (3) -
same goes for this spinner 02:09:358 - read ^
Advanced
try to use OD 4 and AR 5,5
try not to use to much of 00:26:890 (5,6,1,2,3,4,5) - it will become a bit boring and hard for a 1,98 star
try to have the white tick clickable 01:47:140 -
same for this one 01:50:131 -
these SV isnt needed if u only have a spinner 02:06:640 - delete them in all diff if u didnt use them
Hard
this is a bit to hard to read 00:37:952 (4,5,6) -
Topic Starter
nazzinoz

shurito1sao wrote:

hey m4m
Easy
00:18:640 (1,2,3) - its a bit to hard for an easy hard to read. It's 60 degree turn, and still easier than a normal blanket =))
same for this one 00:42:640 (1,2) -
same here 01:40:202 - Don't you think repeating a pattern can make it feel easier?
for an easy 01:44:887 - a spinner needs atleast a 4 white ticks recovery for an easy diff. Fixed
:O what did u use 01:52:390 - Do not use stacks in a easy It won't be hard if you use the same rhythm following with 01:46:390 (2,2)
why on the red ticks 01:52:952 - i hear a sound on the white tick to. ^
nc 01:57:265 (3) - No
same goes for this spinner 02:09:358 - read ^ It's 4 big white tick (3 measure)
Advanced
try to use OD 4 and AR 5,5 I think AR 5.5 will show too much object and make some bad overlap. And OD 4 is for easy to normal, but I make this diff for advanced players
try not to use to much of 00:26:890 (5,6,1,2,3,4,5) - it will become a bit boring and hard for a 1,98 star Repeating a pattern is a way to make a diff easier, but I will try to be more creative
try to have the white tick clickable 01:47:140 - You can set the speed to 25-50% and mute the sample volume to hear. It's no clear sound at that white ticks but the red ticks
same for this one 01:50:131 - ^
these SV isnt needed if u only have a spinner 02:06:640 - delete them in all diff if u didnt use them I do not use them for SV. I use them for hitsound volume
Hard
this is a bit to hard to read 00:37:952 (4,5,6) - Nothing's special here...
Thank you for your mod :D
Yahuri
From my queue!

First: make the white combo darker. It mentions here https://osu.ppy.sh/wiki/Kiai_Time that you aren't supposed to do that cuz it blinds your eyes, especially in kiai time.

Advanced
I don't see anything technically wrong, but like you said earlier, I think more creative patterns would be nice. Try putting the straight sliders at different angles cuz most of em are horizontal, which may be why the map seems "boring".

Hard
In comparison to Advanced, this one is better in terms of creativity.
02:06:265 (7) - overmapping?
02:00:640 (1) - only one weirdly shaped slider? I think you should add more.

Good luck!
also keeno is awesome
Topic Starter
nazzinoz
Look back to your queue, I asked modding for easy and advanced ^^
But, your mod helps, so I still give you kudosu :)

Yahuri wrote:

From my queue!

First: make the white combo darker. It mentions here https://osu.ppy.sh/wiki/Kiai_Time that you aren't supposed to do that cuz it blinds your eyes, especially in kiai time. Oh yes, I wasn't blinded because I map with beatmap skin :|

Advanced
I don't see anything technically wrong, but like you said earlier, I think more creative patterns would be nice. Try putting the straight sliders at different angles cuz most of em are horizontal, which may be why the map seems "boring". I fixed some, when trying to keep the pattern

Hard
In comparison to Advanced, this one is better in terms of creativity.
02:06:265 (7) - overmapping? fixed
02:00:640 (1) - only one weirdly shaped slider? I think you should add more. I don't like weird shaped things. Just add them if it fit the music better

Good luck!
also keeno is awesome :arrow:One of the vocaloid producers I like most
Thank you for your mod :D
Battle
M4M from my queue (since you put a map with easier diffs, my mod get's really picky sorry):

[Easy]
00:21:640 (1,2) - Make blanket more inward, it stand out a bit since all the other blankets were dead in the center prior to this
01:48:640 (1,2) - Make 2 more open, this blanket looks a lot tighter than 01:45:640 (1,2) - looked
01:52:390 (2,3) - Considering there is a slight pause, I don't think you should stack this, because beginners might like click too soon and they'll just break their combo :(
01:54:265 (5,1) - The .02 DS that its missing make it look awkward, cuz they are so close compared to 4,5
01:57:640 (1,2) - Maybe blanket closer together?
02:03:265 (3,2) - It's so close that I don't think it should be like this, also 3 might be confusing since it's under a slider

[Advanced]
I can't mod things when they look like triplets x.x

[Hard]
00:12:640 (1,3) - Maybe move 3 a bit more down, the blanket at that level looks awkward in my opinion
00:20:140 (5) - Maybe move middle node a little to the left to make it less tight looking
00:32:890 (7,1) - Maybe move 1 just slightly up so that it doesn't slightly touch 7?
00:33:265 (8,2) - Same ^
00:34:390 (3) - ^ in a sense
01:44:890 (2) - In my opinion, you shouldn't have a repeat on this, and on 01:45:265 - you should have a note since I find that this is a pretty strong beat, and it should really have like a mini jump to start the chorus
02:06:640 - I find it strange that this clearly is a slower part but it has the same slider multiplier as the kiai
02:16:015 (10,1) - That 1/16 note separation though lol

Sorry that my mod is kinda gross, I'm not that good at modding easier diffs. But you're maps flow really well and the patterns are pretty clean so you shouldn't have too much trouble getting this ranked :) Anyways GL on your map~

Mod Pop Culture cuz my low diff sucks compared to yours ;-;
Topic Starter
nazzinoz

[-Deemo-] wrote:

M4M from my queue (since you put a map with easier diffs, my mod get's really picky sorry):

[Easy]
00:21:640 (1,2) - Make blanket more inward, it stand out a bit since all the other blankets were dead in the center prior to this Just a bit fixed
01:48:640 (1,2) - Make 2 more open, this blanket looks a lot tighter than 01:45:640 (1,2) - looked Done
01:52:390 (2,3) - Considering there is a slight pause, I don't think you should stack this, because beginners might like click too soon and they'll just break their combo :(Yep I don't think they can FC an easy diff at the first try. So why don't we make something that follow the rhythm of the notes before best?
01:54:265 (5,1) - The .02 DS that its missing make it look awkward, cuz they are so close compared to 4,5 Fixed
01:57:640 (1,2) - Maybe blanket closer together? Done
02:03:265 (3,2) - It's so close that I don't think it should be like this, also 3 might be confusing since it's under a slider Fixed

[Advanced]
I can't mod things when they look like triplets x.x

[Hard]
00:12:640 (1,3) - Maybe move 3 a bit more down, the blanket at that level looks awkward in my opinion This is it's way I like
00:20:140 (5) - Maybe move middle node a little to the left to make it less tight looking Fixed in another way
00:32:890 (7,1) - Maybe move 1 just slightly up so that it doesn't slightly touch 7? Done
00:33:265 (8,2) - Same ^ ^
00:34:390 (3) - ^ in a sense ^
01:44:890 (2) - In my opinion, you shouldn't have a repeat on this, and on 01:45:265 - you should have a note since I find that this is a pretty strong beat, and it should really have like a mini jump to start the chorus Done
02:06:640 - I find it strange that this clearly is a slower part but it has the same slider multiplier as the kiai Why should it be slower?
02:16:015 (10,1) - That 1/16 note separation though lol Nah, I just want to start spinning with a circle

Sorry that my mod is kinda gross, I'm not that good at modding easier diffs. But you're maps flow really well and the patterns are pretty clean so you shouldn't have too much trouble getting this ranked :) Anyways GL on your map~

Mod Pop Culture cuz my low diff sucks compared to yours ;-;
Thank you for your mod :D
OK, I'm a bit busy now, so I will try to mod yours within 24 hours
McLaren12
Greetings from #modreqs!

My mod

*Not sure about the current hitsound, it sounds a little weird in my opinion at some stages. soft or normal may sound a little bit better

Easy

02:12:452 (1) - Is a little long, id end it at 02:15:640 then map the rest of the song

Advanced

00:57:640 - Spinner here perhaps?
01:27:265 (5) - Suggestion - Move to x:267 y:139
02:12:452 (1) - Like in easy, it's a little long. You could end it at 02:14:890 then map the rest of the song

Hard

00:23:796 (7) - May be me, but this note sounds a little weird being here Id remove
00:47:702 (7) - Add NC
01:10:390 (3) - Not really a fan of the pause here, moving to x:311 y:122 may be better
02:00:640 (1) - Remove finish

Sorry if it was small, you did really well with this map. Hope I could help! :D
Topic Starter
nazzinoz

McLaren12 wrote:

Greetings from #modreqs!

My mod

*Not sure about the current hitsound, it sounds a little weird in my opinion at some stages. soft or normal may sound a little bit better Changed Custom Hitsound set

Easy

02:12:452 (1) - Is a little long, id end it at 02:15:640 then map the rest of the song I just follow the vocal. And I like it more

Advanced

00:57:640 - Spinner here perhaps? => No where are good to end that spinner. Otherwise, I keep that playfree for storyboard
01:27:265 (5) - Suggestion - Move to x:267 y:139 At first I map like that, then I see the flow 01:26:140 (3,4,5,1) is not good. Then I fixed
02:12:452 (1) - Like in easy, it's a little long. You could end it at 02:14:890 then map the rest of the song Same as easy

Hard

00:23:796 (7) - May be me, but this note sounds a little weird being here Id remove I think it's ok. It still follows the music
00:47:702 (7) - Add NC Why
01:10:390 (3) - Not really a fan of the pause here, moving to x:311 y:122 may be better My map has jumps. If I do that, the space 01:10:390 (3,4) will not be far enough for players to realize that and click 01:10:765 (4) at 01:10:577 => Combo break
02:00:640 (1) - Remove finish Why? It sounds good, in both easy and normal :D

Sorry if it was small, you did really well with this map. Hope I could help! :D
Okay
Thank you for your mod :)
Come[Back]Home
Took a quick look at your map, and its really cool~ :3
Ill just point out suggestions, feel free to reject them all haha =w=


Easy

00:12:640 (1,2,3) This looks nice, yeah, but i think (3) is a bit too close too (1) Maybe you could get some distance in it by moving the middle sliderpoint of (3) a bit to the right?
00:34:390 (2) Moving this one a bit up would be nice, since it will go better with 00:34:390 (2)
01:18:640 (1) I think you could decurve this a bit. It looks weird as it is now
01:27:640 (1) ^
01:52:390 (2,3) Dont stack them like that, in Easy its too confusing for new palyers

-Only thing i noticed is that you have not used many curvy 1/4 sliders (As far as i know) It doesnt affect the quality of the map, but i still missed them
Awesome diffs otherwise

Advanced

00:24:640 (1,2) They are a bit too close to each other
01:18:640 (1) Decurve it a bit?
01:22:390 (3) ^
01:54:640 (1) The sliderslide sound is kinda anooying on this one, doesnt fit
01:56:140 (3) ^
02:11:890 (4) This one should end here 02:12:077 since theres nothing here 02:12:265

-Diff itself is cool, but it think its a bit too hard compared to Easy
Otherwise cool diff

Hard

00:21:265 (7,1) Why the weird ds change?
00:22:952 (4,5) ^

Awesome diff and awesome Map! Im just unsure about the spread between Easy and Advanced. Otherwise it seems fine!
Good Luck :3
Topic Starter
nazzinoz
Wow, your mod comes so fast :D Thank you for caring about my map

Come[Back]Home wrote:

Took a quick look at your map, and its really cool~ :3
Ill just point out suggestions, feel free to reject them all haha =w= => Feel free to get no kds haha =w=


Easy

00:12:640 (1,2,3) This looks nice, yeah, but i think (3) is a bit too close too (1) Maybe you could get some distance in it by moving the middle sliderpoint of (3) a bit to the right? I like the way it blanket with 00:12:640 (1). However, I still keep the DS
00:34:390 (2) Moving this one a bit up would be nice, since it will go better with 00:34:390 (2) Okay, although it look like no overlapping
01:18:640 (1) I think you could decurve this a bit. It looks weird as it is now Done
01:27:640 (1) ^ I will keep this, I think this curving is the best
01:52:390 (2,3) Dont stack them like that, in Easy its too confusing for new palyers I spectated some new player (<50pp) play this. Some click too soon, some not, but most of them still gained x300. Otherwise, I want it to have something that feel like a normal diff. However, I don't think a player which play this game the first time can FC some map, even when it's just 0.5 stars, so if they retry, this stack can be remembered.

-Only thing i noticed is that you have not used many curvy 1/4 sliders (As far as i know) It doesnt affect the quality of the map, but i still missed them I think it's hard to use short curve sliders.
Awesome diffs otherwise

Advanced

00:24:640 (1,2) They are a bit too close to each other Yes, I want them to be like that
01:18:640 (1) Decurve it a bit? No, I want to see the wave clearly
01:22:390 (3) ^ ^
01:54:640 (1) The sliderslide sound is kinda anooying on this one, doesnt fit Same music with 01:55:390 => same hitsound
01:56:140 (3) ^ I can't see what doesn't fit. Otherwise, my hitsound for each object is the same in every diff
02:11:890 (4) This one should end here 02:12:077 since theres nothing here 02:12:265 There is a long vocal, it end at 02:12:265 "Te~~i~ku" ^^

-Diff itself is cool, but it think its a bit too hard compared to Easy The Easy use most 1/1, one 2/1, two 1.5/1. one stack. The Advanced use both 1/1 (~60%) and 1/2 (~40%), many stacks, and still keep DS consistent. And if you FC Easy, I don't think you can't pass Advanced :D
Otherwise cool diff

Hard

00:21:265 (7,1) Why the weird ds change? My fault. I don't know why it became this, at first I mapped it a 1/3 slider
00:22:952 (4,5) ^ I think it look OK, better than keeping DS

Awesome diff and awesome Map! Im just unsure about the spread between Easy and Advanced. Otherwise it seems fine!
Good Luck :3
Thank you for your mod :D
FCL
M4M from #modreq
My map, my map in case you have lost it https://osu.ppy.sh/u/4715762

  • [Easy]
  1. 01:38:890 (4) - move on 304;68 for a smooth flow
  2. 01:41:140 (3,1) - I think that the red dot (1) must be parallel to (3). Try to do this by moving (4)
  3. 01:52:390 (2,3) - idk, maybe stack it's not a good idea
  4. 01:57:265 (3) - suggest blanket, it's better
  • [Advanced]
  1. 00:32:702 (6,7) - move on 364;220 for better flow
  2. 00:37:952 (3,4) - I do not think that such an arrangement looks beautiful. I propose to move them to 280;200
  3. 00:37:952 (3,4) - This slider is located a little crooked. Move on 404;284
  4. 01:04:952 (4,5) - This form also looks ugly. make like this
  5. 01:08:702 (6,7) - do in the form of bending will be better
  6. 01:46:952 (4) - ctrl+J
  7. 01:55:390 (2) - small irregularity. Move on 408;172
  • [Hard]
  1. 00:27:452 (10) - I think that this circle should be on x=392
  2. 01:26:515 (6) - move on 432;244 for better flow
  3. 01:42:640 (1) - this slider creates ugly overlap with (8). Move it a little to the right
  4. 01:57:077 (10) - This slider creates a lot overmap (01:57:171, 01:57:358 and 01:57:546)
Good luck!
Topic Starter
nazzinoz

FCL wrote:

M4M from #modreq
My map, my map in case you have lost it https://osu.ppy.sh/u/4715762

  • [Easy]
  1. 01:38:890 (4) - move on 304;68 for a smooth flow To (304,70 instead)
  2. 01:41:140 (3,1) - I think that the red dot (1) must be parallel to (3). Try to do this by moving (4) Okay
  3. 01:52:390 (2,3) - idk, maybe stack it's not a good idea After some mod, I still keep it, just because I have spectated some newbie
  4. 01:57:265 (3) - suggest blanket, it's better I don't feel like blanket here
  • [Advanced]
  1. 00:32:702 (6,7) - move on 364;220 for better flow I did something else, using your suggestion
  2. 00:37:952 (3,4) - I do not think that such an arrangement looks beautiful. I propose to move them to 280;200 I like it to be like that, so I just fix a little
  3. 00:37:952 (3,4) - This slider is located a little crooked. Move on 404;284 ??? Wrong paste :o
  4. 01:04:952 (4,5) - This form also looks ugly. make like this Fixed in another way
  5. 01:08:702 (6,7) - do in the form of bending will be better I don't like thing bended in the same direction
  6. 01:46:952 (4) - ctrl+J I like mine
  7. 01:55:390 (2) - small irregularity. Move on 408;172 Okay
  • [Hard]
  1. 00:27:452 (10) - I think that this circle should be on x=392 Wow, such good eyes! But that is what I want :D
  2. 01:26:515 (6) - move on 432;244 for better flow Okay
  3. 01:42:640 (1) - this slider creates ugly overlap with (8). Move it a little to the right It's not visible in gameplay (Unless you play with EZ ^^)
  4. 01:57:077 (10) - This slider creates a lot overmap (01:57:171, 01:57:358 and 01:57:546) I don't think it's overmapped, since it's not harder than the other parts. If you turn sample volume to 0%, you still can hear something at blue ticks
Good luck!
Thank you for you mod!
I've never forgot doing any mod, if I had said I would do!!!!!!!!!!!!!!!!!!. See the date modified?
FCL
I've never forgot doing any mod, if I had said I would do!!!!!!!!!!!!!!!!!!. See the date modified?
Sorry if this is somehow offended you :D
- Founntain -
Request from my Modding Queue

Easy:

Everythings Fine with this Diff.

Advanced:
01:00:640 (1,2) - Make them to Curves?
01:07:390 (3) - Same ^
01:16:390 (3) - Same Again ^
01:19:390 (3,5) - Here to
01:30:452 - Missing Note
01:31:577 - Same ^
01:34:015 (2) - Something Like this Maybe?


01:36:077 - Note here?
01:36:452 - Same ^
01:39:077 - Want to put one here to? (Your Choice)
01:42:452 - Same ^
01:55:952 - Same ^

Hard:

00:21:265 (7) - I find it doesn't fit to the rhythm
00:30:640 (1,3,5) - Maybe Curves or Maybe only the 5?
00:35:515 (7) - Same ^
01:02:140 (5) - Something like this?

01:13:390 (3) - Maybe a Curve?
01:24:640 (1,3) - Same ^
01:31:390 (3) - Same Again
01:59:140 (5) - Same ^ :D

-----------------
Thats From me

Good Luck ^^
Topic Starter
nazzinoz

Fluttershy552 wrote:

Request from my Modding Queue

Easy:

Everythings Fine with this Diff.

Advanced:
01:00:640 (1,2) - Make them to Curves? No, I don't want too much curve at the same time
01:07:390 (3) - Same ^ Okay
01:16:390 (3) - Same Again ^ No :D
01:19:390 (3,5) - Here to No
01:30:452 - Missing Note I don't really care about that note, because 01:27:640 (1,2) - make people notice the voice
01:31:577 - Same ^ No strong notes, can ingnore
01:34:015 (2) - Something Like this Maybe? But I like mine more


01:36:077 - Note here? Still following vocal
01:36:452 - Same ^ Still following vocal
01:39:077 - Want to put one here to? (Your Choice) Still following vocal
01:42:452 - Same ^ Still following vocal
01:55:952 - Same ^ I think the vocal is still loud enough

Hard:

00:21:265 (7) - I find it doesn't fit to the rhythm ??? Maybe it's overmapping, but it fit the music
00:30:640 (1,3,5) - Maybe Curves or Maybe only the 5? I want them to be parallel
00:35:515 (7) - Same ^ Did something else
01:02:140 (5) - Something like this? I don't like

01:13:390 (3) - Maybe a Curve? Did something else
01:24:640 (1,3) - Same ^ I like them to be straight
01:31:390 (3) - Same Again ^
01:59:140 (5) - Same ^ :DSame :|

-----------------
Thats From me

Good Luck ^^
Thank you for your mod :D
Doyak
Hi! 1:1 req

[General]
* BPM should be 80 instead of 160. It's nothing different in terms of mapping, but 80bpm is appropriate in terms of the music itself. You can just double the slider velocity after adjusting it.
* This is not important usually, but seems that you like to make some clean, symmetrical patterns. So I just let you know - that you can make sliders like on Easy 00:21:640 (1) - even better. If you Ctrl+G it, you can see the slider tail (where the reverse arrow is) is at little higher position than the slider head. You can adjust them more preciesly.

[Easy]
* AR4 feels a bit high imo for this diff imo, the movement is very small and there are not many objects so maybe AR3?
* 01:52:390 (2,3) - This stack is not recommended on Easy diff. I highly recommend to seperate them out.
* 02:12:452 (1) - I recommend to map this out, since there are proper vocals and drums to map.

[Advanced]
* Why not name this diff as Normal? That's the default way to make standard diff names unless there needs more names.
* AR6 seems too high here too, I recommend 5.
* 02:12:452 (1) - Same is Easy, why not map it out?

[Hard]
* 00:39:265 (8,9,10) - This sounds like 1/3. If you wanna follow the vocal, 00:39:546 (10) - should be removed.
* 01:20:890 (9,10,11) - Same
* 02:12:640 (1,2,3,4,5,6,7,8,9,10) - Reducing ds and volume doesn't make sense imo, since the song is pretty consistent there.
* 02:16:038 (1) - I don't recommend this (too close to 02:16:015 (10) - ) It should be recognized as unsnapped after you adjust bpm to 80 though. I suggest to start it from 02:16:108 -

Overall, the mapset looks cool :D Good luck!
Topic Starter
nazzinoz

Doyak wrote:

Hi! 1:1 req

[General]
* BPM should be 80 instead of 160. It's nothing different in terms of mapping, but 80bpm is appropriate in terms of the music itself. You can just double the slider velocity after adjusting it. I don't think it 80 bpm. 2 drum sounds a measure are usually use for strong music, but drum at 2nd and 4th beats of the mesure sound weird. So I choose 160
* This is not important usually, but seems that you like to make some clean, symmetrical patterns. So I just let you know - that you can make sliders like on Easy 00:21:640 (1) - even better. If you Ctrl+G it, you can see the slider tail (where the reverse arrow is) is at little higher position than the slider head. You can adjust them more preciesly. They are not so important, because it's hard to see without editor. However, I will fix some

[Easy]
* AR4 feels a bit high imo for this diff imo, the movement is very small and there are not many objects so maybe AR3? I think AR 4 keep 3 visible objects, that won't make players to click wrong
* 01:52:390 (2,3) - This stack is not recommended on Easy diff. I highly recommend to seperate them out. I like it, and I think I will keep it afer watching some new players play this map
* 02:12:452 (1) - I recommend to map this out, since there are proper vocals and drums to map. Not reallt a map out, but changed the spinner

[Advanced]
* Why not name this diff as Normal? That's the default way to make standard diff names unless there needs more names. I changed it from Normal to Advanced, just because the diff is harder than other normal diffs
* AR6 seems too high here too, I recommend 5. No, too "crowded" :D
* 02:12:452 (1) - Same is Easy, why not map it out? Same as Easy

[Hard]
* 00:39:265 (8,9,10) - This sounds like 1/3. If you wanna follow the vocal, 00:39:546 (10) - should be removed. I don't thinhk it's 1/3, because I map with 25-50% speed of the song
* 01:20:890 (9,10,11) - Same ^
* 02:12:640 (1,2,3,4,5,6,7,8,9,10) - Reducing ds and volume doesn't make sense imo, since the song is pretty consistent there. I want to notice that the song is not nearly ends
* 02:16:038 (1) - I don't recommend this (too close to 02:16:015 (10) - ) It should be recognized as unsnapped after you adjust bpm to 80 though. I suggest to start it from 02:16:108 - Don't chang bpm

Overall, the mapset looks cool :D Good luck!
\

Thank you for you mod ^^
Now you have a ticket from me :D
lit120
hi. i'll mod Advanced + Hard only

[General]
  1. hitsounds issue... for Easy diff, better follow the hitsound like what i mentioned on Advanced and Hard diff


[Skin Check]
  1. remove those ranking letters
  2. idk whether you stole it or make it by yourself on the slider ball. if you stole it, make a new one or credit someone


[Advanced]
  1. 00:18:265 (6) - remove slider whistle + add clap on tail + remove whistle on tail
  2. 00:24:452 (6) - remove whistle + add clap
  3. 00:29:140 (5) - add clap on 2nd part
  4. 00:30:265 (7) - add clap on tail
  5. 00:35:140 (4) - 2nd part clap
  6. 00:36:452 (6) - clap + remove whistle
  7. 00:41:140 (5) - 2nd part clap
  8. 00:42:265 (6) - make it like 1/2 slider + tail should be clap
  9. 00:46:952 (4,5) - (4) clap + remove whistle, (5) 2nd part clap
  10. 01:05:140 (5) - 2nd part clap
  11. 01:06:265 (7) - clap on tail
  12. 01:11:140 (4) - 2nd part tail
  13. 01:12:452 (6) - remove whistle + clap needs to be added
  14. 01:17:140 (5) - 2nd part clap
  15. 01:18:265 (7) - 1/2 slider please + add clap on tail
  16. 01:23:140 (5) - 2nd part clap
  17. 01:42:640 (1) - remove whistle and finish
  18. 01:49:952 (4) - 2nd part, remove whistle + add clap
  19. 01:55:390 (2) - forgot to add finish on head
  20. 01:56:140 (3,4) - 2nd part, remove whistle + add clap. while (3) last and (4) need to add clap
  21. 01:58:577 (3) - clap on head, not whistle
  22. 02:06:452 (1) - i don't think you need finish here
  23. 02:10:390 (1,2,3,4,1,1) - i don't think you need to lower the volume down here. make it in constant (same) volume like others since it's not even an end of the song
  24. 02:12:452 (1) - remove finish and whistle
  25. 02:16:015 (1) - start the spinner at 02:15:640 - and remove whistle + clap


[Hard]
  1. there are some notes that are using Additions + Sampleset into soft. change all of them into Auto, since you made all hitsounds into soft
  2. 00:30:452 (9) - remove whistle + add clap
  3. 00:35:327 (6) - clap
  4. 00:36:452 (9) - remove whistle + clap
  5. 00:42:452 (9) - ^
  6. 00:46:952 (5,6) - (5) clap, (6) 2nd part clap
  7. 00:48:452 (10) - clap
  8. 01:05:327 (6) - clap
  9. 01:06:452 (11) - clap
  10. 01:11:327 (7) - clap
  11. 01:12:452 (11) - clap + remove whistle
  12. 01:17:140 (5) - tail clap
  13. 01:18:452 (10) - clap + remove whistle
  14. 01:23:327 (5) - clap
  15. 01:29:327 (5) - clap
  16. 01:36:077 (7,9) - clap
  17. 01:36:640 (1) - ohh wow. you didn't even add finish for the others, so remove this finish
  18. 01:41:327 (6) - clap
  19. 01:42:452 (11) - clap
  20. 01:45:265 (4,5) - i think it's fine for you to remove whistle here
  21. 01:50:140 (5) - tail clap
  22. 01:51:452 (9) - clap + remove whistle
  23. 01:55:015 (2,3) - i heard that there are cymbal sound here, so add finish on head only
  24. 01:55:765 (4) - clap on tail
  25. 01:56:327 (6,7) - clap + remove whistle on (7)
  26. 01:56:983 - you better add a note here and do something on the other notes
  27. 02:01:577 (4) - remove whistle + add clap
  28. 02:03:265 (1) - clap on tail
  29. 02:16:108 (1) - ok, why do you have to lower the volume of the spinner? make it louder, since it's not like "fade out" ending part here + remove that whistle


you need to improve hitsounds more for this. GL!
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