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Falcom Sound Team J.D.K. - The Fate of The Fairies

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Topic Starter
Dotsu
This beatmap was submitted using in-game submission on 2010年10月14日 at 12:46:40

Artist: Falcom Sound Team J.D.K.
Title: The Fate of The Fairies
Source: The Legend of Heroes VI
Tags: Sora no Kiseki SC ignorethis
BPM: 170
Filesize: 4884kb
Play Time: 03:16
Difficulties Available:
  1. Easy (2.25 stars, 200 notes)
  2. Hard (4.95 stars, 553 notes)
  3. ignore's Hard (4.99 stars, 459 notes)
  4. Normal (4.18 stars, 303 notes)
Download: Falcom Sound Team J.D.K. - The Fate of The Fairies
Information: Scores/Beatmap Listing
---------------
My 10th map~
From The Legend of Heroes VI:Sora no Kiseki SC
Thank:
James2250 ,adron zhero ,Sallad4ever ,roflninja ,johnsage92 ,
Vass_Bass ,TheVileOne ,Nharox ,Colin Hou ,kuyukiP ,NoHItter ,Garven ,Shinde ,Lissette ,
Agnes ,Odaril ,yeahyeahyeahhh ,Xgor ,Sakura Hana ,orioncomet ,Mashley ,Lesjuh and Alace
for modding!
And special thanks to ignorethis for his great guest diff!
Pokie
喔喔喔喔許哥
LKs
yea
James2250
-Delete osb file in folder and do full submit
-Include a hitcircle approach circle as I have seen bubbles popped over it (although its not 100% needed....)
-Add some tags if possible
-Make all the lead-in's the same
-Looking at the offsets
easy:129,670----normal:129,669-----hard:129,669, fix this
easy:144,493----normal:147,316-----hard:147,316, this too

Easy:
resnap all notes
there are 2 timing sections at 00:01:81, delete one of them
I know its an easy but make 00:03:318 (2) start on the red tick and extend 1/2?
00:11:789 (3) - ^
01:46:022 (2,3,4,1) - could you make this part lower so it doesn't go so close to the hp bar
02:55:375 (3) - same as before
03:04:024 (3) - ^

Normal:
00:20:612 - break isnt really needed
01:38:610 (1,2) - move down
02:28:374 (1,2,1,2,1,2,1,1,2,1,2,1) - move them around more so they aren't always in the same places?

Hard:
00:20:612 - break isn't really needed
00:33:494 (2) - kinda hidden repeat, move it
01:43:728 (6,7) - odd jump

nice song, clean maps
*star + kudosu star*
Topic Starter
Dotsu
SPOILER

James2250 wrote:

-Delete osb file in folder and do full submit
-Include a hitcircle approach circle as I have seen bubbles popped over it (although its not 100% needed....)
-Add some tags if possible
-Make all the lead-in's the same
-Looking at the offsets
easy:129,670----normal:129,669-----hard:129,669, fix this
easy:144,493----normal:147,316-----hard:147,316, this too
Fixed
Easy:
resnap all notes Resnapped
there are 2 timing sections at 00:01:81, delete one of them Fixed
I know its an easy but make 00:03:318 (2) start on the red tick and extend 1/2?
00:11:789 (3) - ^
01:46:022 (2,3,4,1) - could you make this part lower so it doesn't go so close to the hp bar Fixed
02:55:375 (3) - same as before
03:04:024 (3) - ^

Normal:
00:20:612 - break isnt really needed Deleted
01:38:610 (1,2) - move down Fixed
02:28:374 (1,2,1,2,1,2,1,1,2,1,2,1) - move them around more so they aren't always in the same places?

Hard:
00:20:612 - break isn't really needed Deleted
00:33:494 (2) - kinda hidden repeat, move it Fixed
01:43:728 (6,7) - odd jump Fixed

nice song, clean maps
*star + kudosu star*
Thanks a lot~~~~~ :D
AdRon Zh3Ro
[*]Change?
[>]Change!

Normal:
>3:01:903(5) Spacing, stack the end with (6)

Hard:
>22:112(1,2,3,4,5,6) Too confusing, don't do that. I tryed 5 times and still didn't passed there.
>1:12:141(1,2,3,4,5,6) D: this makes me rage, 3 times.
>1:42:846(1,2,3,4,5,6,7) Not cool too, 4 times.

Avoid doing too confusing combos on hard, keep it to your next insanes.

Hmm, nice map.
Sallad4ever
Hi sorry for the delay :)

[General]
- Oh boy I've re-download but still got the osb file, check the folder and delete it if it still there
- You have to add hitcircle approach circle, take it from template skin
- remove these file cause it's not necessary :
  • - default-comma
    - default-percent
    - default-dot
    - default-x
- the fifth offset on easy diff is 144,493, while on the other 2 diffs are 144,492, you have to fix it
- the hitcircle is slightly bigger than it's overlay as seen on the pic

I try fixing it for you


[Easy]

if possible please add some normal-clap, you use clap on normal and hard and it's good so please add some for easy too

[Normal]

01:40:728 (4,5,6,7) - the fade in doesn't really fit here
02:24:492 (1) - I was expecting a soft-finish here

[Hard]

Please rise the OD by 1 it plays much better with 7 OD

Nothing much to point out, it's a solid and good map :)
~Star
Topic Starter
Dotsu
SPOILER

adron zhero wrote:

[*]Change?
[>]Change!

Normal:
>3:01:903(5) Spacing, stack the end with (6)

Hard:
>22:112(1,2,3,4,5,6) Too confusing, don't do that. I tryed 5 times and still didn't passed there.
>1:12:141(1,2,3,4,5,6) D: this makes me rage, 3 times.
>1:42:846(1,2,3,4,5,6,7) Not cool too, 4 times.

Avoid doing too confusing combos on hard, keep it to your next insanes.

Hmm, nice map.

Sallad4ever wrote:

Hi sorry for the delay :)

[General]
- Oh boy I've re-download but still got the osb file, check the folder and delete it if it still there
- You have to add hitcircle approach circle, take it from template skin
- remove these file cause it's not necessary :
  • - default-comma
    - default-percent
    - default-dot
    - default-x
- the fifth offset on easy diff is 144,493, while on the other 2 diffs are 144,492, you have to fix it
- the hitcircle is slightly bigger than it's overlay as seen on the pic

I try fixing it for you


[Easy]

if possible please add some normal-clap, you use clap on normal and hard and it's good so please add some for easy too

[Normal]

01:40:728 (4,5,6,7) - the fade in doesn't really fit here
02:24:492 (1) - I was expecting a soft-finish here

[Hard]

Please rise the OD by 1 it plays much better with 7 OD

Nothing much to point out, it's a solid and good map :)
~Star
Fixed some~ Thank you very much!! :)
PSPDS Eddie
wmfchris
I can find nothing, good spacing and star
roflninja
Hi,
I get the "update to latest version after downloading, do a full submission? delete your .osb file before you do this (unless im wrong and you have a SB)

[easy]
00:28:730 (2) - kinda hidden behine (1), maybe rearange?
03:15:315 (1,1,1,1,1) - do you need all the new combos?

not much to point out, nice map
JhnySmthApl
Not bad~ The map is very well done. These are all suggestions so you do NOT have to follow them. I just find these go better with the song.

[Easy]

00:03:142 (2) - Move back 1/2 tick
00:11:436 (2,3) Multi choice
Delete (2) move back (3) 1/2 tick
Keep (2) move back (3) 1/2 tick
00:24:494 (1) - Shorten by 1/2 tick
00:32:965 (1) - ^
00:34:377 (3) - ^
(If followed above) 00:35:789 (x) Add note
00:37:200 (4) - Shorten by 1/2 tick
00:38:612 (1) - ^
00:40:024 (3) - ^
00:44:259 (1) - Keep same combo
01:41:434 (1,3) - Shorten by 1/2 tick
01:58:375 (1,2) - Multi choice
Extend (1) by 1/2 tick and delete (2)
Extend (1) by 1/2 tick and keep (2)
02:08:258 (2,3,4,5) May be a bit confusing to those beginners up to you to change.
02:09:669 (1) - Keep combo
02:28:727 (1) - Move back 1/2 tick
02:31:550 (1) - ^
02:34:374 (1,2,3) - ^ + Add another note
02:40:021 (2) - Move back 1/2 tick
02:42:492 (3,4) Multi choice
Delete (3) and move (4) back 1/2 tick
Keep (3) and move (4) back 1/2 tick
02:45:315 (2,3) ^ (Same multi choice just different #s)
02:55:197 (2,3) ^
03:03:668 (2,3) ^

[Normal]

00:44:259 (1) - Keep combo
01:21:670 (1) - ^
01:44:258 (1,1) - Delete note and snap spinner to this time
02:24:492 (1,1) - ^
03:16:727 (1,1) - ^

Don't forget if you do my mods there will be spacing adjustments you'll have to fix as well.

You deserve one of those 5 point things ;)
Vass_Bass
Hi, sorry for long wait

Easy
00:16:730 (2) - 2 grids down

Normal
01:01:906 (3) - new combo?
01:40:728 (4,5,6,7) - strange moment, there's must be a spacing...hm..if you did like this..ok
02:48:492 (1,2,3,4) - i think it's hard for "normal"
02:52:727 (1,2,3) - ^

Hard
02:20:257 (1) - spacing

Very good, star
Bikko
Sorry, I won't mod this.
TheVileOne
General

Source is too long.

Easy

00:31:553 (3) - Add whistle to start and second repeat.

01:40:375 - Add a note.

01:59:787 (2,3,4,5) - I would recommend you lower these about 3 units due to a sound existing here 01:59:611 -. Give the players enough time to figure out that that sound isn't a beat.

02:28:727 (1,1,1) - I think it's safe to ignore distance snap and place these on their proper ticks.

That means move 02:28:727 (1) - here 02:28:550 - and 02:31:550 (1) - here 02:31:374 -. The distance between these notes is so great that it doesn't matter that their spacings are equal. It sounds a lot better this way.

Normal

00:16:024 (1,2,3) - I get thrown off when I play this. The beat tells me to repeat once more, but yet there is only 1 repeat and then it goes into an empty note. I really think you should add a repeat, and delete note 2. Then reposition the pattern however you like.

01:15:671 (2) - Add a repeat?

01:16:377 (3,4,1,2,3,4,5) - I don't this is completely accurate. I feel that Note 4 should be where note 3 ends and a note should be added here 01:17:258 -. Then finally delete this to complete the fix.

http://osu.ppy.sh/ss/22899

This actually works really well here. Remember the transitions you used for Easy, well they work good in this case. The double stack plays better than the triple stack you had IMO.

01:36:317 - Add note?
01:37:728 - ^

01:53:434 (2) - How about adding two repeats to this and deleting note 3?

http://osu.ppy.sh/ss/22902

The reverser would need to be shifted to a position like this for it to work though. Only take this suggestion if you truly like it.

Hard

00:02:436 - Add note. The beat will be complete if you do so.

00:05:259 - Add note. Place it in between the sliders.

http://osu.ppy.sh/ss/22903

It looks nicer than it does in the editor so test it out.

00:10:024 (3,4,1) - Ugly stack. Not much you can do about it though :/

00:14:436 (3,4,5,6,7,8) - Why are you cramming everything in a corner? 4 isn't following distance snap. You could shift all of these notes out of the corner if you fixed this.

00:18:494 (8,9,1) - Confusing spacing. If you could do something with this, please do so.

00:41:083 (3,1) - Doesn't sound like jump material to me.

01:08:964 (1,2,3,4) - I think it would play better if you deleted note 2 and centered 3 with distance snap. It would be the perfect slow down into the 0.5 section.

http://osu.ppy.sh/ss/22906

02:27:139 (12,1) - Doesn't sound like a jump.



Eh no real flaws. So star.
ignorethis
this is one of the best maps i've seen in a while
Nharox
[Hard]

00:08:877 (6) - The end of that slider should be closer to 00:08:965 (1).
00:22:730 (7) - I'd replace it with 2 circles because the slider is a bit hidden. It's okay though.
01:14:258 (1) - Remove new combo.
02:49:198 (5) - Add new combo.
02:49:904 (1) - Extend spinner to 02:52:374, sounds better.

[Normal]

02:49:904 (1) - Extend spinner to 02:52:374, sounds better. (same as above)
03:08:257 (1) - That slider might be confusing because it's close to the previous slider 03:07:551 (6).

[Easy]

Okay.

[Overall]

Delete the .osb file and reupload the map.
You might want to add custom colours fitting to the background. :P

Nice map, I like that song. Keep up the good work. :)
Colin Hou
一般都是 Falcom Sound Team jdk

no kds for this plz

star~
kuyukiP
Whee, here I go~

General:
Add some tags~

Easy:
01:35:787(1): Maybe try making this shorter and then map the rest?

Normal:
02:35:433(1): Take out this circle?
02:37:197(1): ^? Then add break?
03:01:197(5): New combo

Hard:
01:37:199(7): New combo
02:39:844(7): ^
02:45:492(7): ^
02:55:374(6): ^
03:03:844(7): ^


Really good overall.
Take my star~
NoHitter
General
Isn't the artist: Falcom Sound Team J.D.K. ?
Delete the .osb file and full submit.

Easy
Some notes (especially the ones with whistles and finish) sound odd since they're really supposed to be 1/2 back.
Don't be concerned of having 1/2 notes on an Easy as long as it's readable.

00:03:318 (3) - Move 1/2 back.
00:11:612 (3) - ^
00:29:083 (3) - Move 1/2 forward.
00:30:847 (2) - Move 1/2 back.
02:05:434 (3) - Move 1/2 back.
02:08:258 (2,3,4,5,1) - I wouldn't suggest stacking (2,3) and (4,5). At the very least, maybe you can put (1) at the top of (2,3,4,5) if you don't.
02:28:727 (1) - Move 1/2 back.
02:31:374 (1) - ^
02:34:374 (3,4,5) - ^
02:40:021 (2) - This should be 1/2 back.
02:42:844 (4) - Move 1/2 back.
02:45:668 (3) - ^
02:55:550 (3) - ^
03:04:021 (3) - ^

Normal
00:56:259 (2) - Personally, I don't like sliders like this with more than one repeat.
01:01:906 (3,4,5,6,7,8) - This doesn't look so good in play mode. (Stacks on a slider...)
01:40:728 (4,5,6,7,1) - ^
02:28:374 - 02:37:197 - This part seems bland to me with the notes being in the same places all over again. Maybe you can make something like a diagonal square formation after you cycle once?

Hard
00:44:259 (1) - Sorry to nazi, but in other diffs this note only has a finish hitsound. (also with similar notes like this e.g. 02:09:669)
01:10:023 (4) ; 01:16:376 (6); 01:18:494 (4); 02:21:316 (4) - IMO the 0.5x BPM sliders here doesn't fit as much as 01:13:199 (1,1) does.

Hard is amazing!
ignorethis
趁开学之前没事做了个dif,timing往前提了10ms,原来的晚了

收了的话有mod看着改就好了不用告诉我,开学之后时间少了可能来不及看

Download: Falcom Sound Team jdk - The Fate of The Fairies (impossiblexu) [ignore's Hard].osu
Garven
As per your request:

[General]
So many opportunities to use finish hit sound gone. D:

[Easy]
02:28:727 (1) - You may as well move this to 02:28:550 (1). There's plenty of time to see when it gets hit, and it sounds much better this way. :P
02:31:550 (1) - => 02:31:374 (1)
03:15:315 (1,1,1,1,1) - All these new combos necessary?
Kind of dull after 3 minutes with little variation, but oh well.

[Normal]
00:13:906 (4,5,6) - This configuration has way too much overlap for my liking. :/
01:40:728 (4,5,6,7,1) - Might be a little intimidating for a normal.
02:44:963 (2,3,4,5) - ^ Though I guess if they get through the previous one, this won't matter.
02:47:080 (1,2,1,2,3,4) - This feels like it's pushing the Normal difficulty a little bit.
03:12:139 (4,1) - Check spacing here. Move combo left one grid.
Yeah, this felt kinda hard for a normal at parts. Ah well.

[Hard]
00:00:495 (1,2,3) - Having these all silent was very disorienting. It was hard to figure out if I was on the beat or not. :/ Please add some volume to these.
00:08:789 (6,1) - Each time you use this spacing with the 1/4's, I just get confused. Please space these better so they read okay.
00:16:024 (1,2,3) - This played kind of awkwardly since I wasn't quite sure what rhythm you were going for. I had to listen to it in editor to figure it out.
01:41:434 (1,2,3,4,5,1,2,3,4,5,6) - Tricky. Nice.
01:46:552 (7,1) - Another badly-spaced 1/4 pair.
02:34:727 (2) - Scoot the end point right two ticks to reduce overlap?
This diff is pretty fun minus those weird 1/4 spacings.

And there you go~ Nice set!
Shinde
General
The source listed is very long in-game. I would recommend cutting off the subtitle and shortening it to just "The Legend of Heroes VI." You can add "sore no kiseki FC" as tags.
Add 'ignorethis' as a tag.
I would use a set of custom combo colors.

ignore's Hard
00:55:190 (4,5,1) - This stacks oddly. It made this point confusing for me. I'd unstack it since the stack mechanism messes it up due to 2 sliders.
01:49:718 (8,9,1) - Not stacked properly.

Hard
00:15:661 (6) - Did you run out of room? ._. This looks kinda meh.
00:21:661 (1,2,3,4,5,6,7) - Confusing pattern for a Hard.
00:23:073 (1,2,3,4,5,6,7) - ^
00:23:249 (2,5) - Not stacked under each other properly.
00:34:367 (1,2,3,4,5) - Confusing pattern for a Hard.
01:14:248 (2) - Remove new combo.
01:41:424 (1,2,3,4,5) - Confusing pattern for a Hard.
01:42:836 (1,2,3,4,5,6,7) - ^
01:44:248 (1,2,3) - Odd spacing.

I felt your use of slow downs was a bit confusing and unintuitive. It was hard to tell which sliders where 0.5x ones, partly because I didn't feel the song warranted it, and partly because you need to read the ticks to know if it's a slowdown or not. You could perhaps increase the OD by +1 since I think it would be easier to read, and the BPM is high enough.

Normal+
01:02:426 (6,7,8) - Stacked oddly.

OD+1 or +2. It's very low. Maybe for a low BPM Normal or Normal-, but for a Normal+ at 170 BPM it should be 5 or 6 probably.

Easy
I found this section odd since the notes were kind of "offbeat." 02:28:540 (1) - to 02:45:658 (3) -
The beat goes like this : http://puu.sh/amn
You kept it primarily on white ticks, which I can't decide if that's easier for the newbies to play or not. That's all for Easy though.
Lissette
Hard
It was kinda confusing playing this diff, but then i increase approach rate by 1 tick, and was way less confusing ><

Normal+
01:40:012 (3,4,5) - make 3 end at 01:40:718, and remove 4 and 5
02:59:776 (1,2,3,4,1,2,3,4) - remove 2 and 4 from both combos, then add note at 03:01:011
these are suggestion that i think sounds better, is up to u to change it

the only thing that really bothers me about this map, is the two red combo color @.@

Mice map!
Star!
Agnes
~Agnes' Modding Service

[General]
Nothing to poke at.

[Easy]
O.K.!

[Normal]
02:28:364 - 02:37:187 - This part makes me paranoid. Those jumps might be too harsh.

[Hard]
You're better off renaming this as Insane.

00:04:720 (1,2,3) - Looks awkward
00:23:867 (2,3,4,5) - ^

[ignore's Hard]
O.K.!

Didn't find much. You got my star.
Shiro
Modding legend:

Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.

If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.

Before the mod, let me remind you that you can deny any of the errors/advice listed below.

Easy:
First thoughts: whistles are really annoying. They're not so noisy, but most of the sounds in the maps are whistles and it IS annoying. The whole mapped is overlapped with something else and it is aestetically meh.
03:15:658 (1,1,1,1) - You don't need all those new combos. It's ugly.

Normal+:
First thoughts: whistles, once again. Also, you can either turn this diff into a Hard diff by making the difficulty settings a little harder, either into a regular Normal diff by applying the following mod. But please do either of them, difficulty names with "+" or "-" shouldn't exist. What isn't is the box applies whichever you decide.
00:01:720 (5,1) - New combo stacks look really ugly.
01:08:601 (4,5,1) - ^
03:02:423 (3,1) - ^
03:05:246 (8,1) - ^
03:14:776 (1,1,2,1,1,1,1) - You don't need all these new combos.
If you want to make this diff a Normal diff
01:01:896 (3,4,5,6,7,8) - This whole pattern is really confusing for new players, consider changing it.
Besides that, what you can try to do is remove the repeat slider with more than one repeat and avoid stacks.
02:28:364 (1) - This part for example should be changed if you want this to become a Normal. (until 02:37:187 (1) - )
02:44:952 (2,3,4,5) - This too.

02:47:070 (1,2,1,2,3,4,5) - And THIS.
02:52:717 (1,2,3,1) - ^
03:06:129 (2,3,4,5,6) - ^

Hard:
First thoughts: huh... You can call that Insane and name your Normal+ Hard without any problem. There's no need for all those sudden jumps. The parts of the song aren't different enough to justify these. I'll count them as spacing errors.
00:02:955 (4,1) - Spacing.
00:04:543 (6,1) - ^
00:04:720 (1,2,3) - Really ugly overlap.
00:07:367 (7,1) - Spacing.
00:08:779 (6,1) - This is really confusing to play, make (6) two circles.
00:10:014 (3,4,1) - Stacked new combos are ugly imo.
00:13:014 (5,1) - Spacing.
00:15:661 (6,1) - ^
00:16:896 (4,1) - ^
00:18:837 (1,2,3) - Why should their spacing be wider than the rest ? You can make them actual jumps, but don't space them out like that (fix 00:19:543 (1,2,3,4) - if you fix it).
00:22:190 (4,5,6) - Reverse (4) and (6), then fix the spacing issue.
00:22:720 (7,1) - Spacing.
00:23:073 (1,2,3,4,5,6,7) - Hardly readable with the AR this low, and confusing in any case.
00:24:132 (7,1) - Spacing.
00:25:808 (5,1) - Stacked new combo are ugly imo.
00:26:955 (3,1) - Spacing.
00:28:543 (5,1) - ^
00:32:955 (1,2) - Confusing.
00:34:014 (3,1) - Spacing.
00:34:367 (1,2,3,4) - This is confusing, too.
00:39:661 (6,1) - Spacing.
00:41:073 (3,1) - ^
00:41:426 (1,2,3) - Don't space them differently so suddenly.
00:56:249 (2,3,4) - Why is this space wider than the notes after ?
01:07:807 (4,1) - Stacked new combos are ugly imo.
01:10:013 (1) - Starting from here, the slow sliders are really unexpected, even when you know they're here, you don't know when they'll appear. It is playable, but it really removes some fun.
01:10:984 (4,1) - Stacked new combos are ugly imo.
01:12:131 (1,2,3,4,5,6) - This was actually really fun to play.
01:18:395 (5,1) - Stacked new combos are ugly imo.
01:19:366 (3,1) - Spacing.
01:38:424 (6,1) - ^
01:41:248 (5,1) - ^
01:41:424 (1,2,3,4) - huh... this is REALLY confusing and unreadable.
01:44:248 (1,2,3) - This is clearly a big spacing issue. (1) and (2) are spaced the same way as (2) and (3), and the time gap between (1) and (2) is twice the one between (2) and (3).
01:46:542 (7,1) - This doesn't play well and is confusing, make (7) two circles.
01:46:895 (2,3) - Why are these spaced differently ?
01:49:542 (6,1,2) - Spacing. (1) and (2) should be spaced the same way as (2) and (3).
01:51:130 (5,1) - Spacing.
01:55:365 (4,1) - ^
01:58:012 (8,1) - ^
02:01:101 (6,1) - Stacked new combos are ugly imo.
02:06:660 (8,1) - Spacing.
02:20:064 (4,1) - ^
02:22:182 (4,1) - ^
02:24:300 (4,1) - ^
02:27:129 (8,1) - ^
02:52:717 (1) - Reverse it, the pattern will be less confusing.
02:56:776 (7,1) - Spacing.
03:02:423 (7,1) - ^
03:14:246 (1,1,1,1,1,1,1) - You don't need all those new combos.

ignore's Hard:
First thoughts: All the stacked new combos make the diff look meh.
00:30:043 (5,1) - Stacked new combos look ugly.
00:32:867 (9,1) - ^
00:35:602 (4,1) - ^
00:52:632 (9,1) - ^
00:55:455 (5,1) - ^ (and avoid using finishes in streams)
01:49:807 (9,1) - ^
01:55:365 (8,1) - ^
01:58:277 (7,1) - ^
02:09:483 (11,1) - ^
02:18:041 (8,1) - ^
yeahyeahyeahhh
^ Wall of text.

ANYWAY, responding to mod req via PM, good stuff. I liked it. Here's what I saw.

General:
Add some combo colors that fit the BG.
Unused OSB in the map folder. Delete it -> full submit.
Shouldn't the artist name be Falcom Sound Team J.D.K., thats how the rest of the maps by the artist already ranked are.

Hard:
00:00:485 (1,2) - Listen to the song on 25%, these notes aren't 1/3, they're 1/4. Shorten the slider and then you'll probably need to add one more. With how it is right now it feels really weird since the sliders are 1/3 and the notes 1/4. Leave you to think the notes are 1/3 too.
00:00:485 (1,2,3,4,5,6) - If you do ^ then put everything (those 6 notes) on the Y-Axis, looks nice imo.
00:08:779 (6) - New combo.
00:08:955 (1) - Remove new combo.
00:25:720 (4) - New combo.
00:25:896 (1) - Remove new combo.
01:07:719 (3) - New combo.
01:07:895 (1) - Remove new combo.
01:09:837 - Add note? This might help with the suggestion below. Kinda like what you did here 01:16:366 (1,2) -
01:10:013 (1) - If you do ^, remove this combo, and make 01:10:719 (2) - A new combo and remove 01:11:072 (1) - New combo.
01:10:013 (1) - I don't really like this 0.5x section to the slider. I see what you were aiming for, but TBH it doesn't work. It messes up the flow imo. I'd say keep it 1.0x.
01:16:366 (1) - ^
01:18:484 (1) - Remove new combo.
01:46:718 (1) - ^
02:01:012 (5) - New combo.
02:01:189 (3) - Remove new combo.
02:21:300 (1) - Keep 1.0x
02:52:717 (1,2) - Again should be 1/4 repeat sliders, this doesn't feel that off with 1/3 this time because you used sliders rather than notes. But listen to 25%, you'll hear it on 1/4.

Sorry so many combo mods on this diff. I just thought these made a bit more sense. Take 'em if you want.

ignore's Hard:
Aye man, IDK if you're reading this but NICE diff. This is more old school ignorethis that I LOVE. I hope you map more like this bro, its awesome.
Here's some silly combo mods you maybe wanna add :

00:29:955 (4,1) - New combo on first, Remove new combo on second.
00:32:779 (10,1) - ^
00:52:543 (8,1) - ^
01:49:718 (8,1) - ^
01:58:189 (6,1) - ^
02:17:953 (7,1) - ^

Basically what I'm suggesting is, one the parts where you have a triple ending on a slider on the parts I point out above, start the new combo at the beginning the the triple and keep the slider and such apart of that combo.


Normal+:
I really hate the + difficulty names >_>

Maybe increase the OD by 1 or 2 (I like 2)? Your called.

Easy:
Fine

Good luck sir.

ignorethis, it's awesomeeeeeeeeeeeeeeee<3333
Xgor
Modded by request.

[Easy]
For an easy it felt that it had a bit too many added in notes, I would avoid having any kind of 1/1 stream when it didn't fit and such. (Of course it's your map so you do what you want to do with it.)

Otherwise fine.

[Normal+]
Higher stacking latency please.

Why is the second loop of the main melody (01:35:777) So much easier and feels more like an Normal than the first one that feels kinda like a Hard.

00:56:249 (2,3) - I dislike that they have different amount of repeats and you are forced to remember this thing (or knowing the song very well)

This difficulity felt like you couldn't decide if it should be a Hard or a Normal so you made a Normal+ (I would prefer if you made it more an Hard or an Normal.)


[Hard]


01:13:189 (1,2) - It would be nice if you made the slider speed here a bit faster, like 0,75x or something.
01:44:248 (1,2,3) - Ok, I know that all 3 is somewhat properly spaced but it looks waay too much like all 3 is the same distance apart and thus being as far apart on the timeline.
02:18:300 (2) - Ugleh!
02:34:187 (1) - How did odaril miss this spacing... Well, 2x more distance than the last beat is just wrong.

Feels like you couldn't decide what to map to so it becomes a very mixed :/ (Also.... this is more of an insane.)

[Ignore]
Good, I the 1/1 stacks under the sliders sucks imo

Pretty good so here's a star.
*star*
yeahyeahyeahhh

Xgor wrote:

(Also.... this is more of an insane.)
Maybe you should just get better at the game...

Anyway

Hard:
00:00:485 (1,2) - Make both of these 1 more repeat long, it sounds/plays better imo
02:52:717 (1,2) - ^

You're title is still Falcom Sound Team jdk, rename it to Falcom Sound Team J.D.K.
Topic Starter
Dotsu

yeahyeahyeahhh wrote:

You're title is still Falcom Sound Team jdk, rename it to Falcom Sound Team J.D.K.
I think Falcom Sound Team jdk is right.
xBubu
nice
yeahyeahyeahhh

impossiblexu wrote:

yeahyeahyeahhh wrote:

You're title is still Falcom Sound Team jdk, rename it to Falcom Sound Team J.D.K.
I think Falcom Sound Team jdk is right.
http://osu.ppy.sh/p/beatmaplist?s=7&o=1 ... 0&g=0&la=0
Sakura
[osz File Scan!]
Everything ok here.

[General]
As pointed out before Artist should be Falcom Sound Team J.D.K., please refer to this thread to avoid creating a duplicate.
I'm concerned by your stack leniency being too low:


[ignore's Hard]
01:06:132 (7) - Slider partially covered by hitburst, makes it hard to read.

[Hard]
00:22:720 (7) - Slider completely covered by hitburst, unrankable
01:12:131 (1,2,3,4,5,6) - I recommend you remove theese jumps, they are hard to read, so go in a zig-zag pattern instead.
01:50:071 (2,3,4,5) - Misaligned. Intentional?
03:16:364 (1,1) - Anti-Jump! not really as bad as some i've seen but i'd prefer if you'd make a 5 note pattern in a diffent way like a pentagon or something.

[Normal+]
01:13:189 (1,2) - I've never been a fan of pac-man Sliders, this could look way better with arcs instead.

[Easy]
00:13:190 (1) - Pac-Man slider =/ can't you make an Arc instead? or at least a circle?
01:35:777 (1) - You could try a curve that is smoother?
02:28:540 (1,1,1) - Keep the spacing consistent on the easiest difficulty please.

[Overall]
It's ok, although i would like to see your reply and at least the artist fixed before i star this.
MatBoD
dNextGen

MatBoD wrote:

words
what yyy said is right
MatBoD
Regardless of what you call them here, the band calls itself Falcom Sound Team jdk or jdk Band. Even the Japanese wiki(even if not the best of confirmations) lists them as Falcom Sound Team jdk, saying that Falcom Sound Team J.D.K. is what they used to call themselves.

If you think otherwise, I'd love some sort of argument to support it, rather than just a "what he said is right, you are wrong".

(also, star. Forgot to do it with my last post)
orioncomet
[All difficulties]
* I suggest you to end all difficulties at 03:19:540 sound better to me
* dark combo color a bit hard to see, can you change it a bit lighter

[Normal+]
* This diff can be just a 'Normal' could you chane it? 'cuz we MATs were talking about Easy+, Normal+ though and then just give a diff's name with your feel when playing, dont need to add any '+' after diff's name so i think this diff can be a single 'Normal' and if you can please just trying to lower staring on this diff though it's over 4.00

[Hard]
* fix 3rd offset to same as other diff [129,659] and dont forgot to resnap all note

[ignore's Hard]
* nice ~

Nice map over all ~
I just dont like Normal so starred for now .. >_<!
f0012979

MatBoD wrote:

yeahyeahyeahhh wrote:

http://osu.ppy.sh/p/beatmaplist?s=7&o=1 ... 0&g=0&la=0
You tell that to them:





http://vgmdb.net/artist/293

viewtopic.php?f=14&t=29432&p=406670#p406670

jdk or J.D.K.
Both are correct.

And nice map ,star :3

But I hope that can change to same(J.D.K.)

XDD
MatBoD
Oh well. Do as you wish.

(I doubt that if, say, ZUN changed his name to something else you'd upload his songs as "made by ZUN")
Mashley
You have some red sections in there which don't seem to be adjusting the timing. Please inherit them.

Easy
No problems

Normal
01:41:424 (1,2,3) - Stacking objects on the ends of sliders usually doesn't work... :|
02:57:658 (2,3,4) - ^
03:15:658 (1,1,1,1) - Too many new combos

Hard
03:15:658 (1,1,1) - Too many new combos again

ignore's Hard
All good
Mashley
Bubbled
Lesjuh
Offset 490
The other timing sections (only the red lines ofcourse) aren't necessary, remove them.

ignore
03:13:893 - Kiai time like in the other difficulties

Hard
00:15:661 (6) - Looks like a 1/4 slider, make it so that players can see it's 1/2.

It feels strange you used kiai time only in the last 10 seconds of the song. Consider removing it or add more kai time so everything's balanced (:

Sexy mapset <3

Ninja'd, gotta pop your bubble for this, sorry ;(
Zekira
Hope I'm not gonna get killed for this.

This offset is awesome, haven't seen an offset that I can call as very precise in a while...
Mashley

Lesjuh wrote:

The other timing sections (only the red lines ofcourse) aren't necessary, remove them.
Um, no, they were fixing the metronome. Some sections are in 3/4.
Lesjuh

Mashley wrote:

Lesjuh wrote:

The other timing sections (only the red lines ofcourse) aren't necessary, remove them.
Um, no, they were fixing the metronome. Some sections are in 3/4.
I know, but they still aren't neccesary. The offset of those sections can be easily off track, especially because I provided new offset.
Sakura
At least use J.D.K. for the sake of consistency with the rest of the ranked maps by the same artist? not gonna pop but if you change it, i'll rebubble
James2250

Sakura Hana wrote:

At least use J.D.K. for the sake of consistency with the rest of the ranked maps by the same artist? not gonna pop but if you change it, i'll rebubble
Yeah I strongly suggest you do this
Colin Hou
Pokie
再次拜許哥
NatsumeRin
我只是想队形
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