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Falcom Sound Team J.D.K. - The Fate of The Fairies

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Shinde
General
The source listed is very long in-game. I would recommend cutting off the subtitle and shortening it to just "The Legend of Heroes VI." You can add "sore no kiseki FC" as tags.
Add 'ignorethis' as a tag.
I would use a set of custom combo colors.

ignore's Hard
00:55:190 (4,5,1) - This stacks oddly. It made this point confusing for me. I'd unstack it since the stack mechanism messes it up due to 2 sliders.
01:49:718 (8,9,1) - Not stacked properly.

Hard
00:15:661 (6) - Did you run out of room? ._. This looks kinda meh.
00:21:661 (1,2,3,4,5,6,7) - Confusing pattern for a Hard.
00:23:073 (1,2,3,4,5,6,7) - ^
00:23:249 (2,5) - Not stacked under each other properly.
00:34:367 (1,2,3,4,5) - Confusing pattern for a Hard.
01:14:248 (2) - Remove new combo.
01:41:424 (1,2,3,4,5) - Confusing pattern for a Hard.
01:42:836 (1,2,3,4,5,6,7) - ^
01:44:248 (1,2,3) - Odd spacing.

I felt your use of slow downs was a bit confusing and unintuitive. It was hard to tell which sliders where 0.5x ones, partly because I didn't feel the song warranted it, and partly because you need to read the ticks to know if it's a slowdown or not. You could perhaps increase the OD by +1 since I think it would be easier to read, and the BPM is high enough.

Normal+
01:02:426 (6,7,8) - Stacked oddly.

OD+1 or +2. It's very low. Maybe for a low BPM Normal or Normal-, but for a Normal+ at 170 BPM it should be 5 or 6 probably.

Easy
I found this section odd since the notes were kind of "offbeat." 02:28:540 (1) - to 02:45:658 (3) -
The beat goes like this : http://puu.sh/amn
You kept it primarily on white ticks, which I can't decide if that's easier for the newbies to play or not. That's all for Easy though.
Lissette
Hard
It was kinda confusing playing this diff, but then i increase approach rate by 1 tick, and was way less confusing ><

Normal+
01:40:012 (3,4,5) - make 3 end at 01:40:718, and remove 4 and 5
02:59:776 (1,2,3,4,1,2,3,4) - remove 2 and 4 from both combos, then add note at 03:01:011
these are suggestion that i think sounds better, is up to u to change it

the only thing that really bothers me about this map, is the two red combo color @.@

Mice map!
Star!
Agnes
~Agnes' Modding Service

[General]
Nothing to poke at.

[Easy]
O.K.!

[Normal]
02:28:364 - 02:37:187 - This part makes me paranoid. Those jumps might be too harsh.

[Hard]
You're better off renaming this as Insane.

00:04:720 (1,2,3) - Looks awkward
00:23:867 (2,3,4,5) - ^

[ignore's Hard]
O.K.!

Didn't find much. You got my star.
Shiro
Modding legend:

Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.

If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.

Before the mod, let me remind you that you can deny any of the errors/advice listed below.

Easy:
First thoughts: whistles are really annoying. They're not so noisy, but most of the sounds in the maps are whistles and it IS annoying. The whole mapped is overlapped with something else and it is aestetically meh.
03:15:658 (1,1,1,1) - You don't need all those new combos. It's ugly.

Normal+:
First thoughts: whistles, once again. Also, you can either turn this diff into a Hard diff by making the difficulty settings a little harder, either into a regular Normal diff by applying the following mod. But please do either of them, difficulty names with "+" or "-" shouldn't exist. What isn't is the box applies whichever you decide.
00:01:720 (5,1) - New combo stacks look really ugly.
01:08:601 (4,5,1) - ^
03:02:423 (3,1) - ^
03:05:246 (8,1) - ^
03:14:776 (1,1,2,1,1,1,1) - You don't need all these new combos.
If you want to make this diff a Normal diff
01:01:896 (3,4,5,6,7,8) - This whole pattern is really confusing for new players, consider changing it.
Besides that, what you can try to do is remove the repeat slider with more than one repeat and avoid stacks.
02:28:364 (1) - This part for example should be changed if you want this to become a Normal. (until 02:37:187 (1) - )
02:44:952 (2,3,4,5) - This too.

02:47:070 (1,2,1,2,3,4,5) - And THIS.
02:52:717 (1,2,3,1) - ^
03:06:129 (2,3,4,5,6) - ^

Hard:
First thoughts: huh... You can call that Insane and name your Normal+ Hard without any problem. There's no need for all those sudden jumps. The parts of the song aren't different enough to justify these. I'll count them as spacing errors.
00:02:955 (4,1) - Spacing.
00:04:543 (6,1) - ^
00:04:720 (1,2,3) - Really ugly overlap.
00:07:367 (7,1) - Spacing.
00:08:779 (6,1) - This is really confusing to play, make (6) two circles.
00:10:014 (3,4,1) - Stacked new combos are ugly imo.
00:13:014 (5,1) - Spacing.
00:15:661 (6,1) - ^
00:16:896 (4,1) - ^
00:18:837 (1,2,3) - Why should their spacing be wider than the rest ? You can make them actual jumps, but don't space them out like that (fix 00:19:543 (1,2,3,4) - if you fix it).
00:22:190 (4,5,6) - Reverse (4) and (6), then fix the spacing issue.
00:22:720 (7,1) - Spacing.
00:23:073 (1,2,3,4,5,6,7) - Hardly readable with the AR this low, and confusing in any case.
00:24:132 (7,1) - Spacing.
00:25:808 (5,1) - Stacked new combo are ugly imo.
00:26:955 (3,1) - Spacing.
00:28:543 (5,1) - ^
00:32:955 (1,2) - Confusing.
00:34:014 (3,1) - Spacing.
00:34:367 (1,2,3,4) - This is confusing, too.
00:39:661 (6,1) - Spacing.
00:41:073 (3,1) - ^
00:41:426 (1,2,3) - Don't space them differently so suddenly.
00:56:249 (2,3,4) - Why is this space wider than the notes after ?
01:07:807 (4,1) - Stacked new combos are ugly imo.
01:10:013 (1) - Starting from here, the slow sliders are really unexpected, even when you know they're here, you don't know when they'll appear. It is playable, but it really removes some fun.
01:10:984 (4,1) - Stacked new combos are ugly imo.
01:12:131 (1,2,3,4,5,6) - This was actually really fun to play.
01:18:395 (5,1) - Stacked new combos are ugly imo.
01:19:366 (3,1) - Spacing.
01:38:424 (6,1) - ^
01:41:248 (5,1) - ^
01:41:424 (1,2,3,4) - huh... this is REALLY confusing and unreadable.
01:44:248 (1,2,3) - This is clearly a big spacing issue. (1) and (2) are spaced the same way as (2) and (3), and the time gap between (1) and (2) is twice the one between (2) and (3).
01:46:542 (7,1) - This doesn't play well and is confusing, make (7) two circles.
01:46:895 (2,3) - Why are these spaced differently ?
01:49:542 (6,1,2) - Spacing. (1) and (2) should be spaced the same way as (2) and (3).
01:51:130 (5,1) - Spacing.
01:55:365 (4,1) - ^
01:58:012 (8,1) - ^
02:01:101 (6,1) - Stacked new combos are ugly imo.
02:06:660 (8,1) - Spacing.
02:20:064 (4,1) - ^
02:22:182 (4,1) - ^
02:24:300 (4,1) - ^
02:27:129 (8,1) - ^
02:52:717 (1) - Reverse it, the pattern will be less confusing.
02:56:776 (7,1) - Spacing.
03:02:423 (7,1) - ^
03:14:246 (1,1,1,1,1,1,1) - You don't need all those new combos.

ignore's Hard:
First thoughts: All the stacked new combos make the diff look meh.
00:30:043 (5,1) - Stacked new combos look ugly.
00:32:867 (9,1) - ^
00:35:602 (4,1) - ^
00:52:632 (9,1) - ^
00:55:455 (5,1) - ^ (and avoid using finishes in streams)
01:49:807 (9,1) - ^
01:55:365 (8,1) - ^
01:58:277 (7,1) - ^
02:09:483 (11,1) - ^
02:18:041 (8,1) - ^
yeahyeahyeahhh
^ Wall of text.

ANYWAY, responding to mod req via PM, good stuff. I liked it. Here's what I saw.

General:
Add some combo colors that fit the BG.
Unused OSB in the map folder. Delete it -> full submit.
Shouldn't the artist name be Falcom Sound Team J.D.K., thats how the rest of the maps by the artist already ranked are.

Hard:
00:00:485 (1,2) - Listen to the song on 25%, these notes aren't 1/3, they're 1/4. Shorten the slider and then you'll probably need to add one more. With how it is right now it feels really weird since the sliders are 1/3 and the notes 1/4. Leave you to think the notes are 1/3 too.
00:00:485 (1,2,3,4,5,6) - If you do ^ then put everything (those 6 notes) on the Y-Axis, looks nice imo.
00:08:779 (6) - New combo.
00:08:955 (1) - Remove new combo.
00:25:720 (4) - New combo.
00:25:896 (1) - Remove new combo.
01:07:719 (3) - New combo.
01:07:895 (1) - Remove new combo.
01:09:837 - Add note? This might help with the suggestion below. Kinda like what you did here 01:16:366 (1,2) -
01:10:013 (1) - If you do ^, remove this combo, and make 01:10:719 (2) - A new combo and remove 01:11:072 (1) - New combo.
01:10:013 (1) - I don't really like this 0.5x section to the slider. I see what you were aiming for, but TBH it doesn't work. It messes up the flow imo. I'd say keep it 1.0x.
01:16:366 (1) - ^
01:18:484 (1) - Remove new combo.
01:46:718 (1) - ^
02:01:012 (5) - New combo.
02:01:189 (3) - Remove new combo.
02:21:300 (1) - Keep 1.0x
02:52:717 (1,2) - Again should be 1/4 repeat sliders, this doesn't feel that off with 1/3 this time because you used sliders rather than notes. But listen to 25%, you'll hear it on 1/4.

Sorry so many combo mods on this diff. I just thought these made a bit more sense. Take 'em if you want.

ignore's Hard:
Aye man, IDK if you're reading this but NICE diff. This is more old school ignorethis that I LOVE. I hope you map more like this bro, its awesome.
Here's some silly combo mods you maybe wanna add :

00:29:955 (4,1) - New combo on first, Remove new combo on second.
00:32:779 (10,1) - ^
00:52:543 (8,1) - ^
01:49:718 (8,1) - ^
01:58:189 (6,1) - ^
02:17:953 (7,1) - ^

Basically what I'm suggesting is, one the parts where you have a triple ending on a slider on the parts I point out above, start the new combo at the beginning the the triple and keep the slider and such apart of that combo.


Normal+:
I really hate the + difficulty names >_>

Maybe increase the OD by 1 or 2 (I like 2)? Your called.

Easy:
Fine

Good luck sir.

ignorethis, it's awesomeeeeeeeeeeeeeeee<3333
Xgor
Modded by request.

[Easy]
For an easy it felt that it had a bit too many added in notes, I would avoid having any kind of 1/1 stream when it didn't fit and such. (Of course it's your map so you do what you want to do with it.)

Otherwise fine.

[Normal+]
Higher stacking latency please.

Why is the second loop of the main melody (01:35:777) So much easier and feels more like an Normal than the first one that feels kinda like a Hard.

00:56:249 (2,3) - I dislike that they have different amount of repeats and you are forced to remember this thing (or knowing the song very well)

This difficulity felt like you couldn't decide if it should be a Hard or a Normal so you made a Normal+ (I would prefer if you made it more an Hard or an Normal.)


[Hard]


01:13:189 (1,2) - It would be nice if you made the slider speed here a bit faster, like 0,75x or something.
01:44:248 (1,2,3) - Ok, I know that all 3 is somewhat properly spaced but it looks waay too much like all 3 is the same distance apart and thus being as far apart on the timeline.
02:18:300 (2) - Ugleh!
02:34:187 (1) - How did odaril miss this spacing... Well, 2x more distance than the last beat is just wrong.

Feels like you couldn't decide what to map to so it becomes a very mixed :/ (Also.... this is more of an insane.)

[Ignore]
Good, I the 1/1 stacks under the sliders sucks imo

Pretty good so here's a star.
*star*
yeahyeahyeahhh

Xgor wrote:

(Also.... this is more of an insane.)
Maybe you should just get better at the game...

Anyway

Hard:
00:00:485 (1,2) - Make both of these 1 more repeat long, it sounds/plays better imo
02:52:717 (1,2) - ^

You're title is still Falcom Sound Team jdk, rename it to Falcom Sound Team J.D.K.
Topic Starter
Dotsu

yeahyeahyeahhh wrote:

You're title is still Falcom Sound Team jdk, rename it to Falcom Sound Team J.D.K.
I think Falcom Sound Team jdk is right.
xBubu
nice
yeahyeahyeahhh

impossiblexu wrote:

yeahyeahyeahhh wrote:

You're title is still Falcom Sound Team jdk, rename it to Falcom Sound Team J.D.K.
I think Falcom Sound Team jdk is right.
http://osu.ppy.sh/p/beatmaplist?s=7&o=1 ... 0&g=0&la=0
Sakura
[osz File Scan!]
Everything ok here.

[General]
As pointed out before Artist should be Falcom Sound Team J.D.K., please refer to this thread to avoid creating a duplicate.
I'm concerned by your stack leniency being too low:


[ignore's Hard]
01:06:132 (7) - Slider partially covered by hitburst, makes it hard to read.

[Hard]
00:22:720 (7) - Slider completely covered by hitburst, unrankable
01:12:131 (1,2,3,4,5,6) - I recommend you remove theese jumps, they are hard to read, so go in a zig-zag pattern instead.
01:50:071 (2,3,4,5) - Misaligned. Intentional?
03:16:364 (1,1) - Anti-Jump! not really as bad as some i've seen but i'd prefer if you'd make a 5 note pattern in a diffent way like a pentagon or something.

[Normal+]
01:13:189 (1,2) - I've never been a fan of pac-man Sliders, this could look way better with arcs instead.

[Easy]
00:13:190 (1) - Pac-Man slider =/ can't you make an Arc instead? or at least a circle?
01:35:777 (1) - You could try a curve that is smoother?
02:28:540 (1,1,1) - Keep the spacing consistent on the easiest difficulty please.

[Overall]
It's ok, although i would like to see your reply and at least the artist fixed before i star this.
MatBoD
dNextGen

MatBoD wrote:

words
what yyy said is right
MatBoD
Regardless of what you call them here, the band calls itself Falcom Sound Team jdk or jdk Band. Even the Japanese wiki(even if not the best of confirmations) lists them as Falcom Sound Team jdk, saying that Falcom Sound Team J.D.K. is what they used to call themselves.

If you think otherwise, I'd love some sort of argument to support it, rather than just a "what he said is right, you are wrong".

(also, star. Forgot to do it with my last post)
orioncomet
[All difficulties]
* I suggest you to end all difficulties at 03:19:540 sound better to me
* dark combo color a bit hard to see, can you change it a bit lighter

[Normal+]
* This diff can be just a 'Normal' could you chane it? 'cuz we MATs were talking about Easy+, Normal+ though and then just give a diff's name with your feel when playing, dont need to add any '+' after diff's name so i think this diff can be a single 'Normal' and if you can please just trying to lower staring on this diff though it's over 4.00

[Hard]
* fix 3rd offset to same as other diff [129,659] and dont forgot to resnap all note

[ignore's Hard]
* nice ~

Nice map over all ~
I just dont like Normal so starred for now .. >_<!
f0012979

MatBoD wrote:

yeahyeahyeahhh wrote:

http://osu.ppy.sh/p/beatmaplist?s=7&o=1 ... 0&g=0&la=0
You tell that to them:





http://vgmdb.net/artist/293

viewtopic.php?f=14&t=29432&p=406670#p406670

jdk or J.D.K.
Both are correct.

And nice map ,star :3

But I hope that can change to same(J.D.K.)

XDD
MatBoD
Oh well. Do as you wish.

(I doubt that if, say, ZUN changed his name to something else you'd upload his songs as "made by ZUN")
Mashley
You have some red sections in there which don't seem to be adjusting the timing. Please inherit them.

Easy
No problems

Normal
01:41:424 (1,2,3) - Stacking objects on the ends of sliders usually doesn't work... :|
02:57:658 (2,3,4) - ^
03:15:658 (1,1,1,1) - Too many new combos

Hard
03:15:658 (1,1,1) - Too many new combos again

ignore's Hard
All good
Mashley
Bubbled
Lesjuh
Offset 490
The other timing sections (only the red lines ofcourse) aren't necessary, remove them.

ignore
03:13:893 - Kiai time like in the other difficulties

Hard
00:15:661 (6) - Looks like a 1/4 slider, make it so that players can see it's 1/2.

It feels strange you used kiai time only in the last 10 seconds of the song. Consider removing it or add more kai time so everything's balanced (:

Sexy mapset <3

Ninja'd, gotta pop your bubble for this, sorry ;(
Zekira
Hope I'm not gonna get killed for this.

This offset is awesome, haven't seen an offset that I can call as very precise in a while...
Mashley

Lesjuh wrote:

The other timing sections (only the red lines ofcourse) aren't necessary, remove them.
Um, no, they were fixing the metronome. Some sections are in 3/4.
Lesjuh

Mashley wrote:

Lesjuh wrote:

The other timing sections (only the red lines ofcourse) aren't necessary, remove them.
Um, no, they were fixing the metronome. Some sections are in 3/4.
I know, but they still aren't neccesary. The offset of those sections can be easily off track, especially because I provided new offset.
Sakura
At least use J.D.K. for the sake of consistency with the rest of the ranked maps by the same artist? not gonna pop but if you change it, i'll rebubble
James2250

Sakura Hana wrote:

At least use J.D.K. for the sake of consistency with the rest of the ranked maps by the same artist? not gonna pop but if you change it, i'll rebubble
Yeah I strongly suggest you do this
Colin Hou
Pokie
再次拜許哥
NatsumeRin
我只是想队形
Topic Starter
Dotsu

Colin Hou wrote:

http://ja.wikipedia.org/wiki/Falcom_Sound_Team_jdk

Read this plz.
Falcom Sound Team jdk is right although all of the ranked maps use "J.D.K." :P

("Falcom Sound Team J.D.K." have been changed into "Falcom Sound Team jdk" since 1995.)
Sakura
So you mean that all the ranked maps are wrong, and even tho J.D.K. sounds better than jdk for an artist you prefer to use jdk and you don't care about what the other ranked maps have? afaik jdk JDK and J.D.K. all are correct, and it is called like falcom jdk band or something now, like i said i won't pop the bubble, but i'll leave this here for the BAT that comes

Edit: so you mean i should be popping this viewtopic.php?t=33779 instead of yours? =P

Edit 2: Nevermind popping, artist should be Falcom Sound Team J.D.K.
Mafiamaster
Yeah, the artist should be changed for consistency.
peppy said so!
Colin Hou

Mafiamaster wrote:

Yeah, the artist should be changed for consistency.
peppy said so!
then we should wait for brother xu to fix this (although the name was never used from 15 years ago, /me sigh)
Alace
這叫作將錯就錯 neh
AngelHoney
大丈夫だ、问题ない
MatBoD
So much for correctness. Oh well. As long as this gets ranked, I'm okay with it.

But yeah, the band's been called Falcom Sound Team jdk since '95. >_>
Topic Starter
Dotsu

Mafiamaster wrote:

Yeah, the artist should be changed for consistency.
peppy said so!
Oh well,Fixed~

8-)
Sakura
Ok artist changed as i can see, here's your bubble back
Topic Starter
Dotsu

Sakura Hana wrote:

Ok artist changed as i can see, here's your bubble back
Thank you~

8-)
SamiPale
作为法老控青想喷一下而面对各种权力帝,突然想起某位日本人,还是算了
Mafiamaster
Download's broken.
Sakura
Ok Download seems to be working fine for me so rebubble
Alace
well i know that i am really picky about hitsounds,i already checked the whole thing
it`s ready to rank,feel free to change/refuse anything i posted

<Easy>
Custom claps are not on the right places, they don`t sound really good IMO,your rhythms are not so easy to put claps
i suggest to use softwhistles and softfinishes to make your hitsounds

<Normal>
pretty cool diff
i suggest that AR+1 OD-1

<Hard>
this diff`s hitsounds are the best XD
00:00:490 (1,2,3,4,5,6) - the sliders are silenced in some parts XD why don`t you just put notes on those drumbeat
02:52:725 (1,2,3,4) - ^

<eggpain`s hard>
All good
http://osu.ppy.sh/ss/30553 I FCed by one try, this map must be made by other person

<BUG>
4/4 3/4 切換時, 長白線並沒有準確的對準,不知道有沒有辦法在近期讓老闆修復,我想這問題在玩的時候只對太鼓有點小影響
還有在map時有點麻煩就是

<Hitsounds>
英文太爛了,打中文比較快 ~_~
1.customclap2 其實很合整首歌, 如果要用clap的話 建議全用這個外加的
2.3/4 的部份 我覺得一個腦的處理比較好 finish跟whistle就很合音樂了, 感覺clap大聲了點
3.clap+whistle混用其實有點過吵,一個腦的diff裡有單用clap與單用whistle的部份,我覺得比混用的那些部份聽起來清爽一些

oh man, i posted a wall lol
NatsumeRin
SPOILER

Alace wrote:

oh man, i posted a wall
lol.
Alace
關於那個 3/4 4/4的Bug
如果在綠線加入了這一項對齊的功能,那可能會讓整個timing bar更亂,因為加入的綠線大多不在第一拍 (除非老闆寫一種新的線來對這個問題)

以下有幾種解決方案

1.去他的3/4 4/4
2.調整紅線到適當的位子,因為綠線的3/4 4/4 是對應前面的紅線改的,有時把紅線往前後推個四拍就可以讓3/4 4/4都對上了 (可惜你這曲子不適用)
3.為了3/4 4/4 加入新的紅線來對齊,老闆認為這是可接受的,如果你覺得這些對應是必要的話,就在切換處加入紅線吧

如果你問我哪種好的話,當然是1啦!!!!!

EDIT:rebubble
Topic Starter
Dotsu

Alace wrote:

EDIT:rebubble
Thank you~
Mafiamaster
Ranked
Ekoro
A new map ranked !

Congrats~
Colin Hou
许哥下次试下间距放大点 :D

晚上手冷抖得厉害 T T
NatsumeRin
好野
Topic Starter
Dotsu
Thank you everyone~
yeahyeahyeahhh
WHY IS THIS SO AWESOME :shock:
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