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Capcom Sound Team - Chill Man

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Total Posts
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Topic Starter
Kert
This beatmap was submitted using in-game submission on 24 октября 2010 г. at 22:46:58

Artist: Capcom Sound Team
Title: Chill Man
Source: Mega Man 10
Tags: megaman rockman rock samiljul
BPM: 149,98
Filesize: 1942kb
Play Time: 01:23
Difficulties Available:
  1. 31's Taiko (4,89 stars, 600 notes)
  2. Easy (1,67 stars, 77 notes)
  3. Hard (4,68 stars, 173 notes)
  4. Insane (5 stars, 268 notes)
  5. Normal (2,91 stars, 99 notes)
Download: Capcom Sound Team - Chill Man
Information: Scores/Beatmap Listing
---------------
Catchy tune from MM10

Taiko guestdiff made by samiljul
8Ball
Star this map!
IceBeam


[Normal]
00:20:426 (2,4) - Хочется добавить хлопков.
00:23:626, 00:25:226 - ^
01:22:026 (4) - Хлопок?

[Hard]
00:16:026 (1) - Расположение как-то не очень.Может сделать горизонтальный/вертикальный флип от 00:14:826 (6)? Ну или ещё как-нибудь.
00:23:226 (1) - Может закончить на 00:23:526?
01:00:826 (1,2,3,4) - Добавить хлопков на окончание слайдеров?

[Insane]
00:46:826 (1) - Слишком близко.

Очень круто.Стар~
Topic Starter
Kert

SadKangaroo wrote:



[Normal]
00:20:426 (2,4) - Хочется добавить хлопков.
00:23:626, 00:25:226 - ^
01:22:026 (4) - Хлопок?

=/ не менял тут ничего.. на мой слух хлопков просто чересчур много будет, не очень звучит

[Hard]
00:16:026 (1) - Расположение как-то не очень.Может сделать горизонтальный/вертикальный флип от 00:14:826 (6)? Ну или ещё как-нибудь. - а мне наоборот это место нравится.. пока не буду менять
00:23:226 (1) - Может закончить на 00:23:526? - сбивает симметрию.. не менял
01:00:826 (1,2,3,4) - Добавить хлопков на окончание слайдеров? - добавил

[Insane]
00:46:826 (1) - Слишком близко. - исправлено

Очень круто.Стар~ спасибо)
any34
.
NoHitter
General
All timing sections that change volume must be put at least 1/4 back. (00:57:626,01:02:426, 01:04:026, 01:05:626 ,01:07:226) [I think I got them all on all diffs. Please recheck.]

Normal
Feels like an [Easy], so rename.
00:40:826 (4) - Clap instead of whistle?
01:21:226 (2,3,4,5,6,7) - Pattern doesn't look that good. Change to this?

Hard
00:29:426 (1) - Move 1/2 tick forward to 00:29:626. (Make sure it ends at the same time)
00:42:826 (2) - It's hard to pick out the beat you chose here. (Unlike the previous combo).
Maybe something like this?


Insane
00:29:426 (1) - Same as on [Hard]
00:51:026 (2,4) - What's with these sliders... They don't look so good.
Topic Starter
Kert
Fixed everything. Thanks a lot =)
aRiskOfRain
I can't find anything wrong...
wmfchris
[insane]
0:11:826 (2,3,4,5,6) uneven spacing
0:17:826 (x) delete break
0:25:226 (5) down 1 grid

[hard] nice.

Maybe decrease the hitsound a bit?

star.
Topic Starter
Kert
Fixed everything, except:

wmfchris wrote:

0:11:826 (2,3,4,5,6) uneven spacing - it's all fine here.. even AImod says so

Maybe decrease the hitsound a bit? - I think it's fine
Thank you!
Legalist
Star
Shohei Ohtani
Easy mode should be Chill mode for comedic effect

8-)
Las Plagas
Звезда, ибо того стоит ^^
James2250
You don't really need mega man in the tags as it is in the source
I would say resize background to 800x600 so it's the recommended but it really doesn't make much of a difference

Easy:
looks good

Hard:
00:09:92 timing section isn't needed

Insane:
00:09:92 timing section isn't needed

*star*
Topic Starter
Kert

James2250 wrote:

You don't really need mega man in the tags as it is in the source - Someone can type megaman in the search instead of mega man, that's why it's there
I would say resize background to 800x600 so it's the recommended but it really doesn't make much of a difference - Left it untouched

Easy:
looks good

Hard:
00:09:92 timing section isn't needed - deleted

Insane:
00:09:92 timing section isn't needed - deleted

*star*
Thanks!

And thanks Legalist & Las Plagas for the stars!
GladiOol
[Hard]
  1. Decrease Overall Difficulty by one.
[Easy]

OD 5 on an [Easy] ?
Make that OD 3 please.


Starred~
Topic Starter
Kert

GladiOol wrote:

[Hard]
  1. Decrease Overall Difficulty by one.
[Easy]

OD 5 on an [Easy] ?
Make that OD 3 please.


Starred~
Done. Thanks for the mod
Kauhsa
Couldn't find anything I could complain about, so uh, here's a shiny star!
noneed
Hi!

Easy:
00:57:626 (1,2,3,4,1,2,3,4) - this whole section looks and plays a bit weird.You have 2 times the same rythym of 1,2,3,4 so you could make it look better.For example you could flip vertically (ctr+J) and place 1 where 3 was.Looks nice imo.. When you do that you'll have to fix spacing for coming notes.
the rest if fine.

Normal:
01:15:026 (7) - again, just suggestion.You could make the slider so that the end of it is at the place where (2,3,4) were..
fine

Insane:
00:11:026 (5) - 2 grids up
fine

and now I'm gonna post in your queue xD
star
Topic Starter
Kert

noneed wrote:

Hi!

Easy:
00:57:626 (1,2,3,4,1,2,3,4) - this whole section looks and plays a bit weird.You have 2 times the same rythym of 1,2,3,4 so you could make it look better.For example you could flip vertically (ctr+J) and place 1 where 3 was.Looks nice imo.. When you do that you'll have to fix spacing for coming notes. - Fixed this
the rest if fine.

Normal:
01:15:026 (7) - again, just suggestion.You could make the slider so that the end of it is at the place where (2,3,4) were.. - I guess not
fine

Insane:
00:11:026 (5) - 2 grids up - I won't, it's a pattern a bit like this 00:44:026 (1,2,3,4)
fine

and now I'm gonna post in your queue xD
star
Thank you!
Mapper 31
Hi
May I make taiko diff? : D
Topic Starter
Kert
Hello. Yeah, if you wish
Mapper 31
Topic Starter
Kert
It sounds pretty cool :3 Thanks!
Though I am not that good at taiko to play it lol
It's just confusing for me hehe
Garven
Sorry I took so long. >>
[General]
Normal hit + soft whistle sounds really weird to me.
The volume increase kinda sounded weird due to the slider slide sound sticking out more and more as you played. Maybe use the soft-sliderslide for your hit set instead?
Don't forget to delete the osb before you start looking for BATs.

[Easy]
00:37:226 (4,5) - Scoot these right one grid.
Nice.

[Hard]
00:10:026 (2) - Raise a grid?
00:11:626 (5) - Move right a grid
00:27:626 (1) - There a reason for the sudden snap change here? Kind of a prep for the chorus?
00:52:826 (2) - Why is that arrow pointing all wonky? :/

[samijul]
Sounded kind of odd to me, but I dunno what to suggest, hehe.

[Insane]
00:24:826 (1,2,3,4,5,6,7,8,9) - This is about the only thing that sticks out to me in this map: It seems to jump out of the realm of difficulty that you have done for the map as a whole. Maybe tone it down or tune things up around it?
00:28:826 (4) - Remove clap from start of slider
00:46:826 (1) - Kinda weird hearing the normal finishes here.

Nice set here. Good luck!
Topic Starter
Kert

Garven wrote:

Sorry I took so long. >> Np, I'm not in a hurry
[General]
Normal hit + soft whistle sounds really weird to me. - I like them.. You can see them in all my maps :3
The volume increase kinda sounded weird due to the slider slide sound sticking out more and more as you played. Maybe use the soft-sliderslide for your hit set instead?
Don't forget to delete the osb before you start looking for BATs. - There was a osb? I don't have it..

[Easy]
00:37:226 (4,5) - Scoot these right one grid. - done
Nice.

[Hard]
00:10:026 (2) - Raise a grid? - done
00:11:626 (5) - Move right a grid - done
00:27:626 (1) - There a reason for the sudden snap change here? Kind of a prep for the chorus? - Yes..
00:52:826 (2) - Why is that arrow pointing all wonky? :/ - Weird. Fixed

[samijul]
Sounded kind of odd to me, but I dunno what to suggest, hehe.

[Insane]
00:24:826 (1,2,3,4,5,6,7,8,9) - This is about the only thing that sticks out to me in this map: It seems to jump out of the realm of difficulty that you have done for the map as a whole. Maybe tone it down or tune things up around it? - Probably I'll remap it some day
00:28:826 (4) - Remove clap from start of slider - Removed
00:46:826 (1) - Kinda weird hearing the normal finishes here. - Changed hitsounds a bit there

Nice set here. Good luck! Thank you!
DuoDynamo
Awesome, have a star.
Xgor
[General]
I kinda prefer 00:06:426 as a preview point bit that might be just me.


Kiai time feels kinda wrong for this song.

A Normal would be nice for this mapset imo.

[Easy]

I think 00:57:626 to 01:04:026 is a much better place for a break than your current placement.

00:17:226 (5) - Add clap
01:12:826 (5) - (Suggestion) Remove clap and add finish.
01:16:026 (5) - ^

[Hard]
00:38:426 (1,2,3,4,5,1,2,3,1,2) - What with the sudden difficulity change here? It's feels awkward.

[Taiko]

This is the reason I don't mod Taiko maps...
Stupid unfitting rhythms seems to be a part of the mapping here.

[Insane]
I kinda wished the slider velocity was faster with that spacing.

Well, felt kinda overmapped at parts but was okey otherwise.

Pretty good.
*star*
Topic Starter
Kert

Xgor wrote:

[General]
I kinda prefer 00:06:426 as a preview point bit that might be just me. - I think that choruses should be in previews.


Kiai time feels kinda wrong for this song. - Maybe, but there is no other way to fix it other then deleting kiai, anyway.

A Normal would be nice for this mapset imo.

[Easy]

I think 00:57:626 to 01:04:026 is a much better place for a break than your current placement.

00:17:226 (5) - Add clap - Added
01:12:826 (5) - (Suggestion) Remove clap and add finish. - It sounds not good for me..
01:16:026 (5) - ^ - Same

[Hard]
00:38:426 (1,2,3,4,5,1,2,3,1,2) - What with the sudden difficulity change here? It's feels awkward. - I don't understand what you are pointing at here..


[Taiko]

This is the reason I don't mod Taiko maps...
Stupid unfitting rhythms seems to be a part of the mapping here.

[Insane]
I kinda wished the slider velocity was faster with that spacing.

Well, felt kinda overmapped at parts but was okey otherwise.

Pretty good.
*star*
Thanks!
And thanks for the star, DuoDynamo!
Louis Cyphre
Забыл samiljul добавить в таги.
Слишком как-то громко саунды звучат, сделай потише плиз.
Поставь киаи во всех диффах в одинаковых расположениях. Или попроси самилжула удалить один лишний секшн.

Обожаю мегамена. Лови звезду~
Derekku
[General]
*Perhaps add "rock" to tags for those trying to search for "rock man". :c
*Why is "samiljul" missing from tags?
*Try setting the preview point a blue or red tick early to account for the song select fade-in. Right now, it sounds a bit strange being cut off.
*I suggest adding a single kiai fountain to the last note of each difficulty. Otherwise, the map ends... there's a short fade-out... and it's not very exciting. At least another fountain would be a nice visual effect for the ending. o:
*You know that your slidertick clap is different from the other claps, right? :C
*Offset sounds fine.

[Easy]
*Fine, but I always find is strange when a difficulty name is skipped (Easy->Hard??). So, I think it would make more sense if this was named "Normal" instead. OR, you could keep this "Easy" and map a real Normal. :V

[Hard]
*Difficulty settings are a bit too high (especially since Insane's are only one tick higher). If you don't want to touch the approach rate, then at least move the overall difficulty and/or drain down a tick or two.
00:54:426 (1,2,3,4) - A bit unexpected (even for a hard difficulty). How about making these into two sliders instead?

[31's Taiko]
*Looks fine.

[Insane]
00:24:826 (1,2,3,4,5,6,7,8,9) - noooo this is evil D: You wouln't want to space this a bit closer together, would you? =x (Or maybe just raise the circle size in the whole diff? ...xp)

Nice job!
Topic Starter
Kert
-Added "samiljul" and "rock" to tags
-Changed preview point

Thanks for the mods, guys
Mapper 31
Mapper 31
Sakura
Please remember, some of these errors are suggestions, not directions, but if I point something out it's because I believe it will help your map!
[General]
Avoid using pure white color it's blinding during kiai (and dont use gray either)
I'd prefer if you found a higher quality mp3, preferably 192 bit rate, but this one should do for now.
Why do you need to put hitsounds on slider ticks ;_; General rule says if you need to use hitsounds on slider ticks, you're probably mapping it wrong, just something for you to think about ;)

[Insane]
---TIMING SECTION MOD---
9. Offset: 9,926ms BPM: Inhereted (1x) Repeated, Unneeded timing section, please remove.

00:48:026 (1) - This slider looks quite different from the next one, making the flow feel awkward i recommend you make it like the other one except flipped in the way this one is

[31's Taiko]
Ok this diff is fine, i didn't find anything.

[Hard]
00:03:226 (1) - Shorten slider end to the white tick.
00:19:926 (6) - Awkward slider tick near the end, i recommend you avoid these, to fix shorten this slider by 1/2.

Unless some diff name nazis come i think you should name your difficulties based on the overall of them renaming Hard to Normal and Insane to Hard considering you don't even have a Normal, but that's just me, overall not bad at all but i still dont like those claps and stuff on slider ticks...
Topic Starter
Kert

Sakura Hana wrote:

Please remember, some of these errors are suggestions, not directions, but if I point something out it's because I believe it will help your map!
[General]
Avoid using pure white color it's blinding during kiai (and dont use gray either) - Changed colors
I'd prefer if you found a higher quality mp3, preferably 192 bit rate, but this one should do for now. - I made mp3 by converting from nsf. There will be no difference I believe if I'll do 192 instead what I have now
Why do you need to put hitsounds on slider ticks ;_; General rule says if you need to use hitsounds on slider ticks, you're probably mapping it wrong, just something for you to think about ;) - These sliders usually follow the vocals (lol), but their slider ticks follow perccussion instead. I find it pretty good sounding..

[Insane]
---TIMING SECTION MOD---
9. Offset: 9,926ms BPM: Inhereted (1x) Repeated, Unneeded timing section, please remove. - Removed

00:48:026 (1) - This slider looks quite different from the next one, making the flow feel awkward i recommend you make it like the other one except flipped in the way this one is - Changed it

[31's Taiko]
Ok this diff is fine, i didn't find anything.

[Hard]
00:03:226 (1) - Shorten slider end to the white tick. - I don't like such slider ticks either, but I can't find a way to fix it without making the map sound worse
00:19:926 (6) - Awkward slider tick near the end, i recommend you avoid these, to fix shorten this slider by 1/2. - Same

Unless some diff name nazis come i think you should name your difficulties based on the overall of them renaming Hard to Normal and Insane to Hard considering you don't even have a Normal, but that's just me, overall not bad at all but i still dont like those claps and stuff on slider ticks... I think it's impossible, because in Insane there is a part which is clearly not for Hard difficulty.. The same goes for Hard. I guess I'll leave it as it is
Thank you, Sakura!
Doomsday
Hey :)

  1. That offset sounds pretty late. try adding -8 to it (I got Offset: 16)
  2. Make a Normal? The difficulty gap between Easy and hard is pretty big, and a Normal diff would help fill that gap up. Besides, It's a pretty short song so it shouldn't be a problem :)
[EASY]

Looks good to me. The intro seems rather bland, but it wasn't too bad, and the more interesting second half levels it out.

[HARD]

00:29:626 (1) - I think something else would be better than a tiny spinner like this. I would remove this and map something else there.

Apart from that, Looks fine. I quite like this diff actually

[INSANE]

I'm not a fan of having the spacing being faster than the sliders, but it doesn't hurt the map too much. There was just one set of jumps that I didn't really like though:

01:07:226 (1,2,3,4) - I don't think these jumps fit in too well. They seem to harsh for the part of the song they are in. Perhaps you could tone them down? Or even remove them if you want.

Hmm. This is actually a pretty nice map. It's simple, but it works. Not necessarily amazing, but it's pretty nice. Good work :)

Starred
Mapper 31
Topic Starter
Kert
Normal added
+all Doomsday fixes

Thank you!
NoHitter
Rechecking.
Great - only one thing

Hard
00:31:220 (1) - IMO, (1) is too close to (3) of the previous combo. I suggest you space it further - unless you really want it there.

no kudosu

Edit: Bubbled
Larto
Nicely done!
arien666
orz
Why did not I see 31 Taiko ;_;?
lepidopodus
Ok I checked the map and I noticed there are somewhat weird 1/8, and asked samiljul about it. He said it sould be 1/6s.

Please becareful with auto-snapping Taiko maps. If there are 1/8s, ask the mapper first.
Topic Starter
Kert
Sorry.. This won't happen again, I swear
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