I can't find anything wrong...
Thank you!wmfchris wrote:
0:11:826 (2,3,4,5,6) uneven spacing - it's all fine here.. even AImod says so
Maybe decrease the hitsound a bit? - I think it's fine
Thanks!James2250 wrote:
You don't really need mega man in the tags as it is in the source - Someone can type megaman in the search instead of mega man, that's why it's there
I would say resize background to 800x600 so it's the recommended but it really doesn't make much of a difference - Left it untouched
Easy:
looks good
Hard:
00:09:92 timing section isn't needed - deleted
Insane:
00:09:92 timing section isn't needed - deleted
*star*
Done. Thanks for the modGladiOol wrote:
[Hard][Easy]
- Decrease Overall Difficulty by one.
OD 5 on an [Easy] ?
Make that OD 3 please.
Starred~
Thank you!noneed wrote:
Hi!
Easy:
00:57:626 (1,2,3,4,1,2,3,4) - this whole section looks and plays a bit weird.You have 2 times the same rythym of 1,2,3,4 so you could make it look better.For example you could flip vertically (ctr+J) and place 1 where 3 was.Looks nice imo.. When you do that you'll have to fix spacing for coming notes. - Fixed this
the rest if fine.
Normal:
01:15:026 (7) - again, just suggestion.You could make the slider so that the end of it is at the place where (2,3,4) were.. - I guess not
fine
Insane:
00:11:026 (5) - 2 grids up - I won't, it's a pattern a bit like this 00:44:026 (1,2,3,4)
fine
and now I'm gonna post in your queue xD
star
Garven wrote:
Sorry I took so long. >> Np, I'm not in a hurry
[General]
Normal hit + soft whistle sounds really weird to me. - I like them.. You can see them in all my maps :3
The volume increase kinda sounded weird due to the slider slide sound sticking out more and more as you played. Maybe use the soft-sliderslide for your hit set instead?
Don't forget to delete the osb before you start looking for BATs. - There was a osb? I don't have it..
[Easy]
00:37:226 (4,5) - Scoot these right one grid. - done
Nice.
[Hard]
00:10:026 (2) - Raise a grid? - done
00:11:626 (5) - Move right a grid - done
00:27:626 (1) - There a reason for the sudden snap change here? Kind of a prep for the chorus? - Yes..
00:52:826 (2) - Why is that arrow pointing all wonky? :/ - Weird. Fixed
[samijul]
Sounded kind of odd to me, but I dunno what to suggest, hehe.
[Insane]
00:24:826 (1,2,3,4,5,6,7,8,9) - This is about the only thing that sticks out to me in this map: It seems to jump out of the realm of difficulty that you have done for the map as a whole. Maybe tone it down or tune things up around it? - Probably I'll remap it some day
00:28:826 (4) - Remove clap from start of slider - Removed
00:46:826 (1) - Kinda weird hearing the normal finishes here. - Changed hitsounds a bit there
Nice set here. Good luck! Thank you!
Thanks!Xgor wrote:
[General]
I kinda prefer 00:06:426 as a preview point bit that might be just me. - I think that choruses should be in previews.
Kiai time feels kinda wrong for this song. - Maybe, but there is no other way to fix it other then deleting kiai, anyway.
A Normal would be nice for this mapset imo.
[Easy]
I think 00:57:626 to 01:04:026 is a much better place for a break than your current placement.
00:17:226 (5) - Add clap - Added
01:12:826 (5) - (Suggestion) Remove clap and add finish. - It sounds not good for me..
01:16:026 (5) - ^ - Same
[Hard]
00:38:426 (1,2,3,4,5,1,2,3,1,2) - What with the sudden difficulity change here? It's feels awkward. - I don't understand what you are pointing at here..
[Taiko]
This is the reason I don't mod Taiko maps...
Stupid unfitting rhythms seems to be a part of the mapping here.
[Insane]
I kinda wished the slider velocity was faster with that spacing.
Well, felt kinda overmapped at parts but was okey otherwise.
Pretty good.
*star*
Thank you, Sakura!Sakura Hana wrote:
Please remember, some of these errors are suggestions, not directions, but if I point something out it's because I believe it will help your map!
[General]
Avoid using pure white color it's blinding during kiai (and dont use gray either) - Changed colors
I'd prefer if you found a higher quality mp3, preferably 192 bit rate, but this one should do for now. - I made mp3 by converting from nsf. There will be no difference I believe if I'll do 192 instead what I have now
Why do you need to put hitsounds on slider ticks ;_; General rule says if you need to use hitsounds on slider ticks, you're probably mapping it wrong, just something for you to think about - These sliders usually follow the vocals (lol), but their slider ticks follow perccussion instead. I find it pretty good sounding..
[Insane]
---TIMING SECTION MOD---
9. Offset: 9,926ms BPM: Inhereted (1x) Repeated, Unneeded timing section, please remove. - Removed
00:48:026 (1) - This slider looks quite different from the next one, making the flow feel awkward i recommend you make it like the other one except flipped in the way this one is - Changed it
[31's Taiko]
Ok this diff is fine, i didn't find anything.
[Hard]
00:03:226 (1) - Shorten slider end to the white tick. - I don't like such slider ticks either, but I can't find a way to fix it without making the map sound worse
00:19:926 (6) - Awkward slider tick near the end, i recommend you avoid these, to fix shorten this slider by 1/2. - Same
Unless some diff name nazis come i think you should name your difficulties based on the overall of them renaming Hard to Normal and Insane to Hard considering you don't even have a Normal, but that's just me, overall not bad at all but i still dont like those claps and stuff on slider ticks... I think it's impossible, because in Insane there is a part which is clearly not for Hard difficulty.. The same goes for Hard. I guess I'll leave it as it is