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posted
This beatmap was submitted using in-game submission on 03 May 2017 at 07:38:22

Artist: LiSA
Title: best day, best way
Tags: LANDSPACE Oribe Risa 織部 里沙 cut short version nardoxyribonucleic
BPM: 180
Filesize: 4630kb
Play Time: 02:26
Difficulties Available:
  1. Futsuu (2.17 stars, 357 notes)
  2. Inner Oni (4.24 stars, 983 notes)
  3. Kantan (1.48 stars, 194 notes)
  4. Muzukashii (2.93 stars, 548 notes)
  5. Nardo's Oni (3.9 stars, 750 notes)


Download: LiSA - best day, best way
Information: Scores/Beatmap Listing
---------------
LiSa <3

Nardo's oni by Nardoxyribonucleic
posted
<(``)
kurang kerjaan

[Kantan]
ini pake 1/2 snapnya? kantan recomendly itu 1/1 dan 1/2 dkit.. jadi remap Kantan deh, kasian ntar newbie `-` yha bisa ditolak gpp. cuma saran

[Futsuu]
00:44:274 (4) - d, kalau k semua ntar bosen
00:48:107 (14) - kasih finish, 00:49:440 (17) - juga kasih finish
01:43:440 (17) - k, pitch tinggi
01:44:774 (21) - k
01:45:607 (2) - k, di daerah ini bosenin kalau d semua
01:48:524 (8) - ini d

catatan: itu futsuunya star gede, minimal futsuu itu 2.20 kebawah starnya, yg kantan itu star harus 1.5 an

dah ini aja, ga ada motivasi ngemod muzu sama oni, pagi2 gini males ni otak. semoga bermanfaat~ :lol:
posted

Surono wrote:

<(``)
kurang kerjaan

[Kantan]
ini pake 1/2 snapnya? kantan recomendly itu 1/1 dan 1/2 dkit.. jadi remap Kantan deh, kasian ntar newbie `-` yha bisa ditolak gpp. cuma saran

masalahnya ni lagu beatnya cepet dan gak ada break2nya, jadi susah bikin kantan yang gak ngebosenin. tp diremap jg lol

[Futsuu]
00:44:274 (4) - d, kalau k semua ntar bosen
00:48:107 (14) - kasih finish, 00:49:440 (17) - juga kasih finish
01:43:440 (17) - k, pitch tinggi
01:44:774 (21) - k
01:45:607 (2) - k, di daerah ini bosenin kalau d semua
01:48:524 (8) - ini d

catatan: itu futsuunya star gede, minimal futsuu itu 2.20 kebawah starnya, yg kantan itu star harus 1.5 an

menurut ane masih masuk daerah futsuu kok meski starnya gede.
sebenernya ane nyoba remap yg futsuu juga. not nya lebih dikit, tp starnya malah lebih gede :o


dah ini aja, ga ada motivasi ngemod muzu sama oni, pagi2 gini males ni otak. semoga bermanfaat~ :lol:

thx gan udah mampir. simple mod, but applied :)
btw ava kita kalo dijejerin kayak lagi liat2an gitu ya
posted
lol :lol:
posted
Suggestion

[Muzukashi]
01:19:774 (178,179,180) - ddk
02:21:107 - k


[Oni]
00:23:196 - k
00:56:940 - k
01:17:107 (229,230,231) - kdd
01:18:940 (245,246,247) - kkd
02:05:607 - k

opinion : strim ddddddddddddnya diganti finisher aja
posted

[R] wrote:

Suggestion

[Muzukashi]
01:19:774 (178,179,180) - ddk
02:21:107 - k


[Oni]
00:23:196 - k
00:56:940 - k ---> not applied
01:17:107 (229,230,231) - kdd
01:18:940 (245,246,247) - kkd
02:05:607 - k ---> not applied

opinion : strim ddddddddddddnya diganti finisher aja ---> noooo i like the stream. .



thanks :)
your mod is not so detailed but i give you kudos anyway for appreciation.
posted
  • [General]
    :!: 00:56:274 - Let the kiai start here. The entire part starting from here until 01:37:774 - is very suitable for a kiai time. Plus, if you look at another map of this song that's currently ranked, the kiai starts at this part as well and ends at 01:37:774 -.


    :!:Please put these in the tags :
    LANDSPACE
    Oribe Risa
    織部 里沙
  • [Kantan]
  1. I noticed that you map to the guitar/vocals for most parts of this difficulty and this causes quite an inbalance to the note structure's consistency due to constant use of the red lines in the beat snap of 1/2, most notably the beginning part after the circling slider at 00:10:913 (7,8,9,10,11,12,13) -. This is really difficult and confusing for new players due to the complexity of the timings of the notes. I would suggest looking over this difficulty again and try remapping some parts more closely to the drum beats using the beatsnap divisor of 1/1, and only using 1/2 when it is absolutely necessary and fits the music, for example the part at 00:40:230 (35,36,37) -.
  • [Futsuu]
  1. 00:24:806 (49,50) - CTRL+G for this to follow the vocal pitch

  2. 01:45:857 (3) - Don't follow the vocals for this part! It's very confusing for new players. Follow the drum beats instead for this part and move the note to 01:45:940 -

  3. 01:48:524 (8) - ^ Same for this, move this note to 01:48:607 -
  • [Muzukashii]
  1. 00:10:496 (28) - Move this note to 00:10:163 - and then add a Finish to 00:10:580 -? That way more emphasis can be put on the epic start of the electric guitar at 00:10:580 -

  2. 00:20:246 (24) - There is no necessity for this note to have a Finish, it doesn't emphasis on anything for this part and it's just plain weird to play.

  3. 00:36:331 (95) - Move this to 00:37:009 - so that the note structure will be consistent with what you did at 00:25:314 (45,46,47,48,49,50) - ?

  4. 01:14:274 (152) - this don here causes this pattern to sound extremely unnatural with the music imo, try moving it to 01:14:774 -? It's also able to match with the drums in the music better

  5. 01:17:524 (168) - I suggest you move this note to 01:17:357 - , allowing more emphasis to be put on 01:17:607 - so that it'll be able to accompany the intense guitar and drums sounds here

  6. 02:15:940 (132) - Change this note to kat so smoothen out the ending of the kiai?
  • [Oni]
  1. 00:42:263 (266,267,268,269,270,271,1) - This is an absolute no-no, it severely affects the readability of the notes (and is unrankable). I would suggest just slowing down the entire thing with 1 timing point on the first note of this pattern, don't make it gradually slow down with a green line on all the notes ._."

  2. 01:37:774 (376,377,378,379,380,381,1,2) - This is a huge no as well, the notes are too clumped up, making it wayyy too hard for players to read. Similar to ^

  3. 01:17:190 (230) - Change this to kat? it flows better imo

  4. 01:51:607 (7) - kat for this? The rhythm feels stronger o3o
That's all from me! Good luck with the map~
posted

Jerry wrote:

  • [General]
    :!: 00:56:274 - Let the kiai start here. The entire part starting from here until 01:37:774 - is very suitable for a kiai time. Plus, if you look at another map of this song that's currently ranked, the kiai starts at this part as well and ends at 01:37:774 -.


    :!:Please put these in the tags :
    LANDSPACE
    Oribe Risa
    織部 里沙
  • [Kantan]
  1. I noticed that you map to the guitar/vocals for most parts of this difficulty and this causes quite an inbalance to the note structure's consistency due to constant use of the red lines in the beat snap of 1/2, most notably the beginning part after the circling slider at 00:10:913 (7,8,9,10,11,12,13) -. This is really difficult and confusing for new players due to the complexity of the timings of the notes. I would suggest looking over this difficulty again and try remapping some parts more closely to the drum beats using the beatsnap divisor of 1/1, and only using 1/2 when it is absolutely necessary and fits the music, for example the part at 00:40:230 (35,36,37) -.
  • [Futsuu]
  1. 00:24:806 (49,50) - CTRL+G for this to follow the vocal pitch

  2. 01:45:857 (3) - Don't follow the vocals for this part! It's very confusing for new players. Follow the drum beats instead for this part and move the note to 01:45:940 -

  3. 01:48:524 (8) - ^ Same for this, move this note to 01:48:607 -
  • [Muzukashii]
  1. 00:10:496 (28) - Move this note to 00:10:163 - and then add a Finish to 00:10:580 -? That way more emphasis can be put on the epic start of the electric guitar at 00:10:580 -

  2. 00:20:246 (24) - There is no necessity for this note to have a Finish, it doesn't emphasis on anything for this part and it's just plain weird to play.

  3. 00:36:331 (95) - Move this to 00:37:009 - so that the note structure will be consistent with what you did at 00:25:314 (45,46,47,48,49,50) - ?

  4. 01:14:274 (152) - this don here causes this pattern to sound extremely unnatural with the music imo, try moving it to 01:14:774 -? It's also able to match with the drums in the music better

  5. 01:17:524 (168) - I suggest you move this note to 01:17:357 - , allowing more emphasis to be put on 01:17:607 - so that it'll be able to accompany the intense guitar and drums sounds here

  6. 02:15:940 (132) - Change this note to kat so smoothen out the ending of the kiai? no, it will sounds weird
  • [Oni]
  1. 00:42:263 (266,267,268,269,270,271,1) - This is an absolute no-no, it severely affects the readability of the notes (and is unrankable). I would suggest just slowing down the entire thing with 1 timing point on the first note of this pattern, don't make it gradually slow down with a green line on all the notes ._."

  2. 01:37:774 (376,377,378,379,380,381,1,2) - This is a huge no as well, the notes are too clumped up, making it wayyy too hard for players to read. Similar to ^

  3. 01:17:190 (230) - Change this to kat? it flows better imo

  4. 01:51:607 (7) - kat for this? The rhythm feels stronger o3o nope


That's all from me! Good luck with the map~


thank you very much!
posted
lol dat liat"an xD
and dat shin pp xD
tak bantu mod full deh soalnya jarang orang indo yang niat mod taiko owob

tapi agak telat deh, liat aja queneku hue :p
posted

-FireThunder- wrote:

lol dat liat"an xD
and dat shin pp xD
tak bantu mod full deh soalnya jarang orang indo yang niat mod taiko owob

tapi agak telat deh, liat aja queneku hue :p



hahaha oke2 tak tunggu kok. pengen banget ranked ni xD
posted
Hi, here is the Oni as requested :3 (no kd)

http://puu.sh/ifG7b.rar
posted

Nardoxyribonucleic wrote:

Hi, here is the Oni as requested :3 (no kd)

http://puu.sh/ifG7b.rar


thanks! i've waited so long :D
posted

-FireThunder- wrote:

lol dat liat"an xD
and dat shin pp xD
tak bantu mod full deh soalnya jarang orang indo yang niat mod taiko owob

tapi agak telat deh, liat aja queneku hue :p

PatZar wrote:


cuma menang bnyk doang


cuma ambiil dkit aja kata2nya, ada kritik ntar bkin ga motivasi... lol mbk, bukan berarti orang ngemod dkit itu males ya, gitu2 di check semua lho :lol:
emang mod bnyk itu juga baik? orang pnya style ngempanya sendiri2lah.. itu mah ngerasa ngeforcing jika suggest juga.. lol mending juga panjank ataupun dkit pake alesan.. dah ga tau ngomong apa.. pkoknya cuma ngingeti kata2 mbak yg pedes,, ngerasa lho ini tersindir yg ngemod pendek :lol: semoga dpt pengalaman~
posted
iya gak masalah kok mod nya panjang atao pendek, yang penting membantu buat map jd lebih baik dan gak maksa ngerubah mapping style nya. :)
posted

Flying Pan wrote:

iya gak masalah kok mod nya panjang atao pendek, yang penting membantu buat map jd lebih baik dan gak maksa ngerubah mapping style nya. :)


ngapain kamu ikutan2 >:^( kzl nich~~~
posted
Hi. from my Q.
[ General]
  1. Set this (.osu). boy is cut off. lol
    //Background and Video events
    0,0,"yui7.jpg",0,50

[ Kantan]
  1. SV1.2 is better.
  2. 00:07:913 (6) Long slider is so hard for beginner players. I recommended to change to spinner.
  3. 00:15:080 (11) change to Finish for consistency with 00:14:413 (10)
  4. 00:46:774 (7) Finish is better?
  5. 00:56:274 (20) I think Finish will be good accent.
  6. 01:10:940 (38) Finish ^
    01:32:274 (65) ^
  7. 01:52:940 Spinner.

[ Futsuu]
  1. 00:07:913 (10) I think spinner is better, too.
  2. 00:38:874 (82) change to d for better consistency.
  3. 00:42:941 (1) Finish.
  4. 00:56:274 (32) Finish. same as Kantan.
  5. 01:10:940 (69) ^
    01:32:274 (125) ^
  6. 01:52:940 spinner same as kantan.

[ Muzukashii]
  1. Scroll changes are so many x_x I dont think these are really needed.
  2. 00:31:416 (73) Finish is better.
  3. 01:52:274 (9) Finish. You put finish on kantan and futsuu.

Good luck. 8-)
posted

tasuke912 wrote:

Hi. from my Q.
[ General]
  1. Set this (.osu). boy is cut off. lol
    //Background and Video events
    0,0,"yui7.jpg",0,50 i think 35 is better because it's the girl who got cut off at 50. thx for pointing it out

[ Kantan]
  1. SV1.2 is better.
  2. 00:07:913 (6) Long slider is so hard for beginner players. I recommended to change to spinner.
  3. 00:15:080 (11) change to Finish for consistency with 00:14:413 (10)
  4. 00:46:774 (7) Finish is better?
  5. 00:56:274 (20) I think Finish will be good accent.
  6. 01:10:940 (38) Finish ^ no, i think there is no need to put finish here
    01:32:274 (65) ^ no
  7. 01:52:940 Spinner.

[ Futsuu]
  1. 00:07:913 (10) I think spinner is better, too.
  2. 00:38:874 (82) change to d for better consistency.
  3. 00:42:941 (1) Finish.
  4. 00:56:274 (32) Finish. same as Kantan.
  5. 01:10:940 (69) ^ no, same as kantan
    01:32:274 (125) ^ no
  6. 01:52:940 spinner same as kantan.

[ Muzukashii]
  1. Scroll changes are so many x_x I dont think these are really needed.
  2. 00:31:416 (73) Finish is better.
  3. 01:52:274 (9) Finish. You put finish on kantan and futsuu.

Good luck. 8-)


thank you!


Surono wrote:



ngapain kamu ikutan2 >:^( kzl nich~~~

wkwkwk sabar2...
ini kan map aku wajar dong kalo ikut2an :p
posted
From queue

[Kantan]
HP 4 is so high to kantan
fix to less than 3

00:20:580 - d
00:32:094 - ^
00:46:774 - ^
00:48:607 - k
00:49:940 - ^
00:54:774 - d
01:22:107 - missed d

note
01:05:607 - move to 01:05:440 and d here, also 01:06:274 k here
01:16:274 - move to 01:16:107 and 01:16:940 add k here
01:26:940 - move to 01:26:774 and 01:27:607 add d here
01:37:607 - ^

[Futsuu]
better than Kantan

00:41:924 (81),(82) - d
00:55:274 - d


(throwing keyboard)

really using Big notes and Kats without sense.

at least, big notes fine but those kats... over 60% of maps use kat

well, try to reduce kats

Edited : no kds, at least not helpful
posted

infr4 wrote:

From queue

[Kantan]
HP 4 is so high to kantan
fix to less than 3 no, i think 4 is ok for kantan. try to beat that.
00:20:580 - d
00:32:094 - ^
00:46:774 - ^
00:48:607 - k
00:49:940 - ^
i'm afraid at those timing my map is already like your mod says, maybe you used the unupdated map

00:54:774 - d ]nope, high pitch
01:22:107 - missed d purposely left blank to give break


note
01:05:607 - move to 01:05:440 and d here, also 01:06:274 k here
01:16:274 - move to 01:16:107 and 01:16:940 add k here
01:26:940 - move to 01:26:774 and 01:27:607 add d here
01:37:607 - ^

no change

[Futsuu]
better than Kantan

00:41:924 (81),(82) - d
00:55:274 - d

also no change


(throwing keyboard) *catch the keyboard*

really using Big notes and Kats without sense.

at least, big notes fine but those kats... over 60% of maps use kat do you have bad memories with kat bro?
actually 60% is fine as long as it fits


well, try to reduce kats maybe i'll try to reduce carbondioxide emission instead

Edited : no kds, at least not helpful



edit: whatever, thank you for mod (:
posted
YOOOOOOOOOOO

[General]
- BG is really low quality when viewed in osu!, the size it's at isn't very good nowadays, but it's probably still rankable.
- 00:50:940 () - Listen here on Kantan. BPM is late here. Look to ask a timing expert.

[Nardo's Oni]
00:07:913 (1) - weird coming from me, but I think a slider is better for these kinds of steady drum rolls
00:26:670 (79,80) - swapping these two matches vocals, but maybe you don't want that ;A;

Kind of weird seeing the density drop a lot in the middle of the verses.

00:46:274 (179,180,181,182,183,184,185) - change these notes to something else, so it's not weird that 00:48:107 (190) - here, there's no finisher 00:46:774 (183) - but there is one here; and that 00:48:607 (192) - does have a finisher but 00:47:274 (185) - does not (because no HEY!)

Kind of hard to find a solution there, haha. But I really think some variation would help it not be so contradicting.

01:21:524 () - d here, so it's consistent with 01:18:857 (370) - this note existing?

The first half of second kiai, how about less 'ddk'? xP
You don't use kkk a lot there, maybe try to find some spots for it.
01:07:941 (306,307,308,309,310) - like k d kkk here? But maybe you think it's too many 1/2 in a row XD
01:10:940 (323,324,325,326,327) - kkk k D? ok now i'm making bad suggestions to add 'kkk' LOL

At least it'll be easy DT yeahyeah, but it's a great map in your style!
[Oni]
Holy macaroni those greens. 89%? Make it 90%?
Change name to Inner Oni? It's worthy :p

I am super against a lot of your scroll speed changes.They make notes look clumped a lot and don't really add any feel, as the song is pretty mellow throughout (ninja notes, a-ok though lmao)
Also, the drum roll streams go really low volume, but you're lucky it works... :p

00:16:247 (93,94,95,96,97,98) - guitar is going down-up here, so dkk ddk?
00:17:913 (106) - remove to compliment the chords here? you put gaps where the guitar stopped before
00:24:467 (147,152) - swapping these keeps the consistent 'k k' heard during these parts!
00:29:213 (181) - k, for the same 'k k' consistency stuff?
00:35:314 (223,228) - swap these for the same reason as ^
00:37:348 (238) - then 'k' here for--yeah that. Completely up to you if you want to try hard to keep that 'k k' rhythm going on. I'll quit mentioning it since it should be easy to catch if you want it!
00:42:263 (265,266,267,268,269,270,1) - not 1/3 at all, should reaaaally change it.
00:51:607 (42,43,44,45,46) - kkd k D instead?
00:52:940 (50,51,52) - then to avoid kkd again, ddd?
00:55:440 (65,66,67,68,69,70,71,72,73,74,75) - following vocals in a stream is weird here since it makes such a boring stream haha, but it's fine. just following drum is more immersive imo
01:02:190 (120) - d, ddd just fits more imo
01:13:607 (205) - k, fits vocal, feels better.
01:27:440 (298,299,300,301,302,303,304,305,306,307,308) - kddkddkkkkd is a MUCH nicer stream here, trust me.
01:32:274 (337,338,339) - the song has a sound here that makes my ears tingle. (uhh.. big notes suggestion?)
01:38:107 (378,379,380,381) - this is just a 'kd' not a 1/6 :(
01:38:940 () how slow it is here is really confusing because of the previous slow-down, just not done well. How about the 1/6 part is .88 then this is .75?
01:53:857 () - this is the worst speed-up ever, why isn't it like the first stream?
02:25:607 (268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284) - yeaaah ok trust me on this one too:

this follows drum perfectly and it's as tough as the old stream

Diff is pretty dense for such a song, but it's done in a simple way. Rethink some scroll speed changes (I recommend not going below .75)
[Muzukashii]
01:16:774 (165,166,167,168,169) - d kkk kkk to try and map the drum roll? if you want to only have one triplet, ignore this
01:27:440 (216,217,218,219,220,221) - would kkd d kkk be too hard for you? if so, just apply the 'd' change, which I think fits well.
01:29:107 () - randomly not dense here, add d?
01:47:774 () - the drums are going crazy here, add 'k' so this isn't weirdly empty?
02:10:774 (103) - k, since it's been kdkdkdd, and then kdkdkkd and this keeps it consistent
02:11:440 (106) - this is the only one that's this long (aka inconsistent)
02:15:940 (132) - k here is also because of the 'every other is k k at the end'

good for the most part!
[Futsuu]
00:26:670 (40) - open hi-hat is not a good place for a finisher :p remove finisher?
01:44:274 (154) - may as well add a finisher too with all the big notes you've spammed here XD
01:46:274 (4) - why not k? following drum maybe, but obviously also vocals
02:15:607 (50,51,52,53) - d d k D is better here imo
02:25:274 (76) - remove this to have mercy?

good overall!
[Kantan]
OD 4 should be fine.
Try to keep notes on white ticks only.

00:31:416 (22) - delete? too many notes in a row for what the density has been
00:53:607 (14,15,16,17) - change to spinner? too many red line notes for kantan
01:16:940 (45) - delete? same thing about too many
01:32:774 (67) - ^ really, don't worry about following rhythms so closely on kantan

It's good! Just red ticks are kind of bad for kantan. Don't be afraid to over-simplify!

Good mapset! I need to sleep.
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