Well, this has been uploaded for a while. There's a lot in this mod but some of it is just overlap stuff, so it's not as much as it seems.
[General] - You must add a reversearrow.png to go with the other elements of the hitcircle set.
- You also need a custom Slider Border to go with your hitcircle, I think 222,222,222 would be a good colour. (If you don't know how to set custom Slider Border, you open the .osu, scroll to [Colours], and add "SliderBorder: 222,222,222", no quotes.)
- [Alazy] has inconsistent kiai with the other difficulties, you can see that
here.
- It would be really nice for your difficulties to have consistent Tick Rates. I'd advise Slider Tick Rate 2 on all of them, ticks give some recovery during sliders and make them feel less empty.
[Alazy]00:21:296 (7,8) - I've checked with a BAT, we think this pattern is too confusing, possibly unrankable. Make it more readable, please.
02:52:852 (10) - Make the curve a bit smoother, maybe?
[Spinboxer]00:55:519 (3,4,5,6,1) - Adjust the pattern here a little to avoid overlap, looks nicer.
02:09:296 (7,8,9,10) - Same as above.
02:11:963 (1,2,3) - Hmm... I think here the player might go too quickly on (1,2) and hit (3) too early because it's stacked under (2). I'd try to change the pattern to avoid stacking (3) under (2), maybe something like
this?
02:37:741 (4,1) - Ah, I know it's small, but I'd try to avoid overlap here, too.
03:06:185 (1,2) - Same as above.
03:17:741 (1,2,3) - If you followed the suggestion about 02:11:963 (1,2,3) - , have this point the other way?
03:26:185 (4,5) - A lot of (5) gets hidden under the end of (4), could be confusing. Try to keep the majority of (5) visible.
03:31:074 - This break is very short and isn't really necessary, I think it's pretty mappable anyhow. At least remove it, though.
03:33:741 (2,3,4) - Hm, this could be a pretty mean jump for right at the end of the map. I'd tone it down quite a bit.
[Normal] - Not as much to say here! However, there really are a lot of spinners in this difficulty, 15 to be exact. Spinners should be used sparingly and only at points where they really fit, maybe map through some of the spinners.
- For future [Normal]s, I'd advise using a Slider Velocity where 1/2s don't overlap, it looks a bit better.
[Easy] - This mod ended up being sort of long, so I put it in a box.
Box- Same thing about spinners as on [Normal], and newer players can have a tough time with lots of spinners as they require a lot of effort.
- There were two main problems with this difficulty. Notes coming too soon after spinners is one, because it doesn't give enough time for a new player to recover. You could map through the spinner, or just give more recovery time after it. These are in the "Spinner Recovery" list. The other problem was overlaps, they look messy and it's best to avoid them to keep your map looking nice and neat. These are in the "Overlaps" list, of course.
Spinner Recovery
00:59:963 (1,1) -
01:07:074 (1,1) -
01:56:852 (1,1) -
02:41:296 (1,1) -
03:00:852 (1,1) -
Overlaps
00:51:074 (1,2) -
00:54:630 (1,2) -
01:03:519 (1,2,1) -
01:42:630 (1,2) -
01:49:741 (1,1) -
01:55:074 (1,2) -
Other
01:39:074 (1) - This note is missing a new combo, but it should have one, so you'll have to add one manually.
Alright, that's it. Forum PM me for a re-check after fixes, thanks.