forum

Tianshi - Party Night

posted
Total Posts
64
show more
Ulysses
bump!!!!!!
Alace
送分的啦

fixed something

Download: Tianshi - Party Night (spboxer3) [Alazy].osu
kyuten
request from spboxer3/M4M

._.新人Mod...多多指教...

[General]
只有两种颜色会不会太少._.

[Easy]

·作为Easy难度时间会不会太长...后面好多只有一个spin的地方感觉不太适合..02:11:074 (1) - 这个spin之后easy难度就结束感觉就可以了..

[Normal]

OA-2 AR-1 HP-2?

-Timing-
02:27:963 -
02:28:408 -
03:32:852 -
03:33:296 - 这里的绿线是...0.0? 不太懂不过应该可以删掉0.0?

-Beatmap-
·01:11:519 (5) - 结尾处还是放到白线上感觉好一些..
·01:18:630 (5) - ↑
·01:19:519 (1,2) - Normal还是用4/4?听上去3/4不是很适合...
·02:02:185 (1,2) - ↑
·02:03:963 (3) - 白线
·03:31:074 (1) - 去掉试一试?感觉好多余..或者在03:18:630~03:31:074之间map一下?

[Spinboxer]

HP-1?

-Beatmap-
·01:58:630 - 这里开始的hitsound感觉有些乱
·02:24:296 (3) - 移动到02:24:408然后在原位置添加一个note
·03:05:408 (3) - 还是比较倾向于从前面的白线开始
·03:10:741 (12) - ↑

[Alazy]

-Beatmap-
·00:27:408 (5) - 删掉这个?
·01:45:074 (3) - 删掉这个?和后面那里一样的话..

[Taiko]
不Mod._.

大概就这么多...只能算是一些个人的看法._.
star~☆
另外Mod arigatou>w</
Topic Starter
spboxer3

kyuten wrote:

request from spboxer3/M4M

._.新人Mod...多多指教...

[General]
只有两种颜色会不会太少._.

[Easy]

·作为Easy难度时间会不会太长...后面好多只有一个spin的地方感觉不太适合..02:11:074 (1) - 这个spin之后easy难度就结束感觉就可以了..

[Normal]

OA-2 AR-1 HP-2?

-Timing-
02:27:963 -
02:28:408 -
03:32:852 -
03:33:296 - 这里的绿线是...0.0? 不太懂不过应该可以删掉0.0?

-Beatmap-
·01:11:519 (5) - 结尾处还是放到白线上感觉好一些..
·01:18:630 (5) - ↑
·01:19:519 (1,2) - Normal还是用4/4?听上去3/4不是很适合...
·02:02:185 (1,2) - ↑
·02:03:963 (3) - 白线
·03:31:074 (1) - 去掉试一试?感觉好多余..或者在03:18:630~03:31:074之间map一下?

[Spinboxer]

HP-1?

-Beatmap-
·01:58:630 - 这里开始的hitsound感觉有些乱
·02:24:296 (3) - 移动到02:24:408然后在原位置添加一个note
·03:05:408 (3) - 还是比较倾向于从前面的白线开始
·03:10:741 (12) - ↑

[Alazy]

-Beatmap-
·00:27:408 (5) - 删掉这个?
·01:45:074 (3) - 删掉这个?和后面那里一样的话..

[Taiko]
不Mod._.

大概就这么多...只能算是一些个人的看法._.
star~☆
另外Mod arigatou>w</
Thanks!!
yongtw123
好老的圖ww

[Easy]
你kiai的時候hitsound是放在重音上面,但是開頭的時候不是,聽起來有點怪。
我建議你修成把重音當成base,然後在上面加其他音效。
例如說00:35:963 (1,2) - (1)的尾巴和(2)的開頭加whistle

00:59:963 (1) - 放個finish吧
01:21:296 (1) - ^
01:38:185 (1,2,3) - 這三個note好難打...乾脆這邊只放一個吧01:39:074 (1)
01:56:852 (1) - 放個finish吧
02:27:074 (1) - 這之後有個很長的break,我建議map出來,節奏不會很難下
02:41:296 (1) - finish~~~
03:00:852 (1) - ^ 可以考慮音量降低
03:31:074 (1) - 等了這麼久也才一個spinner就沒了???

[Normal]
可以加finish的地方我不再重述

01:59:963 (x) - 加一拍
02:27:074 (1) - break後面建議map
03:31:074 (1) - lonely spinner...

[Taiko]
交給高手mod吧0.0

[Spinboxer]
我發現到你有用clap,不妨前面的diff也用用看?
一樣,能加finish的地方別漏了

00:43:519 (2) - clap?
01:01:741 (1) - 這整個combo的whistle節奏和前面不太一樣...and
01:05:296 (1) - 這個combo也是。我不知道該怎麼說,不過...double check一下吧
01:40:852 (1) - 從這裡開始hitsuond節奏和上一段也不同了,建議base要統一
01:58:630 (1) - 這個kiai的clap聽起來有點亂,double check please
03:03:963 (1) - ^ 好一點不過還是請double check

[Alazy]
有些spacing實在很邪惡XD

================================

基本上是hitsuond的問題

決定好是要跟鼓點還是跟歌詞,然後跟著下

我是建議以跟歌詞為主,像Alazy那樣就不錯

然後下hitsuond要一致,要不然會前後不符


還有改進的空間,加油!
Colin Hou
[General]:
  1. 巡音都加进tag了就把Luka也加上去啊 囧
  2. 求换BG啊 当初做这个只是为了吐槽AHO D:
[Alazy]:
  1. 00:21:741 (8) - 太坑爹了
  2. 02:25:296 (1,2,3,4,5,1,2,3) - 还是感觉跳到1/3不够平滑
[Spinboxer]:
  1. hitsounds没什么存在感. 深层原因大概是不时跟vocal下Note 过段时间又不跟 其他难度也差不多是这样
已经第三还是第四次看了 OTL
SapphireGhost
Well, this has been uploaded for a while. There's a lot in this mod but some of it is just overlap stuff, so it's not as much as it seems.

[General]
- You must add a reversearrow.png to go with the other elements of the hitcircle set.
- You also need a custom Slider Border to go with your hitcircle, I think 222,222,222 would be a good colour. (If you don't know how to set custom Slider Border, you open the .osu, scroll to [Colours], and add "SliderBorder: 222,222,222", no quotes.)
- [Alazy] has inconsistent kiai with the other difficulties, you can see that here.
- It would be really nice for your difficulties to have consistent Tick Rates. I'd advise Slider Tick Rate 2 on all of them, ticks give some recovery during sliders and make them feel less empty.

[Alazy]
00:21:296 (7,8) - I've checked with a BAT, we think this pattern is too confusing, possibly unrankable. Make it more readable, please.
02:52:852 (10) - Make the curve a bit smoother, maybe?

[Spinboxer]
00:55:519 (3,4,5,6,1) - Adjust the pattern here a little to avoid overlap, looks nicer.
02:09:296 (7,8,9,10) - Same as above.
02:11:963 (1,2,3) - Hmm... I think here the player might go too quickly on (1,2) and hit (3) too early because it's stacked under (2). I'd try to change the pattern to avoid stacking (3) under (2), maybe something like this?
02:37:741 (4,1) - Ah, I know it's small, but I'd try to avoid overlap here, too.
03:06:185 (1,2) - Same as above.
03:17:741 (1,2,3) - If you followed the suggestion about 02:11:963 (1,2,3) - , have this point the other way?
03:26:185 (4,5) - A lot of (5) gets hidden under the end of (4), could be confusing. Try to keep the majority of (5) visible.
03:31:074 - This break is very short and isn't really necessary, I think it's pretty mappable anyhow. At least remove it, though.
03:33:741 (2,3,4) - Hm, this could be a pretty mean jump for right at the end of the map. I'd tone it down quite a bit.

[Normal]
- Not as much to say here! However, there really are a lot of spinners in this difficulty, 15 to be exact. Spinners should be used sparingly and only at points where they really fit, maybe map through some of the spinners.
- For future [Normal]s, I'd advise using a Slider Velocity where 1/2s don't overlap, it looks a bit better.

[Easy]
- This mod ended up being sort of long, so I put it in a box.
Box
- Same thing about spinners as on [Normal], and newer players can have a tough time with lots of spinners as they require a lot of effort.
- There were two main problems with this difficulty. Notes coming too soon after spinners is one, because it doesn't give enough time for a new player to recover. You could map through the spinner, or just give more recovery time after it. These are in the "Spinner Recovery" list. The other problem was overlaps, they look messy and it's best to avoid them to keep your map looking nice and neat. These are in the "Overlaps" list, of course.

Spinner Recovery
00:59:963 (1,1) -
01:07:074 (1,1) -
01:56:852 (1,1) -
02:41:296 (1,1) -
03:00:852 (1,1) -

Overlaps
00:51:074 (1,2) -
00:54:630 (1,2) -
01:03:519 (1,2,1) -
01:42:630 (1,2) -
01:49:741 (1,1) -
01:55:074 (1,2) -


Other
01:39:074 (1) - This note is missing a new combo, but it should have one, so you'll have to add one manually.
Alright, that's it. Forum PM me for a re-check after fixes, thanks.
Topic Starter
spboxer3

SapphireGhost wrote:

Well, this has been uploaded for a while. There's a lot in this mod but some of it is just overlap stuff, so it's not as much as it seems.

[General]
- You must add a reversearrow.png to go with the other elements of the hitcircle set.
- You also need a custom Slider Border to go with your hitcircle, I think 222,222,222 would be a good colour. (If you don't know how to set custom Slider Border, you open the .osu, scroll to [Colours], and add "SliderBorder: 222,222,222", no quotes.)
- [Alazy] has inconsistent kiai with the other difficulties, you can see that here.
- It would be really nice for your difficulties to have consistent Tick Rates. I'd advise Slider Tick Rate 2 on all of them, ticks give some recovery during sliders and make them feel less empty.

[Alazy]
00:21:296 (7,8) - I've checked with a BAT, we think this pattern is too confusing, possibly unrankable. Make it more readable, please.
02:52:852 (10) - Make the curve a bit smoother, maybe?

[Spinboxer]
00:55:519 (3,4,5,6,1) - Adjust the pattern here a little to avoid overlap, looks nicer.
02:09:296 (7,8,9,10) - Same as above.
02:11:963 (1,2,3) - Hmm... I think here the player might go too quickly on (1,2) and hit (3) too early because it's stacked under (2). I'd try to change the pattern to avoid stacking (3) under (2), maybe something like this?
02:37:741 (4,1) - Ah, I know it's small, but I'd try to avoid overlap here, too.
03:06:185 (1,2) - Same as above.
03:17:741 (1,2,3) - If you followed the suggestion about 02:11:963 (1,2,3) - , have this point the other way?
03:26:185 (4,5) - A lot of (5) gets hidden under the end of (4), could be confusing. Try to keep the majority of (5) visible.
03:31:074 - This break is very short and isn't really necessary, I think it's pretty mappable anyhow. At least remove it, though.
03:33:741 (2,3,4) - Hm, this could be a pretty mean jump for right at the end of the map. I'd tone it down quite a bit.

[Normal]
- Not as much to say here! However, there really are a lot of spinners in this difficulty, 15 to be exact. Spinners should be used sparingly and only at points where they really fit, maybe map through some of the spinners.
- For future [Normal]s, I'd advise using a Slider Velocity where 1/2s don't overlap, it looks a bit better.

[Easy]
- This mod ended up being sort of long, so I put it in a box.
Box
- Same thing about spinners as on [Normal], and newer players can have a tough time with lots of spinners as they require a lot of effort.
- There were two main problems with this difficulty. Notes coming too soon after spinners is one, because it doesn't give enough time for a new player to recover. You could map through the spinner, or just give more recovery time after it. These are in the "Spinner Recovery" list. The other problem was overlaps, they look messy and it's best to avoid them to keep your map looking nice and neat. These are in the "Overlaps" list, of course.

Spinner Recovery
00:59:963 (1,1) -
01:07:074 (1,1) -
01:56:852 (1,1) -
02:41:296 (1,1) -
03:00:852 (1,1) -

Overlaps
00:51:074 (1,2) -
00:54:630 (1,2) -
01:03:519 (1,2,1) -
01:42:630 (1,2) -
01:49:741 (1,1) -
01:55:074 (1,2) -


Other
01:39:074 (1) - This note is missing a new combo, but it should have one, so you'll have to add one manually.
Alright, that's it. Forum PM me for a re-check after fixes, thanks.
About Spinner Recovery I think I used 1/1 and set note to center it's enough :( so... sorry I don't want change it
other all fix
wait Alace to fix it~
Topic Starter
spboxer3

Colin Hou wrote:

[General]:
  1. 巡音都加进tag了就把Luka也加上去啊 囧
  2. 求换BG啊 当初做这个只是为了吐槽AHO D: 我也想換阿T.T 可是沒看到適合的阿!!
[Alazy]:
  1. 00:21:741 (8) - 太坑爹了
  2. 02:25:296 (1,2,3,4,5,1,2,3) - 还是感觉跳到1/3不够平滑
[Spinboxer]:
  1. hitsounds没什么存在感. 深层原因大概是不时跟vocal下Note 过段时间又不跟 其他难度也差不多是这样
已经第三还是第四次看了 OTL
Q_Q音效沒辦法了阿...
還有真的很感謝在次幫我看這張渣圖lol
這張圖我已經煩了你第4次了... :(
Alace
SapphireGhost
- The beatmap image is broken. Try removing the background / taiko background from the Song Folder and then re-add them into the osu! editor. Then Full Submit, see if there's still a problem.
- At 03:04:408 on [Alazy], there are two inheriting sections on the same spot which causes the kiai to be marked as inconsistent by AIBat, it wouldn't hurt to remove the non-kiai section.
(No kudosu for re-checks, please.)
Yumeko Yuki
上面说到的hitsound没什么存在感的原因也许是只有whistle和少量的custom finish显得hitsound有点弱...
其实可以用些比较重的音色来代替啊(N的hitnormal就不错)....这样也许会好很多
这里给你直接改了一个现成版的:D 可以听听对比看 不光是hitsound 也有一些rhythm的修改... ;)


Edit:编号17596.....这远古巨坑orz

Download: soft-hitclap.rar

Download: Tianshi - Party Night (spboxer3) [Spinboxer].osu
Topic Starter
spboxer3
ok~Done
Topic Starter
spboxer3

Yumeko Yuki wrote:

上面说到的hitsound没什么存在感的原因也许是只有whistle和少量的custom finish显得hitsound有点弱...
其实可以用些比较重的音色来代替啊(N的hitnormal就不错)....这样也许会好很多
这里给你直接改了一个现成版的:D 可以听听对比看 不光是hitsound 也有一些rhythm的修改... ;)


Edit:编号17596.....这远古巨坑orz
thanks to recheck hitsound and help to change it!
SapphireGhost
Okay, beatmap image still needs to be fixed before bubbling. Map mostly looks fine, but 01:39:074 (1) - on [Easy] still needs a new combo.
Good news, I'm finally catching up on re-checks and this is ready to be bubbled now.
I have no idea how but the beatmap image has finally been fixed. (The combo, too.) Yay!
Bubbled!
Beuchi
Hi old bubble~ :)

General
The mapset feels pretty empty hitsound-wise imo xp (except Alace's diff).

[Easy]
01:47:963 (1,1) - I would let this go if this would've been a Hard/Insane, but this is an Easy and it may be confusing to read for some people. Maybe do something like this? http://osu.ppy.sh/ss/269019

[Normal]
- Decrease HP Drain 1 tick? I feel it's a bit too much.

That's all~ Nice map :3
Topic Starter
spboxer3

Beuchi-chan wrote:

Hi old bubble~ :)

General
The mapset feels pretty empty hitsound-wise imo xp (except Alace's diff).

[Easy]
01:47:963 (1,1) - I would let this go if this would've been a Hard/Insane, but this is an Easy and it may be confusing to read for some people. Maybe do something like this? http://osu.ppy.sh/ss/269019

[Normal]
- Decrease HP Drain 1 tick? I feel it's a bit too much.

That's all~ Nice map :3 thanks >"<
yeah~fixed
Beuchi
With that screenshot I was actually comparing the slider shapes, but you have to change both of them xP 01:49:741 (1) - is still the same. I should've specified that, I'm sorry >.<

Fix it and I'll rank it :)

EDIT: Everything is fine now~

RANKED!!
Topic Starter
spboxer3
Thank you :)
tutuhaha
\o/
fanzhen0019
wa 恭喜~
Kanari
Tianshii~ <3 ;D
AoiX
一地的节操
Akemi_Homura
Congratz~! ><
Cyril Scarlet
(ノ^^)ノ―――――――※※☆★congratulations!!★☆
No_Gu
2
phonic
Congrats! o3o
Gamu
(o'д')ノ☆゚*。Congratu★lations。*゚☆ヽ('д'o)
Sonico Makaron
congratz ;3
Topic Starter
spboxer3
Thanks you all guys~ :)



yea~I get the highest rating ever my ranked map
Ulysses
8.1 HIGHEST RATING?
_Kiva
Currently 70+votes.
Approx 35 ppl gave 10 , 25 gave 9 and 10 for 1-2.
what happened
Loneight
阿三醬 恭喜~~!! :)
Dino99
恭喜啦~~
emonite
Congrats~
Sandpig
挺好个图 弄这么瞎眼的BG和skin
AngelHoney

Sandpig wrote:

挺好个图 弄这么瞎眼的BG和skin
太花了._. (沒人吐蹧BG的luka么.....
sile
I can't find any information on this song, is it a vocaloid cover? It sounds a lot like Happy Synthesizer.
Santa Claw
Yes, it's a vocaloid song by Easy Pop made for Luka, then Miki and then Miku.
Too bad I got to know that after the map was ranked, I could help with the source.. @~@
Tianshi is a chinese singer and she also covered GUMI's Coward Montblanc and Rin's Melancholic ^^
Natteke
I

fucking

love

Alace
show more
Please sign in to reply.

New reply