bump!!!!!!
Thanks!!kyuten wrote:
request from spboxer3/M4M
._.新人Mod...多多指教...
[General]
只有两种颜色会不会太少._.
[Easy]
·作为Easy难度时间会不会太长...后面好多只有一个spin的地方感觉不太适合..02:11:074 (1) - 这个spin之后easy难度就结束感觉就可以了..
[Normal]
OA-2 AR-1 HP-2?
-Timing-
02:27:963 -
02:28:408 -
03:32:852 -
03:33:296 - 这里的绿线是...0.0? 不太懂不过应该可以删掉0.0?
-Beatmap-
·01:11:519 (5) - 结尾处还是放到白线上感觉好一些..
·01:18:630 (5) - ↑
·01:19:519 (1,2) - Normal还是用4/4?听上去3/4不是很适合...
·02:02:185 (1,2) - ↑
·02:03:963 (3) - 白线
·03:31:074 (1) - 去掉试一试?感觉好多余..或者在03:18:630~03:31:074之间map一下?
[Spinboxer]
HP-1?
-Beatmap-
·01:58:630 - 这里开始的hitsound感觉有些乱
·02:24:296 (3) - 移动到02:24:408然后在原位置添加一个note
·03:05:408 (3) - 还是比较倾向于从前面的白线开始
·03:10:741 (12) - ↑
[Alazy]
-Beatmap-
·00:27:408 (5) - 删掉这个?
·01:45:074 (3) - 删掉这个?和后面那里一样的话..
[Taiko]
不Mod._.
大概就这么多...只能算是一些个人的看法._.
star~☆
另外Mod arigatou>w</
About Spinner Recovery I think I used 1/1 and set note to center it's enough so... sorry I don't want change itSapphireGhost wrote:
Well, this has been uploaded for a while. There's a lot in this mod but some of it is just overlap stuff, so it's not as much as it seems.
[General]
- You must add a reversearrow.png to go with the other elements of the hitcircle set.
- You also need a custom Slider Border to go with your hitcircle, I think 222,222,222 would be a good colour. (If you don't know how to set custom Slider Border, you open the .osu, scroll to [Colours], and add "SliderBorder: 222,222,222", no quotes.)
- [Alazy] has inconsistent kiai with the other difficulties, you can see that here.
- It would be really nice for your difficulties to have consistent Tick Rates. I'd advise Slider Tick Rate 2 on all of them, ticks give some recovery during sliders and make them feel less empty.
[Alazy]
00:21:296 (7,8) - I've checked with a BAT, we think this pattern is too confusing, possibly unrankable. Make it more readable, please.
02:52:852 (10) - Make the curve a bit smoother, maybe?
[Spinboxer]
00:55:519 (3,4,5,6,1) - Adjust the pattern here a little to avoid overlap, looks nicer.
02:09:296 (7,8,9,10) - Same as above.
02:11:963 (1,2,3) - Hmm... I think here the player might go too quickly on (1,2) and hit (3) too early because it's stacked under (2). I'd try to change the pattern to avoid stacking (3) under (2), maybe something like this?
02:37:741 (4,1) - Ah, I know it's small, but I'd try to avoid overlap here, too.
03:06:185 (1,2) - Same as above.
03:17:741 (1,2,3) - If you followed the suggestion about 02:11:963 (1,2,3) - , have this point the other way?
03:26:185 (4,5) - A lot of (5) gets hidden under the end of (4), could be confusing. Try to keep the majority of (5) visible.
03:31:074 - This break is very short and isn't really necessary, I think it's pretty mappable anyhow. At least remove it, though.
03:33:741 (2,3,4) - Hm, this could be a pretty mean jump for right at the end of the map. I'd tone it down quite a bit.
[Normal]
- Not as much to say here! However, there really are a lot of spinners in this difficulty, 15 to be exact. Spinners should be used sparingly and only at points where they really fit, maybe map through some of the spinners.
- For future [Normal]s, I'd advise using a Slider Velocity where 1/2s don't overlap, it looks a bit better.
[Easy]
- This mod ended up being sort of long, so I put it in a box.BoxAlright, that's it. Forum PM me for a re-check after fixes, thanks.- Same thing about spinners as on [Normal], and newer players can have a tough time with lots of spinners as they require a lot of effort.
- There were two main problems with this difficulty. Notes coming too soon after spinners is one, because it doesn't give enough time for a new player to recover. You could map through the spinner, or just give more recovery time after it. These are in the "Spinner Recovery" list. The other problem was overlaps, they look messy and it's best to avoid them to keep your map looking nice and neat. These are in the "Overlaps" list, of course.
Spinner Recovery
00:59:963 (1,1) -
01:07:074 (1,1) -
01:56:852 (1,1) -
02:41:296 (1,1) -
03:00:852 (1,1) -
Overlaps
00:51:074 (1,2) -
00:54:630 (1,2) -
01:03:519 (1,2,1) -
01:42:630 (1,2) -
01:49:741 (1,1) -
01:55:074 (1,2) -
Other
01:39:074 (1) - This note is missing a new combo, but it should have one, so you'll have to add one manually.
Q_Q音效沒辦法了阿...Colin Hou wrote:
[General]:[Alazy]:
- 巡音都加进tag了就把Luka也加上去啊 囧
- 求换BG啊 当初做这个只是为了吐槽AHO D: 我也想換阿T.T 可是沒看到適合的阿!!
[Spinboxer]:
- 00:21:741 (8) - 太坑爹了
- 02:25:296 (1,2,3,4,5,1,2,3) - 还是感觉跳到1/3不够平滑
已经第三还是第四次看了 OTL
- hitsounds没什么存在感. 深层原因大概是不时跟vocal下Note 过段时间又不跟 其他难度也差不多是这样
thanks to recheck hitsound and help to change it!Yumeko Yuki wrote:
上面说到的hitsound没什么存在感的原因也许是只有whistle和少量的custom finish显得hitsound有点弱...
其实可以用些比较重的音色来代替啊(N的hitnormal就不错)....这样也许会好很多
这里给你直接改了一个现成版的:D 可以听听对比看 不光是hitsound 也有一些rhythm的修改...
Edit:编号17596.....这远古巨坑orz
yeah~fixedBeuchi-chan wrote:
Hi old bubble~
General
The mapset feels pretty empty hitsound-wise imo xp (except Alace's diff).
[Easy]
01:47:963 (1,1) - I would let this go if this would've been a Hard/Insane, but this is an Easy and it may be confusing to read for some people. Maybe do something like this? http://osu.ppy.sh/ss/269019
[Normal]
- Decrease HP Drain 1 tick? I feel it's a bit too much.
That's all~ Nice map :3 thanks >"<
太花了._. (沒人吐蹧BG的luka么.....Sandpig wrote:
挺好个图 弄这么瞎眼的BG和skin