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LiSA - Rally Go Round -TV ver.-

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Topic Starter
Mikii

Irreversible wrote:

congratz mikii and toybot~
Thank you! augh its bootiful
toybot
hype~
grats on 1st ranked set mikii :3
Kyouren
Gratzz~ \w/
Haruto
Congratulations mikii and toybot! :D
Aerous
rip
Yauxo
Gratz :3
Topic Starter
Mikii

Yauxo wrote:

Gratz :3

Haruto Aizawa wrote:

Congratulations mikii and toybot! :D

gokugohan12468 wrote:

Gratzz~ \w/

toybot wrote:

hype~
grats on 1st ranked set mikii :3
thanks everyone!

Aerous wrote:

rip
lol
kakifly
congrats !
Asphyxia
Hey Mikii,

After some internal QAT discussion, we decided to pull your map out from Qualified for the following reasons:

[Easy]

  • Please keep the rhythms clear and simple here, because this difficulty is aimed for the beginners. That being said, the 1/2 rhythms are a no-go because they make the difficulty needlessly complicated and need to be removed. Here are the examples:
  1. 00:08:006 (1,2) -
  2. 00:34:849 (3,1) -
  3. 00:40:217 (3,1) -
There are many objects that start on nothing, and because of this, you skip many powerful beats that should be emphasized throughout the difficulty. Here are few examples of said issue:
  1. 00:32:006 (2) -
  2. 00:37:059 (2) -
  3. 00:54:743 (1) -
  4. 00:57:270 (1) -
[toybot's Extra]

Overmapping. The patterns like the ones below have no connection with the song, resulting into questionable playability and loweing overall quality of the difficulty.

  1. 00:06:191 (4) -
  2. 00:07:454 (4) -
  3. 00:40:296 (2,4,6) -
  4. 00:51:980 (4,5,6) -
  5. 01:26:875 (2,8) -
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

For further assistance, please contact BNG members. Best of luck with the re-qualification!

###EM
Topic Starter
Mikii
Alright, I'll see what I can do

Asphyxia wrote:

Hey Mikii,

After some internal QAT discussion, we decided to pull your map out from Qualified for the following reasons:

[Easy]

  • Please keep the rhythms clear and simple here, because this difficulty is aimed for the beginners. That being said, the 1/2 rhythms are a no-go because they make the difficulty needlessly complicated and need to be removed. Here are the examples:
  1. 00:08:006 (1,2) -
  2. 00:34:849 (3,1) -
  3. 00:40:217 (3,1) -
Haha this comes to bite me in the ass. Fixed

There are many objects that start on nothing, and because of this, you skip many powerful beats that should be emphasized throughout the difficulty. Here are few examples of said issue:
  1. 00:32:006 (2) -
    I tried to simplify the rhythm here but mapping to the red tick might cause difficulty issues. I have changed this.
  2. 00:37:059 (2) -
    ^
  3. 00:54:743 (1) -
  4. 00:57:270 (1) -
    This one is much harder to decide since I want to keep the slider but I would like to prevent using 1/2 as stated before so this should be left as it is in my opinion
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

For further assistance, please contact BNG members. Best of luck with the re-qualification!

###EM
Thank you for the mod! I will contact Toybot and sort the issues out for Extra.
Xilver15
.
toybot

Xilver wrote:

Heh, for once I agree with the DQ reasons of a map (The Extra at least)
me too tbh, but i was like "fuck it let's see if it'll get ranked"

Asphyxia wrote:

Hey Mikii,

After some internal QAT discussion, we decided to pull your map out from Qualified for the following reasons:

[toybot's Extra]

Overmapping. The patterns like the ones below have no connection with the song, resulting into questionable playability and loweing overall quality of the difficulty.

  1. 00:06:191 (4) - ok
  2. 00:07:454 (4) - ok
  3. 00:40:296 (2,4,6) - ????? these aren't really that bad, but fine
  4. 00:51:980 (4,5,6) - ok
  5. 01:26:875 (2,8) - ok
+ a few other places that Mikii and I went over

----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

For further assistance, please contact BNG members. Best of luck with the re-qualification!

###EM
posting for backup https://0paste.tk/7594.txt

thanks asphyxia!
Hinsvar
Bubbled after an IRC mod with Mikii and toybot.
BeatofIke
Nomination Repaired for Qualification~
Aerous
rip
Topic Starter
Mikii

Aerous wrote:

rip
Lmao sry :o
xxdeathx
Hey nice job taking my set's video without notifying or asking me, I'd appreciate credit being given in map description.
Topic Starter
Mikii

xxdeathx wrote:

Hey nice job taking my set's video without notifying or asking me, I'd appreciate credit being given in map description.
Oh god, I wasn't even thinking straight when Hinsvar told me about the missing video, so I took the first thing I saw in my song folder. I guess it was from your then >.<

I'm really sorry, credit will be given to you

You're pretty perceptive for noticing that. I guess it happens alot. Once again, very sorry :3
Aerous
There might be a part in the audio where its wrongly snapped 00:50:638 -

I changed my audio to xxdeathx's because he fixed his audio for the drum to be snapped correctly.

Idk if you changed your audio or not , but yolo
Charles445

Aerous wrote:

There might be a part in the audio where its wrongly snapped 00:50:638 -

I changed my audio to xxdeathx's because he fixed his audio for the drum to be snapped correctly.

Idk if you changed your audio or not , but yolo
you're kidding right


edit: also did nobody notice the download is bugged to need easy update?
Topic Starter
Mikii

Charles445 wrote:

Aerous wrote:

There might be a part in the audio where its wrongly snapped 00:50:638 -

I changed my audio to xxdeathx's because he fixed his audio for the drum to be snapped correctly.

Idk if you changed your audio or not , but yolo
you're kidding right


edit: also did nobody notice the download is bugged to need easy update?
Yer kidding
https://www.youtube.com/watch?v=Gz5WpLDBaYs

I'm checking the audio at 00:50:638 - and it looks good to me :/
Please give me a pm if anything we can sort any of this out :cry:
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. (M) Mapping Quality
    - In Easy and Normal difficulties - There are some objects that start on wrong time. They doesn't fit to the music and it will create inappropriate rhythm. Also not good to ignore the sound that should be emphasized. Here are some examples of said issue.
    • Examples:
      00:02:322 (3) in Easy - You should take sound at 00:02:164 instead of 00:02:322.
      00:32:638 (3) in Easy - 00:33:112 instead of 00:33:270.
      00:44:638 (3) in Easy - 00:44:480 instead of 00:44:638.
      01:07:375 (1) in Easy - 01:07:217 instead of 01:07:375.
      01:09:901 (1) in Easy - 01:09:743 instead of 01:09:901.
      00:44:638 (4) in Normal - 00:44:480 instead of 00:44:638.
      01:09:901 (1) in Normal - 01:09:743 instead of 01:09:901.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###M
Okoratu
is 01:18:585 - missing a finish as well idk would doublecheck hitsounding as well lol
Topic Starter
Mikii
Man mapping Normal and Easy is the hardest thing I've ever done. Thanks for the update

Quality Assurance Team wrote:

00:02:322 (3) in Easy - You should take sound at 00:02:164 instead of 00:02:322.
00:32:638 (3) in Easy - 00:33:112 instead of 00:33:270.
00:44:638 (3) in Easy - 00:44:480 instead of 00:44:638.
01:07:375 (1) in Easy - 01:07:217 instead of 01:07:375.
01:09:901 (1) in Easy - 01:09:743 instead of 01:09:901.
00:44:638 (4) in Normal - 00:44:480 instead of 00:44:638.
01:09:901 (1) in Normal - 01:09:743 instead of 01:09:901.
Completely valid points, I only wished that these points could have been made from the 1st DQ.

Fixed, I will find a few more mods before another qualify

Edit: actually nvm, the rhythm issue was explained but I didnt want to completely map to the vocals as it makes the map feel 'drunk' as i put more emphasis into the white ticks for beginners. Guess im throwing that out of the window so now all beats should have emphasises
Charles445
Make sure both beatmap packages are fixed before re-qualifying guys (it is a rare bug but it happens)
Accurian
Second time this map gets disqualified. Hope there won't be a third. :|
Aerous
My gift to you : The DQ curse
BeatofIke
I pretty sure I checked everything. Also, a bug?

Aerous wrote:

My gift to you : The DQ curse
RIP
Topic Starter
Mikii

Aerous wrote:

My gift to you : The DQ curse
RIP

BeatofIke wrote:

I pretty sure I checked everything. Also, a bug?

Aerous wrote:

My gift to you : The DQ curse
RIP
Peppy fix your spaghetti code
Doma Umaru
:( my 300 pp gone
Rakuen
Hi,

Just wanna drop some random mods here, apply it or not is up to you.

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • Consistency of hitsound is important, but you're missing some from the song itself.

    Let's take Insane diff as an example.

    I'd say add Finishes and Claps on these points, they sound quite strong in the music:

    Intro
    Finishes:
    00:08:006 (1) -

    Claps:
    00:12:901 -
    00:14:322 (1) - Go thru with slower playback rate, you'll notice some of the claps are off-ed from here, to 00:14:322 (1) -
    00:30:033 (4,5) - Claps
    00:31:849 - Remove clap
    00:32:164 - Clap
    00:32:322 - Remove Clap
    00:32:638 (3) - Clap

    00:36:112 (2) - Remove Clap
    00:36:428 (4) - Clap
    00:36:743 (6) - Remove Clap
    00:37:217 - Clap
    00:37:375 - Remove Clap
    00:37:691 - Clap
    00:49:059 (4) - ^

    KIAI
    Finishes:
    01:13:533 -
    01:16:059 -
    01:18:585 (4) -
    01:19:375 -
    01:20:006 (1) - Clap > Finish
    01:20:480 -
    01:21:112 -
    01:26:322 -

    Claps:
    01:14:322 (4) -
    01:20:322 - Remove Clap?
Topic Starter
Mikii

Rakuen wrote:

Hi,

Just wanna drop some random mods here, apply it or not is up to you.

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • Consistency of hitsound is important, but you're missing some from the song itself.

    Let's take Insane diff as an example.

    I'd say add Finishes and Claps on these points, they sound quite strong in the music:

    Intro
    Finishes:
    00:08:006 (1) -

    Claps:
    00:12:901 -
    00:14:322 (1) - Go thru with slower playback rate, you'll notice some of the claps are off-ed from here, to 00:14:322 (1) -
    00:30:033 (4,5) - Claps
    00:31:849 - Remove clap
    00:32:164 - Clap
    00:32:322 - Remove Clap
    00:32:638 (3) - Clap

    00:36:112 (2) - Remove Clap
    00:36:428 (4) - Clap
    00:36:743 (6) - Remove Clap
    00:37:217 - Clap
    00:37:375 - Remove Clap
    00:37:691 - Clap
    00:49:059 (4) - ^

    KIAI
    Finishes:
    01:13:533 -
    01:16:059 -
    01:18:585 (4) -
    01:19:375 -
    01:20:006 (1) - Clap > Finish
    01:20:480 -
    01:21:112 -
    01:26:322 -

    Claps:
    01:14:322 (4) -
    01:20:322 - Remove Clap?
Thank you for the free mod! The hitsounding is very cookie cutter so I wouldn't call it the best. I've added a few suggestions but I will keep most of the claps that you suggested to be removed since I enjoy using them more and I feel they are at their appropriate places.
RikiH_
I didn't notice this was disqualified until I posted the mod, ok xD Just minor suggestions, nothing important

toybot's Extra

00:13:375 (2,4) - Maybe make 4 curved like 2?
00:21:901 (1,2,3) - Not really convinced by this pattern, it looks a bit random, withouth a precise structure
00:56:480 (4,5) - In my opinion this stack is a bit flow-breaking because you have to hold the cursor there
01:28:691 (1) - Since the sound doesn't end here, what about replacing this with a slider?

Insane

00:05:164 (4) - You should make it just a little bit more curved, since at the moment it looks like a straight slider
00:20:480 (1,3) - Not a big fan of this overlap, to be honest
00:28:059 (1,3) - Same for this, and for all overlaps like this
00:36:112 (2,3,4,5,6) - This doesn't seem to have a structure... Looks a bit random
01:04:059 (3,4,5) - This is just bad to me... I don't like how it looks and how it flows
01:20:954 (8,1) - This ovelap...
01:28:691 (4) - Same as extra, and this applies on every diff, I won't mention it anymore!

Hard

00:28:533 (2,4) - Shouldn't these have the same shape?
00:45:112 (3,4,1) - Why this weird spacing here?
01:08:480 (1,2,4) - What happened here? This pattern is all messy...
01:16:533 (2,3,4) - I wouldn't recommend a jump before a triplet in a Hard diff

Normal

00:33:585 (1,2) - I don't like these sliders, try to make them more curved, or even make a blanket
01:23:796 (1,2) - I'm sure you can improve these, since they look a bit messy

Easy

00:37:691 (3,1,2) - Just some useless microspacing errors here, you don't even have to change them, I don't even know why I pointed it out xD
01:17:480 (1,2) - Uhm, this blanket...

__

Well, that's it, I hope it gets ranked again because it's a really well-made set :)
Topic Starter
Mikii

RikiH_ wrote:

I didn't notice this was disqualified until I posted the mod, ok xD Just minor suggestions, nothing important

Insane

00:05:164 (4) - You should make it just a little bit more curved, since at the moment it looks like a straight slider
00:20:480 (1,3) - Not a big fan of this overlap, to be honest
Nah its fine :)
00:28:059 (1,3) - Same for this, and for all overlaps like this
00:36:112 (2,3,4,5,6) - This doesn't seem to have a structure... Looks a bit random
Its a... rhombus : D
01:04:059 (3,4,5) - This is just bad to me... I don't like how it looks and how it flows
Got rid of the overlap but kept the clockwise flow
01:20:954 (8,1) - This ovelap...
:( Wild and waky!!!!
01:28:691 (4) - Same as extra, and this applies on every diff, I won't mention it anymore!
!!!!

Hard

00:28:533 (2,4) - Shouldn't these have the same shape?
Did something better
00:45:112 (3,4,1) - Why this weird spacing here?
01:08:480 (1,2,4) - What happened here? This pattern is all messy...
WILD AND WAKYYY
01:16:533 (2,3,4) - I wouldn't recommend a jump before a triplet in a Hard diff

Normal

00:33:585 (1,2) - I don't like these sliders, try to make them more curved, or even make a blanket
01:23:796 (1,2) - I'm sure you can improve these, since they look a bit messy

Easy

00:37:691 (3,1,2) - Just some useless microspacing errors here, you don't even have to change them, I don't even know why I pointed it out xD
01:17:480 (1,2) - Uhm, this blanket...
LOL

__

Well, that's it, I hope it gets ranked again because it's a really well-made set :)
No comment = fixed
Thanks for the mod!
toybot

RikiH_ wrote:

I didn't notice this was disqualified until I posted the mod, ok xD Just minor suggestions, nothing important

toybot's Extra

00:13:375 (2,4) - Maybe make 4 curved like 2? - it's supposed to be similar with the next slider
00:21:901 (1,2,3) - Not really convinced by this pattern, it looks a bit random, withouth a precise structure - really? it's supposed to resemble something of a star
00:56:480 (4,5) - In my opinion this stack is a bit flow-breaking because you have to hold the cursor there - i rearranged the triplet before so it's not meant to be so much of a flow breaker as then a rest
01:28:691 (1) - Since the sound doesn't end here, what about replacing this with a slider? - eh...

__

Well, that's it, I hope it gets ranked again because it's a really well-made set :)
why tf don't my emails work now

did a bunch of other stuff as well https://0paste.tk/7666.txt
pkhg
hiya m4m

[toybot's Extra]

00:36:901 (2) - clap on tail
00:40:217 (4) - drum clap on head and drum finish on tail fits better imo
00:54:112 (3) - add whistle maybe?

[Insane]

00:02:164 (4) - drum finish on tail, like toybot's
00:05:164 (4) - clap on head
00:07:375 (6) - drum sample on head, intentional?
00:19:217 (6) - add whistle maybe?
00:32:638 (3) - add soft clap
00:33:585 (2) - clap on tail?
00:35:006 (3) - clap?
00:36:428 (4) - add clap
00:36:901 (1,2) - remove clap from (2)'s head, add it to (1)'s tail
00:37:691 (3) - soft clap on head
00:40:217 (3) - same as toybot's
00:49:059 (4) - missing clap
00:50:796 (1) - finish on head. Also you can improve the blanket, here's a code
252,141,50796,6,0,B|273:118|273:118|295:123|295:123|350:48|458:95|438:191,1,256.499992172241
00:58:375 (6,1) - replace with a 1/1 slider, fits waay better

[Hard]

same hitsounding suggestions as Insane
00:02:164 (3) - you have a finish on insane in this note
00:12:901 (1) - ^ but clap
00:17:638 (4) - you dont have a clap on insane, make it consistent
00:17:954 (5) - add a clap
00:18:270 (2) - u have a whistle on insane
00:20:164 (6) - u nc'ed this on insane
00:23:006 (1) - whistle on head cuz insane
00:29:322 (1) - ^
00:31:849 (1) - clap cuz insane
00:57:743 (3) - remove NC for consistency
00:59:638 - a 1/1 slider would be great to emphasize vocals
01:24:112 (2,3) - this overlap looks so ugly, try this http://puu.sh/iORkM/35ece7b996.jpg
01:21:112 - you can move the spinner and place a circle here to emphasize the beat

the other diffs are fine rhythm wise, so these hitsound mod applies for all diffs, try to be more consistent, you can use hitsounds copier > t/131540

Good Luck o/
Topic Starter
Mikii

pkhg wrote:

hiya m4m

[Insane]

00:02:164 (4) - drum finish on tail, like toybot's
00:05:164 (4) - clap on head
I like the 4 whistles
00:07:375 (6) - drum sample on head, intentional?
Intentional but I don't know what I was thinking :/
00:19:217 (6) - add whistle maybe?
This note is more relaxing so I'll leave it
00:32:638 (3) - add soft clap
00:33:585 (2) - clap on tail?
Not this one
00:35:006 (3) - clap?
00:36:428 (4) - add clap
nice
00:36:901 (1,2) - remove clap from (2)'s head, add it to (1)'s tail
00:37:691 (3) - soft clap on head
00:40:217 (3) - same as toybot's
00:49:059 (4) - missing clap
00:50:796 (1) - finish on head. Also you can improve the blanket, here's a code
252,141,50796,6,0,B|273:118|273:118|295:123|295:123|350:48|458:95|438:191,1,256.499992172241
I do like this slider as it is because of the guitar riff. I will however, add the finish :p
00:58:375 (6,1) - replace with a 1/1 slider, fits waay better
Nice suggestion

[Hard]

same hitsounding suggestions as Insane
00:02:164 (3) - you have a finish on insane in this note
00:12:901 (1) - ^ but clap
00:17:638 (4) - you dont have a clap on insane, make it consistent
00:17:954 (5) - add a clap
00:18:270 (2) - u have a whistle on insane
00:20:164 (6) - u nc'ed this on insane
00:23:006 (1) - whistle on head cuz insane
Nah :v I'm removing some of the stuff one insane
00:29:322 (1) - ^
00:31:849 (1) - clap cuz insane
00:57:743 (3) - remove NC for consistency
I did something like this in hard because it was very noticable to see in hard so I'll keep it
00:59:638 - a 1/1 slider would be great to emphasize vocals
01:24:112 (2,3) - this overlap looks so ugly, try this http://puu.sh/iORkM/35ece7b996.jpg
Its not uglyyyy! But it can definitely be improved, thanks :D
01:21:112 - you can move the spinner and place a circle here to emphasize the beat
I tried but it doesn't seem I can put enough emphasis on that beat with a hitcircle. It feels like the spinner is more fitting

the other diffs are fine rhythm wise, so these hitsound mod applies for all diffs, try to be more consistent, you can use hitsounds copier > t/131540

Really I worked on the hitsounds independently for each difficulty so they won't be consistent. and OMG thank you for that thread, it will save me so much time : DDDDDDDDD
Good Luck o/
Thank you for your work on the hitsounding
Hinsvar
I have faith in this map.

please let this be my final bubble on this map or else

(We fixed a lot of rhythm problems on the Easy and Normal diff.)

log
20:21 Mikii: Hey hinsvar, got any time with my dq'd map?
20:22 Hinsvar: I guess so.
20:22 Mikii: haha sorry for like asking you for the 3rd check or so
20:22 Hinsvar: :))
20:23 Mikii: this is what im suppose to do right? cus it feels wrong xD
20:23 Hinsvar: well I don't think a lot of BNs would feel like checking a map that's been DQ'd twice
20:23 Hinsvar: LOL
20:24 Mikii: lol
20:28 *Hinsvar is editing [http://osu.ppy.sh/b/679549 LiSA - Rally Go Round -TV ver.- [Easy]]
20:28 Hinsvar: >01:07:375 (1) in Easy - 01:07:217 instead of 01:07:375.
20:28 Hinsvar: 01:07:375 (1) -
20:28 Hinsvar: uh
20:29 Mikii: nice
20:29 *Hinsvar is editing [http://osu.ppy.sh/b/679910 LiSA - Rally Go Round -TV ver.- [Normal]]
20:29 Hinsvar: 00:25:059 (6,1) - the QAT didn't mention this but like
20:29 Hinsvar: 00:25:533 - that cymbal
20:30 Hinsvar: 00:25:059 (6) - try removing the repeat then start 00:25:691 (1) - at 00:25:533 -
20:31 Mikii: you're right
20:31 Hinsvar: 00:14:954 (4,5) - I'd Ctrl+G for the rhythm...
20:33 Hinsvar: 00:35:638 (1) - Not a must-fix but this looks... odd. [https://osu.ppy.sh/ss/3354901 Try moving it like this?]
20:34 Hinsvar: 00:45:743 (1,2) - i dunno uh try making them properly blanketed?
20:34 Mikii: http://puu.sh/iQj9k/d98e27456f.jpg 00:24:428 (5) -
20:34 Mikii: 00:24:428 (5) - http://puu.sh/iQj9k/d98e27456f.jpg
20:35 Hinsvar: Is it really okay to map 00:25:533 - with a slider's tail? The cymbal will be more emphasized if you map it with something that you can click.
20:36 Mikii: 00:45:743 (1) - this is fine i didnt plan to blanket it
20:36 Hinsvar: ok sure
20:36 Mikii: wait
20:37 Mikii: im trying everything else but those 4 beats are hard to map with doing something like this
20:37 Mikii: what about a repeat and circle?
20:37 Mikii: 01:11:796 (5) - i did something like this after
20:38 Hinsvar: 00:25:691 (1) - Actually even just starting this at 00:25:533 - works.
20:38 Hinsvar: Well, for that one...
20:38 Hinsvar: The cymbal lands at 01:12:428 - .
20:38 Hinsvar: Not on 01:12:270 -
20:39 Hinsvar: 00:38:954 (2,3) - cymbal at 00:39:428 -
20:39 Hinsvar: wheee
20:40 Mikii: haha slow down
20:40 Mikii: 00:25:059 (6) - http://puu.sh/iQjrj/304e17560c.jpg
20:40 Hinsvar: sure
20:41 Hinsvar: 01:01:691 - uh the finish isn't there in Easy
20:41 Mikii: 01:12:428 (1) - lisa's voice starts here so i think this pattern should be fine
20:41 Hinsvar: Yep, that one is fine.
20:42 Hinsvar: 01:13:533 - uh why don't you place a finish here
20:42 Hinsvar: 01:16:059 - same
20:42 Hinsvar: the cymbal sounds exactly the same as 01:14:954 - and 01:12:428 -
20:42 Hinsvar: 01:18:585 - and this too
20:43 Mikii: 01:01:059 (2) - its best if i leave this hitsound out
20:44 Hinsvar: hmm
20:44 Hinsvar: actually I find it odd that you are having a finish at 01:01:691 - anyway
20:44 Mikii: 01:15:901 (2) - and this one, i think i might of done it in insane, but i did hitsounds individually for each diff as to represent how they feel in each difficulty
20:44 Hinsvar: since it's pretty much percussions here
20:44 Hinsvar: hmm ok
20:44 Mikii: so like in insane, i had a lot more finishes
20:44 Mikii: but keep going :3
20:46 Hinsvar: 01:19:849 (1) - uh the cymbal is in the middle of the slider and it's
20:46 Hinsvar: Too questionable to keep.
20:46 Hinsvar: It's similar to the objects that became the reason why the map was DQ'd.
20:46 Hinsvar: (and I personally disagree too for how forced it is mapped)
20:46 Mikii: on easy?
20:47 Hinsvar: Normal.
20:48 Mikii: for me, its hard to keep a balance on a 190bpm, i had the initial idea to keep it simple by keeping safe on the white ticks
20:48 Mikii: but the dq's were because i mapped too simply and didnt emphasise enough strong beats
20:48 Hinsvar: tough luck man this is the song you chose to map
20:49 Mikii: very true but i wouldnt say its forced
20:49 Mikii: maybe overloaded
20:49 Hinsvar: ok forced was probably a wrong choice of word but uh
20:49 Hinsvar: the point is
20:49 Hinsvar: it doesn't go along with the music right
20:49 Hinsvar: really not right
20:50 *Hinsvar is editing [http://osu.ppy.sh/b/679690 LiSA - Rally Go Round -TV ver.- [Hard]]
20:50 Hinsvar: 00:15:112 - uh finish? lel
20:51 Hinsvar: 00:17:954 - ^
20:51 Mikii: haha alright after this let me update
20:51 Hinsvar: the cymbals are so obvious and notable I wondered why they weren't emphasized
20:51 Hinsvar: sure
20:51 Mikii: and then we can go through some major problems with easy and normal
20:51 Hinsvar: :D
20:52 Mikii: this part was left more quiet, but 00:19:059 (5) - i need to add a finish to emphasise
20:52 Mikii: from 00:10:849 (1) -
20:52 Mikii: 00:25:691 (1) - finish added here
20:52 Mikii: 00:28:059 (1) -
20:53 Hinsvar: 00:19:217 - a whistle should suffice here, IMO
20:53 Mikii: 00:08:006 (1) -
20:53 Mikii: added a clap there
20:54 Hinsvar: 00:25:691 (1) - 00:28:059 (1) - I honestly don't know why would you add finishes here lol
20:54 Hinsvar: oh sorry
20:54 Hinsvar: 00:25:691 (1) - for this at least
20:54 Hinsvar: the finish should be at 00:25:533 (5) -
20:54 Mikii: no wait
20:54 Mikii: yeah 00:25:533 (5) -
20:55 Hinsvar: wow damn I just looked over Easy again and
20:55 Hinsvar: 00:25:375 (4,1) -
20:55 Hinsvar: lmao
20:55 Mikii: 00:28:059 (1) - guess ill leave this again lol
20:55 Mikii: that just at 00:25:533 (5) -
20:55 Mikii: i think
20:56 Mikii: her voice starts at 00:25:691 (1) -
20:56 Mikii: so it shouldnt be a problem but fuck me
20:57 Hinsvar: I'd say it's a problem since the cymbals are way more noticeable than the vocal and thus should have a higher priority to be mapped.
20:57 Hinsvar: (and QAT)
20:58 Hinsvar: (lmao)
20:58 Hinsvar: (ffs)
20:58 Mikii: :D
20:58 Hinsvar: but even without the QAT saying it I'd still say that you'll have to prioritize those cymbals
20:59 Hinsvar: it's just a mapper instinct
20:59 Mikii: yeah cool i'll go fix that
20:59 Mikii: 00:25:691 (1) -
20:59 Hinsvar: ok
20:59 Hinsvar: did you do any placement change on Hard, Insane, and Extra?
21:00 Mikii: no placement changes on hard
21:00 Mikii: extra none, except for some slight hitsounding changes
21:01 Mikii: insane has a few let me point it out
21:01 Mikii: just tell me if they're okay
21:01 Mikii: 00:29:164 (6) -
21:02 Mikii: 00:30:743 (1) -
21:02 Mikii: 00:36:428 (4) - just realised clap is wrong here so fixing that
21:03 Hinsvar: hmm looks ok
21:03 Mikii: 01:17:164 (7) - increased kickslider space
21:03 Mikii: thats all
21:03 Mikii: mind if i update and do one last check?
21:04 Hinsvar: sure
21:05 Mikii: alright
21:06 Mikii: done
21:06 Hinsvar: ok
21:07 Mikii: 00:08:638 (2) - whistle?
21:07 Hinsvar: sure
21:07 Hinsvar: 00:14:638 (3,1) - ah
21:08 Hinsvar: I just realized that this is...
21:08 Hinsvar: ...questionable, too.
21:09 Mikii: yeah sure let me change that
21:10 Hinsvar: 00:38:954 (1,2) - lmao
21:10 Mikii: 00:15:585 (1) - i mean her voice starts here
21:10 Mikii: but those 2 cymbals cant be missed
21:10 Mikii: fk me
21:10 Mikii: no wait let me put that one the red tick
21:10 Hinsvar: ye these instruments keep making a troll rhythm for easier diffs
21:10 Hinsvar: ok
21:12 Mikii: 00:14:796 (3) - http://puu.sh/iQl2z/cbcb5d47b3.jpg
21:12 Mikii: problem with doing something like this is that its going against using white ticks which makes it easier to beginners
21:13 Mikii: 00:38:954 (1) - this is fine right?
21:13 Mikii: 00:39:428 (2) - theres a cymbal there...
21:14 Mikii: 00:38:954 (4) - http://puu.sh/iQlaM/7557ae5a62.jpg ill readjust me
21:14 Mikii: it
21:14 Hinsvar: Sure.
21:14 Hinsvar: 00:42:743 (3,1) - Make them a 3/2 slider with a repeat?
21:15 Hinsvar: The rhythm feels kinda disjointed as is lol
21:16 Mikii: uhh thats true
21:16 Mikii: i've already added enough repeats
21:16 Mikii: i think this is fine rhythm wise
21:16 Hinsvar: well ok then...
21:17 Hinsvar: 01:12:428 (1,2) - nop
21:17 Hinsvar: I should actually focus when checking a map.
21:18 Mikii: lol
21:18 Mikii: only wished i could of started mapping easy with a different mindset xD
21:18 Mikii: we wouldnt have to go through this
21:19 Mikii: 01:12:428 (1) - http://puu.sh/iQlqO/71de850a2f.jpg
21:20 Hinsvar: it's ok
21:20 Hinsvar: ok the rhythm looks ok
21:21 Mikii: 01:14:954 (1) - then this'll need changing too
21:21 Hinsvar: 00:08:006 - I forgot if we talked about this but uh why leave the finish (Normal)
21:21 Hinsvar: oh damn
21:21 Hinsvar: I missed that one kill me
21:22 Mikii: :vvvv :DDd
21:22 Hinsvar: wheee
21:24 Mikii: alright easy looks done
21:24 Mikii: 00:15:113 (5) - clap here?
21:24 Mikii: 00:15:113 (5) - ^
21:25 Mikii: 00:29:322 (4) - starting slider here
21:25 Hinsvar: No need of a clap IMO.
21:25 Hinsvar: sure
21:26 Mikii: 00:26:796 (3) -
21:27 Mikii: starting circle here
21:27 Mikii: no ill use a slider instead
21:28 Hinsvar: ok sure
21:28 Mikii: 00:42:585 (6) - starting slider here
21:29 Mikii: 01:08:480 (3) - starting slider here extending 1/2
21:30 Mikii: i think thats it for rhythm
21:30 Hinsvar: Okay okay.
21:32 Mikii: i guess this meets the QAT's criteria i think
21:32 Hinsvar: hopefully
21:32 Hinsvar: update please
21:32 Mikii: if QAT's come up to me and say 'dq because rhythm is too complex for beginners' i will contest the hell out of it
21:33 Hinsvar: wheeee
21:34 Mikii: updated, let me give you a free mod whenever you need it because i can't thank you enough for doing this
21:35 Mikii: 00:14:796 (3) - on easy, this should be a whistle, my bad
21:37 Hinsvar: dunno I probably don't need one for now but thanks lol
21:37 Hinsvar: feel free to update again
21:37 Hinsvar: :))
21:37 Mikii: everything good?
21:37 Mikii: haha ill give you 2 mods whenever you need them for the previous checks too
21:38 Mikii: done
21:39 Hinsvar: 00:14:796 (3) - actually i'm sorry but i think the instrument at 00:14:638 - should be emphasized i'm really sorry
21:39 Hinsvar: ;_;
21:39 *Hinsvar is editing [http://osu.ppy.sh/b/679549 LiSA - Rally Go Round -TV ver.- [Easy]]
21:39 Hinsvar: lol ok
21:40 Hinsvar: 00:40:217 (5,2) - Are you sure with making an overlap here?
21:40 Hinsvar: looks weird honestly
21:40 Hinsvar: like really weird
21:40 Mikii: 00:14:638 (3) - http://puu.sh/iQmzr/f40c014b87.jpg ill be missing out the drums doing this?
21:41 Hinsvar: uh don't
21:41 Hinsvar: just change 00:14:796 (3) - by making it start at 00:14:638 -
21:41 Hinsvar: don't touch 00:15:428 (1) - anymore
21:42 Hinsvar: 00:39:428 - Sure you don't want to add a finish here too?
21:42 Hinsvar: It's odd when the previous slider has it.
21:42 Mikii: 00:14:638 (3) - do you mean like ctrl g like this? http://puu.sh/iQmGY/50400e7c6f.jpg
21:43 Hinsvar: [http://osu.ppy.sh/ss/3355151 nop]
21:43 Mikii: changed the overlap
21:44 Mikii: ahh i see thanks
21:45 Mikii: 00:40:217 (5) - finish was added here 00:40:217 (5) - double finish doesnt sound too well for me
21:45 Mikii: wait
21:45 Mikii: 00:40:217 (5) -
21:46 Hinsvar: lol
21:46 Mikii: 00:40:619 (5) - :3
21:46 Hinsvar: uh is my offset wrong or
21:47 Mikii: 428?
21:47 Hinsvar: yes
21:47 Hinsvar: dunno the timestamp doesn't seem to correspond with anything here
21:47 Hinsvar: 00:40:533 - red tick
21:47 Hinsvar: 00:40:691 - white
21:47 Hinsvar: 00:40:612 - blue
21:48 Mikii: 00:40:533 (1) - is a white tick ;w;
21:48 Mikii: then red
21:48 Mikii: then blue
21:48 Mikii: weird
21:48 Hinsvar: ...wait what lmao
21:48 Hinsvar: oh yep it's like that now
21:48 Mikii: oh right cus 1/4 snap right?
21:48 Hinsvar: did you manually type 00:40:691 -
21:48 Hinsvar: yep
21:48 Mikii: yup
21:49 Hinsvar: LOL
21:49 Hinsvar: NO WONDER
21:49 Hinsvar: ok nvm that
21:49 Mikii: haha
21:49 Hinsvar: 00:39:428 - this
21:49 Hinsvar: uh
21:49 Hinsvar: you know lol
21:49 Mikii: i sorted out the overlap
21:49 Hinsvar: *Normal
21:49 Mikii: :ooo
21:50 Mikii: ahh one sec
21:50 Mikii: 00:39:428 (3) - just extended slider to here
21:50 Hinsvar: Sure.
21:51 Mikii: 00:25:533 (1) - finish?
21:51 Hinsvar: yeah sure
21:51 Mikii: 00:43:691 (2) - made as a slider instead
21:52 Mikii: two 1/2 sliders
21:52 Hinsvar: ok
21:57 Mikii: updated, anything else?
21:58 Hinsvar: Nope.
21:59 Mikii: <3, 2 free mods, just hold as tickets and give me a pm whenever :3
21:59 Hinsvar: ok owo
21:59 Hinsvar: so uh have you updated
22:00 Mikii: yeah
22:19 Hinsvar: whoops dozed off
22:28 Mikii: heya
22:28 Mikii: sorry was eating, just making a few more changes from irre's pm
22:28 Hinsvar: oh ok
22:28 Hinsvar: Tell me what did you change.
22:28 Mikii: http://puu.sh/iQpmg/59672a2f08.txt
22:28 Mikii: just going through them now
22:31 Mikii: tl;dr, placements wont matter too much since player are more likely to focus on the spacing of the circle rather than the movement
22:31 Hinsvar: yep
22:31 Mikii: since movement is so small, its negligible except for overlaps which i should avoid
22:31 Hinsvar: 00:45:112 (4,1,2) - I would've agreed with Irre but the instruments are evil.
22:31 Hinsvar: :(
22:31 Mikii: other than that, we've sorted out the rhythm but i think replacing some parts with sliders will make it flow more
22:32 Mikii: we're talking with the cs7 satan king
22:32 Hinsvar: LOL
22:32 Hinsvar: ye ok
22:32 Mikii: ahah
22:34 Mikii: just one sec, i'm going to change some sliders then you can check it out
22:35 Hinsvar: sure
22:36 Mikii: 00:44:006 (2) - this is fine
22:37 Hinsvar: yep
22:40 Mikii: updated
22:40 Mikii: 00:16:533 (2) - woops whistles should be switched here
22:40 Hinsvar: ok hold that
22:40 Hinsvar: i'm checking Easy
22:40 Hinsvar: first
22:43 Hinsvar: ok update ahead
22:45 Mikii: updated
22:46 Hinsvar: ok I have faith in this map
22:46 Mikii: we did so much
22:46 Mikii: sorry you had to fix so much xD
22:46 Hinsvar: it's ok lol
22:46 Hinsvar: Bubbled.
22:47 Mikii: thanks <3 again 2 mods, just give me a pm whenever
22:47 Hinsvar: sure lol
Topic Starter
Mikii

Hinsvar wrote:

I have faith in this map.

please let this be my final bubble on this map or else

(We fixed a lot of rhythm problems on the Easy and Normal diff.)
Kudosu for a massive pm mod on easy and normal
Pho
Request via PM.

Sorry, but I have to pop this for now for bad hitsounding quality. Also some more stuff on the diffs in general.

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. A whole bunch of finish HS are missing in your diff Mikii, which makes the hitsounding quality of your diffs ambiguous.
    There are a reasonable amount of strong cymbals in the track, many have been forgotten to be covered up or only with softwhistles which is a pretty weak solution. I wouldn't mind if it were 1 or 2, but you left so many out in your maps (see references below). Please set/replace the whistles with them, contact me if you have question about this.
[Easy]
  1. 00:10:849 (1,2) - Ouch. Upbeat sliders leave the downbeats unstressed (big white ticks) which makes them odd and unnatural to play. You definitely want to improve this:
    There are more of these, and not only in this diff. Please have a closer look at them again:
    00:13:375 (1,2) -
    00:16:533 (2,3) - http://puu.sh/iQrZb/11cc3121a1.jpg
    00:59:480 (3) - ^ http://puu.sh/iQsNc/7c9438759f.jpg
  2. 00:14:638 (4,1) - head/tail 00:17:954 (1) - head 00:35:638 (1) - tail 00:37:691 (3) - head 00:38:954 (4) - 01:00:112 (1) - head - Where are the cymbals for these beats
  3. 00:34:849 (3) - You can enlarge this by 1/2 to avoid the polarity issue.
  4. 00:40:217 (5) - Switch with circle + slider, leaving that cymbal beat unstressed is not a good idea, especially when it's leading into a new section of the music.
    Same for 01:04:217 (4) -
  5. 00:45:112 (4,1) - Transition could be better:
  6. 00:56:006 (3,1) - ^
  7. 01:13:533 (3) - 01:16:059 (3) - again, where are the cymbals. You even set it on non-downbeats like 01:18:270 (2) - 's tail.
    Same for 01:27:428 (2,3) - .
  8. 00:22:533 (4) - Considering 00:25:059 (1) - , you should've set NC here already too
  9. 00:37:691 (3) - Missed NC
[Normal]
  1. 00:08:006 (1) - 00:12:901 (1) - 00:15:113 (5) - 00:36:428 (2) - 00:39:428 (3) - 01:00:112 (2,3) - 01:13:533 (4) - 01:16:059 (3) - 01:18:585 (4) - 01:26:322 (1) - Finish
  2. 00:10:849 (1,2,3) - Same as for easy, don't use this rhythm if there's an alternative. See the suggestion as above
  3. 00:17:796 (1,2) - on 1's tail, on 2's head finish.
  4. 00:51:743 (1) - Crop this by 1/2 and reposition, there's no significant beat to follow on the red tick it ends.
  5. 01:24:428 (2,4) - This nearly overlaps, please increase the visual distance.
[Hard]
  1. Referring to the finishes in the lower diffs, they are missing here as well.
  2. 00:02:954 (1) - Whistles?
  3. 00:10:217 (4) - Please replace these with two circles, you don't want to leave the cymbal beat unstressed.
    Same for 00:19:059 (5) - 01:28:533 (4) -
  4. 00:14:796 (3) - Similar as above, please replace the slider and try this rhythm:
  5. 00:17:480 (3) - Whistle/finish
  6. 00:30:585 (5,6,1) - There's no actual triple in the music, please delete the 6. You can set them a bit earlier instead where they actually exist:
  7. 00:51:901 (3) - Remember toybot's GD causing DQ because there was an overmap here, there're actually no 1/4 beats to cover here. Delete and add a triple before:
  8. 01:03:112 (4) - Bad offbeat slider.
  9. 01:14:164 (3) - Bad offbeat slider, 01:14:006 (2,3) - ctrl+g these
  10. 00:20:164 (1) - 00:57:743 (1) - 01:05:322 (1) - Unnecessary NC, delete.
[Insane]
  1. 00:00:743 (3) - 00:03:270 (3) - This starts on nothing noteworthy in the track and ends on a stronger beat, delete and set a circle on it's current end.
  2. 00:05:085 - Don't leave this beat out, it's Insane stage. Try to cover up most 1/4 beats here.
  3. 00:07:849 (8,1) - Low emphasis on 1 although it has a strong cymbal beat on it (which you are also missing), increase the distance. You could 00:08:006 (1,3) - Ctrlg these
  4. 00:09:112 (1,2,3,4,5,6) - 01:27:428 (1,2,3,1,2,3,4) - Keep these rhythm patterns consistent, they're pretty much identical in the track.
  5. 00:10:691 (1) - Starts on nothing in the track, delete
  6. 00:14:954 (4) - Bad offbeat slider. Also 00:27:112 (1) - 01:14:480 (5) -
  7. 00:17:954 (5) - Stack on 00:18:428 (3) - 's start, 5 needs more emphasis
  8. 00:18:743 (4) - This feels really awkward to play, please don't make this extended slider.
  9. 00:20:164 (1,2) - Listen to the music, why are 00:20:243 - and 00:20:401 - covered as well although they don't represent anything in the music? (Also why are they so loud)
    The best thing really would be if you switch these off with circles since 1/4 sliders have no musical value at all.
  10. 00:36:349 - Why missing this beat out.
[toybot's Extra]
  1. 00:36:349 - Would map this out.
Hit me up when everything is cleared. /o/
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