dude nice
Thank you! augh its bootifulIrreversible wrote:
congratz mikii and toybot~
Yauxo wrote:
Gratz :3
Haruto Aizawa wrote:
Congratulations mikii and toybot!
gokugohan12468 wrote:
Gratzz~ \w/
thanks everyone!toybot wrote:
hype~
grats on 1st ranked set mikii :3
lolAerous wrote:
rip
Thank you for the mod! I will contact Toybot and sort the issues out for Extra.Asphyxia wrote:
Hey Mikii,
After some internal QAT discussion, we decided to pull your map out from Qualified for the following reasons:
[Easy]
Please keep the rhythms clear and simple here, because this difficulty is aimed for the beginners. That being said, the 1/2 rhythms are a no-go because they make the difficulty needlessly complicated and need to be removed. Here are the examples:Haha this comes to bite me in the ass. Fixed
- 00:08:006 (1,2) -
- 00:34:849 (3,1) -
- 00:40:217 (3,1) -
There are many objects that start on nothing, and because of this, you skip many powerful beats that should be emphasized throughout the difficulty. Here are few examples of said issue:----
- 00:32:006 (2) -
I tried to simplify the rhythm here but mapping to the red tick might cause difficulty issues. I have changed this.- 00:37:059 (2) -
^- 00:54:743 (1) -
- 00:57:270 (1) -
This one is much harder to decide since I want to keep the slider but I would like to prevent using 1/2 as stated before so this should be left as it is in my opinion
Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.
For further assistance, please contact BNG members. Best of luck with the re-qualification!
###EM
me too tbh, but i was like "fuck it let's see if it'll get ranked"Xilver wrote:
Heh, for once I agree with the DQ reasons of a map (The Extra at least)
posting for backup https://0paste.tk/7594.txtAsphyxia wrote:
Hey Mikii,
After some internal QAT discussion, we decided to pull your map out from Qualified for the following reasons:
[toybot's Extra]
Overmapping. The patterns like the ones below have no connection with the song, resulting into questionable playability and loweing overall quality of the difficulty.+ a few other places that Mikii and I went over
- 00:06:191 (4) - ok
- 00:07:454 (4) - ok
- 00:40:296 (2,4,6) - ????? these aren't really that bad, but fine
- 00:51:980 (4,5,6) - ok
- 01:26:875 (2,8) - ok
----
Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.
For further assistance, please contact BNG members. Best of luck with the re-qualification!
###EM
Oh god, I wasn't even thinking straight when Hinsvar told me about the missing video, so I took the first thing I saw in my song folder. I guess it was from your then >.<xxdeathx wrote:
Hey nice job taking my set's video without notifying or asking me, I'd appreciate credit being given in map description.
you're kidding rightAerous wrote:
There might be a part in the audio where its wrongly snapped 00:50:638 -
I changed my audio to xxdeathx's because he fixed his audio for the drum to be snapped correctly.
Idk if you changed your audio or not , but yolo
Yer kiddingCharles445 wrote:
you're kidding rightAerous wrote:
There might be a part in the audio where its wrongly snapped 00:50:638 -
I changed my audio to xxdeathx's because he fixed his audio for the drum to be snapped correctly.
Idk if you changed your audio or not , but yolo
edit: also did nobody notice the download is bugged to need easy update?
Completely valid points, I only wished that these points could have been made from the 1st DQ.Quality Assurance Team wrote:
00:02:322 (3) in Easy - You should take sound at 00:02:164 instead of 00:02:322.
00:32:638 (3) in Easy - 00:33:112 instead of 00:33:270.
00:44:638 (3) in Easy - 00:44:480 instead of 00:44:638.
01:07:375 (1) in Easy - 01:07:217 instead of 01:07:375.
01:09:901 (1) in Easy - 01:09:743 instead of 01:09:901.
00:44:638 (4) in Normal - 00:44:480 instead of 00:44:638.
01:09:901 (1) in Normal - 01:09:743 instead of 01:09:901.
RIPAerous wrote:
My gift to you : The DQ curse
RIPAerous wrote:
My gift to you : The DQ curse
Peppy fix your spaghetti codeBeatofIke wrote:
I pretty sure I checked everything. Also, a bug?RIPAerous wrote:
My gift to you : The DQ curse
Thank you for the free mod! The hitsounding is very cookie cutter so I wouldn't call it the best. I've added a few suggestions but I will keep most of the claps that you suggested to be removed since I enjoy using them more and I feel they are at their appropriate places.Rakuen wrote:
Hi,
Just wanna drop some random mods here, apply it or not is up to you.LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedHitsounds
- Consistency of hitsound is important, but you're missing some from the song itself.
Let's take Insane diff as an example.
I'd say add Finishes and Claps on these points, they sound quite strong in the music:
Intro
Finishes:
00:08:006 (1) -
Claps:
00:12:901 -
00:14:322 (1) - Go thru with slower playback rate, you'll notice some of the claps are off-ed from here, to 00:14:322 (1) -
00:30:033 (4,5) - Claps
00:31:849 - Remove clap
00:32:164 - Clap
00:32:322 - Remove Clap
00:32:638 (3) - Clap
00:36:112 (2) - Remove Clap
00:36:428 (4) - Clap
00:36:743 (6) - Remove Clap
00:37:217 - Clap
00:37:375 - Remove Clap
00:37:691 - Clap
00:49:059 (4) - ^
KIAI
Finishes:
01:13:533 -
01:16:059 -
01:18:585 (4) -
01:19:375 -
01:20:006 (1) - Clap > Finish
01:20:480 -
01:21:112 -
01:26:322 -
Claps:
01:14:322 (4) -
01:20:322 - Remove Clap?
No comment = fixedRikiH_ wrote:
I didn't notice this was disqualified until I posted the mod, ok xD Just minor suggestions, nothing important
Insane
00:05:164 (4) - You should make it just a little bit more curved, since at the moment it looks like a straight slider
00:20:480 (1,3) - Not a big fan of this overlap, to be honest
Nah its fine
00:28:059 (1,3) - Same for this, and for all overlaps like this
00:36:112 (2,3,4,5,6) - This doesn't seem to have a structure... Looks a bit random
Its a... rhombus : D
01:04:059 (3,4,5) - This is just bad to me... I don't like how it looks and how it flows
Got rid of the overlap but kept the clockwise flow
01:20:954 (8,1) - This ovelap...
:( Wild and waky!!!!
01:28:691 (4) - Same as extra, and this applies on every diff, I won't mention it anymore!
!!!!
Hard
00:28:533 (2,4) - Shouldn't these have the same shape?
Did something better
00:45:112 (3,4,1) - Why this weird spacing here?
01:08:480 (1,2,4) - What happened here? This pattern is all messy...
WILD AND WAKYYY
01:16:533 (2,3,4) - I wouldn't recommend a jump before a triplet in a Hard diff
Normal
00:33:585 (1,2) - I don't like these sliders, try to make them more curved, or even make a blanket
01:23:796 (1,2) - I'm sure you can improve these, since they look a bit messy
Easy
00:37:691 (3,1,2) - Just some useless microspacing errors here, you don't even have to change them, I don't even know why I pointed it out xD
01:17:480 (1,2) - Uhm, this blanket...
LOL
__
Well, that's it, I hope it gets ranked again because it's a really well-made set
why tf don't my emails work nowRikiH_ wrote:
I didn't notice this was disqualified until I posted the mod, ok xD Just minor suggestions, nothing important
toybot's Extra
00:13:375 (2,4) - Maybe make 4 curved like 2? - it's supposed to be similar with the next slider
00:21:901 (1,2,3) - Not really convinced by this pattern, it looks a bit random, withouth a precise structure - really? it's supposed to resemble something of a star
00:56:480 (4,5) - In my opinion this stack is a bit flow-breaking because you have to hold the cursor there - i rearranged the triplet before so it's not meant to be so much of a flow breaker as then a rest
01:28:691 (1) - Since the sound doesn't end here, what about replacing this with a slider? - eh...
__
Well, that's it, I hope it gets ranked again because it's a really well-made set
252,141,50796,6,0,B|273:118|273:118|295:123|295:123|350:48|458:95|438:191,1,256.49999217224100:58:375 (6,1) - replace with a 1/1 slider, fits waay better
Thank you for your work on the hitsoundingpkhg wrote:
hiya m4m
[Insane]
00:02:164 (4) - drum finish on tail, like toybot's
00:05:164 (4) - clap on head
I like the 4 whistles
00:07:375 (6) - drum sample on head, intentional?
Intentional but I don't know what I was thinking :/
00:19:217 (6) - add whistle maybe?
This note is more relaxing so I'll leave it
00:32:638 (3) - add soft clap
00:33:585 (2) - clap on tail?
Not this one
00:35:006 (3) - clap?
00:36:428 (4) - add clap
nice
00:36:901 (1,2) - remove clap from (2)'s head, add it to (1)'s tail
00:37:691 (3) - soft clap on head
00:40:217 (3) - same as toybot's
00:49:059 (4) - missing clap
00:50:796 (1) - finish on head. Also you can improve the blanket, here's a code252,141,50796,6,0,B|273:118|273:118|295:123|295:123|350:48|458:95|438:191,1,256.499992172241I do like this slider as it is because of the guitar riff. I will however, add the finish :p
00:58:375 (6,1) - replace with a 1/1 slider, fits waay better
Nice suggestion
[Hard]
same hitsounding suggestions as Insane
00:02:164 (3) - you have a finish on insane in this note
00:12:901 (1) - ^ but clap
00:17:638 (4) - you dont have a clap on insane, make it consistent
00:17:954 (5) - add a clap
00:18:270 (2) - u have a whistle on insane
00:20:164 (6) - u nc'ed this on insane
00:23:006 (1) - whistle on head cuz insane
Nah :v I'm removing some of the stuff one insane
00:29:322 (1) - ^
00:31:849 (1) - clap cuz insane
00:57:743 (3) - remove NC for consistency
I did something like this in hard because it was very noticable to see in hard so I'll keep it
00:59:638 - a 1/1 slider would be great to emphasize vocals
01:24:112 (2,3) - this overlap looks so ugly, try this http://puu.sh/iORkM/35ece7b996.jpg
Its not uglyyyy! But it can definitely be improved, thanks
01:21:112 - you can move the spinner and place a circle here to emphasize the beat
I tried but it doesn't seem I can put enough emphasis on that beat with a hitcircle. It feels like the spinner is more fitting
the other diffs are fine rhythm wise, so these hitsound mod applies for all diffs, try to be more consistent, you can use hitsounds copier > t/131540
Really I worked on the hitsounds independently for each difficulty so they won't be consistent. and OMG thank you for that thread, it will save me so much time : DDDDDDDDD
Good Luck o/