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LiSA - Rally Go Round -TV ver.-

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toybot
dude nice
Hinsvar
get hype

Did some minor changes overnight.
Irreversible
congratz mikii and toybot~
Topic Starter
Mikii

Irreversible wrote:

congratz mikii and toybot~
Thank you! augh its bootiful
toybot
hype~
grats on 1st ranked set mikii :3
Kyouren
Gratzz~ \w/
Haruto
Congratulations mikii and toybot! :D
Aerous
rip
Yauxo
Gratz :3
Topic Starter
Mikii

Yauxo wrote:

Gratz :3

Haruto Aizawa wrote:

Congratulations mikii and toybot! :D

gokugohan12468 wrote:

Gratzz~ \w/

toybot wrote:

hype~
grats on 1st ranked set mikii :3
thanks everyone!

Aerous wrote:

rip
lol
kakifly
congrats !
Asphyxia
Hey Mikii,

After some internal QAT discussion, we decided to pull your map out from Qualified for the following reasons:

[Easy]

  • Please keep the rhythms clear and simple here, because this difficulty is aimed for the beginners. That being said, the 1/2 rhythms are a no-go because they make the difficulty needlessly complicated and need to be removed. Here are the examples:
  1. 00:08:006 (1,2) -
  2. 00:34:849 (3,1) -
  3. 00:40:217 (3,1) -
There are many objects that start on nothing, and because of this, you skip many powerful beats that should be emphasized throughout the difficulty. Here are few examples of said issue:
  1. 00:32:006 (2) -
  2. 00:37:059 (2) -
  3. 00:54:743 (1) -
  4. 00:57:270 (1) -
[toybot's Extra]

Overmapping. The patterns like the ones below have no connection with the song, resulting into questionable playability and loweing overall quality of the difficulty.

  1. 00:06:191 (4) -
  2. 00:07:454 (4) -
  3. 00:40:296 (2,4,6) -
  4. 00:51:980 (4,5,6) -
  5. 01:26:875 (2,8) -
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

For further assistance, please contact BNG members. Best of luck with the re-qualification!

###EM
Topic Starter
Mikii
Alright, I'll see what I can do

Asphyxia wrote:

Hey Mikii,

After some internal QAT discussion, we decided to pull your map out from Qualified for the following reasons:

[Easy]

  • Please keep the rhythms clear and simple here, because this difficulty is aimed for the beginners. That being said, the 1/2 rhythms are a no-go because they make the difficulty needlessly complicated and need to be removed. Here are the examples:
  1. 00:08:006 (1,2) -
  2. 00:34:849 (3,1) -
  3. 00:40:217 (3,1) -
Haha this comes to bite me in the ass. Fixed

There are many objects that start on nothing, and because of this, you skip many powerful beats that should be emphasized throughout the difficulty. Here are few examples of said issue:
  1. 00:32:006 (2) -
    I tried to simplify the rhythm here but mapping to the red tick might cause difficulty issues. I have changed this.
  2. 00:37:059 (2) -
    ^
  3. 00:54:743 (1) -
  4. 00:57:270 (1) -
    This one is much harder to decide since I want to keep the slider but I would like to prevent using 1/2 as stated before so this should be left as it is in my opinion
----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

For further assistance, please contact BNG members. Best of luck with the re-qualification!

###EM
Thank you for the mod! I will contact Toybot and sort the issues out for Extra.
Xilver15
.
toybot

Xilver wrote:

Heh, for once I agree with the DQ reasons of a map (The Extra at least)
me too tbh, but i was like "fuck it let's see if it'll get ranked"

Asphyxia wrote:

Hey Mikii,

After some internal QAT discussion, we decided to pull your map out from Qualified for the following reasons:

[toybot's Extra]

Overmapping. The patterns like the ones below have no connection with the song, resulting into questionable playability and loweing overall quality of the difficulty.

  1. 00:06:191 (4) - ok
  2. 00:07:454 (4) - ok
  3. 00:40:296 (2,4,6) - ????? these aren't really that bad, but fine
  4. 00:51:980 (4,5,6) - ok
  5. 01:26:875 (2,8) - ok
+ a few other places that Mikii and I went over

----

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

For further assistance, please contact BNG members. Best of luck with the re-qualification!

###EM
posting for backup https://0paste.tk/7594.txt

thanks asphyxia!
Hinsvar
Bubbled after an IRC mod with Mikii and toybot.
BeatofIke
Nomination Repaired for Qualification~
Aerous
rip
Topic Starter
Mikii

Aerous wrote:

rip
Lmao sry :o
xxdeathx
Hey nice job taking my set's video without notifying or asking me, I'd appreciate credit being given in map description.
Topic Starter
Mikii

xxdeathx wrote:

Hey nice job taking my set's video without notifying or asking me, I'd appreciate credit being given in map description.
Oh god, I wasn't even thinking straight when Hinsvar told me about the missing video, so I took the first thing I saw in my song folder. I guess it was from your then >.<

I'm really sorry, credit will be given to you

You're pretty perceptive for noticing that. I guess it happens alot. Once again, very sorry :3
Aerous
There might be a part in the audio where its wrongly snapped 00:50:638 -

I changed my audio to xxdeathx's because he fixed his audio for the drum to be snapped correctly.

Idk if you changed your audio or not , but yolo
Charles445

Aerous wrote:

There might be a part in the audio where its wrongly snapped 00:50:638 -

I changed my audio to xxdeathx's because he fixed his audio for the drum to be snapped correctly.

Idk if you changed your audio or not , but yolo
you're kidding right


edit: also did nobody notice the download is bugged to need easy update?
Topic Starter
Mikii

Charles445 wrote:

Aerous wrote:

There might be a part in the audio where its wrongly snapped 00:50:638 -

I changed my audio to xxdeathx's because he fixed his audio for the drum to be snapped correctly.

Idk if you changed your audio or not , but yolo
you're kidding right


edit: also did nobody notice the download is bugged to need easy update?
Yer kidding
https://www.youtube.com/watch?v=Gz5WpLDBaYs

I'm checking the audio at 00:50:638 - and it looks good to me :/
Please give me a pm if anything we can sort any of this out :cry:
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

  1. (M) Mapping Quality
    - In Easy and Normal difficulties - There are some objects that start on wrong time. They doesn't fit to the music and it will create inappropriate rhythm. Also not good to ignore the sound that should be emphasized. Here are some examples of said issue.
    • Examples:
      00:02:322 (3) in Easy - You should take sound at 00:02:164 instead of 00:02:322.
      00:32:638 (3) in Easy - 00:33:112 instead of 00:33:270.
      00:44:638 (3) in Easy - 00:44:480 instead of 00:44:638.
      01:07:375 (1) in Easy - 01:07:217 instead of 01:07:375.
      01:09:901 (1) in Easy - 01:09:743 instead of 01:09:901.
      00:44:638 (4) in Normal - 00:44:480 instead of 00:44:638.
      01:09:901 (1) in Normal - 01:09:743 instead of 01:09:901.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

We sincerely apologize for the inconvenience and hope your map will be requalified soon! The Beatmap Nominators will handle this mapset after the issues have been addressed.

Good luck and thank you for contributing to the osu! community with your efforts!

###M
Okoratu
is 01:18:585 - missing a finish as well idk would doublecheck hitsounding as well lol
Topic Starter
Mikii
Man mapping Normal and Easy is the hardest thing I've ever done. Thanks for the update

Quality Assurance Team wrote:

00:02:322 (3) in Easy - You should take sound at 00:02:164 instead of 00:02:322.
00:32:638 (3) in Easy - 00:33:112 instead of 00:33:270.
00:44:638 (3) in Easy - 00:44:480 instead of 00:44:638.
01:07:375 (1) in Easy - 01:07:217 instead of 01:07:375.
01:09:901 (1) in Easy - 01:09:743 instead of 01:09:901.
00:44:638 (4) in Normal - 00:44:480 instead of 00:44:638.
01:09:901 (1) in Normal - 01:09:743 instead of 01:09:901.
Completely valid points, I only wished that these points could have been made from the 1st DQ.

Fixed, I will find a few more mods before another qualify

Edit: actually nvm, the rhythm issue was explained but I didnt want to completely map to the vocals as it makes the map feel 'drunk' as i put more emphasis into the white ticks for beginners. Guess im throwing that out of the window so now all beats should have emphasises
Charles445
Make sure both beatmap packages are fixed before re-qualifying guys (it is a rare bug but it happens)
Accurian
Second time this map gets disqualified. Hope there won't be a third. :|
Aerous
My gift to you : The DQ curse
BeatofIke
I pretty sure I checked everything. Also, a bug?

Aerous wrote:

My gift to you : The DQ curse
RIP
Topic Starter
Mikii

Aerous wrote:

My gift to you : The DQ curse
RIP

BeatofIke wrote:

I pretty sure I checked everything. Also, a bug?

Aerous wrote:

My gift to you : The DQ curse
RIP
Peppy fix your spaghetti code
Doma Umaru
:( my 300 pp gone
Rakuen
Hi,

Just wanna drop some random mods here, apply it or not is up to you.

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • Consistency of hitsound is important, but you're missing some from the song itself.

    Let's take Insane diff as an example.

    I'd say add Finishes and Claps on these points, they sound quite strong in the music:

    Intro
    Finishes:
    00:08:006 (1) -

    Claps:
    00:12:901 -
    00:14:322 (1) - Go thru with slower playback rate, you'll notice some of the claps are off-ed from here, to 00:14:322 (1) -
    00:30:033 (4,5) - Claps
    00:31:849 - Remove clap
    00:32:164 - Clap
    00:32:322 - Remove Clap
    00:32:638 (3) - Clap

    00:36:112 (2) - Remove Clap
    00:36:428 (4) - Clap
    00:36:743 (6) - Remove Clap
    00:37:217 - Clap
    00:37:375 - Remove Clap
    00:37:691 - Clap
    00:49:059 (4) - ^

    KIAI
    Finishes:
    01:13:533 -
    01:16:059 -
    01:18:585 (4) -
    01:19:375 -
    01:20:006 (1) - Clap > Finish
    01:20:480 -
    01:21:112 -
    01:26:322 -

    Claps:
    01:14:322 (4) -
    01:20:322 - Remove Clap?
Topic Starter
Mikii

Rakuen wrote:

Hi,

Just wanna drop some random mods here, apply it or not is up to you.

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Hitsounds

  • Consistency of hitsound is important, but you're missing some from the song itself.

    Let's take Insane diff as an example.

    I'd say add Finishes and Claps on these points, they sound quite strong in the music:

    Intro
    Finishes:
    00:08:006 (1) -

    Claps:
    00:12:901 -
    00:14:322 (1) - Go thru with slower playback rate, you'll notice some of the claps are off-ed from here, to 00:14:322 (1) -
    00:30:033 (4,5) - Claps
    00:31:849 - Remove clap
    00:32:164 - Clap
    00:32:322 - Remove Clap
    00:32:638 (3) - Clap

    00:36:112 (2) - Remove Clap
    00:36:428 (4) - Clap
    00:36:743 (6) - Remove Clap
    00:37:217 - Clap
    00:37:375 - Remove Clap
    00:37:691 - Clap
    00:49:059 (4) - ^

    KIAI
    Finishes:
    01:13:533 -
    01:16:059 -
    01:18:585 (4) -
    01:19:375 -
    01:20:006 (1) - Clap > Finish
    01:20:480 -
    01:21:112 -
    01:26:322 -

    Claps:
    01:14:322 (4) -
    01:20:322 - Remove Clap?
Thank you for the free mod! The hitsounding is very cookie cutter so I wouldn't call it the best. I've added a few suggestions but I will keep most of the claps that you suggested to be removed since I enjoy using them more and I feel they are at their appropriate places.
RikiH_
I didn't notice this was disqualified until I posted the mod, ok xD Just minor suggestions, nothing important

toybot's Extra

00:13:375 (2,4) - Maybe make 4 curved like 2?
00:21:901 (1,2,3) - Not really convinced by this pattern, it looks a bit random, withouth a precise structure
00:56:480 (4,5) - In my opinion this stack is a bit flow-breaking because you have to hold the cursor there
01:28:691 (1) - Since the sound doesn't end here, what about replacing this with a slider?

Insane

00:05:164 (4) - You should make it just a little bit more curved, since at the moment it looks like a straight slider
00:20:480 (1,3) - Not a big fan of this overlap, to be honest
00:28:059 (1,3) - Same for this, and for all overlaps like this
00:36:112 (2,3,4,5,6) - This doesn't seem to have a structure... Looks a bit random
01:04:059 (3,4,5) - This is just bad to me... I don't like how it looks and how it flows
01:20:954 (8,1) - This ovelap...
01:28:691 (4) - Same as extra, and this applies on every diff, I won't mention it anymore!

Hard

00:28:533 (2,4) - Shouldn't these have the same shape?
00:45:112 (3,4,1) - Why this weird spacing here?
01:08:480 (1,2,4) - What happened here? This pattern is all messy...
01:16:533 (2,3,4) - I wouldn't recommend a jump before a triplet in a Hard diff

Normal

00:33:585 (1,2) - I don't like these sliders, try to make them more curved, or even make a blanket
01:23:796 (1,2) - I'm sure you can improve these, since they look a bit messy

Easy

00:37:691 (3,1,2) - Just some useless microspacing errors here, you don't even have to change them, I don't even know why I pointed it out xD
01:17:480 (1,2) - Uhm, this blanket...

__

Well, that's it, I hope it gets ranked again because it's a really well-made set :)
Topic Starter
Mikii

RikiH_ wrote:

I didn't notice this was disqualified until I posted the mod, ok xD Just minor suggestions, nothing important

Insane

00:05:164 (4) - You should make it just a little bit more curved, since at the moment it looks like a straight slider
00:20:480 (1,3) - Not a big fan of this overlap, to be honest
Nah its fine :)
00:28:059 (1,3) - Same for this, and for all overlaps like this
00:36:112 (2,3,4,5,6) - This doesn't seem to have a structure... Looks a bit random
Its a... rhombus : D
01:04:059 (3,4,5) - This is just bad to me... I don't like how it looks and how it flows
Got rid of the overlap but kept the clockwise flow
01:20:954 (8,1) - This ovelap...
:( Wild and waky!!!!
01:28:691 (4) - Same as extra, and this applies on every diff, I won't mention it anymore!
!!!!

Hard

00:28:533 (2,4) - Shouldn't these have the same shape?
Did something better
00:45:112 (3,4,1) - Why this weird spacing here?
01:08:480 (1,2,4) - What happened here? This pattern is all messy...
WILD AND WAKYYY
01:16:533 (2,3,4) - I wouldn't recommend a jump before a triplet in a Hard diff

Normal

00:33:585 (1,2) - I don't like these sliders, try to make them more curved, or even make a blanket
01:23:796 (1,2) - I'm sure you can improve these, since they look a bit messy

Easy

00:37:691 (3,1,2) - Just some useless microspacing errors here, you don't even have to change them, I don't even know why I pointed it out xD
01:17:480 (1,2) - Uhm, this blanket...
LOL

__

Well, that's it, I hope it gets ranked again because it's a really well-made set :)
No comment = fixed
Thanks for the mod!
toybot

RikiH_ wrote:

I didn't notice this was disqualified until I posted the mod, ok xD Just minor suggestions, nothing important

toybot's Extra

00:13:375 (2,4) - Maybe make 4 curved like 2? - it's supposed to be similar with the next slider
00:21:901 (1,2,3) - Not really convinced by this pattern, it looks a bit random, withouth a precise structure - really? it's supposed to resemble something of a star
00:56:480 (4,5) - In my opinion this stack is a bit flow-breaking because you have to hold the cursor there - i rearranged the triplet before so it's not meant to be so much of a flow breaker as then a rest
01:28:691 (1) - Since the sound doesn't end here, what about replacing this with a slider? - eh...

__

Well, that's it, I hope it gets ranked again because it's a really well-made set :)
why tf don't my emails work now

did a bunch of other stuff as well https://0paste.tk/7666.txt
pkhg
hiya m4m

[toybot's Extra]

00:36:901 (2) - clap on tail
00:40:217 (4) - drum clap on head and drum finish on tail fits better imo
00:54:112 (3) - add whistle maybe?

[Insane]

00:02:164 (4) - drum finish on tail, like toybot's
00:05:164 (4) - clap on head
00:07:375 (6) - drum sample on head, intentional?
00:19:217 (6) - add whistle maybe?
00:32:638 (3) - add soft clap
00:33:585 (2) - clap on tail?
00:35:006 (3) - clap?
00:36:428 (4) - add clap
00:36:901 (1,2) - remove clap from (2)'s head, add it to (1)'s tail
00:37:691 (3) - soft clap on head
00:40:217 (3) - same as toybot's
00:49:059 (4) - missing clap
00:50:796 (1) - finish on head. Also you can improve the blanket, here's a code
252,141,50796,6,0,B|273:118|273:118|295:123|295:123|350:48|458:95|438:191,1,256.499992172241
00:58:375 (6,1) - replace with a 1/1 slider, fits waay better

[Hard]

same hitsounding suggestions as Insane
00:02:164 (3) - you have a finish on insane in this note
00:12:901 (1) - ^ but clap
00:17:638 (4) - you dont have a clap on insane, make it consistent
00:17:954 (5) - add a clap
00:18:270 (2) - u have a whistle on insane
00:20:164 (6) - u nc'ed this on insane
00:23:006 (1) - whistle on head cuz insane
00:29:322 (1) - ^
00:31:849 (1) - clap cuz insane
00:57:743 (3) - remove NC for consistency
00:59:638 - a 1/1 slider would be great to emphasize vocals
01:24:112 (2,3) - this overlap looks so ugly, try this http://puu.sh/iORkM/35ece7b996.jpg
01:21:112 - you can move the spinner and place a circle here to emphasize the beat

the other diffs are fine rhythm wise, so these hitsound mod applies for all diffs, try to be more consistent, you can use hitsounds copier > t/131540

Good Luck o/
Topic Starter
Mikii

pkhg wrote:

hiya m4m

[Insane]

00:02:164 (4) - drum finish on tail, like toybot's
00:05:164 (4) - clap on head
I like the 4 whistles
00:07:375 (6) - drum sample on head, intentional?
Intentional but I don't know what I was thinking :/
00:19:217 (6) - add whistle maybe?
This note is more relaxing so I'll leave it
00:32:638 (3) - add soft clap
00:33:585 (2) - clap on tail?
Not this one
00:35:006 (3) - clap?
00:36:428 (4) - add clap
nice
00:36:901 (1,2) - remove clap from (2)'s head, add it to (1)'s tail
00:37:691 (3) - soft clap on head
00:40:217 (3) - same as toybot's
00:49:059 (4) - missing clap
00:50:796 (1) - finish on head. Also you can improve the blanket, here's a code
252,141,50796,6,0,B|273:118|273:118|295:123|295:123|350:48|458:95|438:191,1,256.499992172241
I do like this slider as it is because of the guitar riff. I will however, add the finish :p
00:58:375 (6,1) - replace with a 1/1 slider, fits waay better
Nice suggestion

[Hard]

same hitsounding suggestions as Insane
00:02:164 (3) - you have a finish on insane in this note
00:12:901 (1) - ^ but clap
00:17:638 (4) - you dont have a clap on insane, make it consistent
00:17:954 (5) - add a clap
00:18:270 (2) - u have a whistle on insane
00:20:164 (6) - u nc'ed this on insane
00:23:006 (1) - whistle on head cuz insane
Nah :v I'm removing some of the stuff one insane
00:29:322 (1) - ^
00:31:849 (1) - clap cuz insane
00:57:743 (3) - remove NC for consistency
I did something like this in hard because it was very noticable to see in hard so I'll keep it
00:59:638 - a 1/1 slider would be great to emphasize vocals
01:24:112 (2,3) - this overlap looks so ugly, try this http://puu.sh/iORkM/35ece7b996.jpg
Its not uglyyyy! But it can definitely be improved, thanks :D
01:21:112 - you can move the spinner and place a circle here to emphasize the beat
I tried but it doesn't seem I can put enough emphasis on that beat with a hitcircle. It feels like the spinner is more fitting

the other diffs are fine rhythm wise, so these hitsound mod applies for all diffs, try to be more consistent, you can use hitsounds copier > t/131540

Really I worked on the hitsounds independently for each difficulty so they won't be consistent. and OMG thank you for that thread, it will save me so much time : DDDDDDDDD
Good Luck o/
Thank you for your work on the hitsounding
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