Hi, I owe you a mod.
[General]
|Definitely not a major problem, but I think the combo colours could be more fitting to the background. Maybe use the red that appears in the bottom right-hand corner instead of pink and combo 4 could be white or something.
[Easy]
|Those soft whistles in the beginning don't really fit imo. I think it is more effective to pronounce the background sounds that are the most intense, meaning the head of 00:00:428 (1) and of 00:02:954 (4) - , as well as 00:04:217 (5) - and 00:04:849 (6) - . What about adding drum-hitwhistles on 5? Oh, and this actually applies to all other diffs.
|00:45:743 (1,2) - You might as well use the same slider and use ctrl+h+g. Probably helps visualizing this a bit more properly.
|00:55:691 (6,7) - Unclean distance snapping.
The rest seems to be just fine.
[Normal]
Can't really say anything to this one, it looks good and I suck at modding Normals.
[Hard]
|00:27:585 (3,4,5) - Move this triangle a little bit to the right to make a better-looking pattern with the upcoming slider.
|00:42:743 (4,5) - Same here, I also don't see any reason for this not-so-significant spacing change.
|00:45:585 (4,1) - Players enter this slider (1) with a weird angle. If you move it to the left, it will make the transition from pattern to pattern a lot more fluent. Also, I suggest adjusting the curve a bit. After rearranging everything to keep up the previous distance snap, the suggested pattern would look like this: https://osu.ppy.sh/ss/3095829 (It's not exactly the tidiest, but you will be better off rearraging the other objects as you prefer.
If you applied this change, make 00:46:691 (4) - parallel to 00:47:006 (1) - .
|01:28:533 (4) - Turn this into 2 circles to pronounce the ending a bit better.
[Insane]
|00:04:217 (1,2,3,4) - I think increasing the spacing already does the job, especially because the following sliders don't have the same speed as (4). So I recommend not to increase the SV for those 4 marked sliders.
The flow in the middle of the map is really well kept up, nice work.
I don't know why, but I expected a lot less from this set. It's actually really well made. Good luck!
[General]
|Definitely not a major problem, but I think the combo colours could be more fitting to the background. Maybe use the red that appears in the bottom right-hand corner instead of pink and combo 4 could be white or something.
[Easy]
|Those soft whistles in the beginning don't really fit imo. I think it is more effective to pronounce the background sounds that are the most intense, meaning the head of 00:00:428 (1) and of 00:02:954 (4) - , as well as 00:04:217 (5) - and 00:04:849 (6) - . What about adding drum-hitwhistles on 5? Oh, and this actually applies to all other diffs.
|00:45:743 (1,2) - You might as well use the same slider and use ctrl+h+g. Probably helps visualizing this a bit more properly.
|00:55:691 (6,7) - Unclean distance snapping.
The rest seems to be just fine.
[Normal]
Can't really say anything to this one, it looks good and I suck at modding Normals.
[Hard]
|00:27:585 (3,4,5) - Move this triangle a little bit to the right to make a better-looking pattern with the upcoming slider.
|00:42:743 (4,5) - Same here, I also don't see any reason for this not-so-significant spacing change.
|00:45:585 (4,1) - Players enter this slider (1) with a weird angle. If you move it to the left, it will make the transition from pattern to pattern a lot more fluent. Also, I suggest adjusting the curve a bit. After rearranging everything to keep up the previous distance snap, the suggested pattern would look like this: https://osu.ppy.sh/ss/3095829 (It's not exactly the tidiest, but you will be better off rearraging the other objects as you prefer.
If you applied this change, make 00:46:691 (4) - parallel to 00:47:006 (1) - .
|01:28:533 (4) - Turn this into 2 circles to pronounce the ending a bit better.
[Insane]
|00:04:217 (1,2,3,4) - I think increasing the spacing already does the job, especially because the following sliders don't have the same speed as (4). So I recommend not to increase the SV for those 4 marked sliders.
The flow in the middle of the map is really well kept up, nice work.
I don't know why, but I expected a lot less from this set. It's actually really well made. Good luck!