No comment = fixedYauxo wrote:
Metadata confirmed via BNSG(copy paste end | HistoryTag: ~ Sploosh ~)Unrankable
Rather important change
Not so important change/small note or opinion[General]I always see this as not a problem since I'm lazy and nobody will notice the greenlines during gameplay anyways :p. If there is some effect that actually affects the gameplay, I will delete the greenlines.
■ Remove unused greenlines: 00:00:428 - 00:10:059 - 01:28:059 - (I assume you use the same greenlines for every diff (I took them from Easy)) Apparently this does not count for Insane.[Easy]
■ I'd suggest that you double the amount of NCs in this diff, as that would support the 4/4 logic. This means, stuff like 00:02:954 (4) -, 00:08:006 (4) - and 00:15:585 (4) - (etc) should ne NC'd.
Since there has been many request to double the NC on easy, I guess I should do it :p
■ 00:17:954 (1) - There are two problems with this: a) It is placed on a redtick, which makes it usually harder to play, as the player might only be comfortable with basic 1/1 rhythms - and b) The spacing is too much. You can imagine the spacing being related to the timeline - the more space inbetween two objects, the longer the break is.
The easiest way to fix that would probably to move (1) closer to (6).
If you want to kee a basic rhythm (which also kinda fixed problem a)), then you could consider using something like this http://puu.sh/hZO9F/464822e14e.jpg
(Note: If you worry about skipping that beat where the current object is on, take a look at 00:02:322 (3) - You also skipped that one beat here in order to hold a basic rhythm - Same thing :3)
■ You could add notes on 00:27:901 - and 00:29:164 - . It might look like it'll be hectic to play, but it'll actually help the player hold the rhythm (since (4) is kinda alone over there)
■ Same goes for 00:31:691 - and 00:36:743 -
■ 00:56:006 (7) - I'd suggest that you do something like this to this section. The player knows the Slider-to-Slider 1/2 transition by now, so that one should fit more into this as opposed to a weirdish break
■ 01:08:638 (3) - Curve the last bit more to properly blanket 01:09:585 (4) - . You already have a tick there, use it :3[Normal]
■ 00:05:954 (2) - I'd suggest that you keep these "triplets" (idk, 3 object transition thingies) straight without any fancy curve like this one. It'd be easier to play, which wouldnt harm that diff at all
■ 00:31:691 (2) - For some reason this one feels really out of place. Maybe try one of these? This section is rather weird to map in a Normal, so I dont blame you
The hitobjects do feel empty here so I agree with this but I will leave the 4 hitcircle
■ 00:49:059 (2) - Change to a repeat maybe?
Difficulty should be fine here. Straightened it
■ 01:16:849 (6,7) - For some reason I dont like this one. Uh. Maybe have this one be like 01:11:796 (4,5) - ?
Kinda lacks in visuals, but that's okay[Hard]
■ 00:09:585 (2) - Blanket this one maybe? Would improve the flow imo (loop flow > zigzag)
Wanted some antiflow to compliment the music
■ 00:42:743 (4) - Like this? (Slider instead of Circle, Circle instead of Slider)
Red tick slider should be fine
■ 00:59:085 (4) - Remove. Dont think a triplet is neccessary here
■ 01:16:059 (1) - Move this one a bit so that its trail doesnt touch the previous object
■ 01:20:322 (2) - 504/200?
I like ty
Something buggs me in this diff, but I cant quite point it out
AAAAAAAAAAAAAAAAAA[Insane]
■ Amazing
<3
Thank you for the mod!