\そんな発音してマセーン/Gamu wrote:
(^q^)くおえうえーーーるえうおおおwwwwwwwwwwwwwwww
\そんな発音してマセーン/Gamu wrote:
(^q^)くおえうえーーーるえうおおおwwwwwwwwwwwwwwww
Chloe wrote:
hi
thanks(∩・▽・∩)Kamio Misuzu wrote:
cool
weee~VINXIS wrote:
dis weebass mappu
↑これに尽きるMomovely wrote:
really nice map!
015-04-26 17:30 iMage--: 00:20:712 (1,1,1) -
2015-04-26 17:30 iMage--: ここは1/8くらいで十分だと思います
2015-04-26 17:31 M o k o r i: それは強調だしいいんじゃないって思ってるけどまあ
2015-04-26 17:31 M o k o r i: BNにいわれたら直そうかな
2015-04-26 17:31 iMage--: BNに言われなくてもDQのリスク一気に高まることを頭に入れとけ
2015-04-26 17:31 iMage--: 言うことは
2015-04-26 17:31 iMage--: せいぜいそれと
2015-04-26 17:31 iMage--: 05:32:302 (1,2,3,4,5,6,7,8,1) - もっとスペーシングつけようぜ
2015-04-26 17:31 iMage--: くらい
2015-04-26 17:31 iMage--: です
2015-04-26 17:32 iMage--: ここだけ狭いのは違和感あるぞ
2015-04-26 17:32 M o k o r i: nn~
2015-04-26 17:32 M o k o r i: 〆だし距離逆にあけるのは
2015-04-26 17:32 M o k o r i: 合わないと思うんだよなぁ
2015-04-26 17:33 iMage--: 締めだからこそだよ
2015-04-26 17:33 iMage--: mapperはトドメをさす立場にある
2015-04-26 17:33 M o k o r i: それ性格の問題じゃんwww
2015-04-26 17:33 iMage--: 一番volume高いところを狭くするのはう~んって感じ
2015-04-26 17:34 iMage--: いや、俺のprism sympathy最後クソ優しいから俺はセーフ
2015-04-26 17:34 M o k o r i: (´◔ ‸◔`)
2015-04-26 17:35 iMage--: 1.3x使ってるし広くてもいいと思うんだけどなあ
2015-04-26 17:35 iMage--: どう?
2015-04-26 17:35 iMage--: どうせフルコンそんなにでないし
2015-04-26 17:35 iMage--: (適当
2015-04-26 17:35 M o k o r i: ん~~~
2015-04-26 17:35 M o k o r i: ん~~~
2015-04-26 17:36 M o k o r i: もしくはアレだな
2015-04-26 17:36 M o k o r i: 05:32:813 (7) -
2015-04-26 17:36 M o k o r i: キックにして
2015-04-26 17:36 M o k o r i: 05:32:983 (1) -
2015-04-26 17:36 M o k o r i: とばすかだなー
2015-04-26 17:36 M o k o r i: いやでもそれも意地悪だな
2015-04-26 17:36 iMage--: こんなとこで
2015-04-26 17:36 iMage--: 意地悪とか言ってても仕方ないでしょw
2015-04-26 17:36 iMage--: https://osu.ppy.sh/ss/3056908
2015-04-26 17:37 iMage--: おら配置してやったぞ
2015-04-26 17:37 iMage--: 使え
2015-04-26 17:37 M o k o r i: ごみ
2015-04-26 17:37 M o k o r i: どこかのultraじゃないんじゃ
2015-04-26 17:37 iMage--: せっかくスライダー引いてCtrlShiftF押すなんていう面倒な作業したっていうのに
2015-04-26 17:37 iMage--: この恩知らず
2015-04-26 17:38 M o k o r i: ・。・
2015-04-26 17:38 iMage--: あ
2015-04-26 17:38 iMage--: あと
2015-04-26 17:38 iMage--: 2連打にはNC入れたほうが見やすくない?
2015-04-26 17:38 iMage--: 特に単発とキックをスタックさせてる箇所のあとの2連打は見にくそう
2015-04-26 17:39 M o k o r i: 一理ある
2015-04-26 17:39 M o k o r i: それ変えるか~
2015-04-26 17:39 iMage--: 04:33:324 (3,4,5,6) -
2015-04-26 17:39 iMage--: こういうとこの2連打だけでいいよ
2015-04-26 17:39 iMage--: そのほかは問題ないと思う
2015-04-26 17:40 iMage--: 04:54:120 (4) - ここもあったほうがいいんかな、好きにしてくれ
2015-04-26 17:41 M o k o r i: そこもつけたわ
ろいどさんありがとう!コメントしてないのは全部直しました!Kloyd wrote:
- Chloe
- 00:47:473 (2,3) - 二つともに選択してちょっとだけ下げてみたら 196・68 お勧め
- 01:00:257 (1) - もうすこしバランス的によくしてみたら http://puu.sh/hr7rZ/6a89a86a01.jpg
- 01:47:132 (1) - これはどうかな http://puu.sh/hr7uT/9d1534b6e1.jpg 01:46:620 (1) - の輪郭に沿わせてあるのでkeepで!
- 01:57:189 (2) - ちょっと重ねてるのが曖昧って感じ 。前のノートとのスタック気にせず186-175に移した方も
- 02:21:734 (2) - 重ねるンだったら完全にしたほうが見た目的にもっといいかも 363-220とか
- 03:00:342 (1) - ここ音ほぼなしにしてもいいかも
- 03:34:347 (1) - 最後のところを完全に重ねるかはずした方はどうかな http://puu.sh/hr7HA/181797e47a.jpg http://puu.sh/hr7Il/2f83b0d6ee.jpg
ganba
ヒットサウンド提案神でした!助かりましたあああああああMomovely wrote:
heyheyhey! from in game chat[General]
offset -3 ~ -4 ちょっとずれてない? ところどころ怪しいとこあるので、最終的に直します!(怪しい箇所あるのでたぶんBNかoffset強い人に確認とってみます)[Chloe]
- 00:02:559 (6) - ここのnote消して00:02:303 (5) - の終点を青線にもってこない?00:00:939 (1,1) - ここと同じ音だしplayする人を考慮して一貫性を重視してもいいかな~って 今のままでも全然問題はないです! 配置後そっと変えなきゃいけないのでここはkeepさせてください;;
- 00:07:758 (5) - ^
- 00:27:530 (1) - 頭についてるfinishいらなくない?
- 00:43:894 (1) - whislte外してsampleset Normalのfinishにしない? その方が後ろのボコンっ て音に合ってるかな~って思う
- 03:00:257 (5) - finish欲しくない~?
- 00:56:166 (5) - add nc こういう音が強調されてるとこにnc入れたくない~?
- 01:07:246 (2) - ぱこっ~ みたいな感じの音あるし additions Drum の clap 欲しいいいい 神様!!!!!!!!!!!!!!!
- 01:07:586 (3) - ^
- 01:07:927 (2) - ^
- 01:13:382 (2) - ^
- 01:18:836 (2) - ^
- 05:32:983 (1) - whislte外してsampleset Normalのfinishにしない?
ここみちゃん かわE~w まちがいなE~w
really nice map!
ななかさんありがと!有効な指摘めっちゃあって助かった!!!-Nanaka- wrote:
どうもくろえちゃんの彼氏です ゆるさん(。・ˇ_ˇ・。)(。・ˇ_ˇ・。)(。・ˇ_ˇ・。)(。・ˇ_ˇ・。)(。・ˇ_ˇ・。)(。・ˇ_ˇ・。)
red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.General
- 遅延あるヒットサウンドあるから直したのどうぞ、アンランクレベルじゃないからお好みまん 差し替えた!ありがとおおおおお
http://puu.sh/hsCrB/245f9abf50.rar- SBいれないならWideチェック外そう あれなんでチェックされてんだwww
Chloe Lemaire
- 00:06:053 (2,1) - この距離の差が気になった、すくなくとも00:00:598 (2,1) - ここと同じ3.5くらいでいいと思う 00:05:712 (1,2) - ずらしてfix
- 00:10:485 (7,8) - よくわからんrhythm、1/6でこっちのが自然に聴こえる ok!
- 00:17:985 (1,2,3,4) - ここのDS矛盾してると思う、音はだんだん大きくなっているのに狭くするのはいいアイデアとは思えない、00:11:167 (1,2,3,4,1,2,3,4) - ここみたいに広げてく方がプレイしていて気持ちいい 確かにそうなんだけど、00:19:689 (6,7,1,2,3,4,1,1,1) - の強調を優先にするとここはいったん落ち着かせて広げる方がいいかなと思った!
- 00:19:348 (5) - これcircleに変えて00:19:945 - add Note 今はkeep、でもちょっと色々試してみます
- 00:21:735 (1) - これ強引すぎない?00:21:990 - ここまで伸ばすか1/2にして00:21:990 - Note足したが音にはまる 1/2にする!
- 00:31:280 (1) - これも無理を感じる1/2sliderに変えて00:31:621 - ここから1/1rhythmのがいい これを1/2にすると間延びする感じになっちゃってだらしなくなるのでこのままで!
- 00:35:286 (2,3) - いきなりの2連はrhythm的にもプレイアビリティ的にも悪いと思う、ずらすかNote足して3連のがよさげ 確かに・・・!3連に変更です
- 00:46:621 - ここのセクションもう少しSC2Finish使っていいと思う 00:49:348 - 01:00:257 - 01:05:711 - ここらとか明らかにwhistleじゃ弱いし音階つけたがいいと思う 最後以外使いました!
- 00:52:075 - ここも00:52:416 - こっちのが明らかに強いのにこの音付けはどうなんだろ うーん個人的にここにつけたいw
- 00:56:166 (1,2,3,4) - ボリュームなりSVなり少しづつ上げた方が合うと思う ボリュームアップ↑
- 01:15:768 - add Note、手前と音違うから拾って音階あらわしたほうが気持ちいい、てかここらわりとNote追加したい ここは後ろのドラム音に統一してて、01:15:768 - はドラム音無いのでなしで!
- 01:28:552 - whistleつけたい イエッサ~
- 01:45:768 (1,2) - うーんこの位置なら流れ的に2をGしたほうがまだ分かる希ガス ここGだと1からの距離が結構開いちゃうけど、現状だとスムーズに左上⇒左下ってaimできると思う!
- 01:49:348 (1,2) - この流れは個人的に理解できない、1をGしてるなら分かるけど手前から変えた方がいいと思う !!!!!これ詰まってたところ!!!!神提案!!!!!01:49:177 (3,4) - の位置と01:49:348 (1) - ctrl+gした!!!!!!!!!!!!!!!!!
- 01:52:416 (2,1) - このずれはプレイ中目立つから直したい なおした(∩・▽・∩)
- 01:57:870 (2,1,1) - この流れも強引な感じある 01:58:041 (1) - の角度変えた!
- 02:01:961 (2,1) - これも02:02:132 (1) - Gしたがよくね ここも音取り変えたあと配置に困って変になってるところ何だよね・・・修正するけどちょっと形を考えます!
- 02:38:098 - whistleつけるならここだと思うし、ここクリックさせるべきだと思う え、神即修正!!!
- 02:39:291 (2) - Gして傾けない? Gなしで傾けた!
- 02:45:598 (1) - これもGしたが良いと思う ほんとだ修正!
- 03:27:529 (1) - どうでもいいけどもっと綺麗に出来そう おkw
- 03:38:438 (1) - ^ これ始点をブランケットにするとGとしての形のバランス悪くなるからこれはこのままでw
- 03:40:313 - 03:42:018 - この二つC48にして拾って音増やしていった方がいい このピアノ音背景の音にあわせてあって、ここには無いのでなしで!
- 03:46:620 (9,1) - NC逆のが合うと思う、もっというならここは止めるAimより移動させたが合うと思う 個人的には止めたいところ!NCもメインの音1から始まってるしこのままで!
- 03:54:802 (8,1) - ^ うえにおなじ
- 03:57:529 (5,1) - ^こういうとことかジャンプさせてるしね こっちのが5見つけやすい+上の理由でこれもkeepで!
- 04:27:529 (2,1) - NC逆 これも見つけやすいってがためにNCつけてないところなのよね、このNCパターン結構気に入ってる・・w
- 04:29:574 (7,8,9,10,11) - 04:40:483 (7,8,9,10,11) - 角ばりすぎな感じあるなぁ、もうすこし円綺麗にするなりキック曲げるなりしたい うーんたしかに・・・ちょっと形考えます!
- 04:43:893 (1,1,1,1,1) - Finishつけてって盛り上げた方がかっこよさげ これはいい・・・finishつけた!
- 05:05:540 - add note 01:30:939 (1,2) - ここと同じじゃないとおかしい ほんまや・・・add noteしますた
- 05:05:711 (1) - Finish、個人的にはwhistle外してNormalFinish ok!
- 05:11:165 - ^ 同じくok!
- 05:20:370 (2,1) - 謎の流れ、1Gなら分かるけどそうすると05:21:052 (2) - ここのジャンプなくなるから何かしら変えた方がいい ん~個人的には特に違和感無いのでこのままでw
- 05:26:847 (3,4,5,6) - ここも最初の00:17:985 (1,2,3,4) - と同じ これもジャンプ次から始まるから溜めるみたいな場所にしたい!
- 00:40:996 (2) - 全体的に連打こういうNCのつけ方してるけど、単発と間違えるからこっからNC入れるべき00:41:167 (1) - こんな途中から入れられても分かり難い たしかに。。。ただ前後のNCパターン考えるとこれでも悪くないかな~とは思ってる、ちょっと意見色々集めてみる!
眺めてる時間のが長かったw
がんばばば
mod time:3 hour
really thanks imoutosan!! especially suggestions for slider part are so good for me!!imoutosan wrote:
From PM.
[Chloe Lemaire]
Remove the tags of soft-hitwhistle11.wav plz. done lol
00:00:598 (2) - 2nd gird x111 y186, 3rd x171 y133 for better stacking wow good!
00:17:985 (1) - ctrl+g?
00:18:326 (2) - ^
00:18:667 (3) - ^
00:19:008 (4) - ^, so these 4 sliders become a pattern without 5. I think it would fit the song better. good suggestion, all applied
00:21:735 (1) - short slider doesn't fit the sample whistle imo. extend it and add a circle at 00:21:990 - ? extend to 1/2 and not add circle
00:26:337 (3,4) - move them upward? plays better imo hmm keep it
00:31:280 (1,2,3,4) - try not staking to the slider? sry i like it lwl
00:37:587 (1) - rotate 5° anti-clockwise done
00:57:189 (4) - moved like suggestion and ctrl+g'ed 00:57:189 (4) -
00:59:916 (7) - x360 y320 since it's too close to 6 now moved
01:18:496 - add a circle here? Generally speaking people would like to see some difference in the same pattern when it shows up at 4th time. i put stuffs here to fit with back drum sound, and not can be hear here. so keep it
01:25:314 (3,4,5,6,7) - scale 0.7x ok
01:32:643 (2) - just use circle is enough. the sound here should be emphasized. (and in similar patterns you used circle changed!
01:58:041 (1) - ctrl+g, turning direction at 01:58:382 - is better. keep it, but i try to find more fit pattern
02:07:416 (2) - x432 y252 done
02:13:723 (3,4) - ctrl+g? lol tried but it broke flow lol
02:23:950 (1) - 3rd grid x157 y176
and 02:24:461 (1) - x87 y158 great!
02:30:086 (2,3) - try not stack them to the next slider? ok:3
02:41:166 (1) - try this? done!
02:51:393 (2) - change it to a slider coule be better, since 02:51:393 (2,3,4) - sounds similar in the song keep it, i wanna put them with circle
02:56:848 (3) - ^
03:22:075 (1,1) - y+3
and slider ends sounds weird from here. just decrease volume of green lines like 03:23:609 - to about 15% will be better. done!
03:39:802 (1) - 3rd grid x436 y376 ok!
04:05:370 (5) - sv*1.5 here ok!
04:10:484 (1) - nc
04:15:938 (6) - ^ keep them, i want to show here as a group
05:05:583 - add a note here ok!
05:12:188 (2) - ctrl+g keep, current flow is better
Orz written too much... Replying this will cost you a lot of time, so you don't need to reply this.
thx for mod, all fixed with no commented!!tutuhaha wrote:
00:04:348 (5,6) - weird space....... hmm keep it
00:38:780 (4,5) - ctrl+g maybe
00:50:711 (3) - use like volume 20% on the tail
00:56:848 (3,4) - well if you follow the rhythm those two should has lager space than 00:56:166 (1,2,3) -
00:58:382 (2,3,4,5) - try to unified the space
01:15:768 (x) - here should has rhythm
01:30:939 (1) - fQ?! (the sound) lololol
02:27:529 (1,2) - blanket, make them more closer like 02:27:529 (1,1) - keep it
02:30:768 (3,1) - try to move them litter bit far
02:39:291 (2) - ctrl+g? fixed with another way
02:44:404 (3,4) - blanket
04:31:108 (4,5) - the flow should be ctrl+g keep it, i'd like to aim like this
_(:зゝ∠)_ sorry I cant send your lot of help.........because this map style just like the "Blind spot" for myself..............
but actually you are really daring on the most part, why you be "shy" for the kiai time?
no kd if you dont change anything
thx for the mod and tons of stars wtfnext my turn? wtfVINXIS wrote:
LMFAO THIS SONG IS SO FUNNY I CAN T SNTOP LAKGGUHN
FUCKgeneralO M G
y r ur kiai times on a soft part and not on the wubwubwbuwwbuuw part??/?? ok let's kiai spam
hitsounds r fine i thiknle diff
- 00:00:258 (1,2) - o look ur signature pattern. I'd ercommend making the 2nd slider smaller so it ends on the red tick, and then place a circle on 00:00:939 (1) - head like this or smth like that. it follows the music better imo good suggestion, but if i do so, 00:00:598 (2) - will be very fast one lol
- 00:47:473 (2,3,4,5) - FUCK i really hate how this looks. can u pls make the slider look nice and not just a bland curve, it'd make this look so much better ajhdsfg
- 01:36:223 (1) - I'dd say to make the slider larger or use like 0.9x SV or smth tbh. It'll look better and read better imo i put all slow sliders like this with 1.0x, so fixed with no SV change
- 02:06:223 (1) - ^ keep this one, not hard to read imo
- 02:30:257 (1) - might wanna rotate this -38 degress clockwise so it perfectly flows with 02:29:916 (1,2,3) - tbh
- 03:35:711 (1,1) - u sud stack imo itll look better keep it, it's almost same flow and current one is looks better
- 04:31:449 (6) - possible curve upwards? i consider here, but keep it for now due to same form with 04:32:643 (5) -
- 05:11:847 (1,2,1,2) - bad 2 read zzz maybe it' ok zzz
HOW CAN I MAP LIKE YOU FUCK
thanks for mod ☆ Tess, fixed everything without red comments!!Tess wrote:
General Note: If I tell you to place a note at x123 y123, it doesn't mean you have to place it EXACTLY there, just in that general direction (unless otherwise specified)
Note: When I talk about "symmetry" I'm referring to the aesthetic placement of one object relative to the others, which doesn't have to be Andrea-style axis symmetry
- You can remove "m_o_k_o_r_i" from tags, since searching "mokori" or "m o k o r i" would both give the same results if your tag is "mokori" all my maps have that tag, so i keep it
- I really advise you find a storyboarder for this set, it could be turned into something amazing yes i think so too, but it's hard to make ;w;
- I think you could find a more fitting bg for this, as it is now it seems rather generic. You can pm me in-game if you'd like help with it. i searched some pictures that fit to this, but there're not so many kind of it. so i chose this generic but clean one
- The red combo color provides a stark contrast with the other combos, is there a reason for this? red is related to skirt color on BG xD
- I'd like to compliment you on this map, I can really see the effort you put into it and it turned out very awesome. Original style and cool sliders. Keep it up! thanks!!!
Chloe Lemaire Rhythms & PatternsHitsounds
- 01:06:239 (4) - I think it would look cleaner if you curved this slider out a bit, like so http://puu.sh/hwbOT/9bd982edce.png it makes blanket with 01:05:899 (2) - so keep it
- 01:31:637 - Nice job! This section is really cool! thanks xD
- 01:49:194 (3,4,1,2,1) - Why don't you try something like this? Would look much smoother in my opinion. very nice!!
- 01:32:489 (1) - I think this would flow way cooler if you ctrl + G'd it you're right, fixed!
- 04:11:012 (10) - Try turning this into a 1/4 slider and then stack 04:11:183 (1) - on top of 04:10:245 (4) - like this sorry i like this pattern and rhytm ;w;
- 04:16:467 (10) - Ctrl + G'ing this would make the flow so much smoother here maybe current one works well imo
- 04:24:137 (7,8,9,10) - I think these doubles might be a bit too spaced out internally but it might just be me i consider to decrease space but keep it now
- 04:54:137 (1,2,3,4) - ^ ^
Sounds good to me!
Tess wrote:
Someone please bubble
Yuii- wrote:
Chloe Lemaire
General: Why this is marked as a "WIP/Help" map? I think it's ready for ranked. At least you are working on the storyboard or something like that.
yes it's on WIP section because it's for approved map, means does have only one difficulty. so i can't submit to pending because of that reason. maybe if this map gets #2 bubble, QAT will move this to pending
The map itself has a lot of creativity, it's amazing to see it from the Editor and to play it as well. The flow used in this map is FANTASTIC, and I'm really like to see people mapping like this. However, I have to disagree with the usage of doubles like no tomorrow. You shouldn't really spam doubles all over the map, that's the only thing I didn't like from it. thanks for opinion! as you said, there are many doubles, but it's all fit to song and playable. of course i love doubles, so pls let me keep ;w;
The red colour there is so pointless. You should REALLY reconsider removing it as it has nothing to do with the other colours. sure, you and Tess said red combo color is pointless one, so i removed
00:16:637 (1) - Ctrl+G
00:16:978 (2) - ^
00:17:319 (3) - ^
00:17:660 (4) - ^
These 4 sliders Ctrl+G'd play really really good, and they actually look better than your version, imo. that's also good, but i like current flow and pattern
01:22:944 - Place a circle here! on this part, i put notes with drum sound. exactly there has piano sound, though it's too small and inconsistent with my thought
01:43:399 (1) - What do you think if you actually move this slider more to the right? You will be avoiding an unnecessary overlapping with 01:42:887 (2) - and it will be also easier to hit! i want to make a flow like round at 01:42:546 (1,2,1,1,2,3) - , so if i move that to right, must be lost that flow ;w;
02:14:421 (3) - Place it in the middle of the semi-circle. This slider overlapping with 02:13:825 (4) - looks awful. that's good! fixed!
03:00:614 (1) - Clap sounds perfectly! yey
03:22:092 (1,1,1,1,2,1,1,1,1,2,1,1,1,1,1,1,1,2,1) - All these sliders should be finished in the last blue tick, because the rhythm is constant. i put NC there all of 4/1 rhythm, because it looks better than finish on blue tick imo. and also, maybe HR player lost much HP here
04:02:916 (9) - This note is not necessary. omg you're right, then i try to make another flow to make here
04:05:387 (1) - Finish this slider at 04:05:558 -
04:16:467 (10) - Ctrl+G there, PLEASE! This flows better with the next circle 04:16:637 (1) - and the stream as well. It's also better to play! it makes also good flow at 04:16:467 (10,1) - , but makes really bad at 04:16:296 (9,10) - , so keep it
04:19:535 (2,3,4,5,6) - Ctrl+G maybe? current flow 04:19:024 (9,1,2) - is better imo
05:25:842 (5) - ^ this one is rotated 05:25:501 (3,4) - , so keep it
04:24:137 (7,8,9,10) - There's a lot of spacing between these doubles. I think that (7,8) should be somewhere near x152 y204 and (9,10) x292 y168
Also you should try NC! maybe spacing is not big, so keep it but added NC on 04:24:137 (1) -
Please, rank this.
all fixです、ありがとうございましたー!alacat wrote:
[Chloe Lemaire](^q^)<Good luck
- 00:02:575 (6) - ここの音、1/6の音の可能性が・・・00:02:546 - うわほんとだ・・・直しました!
- 00:08:029 (6) - ^ ^
- 00:14:592 (1) - 特にNew combo入れなくてもいいと思います。
- 00:53:626 (4) - このあたり見ると、00:49:364 (1,2,3) - 、00:47:489 (2,4) - デザイン的にここもこんな感じに配置したい
- 01:12:205 (4) - 音とジャンプ的にここからNew combo入れたほうがプレイヤーにもわかりやすいと思います。
- 01:17:660 (4) - ,01:20:387 (3) - ^
- 01:22:092 (1) - ここは逆にいらないと思います。
- 02:13:910 (1,3) - (3)の折り返しがほとんどかさなってる状態なので少しずらして確認できるくらいに配置するか別の配置にしてください~ 別配置に変更です
- 02:15:614 (2) - ここらへんのパートすべてスライダーなのでこの速度変化はちょっと差がありすぎかなと思いました。この部分だけx0.7 -> x1.5となっているので、x1.2 or x1.3あたりにしたほうがいいと思います。 x1.2に変更しました~
- 02:16:126 (2) - ^ ^
- 02:52:092 (5) - New combo忘れ・・・? アッ
- 03:22:262 - sliderslide無音にしてるのでslidertickの音を最低でも20%くらいにしたほうがいいと思います。 イエッサ!
- 03:23:626 - ^ これ以降の他の部分も同じです
ノーコメントのとこは全部直しました、ありがとうございましたGamu wrote:
M4Mですヾ(。>﹏<。)ノ゙
[ Chloe Lemaire]
- offsetが遅く感じます。 たぶん、252くらいがいい気がします。最初のパートのとこをよく聞いてみると、ずれていることがわかると思います。 色々試してみた結果、262で調整しました。
- 00:35:046 (1,2,3) - 少しこのリズムが取りにくいと感じました。00:35:217にサークルを追加して三連打を作ったほうが良さそうです。あと音もハッキリと聞こえますのでnormal-hitnormalを入れるといいかもです。 3連打も試しましたが、窮屈になってしまう感じがしたのでここは2連打で置いてあります。normal-hitnormalは追加しました
- 00:51:921 (5) - 1/4じゃなくて1/3だと思います。 ほんとだ・・・了解です!
- 01:07:581 (3) - ここは01:07:240 (2)と同じdrum-hitclapがいい感じがする。(2)と(3)は同じような音が聞こえるので。
- 01:23:626 (4) - 1/16は合ってない気がします。1/8が良いかと。あと、伸ばしすぎな感じがするので01:23:796までで良いと思います。音量は少し40%とかにしたほうがいい感じに聞こえます。
- 01:31:296 (3) - soft-hitwhistleよりsoft-hitclapかな。
がんばってください~
thx HW, all fixedHollow Wings wrote:
m4m
NO KDChloe Lemaire
- 03:42:536 (1,2) - still recommend you not overlap the arrow, maybe just drag the arrow to 180,200.
- 05:05:377 (1) - you can just set high sv slider here imo w.
can't say too much, star*2.
poke me later when you are ready.
CelsiusLK wrote:
[general][the only one diff]
- looks fine
good luck
- 00:53:616 (4) - I think if you change to circles here it really emphasis the beat here really well just like what you did here 00:47:479 (2,3,4) - ,00:54:468 (6,7) - ,00:55:661 (2,3,4) - ok :3
- 01:23:104 (1,2) - 1/2 spacing here looks pretty similiar to 1/1 spacing here 01:22:423 (4,5) - this can make player a bit confuse when playing imo , I think increase spacing here 01:22:423 (4,5) - would make spacing a bit different from 01:23:104 (1,2,3) - so that make player less confuse imo i added NC for that reason, and maybe that spacing is not affect much to play i think
- 01:31:116 (2) - I think the beat should be here 01:31:158 - (1/8) , I can't hear any beat on 1/2 , not sure tho yea, here is really strange, sounds like crack of sound. 01:31:116 - has a quiet sound and maybe 1/12 section 01:31:144 - also have strong sound. for comfortable to play, keep current pattern makes good imo
- 02:00:264 (5) - nc? so iwould make this somehow consistent with the nc pattern here 01:56:002 (2,3,1) - , 02:01:457 (2,3,1) - , 02:04:184 (2,3,1) -
- 02:02:820 (3) - you can move this a bit to the right so it not overlap with 02:02:479 (1) - at tail , it make pattern looks more clean without overlap there
- 02:04:354 (1) - ctrl+g this ? so it would make flow here 02:04:014 (1,2,3,1,2,1) - nice imo
- 02:13:729 (3,4,1) - make them straight , current one flow weird imo
- 04:06:741 (7) - stack this with 04:06:229 (4) - would make flow here 04:06:485 (6,7) - better imo if i do so, flow of 04:06:485 (6,7) - is ok, but 04:06:741 (7,8) - would be get too closer. and current pattern is good as well, so keep it
- 04:12:366 (8,1) - I think you can make jumps here , would play nice and also make sense with the music here since this beat 04:12:536 (1) - is emphasized lower spacing here is just can give weird feeling to players imo yea you're right, fixed
- 04:15:093 (8) - place this at around x312 y204 ? would make flow here 04:14:923 (7,8,1) - nice imo feel good, fixed
- 04:17:991 (1) - place this at around x244 y284 ? would make flow here 04:17:650 (9,1,2) - nice imo also would make spacing make sense with the others similiar pattern like 04:19:014 (9,1,2) - (spacing 1.5x -> 1.2x) , 04:23:104 (9,1,2) - ( also spacing 1.5x -> 1.2x ) ok
- 04:31:968 (1,2,3,4,5) - place like this ? so it would make flow better imo fixed with another way
- 05:05:377 (1) - snap slider end to 1/8 ? since the beat is there not on 1/2 , I'm not sure hmm i keep it
くろえちゃんまじかわいいremixsionKotori wrote:
最高
thanks Tess >w<Tess wrote:
Oh wow bubbled already, nice work!
Gogo gadget rank
thanks~~! ;w;Hollow Wings wrote:
rebubbled #1
removed useless files.
yes BN pls OvQTess wrote:
I AM ON THE EDGE OF MY SEAT PLEASE DON'T KEEP ME HERE FOR ANOTHER DAY
ok, then i'll add it with my last update ₍⁽⁽(ી( ・◡・ )ʃ)₎₎⁾⁾Amamiya Yuko wrote:
no drumstep in tags? o.o
thanks yuki chan!Minakami Yuki wrote:
hi
ramdom bubble checkalso I'm a little questionable about 00:35:292 (2) - , I cant hear the beat here in music and prefer to put it at 00:35:207 - , can you give me the reason why put the note here?
- 05:29:582 (5) - NC?
- add tags skystar mentioned.
fixed all!
yea, exactly drum sound is landing on 00:35:207 - , however i chose to follow "pi" sound on 00:35:292 - instead of that to make there has deffer rhythm with 00:34:354 (1,2,3,4) -
others are fine, really fun map.
VINXIS wrote:
yes
VINXIS wrote:
yes
ありがとううううううううううううううう!!-Nanaka- wrote:
おめでとー
thanks!! (∩・▽・∩)Desperate-kun wrote:
###0
After internal discussion, we decided to disqualify this map for the following reasons:
There are several quality issues spread over the map that need to be adressed.
Rhythm
Several snappings and extended sliders are questionable. Below are examples for these issues, note that most of them repeat throughout the map.SV Changes
- 00:00:604 (2) - Why is this slider a 3/4-slider? The music is the same as for 00:00:264 (1) except the additional blue tick note at 00:00:860 - , but that doesn't justify to ignore 00:00:775 -. It would work a lot better to split this slider in this way: http://puu.sh/i01k5/92ec6fe493.jpg yea i agree with your opinion, even though i want to keep it. because beginning of this map, i planned to put almost stuffs to tap at white tic.
- 00:02:536 (6) - Why does this slider start on a purple tick, while 00:01:201 was mapped on a blue tick? It's not easy to tell wether this sound is on the blue or purple tick, but it should be followed consistently. We would recommend you to use 1/4 instead of 1/6 snap here. fixed!
- 00:02:991 (1,2,3,4) - The rhythm seems very empty. It doesn't make sense to suddenly follow the bass only, while you have been following other, more dense instruments before. almost same as the reason for 1st suggestion. to put stuffs on white tic, and they're feel fine for me.
- 00:05:036 (7) - It would fit the music better to snap these on 1/8, in this way: http://puu.sh/i01Kf/5a3dde81db.jpg Same applies for similar 1/6-repeat-sliders used throughout the map. sure:33
- 01:33:502 (1) - There is absolutely no reason to use an extended slider here. It would fit the music a lot better to end this slider at 01:33:843 - since there is both a strong drum sound at the red tick, but the instrument you are following also stops there (compared to 01:33:246 - for example) actuality the drum sound is landing on as you says, but this wub parts are the best parts that i wanted to express my mapping with non-stop sliders...so i followed almost all of them with wub sounds, except like 01:41:002 (4,5) - . and additionally, of course i tried your suggestion. however i felt something strange about space between drum sound and next object when i do so ;w;
If the SV changes for a couple of objects, there should be some indication / reason in the music, for example a strong / special emphasis on a specific instrument. We didn't find the following SV Changes reasonable, as there is nothing in the music that changes here, which also makes them unintuitive to play:
exactly nothing change of the music there partially, but these SVs are considered with whole flow at the beginning with my sense.
In more detail, there is the sound like something launched at the beginning. so i expressed that sound with high SV sliders. (00:00:264 (1,2) - )
next, 00:05:718 (1,2) - are put to have consistency with above ones.Overdone / Unreasonable Spacing
- 00:00:945 -
- 00:05:718 -
- 00:06:400 -
Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it. See below for examples, that can also repeat themselves throughout the map.Readability Issues
- 00:21:400 (1,1) - The giant 1/8-jump between these objects is overdone and most likely causes a slider break. Since these are repeat sliders the player has to stay within the range of the sliderball until the slider is over, which means they just got an 1/8 gap to perform this huge jump. yes i watched some replay and many players made 100 at this part, so replaced 00:21:741 (1) -
- 00:37:593 (1,2,1,2,1,2) - There is nothing in the music to justify these big 1/4-jumps. Due to the very high Slider Velocity, the kicksliders are fairly long and force the player to move to the left quickly, unlike in maps with lower SV where kicksliders can be played as a hold note. Afterwards the player has to move to the right insanely fast, which makes these play overdone in relation to the music. hmm i think these kicksliders are enough playing a role as holdnotes, and they are not so far with circles.
- 00:42:536 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - It seems weird that the second part of the stream has lower spacing than the first, even though the music's intensity stays the same. There are more extreme examples to this, such as 01:28:900 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) i agree with your opinion, but i don't make them hell streams. so made space of 1st and 2nd streams the same.
- 03:56:173 (4,5,6,7,1,2,3,4,5) - This pattern's spacing seems a bit random. There are no special emphasized beats (except the white ticks which all have a drum sound), but the jumps are placed between random notes, it seems.03:56:514 (6,7) - is ctrl+h'd 03:56:173 (4,5) - ones, and 03:57:195 (3,4) - is rotate 90° 03:56:854 (1,2) - ones. only 03:57:536 (5) - is a random jump stuff, but i put this jump to make the flow stopping at here and emphasis that.
Your map personally impressed me, especially the calmer sections like 00:46:627 - , just fix these issues and you'll be good to go!
- 00:32:991 (1,2) - Consider to increase the spacing between these objects - Due to the intense speed-up achieved by the Slider Velocity, this gap can be easily misread as 1/4. sure, fixed!
- 00:35:036 (1,2,3) - The 3/4-gap reads like a 1/2-gap, most likely because in the previous section 00:22:082 - there weren't any 3/4-gaps and therefore it's not really intuitive. Just as an example, you could place the New Combo at 00:35:292 instead of 00:35:036 to show that the gap is different there. fixed!
This mapset will be handled by the BNG from now on. Good luck!
take it easyiMage-- wrote:
angry
thanks Hinsvar~!!Hinsvar wrote:
Checked and I guess I can throw bubble #1!
OTL-kevincela- wrote:
orz
Enon chan arigatou ;w;Enon wrote:
m o k o r i chan ganbare
thx for check Flask~!!Flask wrote:
#2
thanks!!^o^Sioly wrote:
ome^o^
A Day in the V.I.N.X.I.Sdeetz wrote:
A Day in the Y.E.S.
もっと・・・・もっとお願いします・・・・sionKotori wrote:
DQは気持ちいい、そうでしょ?
thanks Enon chan!!Enon wrote:
re-congrats
waaaaaaaa \o3o/Flask wrote:
\o3o/
WUBWUBWUBChewin wrote:
DUBDUBDUB
nvm! thanks Kite!Kite wrote:
NOooooooooooooooooo I am too late with my mod *sigh
I am so sorry!
Congratulations~
(∩・▽・∩)(∩・▽・∩)(∩・▽・∩)Amamiya Yuko wrote:
(∩・▽・∩)
(∩・▽・∩)₍⁽⁽(ી( ・◡・ )ʃ)₎₎⁾⁾(∩・▽・∩)-kevincela- wrote:
(∩・▽・∩)
M o k o r i FANCLUB \:D/D-Evil wrote:
why you are such good