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kamome sano - A Day in the S.I.O.U.

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Topic Starter
Asahina Momoko
hello Yuii-!!

Yuii- wrote:

Chloe Lemaire



General: Why this is marked as a "WIP/Help" map? I think it's ready for ranked. At least you are working on the storyboard or something like that.
yes it's on WIP section because it's for approved map, means does have only one difficulty. so i can't submit to pending because of that reason. maybe if this map gets #2 bubble, QAT will move this to pending :)
The map itself has a lot of creativity, it's amazing to see it from the Editor and to play it as well. The flow used in this map is FANTASTIC, and I'm really like to see people mapping like this. However, I have to disagree with the usage of doubles like no tomorrow. You shouldn't really spam doubles all over the map, that's the only thing I didn't like from it. thanks for opinion! as you said, there are many doubles, but it's all fit to song and playable. of course i love doubles, so pls let me keep ;w;
The red colour there is so pointless. You should REALLY reconsider removing it as it has nothing to do with the other colours. sure, you and Tess said red combo color is pointless one, so i removed




00:16:637 (1) - Ctrl+G
00:16:978 (2) - ^
00:17:319 (3) - ^
00:17:660 (4) - ^
These 4 sliders Ctrl+G'd play really really good, and they actually look better than your version, imo. that's also good, but i like current flow and pattern

01:22:944 - Place a circle here! on this part, i put notes with drum sound. exactly there has piano sound, though it's too small and inconsistent with my thought

01:43:399 (1) - What do you think if you actually move this slider more to the right? You will be avoiding an unnecessary overlapping with 01:42:887 (2) - and it will be also easier to hit! i want to make a flow like round at 01:42:546 (1,2,1,1,2,3) - , so if i move that to right, must be lost that flow ;w;

02:14:421 (3) - Place it in the middle of the semi-circle. This slider overlapping with 02:13:825 (4) - looks awful. that's good! fixed!

03:00:614 (1) - Clap sounds perfectly! yey :)

03:22:092 (1,1,1,1,2,1,1,1,1,2,1,1,1,1,1,1,1,2,1) - All these sliders should be finished in the last blue tick, because the rhythm is constant. i put NC there all of 4/1 rhythm, because it looks better than finish on blue tick imo. and also, maybe HR player lost much HP here

04:02:916 (9) - This note is not necessary. omg you're right, then i try to make another flow to make here

04:05:387 (1) - Finish this slider at 04:05:558 -

04:16:467 (10) - Ctrl+G there, PLEASE! This flows better with the next circle 04:16:637 (1) - and the stream as well. It's also better to play! it makes also good flow at 04:16:467 (10,1) - , but makes really bad at 04:16:296 (9,10) - , so keep it
04:19:535 (2,3,4,5,6) - Ctrl+G maybe? current flow 04:19:024 (9,1,2) - is better imo
05:25:842 (5) - ^ this one is rotated 05:25:501 (3,4) - , so keep it

04:24:137 (7,8,9,10) - There's a lot of spacing between these doubles. I think that (7,8) should be somewhere near x152 y204 and (9,10) x292 y168
Also you should try NC! maybe spacing is not big, so keep it but added NC on 04:24:137 (1) -

Please, rank this.

thanks for mod!! :oops:
alacat
[Chloe Lemaire]
  1. 00:02:575 (6) - ここの音、1/6の音の可能性が・・・00:02:546 -
  2. 00:08:029 (6) - ^
  3. 00:14:592 (1) - 特にNew combo入れなくてもいいと思います。
  4. 00:53:626 (4) - このあたり見ると、00:49:364 (1,2,3) - 、00:47:489 (2,4) - デザイン的にここもこんな感じに配置したい
  5. 01:12:205 (4) - 音とジャンプ的にここからNew combo入れたほうがプレイヤーにもわかりやすいと思います。
  6. 01:17:660 (4) - ,01:20:387 (3) - ^
  7. 01:22:092 (1) - ここは逆にいらないと思います。
  8. 02:13:910 (1,3) - (3)の折り返しがほとんどかさなってる状態なので少しずらして確認できるくらいに配置するか別の配置にしてください~
  9. 02:15:614 (2) - ここらへんのパートすべてスライダーなのでこの速度変化はちょっと差がありすぎかなと思いました。この部分だけx0.7 -> x1.5となっているので、x1.2 or x1.3あたりにしたほうがいいと思います。
  10. 02:16:126 (2) - ^
  11. 02:52:092 (5) - New combo忘れ・・・?
  12. 03:22:262 - sliderslide無音にしてるのでslidertickの音を最低でも20%くらいにしたほうがいいと思います。
  13. 03:23:626 - ^ これ以降の他の部分も同じです
(^q^)<Good luck
Topic Starter
Asahina Momoko

alacat wrote:

[Chloe Lemaire]
  1. 00:02:575 (6) - ここの音、1/6の音の可能性が・・・00:02:546 -  うわほんとだ・・・直しました!
  2. 00:08:029 (6) - ^ ^
  3. 00:14:592 (1) - 特にNew combo入れなくてもいいと思います。
  4. 00:53:626 (4) - このあたり見ると、00:49:364 (1,2,3) - 、00:47:489 (2,4) - デザイン的にここもこんな感じに配置したい
  5. 01:12:205 (4) - 音とジャンプ的にここからNew combo入れたほうがプレイヤーにもわかりやすいと思います。
  6. 01:17:660 (4) - ,01:20:387 (3) - ^
  7. 01:22:092 (1) - ここは逆にいらないと思います。
  8. 02:13:910 (1,3) - (3)の折り返しがほとんどかさなってる状態なので少しずらして確認できるくらいに配置するか別の配置にしてください~ 別配置に変更です
  9. 02:15:614 (2) - ここらへんのパートすべてスライダーなのでこの速度変化はちょっと差がありすぎかなと思いました。この部分だけx0.7 -> x1.5となっているので、x1.2 or x1.3あたりにしたほうがいいと思います。 x1.2に変更しました~
  10. 02:16:126 (2) - ^ ^
  11. 02:52:092 (5) - New combo忘れ・・・? アッ
  12. 03:22:262 - sliderslide無音にしてるのでslidertickの音を最低でも20%くらいにしたほうがいいと思います。 イエッサ!
  13. 03:23:626 - ^ これ以降の他の部分も同じです
(^q^)<Good luck
all fixです、ありがとうございましたー! :)
Gamu
M4Mですヾ(。>﹏<。)ノ゙

[ Chloe Lemaire]
  1. offsetが遅く感じます。 たぶん、252くらいがいい気がします。最初のパートのとこをよく聞いてみると、ずれていることがわかると思います。
  2. 00:35:046 (1,2,3) - 少しこのリズムが取りにくいと感じました。00:35:217にサークルを追加して三連打を作ったほうが良さそうです。あと音もハッキリと聞こえますのでnormal-hitnormalを入れるといいかもです。
  3. 00:51:921 (5) - 1/4じゃなくて1/3だと思います。
  4. 01:07:581 (3) - ここは01:07:240 (2)と同じdrum-hitclapがいい感じがする。(2)と(3)は同じような音が聞こえるので。
  5. 01:23:626 (4) - 1/16は合ってない気がします。1/8が良いかと。あと、伸ばしすぎな感じがするので01:23:796までで良いと思います。音量は少し40%とかにしたほうがいい感じに聞こえます。
  6. 01:31:296 (3) - soft-hitwhistleよりsoft-hitclapかな。

がんばってください~ :)
Topic Starter
Asahina Momoko

Gamu wrote:

M4Mですヾ(。>﹏<。)ノ゙

[ Chloe Lemaire]
  1. offsetが遅く感じます。 たぶん、252くらいがいい気がします。最初のパートのとこをよく聞いてみると、ずれていることがわかると思います。 色々試してみた結果、262で調整しました。
  2. 00:35:046 (1,2,3) - 少しこのリズムが取りにくいと感じました。00:35:217にサークルを追加して三連打を作ったほうが良さそうです。あと音もハッキリと聞こえますのでnormal-hitnormalを入れるといいかもです。 3連打も試しましたが、窮屈になってしまう感じがしたのでここは2連打で置いてあります。normal-hitnormalは追加しました
  3. 00:51:921 (5) - 1/4じゃなくて1/3だと思います。 ほんとだ・・・了解です!
  4. 01:07:581 (3) - ここは01:07:240 (2)と同じdrum-hitclapがいい感じがする。(2)と(3)は同じような音が聞こえるので。
  5. 01:23:626 (4) - 1/16は合ってない気がします。1/8が良いかと。あと、伸ばしすぎな感じがするので01:23:796までで良いと思います。音量は少し40%とかにしたほうがいい感じに聞こえます。
  6. 01:31:296 (3) - soft-hitwhistleよりsoft-hitclapかな。

がんばってください~ :)
ノーコメントのとこは全部直しました、ありがとうございました :)
Hollow Wings
m4m

NO KD

Chloe Lemaire

  1. 03:42:536 (1,2) - still recommend you not overlap the arrow, maybe just drag the arrow to 180,200.
  2. 05:05:377 (1) - you can just set high sv slider here imo w.

can't say too much, star*2.

poke me later when you are ready.
Topic Starter
Asahina Momoko

Hollow Wings wrote:

m4m

NO KD

Chloe Lemaire

  1. 03:42:536 (1,2) - still recommend you not overlap the arrow, maybe just drag the arrow to 180,200.
  2. 05:05:377 (1) - you can just set high sv slider here imo w.

can't say too much, star*2.

poke me later when you are ready.
thx HW, all fixed :)
Iceskulls
[general]
  1. looks fine
[the only one diff]
  1. 00:53:616 (4) - I think if you change to circles here it really emphasis the beat here really well just like what you did here 00:47:479 (2,3,4) - ,00:54:468 (6,7) - ,00:55:661 (2,3,4) -
  2. 01:23:104 (1,2) - 1/2 spacing here looks pretty similiar to 1/1 spacing here 01:22:423 (4,5) - this can make player a bit confuse when playing imo , I think increase spacing here 01:22:423 (4,5) - would make spacing a bit different from 01:23:104 (1,2,3) - so that make player less confuse imo
  3. 01:31:116 (2) - I think the beat should be here 01:31:158 - (1/8) , I can't hear any beat on 1/2 , not sure tho
  4. 02:00:264 (5) - nc? so iwould make this somehow consistent with the nc pattern here 01:56:002 (2,3,1) - , 02:01:457 (2,3,1) - , 02:04:184 (2,3,1) -
  5. 02:02:820 (3) - you can move this a bit to the right so it not overlap with 02:02:479 (1) - at tail , it make pattern looks more clean without overlap there
  6. 02:04:354 (1) - ctrl+g this ? so it would make flow here 02:04:014 (1,2,3,1,2,1) - nice imo
  7. 02:13:729 (3,4,1) - make them straight , current one flow weird imo
  8. 04:06:741 (7) - stack this with 04:06:229 (4) - would make flow here 04:06:485 (6,7) - better imo
  9. 04:12:366 (8,1) - I think you can make jumps here , would play nice and also make sense with the music here since this beat 04:12:536 (1) - is emphasized lower spacing here is just can give weird feeling to players imo
  10. 04:15:093 (8) - place this at around x312 y204 ? would make flow here 04:14:923 (7,8,1) - nice imo
  11. 04:17:991 (1) - place this at around x244 y284 ? would make flow here 04:17:650 (9,1,2) - nice imo also would make spacing make sense with the others similiar pattern like 04:19:014 (9,1,2) - (spacing 1.5x -> 1.2x) , 04:23:104 (9,1,2) - ( also spacing 1.5x -> 1.2x )
  12. 04:31:968 (1,2,3,4,5) - place like this ? so it would make flow better imo
  13. 05:05:377 (1) - snap slider end to 1/8 ? since the beat is there not on 1/2 , I'm not sure
good luck :)
Topic Starter
Asahina Momoko

CelsiusLK wrote:

[general]
  1. looks fine
[the only one diff]
  1. 00:53:616 (4) - I think if you change to circles here it really emphasis the beat here really well just like what you did here 00:47:479 (2,3,4) - ,00:54:468 (6,7) - ,00:55:661 (2,3,4) - ok :3
  2. 01:23:104 (1,2) - 1/2 spacing here looks pretty similiar to 1/1 spacing here 01:22:423 (4,5) - this can make player a bit confuse when playing imo , I think increase spacing here 01:22:423 (4,5) - would make spacing a bit different from 01:23:104 (1,2,3) - so that make player less confuse imo i added NC for that reason, and maybe that spacing is not affect much to play i think
  3. 01:31:116 (2) - I think the beat should be here 01:31:158 - (1/8) , I can't hear any beat on 1/2 , not sure tho yea, here is really strange, sounds like crack of sound. 01:31:116 - has a quiet sound and maybe 1/12 section 01:31:144 - also have strong sound. for comfortable to play, keep current pattern makes good imo
  4. 02:00:264 (5) - nc? so iwould make this somehow consistent with the nc pattern here 01:56:002 (2,3,1) - , 02:01:457 (2,3,1) - , 02:04:184 (2,3,1) -
  5. 02:02:820 (3) - you can move this a bit to the right so it not overlap with 02:02:479 (1) - at tail , it make pattern looks more clean without overlap there
  6. 02:04:354 (1) - ctrl+g this ? so it would make flow here 02:04:014 (1,2,3,1,2,1) - nice imo
  7. 02:13:729 (3,4,1) - make them straight , current one flow weird imo
  8. 04:06:741 (7) - stack this with 04:06:229 (4) - would make flow here 04:06:485 (6,7) - better imo if i do so, flow of 04:06:485 (6,7) - is ok, but 04:06:741 (7,8) - would be get too closer. and current pattern is good as well, so keep it
  9. 04:12:366 (8,1) - I think you can make jumps here , would play nice and also make sense with the music here since this beat 04:12:536 (1) - is emphasized lower spacing here is just can give weird feeling to players imo yea you're right, fixed
  10. 04:15:093 (8) - place this at around x312 y204 ? would make flow here 04:14:923 (7,8,1) - nice imo feel good, fixed
  11. 04:17:991 (1) - place this at around x244 y284 ? would make flow here 04:17:650 (9,1,2) - nice imo also would make spacing make sense with the others similiar pattern like 04:19:014 (9,1,2) - (spacing 1.5x -> 1.2x) , 04:23:104 (9,1,2) - ( also spacing 1.5x -> 1.2x ) ok
  12. 04:31:968 (1,2,3,4,5) - place like this ? so it would make flow better imo fixed with another way
  13. 05:05:377 (1) - snap slider end to 1/8 ? since the beat is there not on 1/2 , I'm not sure hmm i keep it
good luck :)

no commented = fixed
thanks for mod celsius! :)
Hollow Wings
bubbled #1

great job :3
Topic Starter
Asahina Momoko
thanks HW! (∩・▽・∩)
sionKotori
最高
Topic Starter
Asahina Momoko

sionKotori wrote:

最高
くろえちゃんまじかわいいremix
Nyxa
This is what I get for wrecking my stream hand ;_;
Oh wow bubbled already, nice work!

Gogo gadget rank
Topic Starter
Asahina Momoko

Tess wrote:

Oh wow bubbled already, nice work!

Gogo gadget rank
thanks Tess >w<
watched your replay, i can't get over 1000combo i'm noob ;w;w;w;
Nyxa
B-but acc ;_;
Hollow Wings
rebubbled #1

removed useless files.
Topic Starter
Asahina Momoko

Hollow Wings wrote:

rebubbled #1

removed useless files.
thanks~~! ;w;
Hinsvar
Bubble #2!
Topic Starter
Asahina Momoko
thanks Hinsvar!!!!!!
Nyxa
I AM ON THE EDGE OF MY SEAT PLEASE DON'T KEEP ME HERE FOR ANOTHER DAY
Skystar
no drumstep in tags? o.o
Topic Starter
Asahina Momoko

Tess wrote:

I AM ON THE EDGE OF MY SEAT PLEASE DON'T KEEP ME HERE FOR ANOTHER DAY
yes BN pls OvQ


Amamiya Yuko wrote:

no drumstep in tags? o.o
ok, then i'll add it with my last update ₍⁽⁽(ી( ・◡・ )ʃ)₎₎⁾⁾
Koiyuki
hi
ramdom bubble check

  1. 05:29:582 (5) - NC?
  2. add tags skystar mentioned.
also I'm a little questionable about 00:35:292 (2) - , I cant hear the beat here in music and prefer to put it at 00:35:207 - , can you give me the reason why put the note here?

others are fine, really fun map.
Topic Starter
Asahina Momoko

Minakami Yuki wrote:

hi
ramdom bubble check

  1. 05:29:582 (5) - NC?
  2. add tags skystar mentioned.
    fixed all!
also I'm a little questionable about 00:35:292 (2) - , I cant hear the beat here in music and prefer to put it at 00:35:207 - , can you give me the reason why put the note here?
yea, exactly drum sound is landing on 00:35:207 - , however i chose to follow "pi" sound on 00:35:292 - instead of that to make there has deffer rhythm with 00:34:354 (1,2,3,4) -


others are fine, really fun map.
thanks yuki chan!
Koiyuki
we fixed some spacing issues of stream patterns, and I think the mapset is ready to go now.
Approved!
Topic Starter
Asahina Momoko
arigatooooooooooo!!! OvQ
RuberusuScarlet
congratulations!
Enon
\:D/
Yuii-
Congratsss!

The hitsounds are just aaa!
Excellent map.
Topic Starter
Asahina Momoko
thanks everyone>w<
VINXIS
yes
ac8129464363

VINXIS wrote:

yes
Topic Starter
Asahina Momoko

VINXIS wrote:

yes
-Nanaka-
おめでとー :)
Topic Starter
Asahina Momoko

-Nanaka- wrote:

おめでとー :)
ありがとううううううううううううううう!!
-kevincela-
this map is awesome
Myxo
###M

After internal discussion, we decided to disqualify this map for the following reasons:

There are several quality issues spread over the map that need to be adressed.

Rhythm

Several snappings and extended sliders are questionable. Below are examples for these issues, note that most of them repeat throughout the map.

  1. 00:00:604 (2) - Why is this slider a 3/4-slider? The music is the same as for 00:00:264 (1) except the additional blue tick note at 00:00:860 - , but that doesn't justify to ignore 00:00:775 -. It would work a lot better to split this slider in this way: http://puu.sh/i01k5/92ec6fe493.jpg
  2. 00:02:536 (6) - Why does this slider start on a purple tick, while 00:01:201 was mapped on a blue tick? It's not easy to tell wether this sound is on the blue or purple tick, but it should be followed consistently. We would recommend you to use 1/4 instead of 1/6 snap here.
  3. 00:02:991 (1,2,3,4) - The rhythm seems very empty. It doesn't make sense to suddenly follow the bass only, while you have been following other, more dense instruments before.
  4. 00:05:036 (7) - It would fit the music better to snap these on 1/8, in this way: http://puu.sh/i01Kf/5a3dde81db.jpg Same applies for similar 1/6-repeat-sliders used throughout the map.
  5. 01:33:502 (1) - There is absolutely no reason to use an extended slider here. It would fit the music a lot better to end this slider at 01:33:843 - since there is both a strong drum sound at the red tick, but the instrument you are following also stops there (compared to 01:33:246 - for example)
SV Changes

If the SV changes for a couple of objects, there should be some indication / reason in the music, for example a strong / special emphasis on a specific instrument. We didn't find the following SV Changes reasonable, as there is nothing in the music that changes here, which also makes them unintuitive to play:

  1. 00:00:945 -
  2. 00:05:718 -
  3. 00:06:400 -
Overdone / Unreasonable Spacing

Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it. See below for examples, that can also repeat themselves throughout the map.

  1. 00:21:400 (1,1) - The giant 1/8-jump between these objects is overdone and most likely causes a slider break. Since these are repeat sliders the player has to stay within the range of the sliderball until the slider is over, which means they just got an 1/8 gap to perform this huge jump.
  2. 00:37:593 (1,2,1,2,1,2) - There is nothing in the music to justify these big 1/4-jumps. Due to the very high Slider Velocity, the kicksliders are fairly long and force the player to move to the left quickly, unlike in maps with lower SV where kicksliders can be played as a hold note. Afterwards the player has to move to the right insanely fast, which makes these play overdone in relation to the music.
  3. 00:42:536 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - It seems weird that the second part of the stream has lower spacing than the first, even though the music's intensity stays the same. There are more extreme examples to this, such as 01:28:900 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
  4. 03:56:173 (4,5,6,7,1,2,3,4,5) - This pattern's spacing seems a bit random. There are no special emphasized beats (except the white ticks which all have a drum sound), but the jumps are placed between random notes, it seems.
Readability Issues

  1. 00:32:991 (1,2) - Consider to increase the spacing between these objects - Due to the intense speed-up achieved by the Slider Velocity, this gap can be easily misread as 1/4.
  2. 00:35:036 (1,2,3) - The 3/4-gap reads like a 1/2-gap, most likely because in the previous section 00:22:082 - there weren't any 3/4-gaps and therefore it's not really intuitive. Just as an example, you could place the New Combo at 00:35:292 instead of 00:35:036 to show that the gap is different there.
Your map personally impressed me, especially the calmer sections like 00:46:627 - , just fix these issues and you'll be good to go!
This mapset will be handled by the BNG from now on. Good luck!
Flask
aaaaaaaaa
Topic Starter
Asahina Momoko
thanks for check Desperate-kun, i reply all of them (´・◡・`)

Desperate-kun wrote:

###0

After internal discussion, we decided to disqualify this map for the following reasons:

There are several quality issues spread over the map that need to be adressed.

Rhythm

Several snappings and extended sliders are questionable. Below are examples for these issues, note that most of them repeat throughout the map.

  1. 00:00:604 (2) - Why is this slider a 3/4-slider? The music is the same as for 00:00:264 (1) except the additional blue tick note at 00:00:860 - , but that doesn't justify to ignore 00:00:775 -. It would work a lot better to split this slider in this way: http://puu.sh/i01k5/92ec6fe493.jpg yea i agree with your opinion, even though i want to keep it. because beginning of this map, i planned to put almost stuffs to tap at white tic.
  2. 00:02:536 (6) - Why does this slider start on a purple tick, while 00:01:201 was mapped on a blue tick? It's not easy to tell wether this sound is on the blue or purple tick, but it should be followed consistently. We would recommend you to use 1/4 instead of 1/6 snap here. fixed!
  3. 00:02:991 (1,2,3,4) - The rhythm seems very empty. It doesn't make sense to suddenly follow the bass only, while you have been following other, more dense instruments before. almost same as the reason for 1st suggestion. to put stuffs on white tic, and they're feel fine for me.
  4. 00:05:036 (7) - It would fit the music better to snap these on 1/8, in this way: http://puu.sh/i01Kf/5a3dde81db.jpg Same applies for similar 1/6-repeat-sliders used throughout the map. sure:33
  5. 01:33:502 (1) - There is absolutely no reason to use an extended slider here. It would fit the music a lot better to end this slider at 01:33:843 - since there is both a strong drum sound at the red tick, but the instrument you are following also stops there (compared to 01:33:246 - for example) actuality the drum sound is landing on as you says, but this wub parts are the best parts that i wanted to express my mapping with non-stop sliders...so i followed almost all of them with wub sounds, except like 01:41:002 (4,5) - . and additionally, of course i tried your suggestion. however i felt something strange about space between drum sound and next object when i do so ;w;
SV Changes

If the SV changes for a couple of objects, there should be some indication / reason in the music, for example a strong / special emphasis on a specific instrument. We didn't find the following SV Changes reasonable, as there is nothing in the music that changes here, which also makes them unintuitive to play:

exactly nothing change of the music there partially, but these SVs are considered with whole flow at the beginning with my sense.
In more detail, there is the sound like something launched at the beginning. so i expressed that sound with high SV sliders. (00:00:264 (1,2) - )
next, 00:05:718 (1,2) - are put to have consistency with above ones.


  1. 00:00:945 -
  2. 00:05:718 -
  3. 00:06:400 -
Overdone / Unreasonable Spacing

Remember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it. See below for examples, that can also repeat themselves throughout the map.

  1. 00:21:400 (1,1) - The giant 1/8-jump between these objects is overdone and most likely causes a slider break. Since these are repeat sliders the player has to stay within the range of the sliderball until the slider is over, which means they just got an 1/8 gap to perform this huge jump. yes i watched some replay and many players made 100 at this part, so replaced 00:21:741 (1) -
  2. 00:37:593 (1,2,1,2,1,2) - There is nothing in the music to justify these big 1/4-jumps. Due to the very high Slider Velocity, the kicksliders are fairly long and force the player to move to the left quickly, unlike in maps with lower SV where kicksliders can be played as a hold note. Afterwards the player has to move to the right insanely fast, which makes these play overdone in relation to the music. hmm i think these kicksliders are enough playing a role as holdnotes, and they are not so far with circles.
  3. 00:42:536 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - It seems weird that the second part of the stream has lower spacing than the first, even though the music's intensity stays the same. There are more extreme examples to this, such as 01:28:900 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) i agree with your opinion, but i don't make them hell streams. so made space of 1st and 2nd streams the same.
  4. 03:56:173 (4,5,6,7,1,2,3,4,5) - This pattern's spacing seems a bit random. There are no special emphasized beats (except the white ticks which all have a drum sound), but the jumps are placed between random notes, it seems.03:56:514 (6,7) - is ctrl+h'd 03:56:173 (4,5) - ones, and 03:57:195 (3,4) - is rotate 90° 03:56:854 (1,2) - ones. only 03:57:536 (5) - is a random jump stuff, but i put this jump to make the flow stopping at here and emphasis that.
Readability Issues

  1. 00:32:991 (1,2) - Consider to increase the spacing between these objects - Due to the intense speed-up achieved by the Slider Velocity, this gap can be easily misread as 1/4. sure, fixed!
  2. 00:35:036 (1,2,3) - The 3/4-gap reads like a 1/2-gap, most likely because in the previous section 00:22:082 - there weren't any 3/4-gaps and therefore it's not really intuitive. Just as an example, you could place the New Combo at 00:35:292 instead of 00:35:036 to show that the gap is different there. fixed!
Your map personally impressed me, especially the calmer sections like 00:46:627 - , just fix these issues and you'll be good to go!
This mapset will be handled by the BNG from now on. Good luck!
thanks!! (∩・▽・∩)
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