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After internal discussion, we decided to disqualify this map for the following reasons:
There are several quality issues spread over the map that need to be adressed.
RhythmSeveral snappings and extended sliders are questionable. Below are examples for these issues, note that most of them repeat throughout the map.
- 00:00:604 (2) - Why is this slider a 3/4-slider? The music is the same as for 00:00:264 (1) except the additional blue tick note at 00:00:860 - , but that doesn't justify to ignore 00:00:775 -. It would work a lot better to split this slider in this way: http://puu.sh/i01k5/92ec6fe493.jpg
- 00:02:536 (6) - Why does this slider start on a purple tick, while 00:01:201 was mapped on a blue tick? It's not easy to tell wether this sound is on the blue or purple tick, but it should be followed consistently. We would recommend you to use 1/4 instead of 1/6 snap here.
- 00:02:991 (1,2,3,4) - The rhythm seems very empty. It doesn't make sense to suddenly follow the bass only, while you have been following other, more dense instruments before.
- 00:05:036 (7) - It would fit the music better to snap these on 1/8, in this way: http://puu.sh/i01Kf/5a3dde81db.jpg Same applies for similar 1/6-repeat-sliders used throughout the map.
- 01:33:502 (1) - There is absolutely no reason to use an extended slider here. It would fit the music a lot better to end this slider at 01:33:843 - since there is both a strong drum sound at the red tick, but the instrument you are following also stops there (compared to 01:33:246 - for example)
SV ChangesIf the SV changes for a couple of objects, there should be some indication / reason in the music, for example a strong / special emphasis on a specific instrument. We didn't find the following SV Changes reasonable, as there is nothing in the music that changes here, which also makes them unintuitive to play:
- 00:00:945 -
- 00:05:718 -
- 00:06:400 -
Overdone / Unreasonable SpacingRemember that jumps or higher spacings stress the note the player jumps to. If the spacing of a map changes there has to be a reason for that in the music. When a note in the music doesn't have a lot of emphasis, there shouldn't be a huge jump leading to it. See below for examples, that can also repeat themselves throughout the map.
- 00:21:400 (1,1) - The giant 1/8-jump between these objects is overdone and most likely causes a slider break. Since these are repeat sliders the player has to stay within the range of the sliderball until the slider is over, which means they just got an 1/8 gap to perform this huge jump.
- 00:37:593 (1,2,1,2,1,2) - There is nothing in the music to justify these big 1/4-jumps. Due to the very high Slider Velocity, the kicksliders are fairly long and force the player to move to the left quickly, unlike in maps with lower SV where kicksliders can be played as a hold note. Afterwards the player has to move to the right insanely fast, which makes these play overdone in relation to the music.
- 00:42:536 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - It seems weird that the second part of the stream has lower spacing than the first, even though the music's intensity stays the same. There are more extreme examples to this, such as 01:28:900 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
- 03:56:173 (4,5,6,7,1,2,3,4,5) - This pattern's spacing seems a bit random. There are no special emphasized beats (except the white ticks which all have a drum sound), but the jumps are placed between random notes, it seems.
Readability Issues- 00:32:991 (1,2) - Consider to increase the spacing between these objects - Due to the intense speed-up achieved by the Slider Velocity, this gap can be easily misread as 1/4.
- 00:35:036 (1,2,3) - The 3/4-gap reads like a 1/2-gap, most likely because in the previous section 00:22:082 - there weren't any 3/4-gaps and therefore it's not really intuitive. Just as an example, you could place the New Combo at 00:35:292 instead of 00:35:036 to show that the gap is different there.
Your map personally impressed me, especially the calmer sections like 00:46:627 - , just fix these issues and you'll be good to go!
This mapset will be handled by the BNG from now on. Good luck!