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kamome sano - A Day in the S.I.O.U.

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Topic Starter
Asahina Momoko

VINXIS wrote:

LMFAO THIS SONG IS SO FUNNY I CAN T SNTOP LAKGGUHN

FUCK

general
O M G

y r ur kiai times on a soft part and not on the wubwubwbuwwbuuw part??/?? ok let's kiai spam

hitsounds r fine i thikn
le diff
  1. 00:00:258 (1,2) - o look ur signature pattern. I'd ercommend making the 2nd slider smaller so it ends on the red tick, and then place a circle on 00:00:939 (1) - head like this or smth like that. it follows the music better imo good suggestion, but if i do so, 00:00:598 (2) - will be very fast one lol
  2. 00:47:473 (2,3,4,5) - FUCK i really hate how this looks. can u pls make the slider look nice and not just a bland curve, it'd make this look so much better ajhdsfg
  3. 01:36:223 (1) - I'dd say to make the slider larger or use like 0.9x SV or smth tbh. It'll look better and read better imo i put all slow sliders like this with 1.0x, so fixed with no SV change
  4. 02:06:223 (1) - ^ keep this one, not hard to read imo
  5. 02:30:257 (1) - might wanna rotate this -38 degress clockwise so it perfectly flows with 02:29:916 (1,2,3) - tbh
  6. 03:35:711 (1,1) - u sud stack imo itll look better keep it, it's almost same flow and current one is looks better
  7. 04:31:449 (6) - possible curve upwards? i consider here, but keep it for now due to same form with 04:32:643 (5) -
  8. 05:11:847 (1,2,1,2) - bad 2 read zzz maybe it' ok zzz



HOW CAN I MAP LIKE YOU FUCK
thx for the mod and tons of stars wtfnext my turn? wtf
no commented = fixed! :)
Topic Starter
Asahina Momoko
asked correct offset to Shiro, and fixed as his suggestion.
Nyxa

General
Note: If I tell you to place a note at x123 y123, it doesn't mean you have to place it EXACTLY there, just in that general direction (unless otherwise specified)
Note: When I talk about "symmetry" I'm referring to the aesthetic placement of one object relative to the others, which doesn't have to be Andrea-style axis symmetry

  1. You can remove "m_o_k_o_r_i" from tags, since searching "mokori" or "m o k o r i" would both give the same results if your tag is "mokori"
  2. I really advise you find a storyboarder for this set, it could be turned into something amazing
  3. I think you could find a more fitting bg for this, as it is now it seems rather generic. You can pm me in-game if you'd like help with it.
  4. The red combo color provides a stark contrast with the other combos, is there a reason for this?
  5. I'd like to compliment you on this map, I can really see the effort you put into it and it turned out very awesome. Original style and cool sliders. Keep it up!

Chloe Lemaire
Rhythms & Patterns
  1. 00:46:637 (1,2,3,4) - You could really improve this pattern if you fixed the slider and adjusted some note positions, like so http://puu.sh/hwbrO/7cb887176e.png
  2. 00:54:478 (6) - This is slightly too close to 00:54:819 (1) - , which kills the blanket you were going for. Try moving it to x345 y200. You can either stack 00:55:842 (3) - afterwards or leave it as-is.
  3. 00:55:671 (2) - ^Following up on this, you could put this circle closer to 00:54:819 (1) - to make the blankets more even. Of course, adjust 00:56:183 (1,2,3) - after that to maintain consistency.
  4. 01:06:239 (4) - I think it would look cleaner if you curved this slider out a bit, like so http://puu.sh/hwbOT/9bd982edce.png
  5. 01:18:853 (2,1) - This blanket could use some improvement
  6. 01:31:637 - Nice job! This section is really cool!
  7. 01:49:194 (3,4,1,2,1) - Why don't you try something like this? Would look much smoother in my opinion.
  8. 01:32:489 (1) - I think this would flow way cooler if you ctrl + G'd it
  9. 02:04:876 (1) - Try moving this to x381 y243 instead to prevent the sloppy overlap
  10. 02:07:433 (2) - This is suuuper nitpicky but move this like one osupixel to the right and it'll be perfect!
  11. 04:11:012 (10) - Try turning this into a 1/4 slider and then stack 04:11:183 (1) - on top of 04:10:245 (4) - like this
  12. 04:16:467 (10) - Ctrl + G'ing this would make the flow so much smoother here
  13. 04:24:137 (7,8,9,10) - I think these doubles might be a bit too spaced out internally but it might just be me
  14. 04:54:137 (1,2,3,4) - ^
Hitsounds
Sounds good to me!
Topic Starter
Asahina Momoko

Tess wrote:

General
Note: If I tell you to place a note at x123 y123, it doesn't mean you have to place it EXACTLY there, just in that general direction (unless otherwise specified)
Note: When I talk about "symmetry" I'm referring to the aesthetic placement of one object relative to the others, which doesn't have to be Andrea-style axis symmetry

  1. You can remove "m_o_k_o_r_i" from tags, since searching "mokori" or "m o k o r i" would both give the same results if your tag is "mokori" all my maps have that tag, so i keep it
  2. I really advise you find a storyboarder for this set, it could be turned into something amazing yes i think so too, but it's hard to make ;w;
  3. I think you could find a more fitting bg for this, as it is now it seems rather generic. You can pm me in-game if you'd like help with it. i searched some pictures that fit to this, but there're not so many kind of it. so i chose this generic but clean one
  4. The red combo color provides a stark contrast with the other combos, is there a reason for this? red is related to skirt color on BG xD
  5. I'd like to compliment you on this map, I can really see the effort you put into it and it turned out very awesome. Original style and cool sliders. Keep it up! thanks!!!

Chloe Lemaire
Rhythms & Patterns
  1. 01:06:239 (4) - I think it would look cleaner if you curved this slider out a bit, like so http://puu.sh/hwbOT/9bd982edce.png it makes blanket with 01:05:899 (2) - so keep it
  2. 01:31:637 - Nice job! This section is really cool! thanks xD
  3. 01:49:194 (3,4,1,2,1) - Why don't you try something like this? Would look much smoother in my opinion. very nice!!
  4. 01:32:489 (1) - I think this would flow way cooler if you ctrl + G'd it you're right, fixed!
  5. 04:11:012 (10) - Try turning this into a 1/4 slider and then stack 04:11:183 (1) - on top of 04:10:245 (4) - like this sorry i like this pattern and rhytm ;w;
  6. 04:16:467 (10) - Ctrl + G'ing this would make the flow so much smoother here maybe current one works well imo
  7. 04:24:137 (7,8,9,10) - I think these doubles might be a bit too spaced out internally but it might just be me i consider to decrease space but keep it now
  8. 04:54:137 (1,2,3,4) - ^ ^
Hitsounds
Sounds good to me!
thanks for mod ☆ Tess, fixed everything without red comments!!
Nyxa
Someone please bubble
VINXIS

Tess wrote:

Someone please bubble
Yuii-

Chloe Lemaire



General: Why this is marked as a "WIP/Help" map? I think it's ready for ranked. At least you are working on the storyboard or something like that.
The map itself has a lot of creativity, it's amazing to see it from the Editor and to play it as well. The flow used in this map is FANTASTIC, and I'm really like to see people mapping like this. However, I have to disagree with the usage of doubles like no tomorrow. You shouldn't really spam doubles all over the map, that's the only thing I didn't like from it.
The red colour there is so pointless. You should REALLY reconsider removing it as it has nothing to do with the other colours.


00:16:637 (1) - Ctrl+G
00:16:978 (2) - ^
00:17:319 (3) - ^
00:17:660 (4) - ^
These 4 sliders Ctrl+G'd play really really good, and they actually look better than your version, imo.

01:22:944 - Place a circle here!

01:43:399 (1) - What do you think if you actually move this slider more to the right? You will be avoiding an unnecessary overlapping with 01:42:887 (2) - and it will be also easier to hit!

02:14:421 (3) - Place it in the middle of the semi-circle. This slider overlapping with 02:13:825 (4) - looks awful.

03:00:614 (1) - Clap sounds perfectly!

03:22:092 (1,1,1,1,2,1,1,1,1,2,1,1,1,1,1,1,1,2,1) - All these sliders should be finished in the last blue tick, because the rhythm is constant.

04:02:916 (9) - This note is not necessary.

04:05:387 (1) - Finish this slider at 04:05:558 -

04:16:467 (10) - Ctrl+G there, PLEASE! This flows better with the next circle 04:16:637 (1) - and the stream as well. It's also better to play!
04:19:535 (2,3,4,5,6) - Ctrl+G maybe?
05:25:842 (5) - ^

04:24:137 (7,8,9,10) - There's a lot of spacing between these doubles. I think that (7,8) should be somewhere near x152 y204 and (9,10) x292 y168
Also you should try NC!

Please, rank this.
Topic Starter
Asahina Momoko
hello Yuii-!!

Yuii- wrote:

Chloe Lemaire



General: Why this is marked as a "WIP/Help" map? I think it's ready for ranked. At least you are working on the storyboard or something like that.
yes it's on WIP section because it's for approved map, means does have only one difficulty. so i can't submit to pending because of that reason. maybe if this map gets #2 bubble, QAT will move this to pending :)
The map itself has a lot of creativity, it's amazing to see it from the Editor and to play it as well. The flow used in this map is FANTASTIC, and I'm really like to see people mapping like this. However, I have to disagree with the usage of doubles like no tomorrow. You shouldn't really spam doubles all over the map, that's the only thing I didn't like from it. thanks for opinion! as you said, there are many doubles, but it's all fit to song and playable. of course i love doubles, so pls let me keep ;w;
The red colour there is so pointless. You should REALLY reconsider removing it as it has nothing to do with the other colours. sure, you and Tess said red combo color is pointless one, so i removed




00:16:637 (1) - Ctrl+G
00:16:978 (2) - ^
00:17:319 (3) - ^
00:17:660 (4) - ^
These 4 sliders Ctrl+G'd play really really good, and they actually look better than your version, imo. that's also good, but i like current flow and pattern

01:22:944 - Place a circle here! on this part, i put notes with drum sound. exactly there has piano sound, though it's too small and inconsistent with my thought

01:43:399 (1) - What do you think if you actually move this slider more to the right? You will be avoiding an unnecessary overlapping with 01:42:887 (2) - and it will be also easier to hit! i want to make a flow like round at 01:42:546 (1,2,1,1,2,3) - , so if i move that to right, must be lost that flow ;w;

02:14:421 (3) - Place it in the middle of the semi-circle. This slider overlapping with 02:13:825 (4) - looks awful. that's good! fixed!

03:00:614 (1) - Clap sounds perfectly! yey :)

03:22:092 (1,1,1,1,2,1,1,1,1,2,1,1,1,1,1,1,1,2,1) - All these sliders should be finished in the last blue tick, because the rhythm is constant. i put NC there all of 4/1 rhythm, because it looks better than finish on blue tick imo. and also, maybe HR player lost much HP here

04:02:916 (9) - This note is not necessary. omg you're right, then i try to make another flow to make here

04:05:387 (1) - Finish this slider at 04:05:558 -

04:16:467 (10) - Ctrl+G there, PLEASE! This flows better with the next circle 04:16:637 (1) - and the stream as well. It's also better to play! it makes also good flow at 04:16:467 (10,1) - , but makes really bad at 04:16:296 (9,10) - , so keep it
04:19:535 (2,3,4,5,6) - Ctrl+G maybe? current flow 04:19:024 (9,1,2) - is better imo
05:25:842 (5) - ^ this one is rotated 05:25:501 (3,4) - , so keep it

04:24:137 (7,8,9,10) - There's a lot of spacing between these doubles. I think that (7,8) should be somewhere near x152 y204 and (9,10) x292 y168
Also you should try NC! maybe spacing is not big, so keep it but added NC on 04:24:137 (1) -

Please, rank this.

thanks for mod!! :oops:
alacat
[Chloe Lemaire]
  1. 00:02:575 (6) - ここの音、1/6の音の可能性が・・・00:02:546 -
  2. 00:08:029 (6) - ^
  3. 00:14:592 (1) - 特にNew combo入れなくてもいいと思います。
  4. 00:53:626 (4) - このあたり見ると、00:49:364 (1,2,3) - 、00:47:489 (2,4) - デザイン的にここもこんな感じに配置したい
  5. 01:12:205 (4) - 音とジャンプ的にここからNew combo入れたほうがプレイヤーにもわかりやすいと思います。
  6. 01:17:660 (4) - ,01:20:387 (3) - ^
  7. 01:22:092 (1) - ここは逆にいらないと思います。
  8. 02:13:910 (1,3) - (3)の折り返しがほとんどかさなってる状態なので少しずらして確認できるくらいに配置するか別の配置にしてください~
  9. 02:15:614 (2) - ここらへんのパートすべてスライダーなのでこの速度変化はちょっと差がありすぎかなと思いました。この部分だけx0.7 -> x1.5となっているので、x1.2 or x1.3あたりにしたほうがいいと思います。
  10. 02:16:126 (2) - ^
  11. 02:52:092 (5) - New combo忘れ・・・?
  12. 03:22:262 - sliderslide無音にしてるのでslidertickの音を最低でも20%くらいにしたほうがいいと思います。
  13. 03:23:626 - ^ これ以降の他の部分も同じです
(^q^)<Good luck
Topic Starter
Asahina Momoko

alacat wrote:

[Chloe Lemaire]
  1. 00:02:575 (6) - ここの音、1/6の音の可能性が・・・00:02:546 -  うわほんとだ・・・直しました!
  2. 00:08:029 (6) - ^ ^
  3. 00:14:592 (1) - 特にNew combo入れなくてもいいと思います。
  4. 00:53:626 (4) - このあたり見ると、00:49:364 (1,2,3) - 、00:47:489 (2,4) - デザイン的にここもこんな感じに配置したい
  5. 01:12:205 (4) - 音とジャンプ的にここからNew combo入れたほうがプレイヤーにもわかりやすいと思います。
  6. 01:17:660 (4) - ,01:20:387 (3) - ^
  7. 01:22:092 (1) - ここは逆にいらないと思います。
  8. 02:13:910 (1,3) - (3)の折り返しがほとんどかさなってる状態なので少しずらして確認できるくらいに配置するか別の配置にしてください~ 別配置に変更です
  9. 02:15:614 (2) - ここらへんのパートすべてスライダーなのでこの速度変化はちょっと差がありすぎかなと思いました。この部分だけx0.7 -> x1.5となっているので、x1.2 or x1.3あたりにしたほうがいいと思います。 x1.2に変更しました~
  10. 02:16:126 (2) - ^ ^
  11. 02:52:092 (5) - New combo忘れ・・・? アッ
  12. 03:22:262 - sliderslide無音にしてるのでslidertickの音を最低でも20%くらいにしたほうがいいと思います。 イエッサ!
  13. 03:23:626 - ^ これ以降の他の部分も同じです
(^q^)<Good luck
all fixです、ありがとうございましたー! :)
Gamu
M4Mですヾ(。>﹏<。)ノ゙

[ Chloe Lemaire]
  1. offsetが遅く感じます。 たぶん、252くらいがいい気がします。最初のパートのとこをよく聞いてみると、ずれていることがわかると思います。
  2. 00:35:046 (1,2,3) - 少しこのリズムが取りにくいと感じました。00:35:217にサークルを追加して三連打を作ったほうが良さそうです。あと音もハッキリと聞こえますのでnormal-hitnormalを入れるといいかもです。
  3. 00:51:921 (5) - 1/4じゃなくて1/3だと思います。
  4. 01:07:581 (3) - ここは01:07:240 (2)と同じdrum-hitclapがいい感じがする。(2)と(3)は同じような音が聞こえるので。
  5. 01:23:626 (4) - 1/16は合ってない気がします。1/8が良いかと。あと、伸ばしすぎな感じがするので01:23:796までで良いと思います。音量は少し40%とかにしたほうがいい感じに聞こえます。
  6. 01:31:296 (3) - soft-hitwhistleよりsoft-hitclapかな。

がんばってください~ :)
Topic Starter
Asahina Momoko

Gamu wrote:

M4Mですヾ(。>﹏<。)ノ゙

[ Chloe Lemaire]
  1. offsetが遅く感じます。 たぶん、252くらいがいい気がします。最初のパートのとこをよく聞いてみると、ずれていることがわかると思います。 色々試してみた結果、262で調整しました。
  2. 00:35:046 (1,2,3) - 少しこのリズムが取りにくいと感じました。00:35:217にサークルを追加して三連打を作ったほうが良さそうです。あと音もハッキリと聞こえますのでnormal-hitnormalを入れるといいかもです。 3連打も試しましたが、窮屈になってしまう感じがしたのでここは2連打で置いてあります。normal-hitnormalは追加しました
  3. 00:51:921 (5) - 1/4じゃなくて1/3だと思います。 ほんとだ・・・了解です!
  4. 01:07:581 (3) - ここは01:07:240 (2)と同じdrum-hitclapがいい感じがする。(2)と(3)は同じような音が聞こえるので。
  5. 01:23:626 (4) - 1/16は合ってない気がします。1/8が良いかと。あと、伸ばしすぎな感じがするので01:23:796までで良いと思います。音量は少し40%とかにしたほうがいい感じに聞こえます。
  6. 01:31:296 (3) - soft-hitwhistleよりsoft-hitclapかな。

がんばってください~ :)
ノーコメントのとこは全部直しました、ありがとうございました :)
Hollow Wings
m4m

NO KD

Chloe Lemaire

  1. 03:42:536 (1,2) - still recommend you not overlap the arrow, maybe just drag the arrow to 180,200.
  2. 05:05:377 (1) - you can just set high sv slider here imo w.

can't say too much, star*2.

poke me later when you are ready.
Topic Starter
Asahina Momoko

Hollow Wings wrote:

m4m

NO KD

Chloe Lemaire

  1. 03:42:536 (1,2) - still recommend you not overlap the arrow, maybe just drag the arrow to 180,200.
  2. 05:05:377 (1) - you can just set high sv slider here imo w.

can't say too much, star*2.

poke me later when you are ready.
thx HW, all fixed :)
Iceskulls
[general]
  1. looks fine
[the only one diff]
  1. 00:53:616 (4) - I think if you change to circles here it really emphasis the beat here really well just like what you did here 00:47:479 (2,3,4) - ,00:54:468 (6,7) - ,00:55:661 (2,3,4) -
  2. 01:23:104 (1,2) - 1/2 spacing here looks pretty similiar to 1/1 spacing here 01:22:423 (4,5) - this can make player a bit confuse when playing imo , I think increase spacing here 01:22:423 (4,5) - would make spacing a bit different from 01:23:104 (1,2,3) - so that make player less confuse imo
  3. 01:31:116 (2) - I think the beat should be here 01:31:158 - (1/8) , I can't hear any beat on 1/2 , not sure tho
  4. 02:00:264 (5) - nc? so iwould make this somehow consistent with the nc pattern here 01:56:002 (2,3,1) - , 02:01:457 (2,3,1) - , 02:04:184 (2,3,1) -
  5. 02:02:820 (3) - you can move this a bit to the right so it not overlap with 02:02:479 (1) - at tail , it make pattern looks more clean without overlap there
  6. 02:04:354 (1) - ctrl+g this ? so it would make flow here 02:04:014 (1,2,3,1,2,1) - nice imo
  7. 02:13:729 (3,4,1) - make them straight , current one flow weird imo
  8. 04:06:741 (7) - stack this with 04:06:229 (4) - would make flow here 04:06:485 (6,7) - better imo
  9. 04:12:366 (8,1) - I think you can make jumps here , would play nice and also make sense with the music here since this beat 04:12:536 (1) - is emphasized lower spacing here is just can give weird feeling to players imo
  10. 04:15:093 (8) - place this at around x312 y204 ? would make flow here 04:14:923 (7,8,1) - nice imo
  11. 04:17:991 (1) - place this at around x244 y284 ? would make flow here 04:17:650 (9,1,2) - nice imo also would make spacing make sense with the others similiar pattern like 04:19:014 (9,1,2) - (spacing 1.5x -> 1.2x) , 04:23:104 (9,1,2) - ( also spacing 1.5x -> 1.2x )
  12. 04:31:968 (1,2,3,4,5) - place like this ? so it would make flow better imo
  13. 05:05:377 (1) - snap slider end to 1/8 ? since the beat is there not on 1/2 , I'm not sure
good luck :)
Topic Starter
Asahina Momoko

CelsiusLK wrote:

[general]
  1. looks fine
[the only one diff]
  1. 00:53:616 (4) - I think if you change to circles here it really emphasis the beat here really well just like what you did here 00:47:479 (2,3,4) - ,00:54:468 (6,7) - ,00:55:661 (2,3,4) - ok :3
  2. 01:23:104 (1,2) - 1/2 spacing here looks pretty similiar to 1/1 spacing here 01:22:423 (4,5) - this can make player a bit confuse when playing imo , I think increase spacing here 01:22:423 (4,5) - would make spacing a bit different from 01:23:104 (1,2,3) - so that make player less confuse imo i added NC for that reason, and maybe that spacing is not affect much to play i think
  3. 01:31:116 (2) - I think the beat should be here 01:31:158 - (1/8) , I can't hear any beat on 1/2 , not sure tho yea, here is really strange, sounds like crack of sound. 01:31:116 - has a quiet sound and maybe 1/12 section 01:31:144 - also have strong sound. for comfortable to play, keep current pattern makes good imo
  4. 02:00:264 (5) - nc? so iwould make this somehow consistent with the nc pattern here 01:56:002 (2,3,1) - , 02:01:457 (2,3,1) - , 02:04:184 (2,3,1) -
  5. 02:02:820 (3) - you can move this a bit to the right so it not overlap with 02:02:479 (1) - at tail , it make pattern looks more clean without overlap there
  6. 02:04:354 (1) - ctrl+g this ? so it would make flow here 02:04:014 (1,2,3,1,2,1) - nice imo
  7. 02:13:729 (3,4,1) - make them straight , current one flow weird imo
  8. 04:06:741 (7) - stack this with 04:06:229 (4) - would make flow here 04:06:485 (6,7) - better imo if i do so, flow of 04:06:485 (6,7) - is ok, but 04:06:741 (7,8) - would be get too closer. and current pattern is good as well, so keep it
  9. 04:12:366 (8,1) - I think you can make jumps here , would play nice and also make sense with the music here since this beat 04:12:536 (1) - is emphasized lower spacing here is just can give weird feeling to players imo yea you're right, fixed
  10. 04:15:093 (8) - place this at around x312 y204 ? would make flow here 04:14:923 (7,8,1) - nice imo feel good, fixed
  11. 04:17:991 (1) - place this at around x244 y284 ? would make flow here 04:17:650 (9,1,2) - nice imo also would make spacing make sense with the others similiar pattern like 04:19:014 (9,1,2) - (spacing 1.5x -> 1.2x) , 04:23:104 (9,1,2) - ( also spacing 1.5x -> 1.2x ) ok
  12. 04:31:968 (1,2,3,4,5) - place like this ? so it would make flow better imo fixed with another way
  13. 05:05:377 (1) - snap slider end to 1/8 ? since the beat is there not on 1/2 , I'm not sure hmm i keep it
good luck :)

no commented = fixed
thanks for mod celsius! :)
Hollow Wings
bubbled #1

great job :3
Topic Starter
Asahina Momoko
thanks HW! (∩・▽・∩)
sionKotori
最高
Topic Starter
Asahina Momoko

sionKotori wrote:

最高
くろえちゃんまじかわいいremix
Nyxa
This is what I get for wrecking my stream hand ;_;
Oh wow bubbled already, nice work!

Gogo gadget rank
Topic Starter
Asahina Momoko

Tess wrote:

Oh wow bubbled already, nice work!

Gogo gadget rank
thanks Tess >w<
watched your replay, i can't get over 1000combo i'm noob ;w;w;w;
Nyxa
B-but acc ;_;
Hollow Wings
rebubbled #1

removed useless files.
Topic Starter
Asahina Momoko

Hollow Wings wrote:

rebubbled #1

removed useless files.
thanks~~! ;w;
Hinsvar
Bubble #2!
Topic Starter
Asahina Momoko
thanks Hinsvar!!!!!!
Nyxa
I AM ON THE EDGE OF MY SEAT PLEASE DON'T KEEP ME HERE FOR ANOTHER DAY
Skystar
no drumstep in tags? o.o
Topic Starter
Asahina Momoko

Tess wrote:

I AM ON THE EDGE OF MY SEAT PLEASE DON'T KEEP ME HERE FOR ANOTHER DAY
yes BN pls OvQ


Amamiya Yuko wrote:

no drumstep in tags? o.o
ok, then i'll add it with my last update ₍⁽⁽(ી( ・◡・ )ʃ)₎₎⁾⁾
Koiyuki
hi
ramdom bubble check

  1. 05:29:582 (5) - NC?
  2. add tags skystar mentioned.
also I'm a little questionable about 00:35:292 (2) - , I cant hear the beat here in music and prefer to put it at 00:35:207 - , can you give me the reason why put the note here?

others are fine, really fun map.
Topic Starter
Asahina Momoko

Minakami Yuki wrote:

hi
ramdom bubble check

  1. 05:29:582 (5) - NC?
  2. add tags skystar mentioned.
    fixed all!
also I'm a little questionable about 00:35:292 (2) - , I cant hear the beat here in music and prefer to put it at 00:35:207 - , can you give me the reason why put the note here?
yea, exactly drum sound is landing on 00:35:207 - , however i chose to follow "pi" sound on 00:35:292 - instead of that to make there has deffer rhythm with 00:34:354 (1,2,3,4) -


others are fine, really fun map.
thanks yuki chan!
Koiyuki
we fixed some spacing issues of stream patterns, and I think the mapset is ready to go now.
Approved!
Topic Starter
Asahina Momoko
arigatooooooooooo!!! OvQ
RuberusuScarlet
congratulations!
Enon
\:D/
Yuii-
Congratsss!

The hitsounds are just aaa!
Excellent map.
Topic Starter
Asahina Momoko
thanks everyone>w<
VINXIS
yes
ac8129464363

VINXIS wrote:

yes
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