"Overmapping" is so subjective it can't even be considered in an argument unless specified. This conversation it pointless, honestly, simply because it won't get anywhere. (Remember what happened last thread?)
And so far, no one against overmapping has succeeded in presenting anything close to a proper argument to justify their case. Even most of the BATs are bathing in their own ignorant bias. "Hey everyone, these random people guys said doing that is a nono and they can't even justify their reasoning. I guess they're completely right!"Woah there, even if you're right and trying to make a point no need to sound too cocky.
The thing is, he's right, and it's getting annoying. There has not been a single logical argument against our position. Every voice of opposition we've heard has been a statement of personal opinion with no logical explanation for why our position might be incorrect.And so far, no one against overmapping has succeeded in presenting anything close to a proper argument to justify their case. Even most of the BATs are bathing in their own ignorant bias. "Hey everyone, these random people guys said doing that is a nono and they can't even justify their reasoning. I guess they're completely right!"Woah there, even if you're right and trying to make a point no need to sound too cocky.
You know what's the best solution for this.
Go find speedcore, flashcore, splittercore or extratone music and make it as ET as possible. No one's gonna complain about overmapping... and no BAT will rank it. Dangit.
AdamMZ: I'd rather someone overmap good music than make a shitty ET map to bad splittercore.Hehe
But well, my point is that there is a lot of songs (and its not speedcore or other "RIP ears" music) which allow you to make 6*+ map without putting a single ghost note (AiAe is a great example) instead of making forced 6* for song which technically is possible for 4,5*.@Drace I know exactly what overmap is, you dont have to teach me this, Im playing rhythm games probably more than you (11 years) and making charts for them more than you too (6 years). And some of you guys saying that overmap is a one of mapping style just makes me laugh.
I know exactly what overmap is, you dont have to teach me this, Im playing rhythm games probably more than you (11 years) and making charts for them more than you too (6 years). And some of you guys saying that overmap is a one of mapping style just makes me laugh.Then I guess you're just going to have to laugh alone in your corner since you can't stop people from mapping and enjoying what they want right? Basically what you're saying is "I've been doing this for a long time so everyone that does things differently than me are wrong." Again, nothing but mere bias and no argument.
If u tell me that overmapping is the same skilled like normal mapping then well, I will just laugh more.
Overmapping is ALL about making FUN TO PLAY patterns, its a VERY EASY way of mapping because you focus only on intense of music (chorus, verses etc) instead of actually rhythm and I think you should know that, dont u?This is all your personal opinion. Want to know how to tell argument from opinion apart? I can just say the exact opposite and it still makes sense.
Mapper just have to know which patterns are fun to play and just put them because he isnt limited to music, that makes a mapper lazy or less skilled in mapping. In short words. Overmap = patterns > music, normal mapping: music = patterns.
Why are you trying to tell me that Im the only one with that opinion? (laughing alone in a corner) I know a lot of people who will agree with me and you know people who will agree with you.No, I'm saying that you're one of the few who can't respect other's opinions to the point of laughing at them. And the amount of time you've been mapping does not change the available audiences out there. It doesn't not even amount to how good of a mapper you are. Some people can reach kaiden (aka S'ing overjoys) in 2-3 years and you said you've been playing for 11, give that a thought will you?
I think that opnion from a 6 years mapper is more convincing than your opposite opinion about that overmapping is harder, I spent in editor a lot of time and making overmapped things is very easy and less skilled for a mapper.
1. Is overmap a mapping style. Yes or no.My opinion on this, such as yours, is completely irrelevant in this matter. What does matter is the fact that a considerable amount of people do enjoy mapping and playing maps that employ some degree of overmapping. That's a fact, not an opinion.
2. Is overmapping harder or the same hard as "normal" mapping? Yes, no, depends.
Since when is the difficulty of production a medium to measure quality? This is just my personal opinion right here, but I'd say your criteria for quality are quite superfluous.
There's not one technique that requires more skill than the other. What takes skill is to make a good map, and to make a good map you need to consider what your target audience is. It's only natural that the "best maps" for the respective audiences contain material that are questionable to members outside that audience. May it be long notes, speed changes, delay, keysounds, overmapping or what ever else that can possibly be imagined.Thanks for not reading my posts. At least I respect you enough to read what you have to say in the matter. Seems the feeling isn't mutual.
I've read every posts in the thread; So far, no one has defined overmapping that everyone agrees on.Mapping over a song of your choice.
I've read every posts in the thread; So far, no one has defined overmapping that everyone agrees on.Yeah but really I doubt we'd actually be able to come to definitive description as to when a map becomes "overmapped". Mostly due to how the "over" seems to incite negativity. It's simply a subjective matter, no more no less.
If "anything" makes the map more fun to it's target audience, then it was a perfect addition and did nothing but increase the map's "quality".Where "anything" can include any definition of overmapping along with anything else that some might think shouldn't be used. May it be excessive use of a disliked pattern, some delay, speed changes, LN walls or w/e. The list of controversial materials that can be contained in a map goes on and on and doesn't limit itself to overmapping. I like to think of it as a neat general rule that can cover any opinions, biases, styles and mapping technique regardless of the case at hand.
My main point is understanding the simple concept of subjectivity to target audiences is this first step to overcome this bias that's preventing ET maps from being ranked.Because most of mappers cant make a good 6*+ without overmapping? atm u act like ET maps are only the overmapped ones.